Emil Velikov [Wed, 18 Jun 2014 23:28:49 +0000 (00:28 +0100)]
automake: stop building i915-sw and drop explicit linking to softpipe
Unused and possibly broken. Will be completely removed in
upcomming commits.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Ilia Mirkin [Wed, 18 Jun 2014 03:28:56 +0000 (23:28 -0400)]
nv30: hack to avoid errors on unexpected color/zeta combinations
This is just a hack, it should be possible to create a temporary zeta
surface and render to that instead. However that's more complicated and
this avoids the render being entirely broken and errors being reported
by the card.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Ilia Mirkin [Wed, 18 Jun 2014 03:21:34 +0000 (23:21 -0400)]
nv30: tidy screen caps, add missing ones
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Wed, 18 Jun 2014 02:32:03 +0000 (22:32 -0400)]
nv30: avoid dangling references to deleted contexts
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Ilia Mirkin [Wed, 18 Jun 2014 02:22:56 +0000 (22:22 -0400)]
nv30: plug some memory leaks on screen destroy and shader compile
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Ilia Mirkin [Mon, 16 Jun 2014 07:25:44 +0000 (03:25 -0400)]
nv50: organize screen caps
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Mon, 16 Jun 2014 07:16:51 +0000 (03:16 -0400)]
nvc0: organize screen caps
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Sun, 15 Jun 2014 21:05:35 +0000 (17:05 -0400)]
nvc0: remove vport_int hack and instead use the usual state validation
Commit
ad4dc772 fixed an issue with the viewport not being restored
correctly. However it's rather hackish and confusing. Instead just mark
the viewport dirty and let the viewport validation take care of it.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
David Heidelberger [Wed, 18 Jun 2014 20:52:41 +0000 (22:52 +0200)]
r300g: don't advertize PIPE_FORMAT_B10G10R10X2_UNORM on < r500
Signed-off-by: David Heidelberger <david.heidelberger@ixit.cz>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Marek Olšák [Mon, 16 Jun 2014 14:53:42 +0000 (16:53 +0200)]
radeonsi: implement ARB_texture_query_lod
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Sat, 14 Jun 2014 15:58:30 +0000 (17:58 +0200)]
radeonsi: pass ARB_conservative_depth parameters to the hardware
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Sat, 14 Jun 2014 01:19:26 +0000 (03:19 +0200)]
gallium: implement ARB_texture_query_levels
The extension is always supported if GLSL 1.30 is supported.
Softpipe and llvmpipe support is also added (trivial).
Radeon and nouveau support is already done.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Marek Olšák [Sat, 14 Jun 2014 00:49:11 +0000 (02:49 +0200)]
st/mesa: set sampler_view::last_level correctly
It was set to pipe_resource::last_level and _MaxLevel was embedded in max_lod,
that's why it worked for ordinary texturing. However, min_lod doesn't have
any effect on texelFetch and textureQueryLevels, so we must still set
last_level correctly.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Sat, 14 Jun 2014 01:04:22 +0000 (03:04 +0200)]
st/mesa: handle array textures in st_texture_image_copy
Marek: also handle cube arrays
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Marek Olšák [Fri, 6 Jun 2014 01:04:21 +0000 (03:04 +0200)]
radeonsi: cosmetic changes in si_shader.c
reviewed by Michel Dänzer
Marek Olšák [Fri, 6 Jun 2014 01:00:18 +0000 (03:00 +0200)]
radeonsi: implement ARB_texture_gather and Gather functions from GLSL 4.00
All ARB_texture_gather and gather-related ARB_gpu_shader5 piglit tests pass.
reviewed by Michel Dänzer
Marek Olšák [Thu, 9 May 2013 11:33:11 +0000 (13:33 +0200)]
st/mesa: fix geometry shader max texture limit in state validation
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 2 May 2013 03:24:27 +0000 (05:24 +0200)]
r600g: fix the max vertex shader input limit
Ian Romanick [Tue, 17 Jun 2014 18:14:17 +0000 (11:14 -0700)]
meta: Respect the driver's maximum number of draw buffers
Commit
c1c1cf5f9 added infrastructure for saving and restoring draw
buffer state. However, it universially used MAX_DRAW_BUFFERS, but many
drivers support far fewer than that at limit. For example, the radeon
and i915 drivers only support 1. Using MAX_DRAW_BUFFERS causes meta to
generate GL errors.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80115
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Kenneth Graunke <kenneth@whitecape.org> [on Broadwell]
Tested-by: jpsinthemix@verizon.net
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Roland Scheidegger [Tue, 17 Jun 2014 23:34:49 +0000 (01:34 +0200)]
gallivm: fix SCALED -> NORM conversions
Such conversions (which are most likely rather pointless in practice) were
resulting in shifts with negative shift counts and shifts with counts the same
as the bit width. This was always undefined in llvm, the code generated was
rather horrendous but happened to work.
So make sure such shifts are filtered out and replaced with something that
works (the generated code is still just as horrendous as before).
This fixes lp_test_format, https://bugs.freedesktop.org/show_bug.cgi?id=73846.
v2: prettify by using build context shift helpers.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Kristian Høgsberg [Mon, 12 May 2014 22:46:11 +0000 (15:46 -0700)]
mesa: Remove glClear optimization based on drawable size
A drawable size of 0x0 means that we don't have buffers for a drawable yet,
not that we have a zero-sized buffer. Core mesa shouldn't be optimizing out
drawing based on buffer size, since the draw call could be what triggers
the driver to go and get buffers. As discussed in the referenced bug report,
the optimization was added as part of a scatter-shot attempt to fix a
different problem. There's no other example in mesa core of using the
buffer size in this way.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74005
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Juha-Pekka Heikkila [Mon, 24 Feb 2014 07:42:17 +0000 (09:42 +0200)]
mesa: In emit_texenv() type mismatch was forced with typecast
Type mismatch caused random memory to be copied when casted
memory area was smaller than expected type.
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Grigori Goronzy [Wed, 4 Jun 2014 16:54:38 +0000 (18:54 +0200)]
radeon/uvd: disable VC-1 simple/main on UVD 2.x
It's about as broken as on later UVD revisions.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66452
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Christian König <christian.koenig@amd.com>
Grigori Goronzy [Wed, 4 Jun 2014 16:54:37 +0000 (18:54 +0200)]
radeonsi: add sampling of 4:2:2 subsampled textures
This makes 4:2:2 video surfaces work in VDPAU.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Grigori Goronzy [Wed, 4 Jun 2014 16:54:36 +0000 (18:54 +0200)]
util/u_format: move utility function from r600g
We need this for radeonsi, and it might be useful for other drivers,
too.
Leo Liu [Thu, 12 Jun 2014 16:48:05 +0000 (12:48 -0400)]
radeon/vce: set number of cpbs based on level
v2: add error check for cpb size 0
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Leo Liu [Thu, 12 Jun 2014 16:27:31 +0000 (12:27 -0400)]
radeon/vce: implement h264 level support
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Leo Liu [Thu, 12 Jun 2014 16:27:30 +0000 (12:27 -0400)]
st/omx/enc: implement h264 level support
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Leo Liu [Thu, 12 Jun 2014 16:27:29 +0000 (12:27 -0400)]
vl: add level interface
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Leo Liu [Thu, 12 Jun 2014 16:27:28 +0000 (12:27 -0400)]
st/st/omx: fix switch-case indentation in vid_enc.c
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Jon TURNEY [Sat, 10 May 2014 10:04:44 +0000 (11:04 +0100)]
glx: Add an error message when a direct renderer's createScreen() routine fails
because no matching fbConfigs or visuals could be found.
Nearly all the error cases in *createScreen() issue an error message to diagnose
the failure to initialize before branching to handle_error. The few remaining
error cases which don't should probably do the same.
(At the moment, it seems this can be triggered in drisw with an X server which
reports definite values for MAX_PBUFFFER_(WIDTH|HEIGHT|SIZE), because those
attributes are checked for an exact match against 0.)
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chia-I Wu [Mon, 14 Apr 2014 13:52:34 +0000 (21:52 +0800)]
i965/vec4: unit test for copy propagation and writemask
This unit test demonstrates a subtle bug fixed by
4ddf51db6af36736d5d42c1043eeea86e47459ce.
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Matt Turner [Sun, 15 Jun 2014 05:53:16 +0000 (22:53 -0700)]
i965/vec4/gs: Silence warning about unused 'success' in release build.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Sun, 15 Jun 2014 05:52:08 +0000 (22:52 -0700)]
i965/disasm: Mark three_source_reg_encoding[] static.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Sun, 15 Jun 2014 05:51:29 +0000 (22:51 -0700)]
i965/blorp: Remove unused 'brw' member.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Sun, 15 Jun 2014 06:21:24 +0000 (23:21 -0700)]
i965/blorp: Mark branch unreachable to silence uninitialized var warning.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Sun, 15 Jun 2014 05:52:35 +0000 (22:52 -0700)]
i965: Silence warning about unused brw in release builds.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Sun, 15 Jun 2014 05:53:40 +0000 (22:53 -0700)]
i965: Mark backend_instruction and bblock_t as structs.
They have to be marked as structs for C code elsewhere. bblock_t is
already defined as a struct, and all of backend_instruction's fields are
public anyway.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Sun, 15 Jun 2014 05:31:33 +0000 (22:31 -0700)]
i965: Use standard SSE intrinsics instead of gcc built-ins.
Let's this file compile with clang.
Reviewed-by: Frank Henigman <fjhenigman@google.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Sun, 15 Jun 2014 06:15:05 +0000 (23:15 -0700)]
mesa: Remove unused functions from perfomance query code.
Perhaps useful for debugging? Never used otherwise. Added by commit
8cf5bdad.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Petri Latvala <petri.latvala@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Sun, 15 Jun 2014 06:09:59 +0000 (23:09 -0700)]
mesa: Remove unused extra_EXT_texture_integer.
Unused since commit
b6475f94.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Sun, 15 Jun 2014 05:50:43 +0000 (22:50 -0700)]
mesa: Mark default case unreachable to silence warning.
Warned about 'coord' being undefined in the default case, which is
unreachable.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Sun, 15 Jun 2014 06:02:37 +0000 (23:02 -0700)]
egl: Remove unused variable dri_driver_path.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Sun, 15 Jun 2014 05:38:18 +0000 (22:38 -0700)]
swrast: Remove unused solve_plane_recip().
Unused since commit
9e8a961d.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Sun, 15 Jun 2014 05:35:36 +0000 (22:35 -0700)]
glsl: Remove 'struct' from ir_variable declaration.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Sat, 14 Jun 2014 03:51:12 +0000 (20:51 -0700)]
Revert "i965: Add 'wait' instruction support"
This reverts commit
20be3ff57670529a410b30a1008a71e768d08428.
No evidence of ever being used.
Matt Turner [Fri, 18 Apr 2014 17:01:41 +0000 (10:01 -0700)]
i965/fs: Optimize SEL with the same sources into a MOV.
instructions in affected programs: 474 -> 462 (-2.53%)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Fri, 11 Apr 2014 19:26:25 +0000 (12:26 -0700)]
i965/fs: Perform CSE on texture operations.
Helps Unigine Tropics and some (old) gstreamer shaders in shader-db.
instructions in affected programs: 792 -> 744 (-6.06%)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Thu, 17 Apr 2014 22:13:00 +0000 (15:13 -0700)]
i965/fs: Copy propagate from load_payload.
But only into non-load_payload instructions. Otherwise we would prevent
register coalescing from combining identical payloads.
Matt Turner [Sun, 30 Mar 2014 19:41:55 +0000 (12:41 -0700)]
i965/fs: Perform CSE on load_payload instructions if it's not a copy.
Since CSE creates instructions, if we let CSE generate things register
coalescing can't remove, bad things will happen. Only let CSE combine
non-copy load_payloads.
E.g., allow CSE to handle this
load_payload vgrf4+0, vgrf5, vgrf6
but not this
load_payload vgrf4+0, vgrf5+0, vgrf5+1
Matt Turner [Thu, 27 Mar 2014 19:02:48 +0000 (12:02 -0700)]
i965/fs: Support register coalescing on LOAD_PAYLOAD operands.
Matt Turner [Tue, 25 Mar 2014 22:43:21 +0000 (15:43 -0700)]
i965/fs: Emit load_payload instead of multiple MOVs for large VGRFs.
Matt Turner [Tue, 25 Mar 2014 22:28:17 +0000 (15:28 -0700)]
i965/fs: Only consider real sources when comparing instructions.
Matt Turner [Mon, 24 Mar 2014 23:18:58 +0000 (16:18 -0700)]
i965/fs: Apply cube map array fixup and restore the payload.
So that we don't have partial writes to a large VGRF. Will be cleaned up
by register coalescing.
Matt Turner [Mon, 17 Mar 2014 17:43:38 +0000 (10:43 -0700)]
i965/fs: Use LOAD_PAYLOAD in emit_texture_gen7().
Matt Turner [Fri, 18 Apr 2014 18:56:46 +0000 (11:56 -0700)]
i965/fs: Lower LOAD_PAYLOAD and clean up.
Clean up with with register_coalesce()/dead_code_eliminate().
Matt Turner [Wed, 28 May 2014 01:47:40 +0000 (18:47 -0700)]
i965/fs: Add SHADER_OPCODE_LOAD_PAYLOAD.
Will be used to simplify the handling of large virtual GRFs in SSA form.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Tapani Pälli [Thu, 12 Jun 2014 09:48:43 +0000 (12:48 +0300)]
glsl: type check between switch init-expression and case
Patch adds a type check between switch init-expression and case label
and performs a implicit signed->unsigned type conversion when possible.
v2: add GLSL spec reference, do implicit conversion if possible (Matt)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79724
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tobias Klausmann [Sun, 15 Jun 2014 19:24:06 +0000 (21:24 +0200)]
nv50/ir: Remove NV50_SEMANTIC_VIEWPORTINDEX
Use TGSI_SEMANTIC_VIEWPORT_INDEX for the last consumer.
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tobias Klausmann [Sun, 15 Jun 2014 19:24:05 +0000 (21:24 +0200)]
docs: update GL3.txt, relnotes: mark GL_ARB_viewport_array as done for nvc0
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tobias Klausmann [Sun, 15 Jun 2014 19:24:04 +0000 (21:24 +0200)]
nvc0: implement multiple viewports/scissors, enable ARB_viewport_array
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
[imirkin: mark things dirty on ctx switch, 3d blit]
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Sat, 14 Jun 2014 17:23:47 +0000 (13:23 -0400)]
nv50: make sure to mark first scissor dirty after blit
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Kenneth Graunke [Fri, 13 Jun 2014 22:26:40 +0000 (15:26 -0700)]
i965: Use 8x4 aligned rectangles for HiZ operations on Broadwell.
Like on Haswell, we need to use 8x4 aligned rectangle primitives for
hierarchical depth buffer resolves and depth clears. See the comments
in brw_blorp.cpp's brw_hiz_op_params() constructor. (The Broadwell
documentation confirms that this is still necessary.)
This patch makes the Broadwell code follow the same behavior as Chad and
Jordan's Gen7 BLORP code. Based on a patch by Topi Pohjolainen.
This fixes es3conform's framebuffer_blit_functionality_scissor_blit
test, with no Piglit regressions.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Kenneth Graunke [Fri, 13 Jun 2014 22:25:14 +0000 (15:25 -0700)]
i965: Make INTEL_DEBUG=mip print out whether HiZ is enabled.
We only enable HiZ for miplevels which are aligned on 8x4 blocks. When
debugging HiZ failures, it's useful to know whether a particular
miplevel is using HiZ or not.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Jordan Justen [Mon, 9 Jun 2014 21:14:15 +0000 (14:14 -0700)]
glsl/cs: Fix local_size_y and local_size_z
flags.q.local_size has 3 bits. One each for x, y and z.
Fixes piglit's:
* spec/ARB_compute_shader/linker/mismatched_local_work_sizes
* spec/ARB_compute_shader/compiler/default_local_size.comp
* spec/ARB_compute_shader/compiler/work_group_size_too_large
* spec/ARB_compute_shader/compiler/gl_WorkGroupSize_matches_layout.comp
This was regressed in
738c9c3c.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Jordan Justen [Sun, 8 Jun 2014 21:10:52 +0000 (14:10 -0700)]
main/extensions: Only parse MESA_EXTENSION_OVERRIDE once
Previously, we would parse MESA_EXTENSION_OVERRIDE each time a context
was created. Now we will save the results of that parsing and use it
during context initialization.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Jordan Justen [Sun, 8 Jun 2014 20:40:31 +0000 (13:40 -0700)]
main/extensions: Build list of extensions that can't be disabled
This will allow us to utilize the early MESA_EXTENSION_OVERRIDE
parsing at the later extension string initialization step.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Jordan Justen [Sun, 8 Jun 2014 20:26:11 +0000 (13:26 -0700)]
main/extensions: Create extra extensions override string
This will allow us to utilize the early MESA_EXTENSION_OVERRIDE
parsing at the later extension string initialization step.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Jordan Justen [Sun, 8 Jun 2014 07:05:37 +0000 (00:05 -0700)]
i965/cs: Use override structure rather than separate env var
In
25268b93, we added a new environment variable
(INTEL_COMPUTE_SHADER) to allow some constant values to be upgraded
for the ARB_compute_shader extension.
Now, we can look to see if the extension was enabled via the
MESA_EXTENSION_OVERRIDE environment variable.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Jordan Justen [Sun, 8 Jun 2014 06:54:31 +0000 (23:54 -0700)]
main/extensions: Add early extension override structures
During the early one_time_init phase of context creation, we
initialize two global gl_extensions structures.
We read the MESA_EXTENSION_OVERRIDE environment variable, and store
positive and negative overrides in two structures:
* struct gl_extensions _mesa_extension_override_enables
* struct gl_extensions _mesa_extension_override_disables
These are filled before the driver initializes extensions and
constants, therefore the driver can make adjustments based on the
desired overrides.
This can be useful during development of a new extension where the
extension is only partially ready. The driver can't actually advertise
support for the extension, but if it sees that the override is set for
the extension, then it can expose more supported parts of the
extension, such as upgrading context constants.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Jordan Justen [Sun, 8 Jun 2014 03:12:20 +0000 (20:12 -0700)]
main/extensions: Create a context-less set_extensions function
We will add new gl_extensions structures that capture the environment
variable extension overrides and are available early in context
creation.
This will allow a driver to take actions during its initialization
based on the extension overrides.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Jordan Justen [Sun, 8 Jun 2014 20:10:59 +0000 (13:10 -0700)]
main/extensions: Don't advertise unknown extensions overrides with (-)
Previously setting:
MESA_EXTENSION_OVERRIDE=-GL_MESA_ham_sandwich
Would cause Mesa to advertise support for the GL_MESA_ham_sandwich
extension, even though the override specifically asked for it to be
disabled.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Marek Olšák [Sat, 14 Jun 2014 00:46:04 +0000 (02:46 +0200)]
radeonsi: fixup sizes of shader resource and sampler arrays
This was wrong for a very long time. I wonder if the array size has any
effect on anything.
Reviewed-by: Christian König <christian.koenig@amd.com>
José Fonseca [Mon, 16 Jun 2014 10:24:15 +0000 (11:24 +0100)]
scons: Link libGL.so against xcb-dri2.
Fixing undefined xcb_dri2_* symbols.
Trivial.
Michel Dänzer [Fri, 13 Jun 2014 03:23:33 +0000 (12:23 +0900)]
r600g/radeonsi: Remove default case from PIPE_COMPUTE_CAP_* switch
This way, the compiler warns about unhandled caps.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tapani Pälli [Mon, 24 Mar 2014 09:29:08 +0000 (11:29 +0200)]
docs: update ARB_explicit_uniform_location status
+ modify release notes for 10.3
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Petri Latvala <petri.latvala@intel.com>
Tapani Pälli [Wed, 5 Mar 2014 07:39:10 +0000 (09:39 +0200)]
Enable GL_ARB_explicit_uniform_location in the drivers.
v2: enable also for i915 (Ian)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Petri Latvala <petri.latvala@intel.com>
Tapani Pälli [Wed, 5 Mar 2014 10:35:03 +0000 (12:35 +0200)]
glsl: parser changes for GL_ARB_explicit_uniform_location
Patch adds a preprocessor define for the extension and stores explicit
location data for uniforms during AST->HIR conversion. It also sets
layout token to be available when having the extension in place.
v2: change parser check to require GLSL 330 or enabling
GL_ARB_explicit_attrib_location (Ian)
v3: fix the check and comment in AST->HIR (Petri)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Tapani Pälli [Mon, 5 May 2014 04:58:17 +0000 (07:58 +0300)]
glsl: add enable bit for ARB_explicit_uniform_location
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tapani Pälli [Wed, 19 Mar 2014 10:39:10 +0000 (10:39 +0000)]
mesa: support inactive uniforms in glUniform* functions
Support inactive uniforms that have explicit location set in
glUniform* functions.
v2: remove unnecessary extension check, use new define (Ian)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tapani Pälli [Thu, 13 Mar 2014 10:48:27 +0000 (12:48 +0200)]
glsl/linker: assign explicit uniform locations
Patch refactors the existing uniform processing so explicit locations
are taken in to account during variable processing. These locations
are temporarily stored in gl_uniform_storage before actual locations
are set.
UNMAPPED_UNIFORM_LOC marks unset location so that we can use 0 as a
valid explicit location.
When locations are set, UniformRemapTable is first populated with
uniforms that have explicit location set (inactive and active ones),
rest are put after explicit location slots.
v2: introduce define for locations that have not been set yet (Ian)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tapani Pälli [Tue, 8 Apr 2014 05:45:36 +0000 (08:45 +0300)]
glsl/linker: initialize explicit uniform locations
Patch initializes the UniformRemapTable for explicit locations. This
needs to happen before optimizations to make sure all inactive uniforms
get their explicit locations correctly.
v2: fix initialization bug, introduce define for inactive uniforms (Ian)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tapani Pälli [Thu, 5 Jun 2014 04:37:16 +0000 (07:37 +0300)]
glsl: add glsl_type::uniform_locations() helper function
This function calculates the number of unique values from
glGetUniformLocation for the elements of the type.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tapani Pälli [Mon, 5 May 2014 04:55:34 +0000 (07:55 +0300)]
mesa: add new enum MAX_UNIFORM_LOCATIONS
Patch adds new implementation dependent value required by the
GL_ARB_explicit_uniform_location extension. Default value for user
assignable locations is calculated as sum of MaxUniformComponents
for each stage.
v2: fix descriptor in get_hash_params.py (Petri)
v3: simpler formula for calculating initial value (Ian)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tapani Pälli [Tue, 4 Mar 2014 13:23:31 +0000 (15:23 +0200)]
mesa: add enable bit for ARB_explicit_uniform_location
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tapani Pälli [Thu, 5 Jun 2014 04:30:14 +0000 (07:30 +0300)]
glapi: add GL_ARB_explicit_uniform_location
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Sat, 14 Jun 2014 19:58:03 +0000 (12:58 -0700)]
i965/vec4: Use the sampler for pull constant loads on Broadwell.
We've used the LD sampler message for pull constant loads on earlier
hardware for some time, and also were already using it for the FS on
Broadwell. This patch makes us use it for Broadwell VS/GS as well.
I believe that when I wrote this code in 2012, we still used the data
port in some cases, and I somehow neglected to convert it while
rebasing.
Improves performance in GLBenchmark 2.7 Egypt by 416.978% +/- 2.25821%
(n = 17). Many other applications should benefit similarly: this speeds
up uniform array access in the VS, which is commonly used for skinning
shaders, among other things.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Ben Widawsky <ben@bwidawsk.net>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Kenneth Graunke [Sat, 14 Jun 2014 08:43:28 +0000 (01:43 -0700)]
i965: Add missing newlines to a few perf_debug messages.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Kenneth Graunke [Sat, 14 Jun 2014 08:43:27 +0000 (01:43 -0700)]
i965: Drop Broadwell perf_debugs about missing MOCS that aren't missing.
I actually added MOCS support for these things, but forgot to delete the
corresponding perf_debug() warnings.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Kenneth Graunke [Sat, 14 Jun 2014 08:43:26 +0000 (01:43 -0700)]
i965: Add missing MOCS setup for 3DSTATE_INDEX_BUFFER on Broadwell.
Somehow I missed this when adding all of the other MOCS values.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Kenneth Graunke [Sat, 14 Jun 2014 10:53:07 +0000 (03:53 -0700)]
i965/vec4: Fix dead code elimination for VGRFs of size > 1.
When faced with code such as:
mov vgrf31.0:UD, 960D
mov vgrf31.1:UD, vgrf30.xxxx:UD
The dead code eliminator didn't consider reg_offsets, so it decided that
the second instruction was writing was writing to the same register as
the first one, and eliminated the first one. But they're actually
different registers.
This fixes INTEL_DEBUG=shader_time for vertex shaders. In the above
code, vgrf31.0 represents the offset into the shader_time buffer where
the data should be written, and vgrf31.1 represents the actual time
data. With a completely undefined offset, results were...unexpected.
I think this is probably one of the few cases (maybe only case) where we
generate multiple MOVs to a large VGRF. Normally, we just use them as
texturing results; the other SEND-from-GRF uses a size 1 VGRF.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79029
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Kenneth Graunke [Sat, 14 Jun 2014 10:13:27 +0000 (03:13 -0700)]
i965: Add SHADER_OPCODE_SHADER_TIME_ADD to dump_instructions() decode.
"shader_time_add" is a lot more informative than "op152".
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Vinson Lee [Sun, 15 Jun 2014 06:37:41 +0000 (23:37 -0700)]
glsl: Fix clang mismatched-tags warnings with glsl_type.
Fix clang mismatched-tags warnings introduced with commit
4f5445a45d3ed02e00a061b10c943c0b079c6020.
./glsl_symbol_table.h:37:1: warning: class 'glsl_type' was previously declared as a struct [-Wmismatched-tags]
class glsl_type;
^
./glsl_types.h:86:8: note: previous use is here
struct glsl_type {
^
./glsl_symbol_table.h:37:1: note: did you mean struct here?
class glsl_type;
^~~~~
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Vinson Lee [Sat, 14 Jun 2014 04:37:18 +0000 (21:37 -0700)]
mesa/drivers: Fix clang constant-logical-operand warnings.
This patch fixes several clang constant-logical-operand warnings such as
the following.
../../../../../src/mesa/tnl_dd/t_dd_tritmp.h:130:32: warning: use of logical '||' with constant operand [-Wconstant-logical-operand]
if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED || DO_TWOSTENCIL)
^ ~~~~~~~~~~~
../../../../../src/mesa/tnl_dd/t_dd_tritmp.h:130:32: note: use '|' for a bitwise operation
if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED || DO_TWOSTENCIL)
^~
|
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Chris Forbes [Sun, 15 Jun 2014 00:12:51 +0000 (12:12 +1200)]
glsl: Correct more typos
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Tom Stellard [Fri, 13 Jun 2014 16:58:13 +0000 (12:58 -0400)]
radeon/compute: Always report at least 1 compute unit
Some apps will abort if they detect 0 compute units. This fixes
crashes in some OpenCV tests.
Jason Ekstrand [Fri, 13 Jun 2014 19:15:04 +0000 (12:15 -0700)]
meta_blit: properly compute texture width for the CopyTexSubImage fallback
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Rob Clark [Fri, 13 Jun 2014 15:37:23 +0000 (11:37 -0400)]
freedreno/a3xx: vtx formats
Add support for more vertex buffer formats.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Fri, 13 Jun 2014 17:34:55 +0000 (13:34 -0400)]
freedreno: update generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Mon, 9 Jun 2014 17:36:24 +0000 (13:36 -0400)]
freedreno: try for more squarish tile dimensions
Worth about ~0.5fps in xonotic, for example.
Signed-off-by: Rob Clark <robclark@freedesktop.org>