mesa.git
6 years agointel/tools: avoid 'unused variable' warnings
Andrii Simiklit [Tue, 13 Nov 2018 12:19:28 +0000 (14:19 +0200)]
intel/tools: avoid 'unused variable' warnings

1. tools/aub_read.c:271:31: warning: unused variable ‘end’
    const uint32_t *p = data, *end = data + data_len, *next;

2. tools/aub_mem.c:292:13: warning: unused variable ‘res’
       void *res = mmap((uint8_t *)bo.map + map_offset, 4096, PROT_READ,
   tools/aub_mem.c:357:13: warning: unused variable ‘res’
       void *res = mmap((uint8_t *)bo.map + (page - bo.addr), 4096, PROT_READ,

v2: The i965_disasm.c changes was moved into a separate patch
    The 'end' variable declared separately with MAYBE_UNUSED
    to avoid effect of it to other variables.
       ( Eric Engestrom <eric.engestrom@intel.com> )

Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
6 years agost/xa: Bump minor
Thomas Hellstrom [Fri, 9 Nov 2018 14:27:48 +0000 (15:27 +0100)]
st/xa: Bump minor

Bump minor to signal support for new formats and higher precision
solid pictures.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
6 years agost/xa: Support Component Alpha with trivial blending
Thomas Hellstrom [Tue, 13 Nov 2018 13:10:56 +0000 (14:10 +0100)]
st/xa: Support Component Alpha with trivial blending

Support Component Alpha for those composite operations that do not require
per-channel alpha blending.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
6 years agost/xa: Minor renderer cleanups
Thomas Hellstrom [Tue, 13 Nov 2018 17:24:45 +0000 (18:24 +0100)]
st/xa: Minor renderer cleanups

constify function arguments to clean up the code a bit.

Reported-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
6 years agost/xa: Fix transformations when we have both source and mask samplers
Thomas Hellstrom [Tue, 13 Nov 2018 13:13:38 +0000 (14:13 +0100)]
st/xa: Fix transformations when we have both source and mask samplers

In the case when we had both source and mask samplers, transformations were
typically not applied correctly.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
6 years agost/xa: Support a couple of new formats
Thomas Hellstrom [Fri, 9 Nov 2018 12:19:12 +0000 (13:19 +0100)]
st/xa: Support a couple of new formats

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
6 years agost/xa: Support higher color precision for solid pictures
Thomas Hellstrom [Wed, 7 Nov 2018 13:55:20 +0000 (14:55 +0100)]
st/xa: Support higher color precision for solid pictures

The only solid fill picture type we supported only had 8 bit color
channels. Add a new solid picture type that supports float channels.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
6 years agost/xa: Render update. Better support for solid pictures
Thomas Hellstrom [Wed, 7 Nov 2018 10:14:04 +0000 (11:14 +0100)]
st/xa: Render update. Better support for solid pictures

Remove unused and obsolete code for gradients and component-alpha
Support solid source- and mask pictures using a variable number
of samplers in the composite pipeline rather than the fixed number
we used before.

Tested using rendercheck for XA.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
6 years agonir: Allow to skip integer ops in nir_lower_to_source_mods
Gert Wollny [Mon, 12 Nov 2018 08:17:34 +0000 (09:17 +0100)]
nir: Allow to skip integer ops in nir_lower_to_source_mods

Some hardware supports source mods only for float operations. Make it
possible to skip lowering to source mods in these cases.

v2: use option flags instead of a boolean (Jason Ekstrand)

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
6 years agonir/spirv: cast shift operand to u32
Karol Herbst [Thu, 26 Apr 2018 14:54:26 +0000 (16:54 +0200)]
nir/spirv: cast shift operand to u32

v2: fix for specialization constants as well

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Karol Herbst <kherbst@redhat.com>
6 years agonir: replace nir_load_system_value calls with appropiate builder functions
Karol Herbst [Thu, 19 Jul 2018 09:44:31 +0000 (11:44 +0200)]
nir: replace nir_load_system_value calls with appropiate builder functions

this helps reduce the overall code changes when a bit_size parameter is
added to nir_load_system_value

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
6 years agonir: add const_index parameters to system value builder function
Karol Herbst [Thu, 19 Jul 2018 09:42:08 +0000 (11:42 +0200)]
nir: add const_index parameters to system value builder function

this allows to replace some nir_load_system_value calls with the specific
system value constructor

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
6 years agoradv: make use of nir_move_out_const_to_consumer()
Timothy Arceri [Wed, 7 Nov 2018 04:20:41 +0000 (15:20 +1100)]
radv: make use of nir_move_out_const_to_consumer()

vkpipeline-db results:

Totals from affected shaders:
SGPRS: 28400 -> 28576 (0.62 %)
VGPRS: 27916 -> 27692 (-0.80 %)
Spilled SGPRs: 140 -> 138 (-1.43 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 1534456 -> 1520560 (-0.91 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 3541 -> 3582 (1.16 %)
Wait states: 0 -> 0 (0.00 %)

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
6 years agoanv: move helper function internally
Lionel Landwerlin [Fri, 2 Nov 2018 10:21:20 +0000 (10:21 +0000)]
anv: move helper function internally

It's only used in anv_image.c

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
6 years agoanv: use image aspects rather than computed ones
Lionel Landwerlin [Tue, 30 Oct 2018 23:44:05 +0000 (23:44 +0000)]
anv: use image aspects rather than computed ones

This shouldn't make any difference but I feel uneasy to use the
expanded aspects that do not represent the image in its entirety. If
we ever change the implementation of the anv_image_aspect_to_plane()
helper, this is safer.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
6 years agoanv: associate vulkan formats with aspects
Lionel Landwerlin [Fri, 26 Oct 2018 13:35:59 +0000 (14:35 +0100)]
anv: associate vulkan formats with aspects

This will make it easier to associate an aspect with a plane number.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
6 years agoanv/lower_ycbcr: make sure to set 0s on all components
Lionel Landwerlin [Fri, 26 Oct 2018 14:02:06 +0000 (15:02 +0100)]
anv/lower_ycbcr: make sure to set 0s on all components

To play around with debugging, we might want to disable one or the
other component. Having 0s as default values makes this work.
Otherwise we might have NULL components, leading to crashes.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
6 years agoanv/image: remove unused parameter
Lionel Landwerlin [Thu, 1 Nov 2018 16:53:48 +0000 (16:53 +0000)]
anv/image: remove unused parameter

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
6 years agoanv: simplify internal address offset
Lionel Landwerlin [Thu, 25 Oct 2018 17:35:32 +0000 (18:35 +0100)]
anv: simplify internal address offset

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
6 years agomeson: fix wayland-less builds
Eric Engestrom [Thu, 11 Oct 2018 15:00:04 +0000 (16:00 +0100)]
meson: fix wayland-less builds

Those empty variables in the !wayland case are useless and running that
meson.build with them breaks the build:

  [287/850] Generating wayland-drm-client-protocol.h with a custom command.
  FAILED: src/egl/wayland/wayland-drm/wayland-drm-client-protocol.h
  client-header ../src/egl/wayland/wayland-drm/wayland-drm.xml src/egl/wayland/wayland-drm/wayland-drm-client-protocol.h
  /bin/sh: client-header: command not found
  ninja: build stopped: subcommand failed.

Fixes: d1992255bb29054fa5176 "meson: Add build Intel "anv" vulkan driver"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
6 years agogbm: remove unnecessary meson include
Eric Engestrom [Thu, 11 Oct 2018 15:27:07 +0000 (16:27 +0100)]
gbm: remove unnecessary meson include

`inc_wayland_drm` is only used if wayland is built, and it's already
added in that case a few lines below.

Fixes: a29869e8720b385d3692f "gbm: Don't traverse backwards for includes"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
6 years agomeson: only run vulkan's meson.build when building vulkan
Eric Engestrom [Thu, 11 Oct 2018 15:21:14 +0000 (16:21 +0100)]
meson: only run vulkan's meson.build when building vulkan

Fixes: d1992255bb29054fa5176 "meson: Add build Intel "anv" vulkan driver"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
6 years agoxmlpool: update translation po files
Eric Engestrom [Mon, 12 Nov 2018 14:17:35 +0000 (14:17 +0000)]
xmlpool: update translation po files

These files are close to 4 years out of date; a lot's changed since.
Let's just check in a recently-regenerated version.

Changes generated by running `ninja xmlpool-{pot,update-po,gmo}`.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
6 years agoREVIEWERS: add Vulkan reviewer group
Eric Engestrom [Wed, 31 Oct 2018 11:09:33 +0000 (11:09 +0000)]
REVIEWERS: add Vulkan reviewer group

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Emil Velikov <emil.l.velikov@gmail.com>
6 years agoREVIEWERS: add Emil as EGL reviewer
Eric Engestrom [Wed, 31 Oct 2018 11:08:22 +0000 (11:08 +0000)]
REVIEWERS: add Emil as EGL reviewer

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Emil Velikov <emil.l.velikov@gmail.com>
6 years agoREVIEWERS: add include path for EGL
Eric Engestrom [Wed, 31 Oct 2018 11:08:01 +0000 (11:08 +0000)]
REVIEWERS: add include path for EGL

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Emil Velikov <emil.l.velikov@gmail.com>
6 years agointel/genxml: Add engine definition to render engine instructions (gen11)
Toni Lönnberg [Thu, 8 Nov 2018 15:23:12 +0000 (17:23 +0200)]
intel/genxml: Add engine definition to render engine instructions (gen11)

Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions.

v4: Added missing engine definition to MI_TOPOLOGY_FILTER.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
6 years agointel/genxml: Add engine definition to render engine instructions (gen10)
Toni Lönnberg [Thu, 8 Nov 2018 15:23:11 +0000 (17:23 +0200)]
intel/genxml: Add engine definition to render engine instructions (gen10)

Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions.

v4: Added missing engine definition to MI_TOPOLOGY_FILTER.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
6 years agointel/genxml: Add engine definition to render engine instructions (gen9)
Toni Lönnberg [Thu, 8 Nov 2018 15:23:10 +0000 (17:23 +0200)]
intel/genxml: Add engine definition to render engine instructions (gen9)

Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions.

v4: Added more missing engine definitions.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
6 years agointel/genxml: Add engine definition to render engine instructions (gen8)
Toni Lönnberg [Thu, 8 Nov 2018 15:23:09 +0000 (17:23 +0200)]
intel/genxml: Add engine definition to render engine instructions (gen8)

Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions.

v4: Added missing engine tag for MI_TOPOLOGY_FILTER and MI_LOAD_URB_MEM.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
6 years agointel/genxml: Add engine definition to render engine instructions (gen75)
Toni Lönnberg [Thu, 8 Nov 2018 15:23:08 +0000 (17:23 +0200)]
intel/genxml: Add engine definition to render engine instructions (gen75)

Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
6 years agointel/genxml: Add engine definition to render engine instructions (gen7)
Toni Lönnberg [Thu, 8 Nov 2018 15:23:07 +0000 (17:23 +0200)]
intel/genxml: Add engine definition to render engine instructions (gen7)

Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
6 years agointel/genxml: Add engine definition to render engine instructions (gen6)
Toni Lönnberg [Thu, 8 Nov 2018 15:23:06 +0000 (17:23 +0200)]
intel/genxml: Add engine definition to render engine instructions (gen6)

Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions

v4: Added missing engine to MEDIA_GATEWAY_STATE

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
6 years agointel/genxml: Add engine definition to render engine instructions (gen5)
Toni Lönnberg [Thu, 8 Nov 2018 15:23:05 +0000 (17:23 +0200)]
intel/genxml: Add engine definition to render engine instructions (gen5)

Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
6 years agointel/genxml: Add engine definition to render engine instructions (gen45)
Toni Lönnberg [Thu, 8 Nov 2018 15:23:04 +0000 (17:23 +0200)]
intel/genxml: Add engine definition to render engine instructions (gen45)

Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added addition engine definitions.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
6 years agointel/genxml: Add engine definition to render engine instructions (gen4)
Toni Lönnberg [Thu, 8 Nov 2018 15:23:03 +0000 (17:23 +0200)]
intel/genxml: Add engine definition to render engine instructions (gen4)

Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
6 years agointel/decoder: tools: Use engine for decoding batch instructions
Toni Lönnberg [Wed, 7 Nov 2018 14:50:32 +0000 (16:50 +0200)]
intel/decoder: tools: Use engine for decoding batch instructions

The engine to which the batch was sent to is now set to the decoder context when
decoding the batch. This is needed so that we can distinguish between
instructions as the render and video pipe share some of the instruction opcodes.

v2: The engine is now in the decoder context and the batch decoder uses a local
function for finding the instruction for an engine.

v3: Spec uses engine_mask now instead of engine, replaced engine class enums
with the definitions from UAPI.

v4: Fix up aubinator_viewer (Lionel)

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
6 years agointel/decoder: tools: gen_engine to drm_i915_gem_engine_class
Toni Lönnberg [Thu, 8 Nov 2018 12:41:01 +0000 (14:41 +0200)]
intel/decoder: tools: gen_engine to drm_i915_gem_engine_class

Removed the gen_engine enum and changed the involved functions to use the
drm_i915_gem_engine_class enum from UAPI instead.

v3: Wrong engine was being used for blocks in video ring

v4: Fixed aubinator_viewer.cpp
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
6 years agointel/decoder: Engine parameter for instructions
Toni Lönnberg [Thu, 8 Nov 2018 12:48:20 +0000 (14:48 +0200)]
intel/decoder: Engine parameter for instructions

Preliminary work for adding handling of different pipes to gen_decoder. Each
instruction needs to have a definition describing which engine it is meant for.
If left undefined, by default, the instruction is defined for all engines.

v2: Changed to use the engine class definitions from UAPI

v3: Changed I915_ENGINE_CLASS_TO_MASK to use BITSET_BIT, change engine to
engine_mask, added check for incorrect engine and added the possibility to
define an instruction to multiple engines using the "|" as a delimiter in the
engine attribute.

v4: Fixed the memory leak.

v5: Removed an unnecessary ralloc_free().

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
6 years agovirgl: Add command and flags to initiate debugging on the host (v2)
Gert Wollny [Wed, 12 Sep 2018 09:59:35 +0000 (11:59 +0200)]
virgl: Add command and flags to initiate debugging on the host (v2)

On the host VREND_DEBUG=guestallow must be set to let the guest override
the debug flags.

v2: Send flag string instead of flags, this avoids the need to keep
    the flags in sync.
v3: Only request host logging if the host actually understands the command

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
6 years agomesa: Reference count shaders that are used by transform feedback objects
Gert Wollny [Mon, 12 Nov 2018 11:34:26 +0000 (12:34 +0100)]
mesa: Reference count shaders that are used by transform feedback objects

Transform feedback objects may hold a pointer to a shader program, and
at least in Gallium, this must be a valid pointer until
ctx->Driver.EndTransformFeedback in glEndTransformFeedback has been called
- which is conform with the spec that any program that is part of a
current rendering state should only be flagged for deletion by glDeleteProgram.
This was not handled properly for the transform feedback objects so that
a call sequence

  glUseProgram(x)
  glBeginTransformFreedback(...)
  glPauseTransformFeedback(...)
  glDeleteProgram(x)
  glEndTransformFeedback(...)

would result in a use after free bug. With this patch the transform
feedback object also updates the reference count to the used program
thereby keeping the program valid as long as the transform feedback
objects links to it.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108713
Fixes: 654587696b4234d09a6b471b70e9629cf2887c27
       mesa: add end_transform_feedback() helper

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
6 years agoradv: set optimal OVERWRITE_COMBINER_WATERMARK on GFX9
Samuel Pitoiset [Mon, 12 Nov 2018 08:46:14 +0000 (09:46 +0100)]
radv: set optimal OVERWRITE_COMBINER_WATERMARK on GFX9

Ported from RadeonSI.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
6 years agoradv: set PA.SC_CONSERVATIVE_RASTERIZATION.NULL_SQUAD_AA_MASK_ENABLE
Samuel Pitoiset [Mon, 12 Nov 2018 20:59:29 +0000 (21:59 +0100)]
radv: set PA.SC_CONSERVATIVE_RASTERIZATION.NULL_SQUAD_AA_MASK_ENABLE

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
6 years agoradv: binding streamout buffers doesn't change context regs
Samuel Pitoiset [Mon, 12 Nov 2018 10:37:20 +0000 (11:37 +0100)]
radv: binding streamout buffers doesn't change context regs

Cc: 18.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
6 years agonir: Don't lower the local work group size if it's variable.
Plamena Manolova [Sun, 11 Nov 2018 20:30:09 +0000 (22:30 +0200)]
nir: Don't lower the local work group size if it's variable.

If the local work group size is variable it won't be available
at compile time so we can't lower it in nir_lower_system_values().

Signed-off-by: Plamena Manolova <plamena.n.manolova@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
6 years agoutil/ralloc: Make sizeof(linear_header) a multiple of 8
Matt Turner [Sun, 11 Nov 2018 21:44:41 +0000 (13:44 -0800)]
util/ralloc: Make sizeof(linear_header) a multiple of 8

Prior to this patch sizeof(linear_header) was 20 bytes in a
non-debug build on 32-bit platforms. We do some pointer arithmetic to
calculate the next available location with

   ptr = (linear_size_chunk *)((char *)&latest[1] + latest->offset);

in linear_alloc_child(). The &latest[1] adds 20 bytes, so an allocation
would only be 4-byte aligned.

On 32-bit SPARC a 'sttw' instruction (which stores a consecutive pair of
4-byte registers to memory) requires an 8-byte aligned address. Such an
instruction is used to store to an 8-byte integer type, like intmax_t
which is used in glcpp's expression_value_t struct.

As a result of the 4-byte alignment returned by linear_alloc_child() we
would generate a SIGBUS (unaligned exception) on SPARC.

According to the GNU libc manual malloc() always returns memory that has
at least an alignment of 8-bytes [1]. I think our allocator should do
the same.

So, simple fix with two parts:

   (1) Increase SUBALLOC_ALIGNMENT to 8 unconditionally.
   (2) Mark linear_header with an aligned attribute, which will cause
       its sizeof to be rounded up to that alignment. (We already do
       this for ralloc_header)

With this done, all Mesa's unit tests now pass on SPARC.

[1] https://www.gnu.org/software/libc/manual/html_node/Aligned-Memory-Blocks.html

Fixes: 47e17586924f ("glcpp: use the linear allocator for most objects")
Bug: https://bugs.gentoo.org/636326
Reviewed-by: Eric Anholt <eric@anholt.net>
6 years agoutil/ralloc: Switch from DEBUG to NDEBUG
Matt Turner [Sun, 11 Nov 2018 21:36:29 +0000 (13:36 -0800)]
util/ralloc: Switch from DEBUG to NDEBUG

The debug code is all asserts, so protect it with the same thing that
controls assert.

Reviewed-by: Eric Anholt <eric@anholt.net>
6 years agonir: add support for removing redundant stores to copy prop var
Timothy Arceri [Thu, 8 Nov 2018 04:45:34 +0000 (15:45 +1100)]
nir: add support for removing redundant stores to copy prop var

For example the following type of thing is seen in TCS from
a number of Vulkan and DXVK games:

vec1 32 ssa_557 = deref_var &oPatch (shader_out float)
vec1 32 ssa_558 = intrinsic load_deref (ssa_557) ()
vec1 32 ssa_559 = deref_var &oPatch@42 (shader_out float)
vec1 32 ssa_560 = intrinsic load_deref (ssa_559) ()
vec1 32 ssa_561 = deref_var &oPatch@43 (shader_out float)
vec1 32 ssa_562 = intrinsic load_deref (ssa_561) ()
intrinsic store_deref (ssa_557, ssa_558) (1) /* wrmask=x */
intrinsic store_deref (ssa_559, ssa_560) (1) /* wrmask=x */
intrinsic store_deref (ssa_561, ssa_562) (1) /* wrmask=x */

No shader-db changes on i965 (SKL).

vkpipeline-db results RADV (VEGA):

Totals from affected shaders:
SGPRS: 7832 -> 7728 (-1.33 %)
VGPRS: 6476 -> 6740 (4.08 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 469572 -> 456596 (-2.76 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 989 -> 960 (-2.93 %)
Wait states: 0 -> 0 (0.00 %)

The Max Waves and VGPRS changes here are misleading. What is
happening is a bunch of TCS outputs are being optimised away as
they are now recognised as unused. This results in more varyings
being compacted via nir_compact_varyings() which can result in
more register pressure when they are not packed in an optimal way.
This is an existing problem independent of this patch. I've run
some benchmarks and haven't noticed any performance regressions
in affected games.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
6 years agoanv/i965: make use of nir_link_constant_varyings()
Timothy Arceri [Wed, 7 Nov 2018 03:29:18 +0000 (14:29 +1100)]
anv/i965: make use of nir_link_constant_varyings()

shader-db results for SLK:

total instructions in shared programs: 13106498 -> 13091573 (-0.11%)
instructions in affected programs: 1186244 -> 1171319 (-1.26%)
helped: 6186
HURT: 0

total cycles in shared programs: 332062633 -> 331961653 (-0.03%)
cycles in affected programs: 8537165 -> 8436185 (-1.18%)
helped: 5371
HURT: 862

LOST:   6
GAINED: 14

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
6 years agoegl: Improve the debugging of gbm format matching in DRI configs.
Eric Anholt [Mon, 29 Oct 2018 16:28:00 +0000 (09:28 -0700)]
egl: Improve the debugging of gbm format matching in DRI configs.

Previously the debug would be:

libEGL debug: No DRI config supports native format 0x20203852
libEGL debug: No DRI config supports native format 0x38385247

but

libEGL debug: No DRI config supports native format R8
libEGL debug: No DRI config supports native format GR88

is a lot easier to understand.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
6 years agogbm: Introduce a helper function for printing GBM format names.
Eric Anholt [Fri, 2 Nov 2018 21:35:06 +0000 (14:35 -0700)]
gbm: Introduce a helper function for printing GBM format names.

This requires that the caller make a little (stack) allocation to store
the string.

v2: Use gbm_format_canonicalize (suggested by Daniel)

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
6 years agogbm: Move gbm_format_canonicalize() to the core.
Eric Anholt [Thu, 8 Nov 2018 17:57:32 +0000 (09:57 -0800)]
gbm: Move gbm_format_canonicalize() to the core.

I want it for the format name debugging code.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
6 years agomeson: fix libatomic tests
Dylan Baker [Fri, 9 Nov 2018 20:56:00 +0000 (12:56 -0800)]
meson: fix libatomic tests

There are two problems:
1) the extra underscore in MISSING_64BIT_ATOMICS
2) we should link with libatomic if the previous test decided we needed
   it

Fixes: d1992255bb29054fa51763376d125183a9f602f3
       ("meson: Add build Intel "anv" vulkan driver")
Reviewed-and-Tested-by: Matt Turner <mattst88@gmail.com>
6 years agomesa: mark GL_SR8_EXT non-renderable on GLES
Marek Olšák [Fri, 9 Nov 2018 21:47:46 +0000 (16:47 -0500)]
mesa: mark GL_SR8_EXT non-renderable on GLES

Fixes: dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.sr8_ext
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
6 years agost/mesa: disable L3 thread pinning
Marek Olšák [Mon, 12 Nov 2018 20:43:58 +0000 (15:43 -0500)]
st/mesa: disable L3 thread pinning

This implementation can have massive drawbacks.

Cc: 18.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
6 years agonir: add lowering for ffloor
Christian Gmeiner [Sat, 1 Sep 2018 19:15:27 +0000 (21:15 +0200)]
nir: add lowering for ffloor

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
6 years agoutil: Fix warning in u_cpu_detect on non-x86
Alyssa Rosenzweig [Sun, 11 Nov 2018 19:09:40 +0000 (11:09 -0800)]
util: Fix warning in u_cpu_detect on non-x86

regs is only set and used on x86; on other platforms (like ARM), this
code causes a trivial warning, solved by moving the regs declaration to
the architecture-dependent usage.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
6 years agomeson: Don't set -Wall
Dylan Baker [Fri, 9 Nov 2018 21:27:56 +0000 (13:27 -0800)]
meson: Don't set -Wall

meson does this for you with its warn levels, so we don't need to set
it ourselves.

Fixes: d1992255bb29054fa51763376d125183a9f602f3
       ("meson: Add build Intel "anv" vulkan driver")
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
6 years agofreedreno/drm: fix unused 'entry' warnings
Rob Clark [Sun, 11 Nov 2018 15:41:52 +0000 (10:41 -0500)]
freedreno/drm: fix unused 'entry' warnings

Looks like importing libdrm_freedreno into mesa crossed paths with
e27902a2613.

Signed-off-by: Rob Clark <robdclark@gmail.com>
6 years agoi965: add support for sampling from AYUV
Lionel Landwerlin [Thu, 8 Nov 2018 17:26:36 +0000 (17:26 +0000)]
i965: add support for sampling from AYUV

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
6 years agodri: add AYUV format
Lionel Landwerlin [Thu, 8 Nov 2018 17:28:20 +0000 (17:28 +0000)]
dri: add AYUV format

v2: Add a AYUV entry android in the android backend (Tapani)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
6 years agonir/lower_tex: Add AYUV lowering support
Lionel Landwerlin [Thu, 8 Nov 2018 16:28:20 +0000 (16:28 +0000)]
nir/lower_tex: Add AYUV lowering support

Byte ordering is :

0: V
1: U
2: Y
3: A

v2: Split refactoring of alpha channel (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> (v1)
Acked-by: Eric Engestrom <eric.engestrom@intel.com> (v2)
6 years agonir/lower_tex: add alpha channel parameter for yuv lowering
Lionel Landwerlin [Fri, 9 Nov 2018 10:33:37 +0000 (10:33 +0000)]
nir/lower_tex: add alpha channel parameter for yuv lowering

We're about to introduce AYUV support which provides its own alpha
channel. So give alpha as a parameter and set it to 1 on exising
formats.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
6 years agoradv: make use of num_good_cu_per_sh in si_emit_graphics() too
Samuel Pitoiset [Thu, 8 Nov 2018 13:48:31 +0000 (14:48 +0100)]
radv: make use of num_good_cu_per_sh in si_emit_graphics() too

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
6 years agoradv: clean up setting partial_es_wave for distributed tess on VI
Samuel Pitoiset [Thu, 8 Nov 2018 13:00:36 +0000 (14:00 +0100)]
radv: clean up setting partial_es_wave for distributed tess on VI

Only needed when the pipeline actually uses tessellation. I don't
think that changes anything, except improving readability.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
6 years agoradv: cleanup and document a Hawaii bug with offchip buffers
Samuel Pitoiset [Thu, 8 Nov 2018 13:00:35 +0000 (14:00 +0100)]
radv: cleanup and document a Hawaii bug with offchip buffers

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
6 years agoglsl/test: Fix use after free in test_optpass.
Hanno Böck [Wed, 7 Nov 2018 08:01:42 +0000 (09:01 +0100)]
glsl/test: Fix use after free in test_optpass.

The variable state is free'd and afterwards state->error is used
as the return value, resulting in a use after free bug detected
by memory safety tools like address sanitizer.

Signed-off-by: Hanno Böck <hanno@hboeck.de>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108636
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
6 years agonir: don't pack varyings ints with floats unless flat
Timothy Arceri [Mon, 12 Nov 2018 02:25:27 +0000 (13:25 +1100)]
nir: don't pack varyings ints with floats unless flat

Fixes: 1c9c42d16b4c ("nir: add varying component packing helpers")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
6 years agonir: add glsl_type_is_integer() helper
Timothy Arceri [Mon, 12 Nov 2018 02:24:42 +0000 (13:24 +1100)]
nir: add glsl_type_is_integer() helper

Fixes: 1c9c42d16b4c ("nir: add varying component packing helpers")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
6 years agointel/fs: Prevent emission of IR instructions not aligned to their own execution...
Francisco Jerez [Thu, 8 Nov 2018 22:03:24 +0000 (14:03 -0800)]
intel/fs: Prevent emission of IR instructions not aligned to their own execution size.

This can occur during payload setup of SIMD-split send message
instructions, which can lead to the emission of header setup
instructions with a non-zero channel group and fixed SIMD width.  Such
instructions could end up using undefined channel enable signals
except they don't care since they're always marked force_writemask_all.

Not known to affect correctness of any workload at this point, but it
would be trivial to back-port to stable if something comes up.

Reported-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: Sagar Ghuge <sagar.ghuge@intel.com>
6 years agost/mesa: make use of nir_link_constant_varyings()
Timothy Arceri [Fri, 9 Nov 2018 22:20:10 +0000 (09:20 +1100)]
st/mesa: make use of nir_link_constant_varyings()

Shader-db results radeonsi (VEGA):

Totals from affected shaders:
SGPRS: 161464 -> 161368 (-0.06 %)
VGPRS: 86904 -> 86292 (-0.70 %)
Spilled SGPRs: 296 -> 314 (6.08 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 3618596 -> 3573852 (-1.24 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 26189 -> 26276 (0.33 %)
Wait states: 0 -> 0 (0.00 %)

Reviewed-by: Eric Anholt <eric@anholt.net>
6 years agonir: add new linking opt nir_link_constant_varyings()
Timothy Arceri [Thu, 8 Nov 2018 22:24:11 +0000 (09:24 +1100)]
nir: add new linking opt nir_link_constant_varyings()

This pass moves constant outputs to the consuming shader stage
where possible.

Reviewed-by: Eric Anholt <eric@anholt.net>
6 years agost/nine: clean up thead shutdown sequence a bit
Andre Heider [Tue, 6 Nov 2018 08:27:14 +0000 (09:27 +0100)]
st/nine: clean up thead shutdown sequence a bit

Just break out of the loop instead, it does the same thing.

Signed-off-by: Andre Heider <a.heider@gmail.com>
Reviewed-by: Axel Davy <davyaxel0@gmail.com>
6 years agost/nine: plug thread related leaks
Andre Heider [Tue, 6 Nov 2018 08:27:13 +0000 (09:27 +0100)]
st/nine: plug thread related leaks

Signed-off-by: Andre Heider <a.heider@gmail.com>
Reviewed-by: Axel Davy <davyaxel0@gmail.com>
6 years agost/nine: fix stack corruption due to ABI mismatch
Andre Heider [Tue, 6 Nov 2018 08:27:12 +0000 (09:27 +0100)]
st/nine: fix stack corruption due to ABI mismatch

This fixes various crashes and hangs when using nine's 'thread_submit'
feature.

On 64bit, the thread function's data argument would just be NULL.
On 32bit, the data argument would be garbage depending on the compiler
flags (in my case -march>=core2).

Fixes: f3fa7e3068512d ("st/nine: Use WINE thread for threadpool")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Andre Heider <a.heider@gmail.com>
Reviewed-by: Axel Davy <davyaxel0@gmail.com>
6 years agoradeonsi: stop command submission with PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET only
Marek Olšák [Fri, 2 Nov 2018 20:09:13 +0000 (16:09 -0400)]
radeonsi: stop command submission with PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET only

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
6 years agogallium: add PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET
Marek Olšák [Fri, 2 Nov 2018 20:08:26 +0000 (16:08 -0400)]
gallium: add PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
6 years agoradeonsi: don't set the CB clear color registers for 0/1 clear colors on Raven2
Marek Olšák [Tue, 30 Oct 2018 00:48:33 +0000 (20:48 -0400)]
radeonsi: don't set the CB clear color registers for 0/1 clear colors on Raven2

and add has_dcc_constant_encode.

6 years agoradeonsi: use better DCC clear codes
Marek Olšák [Tue, 30 Oct 2018 00:46:48 +0000 (20:46 -0400)]
radeonsi: use better DCC clear codes

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
6 years agoac/surface: remove the overallocation workaround for Vega12
Marek Olšák [Tue, 6 Nov 2018 22:11:55 +0000 (17:11 -0500)]
ac/surface: remove the overallocation workaround for Vega12

not needed anymore (probably since the tile_swizzle fix)

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
6 years agointel/aub_read: remove useless breaks
Lionel Landwerlin [Fri, 9 Nov 2018 16:49:09 +0000 (16:49 +0000)]
intel/aub_read: remove useless breaks

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
6 years agoRevert "mesa: expose NV_conditional_render on GLES"
Erik Faye-Lund [Fri, 9 Nov 2018 16:39:25 +0000 (17:39 +0100)]
Revert "mesa: expose NV_conditional_render on GLES"

This reverts commit 5213be9fab72548c799b30e320dd1b257534f096.

6 years agoRevert "mesa/main: fixup make check after NV_conditional_render for gles"
Erik Faye-Lund [Fri, 9 Nov 2018 16:39:22 +0000 (17:39 +0100)]
Revert "mesa/main: fixup make check after NV_conditional_render for gles"

This reverts commit cccd7a253f9ed14ea748a222f58b0e5c895eb939.

6 years agomesa/main: fixup make check after NV_conditional_render for gles
Erik Faye-Lund [Fri, 9 Nov 2018 15:16:13 +0000 (16:16 +0100)]
mesa/main: fixup make check after NV_conditional_render for gles

It seems I missed some details when exposing NV_conditional_render
on GLES; this fixes up "make check".

Fixes: 5213be9fab7 ("mesa: expose NV_conditional_render on GLES")
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-and-Tested-by: Eric Engestrom <eric.engestrom@intel.com>
6 years agoradv: include LLVM IR in the VK_AMD_shader_info "disassembly"
Nicolai Hähnle [Wed, 7 Nov 2018 11:10:21 +0000 (12:10 +0100)]
radv: include LLVM IR in the VK_AMD_shader_info "disassembly"

Helpful for debugging compiler backend problems: this allows us to
easily retrieve the LLVM IR from RenderDoc.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
6 years agomesa: expose NV_conditional_render on GLES
Erik Faye-Lund [Thu, 1 Nov 2018 12:28:25 +0000 (13:28 +0100)]
mesa: expose NV_conditional_render on GLES

The extension spec has been updated to include GLES 2 support, so let's
enable it there.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
6 years agonir/constant_folding: fix incorrect bit-size check
Iago Toral Quiroga [Wed, 31 Oct 2018 11:18:34 +0000 (12:18 +0100)]
nir/constant_folding: fix incorrect bit-size check

nir_alu_type_get_type_size takes a type as parameter and we were
passing a bit-size instead, which did what we wanted by accident,
since a bit-size of zero matches nir_type_invalid, which has a
size of 0 too.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
6 years agointel/compiler: fix node interference of simd16 instructions
Iago Toral Quiroga [Wed, 17 Oct 2018 10:05:42 +0000 (12:05 +0200)]
intel/compiler: fix node interference of simd16 instructions

SIMD16 instructions need to have additional interferences to prevent
source / destination hazards when the source and destination registers
are off by one register.

While we already have code to handle this, it was only running for SIMD16
dispatches, however, we can have SIDM16 instructions in a SIMD8 dispatch.
An example of this are pull constant loads since commit b56fa830c6095,
but there are more cases.

This fixes a number of CTS test failures found in work-in-progress
tests that were hitting this situation for 16-wide pull constants
in a SIMD8 program.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
6 years agogallivm: fix improper clamping of vertex index when fetching gs inputs
Roland Scheidegger [Thu, 8 Nov 2018 01:52:47 +0000 (02:52 +0100)]
gallivm: fix improper clamping of vertex index when fetching gs inputs

Because we only have one file_max for the (2d) gs input file, the value
actually represents the max of attrib and vertex index (although I'm
not entirely sure if we really want the max, since the max valid value
of the vertex dimension can be easily deduced from the input primitive).

Thus in cases where the number of inputs is higher than the number of
vertices per prim, we did not properly clamp the vertex index, which
would result in out-of-bound fetches, potentially causing segfaults
(the segfaults seemed actually difficult to trigger, but valgrind
certainly wasn't happy). This might have happened even if the shader
did not actually try to fetch bogus vertices, if the fetching happened
in non-active conditional clauses.

To fix simply use the correct max vertex index value (derived from
the input prim type) instead when clamping for this case.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
6 years agoi965: Lift restriction in external textures for EGLImage support
Aditya Swarup [Thu, 1 Nov 2018 00:12:40 +0000 (17:12 -0700)]
i965: Lift restriction in external textures for EGLImage support

Fixes Skqp's unitTest_EGLImageTest test.

For Intel platforms, we support external textures only for EGLImages
created with EGL_EXT_image_dma_buf_import. This restriction seems to
be Intel specific and not present for other platforms.

While running SKQP test - unitTest_EGLImageTest, GL_INVALID is sent
to the test because of this restriction.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105301
Signed-off-by: Aditya Swarup <aditya.swarup@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
6 years agoglsl: Add pragma to disable all warnings
Ian Romanick [Thu, 1 Nov 2018 20:50:14 +0000 (13:50 -0700)]
glsl: Add pragma to disable all warnings

Use #pragma warning(off) and #pragma warning(on) to disable or enable
all warnings.  This is a big hammer.  If we ever need a smaller hammer,
we can enhance this functionality.

There is one lame thing about this.  Because we parse everything, create
an AST, then convert the AST to GLSL IR, we have to treat the #pragma
like a statment.  This means that you can't do something like

'    void
'    #pragma warning(off)
'    __foo
'    #pragma warning(on)
'    (float param0);

Fixing that would, as far as I can tell, require a huge amount of work.

I did try just handling the #pragma during parsing (like we do for
state for the whole shader.

v2: Fix the #pragma lines in the commit message that git-commit ate.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
6 years agoglsl: Add warning tests for identifiers with __
Ian Romanick [Thu, 1 Nov 2018 20:47:58 +0000 (13:47 -0700)]
glsl: Add warning tests for identifiers with __

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
6 years agointel/fs: Add an assert to optimize_frontfacing_ternary
Jason Ekstrand [Wed, 7 Nov 2018 21:47:18 +0000 (15:47 -0600)]
intel/fs: Add an assert to optimize_frontfacing_ternary

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
6 years agoanv: Use nir_src_is_const and friends in lowering code
Jason Ekstrand [Sat, 20 Oct 2018 17:25:31 +0000 (12:25 -0500)]
anv: Use nir_src_is_const and friends in lowering code

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
6 years agointel/analyze_ubo_ranges: Use nir_src_is_const and friends
Jason Ekstrand [Sat, 20 Oct 2018 17:21:46 +0000 (12:21 -0500)]
intel/analyze_ubo_ranges: Use nir_src_is_const and friends

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
6 years agointel/vec4: Use the new nir_src_is_const and friends
Jason Ekstrand [Sat, 20 Oct 2018 15:28:51 +0000 (10:28 -0500)]
intel/vec4: Use the new nir_src_is_const and friends

As of this commit, all uses of const sources either go through a
nir_src_as_<type> helper which handles bit sizes correctly or else are
accompanied by a nir_src_bit_size() == 32 assertion to assert that we
have the size we think we have.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
6 years agonir: Add a read_mask helper for ALU instructions
Jason Ekstrand [Wed, 7 Nov 2018 23:47:45 +0000 (17:47 -0600)]
nir: Add a read_mask helper for ALU instructions

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
6 years agointel/fs: Use the new nir_src_is_const and friends
Jason Ekstrand [Sat, 20 Oct 2018 14:55:28 +0000 (09:55 -0500)]
intel/fs: Use the new nir_src_is_const and friends

As of this commit, all uses of const sources either go through a
nir_src_as_<type> helper which handles bit sizes correctly or else are
accompanied by a nir_src_bit_size() == 32 assertion to assert that we
have the size we think we have.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
6 years agointel/fs,vec4: Clean up a repeated pattern with SSBOs
Jason Ekstrand [Sat, 20 Oct 2018 15:05:33 +0000 (10:05 -0500)]
intel/fs,vec4: Clean up a repeated pattern with SSBOs

Everywhere we handle SSBO intrinsics, we have exactly the same pattern
for computing the index so we may as well make a helper for it.  We also
add a get_nir_src_imm to vec4 and use it for SSBO offsets.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
6 years agoradv: fix GPU hangs when loading depth/stencil clear values on SI/CIK
Samuel Pitoiset [Thu, 8 Nov 2018 10:16:45 +0000 (11:16 +0100)]
radv: fix GPU hangs when loading depth/stencil clear values on SI/CIK

HTILE is supported on these chips, not sure how I missed that.
This restores using PFP_SYNC_ME when LOAD_CONTEXT_REG is not used.

Fixes: f425d9ee74 ("radv: use LOAD_CONTEXT_REG when loading fast clear values")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>