Ilia Mirkin [Sat, 4 Jun 2016 17:26:46 +0000 (13:26 -0400)]
st/mesa: use buffer usage history to set dirty flags for revalidation
We were previously unconditionally doing this for arrays and ubo's, and
ignoring texture/storage/atomic buffers. Instead use the usage history
to determine which atoms need to be revalidated.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Gurchetan Singh [Wed, 11 May 2016 20:32:09 +0000 (13:32 -0700)]
i965: Integrate precise trig into configuration infrastructure
With this change, to enable precise SIN and COS instructions
on Intel hardware, one can put
<option name="precise_trig" value="true"/>
in the proper drirc file.
V2: Make option name more generic
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Stephane Marchesin <stephane.marchesin@gmail.com>
Marek Olšák [Tue, 7 Jun 2016 19:34:31 +0000 (21:34 +0200)]
radeonsi: re-enable PBO ReadPixels acceleration
disabled by
4f1cccf570112f93265a4cace504eb763fa8f73e
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 6 Jun 2016 00:01:36 +0000 (02:01 +0200)]
radeonsi: allow MSAA resolving into a texture that has DCC enabled
Since DCC is enabled almost everywhere now, it's important not to disable
this fast path.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Sun, 5 Jun 2016 23:54:20 +0000 (01:54 +0200)]
gallium/radeon: move DCC clearing into a separate function
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Sun, 5 Jun 2016 15:43:43 +0000 (17:43 +0200)]
radeonsi: allow direct hw MSAA resolve for scanout surfaces
No idea why this was disabled, but it works fine.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Sun, 5 Jun 2016 23:42:46 +0000 (01:42 +0200)]
radeonsi: don't allocate DCC for the temporary MSAA resolve surface
Allocating it has no effect, but it adds overhead (useless DCC clear).
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Mon, 6 Jun 2016 15:33:42 +0000 (17:33 +0200)]
radeonsi: don't enable DCC in the sampler if first_level doesn't have it
If first_level > 0 and DCC is disabled for that level, let's skip DCC
reads entirely.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Fri, 3 Jun 2016 18:48:01 +0000 (20:48 +0200)]
winsys/amdgpu: enable DCC for mipmapped textures
Also add dcc_fast_clear_size for clearing only the necessary subset
of DCC. For no AA, it's equal to the size of the whole DCC level.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Sun, 5 Jun 2016 13:45:30 +0000 (15:45 +0200)]
gallium/radeon: don't disable DCC because of SDMA
We want to keep DCC enabled to save bandwidth. It was a bad idea to disable
it here.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Fri, 3 Jun 2016 18:51:47 +0000 (20:51 +0200)]
radeonsi: don't flag renderbuffer feedback loop if DCC has just been disabled
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Fri, 3 Jun 2016 18:40:30 +0000 (20:40 +0200)]
radeonsi: add per-level dcc_enabled flags
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Fri, 3 Jun 2016 17:56:38 +0000 (19:56 +0200)]
radeonsi: compute DCC register parameters in si_emit_framebuffer_state
This will get more complicated with mipmapped DCC or when DCC is enabled
after allocation.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Mon, 6 Jun 2016 09:28:16 +0000 (11:28 +0200)]
gallium/radeon: add an assertion checking the validity of PIPE_BIND_SCANOUT
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Sun, 5 Jun 2016 23:29:14 +0000 (01:29 +0200)]
gallium/radeon: don't allocate DCC for non-renderable texture formats
R9G9B9E5 is the only uncompressed one hopefully.
This fixes incorrect rendering not discovered (due to a lack of tests)
until DCC mipmapping was enabled.
Cc: 11.1 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Wed, 1 Jun 2016 11:24:19 +0000 (13:24 +0200)]
radeonsi: enable WQM in PS prolog when needed
WQM is needed when the PS prolog computes a VGPR that is consumed by a shader
with (implicit or explicit) derivatives.
Depends on http://reviews.llvm.org/D20839 / LLVM r272063 for this to be
effective (otherwise it's just a no-op).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95130
Cc: 12.0 <mesa-dev@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Wed, 1 Jun 2016 11:17:29 +0000 (13:17 +0200)]
tgsi/scan: add uses_derivatives (v2)
v2:
- TG4 does not calculate derivatives (Ilia)
- also handle SAMPLE* instructions (Roland)
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
Reviewed-by: Brian Paul <brianp@vmware.com> (v1)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Nanley Chery [Fri, 3 Jun 2016 17:59:18 +0000 (10:59 -0700)]
docs/devinfo: Expound on helpful extension tips
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Nanley Chery [Fri, 3 Jun 2016 17:58:05 +0000 (10:58 -0700)]
docs/devinfo: Update bullet in stale extension guide
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Nanley Chery [Fri, 3 Jun 2016 17:56:46 +0000 (10:56 -0700)]
docs/devinfo: Add closing paragraph tag
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tim Rowley [Wed, 1 Jun 2016 14:56:26 +0000 (09:56 -0500)]
swr: fix provoking vertex
Use rasterizer provoking vertex API.
Fix rasterizer provoking vertex for tristrips and quad list/strips.
v2: make provoking vertex tables static const
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Ilia Mirkin [Sat, 4 Jun 2016 17:25:35 +0000 (13:25 -0400)]
st/mesa: revalidate image atoms when a texture is updated
A texture may be redefined with _NEW_TEXTURE, which might have been
bound to a shader image slot. We have to revalidate the image atoms to
pick up on the new resource.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Ilia Mirkin [Tue, 7 Jun 2016 01:25:05 +0000 (21:25 -0400)]
gk104/ir: fix conditions for adding a texbar
Sometimes a register source can actually be double- or even quad-wide.
We must make sure that the inserted texbars take that width into
account.
Based on an earlier patch by Samuel Pitoiset.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: "12.0 11.2" <mesa-stable@lists.freedesktop.org>
Nicolai Hähnle [Fri, 3 Jun 2016 15:40:12 +0000 (17:40 +0200)]
radeonsi: keep track of dirty descriptor sets
Reduces CPU load for draw calls that change none or few of the descriptors.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 3 Jun 2016 13:56:39 +0000 (15:56 +0200)]
radeonsi: move si_descriptors into a per-context array
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 3 Jun 2016 13:36:45 +0000 (15:36 +0200)]
radeonsi: pass shader stage to si_disable_shader_image
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 3 Jun 2016 13:14:39 +0000 (15:14 +0200)]
radeonsi: access descriptor sets via local variables
This will simplify moving them to a per-context array.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 3 Jun 2016 13:27:09 +0000 (15:27 +0200)]
radeonsi: add si_set_rw_buffer to be used for internal descriptors
So that callers outside of si_descriptors.c need to worry less about the
details of descriptor handling.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 3 Jun 2016 13:04:40 +0000 (15:04 +0200)]
radeonsi: pass shader stage to si_set_shader_image
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 3 Jun 2016 13:03:59 +0000 (15:03 +0200)]
radeonsi: pass shader stage to si_set_sampler_view
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 3 Jun 2016 12:50:42 +0000 (14:50 +0200)]
radeonsi: move descriptor set begin_new_cs handling into a separate function
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 3 Jun 2016 12:47:10 +0000 (14:47 +0200)]
radeonsi: move enabled_mask out of si_descriptors
This mask is irrelevant for the generic descriptor set handling, and having it
outside simplifies subsequent changes slightly.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Jason Ekstrand [Mon, 6 Jun 2016 21:29:19 +0000 (14:29 -0700)]
anv/entrypoints: Stop using the C preprocessor
Now that we emit guards for everything, we can just generate the files and
trust build flags to keep us safe. This should also fix the tarball
problems.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Jason Ekstrand [Mon, 6 Jun 2016 21:29:18 +0000 (14:29 -0700)]
anv/entrypoints: Emit #if guards for all platforms
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Haixia Shi [Thu, 2 Jun 2016 19:48:23 +0000 (12:48 -0700)]
platform_android: prevent deadlock in droid_swap_buffers
To avoid blocking other EGL calls, release the display mutex before
we enqueue buffer to android frameworks and re-acquire the mutex
upon return.
v2: moved lock/unlock inside droid_window_enqueue_buffer().
TEST=verify pinch zoom in Photos app no longer causes hangs
Signed-off-by: Haixia Shi <hshi@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Mon, 6 Jun 2016 18:39:40 +0000 (19:39 +0100)]
mesa: automake: distclean git_sha1.h when building OOT
In the case of out-of-tree (OOT) builds, in particular when building
from tarball, we'll end up with the file in both srcdir and builddir.
We want the former to remain intact (since we need it on rebuild) while
the latter should be removed otherwise `make distclean' gets angry at
us.
Ideally there'll be a solution that feels a bit less of a hack. Until
then this does the job exactly as expected.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Mon, 6 Jun 2016 16:31:05 +0000 (17:31 +0100)]
mesa: automake: ensure that git_sha1.h.tmp has the right attributes
... when copied from git_sha1.h.
As the latter file can we lacking the write attribute, one should set it
explicitly. Otherwise we'll get a warning/failure at cleanup stage.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Mon, 6 Jun 2016 15:50:14 +0000 (16:50 +0100)]
mesa: automake: add directory prefix for git_sha1.h
Otherwise the build will assume that we've talking about builddir, which
is not the case in the else statement.
Here the file is already generated and is part of the tarball.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Sat, 4 Jun 2016 00:09:14 +0000 (01:09 +0100)]
egl: android: don't add the image loader extension for !render_node
With earlier commit we introduced support for render_node devices, which
was couples with the use of the image loader extension.
As the work was inspired by egl/wayland we (erroneously) added the
extension for the !render_node path as well.
That works for wayland, as the implementations of the DRI2 and IMAGE
loader extensions converge behind the scenes. As that is not yet
the case for Android we shouldn't expose the extension.
Fixes: 34ddef39cef ("egl: android: add dma-buf fd support")
Cc: <mesa-stable@lists.freedesktop.org>
Reported-by: Mauro Rossi <issor.oruam@gmail.com>
Tested-by: Mauro Rossi <issor.oruam@gmail.com>
Acked-by: Rob Herring <robh@kernel.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Marek Olšák [Thu, 2 Jun 2016 21:36:43 +0000 (23:36 +0200)]
gallium/radeon: add support for sharing textures with DCC between processes
v2: use a function for calculating WORD1 of bo metadata
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 2 Jun 2016 21:30:01 +0000 (23:30 +0200)]
gallium/radeon: don't discard DCC if an external user can write to it
We don't import textures with DCC now, but soon we will.
v2: if we can't disable DCC for image writes, at least decompress DCC
at bind time
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Dave Airlie [Tue, 7 Jun 2016 08:30:54 +0000 (18:30 +1000)]
i915: fix typo CAP.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Jakob Sinclair [Fri, 3 Jun 2016 23:09:52 +0000 (01:09 +0200)]
glsl: initialise pointer to NULL
Could cause issues if you tried to read from an uninitialised pointer.
This just initalises the pointer to null to avoid that being a problem.
Discovered by Coverity.
CID:
1343616
Signed-off-by: Jakob Sinclair <sinclair.jakob@openmailbox.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Dave Airlie [Tue, 7 Jun 2016 00:27:44 +0000 (10:27 +1000)]
i965/gen8: fix cull distance emission for tessellation shaders.
This fixes some cases of:
GL45-CTS.cull_distance.functional
on Skylake.
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Ilia Mirkin [Sun, 29 May 2016 16:42:49 +0000 (12:42 -0400)]
nvc0: add support for VOTE tgsi opcodes
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Ilia Mirkin [Sun, 29 May 2016 15:43:05 +0000 (11:43 -0400)]
st/mesa: expose GL_ARB_shader_group_vote when supported by backend
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Ilia Mirkin [Sun, 29 May 2016 15:39:52 +0000 (11:39 -0400)]
gallium: add PIPE_CAP_TGSI_VOTE for when the VOTE ops are allowed
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Ilia Mirkin [Sun, 29 May 2016 15:01:05 +0000 (11:01 -0400)]
gallium: add VOTE_* opcodes to implement GL_ARB_shader_group_vote
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Ilia Mirkin [Sun, 29 May 2016 14:49:03 +0000 (10:49 -0400)]
mesa: hook up core bits of GL_ARB_shader_group_vote
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Kenneth Graunke [Sat, 30 Apr 2016 05:06:37 +0000 (22:06 -0700)]
glsl: Make opt_copy_propagation_elements actually propagate into loops.
We've had a FINISHME here since Eric originally wrote the code in 2011.
This patch implements his suggested approach, which makes us actually
able to copy propagate into the loops, at the unfortunate cost of making
this pass even more expensive.
The shader-db statistics are basically a wash:
No change in instruction counts.
total cycles in shared programs:
78685980 ->
78680730 (-0.01%)
cycles in affected programs:
2102646 ->
2097396 (-0.25%)
helped: 48
HURT: 83
I figured if we're going to do this for one copy propagation pass,
we may as well do it in both.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Sat, 30 Apr 2016 05:06:37 +0000 (22:06 -0700)]
glsl: Make opt_copy_propagation actually propagate into loops.
We've had a FINISHME here since Eric originally wrote the code in 2010.
This patch implements his suggested approach, which makes us actually
able to copy propagate into the loops, at the unfortunate cost of making
this pass even more expensive.
The shader-db statistics are not terribly impressive:
total instructions in shared programs:
9008589 ->
9008613 (0.00%)
instructions in affected programs: 4293 -> 4317 (0.56%)
helped: 0
HURT: 10
total cycles in shared programs:
78550978 ->
78575760 (0.03%)
cycles in affected programs: 655426 -> 680208 (3.78%)
helped: 75
HURT: 88
GAINED: 2
Most of the "regressions" appear to be us successfully copy propagating
uniforms, which i965 is loading as pull constants instead of push, so we
occasionally have two pulls instead of one. That doesn't seem like this
pass's job - it's propagating correctly, and we should be smarter about
pull loads in the backend.
This patch is also useful for a couple of reasons:
1. It can clean up copies created by varying packing (previously, we
couldn't if the uses were inside a loop).
This fixes a bug when interpolateAt*() is used on a packed varying
inside a loop: glsl_to_nir struggles to see through the extra copy
and mistakenly believed the variable was not an input.
2. It will help propagate uniform array access created by
lower_const_array_to_uniforms().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Samuel Pitoiset [Mon, 6 Jun 2016 19:12:15 +0000 (21:12 +0200)]
nv50/ir: use round toward 0 when converting doubles to integers
Like floats, we should use the round toward 0 mode instead of the
nearest one (which is the default) for doubles to integers.
This fixes all arb_gpu_shader_fp64 piglits which convert doubles to
integers (16 tests).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Marek Olšák [Thu, 2 Jun 2016 21:24:20 +0000 (23:24 +0200)]
gallium/radeon: don't re-set BO metadata after CMASK deallocation
CMASK has no effect on metadata, because it's not sharable.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 30 May 2016 15:43:26 +0000 (17:43 +0200)]
st/mesa: change SQRT lowering to fix the game Risen
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94627
(against nouveau)
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Marek Olšák [Fri, 3 Jun 2016 14:20:17 +0000 (16:20 +0200)]
radeonsi: add a performance tweak for 4 SE parts
Ported from Vulkan.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 3 Jun 2016 14:44:00 +0000 (16:44 +0200)]
radeonsi: simplify PRIMGROUP_SIZE computation for tessellation
Ported from Vulkan.
v2: keep the comment
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 5 Jun 2016 14:42:26 +0000 (16:42 +0200)]
r600g: use hw MSAA resolve for non-trivial resolves
This improves MSAA resolve performance.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 5 Jun 2016 14:42:26 +0000 (16:42 +0200)]
radeonsi: use hw MSAA resolve for non-trivial resolves
This improves MSAA resolve performance.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Dave Airlie [Mon, 23 May 2016 20:41:21 +0000 (06:41 +1000)]
mesa/program_resource: return -1 for index if no location.
The GL4.5 spec quote seems clear on this:
"The value -1 will be returned by either command if an error occurs,
if name does not identify an active variable on programInterface,
or if name identifies an active variable that does not have a valid
location assigned, as described above."
This fixes:
GL45-CTS.program_interface_query.output-built-in
[airlied: use _mesa_program_resource_location_index as
suggested by Eduardo]
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Nicolai Hähnle [Fri, 3 Jun 2016 13:17:25 +0000 (15:17 +0200)]
radeonsi: set descriptor dirty mask on shader buffer unbind
Found randomly while skimming the code. This might have caused VM faults in
robustness tests.
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 2 Jun 2016 20:48:52 +0000 (22:48 +0200)]
st/mesa: fix resource leak in try_pbo_readpixels
Found by inspection after seeing
https://bugs.freedesktop.org/show_bug.cgi?id=96343
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Charmaine Lee [Fri, 3 Jun 2016 21:26:23 +0000 (14:26 -0700)]
tgsi: fix mixed data type comparison in tgsi_point_sprite.c
Cast the unsigned semantic index to integer datatype before comparing
to max_generic, otherwise, max_generic which is initialized to -1
will be converted to unsigned int before the comparison, causing a wrong
semantic index to be assigned to a shader output.
Fixes the assert running TurboCAD_gl.trace. (VMware bug
1667265)
Also tested with glretrace, mesa demos pointblast, spriteblast and pointcoord.
v2: use the original max_generic variable but add the (int) cast
to the semantic index, as suggested by Brian.
Reviewed-by: Brian Paul <brianp@vmware.com>
Charmaine Lee [Fri, 3 Jun 2016 21:24:19 +0000 (14:24 -0700)]
svga: print shader linkage info when tgsi debug bit is on
When TGSI debug flag is enabled, print the shader linkage info as well.
Tested with mesa demos with SVGA_DEBUG=tgsi
Reviewed-by: Brian Paul <brianp@vmware.com>
Ilia Mirkin [Sun, 5 Jun 2016 22:56:12 +0000 (18:56 -0400)]
st/mesa: check shader image format support before using PBO download
ARB_shader_image_load_store only requires a very fixed list of formats
to be supported, while textures may be in all kinds of formats, like
BGRA which are presently not supported on at least Kepler.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Lars Hamre [Thu, 26 May 2016 22:30:24 +0000 (18:30 -0400)]
tgsi: use truncf in micro_trunc
Switches to using truncf in micro_trunc.
Fixes the following piglit tests (for softpipe):
/spec/glsl-1.30/execution/built-in-functions/...
fs-trunc-float
fs-trunc-vec2
fs-trunc-vec3
fs-trunc-vec4
vs-trunc-float
vs-trunc-vec2
vs-trunc-vec3
vs-trunc-vec4
/spec/glsl-1.50/execution/built-in-functions/...
gs-trunc-float
gs-trunc-vec2
gs-trunc-vec3
gs-trunc-vec4
Signed-off-by: Lars Hamre <chemecse@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Samuel Iglesias Gonsálvez [Fri, 27 May 2016 09:59:48 +0000 (11:59 +0200)]
i965/gs/scalar: Fix load input for doubles
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Samuel Iglesias Gonsálvez [Thu, 26 May 2016 05:56:37 +0000 (07:56 +0200)]
i965/fs: fix offset when loading double vector input varyings
When we are not packing a double input varying, we might need to
read its data in a non-aligned to 64-bit offset, so we read
the wrong data. This is happening when using explicit locations
in varyings because Mesa disables packing varying for that case.
const_index is in 32-bit size units but offset() is multiplying
it by destination type size units. When operating with double
input varyings, const_index value could be not aligned to 64 bits.
To fix it, we load the double vector as if it was a float based vector
with twice the number of components.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Samuel Iglesias Gonsálvez [Thu, 26 May 2016 05:56:38 +0000 (07:56 +0200)]
i965/fs: fix FS_OPCODE_CINTERP for unpacked double input varyings
Data starts at suboffet 3 in 32-bit units (12 bytes), so it is not
64-bit aligned and the current implementation fails to read the data
properly. Instead, when there is is a double input varying, read it as
vector of floats with twice the number of components.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Dave Airlie [Fri, 3 Jun 2016 00:45:07 +0000 (10:45 +1000)]
glsl: geom shader max_vertices layout must match.
From GLSL 4.5 spec, "4.4.2.3 Geometry Outputs".
"all geometry shader output vertex count declarations in a
program must declare the same count."
Fixes:
GL45-CTS.geometry_shader.output.conflicted_output_vertices_max
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Jason Ekstrand [Sat, 4 Jun 2016 22:10:22 +0000 (15:10 -0700)]
anv/pipeline: Add support for caching the push constant map
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Dave Airlie [Wed, 11 May 2016 00:49:19 +0000 (10:49 +1000)]
glsl: use enum glsl_interface_packing in more places. (v2)
Although the glsl_types.h stores this in a bitfield,
we should hide that from everyone else. Hide the cast
in an accessor method and use the enum everywhere.
This makes things a bit nicer in gdb, and improves type
safety.
v2: fix a few pieces of interface I missed that caused some
piglit regressions.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Dave Airlie [Fri, 3 Jun 2016 01:36:38 +0000 (11:36 +1000)]
i965: don't use NumLayers for 3D textures.
For 3D textures we shouldn't be using NumLayers, we need
to get it from the depth.
This fixes:
GL45-CTS.geometry_shader.layered_framebuffer.clear_call_support
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 6 Jun 2016 00:33:51 +0000 (10:33 +1000)]
glsl: for anonymous struct matching use without_array() (v3)
With tessellation shaders we can have cases where we have
arrays of anon structs, so make sure we match using without_array().
Fixes:
GL45-CTS.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_in
v2:
test lengths match as well (Ilia)
v3:
descend array lengths to check for matches as well (Ilia)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 3 May 2016 04:39:06 +0000 (14:39 +1000)]
glsl/ast: don't crash when func_name is NULL
This fixes a crash in
GL43-CTS.shader_subroutine.subroutines_not_allowed_as_variables_constructors_and_argument_or_return_types
If we can't find the func_name in one of these paths,
we have emitted an earlier error so just return here.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 3 May 2016 07:16:27 +0000 (17:16 +1000)]
glsl: handle ast_aggregate in has_sequence_subexpression. (v2)
GL43-CTS.compute_shader.work-group-size does
uniform uint g_uniform[gl_WorkGroupSize.z + 20] = { 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24 };
The initializer triggers the GLSL 4.30/GLES3 tests
for constant sequence subexpressions, so it doesn't
happen unless you are using those, so just return
false as this path is now reachable.
v2: update commit msg with diagnosis
Acked-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Kenneth Graunke [Sun, 5 Jun 2016 23:31:11 +0000 (16:31 -0700)]
mesa: Try to unbreak the MSVC build.
PATH_MAX is apparently not a thing on Windows. Borrow the hack from
pipe_loader.c to try and make this work.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sun, 7 Sep 2014 03:26:51 +0000 (20:26 -0700)]
mesa: Add MESA_SHADER_CAPTURE_PATH for writing .shader_test files.
This writes linked shader programs to .shader_test files to
$MESA_SHADER_CAPTURE_PATH in the format used by shader-db
(http://cgit.freedesktop.org/mesa/shader-db).
It supports both GLSL shaders and ARB programs. All stages that
are linked together are written in a single .shader_test file.
This eliminates the need for shader-db's split-to-files.py, as Mesa
produces the desired format directly. It's much more reliable than
parsing stdout/stderr, as those may contain extraneous messages, or
simply be closed by the application and unavailable.
We have many similar features already, but this is a bit different:
- MESA_GLSL=dump writes to stdout, not files.
- MESA_GLSL=log writes each stage to separate files (rather than
all linked shaders in one file), at draw time (not link time),
with uniform data and state flag info.
- Tapani's shader replacement mechanism (MESA_SHADER_DUMP_PATH and
MESA_SHADER_READ_PATH) also uses separate files per shader stage,
but allows reading in files to replace an app's shader code.
v2: Dump ARB programs too, not just GLSL.
v3: Don't dump bogus 0.shader_test file.
v4: Add "GL_ARB_separate_shader_objects" to the [require] block.
v5: Print "GLSL 4.00" instead of "GLSL 4.0" in the [require] block.
v6: Don't hardcode /tmp/mesa.
v7: Fix memoization of getenv().
v8: Also print "SSO ENABLED" (suggested by Timothy).
v9: Also handle ES shaders (suggested by Ilia).
v10: Guard against MESA_SHADER_CAPTURE_PATH being too long; add
_mesa_warning calls on error handling (suggested by Ben).
v11: Fix crash when variable is unset introduced in v10.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Ilia Mirkin [Sun, 5 Jun 2016 19:00:36 +0000 (15:00 -0400)]
nv50,nvc0: fix BGR10_A2UI vertex format
This is mostly academic as this is not reachable from GL, which only has
the packed RGB10_A2UI vertex format.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Samuel Pitoiset [Sun, 5 Jun 2016 16:53:26 +0000 (18:53 +0200)]
nvc0: do not clear surfaces bins in the validate function
We should not call nouveau_bufctx_reset() inside a validate function.
This only affects Fermi where images are aliased between 3D and CP.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Samuel Pitoiset [Sun, 5 Jun 2016 16:01:19 +0000 (18:01 +0200)]
nvc0: re-validate images after launching a grid on Fermi
Images invalidation is a bit weird on Fermi and there is already a hack
which forces invalidating all images when launching a computer shader
to help in fixing 3D<->CP interaction.
However, we need to re-validate images for compute because
nvc0_compute_invalidate_surfaces() will destroy the previous binding.
This is not really good for performance purposes but this might be
improved later.
This fixes the following piglits:
- spec/arb_compute_shader/execution/basic-uniform-access
- spec/arb_compute_shader/execution/mutiple-texture-reading
- spec/arb_compute_shader/execution/multiple-workgroups
- spec/glsl-4.30/execution/built-in-functions/cs-* (207 tests)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Marek Olšák [Fri, 3 Jun 2016 17:17:46 +0000 (19:17 +0200)]
radeonsi: fix images with level > 0
This should fix spec@arb_shader_image_load_store@level.
Broken by:
Commit:
95c5bbae66af3ca1f805d94f6fe8d8e4ba2c9c43
radeonsi: set some image descriptor fields at bind time
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Ilia Mirkin [Sat, 4 Jun 2016 18:13:38 +0000 (14:13 -0400)]
nvc0: reduce overhead from always marking images dirty
We would revalidate images when anything was touched at all. Which is
unfortunate, since the state tracker does not use CSO's to reduce the
workload. So instead implement a protocol to ensure that something has
changed before revalidating all the images.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Ilia Mirkin [Sat, 4 Jun 2016 17:50:21 +0000 (13:50 -0400)]
nvc0: reduce overhead from always marking buffers dirty
We would revalidate buffers when anything was touched at all. Which is
unfortunate, since the state tracker does not use CSO's to reduce the
workload. So instead implement a protocol to ensure that something has
changed before revalidating all the SSBOs.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Ilia Mirkin [Fri, 3 Jun 2016 01:36:04 +0000 (21:36 -0400)]
nvc0: fix memory barrier flag handling
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Ilia Mirkin [Fri, 3 Jun 2016 01:42:14 +0000 (21:42 -0400)]
nvc0: mark bound buffer range valid
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Dave Airlie [Sat, 4 Jun 2016 20:49:42 +0000 (06:49 +1000)]
anv/entrypoints: don't go using wayland/xcb unless they are configured
The fix in:
anv: let anv_entrypoints_gen.py generate proper Wayland/Xcb guards
breaks things if wayland headers aren't installed.
Separate things out properly to avoid that problem.
[airlied: fixed up to put in pre-existing sections].
Reported-by: Arjan van de Ven
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Marek Olšák [Thu, 26 May 2016 16:20:42 +0000 (18:20 +0200)]
gallium/radeon: don't use the DMA ring for pipelined buffer uploads
Submitting a DMA IB flushes the GFX IB and all GPU caches.
Vedran Miletić said:
"On Tonga 380X, this improves The Talos Principle from 8.3 fps to 28.3 fps
(all graphics settings Ultra, 4xAA, 1080p resolution with downsampling
from 1200p)."
Some anonymous dude said:
R9 390 results:
Tomb Raider (normal settings): 80 -> 88 FPS
Talos Principle (custom settings): 23 -> 56 FPS
Metro Last Light Redux (default benchmark settings): 39 -> 40 FPS
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested-by: Vedran Miletić <vedran@miletic.net>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Marek Olšák [Thu, 26 May 2016 16:14:27 +0000 (18:14 +0200)]
r600g: don't flush caches when binding shader resources
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Marek Olšák [Thu, 26 May 2016 15:25:46 +0000 (17:25 +0200)]
r600g: only do necessary cache flushes in cp_dma_copy_buffer
The main impact is that {upload, draw, upload, draw, ..} doesn't flush
framebuffer caches before every upload.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Marek Olšák [Thu, 26 May 2016 15:18:13 +0000 (17:18 +0200)]
r600g: only do necessary cache flushes in cp_dma_clear_buffer
The main impact is that fast color clear doesn't flush TC, CONST, DB.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Marek Olšák [Wed, 1 Jun 2016 16:39:53 +0000 (18:39 +0200)]
r600g: remove a CP DMA workaround that's not needed anymore
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Marek Olšák [Thu, 26 May 2016 20:00:03 +0000 (22:00 +0200)]
r600g: fix CP DMA hazard with index buffer fetches (v3)
v3: use PFP_SYNC_ME on EG-CM only when supported by the kernel,
otherwise use MEM_WRITE + WAIT_REG_MEM to emulate that
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Marek Olšák [Wed, 1 Jun 2016 16:35:33 +0000 (18:35 +0200)]
r600g: properly sync CP with CP DMA on R6xx
This will allow removing useless cache & IB flushes.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Marek Olšák [Tue, 31 May 2016 21:07:15 +0000 (23:07 +0200)]
r600g: write WAIT_UNTIL in the correct place
This has been wrong all along. Fixing this will allow removing useless
cache flushes.
Cc: 11.1 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Marek Olšák [Tue, 31 May 2016 17:11:54 +0000 (19:11 +0200)]
gallium/radeon: rename allocator_so_filled_size -> allocator_zeroed_memory
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Marek Olšák [Tue, 31 May 2016 17:06:45 +0000 (19:06 +0200)]
gallium/u_suballoc: allow different alignment for each allocation
Just move the alignment parameter from u_suballocator_create
to u_suballocator_alloc.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Jason Ekstrand [Thu, 2 Jun 2016 23:34:11 +0000 (16:34 -0700)]
anv/blit: Use CLAMP_TO_EDGE for scaled blits
When upscaling you can end up interpolating between the edge pixel and one
past the edge. Using CLAMP_TO_EDGE seems like the most reasonable thing to
do in this case. This fixes two of the new Vulkan CTS tests in
dEQP-VK.api.copy_and_blit.blit_image.*
Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Jason Ekstrand [Thu, 2 Jun 2016 23:25:44 +0000 (16:25 -0700)]
anv/copy: Account for the anv_surface.offset when creating a blit2d_surf
This was causing problems if the user tried to copy to/from the stencil
portion of a combined depth/stencil image.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Jason Ekstrand [Thu, 2 Jun 2016 21:36:58 +0000 (14:36 -0700)]
nir/spirv: Make a decoration switch complete
Getting rid of the default case makes the compiler warn if we are missing
cases. While we're here, we also add the one missing case.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Jason Ekstrand [Thu, 2 Jun 2016 21:34:15 +0000 (14:34 -0700)]
nir/spirv: Make unhandled decorations and capabilities non-fatal
glslang frequently throw bogus decorations into shaders. While we are free
to assert-fail, it's a bit nicer to the application to just warn.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>