Dave Airlie [Mon, 18 Nov 2019 07:04:35 +0000 (17:04 +1000)]
vtn/opencl: add clz support
This is needed for OpenCL
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Dave Airlie [Tue, 19 Nov 2019 23:23:46 +0000 (09:23 +1000)]
nouveau: request ufind_msb64 lowering in the frontend.
This passes the piglit CL builtin-ulong-clz-1.0.generated.cl
test.
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Dave Airlie [Tue, 19 Nov 2019 23:23:14 +0000 (09:23 +1000)]
nir: add 64-bit ufind_msb lowering support. (v2)
This adds the option to lower 64-bit ufind_msb opcodes.
v2: use split_x/y removes component loops (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Dave Airlie [Mon, 29 Apr 2019 20:57:11 +0000 (06:57 +1000)]
spirv/nir/opencl: handle some multiply instructions.
This adds support for some missing 24-bit and hi multiply
variants.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Dave Airlie [Tue, 19 Nov 2019 22:33:10 +0000 (08:33 +1000)]
spirv: get the correct type for function returns.
This needs to be derived from the address format, not always 1/32.
Suggested by Jason
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Dave Airlie [Tue, 19 Nov 2019 22:29:30 +0000 (08:29 +1000)]
spirv: don't store 0 to cs.ptr_size for non kernel stages.
cs is a union so storing this there is wrong.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jonathan Marek [Thu, 21 Nov 2019 13:24:19 +0000 (08:24 -0500)]
util: add missing R8G8B8A8_SRGB format to vk_format_map
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
Elie Tournier [Fri, 15 Nov 2019 13:41:25 +0000 (13:41 +0000)]
docs: fix ascii html representation
v2 (Eric): Use more readable ascii version
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Elie Tournier [Fri, 15 Nov 2019 13:29:58 +0000 (13:29 +0000)]
Docs: remove duplicate meson docs for windows
This block is duplicated, we already have the windows instruction above.
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Eric Anholt [Thu, 21 Nov 2019 13:12:58 +0000 (05:12 -0800)]
ci: Move freedreno's parallelism to the runner instead of gitlab-ci jobs.
I set the runners to concurrency=1, so they serve only one gitlab-ci job
at at time. Swap over to using the parallel runner now to keep the
runners busy, more efficiently than spawning many docker containers and
downloading artifacts multiple times, and producing easier-to-understand
results for browsing on the web.
This bumps the a306 runners to 4x parallel instead of 2x like before, but
cheza gles3 drops from 6 to 4. Current rough timings of the jobs (if no
container download):
db410c-gles2: 5:00
a630-gles2: 1:30
a630-gles3: 6:00
a630-gles31: 5:30
a630-gles3 is a bit longer than I like, but it should come back down once
I can sort out the NIR algebraic rewinding.
Iago Toral Quiroga [Thu, 21 Nov 2019 09:05:49 +0000 (10:05 +0100)]
glsl: add missing initialization of the location path field
This was apparently missed in
67b32190f3c95, which added support
for ARB_shading_language_include to #line, including the 'path'
field for the location.
Fixes crashes in CTS with all drivers as they attempt to access
an uninitialized path string during parsing.
Fixes: 67b32190f3c95 ("glsl: add ARB_shading_language_include support to #line")
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2132
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jose Maria Casanova <jmcasanova@igalia.com>
Rhys Perry [Wed, 20 Nov 2019 15:08:30 +0000 (15:08 +0000)]
docs: update features.txt for RADV
[skip ci]
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Michel Dänzer [Wed, 20 Nov 2019 08:11:35 +0000 (09:11 +0100)]
gitlab-ci: Directly use host-mapped directory for ccache
Use hardcoded /cache/mesa/ccache for the cache, so it will be shared by
all jobs of all Mesa projects running on the same runner host. This
should increase the hit rate and decrease the worst case storage used.
Further benefits of directly using a host-mapped directory:
* Saves up to ~1 minute per job for restoring and saving the cache
contents via the GitLab CI cache mechanism
* Cache contents generated by failed jobs are no longer lost
* Jobs running in parallel on the same runner host can get hits from
each other
Also enable compression, so the default maximum cache size of 5G might
be sufficient.
v2:
* Move CCACHE_DIR variable to the .build-linux template
Suggested-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net> # v1
Samuel Pitoiset [Tue, 19 Nov 2019 13:39:31 +0000 (14:39 +0100)]
gitlab-ci: remove now useless meson-swr-glvnd build job
All things are already part of meson-main.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Samuel Pitoiset [Tue, 19 Nov 2019 13:37:32 +0000 (14:37 +0100)]
gitlab-ci: build GLVND in meson-clang
Building GLVND in meson-main doesn't work because this disables
libEGL and it's needed for running shader-db.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Samuel Pitoiset [Tue, 19 Nov 2019 13:36:02 +0000 (14:36 +0100)]
gitlab-ci: build swr in meson-main
Now that debugoptimized isn't set and that all test jobs depend on
meson-testing, enabling swr shouldn't slowdown the CI.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Samuel Pitoiset [Tue, 19 Nov 2019 11:25:36 +0000 (12:25 +0100)]
gitlab-ci: do not build with debugoptimized for meson-main
This should reduce compile time because optimizations are costly.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Samuel Pitoiset [Tue, 19 Nov 2019 11:23:41 +0000 (12:23 +0100)]
gitlab-ci: add a job that only build things needed for testing
For turnip and RADV testing, we will need a debugoptimized build
without UBSAN. This introduces meson-testing which builds only the
things that are needed by the test stage.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Samuel Pitoiset [Thu, 14 Nov 2019 13:00:46 +0000 (14:00 +0100)]
gitlab-ci: fix ldd check for Vulkan drivers
The 'dri' directory isn't created when building Vulkan drivers.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Samuel Pitoiset [Fri, 15 Nov 2019 11:02:08 +0000 (12:02 +0100)]
gitlab-ci: move building piglit into a separate script
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Samuel Pitoiset [Wed, 20 Nov 2019 08:14:17 +0000 (09:14 +0100)]
pipe-loader: check that the pointer to driconf_xml isn't NULL
This happens when mesa is built with only swrast. The default
driver being kmsro and the default driconf file being v3d,
it's NULL and then strdup crashes.
This fixes a crash with piglit spec/egl_mesa_query_driver/conformance.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Alyssa Rosenzweig [Wed, 20 Nov 2019 14:26:48 +0000 (09:26 -0500)]
panfrost: Add the lod_bias field
Enough trial and error ... just think even *more* Midgard about where
this field might be!
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Timothy Arceri [Thu, 21 Nov 2019 00:18:54 +0000 (11:18 +1100)]
compiler: move build definition of pp_standalone_scaffolding.c
This should fix android build issues while still allowing scons to
build the standalone compiler.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2129
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Karol Herbst [Fri, 15 Nov 2019 11:44:58 +0000 (12:44 +0100)]
nir/validate: validate num_components on registers and intrinsics
also make 8 and 16 compoments invalid. We will enable that later again
when we actually support it.
v2: fix validation of nir_intrinsic_instr::num_components
correct validation of instr->num_components
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Mark Janes [Wed, 20 Nov 2019 22:05:50 +0000 (14:05 -0800)]
Revert "st/mesa: keep serialized NIR instead of nir_shader in st_program"
This reverts commit
db0c89d4bffa01ab15dfa819dbb518739131e1a9.
Gitlab: mesa/mesa#2128
Acked-by: Marek Olšák <maraeo@gmail.com>
Mark Janes [Wed, 20 Nov 2019 22:05:41 +0000 (14:05 -0800)]
Revert "st/mesa: call nir_serialize only once per shader"
This reverts commit
3a8d6868897c7dfe72bac09c1eddd551144ca751.
Acked-by: Marek Olšák <maraeo@gmail.com>
Arno Messiaen [Sat, 2 Nov 2019 21:09:21 +0000 (22:09 +0100)]
lima/ppir: add lod-bias support
Signed-off-by: Arno Messiaen <arnomessiaen@gmail.com>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Jason Ekstrand [Fri, 1 Nov 2019 19:22:35 +0000 (14:22 -0500)]
Revert "i965/fs: Merge CMP and SEL into CSEL on Gen8+"
This reverts commit
52c7df1643ec9af119fd66f916f7fbdbcc798d2d. The pass,
while clearly useful for some shaders, has at least three bugs that I
was able to find fairly quickly:
1. It doesn't work for type-converting MOVs because f > 0 is not the
same as f2i(f) > 0
2. CSEL is a 3src instruction and only supports one source type; it
doesn't take this into account and tries to create instructions
which do a F compare and a D select. This is especially nasty to
debug because you don't see that in the dumped assembly because we
don't properly assert that types are the same in codegen.
3. While you can handle 2, in theory, by reinterpreting types, you
can't do that in the presence of source modifiers. This pass
doesn't even attempt to detect that.
Those are just the ones I found with the one almost trival shader I was
debugging. There very likely may be more and. Best thing to do for now
is just shut it off until someone has the time to figure out how to do
this properly and write tests to ensure it's correct.
Fixes: 3cb085e6d61a "i965/fs: Merge CMP and SEL into CSEL on Gen8+"
Reviewed-by: Brian Paul <brianp@vmware.com>
Daniel Schürmann [Wed, 20 Nov 2019 11:41:19 +0000 (12:41 +0100)]
radv: Enable Subgroup Arithmetic and Clustered for SI
This patch also allows to enable VK_AMD_shader_ballot on SI.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Daniel Schürmann [Wed, 20 Nov 2019 11:40:07 +0000 (12:40 +0100)]
amd/llvm: Add Subgroup Scan functions for SI
The idea of this implementation is taken from the ROCm Device Libs:
https://github.com/RadeonOpenCompute/ROCm-Device-Libs/blob/master/ockl/src/wfredscan.cl
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Andreas Baierl [Mon, 18 Nov 2019 09:03:32 +0000 (10:03 +0100)]
lima/streamparser: Add findings introduced with gl_PointSize
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Andreas Baierl [Mon, 18 Nov 2019 08:46:21 +0000 (09:46 +0100)]
lima/streamparser: Fix typo in vs semaphore parser
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Yevhenii Kolesnikov [Thu, 7 Nov 2019 15:22:26 +0000 (17:22 +0200)]
meson: Fix linkage of libgallium_nine with libgalliumvl
Do not link libgallium_nine with libgalliumvl_stub if it's already
linked with libgalliumvl. Linking with stub leads to "duplicate
symbol" errors.
Fixes: 6b4c7047d57178d3362a710ad503057c6a582ca3
("meson: build gallium nine state_tracker")
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2040
Signed-off-by: Yevhenii Kolesnikov <yevhenii.kolesnikov@globallogic.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Dylan Baker [Wed, 20 Nov 2019 17:57:05 +0000 (09:57 -0800)]
docs/release-calendar: Update for extended 19.3 rc period
Dylan Baker [Wed, 20 Nov 2019 17:22:29 +0000 (09:22 -0800)]
docs: update calendar, add news item and link release notes for 19.2.5
Dylan Baker [Wed, 20 Nov 2019 17:18:11 +0000 (09:18 -0800)]
docs/relnotes/19.2.5: Add SHA256 sum
Dylan Baker [Wed, 20 Nov 2019 16:54:10 +0000 (08:54 -0800)]
docs: Add relnotes for 19.2.5
Rhys Perry [Fri, 15 Nov 2019 16:13:20 +0000 (16:13 +0000)]
nir/large_constants: use nir_index_vars and nir_variable::index
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Rhys Perry [Fri, 15 Nov 2019 15:15:14 +0000 (15:15 +0000)]
nir: add nir_variable::index and nir_index_vars
This will be useful as a deterministic identifier/index for the variable.
v2: fix comment style
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> (v1)
Rhys Perry [Fri, 15 Nov 2019 14:40:19 +0000 (14:40 +0000)]
nir: make nir_variable::{num_members,num_state_slots} a uint16_t
Doesn't shrink it (at least, on x86-64) and leaves space for more members.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Samuel Pitoiset [Wed, 20 Nov 2019 14:54:43 +0000 (15:54 +0100)]
docs: add missing new features for RADV
[skip ci]
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Hyunjun Ko [Thu, 24 Oct 2019 05:30:58 +0000 (05:30 +0000)]
freedreno/ir3: enable half precision for pre-fs texture fetch
Reviewed-by: Rob Clark <robdclark@gmail.com>
Hyunjun Ko [Fri, 30 Aug 2019 08:29:10 +0000 (08:29 +0000)]
freedreno/ir3: fixup when changing to mad.f16
Reviewed-by: Rob Clark <robdclark@gmail.com>
Hyunjun Ko [Fri, 21 Jun 2019 03:18:33 +0000 (03:18 +0000)]
freedreno/ir3: fix printing output registers of FS.
Fixes: cea39af2fbf1 ("freedreno/ir3: Generalize ir3_shader_disasm()")
Reviewed-by: Rob Clark <robdclark@gmail.com>
Neil Roberts [Thu, 6 Jun 2019 14:29:35 +0000 (16:29 +0200)]
freedreno/ir3: Enabling lowering 16-bit flrp
Reviewed-by: Rob Clark <robdclark@gmail.com>
Hyunjun Ko [Wed, 23 Oct 2019 09:08:57 +0000 (09:08 +0000)]
freedreno: support 16b for the sampler opcode
Reviewed-by: Rob Clark <robdclark@gmail.com>
Neil Roberts [Wed, 27 Feb 2019 10:58:18 +0000 (11:58 +0100)]
freedreno/ir3: Implement f2b16 and i2b16
Reviewed-by: Rob Clark <robdclark@gmail.com>
Neil Roberts [Wed, 30 Jan 2019 15:41:46 +0000 (16:41 +0100)]
freedreno/ir3: Add implementation of nir_op_b16csel
Reviewed-by: Rob Clark <robdclark@gmail.com>
Neil Roberts [Wed, 30 Jan 2019 15:33:05 +0000 (16:33 +0100)]
freedreno/ir3: Support 16-bit comparison instructions
v2. [Hyunjun Ko (zzoon@igalia.com)]
Avoid using too much open code like "instr->regs[n]->flags |= FOO"
v3. [Hyunjun Ko (zzoon@igalia.com)]
Remove redundant code for both 16b and 32b operations.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Hyunjun Ko [Fri, 27 Sep 2019 05:41:02 +0000 (05:41 +0000)]
freedreno/ir3: cleanup by removing repeated code
Prep-work for the corresponding patch.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Neil Roberts [Wed, 30 Jan 2019 15:31:40 +0000 (16:31 +0100)]
nir/lower_alu_to_scalar: Support lowering 8- and 16-bit reduce ops
Reviewed-by: Rob Clark <robdclark@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Neil Roberts [Thu, 31 Jan 2019 15:05:44 +0000 (16:05 +0100)]
nir: Add a 8-bit bool type
Adds nir_type_bool8 as well as 8-bit versions of all the bool
opcodes.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Neil Roberts [Wed, 30 Jan 2019 10:02:39 +0000 (11:02 +0100)]
nir: Add a 16-bit bool type
Adds nir_type_bool16 as well as 16-bit versions of all the bool
opcodes.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Neil Roberts [Wed, 30 Jan 2019 09:58:48 +0000 (10:58 +0100)]
nir/opcodes: Add a helper function to generate reduce opcodes
Adds binop_reduce_all_sizes which generates both 1-bit and 32-bit
versions of the reduce operation. This reduces the code duplication a
bit and will make it easier to later add 16-bit versions as well.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Neil Roberts [Wed, 30 Jan 2019 09:50:09 +0000 (10:50 +0100)]
nir/opcodes: Add a helper function to generate the comparison binops
Adds binop_compare_all_sizes which generates both 1-bit and 32-bit
versions of the comparison operation. This reduces the code
duplication a bit and will make it easier to later add 16-bit versions
as well.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Samuel Pitoiset [Wed, 20 Nov 2019 10:09:10 +0000 (11:09 +0100)]
radv: enable VK_KHR_shader_subgroup_extended_types on GFX6-GFX7
Most of DEQP-VK.subgroups are skipped because 16-bit float aren't
supported but others pass.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Alejandro Piñeiro [Tue, 19 Nov 2019 10:13:15 +0000 (11:13 +0100)]
v3d: adds an extra MOV for any sig.ld*
Specifically when we are in non-uniform control flow, as we would need
to set the condition for the last instruction. If (for example) a
image atomic load stores directly their value on a NIR register,
last_inst would be a nop, and would fail when set the condition.
Fixes piglit test:
spec/glsl-es-3.10/execution/cs-ssbo-atomic-if-else-2.shader_test
Fixes: 6281f26f064ada ("v3d: Add support for shader_image_load_store.")
v2: (Changes suggested by Eric Anholt)
* Cover all sig.ld* signals, not just ldunif and ldtmu, as all of
them have the same restriction.
* Update comment explaining why we add a MOV in that case
* Tweak commit message.
v3:
* Drop extra set of parens (Eric)
* Add missing ld signal to is_ld_signal to fix shader-db regression.
Reviewed-by: Eric Anholt <eric@anholt.net>
Jose Maria Casanova Crespo [Fri, 15 Nov 2019 13:46:30 +0000 (14:46 +0100)]
v3d: Fix predication with atomic image operations
Fixes dEQP test:
dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_atomic_multiple_interleaved_write_read
Fixes piglit test:
spec/glsl-es-3.10/execution/cs-image-atomic-if-else.shader_test
Fixes: 6281f26f064ada ("v3d: Add support for shader_image_load_store.")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tomeu Vizoso [Tue, 19 Nov 2019 12:09:57 +0000 (13:09 +0100)]
panfrost: Don't print the midgard_blend_rt structs on SFBD
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tomeu Vizoso [Tue, 19 Nov 2019 08:12:49 +0000 (09:12 +0100)]
gitlab-ci: Fix dir name for VK-GL-CTS sources
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tomeu Vizoso [Mon, 18 Nov 2019 08:59:17 +0000 (09:59 +0100)]
panfrost: Rework buffers in SFBD
Support cases such as depth-only renders and only set stencil buffers
when needed, to match the blob's behaviour.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tomeu Vizoso [Tue, 12 Nov 2019 11:15:02 +0000 (12:15 +0100)]
panfrost: Just print tiler fields as-is for Tx20
The tiler unit in these GPUs is quite different and we haven't reverse
engineered enough of it yet to validate and pretty print it.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 20 Nov 2019 01:55:42 +0000 (20:55 -0500)]
pan/midgard: Introduce quirks checks
Rather than open-coding checks on gpu_id in the compiler, let's track
quirks applying to whatever we're compiling for, to allow us to manage
the complexity of many heterogenous GPUs in the compiler.
It was discovered that a workaround used on T720 is also required on
T820 (and presumably T830), so let's fix this. This will also decrease
friction as we continue improving T720 support.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Timothy Arceri [Tue, 19 Nov 2019 11:46:54 +0000 (22:46 +1100)]
gitlab-ci: update for arb_shading_language_include
Timothy Arceri [Tue, 19 Nov 2019 11:22:59 +0000 (22:22 +1100)]
gitlab-ci: bump piglit checkout commit
Timothy Arceri [Wed, 14 Aug 2019 00:29:01 +0000 (10:29 +1000)]
mesa: enable ARB_shading_language_include
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/999
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Fri, 30 Aug 2019 04:59:21 +0000 (14:59 +1000)]
mesa: implement glCompileShaderIncludeARB()
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Mon, 2 Sep 2019 02:35:52 +0000 (12:35 +1000)]
mesa: add shader include lookup support for relative paths
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Mon, 2 Sep 2019 02:31:17 +0000 (12:31 +1000)]
mesa: add support cursor support for relative path shader includes
This will allow us to continue searching the current path for
relative shader includes.
From the ARB_shading_language_include spec:
"If it is quoted with double quotes in a previously included
string, then the first search point will be the tree location
where the previously included string had been found."
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Wed, 21 Aug 2019 06:14:02 +0000 (16:14 +1000)]
glsl: delay compilation skip if shader contains an include
If the shader contains an include when need to first run the
preprocessor before deciding if we can skip compilation based
on the shader cache.
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Wed, 21 Aug 2019 06:13:07 +0000 (16:13 +1000)]
glsl: add can_skip_compile() helper
We will reuse this in the following commit.
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Tue, 20 Aug 2019 04:20:33 +0000 (14:20 +1000)]
glsl: error if #include used while extension is disabled
In other words make sure the shader does this:
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Wed, 14 Aug 2019 11:17:55 +0000 (21:17 +1000)]
glsl: add preprocessor #include support
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Thu, 15 Aug 2019 02:48:25 +0000 (12:48 +1000)]
glsl: pass gl_context to glcpp_parser_create()
This is a small tidy up and will be useful in the following commit.
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Wed, 14 Aug 2019 04:24:31 +0000 (14:24 +1000)]
glsl: add ARB_shading_language_include support to #line
From the ARB_shading_language_include spec:
"#line must have, after macro substitution, one of the following
forms:
#line <line>
#line <line> <source-string-number>
#line <line> "<path>"
where <line> and <source-string-number> are constant integer
expressions and <path> is a valid string for a path supplied in the
#include directive. After processing this directive (including its
new-line), the implementation will behave as if it is compiling at
line number <line> and source string number <source-string-number>
or <path> path. Subsequent source strings will be numbered
sequentially, until another #line directive overrides that
numbering."
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Tue, 27 Aug 2019 04:24:22 +0000 (14:24 +1000)]
mesa: implement glDeleteNamedStringARB()
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Tue, 27 Aug 2019 04:22:30 +0000 (14:22 +1000)]
mesa: split _mesa_lookup_shader_include() in two
The new local function lookup_shader_include() will be used by
glDeleteNamedStringARB() in the following patch.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Tue, 27 Aug 2019 03:25:57 +0000 (13:25 +1000)]
mesa: implement glGetNamedStringivARB()
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Mon, 26 Aug 2019 04:01:52 +0000 (14:01 +1000)]
mesa: implement glIsNamedStringARB()
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Mon, 26 Aug 2019 03:56:59 +0000 (13:56 +1000)]
mesa: make error checking optional in _mesa_lookup_shader_include()
This will be usefull when implementing glIsNamedStringARB() which
doesn't do error checking, it just returns false for invalid
lookups instead.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Mon, 26 Aug 2019 01:23:39 +0000 (11:23 +1000)]
mesa: implement glGetNamedStringARB()
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Thu, 15 Aug 2019 13:38:09 +0000 (23:38 +1000)]
mesa: add glNamedStringARB() support
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Mon, 26 Aug 2019 00:23:11 +0000 (10:23 +1000)]
mesa: add copy_string() helper
This will be used by the various ARB_shading_language_include
functions in the following patches.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Fri, 23 Aug 2019 04:36:53 +0000 (14:36 +1000)]
mesa: add _mesa_lookup_shader_include() helper
This will be used both by the glsl compiler and the GL API.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Fri, 23 Aug 2019 04:33:41 +0000 (14:33 +1000)]
mesa: add helper to validate tokenise shader include path
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Thu, 15 Aug 2019 04:34:39 +0000 (14:34 +1000)]
mesa: add ARB_shading_language_include infrastructure to gl_shared_state
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Wed, 14 Aug 2019 00:25:14 +0000 (10:25 +1000)]
glsl: add infrastructure for ARB_shading_language_include
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Mon, 5 Aug 2019 05:40:44 +0000 (15:40 +1000)]
mesa: add ARB_shading_language_include stubs
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Bas Nieuwenhuizen [Thu, 31 Oct 2019 21:53:30 +0000 (22:53 +0100)]
radv: Do not change scratch settings while shaders are active.
When the scratch ringbuffer settings are changed, the shader unit has
to be idle or we will have shaders using old and new settings.
That combination is not supported on the HW (likely the offset is
ringbuffer idx * WAVESIZE * 1024).
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Eric Anholt [Tue, 12 Nov 2019 00:08:25 +0000 (16:08 -0800)]
turnip: Drop the copy of the formats table.
Now that we can (mostly) generate a pipe format for a VkFormat, use that
to answer queries about formats. This will let us refactor the freedreno
format table surface layout code to be shared between gallium and vulkan.
This causes us to expose fewer formats for now (on a 1/100 CTS run I'm
doing, skips go from 3671 to 3835 out of 5145 tests). Fails stay about
the same (478 -> 434, but the run is pretty flaky and we're doing fewer
tests now).
v2: Rebase on master, throw a finishme on missing vk-to-pipe formats that
tu used to support.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com> (v1)
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Eric Anholt [Wed, 6 Nov 2019 23:26:32 +0000 (15:26 -0800)]
util: Add a mapping from VkFormat to PIPE_FORMAT.
I'm planning on using this from radv and tu for queries about formats.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Marek Olšák [Thu, 14 Nov 2019 22:56:13 +0000 (17:56 -0500)]
winsys/amdgpu: detect noop dependencies on the same ring correctly
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Thu, 14 Nov 2019 22:49:51 +0000 (17:49 -0500)]
ac: fill num_rings for remaining IPs
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Thu, 14 Nov 2019 22:43:12 +0000 (17:43 -0500)]
ac: add radeon_info::num_rings and move ring_type to amd_family.h
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Tue, 12 Nov 2019 01:03:40 +0000 (20:03 -0500)]
nir: don't use GLenum16 in nir.h
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Marek Olšák [Thu, 7 Nov 2019 23:02:06 +0000 (18:02 -0500)]
nir: move data.descriptor_set above data.index for better packing
4 bytes down
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Marek Olšák [Thu, 7 Nov 2019 22:54:42 +0000 (17:54 -0500)]
glsl_to_nir: rename image_access to mem_access
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Marek Olšák [Thu, 7 Nov 2019 22:54:13 +0000 (17:54 -0500)]
nir/print: only print image.format for image variables
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Marek Olšák [Thu, 7 Nov 2019 21:53:58 +0000 (16:53 -0500)]
nir: move data.image.access to data.access
The size of the data structure doesn't change.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Marek Olšák [Fri, 8 Nov 2019 00:24:57 +0000 (19:24 -0500)]
st/mesa: call nir_serialize only once per shader
It was called twice.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>