Marek Olšák [Wed, 6 Nov 2019 23:03:30 +0000 (18:03 -0500)]
radeonsi: enable SPIR-V and GL 4.6 for NIR
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Thu, 7 Nov 2019 01:50:26 +0000 (20:50 -0500)]
radeonsi/nir: support interface output types to fix SPIR-V xfb piglits
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Thu, 7 Nov 2019 01:19:17 +0000 (20:19 -0500)]
radeonsi/nir: fix location_frac handling for TCS outputs
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Thu, 7 Nov 2019 01:18:23 +0000 (20:18 -0500)]
radeonsi/nir: don't rely on data.patch for tess factors
GLCTS SPIR-V tests have this issue.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Thu, 7 Nov 2019 01:12:40 +0000 (20:12 -0500)]
radeonsi/nir: validate is_patch because SPIR-V doesn't set it for tess factors
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Thu, 7 Nov 2019 00:48:34 +0000 (19:48 -0500)]
radeonsi: simplify get_tcs_tes_buffer_address_from_generic_indices
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Thu, 7 Nov 2019 00:40:23 +0000 (19:40 -0500)]
radeonsi: simplify the interface of get_dw_address_from_generic_indices
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Thu, 7 Nov 2019 00:06:09 +0000 (19:06 -0500)]
radeonsi/nir: implement subgroup system values for SPIR-V
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Thu, 7 Nov 2019 01:19:10 +0000 (20:19 -0500)]
ac/nir: don't rely on data.patch for tess factors
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Kenneth Graunke [Fri, 22 Nov 2019 09:37:02 +0000 (01:37 -0800)]
drirc: Set vs_position_always_invariant for Shadow of Mordor on Intel
When drawing the main character in Shadow of Mordor, the game appears
to draw Talion with one vertex shader, and the Wraith with another.
If the compiler optimizes those in different ways which lead to slight
imprecisions, then the resulting positions may not line up, leading to
Z-fighting occurring as the game decides which of the two are in front.
brw_nir_opt_peephole_ffma looks at usages of multiply adds across the
entire shader, and may make different decisions between the two, leading
to such imprecisions and Z-fighting. This started happening recently
after a NIR change to eliminate unnecessary MOVs (
7025dbe7), but that
change simply exposed the existing problem.
Improves performance on Skylake GT4e by 1.22945% +/- 0.398672% (n=3),
likely due to the fixed rendering.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1985
Fixes: 7025dbe794b ("nir: Skip emitting no-op movs from the builder.")
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Fri, 22 Nov 2019 00:11:15 +0000 (16:11 -0800)]
driconf, glsl: Add a vs_position_always_invariant option
Many applications use multi-pass rendering and require their vertex
shader position to be computed the same way each time. Optimizations
may consider, say, fusing a multiply-add based on global usage of an
expression in a shader. But a second shader with the same expression
may have different code, causing that optimization to make the other
choice the second time around.
The correct solution is for applications to mark their VS outputs
'invariant', indicating they need multiple shaders to compute that
output in the same manner. However, most applications fail to do so.
So, we add a new driconf option - vs_position_always_invariant - which
forces the gl_Position output in vertex shaders to be marked invariant.
Fixes: 7025dbe794b ("nir: Skip emitting no-op movs from the builder.")
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Wed, 27 Nov 2019 00:16:05 +0000 (16:16 -0800)]
turnip: Disable timestamp queries for now.
They're not implemented, and not critical to bring up immediately. Avoids
failures in the CTS when nothing gets written to the query.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jonathan Marek [Wed, 27 Nov 2019 15:46:22 +0000 (10:46 -0500)]
freedreno/perfcntrs/fdperf: add missing a2xx case in select_counter
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Jonathan Marek [Wed, 27 Nov 2019 15:45:41 +0000 (10:45 -0500)]
freedreno/perfcntrs/fdperf: add missing a20x compatible
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Jonathan Marek [Wed, 27 Nov 2019 15:44:57 +0000 (10:44 -0500)]
freedreno/perfcntrs/fdperf: fix u64 print on 32-bit builds
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Jonathan Marek [Wed, 27 Nov 2019 15:40:59 +0000 (10:40 -0500)]
freedreno/perfcntrs: add a2xx MH counters
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Jonathan Marek [Wed, 27 Nov 2019 15:38:14 +0000 (10:38 -0500)]
freedreno/registers: add missing MH perfcounter enum for a2xx
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Michel Dänzer [Mon, 25 Nov 2019 17:42:10 +0000 (18:42 +0100)]
gitlab-ci: Put HTML summary in artifacts for failed piglit jobs
This will make it easier to look at details of failed / skipped tests.
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Michel Dänzer [Tue, 26 Nov 2019 15:27:07 +0000 (16:27 +0100)]
gitlab-ci: Stop storing piglit test results as JUnit
Since we're not reporting test results as JUnit anymore, we can use the
default JSON format.
This affects how test results are summarized, update the reference files
accordingly.
Reviewed-by: Eric Anholt <eric@anholt.net>
Michel Dänzer [Tue, 26 Nov 2019 16:44:49 +0000 (17:44 +0100)]
gitlab-ci: Stop reporting piglit test results via JUnit
It was basically useless in this form, and processing the JUnit data in
the GitLab backend was pretty expensive.
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Iago Toral Quiroga [Tue, 26 Nov 2019 14:28:52 +0000 (15:28 +0100)]
v3d: fix indirect BO allocation for uniforms
We were always ensuring a minimum size of 4 bytes for uniforms
for the case where we don't have any, to account for hardware pre-fetching
of the uniform stream, however, pre-fetching could also lead to to out
of bounds reads when have read the last uniform in the stream, so we
probably want to have the extra 4 bytes to prevent the kernel from
observing invalid memory accesses when the uniform stream sits right at
the end of a page.
This seems to fix MMU exceptions reported with a Linux 5.4 kernel.
Credit goes to Phil Elwell for identifying the problem and narrowing
it down to memory accesses in the uniform stream.
Reported-by: Phil Elwell <phil@raspberrypi.org>
Tested-by: Phil Elwell <phil@raspberrypi.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Samuel Pitoiset [Mon, 25 Nov 2019 15:53:54 +0000 (16:53 +0100)]
radv: enable VK_KHR_shader_subgroup_extended_types on GFX10
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 25 Nov 2019 16:02:44 +0000 (17:02 +0100)]
ac: add 8-bit and 16-bit supports to ac_build_permlane16()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 23 Aug 2019 15:53:05 +0000 (17:53 +0200)]
radv/gfx10: fix implementation of exclusive scans
This implementation is loosely based on ROCm.
https://github.com/RadeonOpenCompute/ROCm-Device-Libs/blob/master/ockl/src/wfredscan.cl
This fixes dEQP-VK.subgroups.arithmetic.*.subgroupexclusive* on GFX10.
Fixes: 227c29a80de ("amd/common/gfx10: implement scan & reduce operations")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 26 Nov 2019 17:29:00 +0000 (18:29 +0100)]
radv: fix enabling sample shading with SampleID/SamplePosition
When a fragment shader includes an input variable decorated with
SampleId or SamplePosition, sample shading should be enabled
because minSampleShadingFactor is expected to be 1.0.
Cc: 19.2, 19.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jonathan Marek [Tue, 19 Nov 2019 04:01:18 +0000 (23:01 -0500)]
turnip: fix integer render targets
Add missing required bits. Fixes at least:
dEQP-VK.pipeline.render_to_image.dedicated_allocation.1d.small.r16g16_sint_d24_unorm_s8_uint
dEQP-VK.pipeline.render_to_image.dedicated_allocation.2d.mipmap.r16g16_sint_d24_unorm_s8_uint
dEQP-VK.renderpass.dedicated_allocation.attachment.4.401
dEQP-VK.renderpass2.suballocation.formats.r16_uint.load.draw
dEQP-VK.synchronization.op.single_queue.barrier.write_draw_read_copy_image_to_buffer.image_128x128_r16_uint
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
Jason Ekstrand [Mon, 25 Nov 2019 17:05:42 +0000 (11:05 -0600)]
anv: Push constants are relative to dynamic state on IVB
Fixes: aecde2351 "anv: Pre-compute push ranges for graphics pipelines"
Closes: #2136
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Dylan Baker [Thu, 21 Nov 2019 17:11:45 +0000 (09:11 -0800)]
meson: Add -Werror=gnu-empty-initializer to MSVC compat args
Only clang has this argument (at least as of clang 8 and gcc 9), which
errors when using the gcc empty initializer syntax in C:
```C
struct foo f = {};
```
GCC has a warning for this, but only when using -Wpedantic, which is a
lot of noise to lose useful warnings in.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Dylan Baker [Thu, 21 Nov 2019 17:50:27 +0000 (09:50 -0800)]
gallium/auxiliary: Fix uses of gnu struct = {} extension
Most of these will never actually be compiled by windows, but in the
interest of being able to make using struct foo = {}; an error and
avoiding breaking windows removing a handful of safe uses seems like a
good trade off.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Marek Olšák [Mon, 25 Nov 2019 22:58:45 +0000 (17:58 -0500)]
st/mesa: add st_variant base class to simplify code for shader variants
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Sat, 23 Nov 2019 00:31:46 +0000 (19:31 -0500)]
st/mesa: don't use ** in the st_nir_link_shaders signature
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Tue, 19 Nov 2019 22:30:03 +0000 (17:30 -0500)]
st/mesa: simplify looping over linked shaders when linking NIR
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Wed, 13 Nov 2019 04:48:02 +0000 (23:48 -0500)]
st/mesa: propagate gl_PatchVerticesIn from TCS to TES before linking for NIR
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Wed, 13 Nov 2019 04:46:37 +0000 (23:46 -0500)]
st/mesa: don't call ProgramStringNotify in glsl_to_nir
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Thu, 21 Nov 2019 00:18:21 +0000 (19:18 -0500)]
st/mesa: don't use redundant stp->state.ir.nir
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Mon, 25 Nov 2019 22:01:42 +0000 (17:01 -0500)]
st/mesa: don't serialize all streamout state if there are no SO outputs
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Kenneth Graunke [Mon, 25 Nov 2019 18:04:38 +0000 (10:04 -0800)]
iris: Disable VF cache partial address workaround on Gen11+
The vertex cache uses the full 48-bit address on Gen11+. See the
documentation for 3DSTATE_VERTEX_BUFFERS, which describes the
workaround and lists it as pre-Icelake.
Interestingly, the docs don't mention index buffers as needing a
workaround at all. So either we've been overzealous, or the docs
never got updated to record that. Which begs the question of whether
the issue there was fixed, if there was one...
Cuts 40% of the PIPE_CONTROLs from Civilization VI's benchmark; appears
that it improves performance by about 1-2% on Icelake 8x8 (not frequency
locked).
Rob Clark [Sun, 5 May 2019 17:59:37 +0000 (10:59 -0700)]
freedreno: switch to layout helper
The slices table and most of the other layout fields in the
freedreno_resource moves into fdl_layout.
v2: Changes by anholt to not have duplicate fields, which was introducing
a surprising behavior change in resource layout (using the
level_linear helper before the setup of the shadowed fields)
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Rob Clark <robdclark@chromium.org>
Eric Anholt [Thu, 21 Nov 2019 04:54:27 +0000 (20:54 -0800)]
freedreno/a6xx: Log the tiling mode in resource layout debug.
This was important for figuring out what went wrong with the layout
refactor.
Acked-by: Rob Clark <robdclark@chromium.org>
Eric Anholt [Wed, 20 Nov 2019 20:40:25 +0000 (12:40 -0800)]
freedreno: Convert the slice struct to the new resource header.
This gets the worst of the sed required for shared resource layout out of
the way. The texture layout comment is dropped now that we're referencing
the shared header, which has a more complete description.
Acked-by: Rob Clark <robdclark@chromium.org>
Eric Anholt [Wed, 20 Nov 2019 20:28:43 +0000 (12:28 -0800)]
freedreno: Introduce a resource layout header.
This will be used for sharing resource layout code between freedreno and
tu. Mostly copied from a commit by Rob, with a new location and the slice
struct renamed for consistency.
Acked-by: Rob Clark <robdclark@chromium.org>
Eric Anholt [Wed, 20 Nov 2019 21:17:27 +0000 (13:17 -0800)]
freedreno: Introduce a fd_resource_tile_mode() helper.
Multiple places were doing the same thing to get the tile mode of a level,
so refactor it out. This will make the shared resource helper transition
cleaner.
Acked-by: Rob Clark <robdclark@chromium.org>
Eric Anholt [Wed, 20 Nov 2019 20:55:56 +0000 (12:55 -0800)]
freedreno: Introduce a fd_resource_layer_stride() helper.
This factors out a bit of duplicated code, but will also make the shared
resource layout transition process clearer.
Acked-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Sun, 5 May 2019 15:10:24 +0000 (08:10 -0700)]
freedreno: use rsc->slice accessor everywhere
This will make it easier to extract the slice table out into a layout
helper.
Acked-by: Rob Clark <robdclark@chromium.org>
Eric Anholt [Wed, 2 Oct 2019 17:59:13 +0000 (10:59 -0700)]
nir: Make algebraic backtrack and reprocess after a replacement.
The algebraic pass was exhibiting O(n^2) behavior in
dEQP-GLES2.functional.uniform_api.random.3 and
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.13 (along with
other code-generated tests, and likely real-world loop-unroll cases).
In the process of using fmul(b2f(x), b2f(x)) -> b2f(iand(x, y)) to
transform:
result = b2f(a == b);
result *= b2f(c == d);
...
result *= b2f(z == w);
->
temp = (a == b)
temp = temp && (c == d)
...
temp = temp && (z == w)
result = b2f(temp);
nir_opt_algebraic, proceeding bottom-to-top, would match and convert
the top-most fmul(b2f(), b2f()) case each time, leaving the new b2f to
be matched by the next fmul down on the next time algebraic got run by
the optimization loop.
Back in 2016 in
7be8d0773229 ("nir: Do opt_algebraic in reverse
order."), Matt changed algebraic to go bottom-to-top so that we would
match the biggest patterns first. This helped his cases, but I
believe introduced this failure mode. Instead of reverting that, now
that we've got the automaton, we can update the automaton's state
recursively and just re-process any instructions whose state has
changed (indicating that they might match new things). There's a
small chance that the state will hash to the same value and miss out
on this round of algebraic, but this seems to be good enough to fix
dEQP.
Effects with NIR_VALIDATE=0 (improvement is better with validation enabled):
Intel shader-db runtime -0.954712% +/- 0.333844% (n=44/46, obvious throttling
outliers removed)
dEQP-GLES2.functional.uniform_api.random.3 runtime
-65.3512% +/- 4.22369% (n=21, was 1.4s)
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.13 runtime
-68.8066% +/- 6.49523% (was 4.8s)
v2: Use two worklists, suggested by @cwabbott, to cut out a bunch of
tricky code. Runtime of uniform_api.random.3 down -0.790299% +/-
0.244213% compred to v1.
v3: Re-add the nir_instr_remove() that I accidentally dropped in v2,
fixing infinite loops.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Eric Anholt [Wed, 13 Nov 2019 20:15:08 +0000 (12:15 -0800)]
nir: Refactor algebraic's block walk
My motivation was to clarify the changes in the following commit, but
incidentally, it reduces runtime of
dEQP-GLES2.functional.uniform_api.random.3 (an algebraic-heavy
testcase) by -5.39524% +/- 2.21179% (n=15)
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Connor Abbott [Fri, 10 May 2019 14:57:45 +0000 (16:57 +0200)]
nir: Maintain the algebraic automaton's state as we work.
In order to have nir_opt_algebraic be able to do further algebraic
work on the output of a replacement, we need to maintain the
automaton's state.
Reviewed-by: Eric Anholt <eric@anholt.net>
Jonathan Marek [Sun, 20 Oct 2019 06:11:45 +0000 (02:11 -0400)]
etnaviv: support 3d/array/integer formats in texture descriptors
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Jonathan Marek [Fri, 9 Aug 2019 14:55:46 +0000 (10:55 -0400)]
etnaviv: blt: fix partial ZS clears with TS
If not all bits are cleared, then BLT needs to be given the current clear
value and not the new one.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Daniel Schürmann [Tue, 26 Nov 2019 14:28:54 +0000 (15:28 +0100)]
aco: don't value-number instructions from within a loop with ones after the loop.
Fixes:
Wolfenstein:Youngblood (w/o shader_ballot)
dEQP-VK.descriptor_indexing.combined_image_sampler_in_loop_with_lod
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Rhys Perry [Fri, 20 Sep 2019 11:08:19 +0000 (12:08 +0100)]
aco: set dlc/glc correctly for image loads
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
Rhys Perry [Wed, 20 Nov 2019 14:52:15 +0000 (14:52 +0000)]
aco: allow constant offsets for global/scratch instructions on GFX10
I don't think the bug applies for global/scratch instructions and
load_barycentric_at_sample selection expects this feature to work.
Fixes various dEQP-VK.pipeline.multisample_interpolation.* tests on GFX10.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
Bas Nieuwenhuizen [Tue, 26 Nov 2019 00:00:20 +0000 (01:00 +0100)]
radv: Enable VK_KHR_buffer_device_address.
Still no capture/replay or multi device support.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Samuel Pitoiset [Mon, 25 Nov 2019 13:24:52 +0000 (14:24 +0100)]
radv: fix reporting subgroup size with VK_KHR_pipeline_executable_properties
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Bas Nieuwenhuizen [Mon, 25 Nov 2019 22:58:04 +0000 (23:58 +0100)]
radv: Allocate cmdbuffer space for buffer marker write.
Fixes: 946193ae008 "radv: add support for VK_AMD_buffer_marker"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Gert Wollny [Mon, 18 Nov 2019 10:57:00 +0000 (11:57 +0100)]
r600: Disable eight bit three channel formats
Commit
0899bf55 made some deqp-gles3 tests related to RGB8 PBOs fail
on R600 because it exposed PIPE_FORMAT_R8G8B8_UNORM and R600 doesn't
propely handle this. Disabling this format also for buffers fixes the
issue.
In addition, disabling also the related RGB8 integer formats for buffers
fixes some deqp-gles3 tests:
dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgb8ui_cube
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb8i_2d
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb8i_cube
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb8ui_2d
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb8ui_cube
dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgb8i_2d_array
dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgb8i_3d
dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgb8ui_2d_array
dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgb8ui_3d
dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb8i_2d_array
dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb8i_3d
dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb8ui_2d_array
dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb8ui_3d
Fixes: 0899bf55
st/mesa: Map MESA_FORMAT_RGB_UNORM8 <-> PIPE_FORMAT_R8G8B8_UNORM
Closes #2118
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Samuel Pitoiset [Mon, 25 Nov 2019 07:51:16 +0000 (08:51 +0100)]
ac/llvm: fix warning in ac_build_canonicalize()
../src/amd/llvm/ac_llvm_build.c: In function ‘ac_build_canonicalize’:
../src/amd/llvm/ac_llvm_build.c:4567:9: warning: ‘intr’ may be used uninitialized in this function [-Wmaybe-uninitialized]
4567 | return ac_build_intrinsic(ctx, intr, type, params, 1,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4568 | AC_FUNC_ATTR_READNONE);
| ~~~~~~~~~~~~~~~~~~~~~~
../src/amd/llvm/ac_llvm_build.c:4567:9: warning: ‘type’ may be used uninitialized in this function [-Wmaybe-uninitialized]
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Tapani Pälli [Tue, 19 Nov 2019 10:44:29 +0000 (12:44 +0200)]
mapi: add GetInteger64vEXT with EXT_disjoint_timer_query
From EXT_disjoint_timer_query spec:
"Interaction: This extension adds GetInteger64vEXT if
OpenGL ES 3.0 is not supported"
See https://github.com/KhronosGroup/OpenGL-Registry/issues/326.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2090
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Jason Ekstrand [Mon, 25 Nov 2019 17:20:42 +0000 (11:20 -0600)]
vulkan: Update the XML and headers to 1.1.129
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Wed, 26 Jun 2019 18:57:34 +0000 (13:57 -0500)]
anv/entrypoints: Better handle promoted extensions
In the case of promoted extensions we can end up with an entrypoint that
we support being an alias of an entrypoint we do not support. For
instance, if an extension gets promoted from EXT to KHR, the EXT entry-
points may be aliases of the KHR ones. We want to leave everything as
EXT until we get around to advertising the KHR so that we don't break
things when we update the XML and headers.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Wed, 26 Jun 2019 18:35:54 +0000 (13:35 -0500)]
vulkan/enum_to_str: Handle out-of-order aliases
The current code can only handle enum aliases if the original enum is
declared first followed by the alias as we walk the XML in a linear
fashion. This commit allows us to handle aliases where the alias
declaration comes before the thing it's aliasing.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Kenneth Graunke [Fri, 15 Nov 2019 23:18:06 +0000 (15:18 -0800)]
iris: Update SURFACE_STATE addresses when setting sampler views
We may have replaced the backing storage for a texture buffer while it
was unbound, at which point iris_rebind_buffer would not have caught it
and updated it. We need to ensure that the current resource's address
matches the one our SURFACE_STATE points at. If not, update addresses
and re-upload the SURFACE_STATE.
Shader images and buffers do not suffer from this problem because we
re-stream the surface state on every set call, since there isn't a
created CSO object for those with a saved SURFACE_STATE. Constant
buffers are also currently re-streamed (we pitch the SURFACE_STATE
on every set_constant_buffer call). Surfaces would need this
treatment (as they're created CSOs) except that we never swap out
their backing storage today (we only do it for buffers), so it's OK
for now.
Fixes misrendering in Unreal 4 demos (Elemental, Matinee Fight Scene).
Huge thanks to Andrii Simiklit for tracking down the problem - it was
quite difficult to find! Also fixes Andrii's new Piglit test for the
bug, 'arb_texture_buffer_object-re-init'.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1365
Kenneth Graunke [Fri, 15 Nov 2019 01:17:43 +0000 (17:17 -0800)]
iris: Maintain CPU-side SURFACE_STATE copies for views and surfaces.
When replacing the backing storage for texture buffers, image buffers,
and so on, we may need to update the "Surface Base Address" field in
any corresponding SURFACE_STATE. This is easier to accomplish if we
have a copy on the CPU - we can just compare the current field, update
it, and re-upload.
This patch adds a CPU-side copy to the new iris_surface_state wrapper
struct, and reworks allocation and upload to fill things out on the
CPU copy first, then upload that to the GPU when finished.
This will be necessary to fix iris_invalidate_resource bugs shortly.
Technically, we never replace the backing storage for pipe_surfaces
(render targets), so we don't need to make this change there. However,
it's nice to have surfaces, sampler views, and image views handled
similarly. Plus, if we ever wanted to swap out backing storage for
busy textures, we'd need this infrastructure.
v2: Properly free memory (caught by Andrii Simiklit)
Kenneth Graunke [Fri, 15 Nov 2019 00:06:10 +0000 (16:06 -0800)]
iris: Create an "iris_surface_state" wrapper struct
Today, we only have a state reference to the GPU buffer containing our
uploaded SURFACE_STATEs. However, we're going to want a CPU-side copy
soon. Making a wrapper struct means we can talk about both together,
and also put both in the field called "surface_state".
Kenneth Graunke [Thu, 31 Oct 2019 16:41:49 +0000 (09:41 -0700)]
iris: Drop 'old_address' parameter from iris_rebind_buffer
We can just compare the VERTEX_BUFFER_STATE address field to the
current BO's address. When calling rebind, we've already updated
the resource to the new buffer, but the state will have the old
address.
Kenneth Graunke [Fri, 15 Nov 2019 07:26:07 +0000 (23:26 -0800)]
iris: Stop mutating the resource in get_rt_read_isl_surf().
Mutating fields of global resources is generally not safe, and the only
reason we were doing it was to avoid passing an extra parameter to
the fill_surface_state helper.
Marek Olšák [Sat, 23 Nov 2019 03:47:02 +0000 (22:47 -0500)]
radeonsi/nir: don't run si_nir_opts again if there is no change
0.3% less overhead
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Marek Olšák [Wed, 20 Nov 2019 23:40:46 +0000 (18:40 -0500)]
radeonsi: initialize the per-context compiler on demand
This takes a noticable amount of time in piglit and some tests don't
need it.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Fri, 22 Nov 2019 22:41:22 +0000 (17:41 -0500)]
ac: set swizzled bit in cache policy as a hint not to merge loads/stores
LLVM now merges loads and stores for all opcodes, so this must be set.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Eric Anholt [Tue, 19 Feb 2019 17:30:52 +0000 (09:30 -0800)]
nir: Add a scheduler pass to reduce maximum register pressure.
This is similar to a scheduler I've written for vc4 and i965, but this
time written at the NIR level so that hopefully it's reusable. A notable
new feature it has is Goodman/Hsu's heuristic of "once we've started
processing the uses of a value, prioritize processing the rest of their
uses", which should help avoid the heuristic otherwise making such
systematically bad choices around getting texture results consumed.
Results for v3d:
total instructions in shared programs:
6497588 ->
6518242 (0.32%)
total threads in shared programs: 154000 -> 152828 (-0.76%)
total uniforms in shared programs:
2119629 ->
2068681 (-2.40%)
total spills in shared programs: 4984 -> 472 (-90.53%)
total fills in shared programs: 6418 -> 1546 (-75.91%)
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> (v1)
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> (v2)
v2: Use the DAG datastructure, fold in the scheduling-for-parallelism
patch, include SSA defs in live values so we can switch to bottom-up
if we want.
v3: Squash in improvements from Alejandro Piñeiro for getting V3D to
successfully register allocate on GLES3.1 dEQP. Make sure that
discards don't move after store_output. Comment spelling fix.
Jonathan Marek [Mon, 12 Aug 2019 15:43:26 +0000 (11:43 -0400)]
etnaviv: implement 64bpp clear
At the same time, update etna_clear_blit_pack_rgba to work with integer
formats.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Jonathan Marek [Mon, 12 Aug 2019 15:34:57 +0000 (11:34 -0400)]
etnaviv: avoid using RS for 64bpp formats
At the same time, this change allows using BLT for 8bpp formats
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Christian Gmeiner [Fri, 14 Jun 2019 06:22:07 +0000 (08:22 +0200)]
etnaviv: add support for extended pe formats
Use the extended format if an such a format was passed.
v1 -> v2:
- set FORMAT_MASK bit when using ext PE format as suggested
by Wladimir J. van der Laan
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Christian Gmeiner [Tue, 1 May 2018 14:48:41 +0000 (16:48 +0200)]
etnaviv: handle 8 byte block in tiling
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Samuel Pitoiset [Thu, 17 Oct 2019 13:05:59 +0000 (15:05 +0200)]
radv: select the depth decompress path based on the aspect mask
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 17 Oct 2019 12:57:04 +0000 (14:57 +0200)]
radv: create decompress pipelines for separate depth/stencil layouts
No functional changes as the driver still uses the depth+stencil
pipeline.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 17 Oct 2019 12:48:23 +0000 (14:48 +0200)]
radv: rework creation of decompress/resummarize meta pipelines
This refactoring will help for creating more decompress pipelines.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 17 Oct 2019 13:26:07 +0000 (15:26 +0200)]
radv: set the image view aspect mask before resolves
No functional changes, but it will be used to decompress
separate depth/stencil aspects.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 16 Oct 2019 12:13:52 +0000 (14:13 +0200)]
radv: set the image view aspect mask during subpass transitions
No functional changes because the aspect mask is still not used
during image transitions but it will be needed for the separate
depth/stencil aspects logic.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Rhys Perry [Wed, 18 Sep 2019 19:31:33 +0000 (20:31 +0100)]
aco: enable load/store vectorizer
Totals from affected shaders:
SGPRS:
1890373 ->
1900772 (0.55 %)
VGPRS:
1210024 ->
1215244 (0.43 %)
Spilled SGPRs: 828 -> 828 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 252 -> 252 (0.00 %) dwords per thread
Code Size:
81937504 ->
74608304 (-8.94 %) bytes
LDS: 746 -> 746 (0.00 %) blocks
Max Waves: 230491 -> 230158 (-0.14 %)
In NeiR:Automata and GTA V, the code decrease is especially large: -13.79%
and -15.32%, respectively.
v9: rework the callback function
v10: handle load_shared/store_shared in the callback
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> (v9)
Rhys Perry [Mon, 2 Sep 2019 15:09:24 +0000 (16:09 +0100)]
nir: add load/store vectorizer tests
v7: run nir_opt_algebraic
v9: rework the callback function
v9: update alignment on all loads/stores, even if they're not vectorized
v10: add tests for 64-bit offsets
v10: add tests for signed offsets
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> (v9)
Rhys Perry [Tue, 19 Mar 2019 20:55:30 +0000 (20:55 +0000)]
nir: add a load/store vectorization pass
This pass combines intersecting, adjacent and identical loads/stores into
potentially larger ones and will be used by ACO to greatly reduce the
number of memory operations.
v2: handle nir_deref_type_ptr_as_array
v3: assume explicitly laid out types for derefs
v4: create less deref casts
v4: fix shared boolean vectorization
v4: fix copy+paste error in resources_different
v4: fix extract_subvector() to pass
nir_load_store_vectorize_test.ssbo_load_intersecting_32_32_64
v4: rebase
v5: subtract from deref/offset instead of scheduling offset calculations
v5: various non-functional changes/cleanups
v5: require less metadata and preserve more
v5: rebase
v6: cleanup and improve dependency handling
v6: emit less deref casts
v6: pass undef to components not set in the write_mask for new stores
v7: fix 8-bit extract_vector() with 64-bit input
v7: cleanup creation of store write data
v7: update align correctly for when the bit size of load/store increases
v7: rename extract_vector to extract_component and update comment
v8: prevent combining of row-major matrix column acceses
v9: rework process_block() to be able to vectorize more
v9: rework the callback function
v9: update alignment on all loads/stores, even if they're not vectorized
v9: remove entry::store_value, since it will not be updated if it's was
from a vectorized load
v9: fix bug in subtract_deref(), causing artifacts in Dishonored 2
v9: handle nir_intrinsic_scoped_memory_barrier
v10: use nir_ssa_scalar
v10: handle non-32-bit offsets
v10: use signed offsets for comparison
v10: improve create_entry_key_from_offset()
v10: support load_shared/store_shared
v10: remove strip_deref_casts()
v10: don't ever pass NULL to memcmp
v10: remove recursion in gcd()
v10: fix outdated comment
v11: use the new nir_extract_bits()
v12: remove use of nir_src_as_const_value in resources_different
v13: make entry key hash function deterministic
v13: simplify mask_sign_extend()
v14: add comment in hash_entry_key() about hashing pointers
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> (v9)
Rhys Perry [Mon, 4 Nov 2019 17:45:59 +0000 (17:45 +0000)]
radv: set alignment for load_ssbo/store_ssbo in meta shaders
Otherwise, nir_intrinsic_align() will assert when called on the intrinsics
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Rhys Perry [Tue, 19 Mar 2019 20:24:35 +0000 (20:24 +0000)]
nir: add nir_num_variable_modes and nir_var_mem_push_const
These will be useful in the upcoming load/store vectorizer.
v11: rebase
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Connor Abbott [Mon, 18 Nov 2019 14:36:20 +0000 (15:36 +0100)]
aco: Make unused workgroup id's 0
It shouldn't matter, but the 1 was leftover from when it was handled
together with workgroup_size and num_work_groups.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Connor Abbott [Wed, 13 Nov 2019 12:30:52 +0000 (13:30 +0100)]
aco: Use common argument handling
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Connor Abbott [Tue, 12 Nov 2019 14:38:46 +0000 (15:38 +0100)]
radv: Replace supports_spill with explict_scratch_args
The former was always true and hence dead code. We will want to
explicitly declare the ring offset register with ACO, but we also want
to declare the scratch offset too, and we can't try to disable it since
ACO also supports spilling and the determination of whether spilling has
to happen occurs well after setting up registers. So replace
supports_spill with something that will actually be used for ACO.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Connor Abbott [Tue, 12 Nov 2019 10:06:39 +0000 (11:06 +0100)]
aco: Make num_workgroups and local_invocation_ids one argument each
To match the LLVM argument setup code.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Connor Abbott [Fri, 15 Nov 2019 12:51:27 +0000 (13:51 +0100)]
aco: Split vector arguments at the beginning
Due to how LLVM works we have to make some of the FS inputs become
vectors, and therefore have to split them early so that they don't take
up extra register pressure due to how RA currently works.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Connor Abbott [Mon, 11 Nov 2019 17:27:25 +0000 (18:27 +0100)]
aco: Use radv_shader_args in aco_compile_shader()
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Connor Abbott [Wed, 30 Oct 2019 10:54:43 +0000 (11:54 +0100)]
aco: Constify radv_nir_compiler_options in isel
It's already const for everything else.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Connor Abbott [Mon, 11 Nov 2019 17:05:03 +0000 (18:05 +0100)]
radv: Move argument declaration out of nir_to_llvm
Now it's executed for ACO too.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Connor Abbott [Mon, 11 Nov 2019 11:50:12 +0000 (12:50 +0100)]
ac/nir, radv, radeonsi: Switch to using ac_shader_args
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Connor Abbott [Tue, 29 Oct 2019 16:40:30 +0000 (17:40 +0100)]
ac: Add a shared interface between radv, radeonsi, LLVM and ACO
ac_shader_args will be similar to ac_shader_abi, except for being free
from LLVM-specific concepts and therefore capable of being shared
between LLVM and ACO. This will help us accomplish a few different
things:
- Decouple setting up SGPR and VGPR arguments from translating to LLVM,
so that we can reference these arguments in NIR lowering passes, which
will let us lower e.g. descriptor sets in NIR.
- Stop using radv-specific structures for things like determining the
chip generation in ACO.
In the end, we should replace ac_shader_abi with this structure +
driver-specific lowering passes.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Connor Abbott [Thu, 31 Oct 2019 14:23:35 +0000 (15:23 +0100)]
radv: Rename ac_arg_regfile
We'll duplicate this in a header file in the next commit, and then
remove the original enum. Just rename it temporarily so that things
keep building.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Danylo Piliaiev [Fri, 22 Nov 2019 16:05:14 +0000 (18:05 +0200)]
drirc: Add glsl_zero_init workaround for GpuTest
GiMark benchmark from GpuTest has such code in VS:
out vec4 lightDir0;
out vec4 lightDir1;
...
lightDir0.xyz = lp0 - vVertex.xyz;
lightDir1.xyz = lp1 - vVertex.xyz;
In FS:
float distSqr = dot(lightDir0, lightDir0);
So due to the usage of uninitialized .w channel in the dot product,
distSqr may become undefined which results in many black dots
in the test on Iris.
In https://www.geeks3d.com/forums/index.php/topic,6242.0.html
developer stated that this benchmark most likely won't be updated.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1919
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Fri, 22 Nov 2019 11:16:50 +0000 (12:16 +0100)]
meson: only build imgui when needed
Only required for Intel tools or the Vulkan overlay layer.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Samuel Pitoiset [Thu, 31 Oct 2019 13:00:52 +0000 (14:00 +0100)]
ac/llvm: fix the local invocation index for wave32
Fixes dEQP-VK.compute.builtin_var.local_invocation_index with
RADV_PERFTEST=cswave32.
My initial fix was to lower it but Rhys suggested the shift-right
and it's much better like this.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 21 Nov 2019 10:27:55 +0000 (11:27 +0100)]
radv: disable subgroup shuffle operations on GFX10
They are broken like on GFX6-GFX7. It seems better to disable them
instead of enabling a broken feature.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Dave Airlie [Fri, 22 Nov 2019 04:55:40 +0000 (14:55 +1000)]
docs: add llvmpipe to ARB_query_buffer_object.