Marek Olšák [Wed, 12 Oct 2016 20:15:31 +0000 (22:15 +0200)]
radeonsi: adjust and clean up Z_ORDER and EXEC_ON_x settings
The table was copied from the Vulkan driver. The comment lines are as long
as the table for cosmetic reasons.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 12 Oct 2016 19:47:41 +0000 (21:47 +0200)]
radeonsi: disable ReZ
This is a serious performance fix. Discovered by luck.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94354
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 11 Oct 2016 21:19:46 +0000 (23:19 +0200)]
radeonsi: implement TC-compatible HTILE
so that decompress blits aren't needed and depth texturing needs less
memory bandwidth.
Z16 and Z24 are promoted to Z32_FLOAT by the driver, because TC-compatible
HTILE only supports Z32_FLOAT. This doubles memory footprint for Z16.
The format promotion is not visible to state trackers.
This is part of TC-compatible renderbuffer compression, which has 3 parts:
DCC, HTILE, FMASK. Only TC-compatible FMASK compression is missing now.
I don't see a measurable increase in performance though.
(I tested Talos Principle and DiRT: Showdown, the latter is improved by
0.5%, which is almost noise, and it originally used layered Z16,
so at least we know that Z16 promoted to Z32F isn't slower now)
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 12 Oct 2016 01:06:08 +0000 (03:06 +0200)]
gallium: add PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY
For performance tuning in drivers. It filters out window system
framebuffers and OpenGL renderbuffers.
radeonsi will use this to guess whether a depth buffer will be read
by a shader. There is no guarantee about what will actually happen.
This is a departure from PIPE_BIND flags which are defined to be strict
but they are useless in practice.
Acked-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Nicolai Hähnle [Thu, 13 Oct 2016 14:03:06 +0000 (16:03 +0200)]
radeonsi: fix regression in image atomics
Caused by a bad rebase when pushing commit
76a940893.
Nicolai Hähnle [Mon, 10 Oct 2016 18:20:22 +0000 (20:20 +0200)]
st/mesa: fix vertex elements setup for doubles
Whether one or two slots are taken up by one API array depends on the
vertex shader, not on how the array is configured. When an array is
set up with fewer components than the shader expects, the high components
are undefined.
Fixes GL45-CTS.vertex_attrib_binding.basic-inputL-case1.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Dave Airlie <airlied@redhat.com>
Nicolai Hähnle [Mon, 10 Oct 2016 09:44:43 +0000 (11:44 +0200)]
st/glsl_to_tgsi: remove unnecessary ir_instruction argument from get_opcode
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Nicolai Hähnle [Mon, 10 Oct 2016 09:44:03 +0000 (11:44 +0200)]
st/glsl_to_tgsi: fix textureGatherOffset with indirectly loaded offsets
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Nicolai Hähnle [Sun, 9 Oct 2016 20:28:30 +0000 (22:28 +0200)]
st/glsl_to_tgsi: simplify translate_tex_offset
This fixes a bug with offsets from uniforms which seems to have only been
noticed as a crash in piglit's
arb_gpu_shader5/compiler/builtin-functions/fs-gatherOffset-uniform-offset.frag
on radeonsi.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Nicolai Hähnle [Mon, 10 Oct 2016 13:09:40 +0000 (15:09 +0200)]
radeonsi: fix the coordinate overloading of llvm.amdgcn.image.atomic.cmpswap.*
Fixes GL45-CTS.shader_image_load_store.basic-allTargets-atomic*
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolas Koch [Wed, 12 Oct 2016 11:55:46 +0000 (13:55 +0200)]
radv: Return correct result in EnumeratePhysicalDevices
If pPhysicalDevices is too small for all physical devices,
the driver must return VK_INCOMPLETE. Since only a single
physical device is supported, this is only the case when
pPhysicalDeviceCount == 0 && pPhysicalDevices != NULL.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Ilia Mirkin [Wed, 12 Oct 2016 18:01:34 +0000 (14:01 -0400)]
st/mesa: only flip stipple pattern for winsys fbo's
Gallium is completely oblivious to whether the fbo is flipped or not.
Only flip the stipple pattern when the fbo is flipped as well. Otherwise
the driver has no idea when to unflip the pattern.
Fixes bin/gl-2.1-polygon-stipple-fs -fbo
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Emil Velikov [Wed, 12 Oct 2016 15:06:47 +0000 (16:06 +0100)]
swr: automake: add ar_eventhandlerfile_h.template to the tarball
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Wed, 12 Oct 2016 00:03:25 +0000 (01:03 +0100)]
radv: add all headers to the sources list
Otherwise they'll be missing from the tarball and the build will fail.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Ilia Mirkin [Wed, 12 Oct 2016 14:24:59 +0000 (10:24 -0400)]
nvc0/ir: fix textureGather with a single offset
Recent fix for non-const offsets broke the case of a single offset (vs 4
offsets). The later code relies on the offs array to contain null values
to tell whether they should be added onto the srcs list.
Fixes: 5239bd592 ("nvc0/ir: fix overwriting of value backing non-constant gather offset")
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Ilia Mirkin [Mon, 10 Oct 2016 20:57:50 +0000 (16:57 -0400)]
nv50/ir: copy over value's register id when resolving merge of a phi
The offset needs to be properly copied over to the phi value, otherwise
it will get assigned to the base of the merge instead of the proper
location.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Nicolai Hähnle [Thu, 6 Oct 2016 21:10:22 +0000 (23:10 +0200)]
st/mesa: enable ARB_enhanced_layouts and turn the cap on
v2: mark llvmpipe & softpipe properly as well (Jason Wood)
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Nicolai Hähnle [Fri, 7 Oct 2016 10:19:33 +0000 (12:19 +0200)]
st/glsl_to_tgsi: adjust swizzles and writemasks for explicit components
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Nicolai Hähnle [Fri, 7 Oct 2016 10:19:11 +0000 (12:19 +0200)]
st/glsl_to_tgsi: explicitly track all input and output declaration
In order to be able to emit overlapping input and output array
declarations, we flip the logic of emitting those declarations on its
head: rather than iterating over slots and emitting the corresponding
declarations, we iterate over the declarations from GLSL and emit those.
v2: fix some regressions related to structs
v3: fix a regression in geometry and tessellation shader array handling
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net> (v2)
Reviewed-by: Dave Airlie <airlied@redhat.com> (v2)
Nicolai Hähnle [Fri, 7 Oct 2016 19:30:05 +0000 (21:30 +0200)]
st/glsl_to_tgsi: mark "gaps" in input/output arrays as used
In some cases, a shader may have an input/output array but not use some
entries in the middle. This happens with eON games, for example.
We emit declarations that cover the entire array range even if there are
some unused gaps. This patch now reflects that in the InputsRead etc.
fields to ensure the various input/outputMapping arrays are actually
correct, which will be important when we re-jiggle the way declarations
are emitted.
v2: fix a typo (Edward O'Callaghan)
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Nicolai Hähnle [Fri, 7 Oct 2016 14:15:30 +0000 (16:15 +0200)]
st/glsl_to_tgsi: disable on-the-fly peephole for 64-bit operations
This optimization is incorrect with 64-bit operations, because the
channel-splitting logic in emit_asm ends up being applied twice to
the source operands.
A lucky coincidence of how the writemask test works resulted in this
optimization basically never being applied anyway. As far as I can tell,
the only case where it would (incorrectly) have been applied is something
like
dvec2 d;
float x = (float)d.y;
which nobody seems to have ever done. But the moral equivalent does occur
in one of the component layout piglit test.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Nicolai Hähnle [Fri, 7 Oct 2016 10:49:36 +0000 (12:49 +0200)]
st/glsl_to_tgsi: simpler fixup of empty writemasks
Empty writemasks mean "copy everything", so we can always just use the number
of vector elements (which uses the GLSL meaning here, i.e. each double is a
single element/writemask bit).
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Nicolai Hähnle [Fri, 7 Oct 2016 15:33:07 +0000 (17:33 +0200)]
st/glsl_to_tgsi: explicit handling of writemask for depth/stencil export
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Nicolai Hähnle [Thu, 6 Oct 2016 21:10:10 +0000 (23:10 +0200)]
glsl: dump explicit location when printing IR
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Nicolai Hähnle [Wed, 12 Oct 2016 15:24:37 +0000 (17:24 +0200)]
tgsi/ureg: add ureg_DECL_output_layout
For specifying an exact location/component.
v2: change the order of parameters (Dave)
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net> (v1)
Reviewed-by: Dave Airlie <airlied@redhat.com> (v1)
Nicolai Hähnle [Fri, 7 Oct 2016 10:07:21 +0000 (12:07 +0200)]
tgsi/ureg: add layout/component input declarations
v2: change the order of parameters (Dave)
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net> (v1)
Reviewed-by: Dave Airlie <airlied@redhat.com> (v1)
Nicolai Hähnle [Fri, 7 Oct 2016 10:53:55 +0000 (12:53 +0200)]
tgsi/scan: fix num_inputs/num_outputs for shaders with overlapping arrays
v2: remove a tautological left-over assert (Marek)
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net> (v1)
Reviewed-by: Dave Airlie <airlied@redhat.com> (v1)
Nicolai Hähnle [Fri, 7 Oct 2016 07:42:55 +0000 (09:42 +0200)]
gallium: add PIPE_CAP_TGSI_ARRAY_COMPONENTS
This is a screen cap because drivers are expected to support it either
for all shader types or for none of them.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Tom Stellard [Tue, 11 Oct 2016 21:06:54 +0000 (21:06 +0000)]
radeonsi: Use the new image load/store intrinsic signatures
This patch requires LLVM r284024 or newer.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tom Stellard [Tue, 11 Oct 2016 20:23:52 +0000 (20:23 +0000)]
radeonsi: Add function for converting LLVM type to intrinsic string
The existing function only worked for integer types.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tom Stellard [Tue, 11 Oct 2016 16:43:36 +0000 (16:43 +0000)]
radeonsi: Refactor image store/load intrinsic name creation
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 10 Oct 2016 20:24:27 +0000 (22:24 +0200)]
winsys/amdgpu: fix infinite loop w/ RADEON_NOOP=1 caused by unsubmitted fences
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 11 Oct 2016 14:55:41 +0000 (16:55 +0200)]
radeonsi: fix R600_DEBUG=precompile for shader-db
radeonsi no longer supports pixel shaders without interpolation optimizations,
which led to assertion failures in si_shader_ps when running shader-db.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 10 Oct 2016 16:51:24 +0000 (18:51 +0200)]
radeonsi: use TC write-back instead of full cache invalidation
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 10 Oct 2016 16:49:22 +0000 (18:49 +0200)]
radeonsi: implement TC L2 write-back (flush) without cache invalidation
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 10 Oct 2016 15:39:43 +0000 (17:39 +0200)]
radeonsi: don't invalidate VMEM L1 for memory barriers for index buffers
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Samuel Pitoiset [Thu, 6 Oct 2016 23:16:24 +0000 (01:16 +0200)]
nv50/ir: optimize ADD(SHL(a, b), c) to SHLADD(a, b, c)
total instructions in shared programs :
2286901 ->
2284473 (-0.11%)
total gprs used in shared programs :335256 -> 335273 (0.01%)
total local used in shared programs :31968 -> 31968 (0.00%)
local gpr inst bytes
helped 0 41 852 852
hurt 0 44 23 23
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Nicolai Hähnle [Tue, 11 Oct 2016 13:43:44 +0000 (15:43 +0200)]
mapi: fix out-of-tree build dependencies
We shouldn't be using wildcard here in the first place, but changing that
is some effort. As it stands, make -p confirms that glapi_gen_mapi_deps only
contains mapi_abi.py when building outside the Mesa tree.
As a result, only some of the tables were updated when XML files change, but
not the tables for shared glapi. This change ensures that we pick up the
XML files and scripts from the source tree as dependencies also for shared
glapi.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Roland Scheidegger [Tue, 11 Oct 2016 22:00:28 +0000 (00:00 +0200)]
draw: initialize shader inputs
This should make the code more robust if a shader tries to use inputs which
aren't defined by the vertex element layout (which usually shouldn't happen).
No piglit change.
Reviewed-by: Brian Paul <brianp@vmware.com>
Edward O'Callaghan [Tue, 11 Oct 2016 00:43:09 +0000 (11:43 +1100)]
radv: trivial case stmt style fixups
Relocate a 'default:' to the end of a case stmt and fix an
indent issue.
Signed-off-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Nicolas Koch [Thu, 6 Oct 2016 19:21:32 +0000 (21:21 +0200)]
anv: Return correct result in EnumeratePhysicalDevices
If pPhysicalDevices is too small for all physical devices,
the driver must return VK_INCOMPLETE.
Since only a single physical device is supported, this is only the case
when pPhysicalDeviceCount == 0 && pPhysicalDevices != NULL.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Thu, 29 Sep 2016 18:52:34 +0000 (11:52 -0700)]
anv: Allow vp_info to be NULL in 3DSTATE_CLIP code.
pViewportState may be NULL if rasterization is disabled.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Thu, 29 Sep 2016 18:42:43 +0000 (11:42 -0700)]
anv: Fix anv_pipeline_validate_create_info assertions.
Many of these can be "NULL if the pipeline has rasterization disabled."
Also, we should assert that pMultisampleState exists.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Ilia Mirkin [Tue, 11 Oct 2016 03:17:20 +0000 (23:17 -0400)]
trace: add invalidate_resource callback
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Gustaw Smolarczyk [Thu, 6 Oct 2016 17:50:47 +0000 (19:50 +0200)]
radv/winsys: Fix radv_amdgpu_cs_grow min_size argument. (v2)
It's supposed to be how much at least we want to grow the cs, not the
minimum size of the cs after growth.
v2: Unbreak use_ib_bos.
Don't mask the ib_size when !use_ib_bos, since it's not needed.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Grigori Goronzy [Tue, 11 Oct 2016 22:47:20 +0000 (00:47 +0200)]
radv: fix strict aliasing violation
Signed-off-by: Dave Airlie <airlied@redhat.com>
Grigori Goronzy [Tue, 11 Oct 2016 22:47:19 +0000 (00:47 +0200)]
radv: fix uninitialized variables
This gets rid of "may be used uninitialized" compiler warnings.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Grigori Goronzy [Tue, 11 Oct 2016 22:47:18 +0000 (00:47 +0200)]
radv: add missing unreachable
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 11 Oct 2016 22:37:14 +0000 (08:37 +1000)]
radv: remove the validation layer and some related bits.
As pointed out by Emil this isn't used in anv anymore,
and it was totally unused in radv anyways.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 11 Oct 2016 05:57:58 +0000 (15:57 +1000)]
radv: drop entrypoint split out.
radv really doesn't need different dispatch per gen yet,
there really isn't that many differences yet.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 11 Oct 2016 05:54:52 +0000 (15:54 +1000)]
radv: drop the RADV_CALL macro.
This is leftover from anv, and we really never needed it.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 11 Oct 2016 05:21:25 +0000 (15:21 +1000)]
radv: check driver name before calling amdgpu.
This checks the kernel driver name is amdgpu before calling
libdrm_amdgpu.
This avoids the following error:
amdgpu_device_initialize: DRM version is 1.6.0 but this driver is only compatible with 3.x.x
when run on a machine with i915 graphics as well as amdgpu.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 11 Oct 2016 22:52:56 +0000 (08:52 +1000)]
radv: fix memory leak from physical device if wsi fails
Inspired by patch from Edward O'Callaghan <funfunctor@folklore1984.net>
which didn't do it right.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Edward O'Callaghan [Tue, 11 Oct 2016 11:43:07 +0000 (22:43 +1100)]
radv/winsys: Fix mem leak at failed do_winsys_init() call site
Probably unlikely however ensure we don't leak a heap allocation
on the fail path.
V.2:
also fix missing 'amdgpu_device_deinitialize()' calls (Emil Velikov).
Signed-off-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Edward O'Callaghan [Tue, 11 Oct 2016 09:04:47 +0000 (20:04 +1100)]
radv/winsys: Trivial style and readability fixups
Drop/add a few newlines where appropriate and drop a couple of
unnessary braces.
Signed-off-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Marek Olšák [Mon, 10 Oct 2016 11:23:55 +0000 (13:23 +0200)]
radeonsi: emit TA_CS_BC_BASE_ADDR on SI only if the kernel allows it
Reviewed-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tim Rowley [Mon, 10 Oct 2016 23:32:31 +0000 (18:32 -0500)]
swr: [rasterizer archrast] update proto file
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Mon, 10 Oct 2016 16:41:33 +0000 (11:41 -0500)]
swr: [rasterizer archrast] add support for stats files
Only stat and counter events are saved to the event files.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Mon, 10 Oct 2016 16:07:03 +0000 (11:07 -0500)]
swr: [rasterizer jitter] remove architecture override
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Fri, 7 Oct 2016 17:24:52 +0000 (12:24 -0500)]
swr: [rasterizer jitter] adjust jitmanager assert
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Fri, 7 Oct 2016 14:52:19 +0000 (09:52 -0500)]
swr: [rasterizer] eliminate unused label warnings on gcc
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Fri, 7 Oct 2016 02:06:59 +0000 (21:06 -0500)]
swr: [rasterizer core] implement depth bounds test
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Thu, 6 Oct 2016 21:26:56 +0000 (16:26 -0500)]
swr: [rasterizer core] update/add formats
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Thu, 6 Oct 2016 18:22:35 +0000 (13:22 -0500)]
swr: [rasterizer core] SwrStoreTiles api change
SwrStoreTiles now takes a mask of surfaces to store. Reduces
overhead when storing multiple render targets.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Wed, 5 Oct 2016 18:48:40 +0000 (13:48 -0500)]
swr: [rasterizer scripts] add ENABLE_ASSERT_DIALOGS knob for windows
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Wed, 5 Oct 2016 18:45:12 +0000 (13:45 -0500)]
swr: [rasterizer archrast] add mako template
Add template for generating code to save events to a file.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Tue, 4 Oct 2016 18:36:12 +0000 (13:36 -0500)]
swr: [rasterizer core] disable cull for rect_list
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Tue, 4 Oct 2016 18:14:32 +0000 (13:14 -0500)]
swr: [rasterizer core] add support for "RAW" surface format
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Tue, 4 Oct 2016 17:59:30 +0000 (12:59 -0500)]
swr: [rasterizer core] align Macrotile FIFO memory to SIMD size
Align and use streaming store instructions for BE fifo queues.
Provides slightly faster enqueue and doesn't pollute the caches.
Add appropriate memory fences to ensure streaming writes are
globally visible.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Mon, 3 Oct 2016 21:39:10 +0000 (16:39 -0500)]
swr: [rasterizer common] remove threadviz code
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Fri, 7 Oct 2016 17:07:07 +0000 (12:07 -0500)]
swr: [rasterizer memory] split load/store for compile speed
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Eric Engestrom [Mon, 10 Oct 2016 16:33:17 +0000 (17:33 +0100)]
egl: add eglSwapBuffersWithDamageKHR
EGL_KHR_swap_buffers_with_damage is actually already supported, as it is
technically nothing but a rename of EGL_EXT_swap_buffers_with_damage.
To that effect, both extension are advertised depending on the same
condition, and the new entrypoint simply redirects to the previous one.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Mauro Rossi [Mon, 10 Oct 2016 21:43:42 +0000 (23:43 +0200)]
intel/genxml: fix building rules for aubinator required headers
New generated headers were introduced by commit
63a366a
"intel: aubinator: generate a standalone binary"
Android does not need aubinator yet, so in order to avoid building error,
aubinator required new genxml headers are defined in a separate list.
If required, building rules for Android will be added later.
[Emil Velikov: don't use a _HEADERS variable name (causes warnings)]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Mon, 10 Oct 2016 16:07:33 +0000 (17:07 +0100)]
radv: automake: move libamdgpu_addrlib.la to VULKAN_LIB_DEPS
The static library is analogous to the intel ISL, which is required for
both hardware and (to be added) testing library.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Mon, 10 Oct 2016 16:02:23 +0000 (17:02 +0100)]
radv: automake: remove unused variables
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Mon, 10 Oct 2016 16:01:47 +0000 (17:01 +0100)]
radv: automake: include the python scripts/formats table in the tarball
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tapani Pälli [Mon, 10 Oct 2016 06:49:36 +0000 (09:49 +0300)]
mesa: fix error handling in _mesa_TransformFeedbackVaryings
Patch changes function to use _mesa_lookup_shader_program_err both
in TransformFeedbackVaryings and GetTransformFeedbackVarying that
handles errors correctly for invalid values of shader program.
Fixes following dEQP test:
dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.transform_feedback_varyings
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98135
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Xu,Randy [Sat, 8 Oct 2016 08:15:59 +0000 (16:15 +0800)]
i965: solve cubemap negative x/y/z faces buffer offset issue in dEQP.
Add the miptree level/slice x/y_offset when count the surface offset
in brw_emit_surface_state. The surface offset has two parts, one is
from mt->offset, which should be 32 aligned in width/height for tiled
buffer; another is from mt->level[current_level].slice[current_slice].
x/y_offset.
This fix will solve 12 deqp failure
dEQP-EGL.functional.image.create.gles2_cubemap_negative_*_texture
Signed-off-by: Xu,Randy <randy.xu@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nicholas Bishop [Thu, 25 Aug 2016 23:31:53 +0000 (19:31 -0400)]
i915g: fix incorrect gl_FragCoord value
On Intel Pineview M hardware, the i915 gallium driver doesn't output
the correct gl_FragCoord. It seems to always have an X coord of 0.0
and a Y coord of the window's height in pixels, e.g. 600.0f or such.
I believe this is a regression caused in part by this commit:
afa035031ff9e0c07a2297d864e46c76f7bfff58
The old behavior used the output at index zero, while the new behavior
uses actual zeroes. In the case of gl_FragCoord the output at index
zero happened to be the correct one, so the behavior appeared correct
although the code already had a bug.
Fixed by checking for I915_SEMANTIC_POS when setting up texCoords. If
the generic_mapping is I915_SEMANTIC_POS, look for the
TGSI_SEMANTIC_POSITION instead of a TGSI_SEMANTIC_GENERIC output.
https://bugs.freedesktop.org/show_bug.cgi?id=97477
Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
Tested-by: Stéphane Marchesin <marcheu@chromium.org>
Vinson Lee [Mon, 3 Oct 2016 22:16:30 +0000 (15:16 -0700)]
Revert "mesa_glinterop: remove inclusion of GLX header"
This reverts commit
8472045b16b3e4621553fe451a20a9ba9f0d44b6.
Conflicts:
include/GL/mesa_glinterop.h
This patch fixes this build error with GCC 4.4.
Compiling src/glx/dri_common_interop.c ...
In file included from src/glx/dri_common_interop.c:33:
include/GL/mesa_glinterop.h:62: error: redefinition of typedef ‘GLXContext’
include/GL/glx.h:165: note: previous declaration of ‘GLXContext’ was here
Fixes: 8472045b16b3 ("mesa_glinterop: remove inclusion of GLX header")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96770
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Axel Davy [Sun, 2 Oct 2016 10:14:03 +0000 (12:14 +0200)]
st/nine: More checks for GetRenderTargetData
Fixes a wine test crash
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Patrick Rudolph [Wed, 28 Sep 2016 18:11:34 +0000 (20:11 +0200)]
st/nine: Add debug output for lost devices
Add debug output to ease debugging.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Wed, 28 Sep 2016 16:50:19 +0000 (18:50 +0200)]
st/nine: Prevent crash in GetRenderTargetData
Return error instead of crashing on source surfaces
with format D3DFMT_NULL.
Fix for issue #236.
Tested on Windows 7.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Sat, 24 Sep 2016 16:19:26 +0000 (18:19 +0200)]
st/nine: Set CLAMP_TO_EDGE on cubetextures
Wine tests show that cubetextures always use
PIPE_TEX_WRAP_CLAMP_TO_EDGE regardless of set
sampler states.
Fixes failing d3d9 wine test test_cube_wrap.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Sat, 24 Sep 2016 09:34:33 +0000 (11:34 +0200)]
st/nine: handle possible failure of D3DWindowBuffer_create
Check for errors and pass them to the callers.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Sat, 24 Sep 2016 08:46:27 +0000 (10:46 +0200)]
st/nine: Assert on buffer creation failure
Add an assert to make sure buffer creation doesn't fail.
Add error handling in calling functions.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Fri, 23 Sep 2016 15:55:08 +0000 (17:55 +0200)]
st/nine: Use NineDevice9_CreateDepthStencilSurface in swapchain9
Replace custom code with NineDevice9_CreateDepthStencilSurface.
All functionality is given now.
Axel Davy [Sat, 1 Oct 2016 22:58:48 +0000 (00:58 +0200)]
st/nine: Fix check and remove useless code in swapchain9
The removed code was there for two reasons:
1) Allow DF16, DF24, INTZ to be used as depth buffer
for swapchain, if the driver doesn't support
PIPE_BIND_SAMPLER_VIEW for the underlying format
2) Set PIPE_BIND_SAMPLER_VIEW if possible, such that
if StretchRect is called on the depth texture, it is happy.
1) The reason these formats needed a workaround is because
the check flags for them in CheckDeviceFormat were incorrect,
which led applications to think the formats were valid for
swapchains, even if they weren't supported.
2) StretchRect limitations for depth buffers force
the resource_copy_region path, which should be fine without
PIPE_BIND_SAMPLER_VIEW.
Thus fix the check for 1), and remove the code.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Thu, 22 Sep 2016 15:03:17 +0000 (17:03 +0200)]
st/nine: Implement MSAA quality levels
Advertise quality levels:
Each supported multisample count matches to one quality level.
The application doesn't know how much samples each quality level has.
For that reason it's not possible to set the multisample mask.
Return errors on quality level missmatch.
Fixes several old games not having multisample support until now.
Fix for issue #73.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Fri, 30 Sep 2016 16:15:31 +0000 (18:15 +0200)]
st/nine: Prepare update_framebuffer for MS quality levels
Compare resource's nr_samples instead of D3D multisample level.
Required for multisample quality levels to work correct.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Fri, 30 Sep 2016 14:15:38 +0000 (16:15 +0200)]
st/nine: Add additional error handling in CheckDeviceMultiSampleType
Return one supported quality level in error cases.
Return error on invalid multisample count.
Fixes failing wine tests.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Thu, 1 Sep 2016 16:07:55 +0000 (18:07 +0200)]
st/nine: Fix compiler warning
Use strict aliasing in SetPrivateData and struct pheader.
Casting char[1] to IUnknown** isn't allowed in strict aliasing.
Compute pointer to body by adding size of header to header pointer.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Fri, 16 Sep 2016 15:33:52 +0000 (17:33 +0200)]
st/nine: Remove resource9 {Set/Get/Free}PrivateData functions
Remove {Set/Get/Free}PrivateData in resource9.
Functionality has been implement in IUnknown interface.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Fri, 16 Sep 2016 15:32:20 +0000 (17:32 +0200)]
st/nine: Remove volume9 {Set/Get/Free}PrivateData functions
Remove {Set/Get/Free}PrivateData in volume9.
Functionality has been implement in IUnknown interface.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Fri, 16 Sep 2016 15:29:47 +0000 (17:29 +0200)]
st/nine: Switch {Set/Get/Free}PrivateData functions
Switch {Set/Get/Free}PrivateData function to introduced IUnknown functions.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Fri, 16 Sep 2016 15:26:07 +0000 (17:26 +0200)]
st/nine: Implement {Set/Get/Free}PrivateData in iunknown
Implement {Set/Get/Free}PrivateData in iunknown to get rid
of duplicated code in resource9 and volume9.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Fri, 16 Sep 2016 14:42:50 +0000 (16:42 +0200)]
st/nine: Return device in NineSurface9_GetContainer
According to MSDN the device is returned for surfaces that do
not have a regular container.
Such surfaces are:
OffscreenPlainSurface, DepthStencilSurface and RenderTarget
Tested and verified on Windows.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Thu, 15 Sep 2016 18:28:17 +0000 (20:28 +0200)]
st/nine: Allocate surface resources in surface ctor
Allocate resources in surface ctor.
Allows to use statetracker internal memory accounting.
Fix for issue #231.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 2 Oct 2016 09:58:41 +0000 (11:58 +0200)]
st/nine: Fix D3DFMT_NULL size
D3DFMT_NULL is mapped to PIPE_FORMAT_NONE.
Instead of relying on PIPE_FORMAT_NONE to
return a size, pick one.
The one picked is the same than Wine.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Wed, 14 Sep 2016 17:51:48 +0000 (19:51 +0200)]
st/nine: Add debugging output
Add DBG calls to NineTexture9_GetLevelDesc and
NineTexture9_GetSurfaceLevel to ease debugging.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>