Rob Clark [Sat, 29 Mar 2014 18:32:38 +0000 (14:32 -0400)]
freedreno/a3xx/compiler: avoid negative register ids
In some cases, we need a register to be assigned up to three components
before the base. Since we can't have negative register #'s, just shift
everything up. May increase register usage for trivial shaders, but I
don't think we are shader limited in those cases. A proper solution is
going to require a better register assignment algorithm (which is on the
TODO list), this is just a hack to get us by until then.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sat, 29 Mar 2014 15:06:49 +0000 (11:06 -0400)]
freedreno/a3xx: missing wfi
RB_FRAME_BUFFER_DIMENSION is not a banked context register, so we need
to wait for the GPU to idle before updating it. But we'd rather not
have unnecessary WFI's, so actually keep track if we need to emit it or
not.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sat, 29 Mar 2014 15:42:01 +0000 (11:42 -0400)]
freedreno/a3xx: little extra debug
Catch things which should not happen in debug builds.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Thu, 27 Mar 2014 18:47:48 +0000 (14:47 -0400)]
freedreno: handle null sampler
This is something that XA triggers. In some cases it will only use
SAMP[1] (composite mask) but not SAMP[0] (composite src).
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Kenneth Graunke [Wed, 19 Feb 2014 00:39:11 +0000 (16:39 -0800)]
i965: Add Cherryview support.
Based on a patch by Ville Syrjälä.
As usual, these are placeholder values; actual values will come later.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Thu, 27 Mar 2014 21:17:53 +0000 (14:17 -0700)]
glsl: Clean up "unused parameter" warnings
../../src/glsl/builtin_functions.cpp:72:1: warning: unused parameter 'state' [-Wunused-parameter]
../../src/glsl/ir_clone.cpp:31:1: warning: unused parameter 'ht' [-Wunused-parameter]
../../src/glsl/ir_equals.cpp:44:1: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/ir_equals.cpp:50:1: warning: unused parameter 'ignore' [-Wunused-parameter]
../../src/glsl/ir_equals.cpp:68:1: warning: unused parameter 'ignore' [-Wunused-parameter]
../../src/glsl/ir_print_visitor.cpp:149:6: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/ir_print_visitor.cpp:556:1: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/ir_print_visitor.cpp:562:1: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/link_uniforms.cpp:213:1: warning: unused parameter 'record_type' [-Wunused-parameter]
../../src/glsl/loop_analysis.cpp:225:1: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/loop_unroll.cpp:73:30: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/loop_unroll.cpp:79:30: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/loop_unroll.cpp:85:30: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/opt_copy_propagation_elements.cpp:189:1: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/opt_cse.cpp:402:1: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/opt_dead_code_local.cpp:117:30: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/opt_redundant_jumps.cpp:53:1: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/opt_vectorize.cpp:301:1: warning: unused parameter 'ir' [-Wunused-parameter]
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Wed, 12 Mar 2014 23:54:17 +0000 (16:54 -0700)]
mesa: Clean up "unused parameter" warnings
program/ir_to_mesa.cpp:2008:1: warning: unused parameter 'ir' [-Wunused-parameter]
program/ir_to_mesa.cpp:2272:1: warning: unused parameter 'ir' [-Wunused-parameter]
program/ir_to_mesa.cpp:2278:1: warning: unused parameter 'ir' [-Wunused-parameter]
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Mon, 3 Mar 2014 04:31:02 +0000 (06:31 +0200)]
mesa/program: Constify find_variable_storage
Also clean up an old whitespace blooper.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Fri, 28 Feb 2014 23:29:36 +0000 (15:29 -0800)]
glsl: Move Doxygen block closing ot the correct place
This is the closing for the "\defgroup IR Intermediate representation
nodes" all the way at the top of the file.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Iago Toral Quiroga [Fri, 28 Mar 2014 07:14:02 +0000 (08:14 +0100)]
i965: Make sure we always compute valid index bounds before drawing.
When doing software rendering (i.e. rendering to the selection buffer) we need
to make sure that we have valid index bounds before calling _tnl_draw_prims(),
otherwise we can crash.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59455
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chia-I Wu [Thu, 20 Mar 2014 07:45:12 +0000 (15:45 +0800)]
glsl: remove {add,get}_type_ast from glsl_symbol_table
They are not needed since
0da1a2cc369052643ccaea75a1722cc37652d82a.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Brian Paul [Wed, 26 Mar 2014 23:08:20 +0000 (17:08 -0600)]
mesa: fix glMultiDrawArrays inside a display list
The underlying glDrawArrays() calls weren't getting compiled into
the display list. We simply need to use the current dispatch table
so the CALL_DrawArrays() is routed to the display list save function.
This patch also fixes glMultiModeDrawArraysIBM and
glMultiModeDrawElementsIBM.
Fixes the new piglit gl-1.4-dlist-multidrawarrays test.
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Tue, 25 Mar 2014 17:04:40 +0000 (11:04 -0600)]
st/mesa: overhaul texture / sample swizzle code
Previously we only examined the GL_DEPTH_MODE state to determine the
sampler view swizzle for depth textures. Now we also consider the
texture base format for color textures too.
The basic idea is if we're sampling from a RGB texture we always
want to get A=1, even if the actual hardware format might be RGBA.
We had assumed that the texture's A values were always one since that's
what Mesa's texstore code does. But if we render to the RGBA texture,
the A values might not be 1. Subsequent sampling didn't return the
right values.
Now we examine the user-specified texture base format vs. the actual
gallium format to determine the right swizzle.
Fixes several fbo-blending-formats, fbo-clear-formats and fbo-tex-rgbx
failures with VMware/svga driver (and possibly other drivers).
No other piglit regressions with softpipe or VMware/svga.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Brian Paul [Tue, 25 Mar 2014 15:36:29 +0000 (09:36 -0600)]
st/mesa: simplify apply_depthmode()
In preparation for following changes.
I used a temporary test harness to compare the old code to the new
for all possible swizzle inputs. No change in results.
Eric Anholt [Fri, 1 Nov 2013 01:16:45 +0000 (18:16 -0700)]
i965: Use intel_upload_space() for pull constant uploads.
This also happens to fix a leak of the current GS pull constant BO on
context destroy, by just not holding on to the pull const bos after the
surface state is generated.
No statistically significant performance difference on GLB2.7 on HSW at
1024x768 (n=40) or 320x240 (n=44), or on BYT at 320x240 (n=47).
v2: Rebase on intel_upload simplification.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 24 Jan 2013 01:05:10 +0000 (17:05 -0800)]
i965: Massively simplify the intel_upload implementation.
The implementation kept a page-sized area for uploading data, and
uploaded chunks from that to a 64kb-sized streamed buffer. This wasted
cache footprint (and extra state tracking to do so) when we want to just
write our data into the buffer immediately.
Instead, build it around an interface like brw_state_batch() that just
gets you a pointer to BO memory to upload your stuff immediately.
Improves OpenArena on HSW by 1.62209% +/- 0.355299% (n=61) and on BYT by
1.7916% +/- 0.415743% (n=31).
v2: Rebase on Mesa master, drop old prototypes. Re-do performance
comparison on a kernel that doesn't punish CPU efficiency
improvements.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Zack Rusin [Wed, 26 Mar 2014 17:36:34 +0000 (13:36 -0400)]
draw/llvm: improve debugging output a bit
it's useful to know what the llvmbuildstore arguments are going to
be before executing it because it can crash and make sure to
print out the inputs only if we're not generating a gs because
it fetches inputs differently.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Zack Rusin [Fri, 7 Mar 2014 18:35:45 +0000 (13:35 -0500)]
draw/gs: reduce the size of the gs output buffer
We used to overallocate the output buffer sometimes running out
of memory with applications rendering large geometries. The actual
maximum number of vertices out is simply the maximum number of
primitives in (number of gs invocations) multiplied by the maximum
number of output vertices per gs input primitive (i.e. gs invocation).
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Mon, 24 Mar 2014 23:24:01 +0000 (17:24 -0600)]
svga: add work-around for Sauerbraten Z fighting issue
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Mon, 24 Mar 2014 23:21:34 +0000 (17:21 -0600)]
svga: null out query's hwbuf pointer after destroying
Just to be extra safe.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Mon, 24 Mar 2014 23:20:54 +0000 (17:20 -0600)]
svga: add some debug_printf() calls in the query object code
To help debug failures.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Mon, 24 Mar 2014 23:17:34 +0000 (17:17 -0600)]
st/mesa: add null pointer checking in query object functions
Don't pass null query object pointers into gallium functions.
This avoids segfaulting in the VMware driver (and others?) if the
pipe_context::create_query() call fails and returns NULL.
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Mon, 24 Mar 2014 19:53:26 +0000 (13:53 -0600)]
svga: fix a comment (sampler vs. sampler_view)
Brian Paul [Sat, 22 Mar 2014 17:23:32 +0000 (11:23 -0600)]
mesa: fix unpack_Z32_FLOAT_X24S8() / unpack_Z32_FLOAT() mix-up
And use the z32f_x24s8 helper struct in unpack_Z32_FLOAT_X24S8().
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Sat, 22 Mar 2014 16:31:58 +0000 (10:31 -0600)]
mesa: fix indentation, formatting, etc in fbobject.c
Brian Paul [Sat, 22 Mar 2014 18:13:20 +0000 (12:13 -0600)]
mesa: rename format_(un)pack.c functions to match format names (pt. 7)
sed commands:
s/z_Z24_S8\b/S8_UINT_Z24_UNORM/g
s/z_S8_Z24\b/Z24_UNORM_S8_UINT/g
s/z_Z16\b/Z_UNORM16/g
s/z_Z32\b/Z_UNORM32/g
s/z_Z32_FLOAT/Z_FLOAT32/g
Reviewed-by: Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Sat, 22 Mar 2014 18:13:20 +0000 (12:13 -0600)]
mesa: rename format_(un)pack.c functions to match format names (pt. 6)
sed commands:
s/ARGB2101010_UINT\b/B10G10R10A2_UINT/g
s/ABGR2101010_UINT\b/R10G10B10A2_UINT/g
Reviewed-by: Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Sat, 22 Mar 2014 18:13:20 +0000 (12:13 -0600)]
mesa: rename format_(un)pack.c functions to match format names (pt. 5)
sed commands:
s/SIGNED_R_UNORM8\b/R_SNORM8/g
s/SIGNED_RG88_REV\b/R8G8_SNORM/g
s/SIGNED_RGBX8888\b/X8B8G8R8_SNORM/g
s/SIGNED_A8B8G8R8_UNORM\b/A8B8G8R8_SNORM/g
s/SIGNED_R8G8B8A8_UNORM\b/R8G8B8A8_SNORM/g
s/SIGNED_R_UNORM16\b/R_SNORM16/g
s/SIGNED_R16G16_UNORM\b/R16G16_SNORM/g
s/SIGNED_RGB_16\b/RGB_SNORM16/g
s/SIGNED_RGBA_16\b/RGBA_SNORM16/g
s/SIGNED_A_UNORM8\b/A_SNORM8/g
s/SIGNED_L_UNORM8\b/L_SNORM8/g
s/SIGNED_L8A8_UNORM\b/L8A8_SNORM/g
s/SIGNED_L_UNORM8\b/I_SNORM8/g
s/SIGNED_A_UNORM16\b/A_SNORM16/g
s/SIGNED_L_UNORM16\b/L_SNORM16/g
s/SIGNED_L16A16_UNORM\b/LA_SNORM16/g
s/SIGNED_L_UNORM16\b/I_SNORM16/g
s/XBGR16161616_SNORM\b/RGBX_SNORM16/g
s/SIGNED_G8R8_UNORM\b/G8R8_SNORM/g
s/SIGNED_G16R16_UNORM\b/G16R16_SNORM/g
s/SIGNED_I_UNORM8\b/I_SNORM8/g
s/SIGNED_I_UNORM16\b/I_SNORM16/g
Reviewed-by: Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Sat, 22 Mar 2014 18:13:20 +0000 (12:13 -0600)]
mesa: rename format_(un)pack.c functions to match format names (pt. 4)
sed commands:
s/SRGBA_UNORM8\b/A8B8G8R8_SRGB/g
s/SABGR_UNORM8\b/R8G8B8A8_SRGB/g
s/SARGB8\b/B8G8R8A8_SRGB/g
s/XBGR8888_SRGB\b/R8G8B8X8_SRGB/g
s/XRGB8888_SRGB\b/B8G8R8X8_SRGB/g
s/SL_UNORM8\b/L_SRGB8/g
s/SLA_UNORM8\b/L8A8_SRGB/g
manually changed SRGB8 -> BGR_SRGB8
Reviewed-by: Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Sat, 22 Mar 2014 18:13:20 +0000 (12:13 -0600)]
mesa: rename format_(un)pack.c functions to match format names (pt. 3)
sed commands:
s/LUMINANCE_FLOAT32\b/L_FLOAT32/g
s/LUMINANCE_FLOAT16\b/L_FLOAT16/g
s/LUMINANCE_ALPHA_FLOAT32\b/LA_FLOAT32/g
s/LUMINANCE_ALPHA_FLOAT16\b/LA_FLOAT16/g
s/ALPHA_FLOAT32\b/A_FLOAT32/g
s/ALPHA_FLOAT16\b/A_FLOAT16/g
s/XBGR32323232_FLOAT\b/RGBX_FLOAT32/g
s/RGB9_E5_FLOAT\b/R9G9B9E5_FLOAT/g
s/R11_G11_B10_FLOAT\b/R11G11B10_FLOAT/g
s/INTENSITY_FLOAT16\b/I_FLOAT16/g
s/INTENSITY_FLOAT32\b/I_FLOAT32/g
v2: removed a few redundant/no-op substitutions
Reviewed-by: Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Sat, 22 Mar 2014 18:13:20 +0000 (12:13 -0600)]
mesa: rename format_(un)pack.c functions to match format names (pt. 2)
sed commands:
s/ABGR2101010\b/R10G10B10A2_UNORM/g
s/XRGB2101010_UNORM\b/B10G10R10X2_UNORM/g
s/XBGR16161616_UNORM\b/RGBX_UNORM16/g
s/ABGR2101010\b/R10G10B10A2_UNORM/g
s/I8\b/I_UNORM8/g
s/I16\b/I_UNORM16/g
Reviewed-by: Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Sat, 22 Mar 2014 18:13:20 +0000 (12:13 -0600)]
mesa: rename format_(un)pack.c functions to match format names (pt. 1)
sed commands:
s/RGBA8888\b/A8B8G8R8_UNORM/g
s/RGBA8888_REV\b/R8G8B8A8_UNORM/g
s/ARGB8888\b/B8G8R8A8_UNORM/g
s/ARGB8888_REV\b/A8R8G8B8_UNORM/g
s/RGBA8888\b/X8B8G8R8_UNORM/g
s/RGBA8888_REV\b/R8G8B8X8_UNORM/g
s/XRGB8888\b/B8G8R8X8_UNORM/g
s/XRGB8888_REV\b/X8R8G8B8_UNORM/g
s/RGB888\b/BGR_UNORM8/g
s/BGR888\b/RGB_UNORM8/g
s/RGB565\b/B5G6R5_UNORM/g
s/RGB565_REV\b/R5G6B5_UNORM/g
s/ARGB4444\b/B4G4R4A4_UNORM/g
s/ARGB4444_REV\b/A4R4G4B4_UNORM/g
s/RGBA5551\b/A1B5G5R5_UNORM/g
s/ARGB1555\b/B5G5R5A1_UNORM/g
s/ARGB1555_REV\b/A1R5G5B5_UNORM/g
s/AL44\b/L4A4_UNORM/g
s/AL88\b/L8A8_UNORM/g
s/AL88_REV\b/A8L8_UNORM/g
s/AL1616\b/L16A16_UNORM/g
s/AL1616_REV\b/A16L16_UNORM/g
s/RGB332\b/B2G3R3_UNORM/g
s/A8\b/A_UNORM8/g
s/A16\b/A_UNORM16/g
s/L8\b/L_UNORM8/g
s/L16\b/L_UNORM16/g
s/L8\b/I_UNORM8/g
s/L16\b/I_UNORM16/g
s/R8\b/R_UNORM8/g
s/GR88\b/R8G8_UNORM/g
s/RG88\b/G8R8_UNORM/g
s/R16\b/R_UNORM16/g
s/GR1616\b/R16G16_UNORM/g
s/RG1616\b/G16R16_UNORM/g
s/ARGB2101010\b/B10G10R10A2_UNORM/g
Reviewed-by: Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Zack Rusin [Wed, 26 Mar 2014 16:08:25 +0000 (16:08 +0000)]
llvmpipe: Fix llvmpipe_create_gs_state.
Revert unintended behaviour change from commit
b995a010e688bc4d4557e973e5e28091c378e881.
Tested-by: José Fonseca <jfonseca@vmware.com>
Christian König [Fri, 14 Mar 2014 12:59:19 +0000 (13:59 +0100)]
st/omx/dec: fix possible segfault at eos
Signed-off-by: Christian König <christian.koenig@amd.com>
José Fonseca [Mon, 24 Mar 2014 15:41:08 +0000 (15:41 +0000)]
mapi/glapi: Use ElementTree instead of libxml2.
It is quite hard to meet the dependency of the libxml2 python bindings
outside Linux, and in particularly on MacOSX; whereas ElementTree is
part of Python's standard library. ElementTree is more limited than
libxml2: no DTD verification, defaults from DTD, or XInclude support,
but none of these limitations is serious enough to justify using
libxml2.
In fact, it was easier to refactor the code to use ElementTree than to
try to get libxml2 python bindings.
In the process, gl_item_factory class was refactored so that there is
one method for each kind of object to be created, as it simplifies
things substantially.
I confirmed that precisely the same output is generated for GL/GLX/GLES.
v2: Remove m4/ax_python_module.m4 as suggested by Matt Turner.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
José Fonseca [Wed, 26 Mar 2014 12:20:01 +0000 (12:20 +0000)]
mapi/glapi: Remove glX_doc.py.
As suggested by Ian Romanick, given it's no longer used.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Christian König [Sun, 23 Mar 2014 16:01:38 +0000 (17:01 +0100)]
st/mesa: fix sampler view handling with shared textures v4
Release the references to the sampler views before
destroying the pipe context.
v2: remove TODO and unrelated change
v3: move to st_texture.[ch], rename callback, add comment
v4: fix rebase mess up and add further cleanups
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "10.0 10.1" <mesa-stable@lists.freedesktop.org>
Roland Scheidegger [Tue, 25 Mar 2014 00:52:03 +0000 (01:52 +0100)]
gallivm: fix no-op n:n lp_build_resize()
This can get called in some circumstances if both src type and dst type
have same width (seen with float32->unorm32). While this particular case
was bogus anyway let's just fix that as it can work trivially (due to the
way it was called it actually worked anyway apart from the assert).
Reviewed-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Kevin Rogovin [Tue, 25 Mar 2014 06:37:16 +0000 (08:37 +0200)]
i965: For fast color clears, only check the color of live channels.
When deciding if a clear color is suitable for fast clear,
take into account if a color channel is active in the
buffer format.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Wed, 5 Mar 2014 00:30:28 +0000 (16:30 -0800)]
i965: Set Broadwell MOCS values everywhere it's possible.
This patch introduces two pre-canned MOCS values: BDW_MOCS_WB
(write-back, all caches) and BDW_MOCS_WT (write-through, all caches).
We use write-through caching for render targets, and write-back for
all other data. (At least on Haswell, I believe write-back LLC/eLLC
didn't work for scan-out buffers, while write-through did.)
No performance analysis has been done on the impact of this patch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Thu, 20 Mar 2014 18:53:16 +0000 (11:53 -0700)]
mesa: In core profile, refuse to draw unless a VAO is bound.
Core profile requires a non-default VAO to be bound. Currently, calls
to glVertexAttribPointer raise INVALID_OPERATION unless a VAO is bound,
and we never actually get any vertex data set. Trying to draw without
any vertex data can only cause problems. In i965, it causes a crash.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76400
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Ilia Mirkin [Mon, 17 Mar 2014 13:41:15 +0000 (09:41 -0400)]
Revert "build: llvm libs may not be in system search path, add rpath"
This reverts commit
d9b983519c63b9072677364a6e399d213a1855e5.
Unfortunately it seems like rpath is evaluated before LD_LIBRARY_PATH,
so this breaks e.g. steam, as well as any other user of that env var,
if the llvm path happens to be where other libs also reside.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76082
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Chris Forbes [Tue, 25 Mar 2014 21:03:38 +0000 (10:03 +1300)]
Revert "mesa: Fix format matching checks for GL_INTENSITY* internalformats."
This reverts commit
40d7b5195351d3e4199e7a840615a595a6dbaefc.
Brian Paul [Tue, 25 Mar 2014 19:32:59 +0000 (13:32 -0600)]
mesa: move GLbitfield any_valid_stages declaration before code
To fix MSVC build.
Ian Romanick [Wed, 12 Mar 2014 22:32:48 +0000 (15:32 -0700)]
glsl: Clean up "unused parameter" warnings
../../src/glsl/ir_constant_expression.cpp:486:1: warning: unused parameter 'variable_context' [-Wunused-parameter]
../../src/glsl/ir_constant_expression.cpp:1633:1: warning: unused parameter 'variable_context' [-Wunused-parameter]
../../src/glsl/ir_constant_expression.cpp:1752:1: warning: unused parameter 'variable_context' [-Wunused-parameter]
../../src/glsl/ir_constant_expression.cpp:1761:1: warning: unused parameter 'variable_context' [-Wunused-parameter]
../../src/glsl/ir_constant_expression.cpp:1769:1: warning: unused parameter 'variable_context' [-Wunused-parameter]
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Ian Romanick [Wed, 12 Mar 2014 22:30:59 +0000 (15:30 -0700)]
glsl: Minor clean ups in constant_referenced
These could probably be squashed into one of the previous commits.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Ian Romanick [Wed, 12 Mar 2014 22:14:12 +0000 (15:14 -0700)]
glsl: Remove ir_dereference::constant_referenced
All of the functionality is implemented in a private function in the one
file where it is used.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Ian Romanick [Wed, 12 Mar 2014 22:10:59 +0000 (15:10 -0700)]
glsl: Fold implementation of ir_dereference_array::constant_referenced into wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Ian Romanick [Wed, 12 Mar 2014 22:01:12 +0000 (15:01 -0700)]
glsl: Fold implementation of ir_dereference_record::constant_referenced into wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Ian Romanick [Wed, 12 Mar 2014 21:55:31 +0000 (14:55 -0700)]
glsl: Fold implementation of ir_dereference_variable::constant_referenced into wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Ian Romanick [Wed, 12 Mar 2014 21:38:42 +0000 (14:38 -0700)]
glsl: Add wrapper function that calls ir_dereference::constant_referenced
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Ian Romanick [Wed, 12 Mar 2014 21:24:03 +0000 (14:24 -0700)]
glsl: Group all of the constant_referenced functions together
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Gwenole Beauchesne [Mon, 10 Mar 2014 15:55:21 +0000 (16:55 +0100)]
i965: fix dma_buf import with non-zero offset.
Fix eglCreateImage() from a packed dma_buf surface with a non-zero offset
to pixels data. In particular, this fixes support for planar YUV surfaces
when they are individually mapped on a per-plane basis, i.e. when the
OES_EGL_image_external is not used and user application wants to use its
own shader code for composition, or processing on individual plane (OCL).
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Gregory Hainaut [Sat, 29 Jun 2013 02:30:44 +0000 (19:30 -0700)]
mesa/sso: Implement ValidateProgramPipeline
Implementation note:
I don't use context for ralloc (don't know how).
The check on PROGRAM_SEPARABLE flags is also done when the pipeline
isn't bound. It doesn't make any sense in a DSA style API.
Maybe we could replace _mesa_validate_program by
_mesa_validate_program_pipeline. For example we could recreate a dummy
pipeline object. However the new function checks also the
TEXTURE_IMAGE_UNIT number not sure of the impact.
V2:
Fix memory leak with ralloc_strdup
Formatting improvement
V3 (idr):
* Actually fix the leak of the InfoLog. :)
* Directly generate logs in to gl_pipeline_object::InfoLog via
ralloc_asprintf isntead of using a temporary buffer.
* Split out from previous uber patch.
* Change spec references to include section numbers, etc.
* Fix a bug in checking that a different program isn't active in a stage
between two stages that have the same program. Specifically,
if (pipe->CurrentVertexProgram->Name == pipe->CurrentGeometryProgram->Name &&
pipe->CurrentGeometryProgram->Name != pipe->CurrentVertexProgram->Name)
should have been
if (pipe->CurrentVertexProgram->Name == pipe->CurrentFragmentProgram->Name &&
pipe->CurrentGeometryProgram->Name != pipe->CurrentVertexProgram->Name)
v4 (idr): Rework to use CurrentProgram array in loops.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Gregory Hainaut [Sat, 29 Jun 2013 02:26:27 +0000 (19:26 -0700)]
mesa/sso: Add _mesa_sampler_uniforms_pipeline_are_valid
This is much like _mesa_sampler_uniforms_are_valid, but it operates
across an entire pipeline object.
This function differs from _mesa_sampler_uniforms_are_valid in that it
directly creates the gl_pipeline_object::InfoLog instead of writing to
some temporary buffer.
This was originally included in another patch, but it was split out by
Ian Romanick.
v2 (idr): Fix the loop bounds. shProg isn't an array, so
ARRAY_SIZE(shProg) was 1, so only the vertex program was validated.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Gregory Hainaut [Sat, 29 Jun 2013 02:22:15 +0000 (19:22 -0700)]
mesa/sso: Add gl_pipeline_object::InfoLog support
V2 (idr):
* Keep the behavior of other info logs in Mesa: and empty info log
reports a GL_INFO_LOG_LENGTH of zero.
* Use a NULL pointer to denote an empty info log.
* Split out from previous uber patch.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Gregory Hainaut [Fri, 3 May 2013 17:44:14 +0000 (19:44 +0200)]
mesa/sso: Implement GL_PROGRAM_PIPELINE_BINDING for glGet
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Gregory Hainaut [Fri, 3 May 2013 17:44:13 +0000 (19:44 +0200)]
mesa/sso: Implement _mesa_BindProgramPipeline
Test become green in piglit:
The updated ext_transform_feedback-api-errors:useprogstage_noactive useprogstage_active bind_pipeline
arb_separate_shader_object-GetProgramPipelineiv
arb_separate_shader_object-IsProgramPipeline
For the moment I reuse Driver.UseProgram but I guess it will be better
to create a UseProgramStages functions. Opinion is welcome
V2: formatting & rename
V3 (idr):
* Change spec references to core OpenGL versions instead of issues in the
extension spec.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Gregory Hainaut [Sat, 29 Jun 2013 00:59:55 +0000 (17:59 -0700)]
mesa/sso: Implement _mesa_UseProgramStages
Now arb_separate_shader_object-GetProgramPipelineiv should pass.
V3 (idr):
* Change spec references to core OpenGL versions instead of issues in
the extension spec.
* Split out from previous uber patch.
v4 (idr): Use _mesa_has_geometry_shaders in _mesa_UseProgramStages to
detect availability of geometry shaders.
v5 (idr): Whitespace cleanup, use _mesa_lookup_shader_program_err
instead of open-coding it again, and update some comments at the end of
_mesa_UseProgramStages. All suggested by Eric.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Gregory Hainaut [Sat, 29 Jun 2013 00:18:35 +0000 (17:18 -0700)]
mesa/sso: Add gl_pipeline_object parameter to _mesa_use_shader_program
Extend use_shader_program to support a different target. Allow to reuse the
function to update the pipeline state. Note I bypass the flush when target
isn't current. Maybe it would be better to create a new UseProgramStages
driver function
This was originally included in another patch, but it was split out by
Ian Romanick.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Gregory Hainaut [Fri, 3 May 2013 17:44:11 +0000 (19:44 +0200)]
meta/sso: Update meta to save and restore SSO state.
save and restore _Shader/Pipeline binding point. Rational we don't want any
conflict when the program will be unattached.
V2: formatting improvement
V3 (idr):
* Build fix. The original patch added calls to _mesa_use_shader_program
with 4 parameters, but the fourth parameter isn't added to that
function until a much later patch. Just drop that parameter for now.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Gregory Hainaut [Fri, 3 May 2013 17:44:10 +0000 (19:44 +0200)]
mesa/sso: rename Shader to the pointer _Shader
Basically a sed but shaderapi.c and get.c.
get.c => GL_CURRENT_PROGAM always refer to the "old" UseProgram behavior
shaderapi.c => the old api stil update the Shader object directly
V2: formatting improvement
V3 (idr):
* Rebase fixes after a block of code was moved from ir_to_mesa.cpp to
shaderapi.c.
* Trivial reformatting.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Gregory Hainaut [Fri, 28 Jun 2013 21:33:54 +0000 (14:33 -0700)]
mesa/sso: replace Shader binding point with _Shader
To avoid NULL pointer check a default pipeline object is installed in
_Shader when no program is current
The spec say that UseProgram/UseShaderProgramEXT/ActiveProgramEXT got an
higher priority over the pipeline object. When default program is
uninstall, the pipeline is used if any was bound.
Note: A careful rename need to be done now...
V2: formating improvement
V3 (idr):
* Build fix. The original patch added calls to _mesa_use_shader_program
with 4 parameters, but the fourth parameter isn't added to that
function until a much later patch. Just drop that parameter for now.
* Trivial reformatting.
* Updated comment of gl_context::_Shader
v4 (idr): Reformat spec quotations to look like spec quotations. Update
comments describing what gl_context::_Shader can point to. Bot
suggested by Eric.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
José Fonseca [Fri, 14 Mar 2014 17:01:05 +0000 (17:01 +0000)]
llvmpipe: Simplify vertex and geometry shaders.
Eliminate lp_vertex_shader, as it added nothing over draw_vertex_shader.
Simplify lp_geometry_shader, as most of the incoming state is unneeded.
(We could also just use draw_geometry_shader if we were willing to peek
inside the structure.)
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Zack Rusin <zackr@vmware.com>
José Fonseca [Fri, 14 Mar 2014 16:57:34 +0000 (16:57 +0000)]
draw: Duplicate TGSI tokens in draw_pipe_pstipple module.
As done in draw_pipe_aaline and draw_pipe_aapoint modules.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Zack Rusin <zackr@vmware.com>
Cc: "10.0 10.1" <mesa-stable@lists.freedesktop.org>
Alexander von Gluck IV [Wed, 19 Mar 2014 00:58:01 +0000 (00:58 +0000)]
haiku: Fix build through scons corrections and viewport fixes
* Add HAVE_PTHREAD, we do have pthread support wrappers now for
non-native Haiku threaded applications.
* Viewport changed behavior recently breaking the build.
We fix this by looking at the gl_context ViewportArray
(Thanks Brian for the idea)
Acked-by: Brian Paul <brianp@vmware.com>
Kenneth Graunke [Fri, 21 Mar 2014 10:47:16 +0000 (03:47 -0700)]
i965: For color clears, only disable writes to components that exist.
The SIMD16 replicated FB write message only works if we don't need the
color calculator to mask our framebuffer writes. Previously, we bailed
on it if color_mask wasn't <true, true, true, true>. However, this was
needlessly strict for formats with fewer than four components - only the
components that actually exist matter.
WebGL Aquarium attempts to clear a BGRX texture with the ColorMask set
to <true, true, true, false>. This will work perfectly fine with the
replicated data message; we just bailed unnecessarily.
Improves performance of WebGL Aquarium on Iris Pro (at 1920x1080) by
abound 50%, and Bay Trail (at 1366x768) by over 70% (using Chrome 24).
v2: Use _mesa_format_has_color_component() to properly handle ALPHA
formats (and generally be less fragile).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Dylan Baker <baker.dylan.c@gmail.com>
Kenneth Graunke [Fri, 21 Mar 2014 22:58:02 +0000 (15:58 -0700)]
mesa: Skip clearing color buffers when color writes are disabled.
WebGL Aquarium in Chrome 24 actually hits this.
v2: Move to core Mesa (wisely suggested by Ian); only consider
components which actually exist.
v3: Use _mesa_format_has_color_component to determine whether components
actually exist, fixing alpha format handling.
v4: Add a comment, as requested by Brian. No actual code changes.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Dylan Baker <baker.dylan.c@gmail.com>
Kenneth Graunke [Mon, 24 Mar 2014 08:16:57 +0000 (01:16 -0700)]
mesa: Introduce a _mesa_format_has_color_component() helper.
When considering color write masks, we often want to know whether an
RGBA component actually contains any meaningful data. This function
provides an easy way to answer that question, and handles luminance,
intensity, and alpha formats correctly.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Dylan Baker <baker.dylan.c@gmail.com>
Eric Anholt [Mon, 24 Mar 2014 18:16:38 +0000 (11:16 -0700)]
i965: Fix compiler warning about signed/unsigned.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 13 Feb 2014 19:03:49 +0000 (11:03 -0800)]
i965/gen8: Change the winsys MSAA blits from blorp to meta.
This gets us equivalent code paths on BDW and pre-BDW, except for stencil
(where we don't have MSAA stencil resolve code yet)
Improves MSAA-forced citybench by 7.94496% +/- 2.38429% (n=16). Reduces
DRI2 MSAA glxgears performance by -12.3559% +/- 1.52845% (n=9).
v2: Move the new meta code to brw_meta_updownsample.c, name it
brw_meta_updownsample(), add a comment about
intel_rb_storage_first_mt_slice(), and rename that function and move
the RB generation into it (review ideas by Ken).
v3: Fix 2 src vs dst pasteos in previous change.
v4: Skip this path pre-gen8 for now, until we can analyze the glxgears
performance delta some more.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Mon, 3 Mar 2014 17:16:48 +0000 (09:16 -0800)]
mesa: Stop skipping the FinishRenderTexture calls for winsys FBOs.
Now that BindRenderbufferTexImage() is a thing that drivers can do, winsys
FBOs *can* have NeedsFinishRenderTexture set.
v2: Keep the short-circuit for non-BindRenderbufferTexImage() drivers
(review by Ken).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 21 Mar 2014 23:20:13 +0000 (16:20 -0700)]
i965: Skip reallocating the private MSAA miptree, unless it's resized.
Even if the singlesample_mt got reopened from DRI due to
pageflipping/buffer swapping, our private miptree shouldn't need any
changes.
Improves performance of a little swapbuffers-loving microbenchmark with
MSAA forced on, by 1.2371% +/- 0.624802% (n=102)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 21 Mar 2014 22:25:49 +0000 (15:25 -0700)]
i965: Simplify the no-reopening-the-winsys-buffer tests.
The formatting was weird, and the tests were duplicated, and it is
guaranteed that mt->region exists.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 21 Mar 2014 22:36:24 +0000 (15:36 -0700)]
i965: Don't forget to free the old singlesample_mt.
Fixes a memory leak with MSAA winsys buffers since my move of
singlesample_mt to the rb in
4e0924c5de5f3964e4ca81f923d877dbb59fad0a
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 21 Mar 2014 23:36:22 +0000 (16:36 -0700)]
i965: Add an env var for forcing window system MSAA.
Sometimes it would be nice to benchmark some app with MSAA versus not, but
it doesn't offer the controls you want. Just provide a handy knob to
force the issue.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Wed, 19 Mar 2014 02:19:02 +0000 (19:19 -0700)]
i965/vec4: Eliminate dead writes to the flag register.
For each write, search previous instructions for unread writes to the
flag register and remove them. Note that this will not eliminate the
last unread write.
total instructions in shared programs: 788074 -> 788004 (-0.01%)
instructions in affected programs: 4930 -> 4860 (-1.42%)
Reviewed-by: Eric Anholt <eric@anholt.net>
Matt Turner [Tue, 11 Mar 2014 20:16:37 +0000 (13:16 -0700)]
i965/vec4: Eliminate writes that are never read.
With an awful O(n^2) algorithm that searches previous instructions for
dead writes.
total instructions in shared programs: 805582 -> 788074 (-2.17%)
instructions in affected programs: 144561 -> 127053 (-12.11%)
Reviewed-by: Eric Anholt <eric@anholt.net>
Matt Turner [Wed, 12 Mar 2014 21:23:40 +0000 (14:23 -0700)]
i965/vec4: Factor code out of DCE into a separate function.
Will be reused in the next commit.
Reviewed-by: Eric Anholt <eric@anholt.net>
Matt Turner [Tue, 11 Mar 2014 20:14:08 +0000 (13:14 -0700)]
i965/vec4: Let dead code eliminate trim dead channels.
That is, modify
mad dst, a, b, c
to be
mad dst.xyz, a, b, c
if dst.w is never read.
total instructions in shared programs: 811869 -> 805582 (-0.77%)
instructions in affected programs: 168287 -> 162000 (-3.74%)
Reviewed-by: Eric Anholt <eric@anholt.net>
Matt Turner [Tue, 11 Mar 2014 20:06:20 +0000 (13:06 -0700)]
i965/vec4: Track live ranges per-channel, not per vgrf.
Will be squashed with the next patch.
Reviewed-by: Eric Anholt <eric@anholt.net>
Matt Turner [Tue, 11 Mar 2014 20:07:42 +0000 (13:07 -0700)]
i965/vec4: Don't dead code eliminate instructions writing the flag.
A future patch adds support for removing dead writes to the flag
register. This patch simplifies the logic until then.
total instructions in shared programs: 811813 -> 811869 (0.01%)
instructions in affected programs: 3378 -> 3434 (1.66%)
Reviewed-by: Eric Anholt <eric@anholt.net>
Matt Turner [Tue, 11 Mar 2014 20:04:26 +0000 (13:04 -0700)]
i965/vec4: Preparatory clean up of dead_code_eliminate().
Reviewed-by: Eric Anholt <eric@anholt.net>
Matt Turner [Thu, 13 Mar 2014 18:21:36 +0000 (11:21 -0700)]
i965/vec4: Add is_null() method to dst_reg.
Reviewed-by: Eric Anholt <eric@anholt.net>
Matt Turner [Thu, 13 Mar 2014 18:22:08 +0000 (11:22 -0700)]
i965/vec4: Print the predicate in dump_instructions().
Reviewed-by: Eric Anholt <eric@anholt.net>
Matt Turner [Wed, 12 Mar 2014 07:16:24 +0000 (00:16 -0700)]
i965/vec4: Rename depends_on_flags() to reads_flag().
To be consistent with the fs backend.
Reviewed-by: Eric Anholt <eric@anholt.net>
Matt Turner [Wed, 12 Mar 2014 07:14:07 +0000 (00:14 -0700)]
i965/vec4: Add and use vec4_instruction::writes_flag().
To be consistent with the fs backend. Also the instruction scheduler
incorrectly considered SEL with a conditional modifier to read the flag
register.
Reviewed-by: Eric Anholt <eric@anholt.net>
Matt Turner [Wed, 12 Mar 2014 07:11:27 +0000 (00:11 -0700)]
i965/vec4: Add missing doxygen close brace.
Reviewed-by: Eric Anholt <eric@anholt.net>
Chris Forbes [Sun, 23 Mar 2014 09:41:28 +0000 (22:41 +1300)]
mesa: Generate FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT earlier
The ARB_framebuffer_object spec lists this case before the
FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER and
FRAMEBUFFER_INCOMPLETE_READ_BUFFER cases.
Fixes two broken cases in piglit's fbo-incomplete test, if
ARB_ES2_compatibility is not advertised. (If it is, this is masked
because the FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER /
FRAMEBUFFER_INCOMPLETE_READ_BUFFER cases are removed by that extension)
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
Chris Forbes [Sun, 23 Mar 2014 09:07:02 +0000 (22:07 +1300)]
mesa: Fix format matching checks for GL_INTENSITY* internalformats.
GL_INTENSITY has never been valid as a pixel format -- to get the memcpy
pack/unpack paths, the app needs to specify GL_RED as the pixel format
(or GL_RED_INTEGER for the integer formats).
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
Christian König [Sat, 22 Mar 2014 20:30:07 +0000 (21:30 +0100)]
st/mesa: recreate sampler view on context change v3
With shared glx contexts it is possible that a texture is create and used
in one context and then used in another one resulting in incorrect
sampler view usage.
v2: avoid template copy
v3: add XXX comment
Signed-off-by: Christian König <christian.koenig@amd.com>
Cc: "10.0 10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Kenneth Graunke [Fri, 21 Mar 2014 11:47:32 +0000 (04:47 -0700)]
i965: Report the type of color clear in INTEL_DEBUG=blorp.
It's useful to know whether a clear is fast (MCS-based), using the
SIMD16 repdata message, or slow.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Marek Olšák [Sat, 22 Mar 2014 16:25:26 +0000 (17:25 +0100)]
radeonsi: disable fast color clear for 1D-tiled surfaces on CIK
This will be re-enabled once my kernel fix lands.
Kenneth Graunke [Sat, 22 Mar 2014 00:02:41 +0000 (17:02 -0700)]
Revert "i965: For color clears, only disable writes to components that exist."
This reverts commit
2919c3fdb40cf457f2e47f378a46f4cefa9e9f6d.
For formats like BGRX, looping through 0..num_components works fine.
But for formats like XRGB, we'd check the color mask for X and fail to
check it for B.
Kenneth Graunke [Fri, 21 Mar 2014 10:47:16 +0000 (03:47 -0700)]
i965: For color clears, only disable writes to components that exist.
The SIMD16 replicated FB write message only works if we don't need the
color calculator to mask our framebuffer writes. Previously, we bailed
on it if color_mask wasn't <true, true, true, true>. However, this was
needlessly strict for formats with fewer than four components - only the
components that actually exist matter.
WebGL Aquarium attempts to clear a BGRX texture with the ColorMask set
to <true, true, true, false>. This will work perfectly fine with the
replicated data message; we just bailed unnecessarily.
Improves performance of WebGL Aquarium on Iris Pro (at 1920x1080) by
abound 40%, and Bay Trail (at 1366x768) by over 70% (using Chrome 24).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Tested-by: Dylan Baker <baker.dylan.c@gmail.com>
Kenneth Graunke [Fri, 21 Mar 2014 09:33:09 +0000 (02:33 -0700)]
i965: Print number of multisamples in INTEL_DEBUG=blorp output.
This lets us distinguish MSAA resolves from other ordinary blits.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Kenneth Graunke [Thu, 20 Mar 2014 21:41:43 +0000 (14:41 -0700)]
i965: Drop BLT TexSubImage Y-tiling restriction on Gen6+.
Currently, we don't use this path on Sandybridge because we suspect
other paths will be faster. But we potentially could. If we do, we
should allow it to support Y-tiled BLTs.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Chris Forbes [Fri, 21 Mar 2014 10:00:58 +0000 (23:00 +1300)]
i965: Enable ARB_vertex_type_10f_11f_11f_rev for Gen4/5 also.
Tested on ILK and CTG (with the GL3isms taken out of the piglits).
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tom Stellard [Fri, 21 Mar 2014 18:08:26 +0000 (11:08 -0700)]
clover: Fix typo in validate_object()
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Roland Scheidegger [Thu, 20 Mar 2014 15:43:36 +0000 (16:43 +0100)]
llvmpipe: add support for b5g6r5_srgb
The conversion code for srgb was tuned for n x 4x8bit AoS -> 4 x nxfloat SoA
(and vice versa), fix this to handle also 16bit 565-style srgb formats.
Still not really all that generic, things like r10g10b10a2_srgb or
r4g4b4a4_srgb wouldn't work (the latter trivial to fix, the former would not
require more work to not crash but near certainly need some higher precision
calculation) but not needed right now.
The code is not fully optimized for this (could use more direct calculation
instead of expanding to 8-bit range first) but should be good enough.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>