Brian Paul [Sun, 24 Dec 2017 05:11:47 +0000 (22:11 -0700)]
svga: fix TGSI_TEXTURE_SHADOW1D coordinate selection
Fixes about 24 Piglit tex-miplevel-selection tests.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Sat, 23 Dec 2017 21:16:52 +0000 (14:16 -0700)]
svga: fix shadow comparison failures
In some cases, We do shadow comparison cases in the fragment shader
instead of with texture sampler state. But when we do so, we must
disable the shadow comparison test in the sampler state. As it
was, we were doing the comparison twice, which resulted in nonsense.
Also, we had the texcoord and texel value swapped in the comparison
instruction.
Fixes about 38 Piglit tex-miplevel-selection tests.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Sun, 24 Dec 2017 05:12:52 +0000 (22:12 -0700)]
util: add trivial comment on u_upload_create()
Dave Airlie [Wed, 27 Dec 2017 01:56:20 +0000 (01:56 +0000)]
r600: fix atomic counter index mode getting emitted on pre-cayman
This is a regression since I added cayman atomic support, not sure
it fixes anything, but the shader dumps look better.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 26 Dec 2017 22:16:53 +0000 (08:16 +1000)]
radv: set some dcc parameters depending on if texture will be sampled
This is ported from amdvlk which sets the independent 64b blocks
only for image which will sample dcc.
I'm not sure how to port this to radeonsi.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 26 Dec 2017 22:02:30 +0000 (08:02 +1000)]
radv/radeonsi: set dcc min uncompressed properly for APUs.
This is ported from amdvlk.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 26 Dec 2017 21:56:12 +0000 (07:56 +1000)]
amd/common/radv/radeonsi: use register defines for dcc block sizes.
These are just taken from amdvlk, we probably knew these already,
but may as well port them now.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Timothy Arceri [Wed, 13 Dec 2017 23:14:34 +0000 (10:14 +1100)]
st/glsl_to_nir: add patch support to st_nir_assign_var_locations()
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Thu, 14 Dec 2017 03:48:49 +0000 (14:48 +1100)]
st/glsl_to_nir: call post opt functions after opts have finished
We need to move this to a separate loop because
nir_compact_varyings() can alter the IR of a previous stage.
Fixes: 6648bd68fd27 "st/glsl_to_nir: enable NIR link time opts"
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Thu, 14 Dec 2017 05:02:45 +0000 (16:02 +1100)]
st/st_glsl_to_nir: call nir_lower_64bit_pack
Fixes 56 crashes in the radeonsi nir backend.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Dave Airlie [Wed, 27 Dec 2017 00:07:25 +0000 (00:07 +0000)]
docs/features: show es3.1 compat done on r600.
This was already being reported, just missed the docs.
Reported-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Miklós Máté [Sat, 2 Dec 2017 22:35:25 +0000 (23:35 +0100)]
mesa: always compare optype with symbolic name in ATI_fs
Signed-off-by: Miklós Máté <mtmkls@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Miklós Máté [Sat, 2 Dec 2017 22:35:24 +0000 (23:35 +0100)]
mesa: document ati_fragment_shader::cur_pass and swizzlerq
Signed-off-by: Miklós Máté <mtmkls@gmail.com>
Miklós Máté [Sat, 2 Dec 2017 22:35:23 +0000 (23:35 +0100)]
mesa: move ATI_fs state compile changes after the error checks
Both in setup and arithmetic instructions. Also, remove the useless
new_*_inst() functions, and refactor check_arith_arg(), because it did
two completely different things.
Piglit: spec/ati_fragment_shader/error04-endshader
Signed-off-by: Miklós Máté <mtmkls@gmail.com>
Miklós Máté [Sat, 2 Dec 2017 22:35:22 +0000 (23:35 +0100)]
tnl: fix not having texture coords in ATI_fs in swrast
ATI_fs in swrast only had access to texture coordinates if there was a
valid texture bound and texturing was enabled.
Piglit: spec/ati_fragment_shader/render-sources and render-notexture
Signed-off-by: Miklós Máté <mtmkls@gmail.com>
Miklós Máté [Sat, 2 Dec 2017 22:35:21 +0000 (23:35 +0100)]
mesa: fix not having secondary color in ATI_fs in swrast
ATI_fs in swrast only had secondary color if GL_COLOR_SUM was enabled.
This patch probably fixes the same issue in r200.
Piglit: spec/ati_fragment_shader/render-sources and render-precedence
Signed-off-by: Miklós Máté <mtmkls@gmail.com>
Miklós Máté [Sat, 2 Dec 2017 22:35:20 +0000 (23:35 +0100)]
mesa: fix validate for secondary interpolator
This patch fixes multiple problems:
- the interpolator check was duplicated
- both had arg instead of argRep
- I split it into color and alpha for better readability and error msg
- the DOT4 check only applies to color instruction according to the spec
- made the DOT4 check fatal, and improved the error msg
Piglit: spec/ati_fragment_shader/error08-secondary
v2: fixed formatting, added spec quotations
Signed-off-by: Miklós Máté <mtmkls@gmail.com>
Miklós Máté [Sat, 2 Dec 2017 22:35:19 +0000 (23:35 +0100)]
mesa: fix typo in ATI_fs dstMod error checking
Piglit: spec/ati_fragment_shader/error14-invalidmod
Signed-off-by: Miklós Máté <mtmkls@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Miklós Máté [Sat, 2 Dec 2017 22:35:18 +0000 (23:35 +0100)]
mesa: fix crash when an ATI_fs pass begins with an alpha inst
This fixes crash when:
- first pass begins with alpha inst
- first pass ends with color inst, second pass begins with alpha inst
Also, use the symbolic name instead of a number.
Piglit: spec/ati_fragment_shader/api-alphafirst
v2: fixed formatting
Signed-off-by: Miklós Máté <mtmkls@gmail.com>
Miklós Máté [Sat, 2 Dec 2017 22:35:17 +0000 (23:35 +0100)]
mesa: add fallback texture for SampleMapATI if there is nothing
This fixes crash in the state tracker.
Piglit: spec/ati_fragment_shader/render-notexture
v2: fixed formatting, moved stuff inside the loop,
moved the fallback later to fix more cases
Signed-off-by: Miklós Máté <mtmkls@gmail.com>
Marek Olšák [Tue, 12 Dec 2017 23:40:19 +0000 (00:40 +0100)]
radeonsi: don't use fast color clear for small images even on APUs
Increase the limit and handle non-square images better.
This makes glxgears 20% faster on APUs, and a little more on dGPUs.
We all use and love glxgears.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Mon, 11 Dec 2017 18:28:01 +0000 (19:28 +0100)]
radeonsi: set PNT_SPRITE_ENA = point_quad_rasterization
This is based on how nvc0 translates the state.
Marek Olšák [Mon, 11 Dec 2017 18:27:39 +0000 (19:27 +0100)]
gallium/util: add util_num_layers helper
Bas Nieuwenhuizen [Sat, 23 Dec 2017 00:40:03 +0000 (01:40 +0100)]
radv: Fix DCC compatible formats.
DCC was disabled when the image format is !!supported, which is one ! too many.
Ironically the commit that introduced it was supposed to lead to more DCC use ...
Fixes: 969537d9358 "radv: Add support for more DCC compression with VK_KHR_image_format_list."
Reviewed-by: Dave Airlie <airlied@redhat.com>
Anuj Phogat [Fri, 22 Dec 2017 21:54:08 +0000 (13:54 -0800)]
Revert "i965/fs: Use align1 mode on ternary instructions on Gen10+"
This reverts commit
9cd60fce9c22737000a8f8dc711141f8a523fe75.
Above commit caused 2000+ piglit tests to assert fail. Disabling
the align1 mode on gen10 for now to avoid failures.
Cc: Matt Turner <mattst88@gmail.com>
Cc: Rafael Antognolli <rafael.antognolli@intel.com>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Tested-by: Rafael Antognolli <rafael.antognolli@intel.com>
Andres Gomez [Fri, 22 Dec 2017 22:59:22 +0000 (00:59 +0200)]
docs: update calendar, add news item and link release notes for 17.2.8
Signed-off-by: Andres Gomez <agomez@igalia.com>
Andres Gomez [Fri, 22 Dec 2017 22:54:11 +0000 (00:54 +0200)]
docs: add sha256 checksums for 17.2.8
Signed-off-by: Andres Gomez <agomez@igalia.com>
(cherry picked from commit
3281775ab9993d700a0a01a2823b6e7c72fce150)
Andres Gomez [Fri, 22 Dec 2017 20:39:47 +0000 (22:39 +0200)]
docs: add release notes for 17.2.8
Signed-off-by: Andres Gomez <agomez@igalia.com>
(cherry picked from commit
3482790712e92d660706952f9ff282d904415941)
Ilia Mirkin [Fri, 22 Dec 2017 05:27:50 +0000 (00:27 -0500)]
freedreno: set missing internal_format when importing texture
Fixes running piglits without -fbo. Probably lots of other stuff too.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Samuel Pitoiset [Thu, 21 Dec 2017 16:53:15 +0000 (17:53 +0100)]
amd/common: add ac_export_mrt_z() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 21 Dec 2017 16:53:14 +0000 (17:53 +0100)]
amd/common: pass the family to ac_llvm_context_init()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 21 Dec 2017 16:45:23 +0000 (17:45 +0100)]
radv: reduce the number of small surfaces that need CMASK or DCC
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Ilia Mirkin [Wed, 20 Dec 2017 04:37:25 +0000 (23:37 -0500)]
gm107/ir: use lane 0 for manual textureGrad handling
This is parallel to the pre-SM50 change which does this. Adjusts the
shuffles / quadops to make the values correct relative to lane 0, and
then splat the results to all lanes for the final move into the target
register.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-By: Karol Herbst <kherbst@redhat.com>
Dave Airlie [Thu, 21 Dec 2017 06:52:24 +0000 (16:52 +1000)]
radv/meta: fix blit paths for depth/stencil (v2.1)
This fixes the layout issue for the blit path as well.
This fixes:
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.depth_stencil.d32_sfloat_s8_uint_d32_sfloat_s8_uint*
v2: use compatible render passes.
v2.1: use enum
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 21 Dec 2017 06:23:30 +0000 (16:23 +1000)]
radv: handle depth/stencil image copy with layouts better. (v3.1)
If we are doing a general->general transfer with HIZ enabled,
we want to hit the tile surface disable bits in radv_emit_fb_ds_state,
however we never get the current layout to know we are in general
and meta hardcoded the transfer layout which is always tile enabled.
This fixes:
dEQP-VK.api.copy_and_blit.core.image_to_image.all_formats.depth_stencil.d32_sfloat_s8_uint_d32_sfloat_s8_uint.optimal_general
dEQP-VK.api.copy_and_blit.core.image_to_image.all_formats.depth_stencil.d32_sfloat_s8_uint_d32_sfloat_s8_uint.general_general
v2: refactor some shared helpers for blit patches
v3: we only need multiple render passes as they should be compatible.
v3.1: use enum (Bas)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 20 Dec 2017 23:00:43 +0000 (09:00 +1000)]
radv: refactor blit2d pipeline creation
This just refactors the gfx9 blit2d pipeline creation
to be less lines of code.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 19 Dec 2017 05:42:10 +0000 (15:42 +1000)]
radv/gfx9: add support for 3d images to blit 2d paths
This add support for a 3D image reading path to the blit 2d paths,
like I did for the clear paths.
Fixes: e38685cc62e 'Revert "radv: disable support for VEGA for now."'
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Alex Smith <asmith@feralinteractive.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 19 Dec 2017 03:55:18 +0000 (13:55 +1000)]
radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
On GFX9 we must access 3D textures with 3D samplers AFAICS.
This fixes:
dEQP-VK.api.image_clearing.core.clear_color_image.3d.single_layer
on GFX9 for me.
v1.1: fix tex->sampler_dim to dim
v2: send layer in from outside
v3: don't regress on pre-gfx9
Fixes: e38685cc62e 'Revert "radv: disable support for VEGA for now."'
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Alex Smith <asmith@feralinteractive.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 19 Dec 2017 05:41:42 +0000 (15:41 +1000)]
radv: fix surface max layer count (v2)
looking at traces I noticed we'd set slice_max too large sometimes.
This should fix it.
v2: fix missing - 1
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Francisco Jerez [Sun, 17 Dec 2017 08:21:13 +0000 (00:21 -0800)]
intel/fs: Initialize fs_visitor::grf_used on construction.
This should shut up some Valgrind errors during pre-regalloc
scheduling. The errors were harmless since they could only have led
to the estimation of the bank conflict penalty of an instruction
pre-regalloc, which is inaccurate at that point of the program
compilation, but no less accurate than the intended "return 0"
fall-back path. The scheduling pass is normally re-run after regalloc
with a well-defined grf_used value and accurate bank conflict
information.
Fixes: acf98ff933d "intel/fs: Teach instruction scheduler about GRF bank conflict cycles."
Reported-by: Eero Tamminen <eero.t.tamminen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Francisco Jerez [Sun, 17 Dec 2017 21:05:55 +0000 (13:05 -0800)]
intel/fs/bank_conflicts: Use posix_memalign() instead of overaligned new to obtain vector storage.
The weight_vector_type constructor was inadvertently assuming C++17
semantics of the new operator applied on a type with alignment
requirement greater than the largest fundamental alignment.
Unfortunately on earlier C++ dialects the implementation was allowed
to raise an allocation failure when the alignment requirement of the
allocated type was unsupported, in an implementation-defined fashion.
It's expected that a C++ implementation recent enough to implement
P0035R4 would have honored allocation requests for such over-aligned
types even if the C++17 dialect wasn't active, which is likely the
reason why this problem wasn't caught by our CI system.
A more elegant fix would involve wrapping the __SSE2__ block in a
'__cpp_aligned_new >= 201606' preprocessor conditional and continue
taking advantage of the language feature, but that would yield lower
compile-time performance on old compilers not implementing it
(e.g. GCC versions older than 7.0).
Fixes: af2c320190f3c731 "intel/fs: Implement GRF bank conflict mitigation pass."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104226
Reported-by: Józef Kucia <joseph.kucia@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Mark Janes [Thu, 21 Dec 2017 20:15:40 +0000 (12:15 -0800)]
Revert "spirv: consider bitsize when handling OpSwitch cases"
This reverts commit
9702fac68e8bd07be8871f7925d7f9fb98da3699, which
hangs vulkancts and crucible on all platforms.
The patch is being reverted because it disables continuous integration
testing. The patch from bug 104359 does not apply to master.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104359
Dave Airlie [Thu, 21 Dec 2017 04:03:20 +0000 (14:03 +1000)]
radv: fix issue with multisample positions and interp_var_at_sample.
This fixes vmfaults seen on vega with:
dEQP-VK.pipeline.multisample_interpolation.sample_interpolate_at_single_sample_.128_128_1.samples_1
These were caused by the don't allocate cmask but it was just accidental.
The actual problem was the shader was trying to get the sample positions from
a buffer, but the buffer was never getting configured to contain them, as the
previous shader never needed them.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: 1171b304f3 (radv: overhaul fragment shader sample positions.)
Signed-off-by: Dave Airlie <airlied@redhat.com>
Emil Velikov [Thu, 21 Dec 2017 17:38:04 +0000 (17:38 +0000)]
docs: update calendar, add news item and link release notes for 17.3.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Thu, 21 Dec 2017 17:34:52 +0000 (17:34 +0000)]
docs: add sha256 checksums for 17.3.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit
f66496d291881f1eaca2ee5d326367fb73537541)
Emil Velikov [Thu, 21 Dec 2017 17:04:41 +0000 (17:04 +0000)]
docs: add release notes for 17.3.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit
4f5e85e9e97de4ae6e3d779ff42bf392c4739234)
Samuel Pitoiset [Wed, 20 Dec 2017 19:57:21 +0000 (20:57 +0100)]
radv/gfx9: fix primitive topology when adjacency is used
Found by inspection.
Cc: 17.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Brian Paul [Mon, 18 Dec 2017 19:32:56 +0000 (12:32 -0700)]
glsl: disable vec3 packing/splitting in tfb separate mode
This fixes a varying packing issue when using transform feedback in
GL_SEPARATE_ATTRIBS mode. By time we get to linking, we already
know that the number of feedback attributes is under the
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS limit so packing isn't
as critical. In fact, packing/splitting vec3 attributes can cause
trouble because splitting effectively creates another TFB output
which can exceed device limits. So, disable vec3 packing when it's
not needed to avoid that issue.
Fixes the Piglit ext_transform_feedback-separate test on VMware
driver.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Brian Paul [Fri, 15 Dec 2017 22:21:46 +0000 (15:21 -0700)]
glsl: simply packing class comparison
Handle comparing the packing class using the same method as we do
for var->data.is_xfb_only
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Brian Paul [Fri, 15 Dec 2017 22:08:17 +0000 (15:08 -0700)]
glsl: document varying_matches::assign_locations() params and return value
And change *components to components[] as a reminder that it's an array.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Brian Paul [Fri, 15 Dec 2017 21:36:25 +0000 (14:36 -0700)]
glsl: remove some continue statements
In some cases, I think loop code is easier to read without continue
statements.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Brian Paul [Fri, 15 Dec 2017 21:30:26 +0000 (14:30 -0700)]
glsl: use bitwise operators in varying_matches::compute_packing_class()
The mix of bitwise operators with * and + to compute the packing_class
values was a little weird. Just use bitwise ops instead.
v2: add assertion to make sure interpolation bits fit without collision,
per Timothy. Basically, rewrite function to be simpler.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Brian Paul [Fri, 15 Dec 2017 21:27:55 +0000 (14:27 -0700)]
glsl: simplify loop in varying_matches::assign_locations()
The use of break/continue was kind of weird/confusing.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Brian Paul [Fri, 15 Dec 2017 21:25:20 +0000 (14:25 -0700)]
glsl: minor simplification in assign_varying_locations()
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Brian Paul [Fri, 15 Dec 2017 21:23:39 +0000 (14:23 -0700)]
glsl: make varying_matches::is_varying_packing_safe() const
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Brian Paul [Fri, 15 Dec 2017 17:18:00 +0000 (10:18 -0700)]
glsl: trivial comment fixes in lower_packed_varyings.cpp
Reviewed by: Timothy Arceri <tarceri@itsqueeze.com>
Andres Gomez [Mon, 18 Dec 2017 19:31:23 +0000 (21:31 +0200)]
docs: update 17.3 and 18.0 cycles for the release calendar
Cc: Emil Velikov <emil.velikov@collabora.com>
Cc: Juan A. Suarez Romero <jasuarez@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Juan A. Suarez Romero [Wed, 20 Dec 2017 10:51:31 +0000 (11:51 +0100)]
spirv: Makefile.nir.am: include vtn_gather_types_c.py script in tarball dist
Fixes: bb1e6ff161c ("spirv: Add a prepass to set types on vtn_values")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Lucas Stach [Tue, 30 May 2017 13:07:13 +0000 (15:07 +0200)]
st/dri: allow direct YUYV import
Push this format to the pipe driver unchanged.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Juan A. Suarez Romero [Tue, 19 Dec 2017 17:55:24 +0000 (17:55 +0000)]
spirv: consider bitsize when handling OpSwitch cases
When walking over all the cases in a OpSwitch, take in account the bitsize
of the literals to avoid getting wrong cases.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tapani Pälli [Wed, 20 Dec 2017 07:23:55 +0000 (09:23 +0200)]
drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Suggested-by: Darius Spitznagel <d.spitznagel@goodbytez.de>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104288
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Samuel Iglesias Gonsálvez [Tue, 19 Dec 2017 07:59:36 +0000 (08:59 +0100)]
anv: disallow VK_REMAINING_ARRAY_LAYERS in vkCmdClearAttachments()
Vulkan spec doesn't specify that VK_REMAINING_ARRAY_LAYERS is allowed
in the passed VkClearRect struct.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Ilia Mirkin [Wed, 16 Aug 2017 04:34:43 +0000 (00:34 -0400)]
nvc0/ir: change textureGrad to always use lane 0 as the tex origin
Thanks to Karol Herbst for the debugging / tracing work that led to this
change.
Move to using lane 0 as the "work" lane for the texture. It is unclear
why this helps, as that computation should be identical to doing it in
the "correct" lane with the properly adjusted quadops.
In order to be able to use the lane 0 result, we also have to ensure
that lane 0 contains the proper array/indirect/shadow values.
This applies to Fermi and Kepler. Maxwell+ may or may not need fixing,
but that lowering logic is separate.
Fixes KHR-GL45.texture_cube_map_array.sampling
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Eric Anholt [Tue, 19 Dec 2017 22:23:06 +0000 (14:23 -0800)]
broadcom/vc5: Add missing setting of the UIF XOR disable flag in textures.
Most piglit textures happened to work out by RGBW not changing in that
bit, but it did cause failures in RGBA16F fbo-generatemipmap-formats.
Eric Anholt [Tue, 19 Dec 2017 22:20:19 +0000 (14:20 -0800)]
broadcom/vc5: Clean up the comment and code around level 0 UIF.
I wrote this early in driver development, and our UIF handling is much
better now.
Eric Anholt [Tue, 19 Dec 2017 22:08:18 +0000 (14:08 -0800)]
broadcom/vc5: Simplify the tiling calculations.
The mb_tile_layout table was just the utile_w/h times two, so reuse the
utile code instead.
Eric Anholt [Thu, 16 Nov 2017 20:01:13 +0000 (12:01 -0800)]
broadcom/vc5: Return the depth in all components of depth textures.
Apparently gallium's u_blitter wants depth from at least the .z component,
and other swizzling appears to apply on top of that. Fixes
fbo-generatemipmap-formats failures with depth formats.
Eric Anholt [Fri, 15 Dec 2017 22:40:43 +0000 (14:40 -0800)]
broadcom/vc5: Enable decompressing RGTC for desktop GL support.
This matches freedreno's behavior.
Eric Anholt [Fri, 15 Dec 2017 22:40:24 +0000 (14:40 -0800)]
broadcom/vc5: Use u_transfer_helper for MSAA mappings.
Eric Anholt [Wed, 6 Dec 2017 02:58:41 +0000 (18:58 -0800)]
broadcom/vc5: Start adding support for rendering to Z32F_S8X24_UINT.
There may be some more RCL work to be done (I think I need to split my Z/S
stores when doing separate stencil), but this gets piglit's "texwrap
GL_ARB_depth_buffer_float" working.
v2: Unwrap the z32f_wrapper before calling the helper, rather than having
the helper have a callback.
v3: Rebase on Rob Clark's u_transfer_helper instead
Rob Clark [Fri, 25 Aug 2017 11:58:40 +0000 (07:58 -0400)]
freedreno: add debug flag to force high priority context
Mainly for testing, FD_MESA_DEBUG=hiprio will force high priority
contexts.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Thu, 24 Aug 2017 14:22:24 +0000 (10:22 -0400)]
freedreno: context priority support
For devices (and kernels) which support different priority ringbuffers,
expose context priority support.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Wed, 23 Aug 2017 18:39:55 +0000 (14:39 -0400)]
gallium: plumb context priority through to driver
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Rafael Antognolli [Mon, 18 Dec 2017 23:23:11 +0000 (15:23 -0800)]
intel/compiler/gen10: Disable push constants.
We still have gpu hangs on Cannonlake when using push constants, so
disable them for now until we have a proper fix for these hangs.
v2: Add warning message when creating context too.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Cc: Ben Widawsky <ben@bwidawsk.net>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Samuel Pitoiset [Mon, 18 Dec 2017 21:06:38 +0000 (22:06 +0100)]
radv: properly load unused gl_LocalInvocationID/gl_WorkGroupID components
F1 2017 looks good now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 18 Dec 2017 18:38:58 +0000 (19:38 +0100)]
radv: do not add extra SGPR when push constants are not used
This is not because the vertex stage needs some push constants
that other stages need them too. This should reduce the number
of loaded SGPRs in some situations.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 18 Dec 2017 18:38:57 +0000 (19:38 +0100)]
radv: change the needs_push_constants logic
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 18 Dec 2017 18:38:56 +0000 (19:38 +0100)]
radv: store pipeline stages that need push constants
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 18 Dec 2017 18:38:55 +0000 (19:38 +0100)]
radv: remove one useless check in ac_nir_shader_info_pass()
pipeline->layout can't be NULL now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 18 Dec 2017 18:38:54 +0000 (19:38 +0100)]
radv: remove one useless check in radv_flush_constants()
pipeline->layout can't be NULL now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 18 Dec 2017 18:38:53 +0000 (19:38 +0100)]
radv: add assertions to make sure pipeline layout objects are valid
The spec requires it.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 18 Dec 2017 18:38:52 +0000 (19:38 +0100)]
radv: create pipeline layout objects for all meta operations
They are dummy objects but the spec requires layout to not be
NULL, this just makes sure we are creating valid pipeline layout
objects. This will allow us to remove some useless checks.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Bas Nieuwenhuizen [Tue, 19 Dec 2017 08:01:32 +0000 (09:01 +0100)]
radv: Use a sort for rebuilding the sparse buffer bo list.
It uses slightly more memory (though still bounded by the number
of mapped ranges), but gives less quadratic behavior.
Cuts 4 minutes from the runtime of the CTS *.sparse.* tests.
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Rob Clark [Mon, 18 Dec 2017 20:09:49 +0000 (15:09 -0500)]
freedreno/ir3: handle VTXID_BASE for indirect draws
Need to do some gymnastics to copy the parameter from the indirect
parameters buffer to uniform so shader sees the correct base-vertex-id.
Fixes ./bin/arb_draw_indirect-vertexid on a5xx and probably a4xx too.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 18 Dec 2017 20:06:37 +0000 (15:06 -0500)]
freedreno/ir3: add ctx->mem_to_mem()
For dealing with indirect-draw + gl_VertexID, we'll introduce another
case where we need to use CP_MEM_TO_MEM. Rather than adding more
if(a5xx)/else make this a ctx vfunc.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 18 Dec 2017 18:34:18 +0000 (13:34 -0500)]
freedreno/a5xx: use vertex_id_zero_base
Cmdstream traces from blob make it clear that the blob driver dev's
*think* a5xx has a real (non-zero-based) vtxid. But reality claims
differently.
Fixes ./bin/gl-3.2-basevertex-vertexid and probably others.
This means draw-indirect is going to need some gymnastics to copy
base-vertex into uniform. (a4xx probably needs that too.)
Signed-off-by: Rob Clark <robdclark@gmail.com>
Dave Airlie [Tue, 19 Dec 2017 05:36:53 +0000 (05:36 +0000)]
r600: clear compressed flags in image state on unbind.
If we aren't binding an image, clear the compressed flags.
This fixes a segfault seen with an apitrace.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104331
Signed-off-by: Dave Airlie <airlied@redhat.com>
George Kyriazis [Thu, 14 Dec 2017 18:01:53 +0000 (12:01 -0600)]
swr: Account for index_bias in offsets
When calculating buffer offsets for client buffers account for info.index_bias.
Fixes the follow piglit tests:
arb_draw_elements_base_vertex-drawelements-user_varrays
arb_draw_elements_base_vertex-negative-index-user_varrays
Reviewed-By: Bruce Cherniak <bruce.cherniak@intel.com>
Dave Airlie [Mon, 18 Dec 2017 21:38:09 +0000 (21:38 +0000)]
r600: only reported tgsi ir compute support on evergreen+
This fixes a crash on r600/r700.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Mon, 18 Dec 2017 20:09:19 +0000 (21:09 +0100)]
radv: Advertise sync fd import and export.
Passes dEQP-VK.*.sync_fd.*
Reviewed-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Mon, 18 Dec 2017 20:02:05 +0000 (21:02 +0100)]
radv: Implement sync file import/export for fences & semaphores.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Mon, 18 Dec 2017 19:33:07 +0000 (20:33 +0100)]
radv/amdgpu: wrap sync fd import/export.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 18 Dec 2017 06:53:44 +0000 (16:53 +1000)]
ac/nir: fix lds store for patch outputs.
This wasn't calculating the correct value, this along with
a nir patch fixes a regression in:
dEQP-VK.tessellation.shader_input_output.barrier
Fixes: 043d14db30a (ac/nir: don't write tcs outputs to LDS that aren't read back.)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 18 Dec 2017 06:49:43 +0000 (16:49 +1000)]
nir/linking: always set the used_across_stages/outputs_read bits
If we don't remap and output this code would trample the outputs
read bits.
This fixes a regression in
dEQP-VK.tessellation.shader_input_output.barrier
Fixes: 1c9c42d16b4c (nir: add varying component packing helpers)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Jason Ekstrand [Fri, 15 Dec 2017 03:53:05 +0000 (19:53 -0800)]
spirv: Relax the validation conditions of OpSelect
The Talos Principle contains shaders with an OpSelect between two
vectors where the condition is a scalar boolean. This is technically
against the spec bout nir_builder gracefully handles it by splatting
out the condition to all the channels. So long as the condition is a
boolean, just emit a warning instead of failing.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104246
Samuel Pitoiset [Fri, 15 Dec 2017 17:54:00 +0000 (18:54 +0100)]
radv: remove useless radv_cmask_info::base_address_reg
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 15 Dec 2017 14:37:19 +0000 (15:37 +0100)]
amd/common: add ac_vgt_gs_mode() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 15 Dec 2017 14:37:18 +0000 (15:37 +0100)]
amd/common: add ac_get_cb_shader_mask() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 15 Dec 2017 15:01:56 +0000 (16:01 +0100)]
Revert "radv: do not load unused gl_LocalInvocationID/gl_WorkGroupID components"
This reverts commit
2294d35b243dee15af15895e876a63b7d22e48cc.
We can't do this without adjusting the input SGPRs/VGPRs logic.
For now, just revert it. I will send a proper solution later.
It fixes a rendering issue in F1 2017 that CTS didn't catch up.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Dave Airlie [Mon, 18 Dec 2017 05:05:52 +0000 (15:05 +1000)]
radv: port merge tess info from anv
anv merges the tess info correctly, but radv wasn't doing this.
This fixes hangs in
dEQP-VK.tessellation.winding.default_domain.hlsl_triangles_ccw
Fixes: 60fc0544e0 (radv/pipeline: handle tessellation shader compilation)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>