Nicolai Hähnle [Mon, 31 Jul 2017 15:41:23 +0000 (17:41 +0200)]
ac/common: always build NIR translation
radeonsi needs it now, and we require LLVM 3.9 anyway.
Fixes a build with radeonsi but not radv.
Rob Herring [Mon, 31 Jul 2017 14:32:10 +0000 (09:32 -0500)]
Android: fix compile error for DRI2 loader getCapability
Fix compile failure from commit
1bf703e4ea5c ("dri_interface,egl,gallium:
only expose RGBA visuals on Android").
Fixes: 1bf703e4ea5c ("dri_interface,egl,gallium: only expose RGBA visuals on Android")
Cc: 17.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Rob Herring <robh@kernel.org>
Nicolai Hähnle [Mon, 31 Jul 2017 15:17:44 +0000 (17:17 +0200)]
Attempt to fix AppVeyor build, round 2
Marek Olšák [Mon, 31 Jul 2017 14:53:19 +0000 (16:53 +0200)]
Revert "st/mesa: release sampler views when redefining a texture in st_context_teximage"
This reverts commit
5c1241268ba9b240cb79ab9a30c5255b176c83c9.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101961
Cc: 17.2 <mesa-stable@lists.freedesktop.org>
Nicolai Hähnle [Mon, 31 Jul 2017 14:51:13 +0000 (16:51 +0200)]
Attempt to fix the AppVeyor build
Nicolai Hähnle [Fri, 30 Jun 2017 09:57:06 +0000 (11:57 +0200)]
xmlconfig: move into src/util
v2: attempt to fix Android build (Emil)
v3: add missing include path
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
Nicolai Hähnle [Fri, 30 Jun 2017 09:56:50 +0000 (11:56 +0200)]
xmlconfig: remove GL type dependencies
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 29 Jul 2017 07:17:53 +0000 (09:17 +0200)]
radeonsi: ensure that temp array allocas are in the entry block
Otherwise, code generation fails. This has become necessary since some
shaders are wrapped in control flow.
Fixes: 081ac6e5c6d2 ("radeonsi/gfx9: always wrap GS and TCS in an if-block (v2)")
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 15 May 2017 23:51:41 +0000 (01:51 +0200)]
radeonsi: enable R600_DEBUG=nir for vertex and fragment shaders
Also, disable geometry and tessellation shaders. Mixing and matching NIR
and TGSI shaders should work (and I've tested it for the VS/PS interface),
but geometry and tessellation requires VS-as-ES/LS, which isn't implemented
yet for NIR.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 15 May 2017 23:19:04 +0000 (01:19 +0200)]
radeonsi: VS as ES/LS are not yet supported with R600_DEBUG=nir
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 4 Jul 2017 09:09:50 +0000 (11:09 +0200)]
radeonsi/nir: lower uniforms to UBO loads
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 4 Jul 2017 09:09:24 +0000 (11:09 +0200)]
ac/nir: implement load_frag_coord intrinsic
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 3 Jul 2017 13:32:29 +0000 (15:32 +0200)]
radeonsi/nir: lower txp instructions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 25 Jun 2017 17:50:16 +0000 (19:50 +0200)]
ac/nir: pass ac_llvm_context to unpack_param
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 25 Jun 2017 17:48:09 +0000 (19:48 +0200)]
ac/nir,radeonsi: add and use ac_shader_abi::frag_pos
v2: update for LLVMValueRefs in ac_shader_abi
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 25 Jun 2017 17:40:40 +0000 (19:40 +0200)]
ac/nir,radeonsi: add and use ac_shader_abi::{ancillary,sample_coverage}
v2: update for LLVMValueRefs in ac_shader_abi
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 25 Jun 2017 17:36:06 +0000 (19:36 +0200)]
ac/nir,radv: move force_persample to ac_shader_info::force_persample
Avoid accessing radv-specific structures during the meat of NIR-to-LLVM
translation.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 25 Jun 2017 17:01:13 +0000 (19:01 +0200)]
radeonsi: tweak next-shader assumptions when streamout is used
VS with streamout is always a HW VS.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 25 Jun 2017 15:56:37 +0000 (17:56 +0200)]
radeonsi: use new function ac_build_umin for edgeflag clamping
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 25 Jun 2017 13:45:09 +0000 (15:45 +0200)]
ac/nir: clamp shadow texture comparison value on VI
Needed for TC-compatible HTILE in radeonsi for test cases like
piglit spec/arb_texture_rg/execution/fs-shadow2d-red-01.shader_test
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 25 Jun 2017 11:04:51 +0000 (13:04 +0200)]
ac/nir: add always_vector argument to ac_build_gather_values_extended
This simplifies a bunch of places that no longer need special treatment
of value_count == 1. We rely on LLVM to optimize away the 1-element vector
types.
This fixes a bunch of bugs where 1-element arrays are indexed indirectly.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 25 Jun 2017 10:56:49 +0000 (12:56 +0200)]
ac/nir,radeonsi: add ac_shader_abi::front_face
v2: update for LLVMValueRefs in ac_shader_abi
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 24 Jun 2017 20:57:33 +0000 (22:57 +0200)]
ac/nir: pass ac_nir_context to emit_ddxy
Allocating the ddxy_lds is considered to be part of the API shader
translation and not part of the ABI.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 24 Jun 2017 18:16:29 +0000 (20:16 +0200)]
ac/nir: pass ac_nir_context to SSBO intrinsic handlers
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 24 Jun 2017 18:03:46 +0000 (20:03 +0200)]
radeonsi: implement and use ac_shader_abi::load_ssbo
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 24 Jun 2017 18:08:30 +0000 (20:08 +0200)]
radeonsi: make get_indirect_index globally visible
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 24 Jun 2017 17:17:54 +0000 (19:17 +0200)]
ac/nir: load buffer descriptors via ac_shader_abi::load_ssbo
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 24 Jun 2017 16:40:17 +0000 (18:40 +0200)]
ac/nir: pass ac_nir_context to emit_discard_if
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 24 Jun 2017 16:38:38 +0000 (18:38 +0200)]
ac/nir: extract shader_info->fs.can_discard from NIR shader info
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 24 Jun 2017 15:48:22 +0000 (17:48 +0200)]
radeonsi/nir: perform radeonsi-specific lowering and optimization passes
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 24 Jun 2017 15:30:16 +0000 (17:30 +0200)]
radeonsi/nir: perform lowering of input/output driver locations
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 24 Jun 2017 15:29:43 +0000 (17:29 +0200)]
ac/nir: handle old-style shadow tex instructions correctly
The first element is only extracted for new-style shadow tex.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 24 Jun 2017 12:50:45 +0000 (14:50 +0200)]
ac/nir: whitespace fixes
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 26 Jun 2017 12:36:47 +0000 (14:36 +0200)]
ac/nir: use shader_info pass to determine whether instance_id is used
This improves the separation of ABI and NIR translation.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 9 Jun 2017 15:50:18 +0000 (17:50 +0200)]
ac/nir: move setting shader_info->fs.writes_memory to radv-specific code
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 9 Jun 2017 15:48:11 +0000 (17:48 +0200)]
radeonsi/nir: add image descriptor loading
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 9 Jun 2017 15:47:34 +0000 (17:47 +0200)]
ac/nir: add image and write parameter to ac_shader_abi::load_sampler_desc
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 9 Jun 2017 13:16:51 +0000 (15:16 +0200)]
ac/nir: add support for arrays-of-arrays to get_sampler_desc
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 9 Jun 2017 13:16:14 +0000 (15:16 +0200)]
radeonsi/nir: set si_shader_context::num_{sampler,images}
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 8 Jun 2017 23:52:06 +0000 (01:52 +0200)]
radeonsi/nir: implement ac_shader_abi::load_sampler_desc
v2: remove enum desc_type from radeonsi (Marek)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 8 Jun 2017 23:41:55 +0000 (01:41 +0200)]
ac/nir: pass ac_nir_context to tex_fetch_ptrs and related functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 8 Jun 2017 23:31:45 +0000 (01:31 +0200)]
ac/nir: add and use ac_shader_abi::load_sampler_desc
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 8 Jun 2017 18:06:39 +0000 (20:06 +0200)]
ac/nir: pass ac_nir_context to visit_tex and various related functions
Get most of the churn out of the way before actually loading samplers
via the ABI.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 8 Jun 2017 18:05:09 +0000 (20:05 +0200)]
ac/nir,radeonsi: add ac_shader_abi::chip_class
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 8 Jun 2017 17:38:51 +0000 (19:38 +0200)]
radeonsi/nir: emit FS outputs
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 8 Jun 2017 17:10:33 +0000 (19:10 +0200)]
radeonsi/nir: load FS inputs
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 8 Jun 2017 16:38:06 +0000 (18:38 +0200)]
radeonsi/nir: load VS inputs
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 20 May 2017 15:19:50 +0000 (17:19 +0200)]
ac/nir,radeonsi: add ac_shader_abi::load_ubo
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 20 May 2017 07:25:25 +0000 (09:25 +0200)]
ac/nir: pass ac_nir_context to visit_load_ubo_buffer
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 17:40:06 +0000 (19:40 +0200)]
ac/nir: pass ac_nir_context to visit_{load,store}_var and get_deref_offset helper
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 17:39:16 +0000 (19:39 +0200)]
ac/nir: pass ac_llvm_context to some helper functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 17:25:43 +0000 (19:25 +0200)]
ac/nir: pass ac_nir_context to visit_intrinsic
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 17:22:09 +0000 (19:22 +0200)]
ac/nir: add ac_nir_context::main_function
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 16:48:13 +0000 (18:48 +0200)]
ac/nir: split scanning outputs from setting up output allocas
The scanning phase sets the driver_location, because it is part of the
ABI: radeonsi does the assignment differently.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 16:47:02 +0000 (18:47 +0200)]
ac/nir: pass ac_llvm_context to *build_alloca* helpers
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 16:37:49 +0000 (18:37 +0200)]
ac/nir: use ac_shader_abi::emit_outputs
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 16:32:57 +0000 (18:32 +0200)]
ac,radeonsi: add ac_shader_abi::emit_outputs for hardware VS shaders
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 16:17:12 +0000 (18:17 +0200)]
radeonsi: pass si_shader_context to get_primitive_id
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 15:43:51 +0000 (17:43 +0200)]
radeonsi: translate NIR to LLVM
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 15:42:20 +0000 (17:42 +0200)]
radeonsi: dump NIR instead of TGSI when appropriate
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 15:28:54 +0000 (17:28 +0200)]
radeonsi: bypass the shader cache for NIR shaders
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Wed, 17 May 2017 15:46:15 +0000 (17:46 +0200)]
radeonsi: scan NIR shaders to obtain required info
v2: set num_instruction to 2, i.e. 1 + END (Marek)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 8 Jun 2017 16:23:34 +0000 (18:23 +0200)]
ac/nir: add ac_shader_abi::inputs
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 15:03:20 +0000 (17:03 +0200)]
ac/nir: begin splitting off ac_nir_context
The eventual goal is to hide all radv-specific details behind
ac_nir_context::abi, so that the NIR->LLVM code can be re-used by
radeonsi.
During development, we live with a partial split, where some of the
NIR->LLVM code still relies on linking back to the nir_to_llvm_context
(which should ultimately be renamed to reflect that it's radv-specific).
The idea is to get rid of these backlinks over time.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 16 May 2017 00:06:15 +0000 (02:06 +0200)]
radeonsi: add si_shader_selector::nir
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 16 May 2017 00:04:48 +0000 (02:04 +0200)]
radeonsi: implement pipe_screen::get_compiler_options for NIR
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 16 May 2017 00:06:35 +0000 (02:06 +0200)]
radeonsi: add nir include paths
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 15 May 2017 22:28:50 +0000 (00:28 +0200)]
ac/nir: start using ac_shader_abi
v2: update for LLVMValueRefs in ac_shader_abi
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 15 May 2017 22:19:01 +0000 (00:19 +0200)]
ac,radeonsi: move some VS input descriptions to ac_shader_abi
v2: use LLVM values instead of function parameter indices
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 3 Jul 2017 14:54:37 +0000 (16:54 +0200)]
radeonsi: store shader function arguments in a structure
Aligns the code a bit more with ac/nir, and simplifies the setup of
ac_shader_abi.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 16 May 2017 00:04:14 +0000 (02:04 +0200)]
gallium/targets: link against NIR when building radeonsi
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 4 Jul 2017 08:23:49 +0000 (10:23 +0200)]
st/glsl_to_nir: move nir_lower_io to drivers
This allows drivers more freedom in how exactly they want to lower I/O,
e.g. first lowering I/O to temporaries.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 4 Jul 2017 08:22:02 +0000 (10:22 +0200)]
st/mesa: get rid of st_glsl_types
It's a duplicate of glsl_type::count_attribute_slots.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 20:42:12 +0000 (22:42 +0200)]
st/glsl_to_nir: use nir_lower_samplers_as_deref when requested by the driver
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 25 Jun 2017 13:26:47 +0000 (15:26 +0200)]
st/glsl_to_nir: fix the case where NIR clone testing is enabled
In that case, prog->nir must be assigned at the end.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 25 Jun 2017 16:31:11 +0000 (18:31 +0200)]
gallium: add PIPE_CAP_NIR_SAMPLERS_AS_DEREF
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 20 May 2017 15:58:25 +0000 (17:58 +0200)]
nir: add nir_lower_uniforms_to_ubo pass
This is a further lowering of default-block uniform loads that transforms
load_uniform intrinsics into load_ubo intrinsics. This simplifies the rest
of the backend.
v2: transform from load_uniform instead of straight from variables
Reviewed-by: Eric Anholt <eric@anholt.net>
Nicolai Hähnle [Fri, 9 Jun 2017 09:35:25 +0000 (11:35 +0200)]
nir: add nir_lower_samplers_as_deref pass
This pass is a replacement for the nir_lower_samplers pass, which has the
advantage of keeping sampler references as derefs. This allows a unified
treatment of texture instructions and image intrinsics in the backend.
Nicolai Hähnle [Tue, 4 Jul 2017 08:34:02 +0000 (10:34 +0200)]
nir: add load_frag_coord system value intrinsic
Some drivers prefer to treat gl_FragCoord as a system value rather than
a fragment shader input, see Const.GLSLFragCoordIsSysVal.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nicolai Hähnle [Sun, 25 Jun 2017 13:26:01 +0000 (15:26 +0200)]
nir: fix nir_lower_wpos_ytransform when gl_FragCoord is a system value
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nicolai Hähnle [Fri, 9 Jun 2017 13:13:08 +0000 (15:13 +0200)]
nir: add nir_instr_rewrite_deref
Allows modifying a texture instruction's texture and sampler derefs.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Samuel Pitoiset [Thu, 20 Jul 2017 08:19:23 +0000 (10:19 +0200)]
mesa: add KHR_no_error support to glPointSize()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Thu, 20 Jul 2017 08:18:10 +0000 (10:18 +0200)]
mesa: add point_size() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 19 Jul 2017 13:45:01 +0000 (15:45 +0200)]
mesa: add KHR_no_error support to glVertexArrayElementBuffer()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 19 Jul 2017 13:43:28 +0000 (15:43 +0200)]
mesa: add vertex_array_element_buffer() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 19 Jul 2017 13:36:01 +0000 (15:36 +0200)]
mesa: add KHR_no_error support to glTextureSubImage*D()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 19 Jul 2017 13:27:54 +0000 (15:27 +0200)]
mesa: add texturesubimage_error() helper
And make texturesubimage() always inline.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 19 Jul 2017 12:42:07 +0000 (14:42 +0200)]
mesa: add KHR_no_error support to glDetachShader() and glDetachObjectARB()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 19 Jul 2017 12:37:21 +0000 (14:37 +0200)]
mesa: add detach_shader_error() helper
And make detach_shader() always inline.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 19 Jul 2017 12:28:57 +0000 (14:28 +0200)]
mesa: add KHR_no_error support to glDrawTransformFeedback*()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 19 Jul 2017 11:50:12 +0000 (13:50 +0200)]
mesa: add KHR_no_error support to glNamedFramebufferDrawBuffers()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 19 Jul 2017 11:46:25 +0000 (13:46 +0200)]
mesa: add KHR_no_error support to glDrawBuffers()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 19 Jul 2017 11:44:01 +0000 (13:44 +0200)]
mesa: add draw_buffers_error() helper
And make draw_buffers() always inline.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 19 Jul 2017 11:35:11 +0000 (13:35 +0200)]
mesa: add KHR_no_error support to glDeleteBuffers()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 19 Jul 2017 11:32:28 +0000 (13:32 +0200)]
mesa: add delete_buffers() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 19 Jul 2017 10:32:42 +0000 (12:32 +0200)]
mesa: add KHR_no_error support to glNamedFramebufferRenderbuffer()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 19 Jul 2017 10:28:21 +0000 (12:28 +0200)]
mesa: add KHR_no_error support to glFramebufferRenderbuffer()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 19 Jul 2017 10:24:31 +0000 (12:24 +0200)]
mesa: add framebuffer_renderbuffer_error() helper
And make framebuffer_renderbuffer() always inline.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 19 Jul 2017 09:57:22 +0000 (11:57 +0200)]
mesa: add KHR_no_error support to glDeleteTextures()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 19 Jul 2017 09:55:05 +0000 (11:55 +0200)]
mesa: add delete_textures() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>