Timothy Arceri [Tue, 5 Mar 2019 04:46:14 +0000 (15:46 +1100)]
glsl: rename get_record_instance() -> get_struct_instance()
Replace done using:
find ./src -type f -exec sed -i -- \
's/get_record_instance(/get_struct_instance(/g' {} \;
Acked-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Timothy Arceri [Tue, 5 Mar 2019 04:05:52 +0000 (15:05 +1100)]
glsl: rename is_record() -> is_struct()
Replace was done using:
find ./src -type f -exec sed -i -- \
's/is_record(/is_struct(/g' {} \;
Acked-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Karol Herbst [Thu, 12 Jul 2018 13:02:27 +0000 (15:02 +0200)]
nir/spirv: initial handling of OpenCL.std extension opcodes
Not complete, mostly just adding things as I encounter them in CTS. But
not getting far enough yet to hit most of the OpenCL.std instructions.
Anyway, this is better than nothing and covers the most common builtins.
v2: add hadd proof from Jason
move some of the lowering into opt_algebraic and create new nir opcodes
simplify nextafter lowering
fix normalize lowering for inf
rework upsample to use nir_pack_bits
add missing files to build systems
v3: split lines of iadd/sub_sat expressions
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Karol Herbst [Mon, 14 Jan 2019 17:36:37 +0000 (18:36 +0100)]
nir/vtn: add support for SpvBuiltInGlobalLinearId
v2: use formula with fewer operations
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Karol Herbst [Thu, 19 Jul 2018 14:39:58 +0000 (16:39 +0200)]
nir: add support for address bit sized system values
v2: add assert in else clause
make local group intrinsics 32 bit wide
v3: always use 32 bit constant for local_size
v4: add comment by Jason
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Karol Herbst [Thu, 19 Jul 2018 11:04:14 +0000 (13:04 +0200)]
nir/spirv: improve parsing of the memory model
v2: add some vtn_fail_ifs
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Karol Herbst [Mon, 4 Mar 2019 18:11:12 +0000 (19:11 +0100)]
nir: replace magic numbers with M_PI
we define it inside 'include/c99_math.h' so it is safe to use.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Caio Marcelo de Oliveira Filho [Fri, 1 Mar 2019 21:15:31 +0000 (13:15 -0800)]
anv: Implement VK_EXT_external_memory_host
v2: Ignore the import if handleType == 0. (Jason)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Anholt [Wed, 27 Feb 2019 05:37:47 +0000 (21:37 -0800)]
v3d: Drop the V3D 3.x vpm read dead code elimination.
We now have NIR dead code eliminating our VPM reads, so this shouldn't be
necessary.
Eric Anholt [Wed, 27 Feb 2019 05:34:22 +0000 (21:34 -0800)]
v3d: Eliminate the TLB and TLBU files.
We can just use the magic register file like we do for other magic waddrs.
Eric Anholt [Tue, 26 Feb 2019 18:17:59 +0000 (10:17 -0800)]
v3d: Use ldunif instructions for uniforms.
The idea is that for repeated use of the same uniform, we could avoid
loading it on each consumer. The results look pretty good.
total instructions in shared programs:
6413571 ->
6521464 (1.68%)
total threads in shared programs: 154214 -> 154000 (-0.14%)
total uniforms in shared programs:
2393604 ->
2119629 (-11.45%)
total spills in shared programs: 4960 -> 4984 (0.48%)
total fills in shared programs: 6350 -> 6418 (1.07%)
Once we do scheduling at the NIR level, the register pressure (and thus
also instructions) issues we see here will drop back down.
Eric Anholt [Tue, 26 Feb 2019 17:19:40 +0000 (09:19 -0800)]
v3d: Add support for register-allocating a ldunif to a QFILE_TEMP.
On V3D 4.x, we can use ldunifrf to load uniforms to any register, and this
will let us schedule the ldunif wherever we want in the program.
Eric Anholt [Tue, 26 Feb 2019 17:13:43 +0000 (09:13 -0800)]
v3d: Drop the old class bits splitting up the accumulators.
This seems to be left over from vc4, and I don't use them any more.
Eric Anholt [Tue, 26 Feb 2019 17:05:05 +0000 (09:05 -0800)]
v3d: Add support for vir-to-qpu of ldunif instructions to a temp.
We can load a uniform to any register, so add support for non-ALU
instructions with sig.ldunif to a temp.
Eric Anholt [Wed, 27 Feb 2019 02:36:05 +0000 (18:36 -0800)]
v3d: Switch implicit uniforms over to being any qinst->uniform != ~0.
I'm not sure why I didn't do this before -- it's clearly much simpler to
add dumping of the extra thing than to have it as another implicit source.
Eric Anholt [Tue, 26 Feb 2019 18:49:25 +0000 (10:49 -0800)]
v3d: Do uniform rematerialization spilling before dropping threadcount
This feels like the right tradeoff for threads vs uniforms, particularly
given that we often have very short thread segments right now:
total instructions in shared programs:
6411504 ->
6413571 (0.03%)
total threads in shared programs: 153946 -> 154214 (0.17%)
total uniforms in shared programs:
2387665 ->
2393604 (0.25%)
Eric Anholt [Tue, 26 Feb 2019 18:46:36 +0000 (10:46 -0800)]
v3d: Fix temporary leaks of temp_registers and when spilling.
On each iteration of successfully spilling a reg, we'd allocate another
copy of temp_registers, and when decrementing thread conut we'd allocate
another copy of the graph. These all got cleaned up on freeing the
compile.
Eric Engestrom [Tue, 26 Feb 2019 14:40:29 +0000 (14:40 +0000)]
gitlab-ci: drop job prefixes
It is already obvious whether the job is building a container or running
a mesa build, so let's drop that prefix so that we can see more
information on the screen (eg. in the jobs list on a pipeline page).
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Timur Kristóf [Mon, 4 Mar 2019 14:10:55 +0000 (15:10 +0100)]
tgsi_to_nir: Set correct location for uniforms.
Previously, only the driver_location was set for all variables,
but constants need to use the location field instead. This change
is necessary because the nine state tracker can produce non-packed
constants whose location needs to be explicitly set.
Signed-Off-By: Timur Kristóf <timur.kristof@gmail.com>
Tested-by: Andre Heider <a.heider@gmail.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Timur Kristóf [Tue, 19 Feb 2019 09:11:36 +0000 (10:11 +0100)]
tgsi_to_nir: Improve interpolation modes.
This patch extracts the interpolation mode translation
into a separate function called ttn_translate_interp_mode,
adds support for TGSI_INTERPOLATE_COLOR which was missing,
and also sets the proper interpolation mode to output
variables, which were not set previously.
Signed-Off-By: Timur Kristóf <timur.kristof@gmail.com>
Tested-by: Andre Heider <a.heider@gmail.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Wed, 6 Feb 2019 11:04:15 +0000 (03:04 -0800)]
tgsi_to_nir: use sampler variables and derefs
v2: fix is_shadow, is_array and txq
Some drivers (eg. iris) need the presence of sampler variables and derefs
so that they can count them to determine the number of samplers used.
This change also makes the output NIR closer to what glsl_to_nir outputs.
Signed-Off-By: Timur Kristóf <timur.kristof@gmail.com>
Tested-by: Andre Heider <a.heider@gmail.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Timur Kristóf [Fri, 8 Feb 2019 21:19:14 +0000 (22:19 +0100)]
tgsi_to_nir: Support FACE and POSITION properly.
Previously, FACE was hard-coded as a sysval, but TTN emulated
it incorrectly. Also, POSITION was not supported when it was
a sysval. This patch fixes these by allowing both of them to
be sysvals or inputs, based on driver capabilities. It also
fixes the TGSI FACE emulation based on the TGSI spec.
Signed-Off-By: Timur Kristóf <timur.kristof@gmail.com>
Tested-by: Andre Heider <a.heider@gmail.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Timur Kristóf [Fri, 8 Feb 2019 21:11:08 +0000 (22:11 +0100)]
tgsi_to_nir: Extract ttn_emulate_tgsi_front_face into its own function.
We'll need to use the same logic in other places, so it makes sense to
have a separate function for this.
Signed-Off-By: Timur Kristóf <timur.kristof@gmail.com>
Tested-by: Andre Heider <a.heider@gmail.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Timur Kristóf [Fri, 8 Feb 2019 21:15:56 +0000 (22:15 +0100)]
tgsi_to_nir: Restructure system value loads.
Minor cleanup to the way system value loads work in tgsi_to_nir.
Signed-Off-By: Timur Kristóf <timur.kristof@gmail.com>
Tested-by: Andre Heider <a.heider@gmail.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Timur Kristóf [Tue, 5 Mar 2019 17:59:47 +0000 (18:59 +0100)]
tgsi_to_nir: Produce optimized NIR for a given pipe_screen.
With this patch, tgsi_to_nir will output NIR that is tailored to
the given pipe, by reading its capabilities and adjusting the NIR code
to those capabilities similarly to how glsl_to_nir works.
It also adds an optimization loop that brings the output NIR in line
with what glsl_to_nir outputs. This is necessary for the same reason
why glsl_to_nir has its own optimization loop: currently not every
driver does these optimizations yet.
For uses which cannot pass a pipe_screen we also keep a variant
called tgsi_to_nir_noscreen which keeps the old behavior.
Signed-Off-By: Timur Kristóf <timur.kristof@gmail.com>
Tested-by: Andre Heider <a.heider@gmail.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Acked-By: Eric Anholt <eric@anholt.net>
Timur Kristóf [Mon, 4 Mar 2019 12:54:10 +0000 (13:54 +0100)]
freedreno: Plumb pipe_screen through to irX_tgsi_to_nir.
This patch makes it possible for freedreno to pass a pipe_screen
to tgsi_to_nir. This will be needed when tgsi_to_nir supports reading
pipe capabilities.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Timur Kristóf [Thu, 28 Feb 2019 09:53:11 +0000 (10:53 +0100)]
nir: Add multiplier argument to nir_lower_uniforms_to_ubo.
Note that locations can be set in different units, and the multiplier
argument caters to supporting these different units. For example,
st_glsl_to_nir uses dwords (4 bytes) so the multiplier should be 4,
while tgsi_to_nir uses bytes, so the multiplier should be 16.
Signed-Off-By: Timur Kristóf <timur.kristof@gmail.com>
Tested-by: Andre Heider <a.heider@gmail.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Timur Kristóf [Fri, 8 Feb 2019 21:36:37 +0000 (22:36 +0100)]
nir: Move nir_lower_uniforms_to_ubo to compiler/nir.
The nir_lower_uniforms_to_ubo function is useful outside of
mesa/state_tracker, and in fact is needed to produce NIR for
drivers that have the PIPE_CAP_PACKED_UNIFORMS capability.
Signed-Off-By: Timur Kristóf <timur.kristof@gmail.com>
Tested-by: Andre Heider <a.heider@gmail.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Timur Kristóf [Fri, 8 Feb 2019 08:59:58 +0000 (09:59 +0100)]
tgsi_to_nir: Split to smaller functions.
Previously, tgsi_to_nir was a single big function, and this patch
intends to make the code easier to understand by splitting it up
to multiple smaller pieces.
Signed-Off-By: Timur Kristóf <timur.kristof@gmail.com>
Tested-by: Andre Heider <a.heider@gmail.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-By: Tested-by: Rob Clark <robdclark@gmail.com>
Timur Kristóf [Wed, 13 Feb 2019 23:01:04 +0000 (01:01 +0200)]
tgsi_to_nir: Make the TGSI IF translation code more readable.
This patch is a minor cleanup that only intends to make the
TGSI IF translation a bit easier to read.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Tested-by: Andre Heider <a.heider@gmail.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Timur Kristóf [Wed, 13 Feb 2019 22:45:47 +0000 (00:45 +0200)]
tgsi_to_nir: Fix TGSI LIT translation by using flt.
TGSI spec says LIT needs a "greater than" comparison. NIR doesn't have that,
so let's use "less than" and swap the arguments. Previously "greater than or equal"
was used by tgsi_to_nir which is incorrect.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Tested-by: Andre Heider <a.heider@gmail.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Timur Kristóf [Thu, 7 Feb 2019 17:01:24 +0000 (18:01 +0100)]
tgsi_to_nir: Fix the TGSI ARR translation by converting the result to int.
According to the TGSI spec, ARR needs to do a rounding and then
a float-to-integer conversion which was missing. This patch also
makes the rounding a bit more efficient by using nir_fround_even
instead of the previous nir_ffloor+nir_fadd trick.
Signed-Off-By: Timur Kristóf <timur.kristof@gmail.com>
Tested-by: Andre Heider <a.heider@gmail.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Timur Kristóf [Tue, 5 Feb 2019 17:08:24 +0000 (18:08 +0100)]
nir: Add ability for shaders to use window space coordinates.
This patch adds a shader_info field that tells the driver to use window
space coordinates for a given vertex shader. It also enables this feature
in radeonsi (the only NIR-capable driver that supported it in TGSI),
and makes tgsi_to_nir aware of it.
Signed-Off-By: Timur Kristóf <timur.kristof@gmail.com>
Tested-by: Andre Heider <a.heider@gmail.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Anholt [Fri, 22 Feb 2019 22:26:26 +0000 (14:26 -0800)]
v3d: Move the stores for fixed function VS output reads into NIR.
This lets us emit the VPM_WRITEs directly from
nir_intrinsic_store_output() (useful once NIR scheduling is in place so
that we can reduce register pressure), and lets future NIR scheduling
schedule the math to generate them. Even in the meantime, it looks like
this lets NIR DCE some more code and make better decisions.
total instructions in shared programs:
6429246 ->
6412976 (-0.25%)
total threads in shared programs: 153924 -> 153934 (<.01%)
total loops in shared programs: 486 -> 483 (-0.62%)
total uniforms in shared programs:
2385436 ->
2388195 (0.12%)
Acked-by: Ian Romanick <ian.d.romanick@intel.com> (nir)
Eric Anholt [Sat, 23 Feb 2019 19:21:26 +0000 (11:21 -0800)]
v3d: Translate f2i(fround_even) as FTOIN.
This appears to be just what the opcode does. Needed for equivalence when
moving FF VPM stores into NIR.
Eric Anholt [Sun, 24 Feb 2019 00:17:02 +0000 (16:17 -0800)]
nir: Improve printing of load_input/store_output variable names.
We were printing only when the channel was exactly the start channel, so
scalarized loads/stores would be missing the name on the rest.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jason Ekstrand [Tue, 12 Feb 2019 22:56:24 +0000 (16:56 -0600)]
anv: Implement VK_EXT_inline_uniform_block
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Sat, 12 Jan 2019 16:58:33 +0000 (10:58 -0600)]
spirv: Use the same types for resource indices as pointers
We need more space than just a 32-bit scalar and we have to burn all
that space anyway so we may as well expose it to the driver. This also
fixes a subtle bug when UBOs and SSBOs have different pointer types.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Sat, 12 Jan 2019 16:57:28 +0000 (10:57 -0600)]
spirv: Use the generic dereference function for OpArrayLength
With the new deref changes, the old pointer_offset version may not be
the right one to call. Just call the generic one and let it sort it
out.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Sat, 12 Jan 2019 16:32:13 +0000 (10:32 -0600)]
spirv: Pull offset/stride from the pointer for OpArrayLength
We can't pull it from the variable type because it might be an array of
blocks and not just the one block. While we're here, throw in some
error checking.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Jason Ekstrand [Mon, 19 Nov 2018 20:28:39 +0000 (14:28 -0600)]
anv: Add a concept of a descriptor buffer
This buffer goes along side the CPU data structure and may contain
pointers, bindless handles, or any other descriptor information.
Currently, all descriptors are size zero and nothing goes in the buffer
but this commit sets up the framework we will need later.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Tue, 12 Feb 2019 21:19:57 +0000 (15:19 -0600)]
anv: Take references to push descriptor set layouts
Technically, descriptor set layouts aren't required to survive past the
function they're passed into so we need to reference them.
Cc: "19.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Tue, 12 Feb 2019 21:29:19 +0000 (15:29 -0600)]
anv: Refactor descriptor pushing a bit
Pull the common code out of the two entrypoints into the helper which
fetches the push descriptor set for us. Now that it does more than just
get a thing, call it anv_cmd_buffer_push_descriptor_set.
Cc: "19.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Tue, 12 Feb 2019 20:02:09 +0000 (14:02 -0600)]
anv: drop add_var_binding from anv_nir_apply_pipeline_layout.c
It has exactly one caller. Just inline it.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Sat, 24 Nov 2018 18:42:39 +0000 (12:42 -0600)]
anv: Clean up descriptor set layouts
The descriptor set layout code in our driver has undergone many changes
over the years. Some of the fields which were once essential are now
useless or nearly so. The has_dynamic_offsets field was completely
unused accept for the code to set and hash it. The per-stage indices
were only being used to determine if a particular binding had images,
samplers, etc. The fact that it's per-stage also doesn't matter because
that binding should never be accessed by a shader of the wrong stage.
This commit deletes a pile of cruft and replaces it all with a
descriptive bitfield which states what a particular descriptor contains.
This merely describes the data available and doesn't necessarily dictate
how it will be lowered in anv_nir_apply_pipeline_layout.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Thu, 7 Feb 2019 00:02:30 +0000 (18:02 -0600)]
anv: Count image param entries rather than images
This is what we're actually storing in the descriptor set and consuming
when we bind surface states. This commit renames image_count to
image_param_count a few places and moves the decision to not count image
params on gen9+ into anv_descriptor_set.c when we build the layout.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Wed, 6 Feb 2019 23:16:34 +0000 (17:16 -0600)]
anv: Stop allocating buffer views for dynamic buffers
We emit the surface states for those on-the-fly so we don't need the
buffer view.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Thu, 22 Nov 2018 00:00:56 +0000 (18:00 -0600)]
anv: Rework arguments to anv_descriptor_set_write_*
Make them all take a device followed by a set. This is consistent
with how the actual Vulkan entrypoint parameters are laid out.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Mon, 19 Nov 2018 21:15:56 +0000 (15:15 -0600)]
anv/descriptor_set: Refactor alloc/free of descriptor sets
This commit just puts the free list code together as part of the pool
instead of having it inlined into the descriptor set create code.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Eric Anholt [Tue, 5 Mar 2019 06:11:15 +0000 (22:11 -0800)]
v3d: Stop treating exec masking specially.
In our backend, the successor edges from the blocks only point to where
QPU control flow goes, not where the notional control flow goes from a
"break" or "continue" modifying the execution mask to resume writing to
some channels later. As a result, this attempt at restricting live ranges
ended up missing the live range of a value where a conditional
break/continue was present in a loop before the later def of a variable.
The previous commit ended up fixing the problem that the flag tried to
solve.
Fixes glsl-vs-loop-continue.shader_test and/or
glsl-vs-loop-redundant-condition.shader_test based on register allocation
results.
Eric Anholt [Tue, 5 Mar 2019 06:10:33 +0000 (22:10 -0800)]
v3d: Restrict live intervals to the blocks reachable from any def.
In the backend, we often have condition codes on writes to variables, such
that there's no screening def anywhere and the previous live ranges
algorithm would conclude that the start of the range extends to the start
of the program. However, we do know that the live range can only extend
as early as you can reach from all blocks writing to the variable.
The motivation was that, while we have a couple of hacks to try to promote
conditional writes up to being a def within the block, the exec_mask one
was broken and needed a replacement.
Based on
c3c1aa5aeb92 ("intel/fs: Restrict live intervals to the subset
possibly reachable from any definition.").
Andres Gomez [Tue, 5 Mar 2019 11:55:17 +0000 (13:55 +0200)]
gitlab-ci: install distro's ninja
Ubuntu Bionic is shipping ninja 1.8.2. Therefore, we do not need to
download v1.6.0 manually any more.
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Samuel Pitoiset [Mon, 4 Mar 2019 13:25:08 +0000 (14:25 +0100)]
radv: properly align the fence and EOP bug VA on GFX9
If alignement is 0, offets returned by
radv_cmd_buffer_upload_alloc() are always 0. These two
virtual addresses were pointing at the same location.
Cc: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 5 Mar 2019 09:45:00 +0000 (10:45 +0100)]
radv: allocate enough space in cmdbuf when starting a subpass
This fixes some CTS crashes with:
dEQP-VK.renderpass2.suballocation.attachment_write_mask.attachment_count_8.start_index_*
Ideally, we should check cmd_buffer->cs->max_dw because there is
likely enough space (the internal clear draws allocate space), but
keep that way for consistency.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Eric Engestrom [Tue, 5 Mar 2019 13:18:28 +0000 (13:18 +0000)]
vulkan: import vk_layer.h from Khronos
Instead of relying on the system having it (and the right version).
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Eric Engestrom [Wed, 27 Feb 2019 15:26:08 +0000 (15:26 +0000)]
egl: fix libdrm-less builds
This function was never used, and isn't properly guarded by HAVE_LIBDRM,
breaking the build on systems that don't have libdrm.
Let's just remove it.
Fixes: 7552fcb7b9b98392e6a8 "egl: add base EGL_EXT_device_base implementation"
Reported-by: Timo Aaltonen <tjaalton@debian.org>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Tue, 5 Mar 2019 12:20:53 +0000 (12:20 +0000)]
vulkan: import missing file from Khronos
Fixes: 114c4aa0c84fc6d00407 "vulkan: update headers/registry to 1.1.102"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Eric Engestrom [Wed, 27 Feb 2019 15:08:56 +0000 (15:08 +0000)]
util: #define PATH_MAX when undefined (eg. Hurd)
Cc: Timo Aaltonen <tjaalton@debian.org>
Cc: James Clarke <jrtc27@debian.org>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Wed, 27 Feb 2019 12:20:56 +0000 (12:20 +0000)]
radv: use the platform defines in vk.xml instead of hard-coding them
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Engestrom [Wed, 27 Feb 2019 12:20:31 +0000 (12:20 +0000)]
anv: use the platform defines in vk.xml instead of hard-coding them
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Lionel Landwerlin [Mon, 4 Mar 2019 17:36:10 +0000 (17:36 +0000)]
anv: update supported patch version
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Tapani Pälli [Fri, 22 Feb 2019 06:54:13 +0000 (08:54 +0200)]
anv: toggle on support for VK_EXT_ycbcr_image_arrays
We already propagate coord_components correctly and did not have
layer restrictions for ycbcr formats.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Lionel Landwerlin [Mon, 4 Mar 2019 17:40:08 +0000 (17:40 +0000)]
vulkan: update headers/registry to 1.1.102
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Tapani Pälli [Wed, 20 Feb 2019 07:18:39 +0000 (09:18 +0200)]
anv: retain the is_array state in create_plane_tex_instr_implicit
This does not seem to fix anything ATM but is the right thing todo.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Fixes: f3e91e78a33775 ("anv: add nir lowering pass for ycbcr textures")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Eric Engestrom [Thu, 14 Feb 2019 17:22:00 +0000 (17:22 +0000)]
meson: avoid going back up the tree with include_directories()
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Kenneth Graunke [Mon, 10 Jul 2017 06:03:44 +0000 (23:03 -0700)]
i965: Implement threaded GL support.
Now i965 supports mesa_glthread=true like Gallium drivers do.
According to Markus (degasus), the Citra emulator now runs ~30% faster.
Emmanuel (linkmauve) also reported that the Dolphin emulator improved
by 2.8x on one game. (Both of those still need to be added to drirc.)
An Intel Mesa CI run with mesa_glthread=true appears to be happy.
Bioshock Infinite's benchmark mode seems to be around 15-20% faster
on my Skylake GT4 at 1920x1080.
Tested-by: Markus Wick <markus@selfnet.de>
Tested-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Tested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jason Ekstrand [Sat, 2 Mar 2019 07:33:39 +0000 (01:33 -0600)]
anv/pipeline: Drop anv_fill_binding_table
We zero out the prog data anyway and, now that bias is always zero, this
function is accomplishing nothing.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Jason Ekstrand [Sat, 23 Feb 2019 19:34:11 +0000 (13:34 -0600)]
anv: Use an actual binding for gl_NumWorkgroups
This commit moves our handling of gl_NumWorkgroups over to work like our
handling of other special bindings in the Vulkan driver. We give it a
magic descriptor set number and teach emit_binding_tables to handle it.
This is better than the bias mechanism we were using because it allows
us to do proper accounting through the bind map mechanism.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Fri, 8 Feb 2019 23:51:24 +0000 (17:51 -0600)]
intel,nir: Lower TXD with min_lod when the sampler index is not < 16
When we have a larger sampler index, we get into the "high sampler"
scenario and need an instruction header. Even in SIMD8, this pushes the
instruction over the sampler message size maximum of 11 registers.
Instead, we have to lower TXD to TXL.
Fixes: cb98e0755f8d "intel/fs: Support min_lod parameters on texture..."
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jason Ekstrand [Wed, 27 Feb 2019 06:12:01 +0000 (00:12 -0600)]
spirv: OpImageQueryLod requires a sampler
No idea how this fell through the cracks besides the fact that the
sampler bound at 0 almost always works and the CTS isn't amazing. In
any case, this appears to have been broken for almost forever.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Jason Ekstrand [Fri, 1 Mar 2019 20:01:08 +0000 (14:01 -0600)]
anv: Count surfaces for non-YCbCr images in GetDescriptorSetLayoutSupport
We were accidentally not counting those surfaces
Fixes: ddc4069122 "anv: Implement VK_KHR_maintenance3"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Sagar Ghuge [Mon, 25 Feb 2019 22:56:29 +0000 (14:56 -0800)]
spirv: Allow [i/u]mulExtended to use new nir opcode
Use new nir opcode nir_[i/u]mul_2x32_64 and extract lower and higher 32
bits as needed instead of emitting mul and mul_high.
v2: Surround the switch case with curly braces (Jason Ekstrand)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Sagar Ghuge [Mon, 25 Feb 2019 19:43:53 +0000 (11:43 -0800)]
nir/algebraic: Optimize low 32 bit extraction
Optimize a situation where we only need lower 32 bits from 64 bit
result.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Suggested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Sagar Ghuge [Wed, 27 Feb 2019 22:02:54 +0000 (14:02 -0800)]
glsl: [u/i]mulExtended optimization for GLSL
Optimize mulExtended to use 32x32->64 multiplication.
Drivers which are not based on NIR, they can set the
MUL64_TO_MUL_AND_MUL_HIGH lowering flag in order to have same old
behavior.
v2: Add missing condition check (Jason Ekstrand)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Suggested-by: Matt Turner <Matt Turner <mattst88@gmail.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Sagar Ghuge [Fri, 15 Feb 2019 07:08:39 +0000 (23:08 -0800)]
nir/glsl: Add another way of doing lower_imul64 for gen8+
On Gen 8 and 9, "mul" instruction supports 64 bit destination type. We
can reduce our 64x64 int multiplication from 4 instructions to 3.
Also instead of emitting two mul instructions, we can emit single mul
instuction and extract low/high 32 bits from 64 bit result for
[i/u]mulExtended
v2: 1) Allow lower_mul_high64 to use new opcode (Jason Ekstrand)
2) Add lower_mul_2x32_64 flag (Matt Turner)
3) Remove associative property as bit size is different (Connor
Abbott)
v3: Fix indentation and variable naming convention (Jason Ekstrand)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Axel Davy [Fri, 22 Feb 2019 19:45:51 +0000 (20:45 +0100)]
st/nine: Ignore multisample quality level if no ms
Apparently instead of returning error when passing
a quality level different than 0 for
D3DMULTISAMPLE_NONE, we should pass.
Fixes: https://github.com/iXit/Mesa-3D/issues/340
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Axel Davy [Wed, 2 Jan 2019 21:13:12 +0000 (22:13 +0100)]
st/nine: Ignore window size if error
Check GetWindowInfo and ignore the computed sizes
if there is an error.
Fixes a regression caused by earlier commit when
using old wine gallium nine patches.
Should also address a crash at window destruction.
Related issues:
https://github.com/iXit/Mesa-3D/issues/331
https://github.com/iXit/Mesa-3D/issues/332
Cc: mesa-stable@lists.freedesktop.org
Fixes: 2318ca68bbe ("st/nine: Handle window resize when a presentation
buffer is used")
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Mauro Rossi [Sat, 2 Mar 2019 22:38:27 +0000 (23:38 +0100)]
android: anv: fix libexpat shared dependency
Fixes undefined reference building errors for XML_* functions
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "19.0" <mesa-stable@lists.freedesktop.org>
Mauro Rossi [Mon, 4 Mar 2019 09:34:08 +0000 (10:34 +0100)]
android: anv: fix generated files depedencies (v2)
Fix anv_extrypoints.{c,h} and anv_extensions.{c,h} missing dependencies
Rename the variable labels according to targets and python scripts
Align the building rules as per Automake for simplification
Fixes building errors during rebuils due to missing dependencies
(v2) Fixed a missing $(VULKAN_API_XML) reference
Fixes: 9a508b7 ("android: anv/extensions: fix generated sources build")
Fixes: dd088d4bec7 ("anv/extensions: Generate a header file with extension tables")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Cc: "19.0" <mesa-stable@lists.freedesktop.org>
Brian Paul [Sat, 2 Mar 2019 18:26:44 +0000 (11:26 -0700)]
st/wgl: init a variable to silence MinGW warning
MinGW release build says 'value' may be used before being initialized.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Brian Paul [Fri, 1 Mar 2019 20:56:18 +0000 (13:56 -0700)]
svga: silence array out of bounds warning
MinGW release build complains about a possible out-of-bounds
array access. Test i < 4 to silence it.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Brian Paul [Fri, 1 Mar 2019 20:55:30 +0000 (13:55 -0700)]
svga: init fill variable to avoid compiler warning
MinGW release builds warns about use of a possbily uninitialized
variable here.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Brian Paul [Thu, 28 Feb 2019 19:01:02 +0000 (12:01 -0700)]
st/mesa: whitespace fixes in st_texture.h
Trivial.
Brian Paul [Thu, 28 Feb 2019 18:59:16 +0000 (11:59 -0700)]
st/mesa: line wrapping, whitespace fixes in st_cb_texture.c
Trivial.
Brian Paul [Thu, 28 Feb 2019 18:56:31 +0000 (11:56 -0700)]
st/mesa: whitespace fixes in st_sampler_view.c
Replace tabs w/ spaces. 80-column wrapping.
Trivial.
Gurchetan Singh [Sat, 2 Mar 2019 02:58:16 +0000 (18:58 -0800)]
egl/sl: also allow virtgpu to fallback to kms_swrast
virtio-gpu fallbacks to software rendering when 3D features
are unavailable since 6c5ab, and kms_swrast is more
feature complete than swrast.
v2: Add comment (Emil)
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Mathias Fröhlich [Tue, 26 Feb 2019 05:39:05 +0000 (06:39 +0100)]
st/mesa: Invalidate the gallium array atom only if needed.
Now that the buffer object usage history tracks if it is
being used as vertex buffer object, we can restrict setting
the ST_NEW_VERTEX_ARRAYS bit to dirty on glBufferData calls to
buffers that are potentially used as vertex buffer object.
Also put a note that the same could be done for index arrays
used in indexed draws.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Fri, 21 Dec 2018 17:41:27 +0000 (18:41 +0100)]
mesa: Track buffer object use also for VAO usage.
We already track the usage history for buffer objects
in a lot of aspects. Add GL_ARRAY_BUFFER and
GL_ELEMENT_ARRAY_BUFFER to gl_buffer_object::UsageHistory.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Samuel Pitoiset [Fri, 1 Mar 2019 17:28:02 +0000 (18:28 +0100)]
rav: use 32_AR instead of 32_ABGR when alpha coverage is required
This export format is faster. Seems to improve performance in
Wreckfest.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Alyssa Rosenzweig [Wed, 27 Feb 2019 04:33:13 +0000 (04:33 +0000)]
panfrost: List primitive restart enable bit
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Wed, 27 Feb 2019 05:40:55 +0000 (05:40 +0000)]
panfrost/midgard: Preview for data hazards
If a selected unit causes a data hazard, the whole block gets cut short.
So, we preview for data hazards _while_ selecting units.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Tested-by: Tomeu Vizoso <tomeu.vizoso@collabora.com
Alyssa Rosenzweig [Wed, 27 Feb 2019 05:32:16 +0000 (05:32 +0000)]
panfrost/midgard: Promote smul to vmul
smul comes first in the pipeline, before vmul. Until we have a full
instruction scheduler, it's better to have vmul prioritized to maximize
bundle size.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Tested-by: Tomeu Vizoso <tomeu.vizoso@collabora.com
Alyssa Rosenzweig [Mon, 4 Mar 2019 05:01:45 +0000 (05:01 +0000)]
panfrost: Flush with offscreen rendering
This special-case was needlessly added and breaks purely offscreen
rendering (when there is no scanout involved)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com
Alyssa Rosenzweig [Wed, 27 Feb 2019 02:06:29 +0000 (02:06 +0000)]
panfrost/midgard: Don't force constant on VLUT
Previously, we forced a #0 inline constant tacked on for the lut
instructions to mirror the blob's behaviour, which caused some
suboptimal codegen due to our constant inlining implementation. Instead,
just don't force a constant at all.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Tested-by: Tomeu Vizoso <tomeu.vizoso@collabora.com
Alyssa Rosenzweig [Wed, 27 Feb 2019 00:30:59 +0000 (00:30 +0000)]
panfrost: Cleanup cruft related to clears
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Alyssa Rosenzweig [Tue, 26 Feb 2019 23:51:34 +0000 (23:51 +0000)]
panfrost: Decouple Gallium clear from FBD clear
The operations of gallium->clear() and the hardware callbacks are
fundamentally independent. This routine decouples them by routing shared
information via panfrost_job, allowing the hardware half to be deferred
to the fragment job generation.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Alyssa Rosenzweig [Mon, 25 Feb 2019 05:32:16 +0000 (05:32 +0000)]
panfrost: Import job data structures from v3d
At the moment, Panfrost state is ad hoc, which creates issues for FBOs.
This commit imports the skeleton of the v3d_job structure as
panfrost_job, in preparation for refactors to organize this state.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Ilia Mirkin [Fri, 22 Feb 2019 06:13:39 +0000 (01:13 -0500)]
glsl: fix recording of variables for XFB in TCS shaders
This is purely for conformance, since it's not actually possible to do
XFB on TCS output varyings. However we do have to make sure we record
the names correctly, and this removes an extra level of array-ness from
the names in question.
Fixes KHR-GL45.tessellation_shader.single.xfb_captures_data_from_correct_stage
v2: Add comment to the new program_resource_visitor::process function.
(Ilia Mirkin)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108457
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Jose Maria Casanova Crespo [Wed, 21 Nov 2018 17:23:03 +0000 (18:23 +0100)]
glsl: TCS outputs can not be transform feedback candidates on GLES
Avoids regression on:
KHR-GLES*.core.tessellation_shader.single.xfb_captures_data_from_correct_stage
that is uncovered by the following patch.
"glsl: fix recording of variables for XFB in TCS shaders"
v2: Rebased over glsl: fix recording of variables for XFB in TCS shaders
v3: Move this patch before "glsl: fix recording of variables for XFB in TCS
shaders" to avoid temporal regressions. (Illia Mirkin)
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Jose Maria Casanova Crespo [Wed, 21 Nov 2018 18:22:05 +0000 (19:22 +0100)]
glsl: fix typos in comments "transfor" -> "transform"
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>