George Kyriazis [Wed, 16 Nov 2016 00:52:39 +0000 (18:52 -0600)]
scons: Add swr compile option
To buils The SWR driver (currently optional, not compiled by default)
v3: add option as opposed to target
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
George Kyriazis [Fri, 11 Nov 2016 17:57:49 +0000 (11:57 -0600)]
swr: Windows-related changes
- Handle dynamic library loading for windows
- Implement swap for gdi
- fix prototypes
- update include paths on configure-based build for swr_loader.cpp
v2: split to multiple patches
v3: split and reshuffle some more; renamed title
v4: move Makefile.am changes to other commit. Modify header files
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
George Kyriazis [Thu, 17 Nov 2016 22:21:12 +0000 (16:21 -0600)]
swr: renamed duplicate swr_create_screen()
There are 2 swr_create_screen() functions. One in swr_loader.cpp, which
is used during driver init, and the other is hiding in swr_screen.cpp,
which ends up in the arch-specific .dll/.so.
Rename the second one to swr_create_screen_internal(), to avoid confusion
in header files.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
George Kyriazis [Fri, 11 Nov 2016 17:44:05 +0000 (11:44 -0600)]
swr: Handle windows.h and NOMINMAX
Reorder header files so that we have a chance to defined NOMINMAX before
mesa include files include windows.h
v3: split from bigger patch
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
George Kyriazis [Wed, 9 Nov 2016 22:40:58 +0000 (16:40 -0600)]
gallium: Added SWR support for gdi
Added hooks for screen creation and swap. Still keep llvmpipe the default
software renderer.
v2: split from bigger patch
v3: reword commit message
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
George Kyriazis [Wed, 9 Nov 2016 22:35:48 +0000 (16:35 -0600)]
scons: add llvm 3.9 support.
v2: reworded commit message
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
George Kyriazis [Wed, 9 Nov 2016 22:33:10 +0000 (16:33 -0600)]
scons: ignore .hpp files in parse_source_list()
Drivers that contain C++ .hpp files need to ignore them too, along
with .h files, when building source file lists.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
George Kyriazis [Wed, 9 Nov 2016 22:31:21 +0000 (16:31 -0600)]
mesa: removed redundant #else
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Jordan Justen [Sat, 19 Nov 2016 22:52:29 +0000 (14:52 -0800)]
i965/hsw: Set integer mode in sampling state for stencil texturing
Fixes:
ES31-CTS.functional.texture.border_clamp.formats.depth24_stencil8_sample_stencil.nearest_size_pot
ES31-CTS.functional.texture.border_clamp.formats.depth24_stencil8_sample_stencil.nearest_size_npot
ES31-CTS.functional.texture.border_clamp.formats.depth32f_stencil8_sample_stencil.nearest_size_pot
ES31-CTS.functional.texture.border_clamp.formats.depth32f_stencil8_sample_stencil.nearest_size_npot
ES31-CTS.functional.texture.border_clamp.unused_channels.depth24_stencil8_sample_stencil
ES31-CTS.functional.texture.border_clamp.unused_channels.depth32f_stencil8_sample_stencil
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Emil Velikov [Mon, 21 Nov 2016 15:59:50 +0000 (15:59 +0000)]
reviewers: add Rob H for the Android EGL+build parts
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Wed, 29 Jun 2016 12:26:07 +0000 (13:26 +0100)]
docs: recommend using --enable-mangling over the manual -DUSE...
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Emil Velikov [Wed, 29 Jun 2016 12:13:25 +0000 (13:13 +0100)]
docs: rework/update install.html
Still far from perfect, but a few small steps in the right direction.
- Split build systems, compilers, third party tools
- Mention building mesa for Android (part of AOSP)
- Drop explicit "other" dependencies. Reference to disto methods to
get them.
- HTML 4.01 Traditional compliance fixes - mixed ul and br tags.
- nuke dead links README.{CYGWIN,VMS}
v2: Squash typos, add note about buggy flex 2.6.2 (Eric), add Suse
zipper command (Tobias).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Emil Velikov [Wed, 29 Jun 2016 11:52:57 +0000 (12:52 +0100)]
docs: sourcetree.html misc updates
A mixed bag of updates/fixes - mostly aiming at removing no longer
applicable directories.
Add a few more state-trackers, drivers, etc. alongside "XXX more" where
applicable. Attribute for the GLSL/NIR movement and nukage of
src/egl/docs.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Emil Velikov [Wed, 16 Nov 2016 18:25:41 +0000 (18:25 +0000)]
docs: flesh out releasing.html
Properly document the whole process:
- Brief on what, when, where
- Picking, testing, branchpoints, pre-release announcement
- Releasing, announcement, website and bugzilla updates
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Emil Velikov [Wed, 16 Nov 2016 11:54:54 +0000 (11:54 +0000)]
docs/submittingpatches: fix tags mis/abuse
Fix the odd tag so that we're HTML 4.01 Traditional compliant
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Emil Velikov [Wed, 16 Nov 2016 11:51:50 +0000 (11:51 +0000)]
docs/submittingpatches: flesh out "how to nominate" methods
Currently they are buried within the text, making it hard to find.
Move them to the top and be clear what is _not_ a good idea.
v2: Minor commit polish, use only "resending" as suggested by Matt.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Emil Velikov [Wed, 29 Jun 2016 13:26:36 +0000 (14:26 +0100)]
docs/autoconf: update glx driver / enable-debug text
With earlier commit we folded all the xlib handling in --enable-glx, but
we forgot to update the documentation.
Elaborate on --enable-debug and drop mentions about depenencies.
v2: Grammar - s|haven't|hasn't| (Eric)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Emil Velikov [Wed, 29 Jun 2016 12:40:03 +0000 (13:40 +0100)]
docs/repository: refer to Submitting patches
v2: Improve grammar - add missing "to" (Eric).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Emil Velikov [Wed, 16 Nov 2016 00:20:56 +0000 (00:20 +0000)]
docs: split Submitting Patches into separate document
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Emil Velikov [Wed, 16 Nov 2016 00:31:26 +0000 (00:31 +0000)]
docs: split Codying style into separate document
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Emil Velikov [Wed, 29 Jun 2016 10:55:47 +0000 (11:55 +0100)]
docs: mention/suggest testing your patch against dEQP
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Emil Velikov [Wed, 29 Jun 2016 10:49:25 +0000 (11:49 +0100)]
docs: mention that coding style can differ between drivers
... and point people to use/honour the EditorConfig/Emacs files, where
applicable.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Emil Velikov [Mon, 21 Nov 2016 14:33:44 +0000 (14:33 +0000)]
revieweds: add Tomasz for the Android/EGL implementation
As mentioned/requested on the mailing list.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Fri, 11 Nov 2016 16:43:28 +0000 (16:43 +0000)]
mesa: fold always true conditional
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Emil Velikov [Fri, 11 Nov 2016 16:43:27 +0000 (16:43 +0000)]
mesa: drop unneeded assert
As seen a couple of lines above - there's no way for the assert to
trigger.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Emil Velikov [Fri, 11 Nov 2016 16:45:00 +0000 (16:45 +0000)]
egl/wayland: remove non-applicable destroyDrawable from error path
If we fail to create the drawable there's not much point in attampting
to destroy it.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Thu, 17 Nov 2016 15:45:47 +0000 (15:45 +0000)]
loader: automake: whitespace cleanup
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Emil Velikov [Thu, 17 Nov 2016 15:45:46 +0000 (15:45 +0000)]
gbm: automake: remove unused defines
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Gwan-gyeong Mun [Sun, 20 Nov 2016 07:07:19 +0000 (16:07 +0900)]
intel: aubinator: Fix resource leak in gen_spec_load_from_path
This fixes resource leak in gen_spec_load_from_path XML_ParserCreate
failure path
CID
1373564
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tomasz Figa [Thu, 10 Nov 2016 07:55:53 +0000 (16:55 +0900)]
egl/android: Use gralloc::lock_ycbcr for resolving YUV formats (v2)
There is an interface that can be used to query YUV buffers for their
internal format. Specifically, if gralloc:lock_ycbcr() is given no SW
usage flags, it's supposed to return plane offsets instead of pointers.
Let's use this interface to implement support for YUV formats in Android
EGL backend.
v2: Fixes from Emil's review:
a) Added comments for parts that might be not clear,
b) Changed get_fourcc_yuv() to return -1 on failure,
c) Changed is_yuv() to use bool.
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Tomasz Figa [Thu, 10 Nov 2016 07:55:52 +0000 (16:55 +0900)]
egl/android: Get gralloc module in dri2_initialize_android() (v2)
Currently droid_open_device() gets a reference to the gralloc module
only for its own use and does not store it anywhere. To make it possible
to call gralloc methods from code added in further patches, let's
refactor current code to get gralloc module in dri2_initialize_android()
and store it in dri2_dpy.
v2: fixes from Emil's review:
a) remove duplicate initialization of 'err'.
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Tomasz Figa [Wed, 9 Nov 2016 08:32:54 +0000 (17:32 +0900)]
egl/android: Remove handling of RGB_888 pixel format
It is currently completely broken, as it ends up using RGBX_8888 on
hardware side, due to no way of distinguishing between these two in the
DRI API, while HAL_PIXEL_FORMAT_RGB_888 is clearly defined to be the
3-byte per pixel RGB format.
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Gwan-gyeong Mun [Sun, 20 Nov 2016 04:19:57 +0000 (13:19 +0900)]
radeonsi: Fix resource leak in gs_copy_shader allocation failure path
CID
1394028
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Nicolai Hähnle [Thu, 17 Nov 2016 20:53:35 +0000 (21:53 +0100)]
glsl/lower_output_reads: remove unused mem_ctx
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 17 Nov 2016 20:52:32 +0000 (21:52 +0100)]
glsl/lower_output_reads: bail early in tessellation control shaders
This whole pass is a no-op.
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 17 Nov 2016 20:55:38 +0000 (21:55 +0100)]
glsl/lower_output_reads: fix geometry shader output handling with conditional emit
Consider a geometry shader that contains code like this:
some_out = expr;
if (cond) {
...
EmitVertex();
} else {
...
EmitVertex();
}
Both branches should see the correct value of some_out.
Since this is a rather subtle and rare case, I'm submitting a piglit test
for this as well.
GLSL says that the values of output variables are undefined after
EmitVertex(). With this change, the values will now be defined and
unmodified. This may reduce optimization opportunities in the probably
quite rare case where subsequent compiler passes cannot prove that the
value of the output variable is overwritten.
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 18 Nov 2016 14:18:10 +0000 (15:18 +0100)]
radeonsi: store group_size_variable in struct si_compute
For compute shaders, we free the selector after the shader has been
compiled, so we need to save this bit somewhere else. Also, make sure that
this type of bug cannot re-appear, by NULL-ing the selector pointer after
we're done with it.
This bug has been there since the feature was added, but was only exposed
in piglit arb_compute_variable_group_size-local-size by commit
9bfee7047b70cb0aa026ca9536465762f96cb2b1 (which is totally unrelated).
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 17 Nov 2016 21:24:07 +0000 (22:24 +0100)]
glsl: don't flatten if-blocks with dynamic array indices
This fixes the regression of radeonsi in
glsl-1.10/execution/variable-indexing/vs-output-array-vec3-index-wr
caused by commit
74e39de9324d2d2333cda6adca50ae2a3fc36de2.
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Iago Toral Quiroga [Fri, 18 Nov 2016 12:44:27 +0000 (13:44 +0100)]
anv/state: enable coordinate address rounding for Min/Mag filters
This patch improves pass rate of dEQP-VK.texture.explicit_lod.2d.sizes.*
from 68.0% (98/144) to 83.3% (120/144) by enabling sampler address
rounding mode when the selected filter is not nearest, which is the same
thing we do for OpenGL.
These tests check texture filtering for various texture sizes and mipmap
levels. The failures (without this patch) affect cases where the target
texture has odd dimensions (like 57x35) and either the Min or the Mag filter
is not nearest.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Sat, 19 Nov 2016 22:05:06 +0000 (14:05 -0800)]
anv: Implement a depth stall restriction on gen7
Fixes around 60 Vulkan CTS tests on Haswell
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Ilia Mirkin [Wed, 19 Oct 2016 02:46:36 +0000 (22:46 -0400)]
nvc0/ir: use levelZero flag when the lod is set to 0
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Dave Airlie [Fri, 18 Nov 2016 03:58:30 +0000 (03:58 +0000)]
radv: spir-v allows texture size query with and without lod.
The translation to llvm was failing here due to required lod.
This fixes some new SteamVR shaders.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 15 Nov 2016 06:46:50 +0000 (06:46 +0000)]
radv: fix image view creation for depth and stencil only
This fixes the image view for sampling just the depth.
It removes some pointless swizzle code, and adds
a missing case for the x8_d24 format.
Fixes:
dEQP-VK.renderpass.formats.d32_sfloat_s8_uint.input.*
dEQP-VK.renderpass.formats.d24_unorm_s8_uint.input.*
dEQP-VK.renderpass.formats.x8_d24_unorm_pack32.input.*
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 16 Nov 2016 23:41:29 +0000 (23:41 +0000)]
radv: make sure to flush input attachments correctly.
This fixes 9 of the
dEQP-VK.renderpass.attachment_allocation.input_output.*
tests.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Brian Paul [Sat, 19 Nov 2016 01:02:44 +0000 (18:02 -0700)]
tnl: remove unneeded #include "util/simple_list.h"
Reviewed-by: Vinson Lee <vlee@freedesktop.org>
Brian Paul [Sat, 19 Nov 2016 13:46:19 +0000 (06:46 -0700)]
radeon: remove unneeded #include "util/simple_list.h"
Compile tested only.
Reviewed-by: Vinson Lee <vlee@freedesktop.org>
Brian Paul [Sat, 19 Nov 2016 13:41:40 +0000 (06:41 -0700)]
r200: remove unneeded #include "util/simple_list.h"
And include "util/simple_list.h" where it is needed in r200_state.c
Compile tested only.
Reviewed-by: Vinson Lee <vlee@freedesktop.org>
Brian Paul [Sat, 19 Nov 2016 13:41:24 +0000 (06:41 -0700)]
i915: remove unneeded #include "util/simple_list.h"
Compile tested only.
Reviewed-by: Vinson Lee <vlee@freedesktop.org>
Brian Paul [Fri, 18 Nov 2016 21:20:55 +0000 (14:20 -0700)]
mesa: remove unneeded #includes in errors.c
Reviewed-by: Vinson Lee <vlee@freedesktop.org>
Brian Paul [Fri, 18 Nov 2016 21:19:13 +0000 (14:19 -0700)]
mesa: remove trailing whitespace in errors.c
Reviewed-by: Vinson Lee <vlee@freedesktop.org>
Kenneth Graunke [Wed, 12 Oct 2016 07:13:55 +0000 (00:13 -0700)]
nir: Add a C wrapper for glsl_type::is_array_of_arrays().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Tue, 4 Oct 2016 06:41:09 +0000 (23:41 -0700)]
i965: Store a clip_distance_mask field similar to cull_distance_mask.
This isn't useful for legacy GL, but will be used in Vulkan.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Tue, 4 Oct 2016 06:36:30 +0000 (23:36 -0700)]
i965: Use shader_info for brw_vue_prog_data::cull_distance_mask.
This also allows us to move it from a GL specific location to a
part of the compiler shared by both GL and Vulkan.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Tue, 4 Oct 2016 05:18:09 +0000 (22:18 -0700)]
compiler: Store the clip/cull distance array sizes in shader_info.
We switched from a boolean to array lengths in gl_program a while back.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Mon, 14 Nov 2016 23:59:57 +0000 (15:59 -0800)]
i965: Fix GS push inputs with enhanced layouts.
We weren't taking first_component into account when handling GS push
inputs. We hardly ever push GS inputs, so this was not caught by
existing tests. When I started using component qualifiers for the
gl_ClipDistance arrays, glsl-1.50-transform-feedback-type-and-size
started catching this.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Sat, 19 Nov 2016 20:29:01 +0000 (12:29 -0800)]
i965: Delete unused variable.
I forgot to delete this in
9ef2b9277d3bead6dbfa47e95794ca61e8be4e84.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Tue, 15 Nov 2016 19:43:07 +0000 (11:43 -0800)]
intel: Share URB configuration code between GL and Vulkan.
This code is far too complicated to cut and paste.
v2: Update the newly added genX_gpu_memcpy.c; const a few things.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Kenneth Graunke [Tue, 15 Nov 2016 09:03:13 +0000 (01:03 -0800)]
i965: Use arrays in Gen7+ URB code.
So much of this code was cut and pasted per stage. We can accomplish
much of it by looping over shader stages.
Improves performance of OglBatch7 (version 6) by 1.50783% +/- 0.287049%
(n = 71) at 1024x768 on Cherryview.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Kenneth Graunke [Tue, 15 Nov 2016 10:16:24 +0000 (02:16 -0800)]
i965: Drop brw->urb.{nr_*_entries,*_start} assignments from gen7_urb.c.
The context fields are for Gen4-5; setting them has always been useless.
There's no point in spending the cost in the hottest path in the driver.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Kenneth Graunke [Tue, 15 Nov 2016 10:00:59 +0000 (02:00 -0800)]
i965: Switch to roundf in HS/DS URB code.
Matt intentionally switched the VS calculation to be float-based in
commit
c1da15709a0c0c2775bd9e534f67c60f7dc95ce8. Tessellation support
was written before this and rebased forward, and missed the change.
Now it's consistent.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Kenneth Graunke [Tue, 15 Nov 2016 08:37:42 +0000 (00:37 -0800)]
i965: Make URB code use prog_data for GS/tessellation enable checks.
If geometry/tessellation shaders are disabled, prog_data will be NULL
(see brw_state_upload.c). This consolidates dirty bits a little.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Kenneth Graunke [Tue, 15 Nov 2016 08:07:35 +0000 (00:07 -0800)]
intel: Convert devinfo->urb.min_*_entries into an array.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Kenneth Graunke [Tue, 15 Nov 2016 07:45:16 +0000 (23:45 -0800)]
intel: Convert devinfo->urb.max_*_entries into an array.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Brian Paul [Thu, 17 Nov 2016 14:20:32 +0000 (07:20 -0700)]
docs: document MESA_DEBUG=context
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Ilia Mirkin [Fri, 18 Nov 2016 01:48:40 +0000 (20:48 -0500)]
swr: mark streamout buffers as written
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Timothy Arceri [Mon, 7 Nov 2016 03:47:18 +0000 (14:47 +1100)]
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_program
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Timothy Arceri [Mon, 7 Nov 2016 03:43:48 +0000 (14:43 +1100)]
mesa: create new gl_shader_program_data struct
This will be used to share data between gl_program and gl_shader_program
allowing for greater code simplification as we can remove a number of
awkward uses of gl_shader_program.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Timothy Arceri [Sat, 19 Nov 2016 00:11:04 +0000 (11:11 +1100)]
glsl: add new program driver function to standalone compiler
This fixes a regression with the standalone compiler caused by
9d96d3803ab5dc
Note that we change standalone_compiler_cleanup() to no longer
explicitly free the linked shaders as the will be freed when
we free the parent ctx whole_program.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98774
Kenneth Graunke [Thu, 17 Nov 2016 02:29:22 +0000 (18:29 -0800)]
i965: Disable depth writes when depth test is GL_EQUAL.
There's no point in performing depth writes when the depth test
comparison function is set to GL_EQUAL - it would just write out
the same value that's already there (if it is written at all). While
this is harmless from a functional perspective, it hurts performance.
Obviously, writing to memory is not free, but there's another more
subtle impact as well: it can prevent early depth optimizations.
Depth writes aren't supposed to happen for pixels that are killed
by fragment shader discard statements or the alpha test. So, with
depth writes enabled and either of those, the pixel shader must be
invoked to determine whether or not to perform the write. This is
fairly stupid in the EQUAL case - we're running a shader to decide
whether to replace the existing depth value with itself.
By disabling these pointless writes, we allow early depth even with
discards and alpha testing, allowing the hardware to skip the pixel
shader altogether if the depth test fails.
Improves performance of Unigine Valley:
- Skylake GT2: +17.8%
- Broadwell GT3e: +11.5%
- Cherrytrail: +19.4%
Huge thanks to Mark Janes for building frameretrace [1], the performance
analysis tool that helped us find this issue, and to Robert Bragg for
providing us performance metrics on Linux. Mark also spent the time to
analyze Valley performance on Windows vs. Linux and discovered a
discrepancy in early depth test metrics. Once he had isolated a draw
call and drawn attention to the problem, fixing it was pretty simple.
[1] https://github.com/janesma/apitrace/wiki/frameretrace-branch
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Timothy Arceri [Fri, 11 Nov 2016 00:45:55 +0000 (11:45 +1100)]
glsl: tidy up entries temporary
Here we just move initialisation of entries to where it is needed i.e.
outside the loop and after the continue checks.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Timothy Arceri [Fri, 11 Nov 2016 00:45:54 +0000 (11:45 +1100)]
glsl/i965: move per stage AtomicBuffers list to gl_program
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Timothy Arceri [Mon, 31 Oct 2016 12:54:03 +0000 (23:54 +1100)]
glsl: create gl_program at the start of linking rather than the end
This will allow us to directly store metadata we want to retain in
gl_program this metadata is currently stored in gl_linked_shader and
will be lost if relinking fails even though the program will remain
in use and is still valid according to the spec.
"If a program object that is active for any shader stage is re-linked
unsuccessfully, the link status will be set to FALSE, but any existing
executables and associated state will remain part of the current
rendering state until a subsequent call to UseProgram,
UseProgramStages, or BindProgramPipeline removes them from use."
This change will also help avoid the double handing that happens in
_mesa_copy_linked_program_data().
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Timothy Arceri [Thu, 17 Nov 2016 01:26:08 +0000 (12:26 +1100)]
st/mesa/i965: simplify gl_program references and stop leaking
In i965 we were calling _mesa_reference_program() after creating
gl_program and then later calling it again with NULL as a param
to get the refcount back down to 1. This changes things to not
use _mesa_reference_program() at all and just have gl_linked_shader
take ownership of gl_program since refcount starts at 1.
The st and ir_to_mesa linkers were worse as they were both getting
in a state were the refcount would never get to 0 and we would leak
the program.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Nanley Chery [Wed, 28 Sep 2016 23:00:52 +0000 (16:00 -0700)]
anv/cmd_buffer: Enable stencil-only HZ clears
The HZ sequence modifies less state than the blorp path and requires
less CPU time to generate the necessary packets.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nanley Chery [Wed, 28 Sep 2016 22:51:35 +0000 (15:51 -0700)]
anv/cmd_buffer: Manage Anv state around HZ op emission
Move the assignment to a less surprising location.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nanley Chery [Fri, 30 Sep 2016 17:28:18 +0000 (10:28 -0700)]
anv/cmd_buffer: Clarify HZ rectangle behavior
This behavior differs from what's described in the PRMs and was
observed by analyzing CTS test results.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nanley Chery [Wed, 16 Nov 2016 00:42:23 +0000 (16:42 -0800)]
mesa/fbobject: Update CubeMapFace when reusing textures
Framebuffer attachments can be specified through FramebufferTexture*
calls. Upon specifying a depth (or stencil) framebuffer attachment that
internally reuses a texture, the cube map face of the new attachment
would not be updated (defaulting to TEXTURE_CUBE_MAP_POSITIVE_X).
Fix this issue by actually updating the CubeMapFace field.
This bug manifested itself in BindFramebuffer calls performed on
framebuffers whose stencil attachments internally reused a depth
texture. When binding a framebuffer, we walk through the framebuffer's
attachments and update each one's corresponding gl_renderbuffer. Since
the framebuffer's depth and stencil attachments may share a
gl_renderbuffer and the walk visits the stencil attachment after
the depth attachment, the uninitialized CubeMapFace forced rendering
to TEXTURE_CUBE_MAP_POSITIVE_X.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77662
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Lionel Landwerlin [Thu, 3 Nov 2016 17:18:45 +0000 (17:18 +0000)]
mesa: add NV_image_formats extension support
This extension can be enabled automatically as it is a subset of
ARB_shader_image_load_store.
v2: Replace helper function by qualifier struct field (Ilia)
Enable NV_image_formats using ARB_shader_image_load_store (Ilia)
v3: Drop extension field from gl_extensions (Ilia)
Release notes (Ilia)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98480
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Timothy Arceri [Fri, 18 Nov 2016 00:51:59 +0000 (11:51 +1100)]
mesa: fix old classic drivers to use ralloc for ARB asm programs
These changes were missed in
0ad69e6b5.
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98767
Nicolai Hähnle [Wed, 16 Nov 2016 09:39:04 +0000 (10:39 +0100)]
st/mesa: silence warnings in optimized builds
Mark variables and static functions that only occur in assert()s as
MAYBE_UNUSED.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Nicolai Hähnle [Tue, 15 Nov 2016 14:42:18 +0000 (15:42 +0100)]
radeonsi: emit sample locations also when nr_samples == 1
Since the state tracker now enables MSAA in the hardware for the case
nr_samples == 1 as well, we need to set sample locations correctly for
this case.
The Polaris override is still needed for the non-MSAA case (when
nr_samples == 0).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Nicolai Hähnle [Tue, 15 Nov 2016 13:37:47 +0000 (14:37 +0100)]
radeonsi: allow sample mask export for single-sample framebuffers
This fixes GL45-CTS.sample_variables.mask.*.samples_1.*.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Nicolai Hähnle [Tue, 15 Nov 2016 13:47:25 +0000 (14:47 +0100)]
st/mesa: remove a redundant call to _mesa_is_multisample_enabled
We called it immediately prior, so re-use the previously returned value.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Nicolai Hähnle [Tue, 15 Nov 2016 13:37:05 +0000 (14:37 +0100)]
mesa/main: consider multisampling enabled when number of samples == 1
There are some differences between how non-multisampled framebuffers (i.e.
samples == 0) and multisampled framebuffers with a single sample should be
treated. For example, alpha to coverage and writing to gl_SampleMask has an
effect with single-sample multisample framebuffers, but not on
non-multisample framebuffers.
This fixes GL45-CTS.sample_variables.mask.*.samples_1.* at least for
Gallium drivers (and possibly others, though at least radeonsi needs an
additional fix).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Kenneth Graunke [Fri, 18 Nov 2016 08:28:44 +0000 (00:28 -0800)]
i965: Delete fs_visitor::nir_setup_single_output_varying prototype.
I deleted this function in
59864e8e02057cc6fa0448a8af067a3cf53389da.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tapani Pälli [Wed, 17 Aug 2016 07:37:45 +0000 (10:37 +0300)]
mesa: fix empty program log length
In case we have empty log (""), we should return 0. This fixes
Khronos WebGL conformance test 'program-infolog'.
From OpenGL ES 3.1 (and OpenGL 4.5 Core) spec:
"If pname is INFO_LOG_LENGTH , the length of the info log, including
a null terminator, is returned. If there is no info log, zero is
returned."
v2: apply same fix for get_shaderiv and _mesa_GetProgramPipelineiv (Ian)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> (v1)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97321
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Roland Scheidegger [Sat, 12 Nov 2016 21:46:58 +0000 (22:46 +0100)]
draw: finally optimize bool clip mask generation
lp_build_any_true_range is just what we need, though it will only produce
optimal code with sse41 (ptest + set) - but even without it on 64bit x86
the code is still better (1 unpack, 2 movq + or + set), on 32bit x86 it's
going to be roughly the same as before.
While here also make it a "real" 8bit boolean - cuts one instruction but
more importantly similar to ordinary booleans.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Sat, 12 Nov 2016 21:46:32 +0000 (22:46 +0100)]
draw: use vectorized calculations for fetch (v2)
Instead of doing all the math with scalars, use vectors. This means the
overflow math needs to be done manually, albeit that's only really
problematic for the stride/index mul, the rest has been pretty much
moved outside the shader loop (albeit the mul could actually be optimized
away too), where things are still scalar.
To eliminate control flow in the main shader loop fetch, provide fake
buffers (so index 0 is always valid to fetch).
Still uses aos fetch though in the end - mostly because some more code
would be needed to handle unaligned fetches in that path, and because for
most formats it won't make a difference anyway (we generate some truly
horrendous code for things like R16G16_something for instance).
Instanced fetch however stays roughly the same as before, except that
no longer the same element is fetched multiple times (I've seen a reduction
of ~3 times in main shader loop size due to llvm not recognizing it's all
the same fetch, since it would have been possible some of the fetches
getting replaced with zeros in case vector size exceeds remaining fetch
count - the values of such fetches don't matter at all though).
Also, for elts gathering, use vectorized code as well.
The generated shaders are smaller and faster to compile (not entirely sure
about execution speed, but generally unless there's just single vertices
to handle I would expect it to be faster - there's more opportunities
for future improvements by using soa fetch).
v3: skip the fake index buffer, not needed due to the jit code never seeing
the real index buffer in the first place.
Fix a bug with mask expansion (needs SExt, not ZExt).
Also, be really really careful to keep the behavior the same, even in cases
where it looks wrong, and add comments why the code is doing the seemingly
wrong stuff... Fortunately it's not actually more complex in the end...
Also change function order slightly just to make the diff more readable.
No piglit change. Passes some internal testing with another api too...
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Jordan Justen [Wed, 16 Nov 2016 01:55:41 +0000 (17:55 -0800)]
i965/gen7: Minify blit size for stencil tree copy
Found by the piglit 'fbo-depth-array stencil-clear' test when
implementing blorp blit splitting for gen7.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Tue, 15 Nov 2016 19:53:33 +0000 (11:53 -0800)]
mesa: Drop PATH_MAX usage.
GNU/Hurd does not define PATH_MAX since it doesn't have such arbitrary
limitation, so this failed to compile. Apparently glibc does not
enforce PATH_MAX restrictions anyway, so it's kind of a hoax:
https://www.gnu.org/software/libc/manual/html_node/Limits-for-Files.html
MSVC uses a different name (_MAX_PATH) as well, which is annoying.
We don't really need it. We can simply asprintf() the filenames.
If the filename exceeds an OS path limit, presumably fopen() will
fail, and we already check that. (We actually use ralloc_asprintf
because Mesa provides that everywhere, and it doesn't look like we've
provided an implementation of GNU's asprintf() for all platforms.)
Fixes the build on GNU/Hurd.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98632
Signed-off-by: Samuel Thibault <samuel.thibault@ens-lyon.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Kenneth Graunke [Thu, 17 Nov 2016 04:24:25 +0000 (20:24 -0800)]
i965: Fix compute shader crash.
Fixes crashes when starting Deus Ex: Mankind Divided.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Jason Ekstrand [Fri, 28 Oct 2016 09:03:36 +0000 (02:03 -0700)]
anv/TODO: Check off render buffer compression
There's still a tiny bit of work to do for storage images but it's
otherwise pretty much done at this point.
Jason Ekstrand [Tue, 25 Oct 2016 17:59:03 +0000 (10:59 -0700)]
anv: Enable "permanent" compression for immutable format images
This commit extends our support of color compression to surfaces without
the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT set. These images will never have
an image view created with a different format then the one set at image
creation time so it's safe to always use compression. We still bail if the
image is used as a storage image because that sometimes ends up using a
different format.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Wed, 26 Oct 2016 09:27:01 +0000 (02:27 -0700)]
intel/blorp: Properly handle color compression in blorp_copy
Previously, blorp copy operations were CCS-unaware so you had to perform
resolves on the source and destination before performing the copy. This
commit makes blorp_copy capable of handling CCS-compressed images without
any resolves.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Wed, 26 Oct 2016 08:58:16 +0000 (01:58 -0700)]
intel/blorp: Always use UINT formats on SKL+
Many of these UINT formats aren't available prior to Sky Lake so we used
UNORM formats. Using UINT formats is a bit nicer because it guarantees we
don't run into rounding issues. Also, we will need it in the next commit
for handling copies with CCS enabled.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Wed, 16 Nov 2016 21:47:13 +0000 (13:47 -0800)]
i965/blorp: Rework resolve handling
This commit moves the handling of resolves into blorp_surf_for_miptree().
Instead of each helper doing resolves and checks itself, it simply tells
blorp_surf_for_miptree which aux modes are supported by the given blorp
operation and blorp_surf_for_miptree will resolve as-needed.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Tue, 25 Oct 2016 17:32:18 +0000 (10:32 -0700)]
anv/image: Add an aux_usage field for "default" aux
Initially, the field is set to ISL_AUX_USAGE_NONE so this commit shouldn't
bring any functional changes. Setting this field to something else will
cause all sampled and storage image views to be created with AUX and blorp
will start trying to respect it so set with care.
Jason Ekstrand [Tue, 25 Oct 2016 05:03:45 +0000 (22:03 -0700)]
anv: Add initial support for Sky Lake color compression
This commit adds basic support for color compression. For the moment,
color compression is only enabled within a render pass and a full resolve
is done before the render pass finishes. All texturing operations still
happen with CCS disabled.
Jason Ekstrand [Thu, 27 Oct 2016 09:11:56 +0000 (02:11 -0700)]
anv/pass: Precompute some subpass usage information
Jason Ekstrand [Thu, 27 Oct 2016 08:33:39 +0000 (01:33 -0700)]
util/vk_alloc: Add a vk_zalloc2 helper
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>