Daniel Schürmann [Tue, 17 Sep 2019 11:22:17 +0000 (13:22 +0200)]
aco: Initial commit of independent AMD compiler
ACO (short for AMD Compiler) is a new compiler backend with the goal to replace
LLVM for Radeon hardware for the RADV driver.
ACO currently supports only VS, PS and CS on VI and Vega.
There are some optimizations missing because of unmerged NIR changes
which may decrease performance.
Full commit history can be found at
https://github.com/daniel-schuermann/mesa/commits/backend
Co-authored-by: Daniel Schürmann <daniel@schuermann.dev>
Co-authored-by: Rhys Perry <pendingchaos02@gmail.com>
Co-authored-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Co-authored-by: Connor Abbott <cwabbott0@gmail.com>
Co-authored-by: Michael Schellenberger Costa <mschellenbergercosta@googlemail.com>
Co-authored-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tapani Pälli [Mon, 10 Jun 2019 10:06:05 +0000 (13:06 +0300)]
egl: check for NULL value like eglGetSyncAttribKHR does
Commit
d1e1563bb63 added a NULL check for eglGetSyncAttribKHR
but eglGetSyncAttrib does not do this. Patch adds same check to
happen with eglGetSyncAttrib.
Fixes crashes in (when exposing EGL 1.5):
dEQP-EGL.functional.fence_sync.invalid.get_invalid_value
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Kenneth Graunke [Thu, 19 Sep 2019 03:32:36 +0000 (20:32 -0700)]
iris: Rework iris_update_draw_parameters to be more efficient
This improves a couple of things:
1. We now only update anything if the shader actually cares.
Previously, is_indexed_draw was causing us to flag dirty vertex
buffers, elements, and SGVs every time the shader switched between
indexed and non-indexed draws. This is a very common situation,
but we only need that information if the shader uses gl_BaseVertex.
We were also flagging things when switching between indirect/direct
draws as well, and now we only bother if it matters.
2. We upload new draw parameters only when necessary.
When we detect that the draw parameters have changed, we upload a
new copy, and use that. Previously we were uploading it every time
the vertex buffers were dirty (for possibly unrelated reasons) and
the shader needed that info. Tying these together also makes the
code a bit easier to follow.
In Civilization VI's benchmark, this code was flagging dirty state
many times per frame (49 average, 16 median, 614 maximum). Now it
occurs exactly once for the entire run.
Kenneth Graunke [Thu, 19 Sep 2019 03:12:33 +0000 (20:12 -0700)]
iris: Use state_refs for draw parameters.
iris_state_ref is a <resource, offset> tuple, which is exactly what we
need here.
Timothy Arceri [Tue, 3 Sep 2019 04:22:50 +0000 (14:22 +1000)]
util/disk_cache: make use of the total job size limiting feature
This makes use of the total job size limiting feature added in the
previous patch.
The idea is to avoid an excessive build up in memory use due to the
use of both the UTIL_QUEUE_INIT_RESIZE_IF_FULL and
UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY flags.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Tue, 3 Sep 2019 03:05:08 +0000 (13:05 +1000)]
util/u_queue: track job size and limit the size of queue growth
When both UTIL_QUEUE_INIT_RESIZE_IF_FULL and
UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY are set, we can get into a
situation where the queue never executes and grows to a huge size
due to all other threads being busy.
This is the case with the shader cache when attempting to compile a
huge number of shaders up front. If all threads are busy compiling
shaders the cache queues memory use can climb into the many GBs
very fast.
The use of these two flags with the shader cache is intended to
allow shaders compiled at runtime to be compiled as fast as possible.
To avoid huge memory use but still allow the queue to perform
optimally in the run time compilation case, we now add the ability
to track memory consumed by the jobs in the queue and limit it to
a hardcoded 256MB which should be more than enough.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Tue, 3 Sep 2019 04:13:05 +0000 (14:13 +1000)]
util/disk_cache: bump thread count assigned to disk cache queue
Since we set the UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY flag this should
have little impact on low core systems. However just about all modern
CPUs currently available that run Mesa have *at least* 4 cores. For
these CPUs allowing more threads can result in the queue being
processed faster and avoid excessive memory use due to a backlog of
cache entrys building up in the queue.
This change helps avoid a huge build up of cache entrys in the queue
due to using both the UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY and
UTIL_QUEUE_INIT_RESIZE_IF_FULL flags.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Paulo Zanoni [Wed, 4 Sep 2019 22:07:20 +0000 (15:07 -0700)]
intel/fs: fix SHADER_OPCODE_CLUSTER_BROADCAST for SIMD32
The current code can create functions with a width of 32, which is not
supported by our hardware. Add some code to simplify how we express
what we want and prevent such cases.
For some unknown reason, all the tests I could run seem to work even
with these unsupported MOVs.
Fixes: b0858c1cc6 "intel/fs: Add a couple of simple helper opcodes"
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Paulo Zanoni [Sat, 31 Aug 2019 00:16:28 +0000 (17:16 -0700)]
intel/fs: the maximum supported stride width is 16
There are cases where we try to generate registers with a stride of
32, while the hardware maximum is just 16. This happens, for example,
when using 8 bit integers on SIMD32. This results in a crash because
the variable 'width' has a value of 32:
../../src/intel/compiler/brw_reg.h:550: brw_reg brw_vecn_reg(unsigned
int, brw_reg_file, unsigned int, unsigned int): Assertion `!"Invalid
register width"' failed.
This change prevents the crash and makes the tests pass.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Paulo Zanoni [Sat, 24 Aug 2019 00:15:27 +0000 (17:15 -0700)]
intel/fs: roll the loop with the <0,1,0> additions in emit_scan()
IMHO the code is easier to understand this way, being explicit that
we're doing exactly the same thing every time.
No functional changes.
v2: Adjust the loop breaking condition (Jason).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Paulo Zanoni [Fri, 9 Aug 2019 22:40:33 +0000 (15:40 -0700)]
intel/fs: make scan/reduce work with SIMD32 when it fits 2 registers
When dealing with uint16_t and uint8_t on SIMD32 we can do all the
operations using just 2 registers, so we don't hit the recursion at
the beginning of emit_scan(). Because of that, we need to actually
compute scan/reduce for channels 31:16.
v2: Still missed instructions (Jason).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Kristian H. Kristensen [Wed, 18 Sep 2019 20:09:50 +0000 (13:09 -0700)]
freedreno/regs: A couple of tess updates
Reviewed-by: Eric Anholt <eric@anholt.net>
Kristian H. Kristensen [Wed, 18 Sep 2019 20:08:55 +0000 (13:08 -0700)]
freedreno/regs: Fix CP_DRAW_INDX_OFFSET command
On A5xx+ the INDX_BASE pointer is 64 bit.
Reviewed-by: Eric Anholt <eric@anholt.net>
Kristian H. Kristensen [Mon, 10 Jun 2019 19:04:21 +0000 (12:04 -0700)]
freedreno/a6xx: Write multiple regs for SP_VS_OUT_REG and SP_VS_VPC_DST_REG
Compute the number of writes up front.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kristian H. Kristensen [Fri, 12 Jul 2019 19:36:45 +0000 (12:36 -0700)]
freedreno/a6xx: Turn on vectorize_io
We want this for tessellation eventually, but we can turn it on now.
Shader-db results:
total instructions in shared programs:
8612905 ->
8611387 (-0.02%)
instructions in affected programs: 164952 -> 163434 (-0.92%)
total dwords in shared programs:
11952000 ->
11950560 (-0.01%)
dwords in affected programs: 68096 -> 66656 (-2.11%)
total full in shared programs: 315019 -> 315009 (<.01%)
full in affected programs: 1642 -> 1632 (-0.61%)
total constlen in shared programs:
2463654 ->
2463654 (0.00%)
constlen in affected programs: 0 -> 0
total (ss) in shared programs: 152379 -> 152409 (0.02%)
(ss) in affected programs: 1503 -> 1533 (2.00%)
total (sy) in shared programs: 96473 -> 96525 (0.05%)
(sy) in affected programs: 654 -> 706 (7.95%)
total max_sun in shared programs:
1172454 ->
1172472 (<.01%)
max_sun in affected programs: 104 -> 122 (17.31%)
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kristian H. Kristensen [Mon, 10 Jun 2019 19:04:21 +0000 (12:04 -0700)]
freedreno/a6xx: Share shader state constructor and destructor
Also, swap vs and fs constructor or so fs comes first.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kristian H. Kristensen [Fri, 13 Sep 2019 22:20:05 +0000 (15:20 -0700)]
freedreno/a6xx: Track location of gl_Position out as we link it
When using xfb and rasterizing, the fragment shader may have fewer
inputs than the vertex shader outputs. We can't rely on gl_Position to
be placed at fs->total_in, but have to instead remember where we add
it in the link map and use that location.
Fixes 100+ tesselation dEQPs under
dEQP-GLES31.functional.tessellation.primitive_discard.*
dEQP-GLES31.functional.tessellation.user_defined_io.*
Reviewed-by: Eric Anholt <eric@anholt.net>
Caio Marcelo de Oliveira Filho [Wed, 18 Sep 2019 15:57:15 +0000 (08:57 -0700)]
spirv: Add missing break for capability handling
New added cases "stole" the previous break.
Fixes: 420ad0a1a3d ("spirv: check support for SPV_KHR_float_controls capabilities")
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Kenneth Graunke [Sun, 15 Sep 2019 06:18:20 +0000 (23:18 -0700)]
iris: Avoid uploading SURFACE_STATE descriptors for UBOs if possible
If we can entirely push uniform data, we don't need a SURFACE_STATE
descriptor for pulling data. Since constant uploads are a very common
operation, and being able to push all data is also very common, we would
like to avoid the overhead in this case.
This patch defers uploading new descriptors. Instead of handling that
at iris_set_constant_buffer, we do it at iris_update_compiled_shaders,
where we can see the currently bound shader variants. If any need pull
descriptors, and descriptors are missing, we update them and flag that
the binding table also needs to be refreshed.
Improves performance in GFXBench5 gl_driver2 on an i7-6770HQ by
31.9774% +/- 1.12947% (n=15).
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Kenneth Graunke [Tue, 10 Sep 2019 05:21:17 +0000 (22:21 -0700)]
intel/compiler: Record whether any pull constant loads occur
I would like for iris to be able to avoid setting up SURFACE_STATE
for UBOs in the common case where all constants are pushed.
Unfortunately, we don't know up front whether everything will be
pushed: the backend is allowed to demote pushed UBOs to pull loads
fairly late in the process. This is probably desirable though, as
we'd like the backend to be able to re-pull pushed data to break up
long live ranges in response to register pressure.
Here we simply add a "are there any pull loads at all" boolean to
prog_data, which is a bit crude but at least allows us to skip work
in the common "everything pushed" case. We could skip more work by
tracking exactly which UBO surfaces are pulled in a bitmask, but I
wanted to avoid bringing back the old mark_surface_used() mechanism.
Finer-grained tracking could allow us to skip a bit more work when
multiple UBOs are in use and /some/ are 100% pushed, but others are
accessed via pulls. However, I'm not sure how common this is and
it would save at most 4 pull descriptors, so we defer that for now.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Kenneth Graunke [Tue, 10 Sep 2019 18:14:57 +0000 (11:14 -0700)]
iris: Track per-stage bind history, reduce work accordingly
We now track per-stage bind history for constant and shader buffers,
shader images, and sampler views by adding an extra res->bind_stages
field to go with res->bind_history.
This lets us flag IRIS_DIRTY_CONSTANTS for only the specific stages
involved, and also skip some CPU overhead in iris_rebind_buffer.
Cuts 4% of 3DSTATE_CONSTANT_XS packets in a Shadow of Mordor trace
on Icelake.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Kenneth Graunke [Tue, 10 Sep 2019 10:28:59 +0000 (03:28 -0700)]
iris: Don't flag IRIS_DIRTY_BINDINGS for constant usage history
The underlying buffer isn't changing - so we don't need to update any
SURFACE_STATE descriptors - we just might have new constants, meaning
we need to re-emit 3DSTATE_CONSTANT_XS. On Gen9, this means we need
to update 3DSTATE_BINDING_TABLE_POINTERS_XS too, but that's now handled
by the explicit check in the previous patch.
On Gen9, this should cause us to re-emit the binding table /pointer/ on
writing to a buffer with PIPE_BIND_CONSTANT_BUFFER, rather than emitting
a whole new /table/.
On Gen8 and Gen11, this avoids binding table churn altogether.
Cuts 61% of 3DSTATE_BINDING_TABLE_POINTERS_XS packets in a Shadow of
Mordor trace on Icelake.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Kenneth Graunke [Tue, 10 Sep 2019 10:08:46 +0000 (03:08 -0700)]
iris: Explicitly emit 3DSTATE_BTP_XS on Gen9 with DIRTY_CONSTANTS_XS
Right now, we usually flag both IRIS_DIRTY_{CONSTANTS,BINDINGS}_XS,
because we have SURFACE_STATE for constant buffers in case the shaders
access them via pull mode.
But this flagging is overkill in many cases. Gen8 and Gen11 don't need
it at all. Gen9 doesn't need that large of a hammer in all cases.
Just handle it explicitly so the right thing happens.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Kenneth Graunke [Tue, 10 Sep 2019 19:10:26 +0000 (12:10 -0700)]
iris: Flag IRIS_DIRTY_BINDINGS_XS on constant buffer rebinds
We upload a new SURFACE_STATE for the UBO/SSBO in question, which
means that we need new binding tables as well.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Bas Nieuwenhuizen [Sun, 15 Sep 2019 12:39:42 +0000 (14:39 +0200)]
radv: Add DFSM support.
Apparently we already enabled it without having support ...
Not sure if we also need to set disable_start_of_prim when the PS
has memory writes, but this mirrors radeonsi.
Doubles fillrate in my dual_quad_bench from ~16 pixels/cycles to
~32 pixels/cycle on a Raven.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Bas Nieuwenhuizen [Sun, 15 Sep 2019 13:57:52 +0000 (15:57 +0200)]
radv: Disable dfsm by default even on Raven.
When actually implementing it, Talos on low is still 3% slower.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Bas Nieuwenhuizen [Sun, 15 Sep 2019 11:36:58 +0000 (13:36 +0200)]
radv: Only break batch on framebuffer change with dfsm.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Connor Abbott [Wed, 28 Aug 2019 14:56:57 +0000 (16:56 +0200)]
nir/opt_if: Fix undef handling in opt_split_alu_of_phi()
The pass assumed that "Most ALU ops produce an undefined result if any
source is undef" which is completely untrue. Due to how we lower if
statements to selects and then optimize on those selects later, we
simply cannot make that assumption. In particular this pass tried to
replace an ior of undef and true, which had been generated by
optimizing a select which itself came from flattening an if statement,
to undef causing a miscompilation for a CTS test with radeonsi NIR.
We fix this by always doing what the non-undef path did, i.e. duplicate
the instruction twice. If there are cases where the instruction before
the loop can be folded away due to having an undef source, we should add
these to opt_undef instead.
The comment above the pass says that if the phi source from before the
loop is undef, and we can fold the instruction before the loop to undef,
then we can ignore sources of the original instruction that don't
dominate the block before the loop because we don't need them to create
the instruction before the loop. This is incorrect, because the
instruction at the bottom of the loop would get those sources from the
wrong loop iteration. The code never actually did what the comment said,
so we only have to update the comment to match what the pass actually
does. We also update the example to more closely match what most actual
loops look like after vtn and peephole_select.
There are no shader-db changes with i965, radeonsi NIR, or radv. With
anv and my vkpipeline-db there's only one change:
total instructions in shared programs:
14125290 ->
14125300 (<.01%)
instructions in affected programs: 2598 -> 2608 (0.38%)
helped: 0
HURT: 1
total cycles in shared programs:
2051473437 ->
2051473397 (<.01%)
cycles in affected programs: 36697 -> 36657 (-0.11%)
helped: 1
HURT: 0
Fixes
KHR-GL45.shader_subroutine.control_flow_and_returned_subroutine_values_used_as_subroutine_input
with radeonsi NIR.
Eric Engestrom [Wed, 18 Sep 2019 20:48:49 +0000 (21:48 +0100)]
gl: drop incorrect pkg-config file for glvnd
Akin to
1a25980c469b38d2c645 ("egl: drop incorrect pkg-config file for
glvnd") and
b01524fff05eef66e8cd ("meson: don't build libGLES*.so with
GLVND") , removes a pkg-config file that shouldn't have been there in
the first place, but was needed because of that GLVND bug.
Now that the glvnd bug has been fixed, it was apparent that this gl.pc
pkg-config file was forgotten to be removed, so let's do just that :)
Suggested-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Andres Gomez [Wed, 18 Sep 2019 09:44:47 +0000 (12:44 +0300)]
docs: Add the maximum implemented Vulkan API version in 19.3 rel notes
Currently, Vulkan 1.1.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Andres Gomez [Wed, 18 Sep 2019 09:44:13 +0000 (12:44 +0300)]
docs: Add the maximum implemented Vulkan API version in 19.2 rel notes
Currently, Vulkan 1.1.
Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Andres Gomez [Wed, 18 Sep 2019 09:42:13 +0000 (12:42 +0300)]
docs: Add the maximum implemented Vulkan API version in 19.1 rel notes
Currently, Vulkan 1.1.
Cc: 19.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Andres Gomez [Wed, 18 Sep 2019 12:48:36 +0000 (15:48 +0300)]
nir/opcodes: Clear variable names confusion
Having Python and C variables sharing name in the same block of code
makes its understanding a bit confusing. Make it explicit that the
Python bit_size variable refers to the destination bit size.
Suggested-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Rhys Perry [Fri, 13 Sep 2019 18:38:28 +0000 (19:38 +0100)]
radv: never kill a NGG GS shader
Seems to fix a hang with excessive vertex emissions when NGG is used for
GS.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 18 Sep 2019 14:58:06 +0000 (16:58 +0200)]
radv/gfx10: fix VK_KHR_pipeline_executable_properties with NGG GS
No GS copy shader if a pipeline enables NGG GS.
This fixes
dEQP-VK.pipeline.executable_properties.graphics.*geometry_stage*.
Fixes: 86864eedd2d ("radv: Implement radv_GetPipelineExecutablePropertiesKHR.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Wed, 18 Sep 2019 18:52:25 +0000 (14:52 -0400)]
radeonsi: include drm_fourcc.h to fix the build
Marek Olšák [Fri, 30 Aug 2019 00:45:29 +0000 (20:45 -0400)]
radeonsi: implement pipe_screen::resource_get_param
v2: return DRM_FORMAT_MOD_INVALID from the function
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Marek Olšák [Fri, 30 Aug 2019 00:35:54 +0000 (20:35 -0400)]
gallium: extend resource_get_param to be as capable as resource_get_handle
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Thu, 12 Sep 2019 23:51:13 +0000 (19:51 -0400)]
ac: move ac_get_num_physical_vgprs into radeon_info
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Thu, 12 Sep 2019 23:46:02 +0000 (19:46 -0400)]
ac: move ac_get_num_physical_sgprs into radeon_info
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Thu, 12 Sep 2019 23:39:02 +0000 (19:39 -0400)]
ac: move ac_get_max_wave64_per_simd into radeon_info
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Thu, 12 Sep 2019 23:00:23 +0000 (19:00 -0400)]
ac: move num_sdp_interfaces into radeon_info
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Thu, 12 Sep 2019 23:00:23 +0000 (19:00 -0400)]
ac: move PBB MAX_ALLOC_COUNT into radeon_info
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Jonathan Marek [Mon, 2 Sep 2019 18:44:51 +0000 (14:44 -0400)]
etnaviv: fix two-sided stencil
* Set missing STENCIL_CONFIG_EXT2 bits
* Swap stencil sides when rendering CCW
Fixes following deqp tests (which were 99% failing):
dEQP-GLES2.functional.fragment_ops.depth_stencil.*
Note: deqp tests require --deqp-gl-config-name=rgba8888d24s8ms0
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Samuel Pitoiset [Wed, 18 Sep 2019 14:21:57 +0000 (16:21 +0200)]
radv: fix loading 64-bit GS inputs
We have to load 2 32-bit integer and to cast correctly.
This fixes crashes with gs-double-interpolator.vk_shader_test.
Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111734
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Bas Nieuwenhuizen [Wed, 18 Sep 2019 12:11:47 +0000 (14:11 +0200)]
tu: Set up glsl types.
Addresses this assert:
deqp-vk: ../mesa-freedreno-9999/src/compiler/glsl_types.cpp:1244: static const glsl_type *glsl_type::get_interface_instance(const glsl_struct_field *, unsigned int, enum glsl_interface_packing, bool, const char *): Assertion `glsl_type_users > 0' failed.
running dEQP-VK.api.smoke.triangle .
Fixes: 624789e3708 "compiler/glsl: handle case where we have multiple users for types"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Andres Gomez [Wed, 18 Sep 2019 08:39:10 +0000 (11:39 +0300)]
docs: Update to OpenGL 4.6 in the release notes
After
41549a18e6c ("i965: Enable OpenGL 4.6 for Gen8+"), Mesa
implements the OpenGL 4.6 API.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Erik Faye-Lund [Mon, 16 Sep 2019 17:14:22 +0000 (19:14 +0200)]
.mailmap: add an alias for Eric Engestrom
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Erik Faye-Lund [Mon, 16 Sep 2019 17:35:35 +0000 (19:35 +0200)]
.mailmap: add an alias for Michel Dänzer
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Samuel Pitoiset [Wed, 18 Sep 2019 08:58:04 +0000 (10:58 +0200)]
radv: fix writing depth/stencil clear values to image
Use the fastest way only if both aspects are used. Oops.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111728
Fixes: 218ce34962c ("radv: add mipmap support for the clear depth/stencil values")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Michel Dänzer [Thu, 12 Sep 2019 09:45:13 +0000 (11:45 +0200)]
gitlab-ci: Merge scons-nollvm and scons-llvm jobs
The new job tests scons without LLVM and with all LLVM versions >= 6.0.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Michel Dänzer [Thu, 12 Sep 2019 09:38:06 +0000 (11:38 +0200)]
gitlab-ci: Test scons with all LLVM versions
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Michel Dänzer [Thu, 12 Sep 2019 09:34:43 +0000 (11:34 +0200)]
gitlab-ci: Move scons build/test commands to a separate shell script
Preparatory, no functional change intended.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Michel Dänzer [Fri, 6 Sep 2019 15:33:13 +0000 (17:33 +0200)]
gitlab-ci: Use crossbuild-essential-* packages
They are convenience packages which pull in everything needed for
cross-building via dependencies.
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Michel Dänzer [Wed, 11 Sep 2019 16:35:08 +0000 (18:35 +0200)]
gitlab-ci: Use newer packages from backports by default
This is needed in particular to get a recent enough version of meson in
the stretch image, but should be generally beneficial.
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Michel Dänzer [Fri, 6 Sep 2019 15:04:47 +0000 (17:04 +0200)]
gitlab-ci: Create separate docker images for Debian stretch & buster
Pros:
* Less fragile due to not mixing packages from stretch and buster
* No longer need to use third-party LLVM packages
* The buster image now uses GCC 8 for C++ as well (previously 6 for C++,
8 for C), allowing to drop some hacks
Con:
* The stretch image now only uses GCC 6 for C as well as C++
* Need separate jobs for testing old LLVM versions
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Michel Dänzer [Fri, 6 Sep 2019 14:15:40 +0000 (16:15 +0200)]
gitlab-ci: Pass --no-remove to apt-get where possible
If installing new packages would require removing previously installed
ones, this flag causes apt-get to abort with an error instead,
preventing later obscure failures due to the missing packages.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Michel Dänzer [Fri, 6 Sep 2019 15:01:50 +0000 (17:01 +0200)]
gitlab-ci: Reference full ci-templates commit hash
8 digits might become ambiguous at some point.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Haihao Xiang [Mon, 16 Sep 2019 06:52:56 +0000 (14:52 +0800)]
i965: support AYUV/XYUV for external import only
Fixes: 89785e2d56e7fa ("i965: add support for sampling from AYUV")
Fixes: 7cab8d3661f243 ("i965: Add support for sampling from XYUV images")
Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
Cc: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Haihao Xiang <haihao.xiang@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Boris Brezillon [Sat, 14 Sep 2019 17:18:51 +0000 (19:18 +0200)]
panfrost: Allocate tiler and scratchpad BOs per-batch
If we want to execute several batches in parallel they need to have
their own tiler and scratchpad BOs. Let move those objects to
panfrost_batch and allocate them on a per-batch basis.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Boris Brezillon [Sat, 14 Sep 2019 16:40:23 +0000 (18:40 +0200)]
panfrost: Add FBO BOs to batch->bos earlier
If we want the batch dependency tracking to work correctly we must
make sure all BOs are added to the batch->bos set early enough. Adding
FBO BOs when generating the fragment job is clearly to late. Add a
panfrost_batch_add_fbo_bos helper and call it in the clear/draw path.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Boris Brezillon [Sat, 14 Sep 2019 15:57:06 +0000 (17:57 +0200)]
panfrost: Add the panfrost_batch_create_bo() helper
This helper automates the panfrost_bo_create()+panfrost_batch_add_bo()+
panfrost_bo_unreference() sequence that's done for all per-batch BOs.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Boris Brezillon [Sat, 14 Sep 2019 09:46:44 +0000 (11:46 +0200)]
panfrost: Don't return imported/exported BOs to the cache
We don't know who else is using the BO in that case, and thus shouldn't
re-use it for something else.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Boris Brezillon [Sat, 14 Sep 2019 09:42:38 +0000 (11:42 +0200)]
panfrost: Add panfrost_bo_{alloc,free}()
Thanks to that we avoid the recursive call into panfrost_bo_create()
and we can get rid of panfrost_bo_release() by inlining the code in
panfrost_bo_unreference().
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Boris Brezillon [Sat, 14 Sep 2019 09:23:51 +0000 (11:23 +0200)]
panfrost: Stop using panfrost_bo_release() outside of pan_bo.c
panfrost_bo_unreference() should be used instead.
The only difference caused by this change is that the scratchpad,
tiler_heap and tiler_dummy BOs are now returned to the cache instead
of being freed when a context is destroyed. This is only a problem if
we care about context isolation, which apparently is not the case since
transient BOs are already returned to the per-FD cache (and all contexts
share the same address space anyway, so enforcing context isolation
is almost impossible).
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Boris Brezillon [Sat, 14 Sep 2019 08:35:47 +0000 (10:35 +0200)]
panfrost: Stop passing screen around for BO operations
Store a screen pointer in panfrost_bo so we don't have to pass a screen
object to all functions manipulating the BO.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Boris Brezillon [Sat, 14 Sep 2019 08:26:38 +0000 (10:26 +0200)]
panfrost: Don't check if BO is mmaped before calling panfrost_bo_mmap()
panfrost_bo_mmap() already takes care of that.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Boris Brezillon [Sat, 14 Sep 2019 08:22:36 +0000 (10:22 +0200)]
panfrost: Stop exposing panfrost_bo_cache_{fetch,put}()
They are not expected to be called directly, users should use
panfrost_bo_{create,release}() instead.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Boris Brezillon [Sat, 14 Sep 2019 07:58:55 +0000 (09:58 +0200)]
panfrost: Move the BO API to its own header
Right now, the BO API is spread over pan_{allocate,resource,screen}.h.
Let's move all BO related definitions to a separate header file.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Boris Brezillon [Sat, 14 Sep 2019 11:24:47 +0000 (13:24 +0200)]
panfrost: s/PAN_ALLOCATE_/PAN_BO_/
Change the prefix for BO allocation flags to make it consistent with
the rest of the BO API.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Boris Brezillon [Sat, 14 Sep 2019 07:45:37 +0000 (09:45 +0200)]
panfrost: Move panfrost_bo_{reference,unreference}() to pan_bo.c
This way we have all BO related functions placed in the same source
file.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Boris Brezillon [Sat, 14 Sep 2019 06:00:27 +0000 (08:00 +0200)]
panfrost: Get rid of pan_drm.c
pan_drm.c was only meaningful when we were supporting 2 kernel drivers
(mali_kbase, and the drm one). Now that there's now kernel-driver
abstraction we're better off moving those functions were they belong:
* BO related functions in pan_bo.c
* fence related functions + query_gpu_version() in pan_screen.c
* submit related functions in pan_job.c
While at it, we rename the functions according to the place they're
being moved to.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Boris Brezillon [Sat, 14 Sep 2019 07:11:09 +0000 (09:11 +0200)]
panfrost: Stop passing has_draws to panfrost_drm_submit_vs_fs_batch()
has_draws can be inferred directly from the batch->last_job value, no
need to pass it around.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Boris Brezillon [Sat, 14 Sep 2019 06:05:46 +0000 (08:05 +0200)]
panfrost: Kill a useless memset(0) in panfrost_create_context()
ctx is allocated with rzalloc() which takes care of zero-ing the memory
region. No need to call memset(0) on top.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Boris Brezillon [Sat, 14 Sep 2019 16:15:26 +0000 (18:15 +0200)]
panfrost: Add polygon_list to the batch BO set at allocation time
That's what we do for other per-batch BOs, and we'll soon add an helper
to automate this create_bo()+add_bo()+bo_unreference() sequence, so
let's prepare the code to ease this transition.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Boris Brezillon [Sat, 14 Sep 2019 15:32:02 +0000 (17:32 +0200)]
panfrost: Add missing panfrost_batch_add_bo() calls
Some BOs are used by batches but never explicitly added to the BO set.
This is currently not a problem because we wait for the execution of
a batch to be finished before releasing a BO, but we will soon relax
this rule.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Boris Brezillon [Sun, 15 Sep 2019 19:06:58 +0000 (21:06 +0200)]
panfrost: Use the correct type for the bo_handle array
The DRM driver expects an array of u32, let's use the correct type, even
if using an int works in practice because it's still a 32-bit integer.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Boris Brezillon [Fri, 13 Sep 2019 16:32:42 +0000 (18:32 +0200)]
panfrost: Stop exposing internal panfrost_*_batch() functions
panfrost_{create,free,get}_batch() are only called inside pan_job.c.
Let's make them static.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Christian Gmeiner [Mon, 17 Jun 2019 22:52:19 +0000 (00:52 +0200)]
etnaviv: disable ARB_shadow
Looks like only HALT2 GPUs have support for it but that is not yet
implemented so disable ARB_shadow for now.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
Christian Gmeiner [Mon, 17 Jun 2019 22:54:47 +0000 (00:54 +0200)]
Revert "gallium: remove PIPE_CAP_TEXTURE_SHADOW_MAP"
There are GPUs that do not support this feature.
This reverts commit
e871abe452ad40efcccb0bab6b88fc31d0551e29
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Lepton Wu [Wed, 4 Sep 2019 18:53:37 +0000 (11:53 -0700)]
virgl: Remove wrong EAGAIN handling for drmIoctl
drmIoctl handles EAGAIN itself and actually it always return -1 on errors.
Remove the wrong handling of its return value. Also, print a warning when
it fails.
v2: - use _debug_printf instead of fprintf (Gurchetan Singh)
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net> (v1)
Kenneth Graunke [Tue, 27 Aug 2019 18:32:24 +0000 (11:32 -0700)]
iris: Skip allocating a null surface when there are 0 color regions.
The compiler now sets the "Null Render Target" bit in the RT write
extended message descriptor, causing it to write to an implicit null
surface without us needing to set one up in the binding table.
Together with the last patch, this improves performance in Car Chase on
an Icelake 8x8 (locked to 700Mhz) by 0.
0445526% +/- 0.
0132736% (n=832).
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Kenneth Graunke [Tue, 27 Aug 2019 18:22:33 +0000 (11:22 -0700)]
intel/compiler: Set "Null Render Target" ex_desc bit on Gen11
When there are no color regions (i.e. a depth only pass), we can set
the "Null Render Target" bit in the Gen11 RT write extended message
descriptor to indicate that it should behave as if it's writing to a
null render target, without the need for a binding table entry.
This lets drivers avoid setting up that null RT binding table entry,
but more importantly means the HW doesn't actually have to bother
looking up the surface state.
Together with the next patch, this improves performance in Car Chase on
an Icelake 8x8 (locked to 700Mhz) by 0.
0445526% +/- 0.
0132736% (n=832).
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Samuel Iglesias Gonsálvez [Wed, 13 Feb 2019 12:50:01 +0000 (13:50 +0100)]
docs/relnotes: add support for VK_KHR_shader_float_controls on Intel
v2:
- Move to 19.2.0 release notes (Andres).
v3:
- Move to 19.3.0 release notes (Andres).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Samuel Iglesias Gonsálvez [Thu, 31 May 2018 09:44:21 +0000 (11:44 +0200)]
anv: enable VK_KHR_shader_float_controls and SPV_KHR_float_controls
This adds support for
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR and
enables de Vulkan and SPIR-V extensions.
Also, notice that this includes the updates applied to the
VkPhysicalDeviceFloatControlsPropertiesKHR structure in the extension
VK_KHR_shader_float_controls v4 and Vulkan 1.1.116.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Samuel Iglesias Gonsálvez [Mon, 19 Nov 2018 11:38:10 +0000 (12:38 +0100)]
i965/fs: add support for shader float control to remove_extra_rounding_modes()
The remove_extra_rounding_modes() optimization will remove duplicated
rounding mode changes.
v2:
- Fix bug in the rounding mode change (Alejandro).
v3:
- Fix rounding modes.
v4:
- Updated to renamed shader info member and enum values (Andres).
v5:
- Simplify flags logic operations (Caio).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Samuel Iglesias Gonsálvez [Wed, 13 Feb 2019 09:42:05 +0000 (10:42 +0100)]
i965/fs: set rounding mode when emitting nir_op_f2f32 or nir_op_f2f16
v2:
- Consider nir_op_f2f16 case too (Caio).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Samuel Iglesias Gonsálvez [Tue, 12 Feb 2019 15:13:59 +0000 (16:13 +0100)]
i965/fs: set rounding mode when emitting fadd, fmul and ffma instructions
v2:
- Updated to renamed shader info member (Andres).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Samuel Iglesias Gonsálvez [Fri, 1 Jun 2018 10:36:47 +0000 (12:36 +0200)]
i965/fs: add emit_shader_float_controls_execution_mode() and aux functions
We need this function to emit code that setups the control register
later with the defined execution mode for the shader. Therefore, we
emit it as the first instruction.
v2:
- Fix bug in setting the default mode mask in brw_rnd_mode_from_nir().
- Fix support for rounding modes in brw_rnd_mode_from_nir().
v3:
- Updated to renamed shader info member and enum values (Andres).
v4:
- Add actual emission as first instruction of emit_nir_code (Caio).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Samuel Iglesias Gonsálvez [Thu, 12 Sep 2019 22:38:06 +0000 (01:38 +0300)]
i965/fs/generator: add new opcode to set float controls modes in control register
Before this commit, we had only FPRoundingMode decoration (the per
instruction one) that is applied during the SPIR-V handling. In
vtn_alu we find out the rounding mode, and generate the code
accordingly that later will be used to look for the respective
nir_op_f2f16_{rtz,rtne}.
Per-instruction gets prioritized because we make them explicit
conversions (with RTZ or RTNE nir opcodes) and they will override the
default execution mode defined with float controls. However, we need
to come back to the mode defined by float controls after the execution
of the FP Rounding instruction.
Therefore, the new SHADER_OPCODE_FLOAT_CONTROL_MODE opcode will be
used to set the default rounding mode and denorms treatment in the
whole shader while the pre-existent SHADER_OPCODE_RND_MODE, will be
used as prioritized rounding mode in a per-instruction basis.
v2:
- Fix bug in defining BRW_CR0_FP_MODE_MASK.
v3:
- Update comment (Caio).
v4:
- Split the patch into the helper and the new opcode (this
one) (Caio).
v5:
- Add an explanation on the actual purpose and priority of the newly
introduced opcode in the commit log (Caio).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Samuel Iglesias Gonsálvez [Thu, 12 Sep 2019 22:34:35 +0000 (01:34 +0300)]
i965/fs/generator: refactor rounding mode helper in preparation for float controls
v2:
- Fix bug in defining BRW_CR0_FP_MODE_MASK.
v3:
- Update comment (Caio).
v4:
- Split the patch into the helper (this one) and the new
opcode (Caio).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Samuel Iglesias Gonsálvez [Mon, 9 Jul 2018 08:32:10 +0000 (10:32 +0200)]
i965/fs/nir: add nir_op_unpack_half_2x16_split_*_flush_to_zero
The denorm mode is set in the control register, no need to do
something else.
v2:
- Add an assert to make sure that we realize if this assumption is
broken in the future (Caio).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Samuel Iglesias Gonsálvez [Tue, 4 Dec 2018 15:41:36 +0000 (16:41 +0100)]
intel/nir: do not apply the fsin and fcos trig workarounds for consts
If we have fsin or fcos trigonometric operations with constant values
as inputs, we will multiply the result by 0.99997 in
brw_nir_apply_trig_workarounds, making the result wrong.
Adjusting the rules so they do not apply to const values we let a
later constant fold to deal with it.
v2:
- Do not early constant fold but only apply the trig workaround for
non constants (Caio).
- Add fixes tag to commit log (Caio).
Fixes: bfd17c76c12 "i965: Port INTEL_PRECISE_TRIG=1 to NIR."
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Samuel Iglesias Gonsálvez [Tue, 10 Jul 2018 11:17:05 +0000 (13:17 +0200)]
nir: fix fmin/fmax support for doubles
Until now, it was using the floating point version of fmin/fmax,
instead of the double version.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Samuel Iglesias Gonsálvez [Tue, 10 Jul 2018 10:04:38 +0000 (12:04 +0200)]
nir: fix denorm flush-to-zero in sqrt's lowering at nir_lower_double_ops
v2:
- Replace hard coded value with DBL_MIN (Connor).
v3:
- Have into account the FLOAT_CONTROLS_DENORM_PRESERVE_FP64
flag (Caio).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> [v2]
Samuel Iglesias Gonsálvez [Mon, 9 Jul 2018 07:46:59 +0000 (09:46 +0200)]
nir: fix denorms in unpack_half_1x16()
According to VK_KHR_shader_float_controls:
"Denormalized values obtained via unpacking an integer into a vector
of values with smaller bit width and interpreting those values as
floating-point numbers must: be flushed to zero, unless the entry
point is declared with the code:DenormPreserve execution mode."
v2:
- Add nir_op_unpack_half_2x16_flush_to_zero opcode (Connor).
v3:
- Adapt to use the new NIR lowering framework (Andres).
v4:
- Updated to renamed shader info member and enum values (Andres).
v5:
- Simplify flags logic operations (Caio).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> [v2]
Samuel Iglesias Gonsálvez [Wed, 12 Dec 2018 15:29:13 +0000 (16:29 +0100)]
nir/algebraic: disable inexact optimizations depending on float controls execution mode
If FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE or
FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO are enabled, do not apply the
inexact optimizations so the VK_KHR_shader_float_controls execution
mode is respected.
v2:
- Do not apply inexact optimizations if SHADER_DENORM_FLUSH_TO_ZERO is
enabled (Andres).
v3:
- Updated to renamed shader info member (Andres).
v4:
- Directly access execution mode instead of dragging it by parameter (Caio).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> [v1]
Andres Gomez [Tue, 23 Apr 2019 13:54:24 +0000 (15:54 +0200)]
nir/algebraic: mark float optimizations returning one parameter as inexact
With the arrival of VK_KHR_shader_float_controls algebraic
optimizations for float types of the form (('fop', a, b), a) become
inexact depending on the execution mode.
For example, if we have activated SHADER_DENORM_FLUSH_TO_ZERO, in case
of a denorm value for the "a" parameter, we cannot return it still as
a denorm, it needs to be flushed to zero. Therefore, we mark now all
those operations as inexact.
Suggested-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Samuel Iglesias Gonsálvez [Mon, 4 Feb 2019 14:10:35 +0000 (15:10 +0100)]
nir/constant_expressions: mind rounding mode converting from float to float16 destinations
v2:
- Move the op-code specific knowledge to nir_opcodes.py even if it
means a rount trip conversion (Connor).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Samuel Iglesias Gonsálvez [Sun, 21 Apr 2019 10:35:17 +0000 (12:35 +0200)]
nir/opcodes: make sure f2f16_rtz and f2f16_rtne behavior is not overriden by the float controls execution mode
Suggested-by: Connor Abbott <cwabbott0@gmail.com>
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>