mesa.git
14 years agointel: Also update stencil bits in intel_update_wrapper().
Michel Dänzer [Fri, 3 Jul 2009 15:50:15 +0000 (17:50 +0200)]
intel: Also update stencil bits in intel_update_wrapper().

Fixes assertion failure when binding depth/stencil texture to FBO stencil
attachment.

14 years agoprogs: revert damage to progs/SConscript from recent compressed texture commit
Keith Whitwell [Fri, 3 Jul 2009 15:40:03 +0000 (16:40 +0100)]
progs: revert damage to progs/SConscript from recent compressed texture commit

14 years agomesa/shaders: fix gl_NormalMatrix state parameters
Keith Whitwell [Fri, 3 Jul 2009 13:26:26 +0000 (14:26 +0100)]
mesa/shaders: fix gl_NormalMatrix state parameters

gl_NormalMatrix is the inverse transpose of the modelview matrix, but
as every matrix here needs to be transposed, we end up with
{MODELVIEW_MATRIX, INVERSE}.

14 years agost/wgl: don't advertise WGL_EXT_swap_interval string
Keith Whitwell [Fri, 3 Jul 2009 09:37:14 +0000 (10:37 +0100)]
st/wgl: don't advertise WGL_EXT_swap_interval string

This is a tweak to a previous fix -- it's not necessary to actually
advertise this extension to prevent these games from crashing -- they
ignore the extension string anyway. It's sufficient to just have
GetProcAddress return some dummy function addresses for SwapInterval.

Given we don't really implement this funcitonality, this is a better
fix.

14 years agowgl: Lookup framebuffers by HWND whenever possible.
José Fonseca [Fri, 3 Jul 2009 13:21:55 +0000 (14:21 +0100)]
wgl: Lookup framebuffers by HWND whenever possible.

Some applications create several HDCs for the same window, so spite the WGL
API is geared towards HDCs it is not reliable searching by HDC.

14 years agomesa: Assume depth textures have a single level unless told otherwise.
José Fonseca [Thu, 2 Jul 2009 16:24:25 +0000 (17:24 +0100)]
mesa: Assume depth textures have a single level unless told otherwise.

14 years agomesa: s/TRUE/GL_TRUE
Keith Whitwell [Thu, 2 Jul 2009 13:43:16 +0000 (14:43 +0100)]
mesa: s/TRUE/GL_TRUE

Fix compile breakage on Linux.

14 years agoglapi: ensure _mesa_lookup_prim_by_nr() is not clobbered on regeneration
Keith Whitwell [Thu, 2 Jul 2009 12:28:20 +0000 (13:28 +0100)]
glapi: ensure _mesa_lookup_prim_by_nr() is not clobbered on regeneration

Propogate changes to enums.c back up to the python source.

14 years agoMerge commit 'origin/dlist-statechange-shortcircuit' into mesa_7_5_branch
Keith Whitwell [Thu, 2 Jul 2009 12:29:46 +0000 (13:29 +0100)]
Merge commit 'origin/dlist-statechange-shortcircuit' into mesa_7_5_branch

Conflicts:
progs/trivial/Makefile

Pull in a minimal version of statechange shortcircuiting in display
list compilation.  This affects only glMaterial and glShadeModel state,
and includes quite a few tests to exercise various tricky cases.

If this goes well, will consider extending to all state in the future.

14 years agomesa: ensure UsesFogFragCoord value is set for non-glsl shaders
Keith Whitwell [Thu, 2 Jul 2009 10:28:56 +0000 (11:28 +0100)]
mesa: ensure UsesFogFragCoord value is set for non-glsl shaders

With recent changes to support frontfacing in glsl, it is necessary
to ensure that the UsesFogFragCoord value is accurate in all shaders.
We were previously not setting it for fixed-function and ARB_fs shaders.

14 years agomesa/vbo: fix compile and replay of nodes ending in a FALLBACK
Keith Whitwell [Tue, 30 Jun 2009 18:52:44 +0000 (19:52 +0100)]
mesa/vbo: fix compile and replay of nodes ending in a FALLBACK

Where vbo save nodes are terminated with a call to DO_FALLBACK(), as in
the case of a recursive CallList which is itself within a Begin/End pair,
there two problems:
1) The display list node's primitive information was incorrect, stating
the cut-off prim had zero vertices
2) On replay, we would get confused by a primitive that started in a
node, but was terminated by individual opcodes.

This change fixes the first problem by correctly terminating the last
primitive on fallback, and the second by forcing the display list to
use the Loopback path, converting all nodes into immediate-mode rendering.

The loopback fix is a performance hit, but avoiding this would require
a fairly large rework of this code.

14 years agomesa/dlist: fixes and improvements for material caching
Keith Whitwell [Tue, 30 Jun 2009 17:40:20 +0000 (18:40 +0100)]
mesa/dlist: fixes and improvements for material caching

Only short-circuit material call if *all* statechanges from this call
are cached.  Some material calls (eg with FRONT_AND_BACK) change more
than one piece of state -- need to check all of them before returning.

Also, Material calls are legal inside begin/end pairs, so don't need
to be as careful about begin/end state as with regular statechanges
(like ShadeModel) when caching.  Take advantage of this and do better
caching.

14 years agoprogs/trivial: add dlist-mat-tri.c
Keith Whitwell [Tue, 30 Jun 2009 17:35:17 +0000 (18:35 +0100)]
progs/trivial: add dlist-mat-tri.c

14 years agoprogs/trivial: add test case for short-circuiting material changes
Keith Whitwell [Tue, 30 Jun 2009 17:17:39 +0000 (18:17 +0100)]
progs/trivial: add test case for short-circuiting material changes

Similar to dlist-tri-flat-tri, but using glMaterial calls, which
have the extra property of being legal within Begin/End calls.

14 years agomesa/dlist: don't cache state which may not be replayed on CallList
Keith Whitwell [Tue, 30 Jun 2009 16:10:56 +0000 (17:10 +0100)]
mesa/dlist: don't cache state which may not be replayed on CallList

Statechanges which occur before the first End in a display list may
not be replayed when the list is called, in particular if it is called
from within a begin/end pair.

Recognize vulnerable statechanges and do not use them to fill in the
state cache.

14 years agoprogs/trivial: add dlist-flat-tri.c
Keith Whitwell [Tue, 30 Jun 2009 16:06:50 +0000 (17:06 +0100)]
progs/trivial: add dlist-flat-tri.c

State-change functions which precede the first call to glEnd() in
a compiled list are vulnerable to not being executed when that list
is called.

In particular this can happen if a list is invoked from within a
begin/end pair, as in this example.

14 years agomesa/dlist: invalidate cached dlist compile state after CallList
Keith Whitwell [Tue, 30 Jun 2009 16:04:11 +0000 (17:04 +0100)]
mesa/dlist: invalidate cached dlist compile state after CallList

When compiling a display list containing a CallList, it is necessary to
invalidate any assumption about the GL state after the recursive call
completes.

14 years agoprogs/trivial: add dlist-recursive-call
Keith Whitwell [Tue, 30 Jun 2009 16:02:16 +0000 (17:02 +0100)]
progs/trivial: add dlist-recursive-call

When one display list calls another display list, it is possible
that the calling display list makes state-changes or other actions which
invalidate any attempt at caching or state-change elimination in the
calling list.

This test exercises one such case, where the called list consists of just
a single glShadeModel() call.

14 years agodlist-tri-flat-tri: make tri render differently if flatshade not enabled
Keith Whitwell [Tue, 30 Jun 2009 15:57:21 +0000 (16:57 +0100)]
dlist-tri-flat-tri: make tri render differently if flatshade not enabled

When testing flat-shading, it helps to specify per-vertex colors so
that you can distinguish between flat & smooth shading.

14 years agoMerge branch 'mesa_7_5_branch' into dlist-statechange-shortcircuit
Keith Whitwell [Tue, 30 Jun 2009 15:28:37 +0000 (16:28 +0100)]
Merge branch 'mesa_7_5_branch' into dlist-statechange-shortcircuit

Need this to pick up fixes for per-vertex materials.

14 years agoprogs/trivial: add test case for lighting plus per-vertex materials
Keith Whitwell [Tue, 30 Jun 2009 15:19:23 +0000 (16:19 +0100)]
progs/trivial: add test case for lighting plus per-vertex materials

Exercise material-within-begin/end case.

14 years agoprogs/isosurf: add materials mode for glVertex + TRISTRIP
Keith Whitwell [Mon, 1 Jun 2009 02:07:21 +0000 (19:07 -0700)]
progs/isosurf: add materials mode for glVertex + TRISTRIP

14 years agomesa: remove whitespace
Keith Whitwell [Mon, 1 Jun 2009 02:04:06 +0000 (19:04 -0700)]
mesa: remove whitespace

14 years agomesa: remove dead constant pointsize code from ffvertex_prog.c
Keith Whitwell [Mon, 1 Jun 2009 02:03:46 +0000 (19:03 -0700)]
mesa: remove dead constant pointsize code from ffvertex_prog.c

14 years agomesa: remove dead vertex fog code from ffvertex_prog.c
Keith Whitwell [Mon, 1 Jun 2009 02:03:02 +0000 (19:03 -0700)]
mesa: remove dead vertex fog code from ffvertex_prog.c

14 years agomesa: fix material inputs in ffvertex_prog.c
Keith Whitwell [Mon, 1 Jun 2009 02:01:55 +0000 (19:01 -0700)]
mesa: fix material inputs in ffvertex_prog.c

Varying material inputs were not being picked up from the same slots
where the VBO code is currently placing them (GENERIC0 and above).
Most often they were just being ignored.

14 years agomesa: fix transform_points_3d_no_rot using undefined values in %xmm0
Arthur HUILLET [Tue, 30 Jun 2009 10:46:27 +0000 (12:46 +0200)]
mesa: fix transform_points_3d_no_rot using undefined values in %xmm0

Signed-off-by: Arthur HUILLET <arthur.huillet@free.fr>
14 years agoglx: plug a leak
Kristof Ralovich [Tue, 30 Jun 2009 14:31:18 +0000 (08:31 -0600)]
glx: plug a leak

Swrast was missing a free for the culmination of driConcatConfigs.

Use free(), not _mesa_free() since we shouldn't be calling any Mesa
functions from the GLX code.  driConcatConfigs() should probably use
regular malloc/free to be consistant but the Mesa functions just wrap
the libc functions anyway.

14 years agoglx: fix null pointer dereference segfault (bug 22546)
Brian Paul [Tue, 30 Jun 2009 14:27:28 +0000 (08:27 -0600)]
glx: fix null pointer dereference segfault (bug 22546)

14 years agoprogs/util: make sure function pointers are initialized
Keith Whitwell [Mon, 29 Jun 2009 15:07:14 +0000 (16:07 +0100)]
progs/util: make sure function pointers are initialized

Call Init() from CompileShaderFile, was previously only called for the
Text version of this function.

14 years agomesa: Set FLUSH_EXPLICIT_BIT flags when calling FlushMappedBufferRange.
José Fonseca [Tue, 30 Jun 2009 14:09:34 +0000 (15:09 +0100)]
mesa: Set FLUSH_EXPLICIT_BIT flags when calling FlushMappedBufferRange.

As prescribed by ARB_map_buffer_range.

14 years agoutil: Set PIPE_BUFFER_USAGE_FLUSH_EXPLICIT when calling buffer_flush_mapped_range.
José Fonseca [Tue, 30 Jun 2009 14:07:54 +0000 (15:07 +0100)]
util: Set PIPE_BUFFER_USAGE_FLUSH_EXPLICIT when calling buffer_flush_mapped_range.

14 years agogallium: New PIPE_BUFFER_USAGE_FLUSH_EXPLICIT flag for buffer_flush_mapped_range.
José Fonseca [Tue, 30 Jun 2009 14:07:10 +0000 (15:07 +0100)]
gallium: New PIPE_BUFFER_USAGE_FLUSH_EXPLICIT flag for buffer_flush_mapped_range.

When a buffer was mapped for write and no explicit flush range was provided
the existing semantics were that the whole buffer would be flushed, mostly
for backwards compatability with non map-buffer-range aware code.

However if the buffer was mapped/unmapped with nothing really written --
something that often happens with the vbo -- we were unnecessarily assuming
that the whole buffer was written.

The new PIPE_BUFFER_USAGE_FLUSH_EXPLICIT flag (based from ARB_map_buffer_range
's GL_MAP_FLUSH_EXPLICIT_BIT flag) allows to clearly distinguish the
legacy usage from the nothing written usage.

14 years agost/gl: Add stubs for CompressedTexSubImage[1D|3D]
Jakob Bornecrantz [Tue, 30 Jun 2009 11:59:45 +0000 (13:59 +0200)]
st/gl: Add stubs for CompressedTexSubImage[1D|3D]

14 years agost/gl: Add support for glCompressedTexSubImage
Jakob Bornecrantz [Tue, 30 Jun 2009 05:33:54 +0000 (07:33 +0200)]
st/gl: Add support for glCompressedTexSubImage

14 years agoprogs/tests: Add tests for glCompressedTexSubImage
Jakob Bornecrantz [Tue, 30 Jun 2009 11:34:55 +0000 (13:34 +0200)]
progs/tests: Add tests for glCompressedTexSubImage

14 years agoutil: Increase OutputDebugStringA to 4k.
José Fonseca [Wed, 1 Jul 2009 18:09:44 +0000 (19:09 +0100)]
util: Increase OutputDebugStringA to 4k.

According to http://unixwiz.net/techtips/outputdebugstring.html that's
how big the buffer is.

The 512bytes limitation is in kernel mode.

14 years agomesa: Unbind depth/stencil surface from pipe_framebuffer when none is attached.
José Fonseca [Wed, 1 Jul 2009 18:06:54 +0000 (19:06 +0100)]
mesa: Unbind depth/stencil surface from pipe_framebuffer when none is attached.

14 years agost/wgl: dummy implementation of wgl swapinterval extension
Keith Whitwell [Wed, 1 Jul 2009 16:34:38 +0000 (17:34 +0100)]
st/wgl: dummy implementation of wgl swapinterval extension

Required as some applications
retrieve and call these functions regardless of the fact that we
don't advertise the extension and further more the results of
wglGetProcAddress are NULL.

14 years agogallium: fix the front face semantics
Zack Rusin [Wed, 1 Jul 2009 14:42:58 +0000 (10:42 -0400)]
gallium: fix the front face semantics

mesa allocates both frontface and pointcoord registers within the fog
coordinate register, by using swizzling. to make it cleaner and easier
for drivers we want each of them in its own register. so when doing
compilation from the mesa IR to tgsi allocate new registers for both
and add new semantics to the respective declarations.

14 years agowgl: Optimize wglGetProcAddress.
José Fonseca [Wed, 1 Jul 2009 09:03:59 +0000 (10:03 +0100)]
wgl: Optimize wglGetProcAddress.

Do linear search only if prefix matches.

14 years agoi915: Fix assertion failure on remapping a non-BO-backed VBO.
Eric Anholt [Tue, 30 Jun 2009 01:48:27 +0000 (18:48 -0700)]
i915: Fix assertion failure on remapping a non-BO-backed VBO.

Failure to set the obj->Pointer back to null tripped up the assertion.
Bug #22428.
(cherry picked from commit 57a06d3a48c9af1067ec05e3ad96c58f4b9b99be)

14 years agoxdemos: Fix xdemos which default to using display :0.0 to default to $DISPLAY
Jon TURNEY [Sun, 21 Jun 2009 10:58:25 +0000 (11:58 +0100)]
xdemos: Fix xdemos which default to using display :0.0 to default to $DISPLAY

Fix xdemos which default to using display :0.0 to default to $DISPLAY,
this is kind of irritating when testing on a display other than :0.0

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
14 years agomesa/vbo: fix compile and replay of nodes ending in a FALLBACK
Keith Whitwell [Tue, 30 Jun 2009 18:52:44 +0000 (19:52 +0100)]
mesa/vbo: fix compile and replay of nodes ending in a FALLBACK

Where vbo save nodes are terminated with a call to DO_FALLBACK(), as in
the case of a recursive CallList which is itself within a Begin/End pair,
there two problems:
1) The display list node's primitive information was incorrect, stating
the cut-off prim had zero vertices
2) On replay, we would get confused by a primitive that started in a
node, but was terminated by individual opcodes.

This change fixes the first problem by correctly terminating the last
primitive on fallback, and the second by forcing the display list to
use the Loopback path, converting all nodes into immediate-mode rendering.

The loopback fix is a performance hit, but avoiding this would require
a fairly large rework of this code.

14 years agoprogs/trivial: test case for dlist statechange elimination
Keith Whitwell [Tue, 30 Jun 2009 11:20:24 +0000 (12:20 +0100)]
progs/trivial: test case for dlist statechange elimination

Creates a display list with redundant call to glShadeModel.

View dlist contents with MESA_VERBOSE=list

14 years agomesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModel
Keith Whitwell [Tue, 30 Jun 2009 11:19:11 +0000 (12:19 +0100)]
mesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModel

Reorganization of ShadeModel to avoid flushing vertices too often
ended up never flushing vertices due to omitted line of code.

14 years agomesa/vbo: use _lookup_prim_by_nr for debugging
Keith Whitwell [Tue, 30 Jun 2009 11:16:41 +0000 (12:16 +0100)]
mesa/vbo: use _lookup_prim_by_nr for debugging

Switch over to specialized enum lookup for primitives

14 years agomesa: add debug printer for primitive name
Keith Whitwell [Tue, 30 Jun 2009 11:13:50 +0000 (12:13 +0100)]
mesa: add debug printer for primitive name

Add a simple version of _mesa_lookup_enum_by_nr() which expects a primitive
enum (GL_POINTS..GL_POLYGON).  This avoids some annoying duplicates
when looking up primitives, such as the GL_FALSE/GL_POINTS clash.

14 years agoprogs/glsl: link with GLEW library
Brian Paul [Mon, 29 Jun 2009 16:32:04 +0000 (10:32 -0600)]
progs/glsl: link with GLEW library
(cherry picked from commit b1f2f92d9b2d190d39fb1b5c919c59c9539a025a)

14 years agomesa/dlist: shortcircuit some redundant statechanges at compile time
Keith Whitwell [Tue, 30 Jun 2009 08:55:33 +0000 (09:55 +0100)]
mesa/dlist: shortcircuit some redundant statechanges at compile time

Currently, state-changes in mesa display lists are more or less
a verbatim recording of the GL calls made during compilation.

This change introduces a minor optimization to recognize and eliminate
cases where the application emits redundant state changes, eg:

  glShadeModel( GL_FLAT );
  glBegin( prim )
  ...
  glEnd()
  glShadeModel( GL_FLAT );
  glBegin( prim )
  ...
  glEnd()

The big win is when we can eliminate all the statechanges between two
primitive blocks and combine them into a single VBO node.

This commit implements state-change elimination for Material and ShadeModel
only.  This is enough to make a start on debugging, etc.

14 years agointel: added null ptr check
Brian Paul [Mon, 29 Jun 2009 21:26:26 +0000 (15:26 -0600)]
intel: added null ptr check

This fixes a segfault seen with piglit's fdo20701 test.

14 years agoprogs/glsl: link with GLEW library
Brian Paul [Mon, 29 Jun 2009 16:32:04 +0000 (10:32 -0600)]
progs/glsl: link with GLEW library

14 years agoprogs/util: make sure function pointers are initialized
Keith Whitwell [Mon, 29 Jun 2009 15:07:14 +0000 (16:07 +0100)]
progs/util: make sure function pointers are initialized

Call Init() from CompileShaderFile, was previously only called for the
Text version of this function.

14 years agoprogs/glsl: compile with scons and glew
Keith Whitwell [Mon, 29 Jun 2009 13:13:58 +0000 (14:13 +0100)]
progs/glsl: compile with scons and glew

Get most of these working with scons.

14 years agoscons: Don't raise an exception when DXSDK is not found.
José Fonseca [Mon, 29 Jun 2009 11:56:47 +0000 (12:56 +0100)]
scons: Don't raise an exception when DXSDK is not found.

Unfortunately scons does not check if a tool exists before it invokes
its generate function.

14 years agoscons: Disable optimizations only for gcc-4.2
José Fonseca [Sun, 28 Jun 2009 10:12:22 +0000 (11:12 +0100)]
scons: Disable optimizations only for gcc-4.2

gcc-4.2's optimizer has a strange bug where it looses code from inner
loops in certain situations. For example, if the appearently innocent
looking code below is compiled with gcc-4.2 -S -O1, the inner loop's
code is missing from the outputed assembly.

   struct Size {
      unsigned width;
   };

   struct Command {
      unsigned length;
      struct Size sizes[32];
   };

   extern void emit_command(void *command, unsigned length);

   void
   create_surface( struct Size size, unsigned faces, unsigned levels)
   {
      struct Command cmd;
      unsigned face;
      unsigned level;

      cmd.length = faces*levels*sizeof(cmd.sizes[0]);

      for(face = 0; face < faces; ++face) {
 for(level = 0; level < levels; ++level) {
    cmd.sizes[face*levels + level] = size;
    // This should generate a shrl statement, but the whole for body
    // disappears in gcc-4.2 -O1/-O2/-O3!
    size.width >>= 1;
 }
      }

      emit(&cmd, sizeof cmd.length + cmd.length);
   }

Note that this is not specific to MinGW's gcc-4.2 crosscompiler (the
version typically found in debian/ubuntu's mingw32 packages). gcc-4.2 on
Linux also displays the same error. gcc-4.3 and above gets this
correctly though.

Updated MinGW debian packages with gcc-4.3 are available from
http://people.freedesktop.org/~jrfonseca/debian/pool/main/m/

14 years agoscons: Use -Bsymbolic linker option.
José Fonseca [Sun, 28 Jun 2009 09:54:23 +0000 (10:54 +0100)]
scons: Use -Bsymbolic linker option.

This prevents the error

  relocation R_X86_64_PC32 against symbol `_gl_DispatchTSD' can not be used when making a shared object; recompile with -fPIC

when building on x86_64 architecture.

14 years agodocs: detect when too many varying vars are used
Brian Paul [Fri, 26 Jun 2009 22:54:44 +0000 (16:54 -0600)]
docs: detect when too many varying vars are used

14 years agoglsl: check number of varying variables against the limit
Brian Paul [Fri, 26 Jun 2009 22:53:46 +0000 (16:53 -0600)]
glsl: check number of varying variables against the limit

Link fails if too many varying vars.

(cherry picked from master, commit cc58fbcf2c5c88f406818db60910f537e03610d6)

14 years agodocs: fix typos, remove old text from relnotes file
Brian Paul [Fri, 26 Jun 2009 22:47:57 +0000 (16:47 -0600)]
docs: fix typos, remove old text from relnotes file

14 years agodocs: bring over news updates from 7.4 branch
Brian Paul [Fri, 26 Jun 2009 22:46:21 +0000 (16:46 -0600)]
docs: bring over news updates from 7.4 branch

14 years agodocs: bring in 7.4.3 and 7.4.4 release notes, news
Brian Paul [Fri, 26 Jun 2009 22:45:54 +0000 (16:45 -0600)]
docs: bring in 7.4.3 and 7.4.4 release notes, news

14 years agodocs: increase max varying vars to 16
Brian Paul [Fri, 26 Jun 2009 22:41:54 +0000 (16:41 -0600)]
docs: increase max varying vars to 16

14 years agomesa: raise MAX_VARYING (number of shader varying vars) to 16
Brian Paul [Fri, 26 Jun 2009 22:33:46 +0000 (16:33 -0600)]
mesa: raise MAX_VARYING (number of shader varying vars) to 16

16 is the limit for now because of various 32-bit bitfields.

(cherry picked from master, commit 4e762395ef7e8c332c16fd0c11025cfa52763a45)

14 years agointel / DRI2: Additional flush of fake front-buffer to real front-buffer
Ian Romanick [Fri, 26 Jun 2009 20:30:16 +0000 (13:30 -0700)]
intel / DRI2: Additional flush of fake front-buffer to real front-buffer

To maintain correctness, the server will copy the real front-buffer to
a newly allocated fake front-buffer in DRI2GetBuffersWithFormat.
However, if the DRI2GetBuffersWithFormat is triggered by glViewport,
this will copy stale data into the new buffer.  Fix this by flushing
the current fake front-buffer to the real front-buffer in
intel_viewport.

Fixes bug #22288.

14 years agomesa: bump version to 7.5-rc4
Brian Paul [Fri, 26 Jun 2009 19:16:08 +0000 (13:16 -0600)]
mesa: bump version to 7.5-rc4

14 years agodocs: document for/continue bug fix
Brian Paul [Fri, 26 Jun 2009 19:15:17 +0000 (13:15 -0600)]
docs: document for/continue bug fix

14 years agocell: PIPE_CAP_TGSI_CONT_SUPPORTED query
Brian Paul [Fri, 26 Jun 2009 18:51:05 +0000 (12:51 -0600)]
cell: PIPE_CAP_TGSI_CONT_SUPPORTED query

14 years agosoftpipe: PIPE_CAP_TGSI_CONT_SUPPORTED query
Brian Paul [Fri, 26 Jun 2009 18:50:58 +0000 (12:50 -0600)]
softpipe: PIPE_CAP_TGSI_CONT_SUPPORTED query

14 years agogallium: added PIPE_CAP_TGSI_CONT_SUPPORTED
Brian Paul [Fri, 26 Jun 2009 18:50:45 +0000 (12:50 -0600)]
gallium: added PIPE_CAP_TGSI_CONT_SUPPORTED

14 years agoglsl: move/simplify error checking for 'return' statements
Brian Paul [Fri, 26 Jun 2009 18:34:03 +0000 (12:34 -0600)]
glsl: move/simplify error checking for 'return' statements

14 years agoglsl: overhaul 'return' statement handling
Brian Paul [Fri, 26 Jun 2009 17:33:05 +0000 (11:33 -0600)]
glsl: overhaul 'return' statement handling

A new node type (SLANG_OPER_RETURN_INLINED) is used to denote 'return'
statements inside inlined functions which need special handling.

All glean glsl1 tests pass for EmitContReturn=FALSE and TRUE.

14 years agoglsl: predicate assignments according to __returnFlag
Brian Paul [Thu, 25 Jun 2009 20:01:43 +0000 (14:01 -0600)]
glsl: predicate assignments according to __returnFlag

Fixes glean "function with early return (3)" case (when EmitContReturn=FALSE).

14 years agoglsl: added slang_variable::is_global field
Brian Paul [Thu, 25 Jun 2009 20:02:41 +0000 (14:02 -0600)]
glsl: added slang_variable::is_global field

14 years agoglsl: silence a problem warning
Brian Paul [Thu, 25 Jun 2009 17:52:37 +0000 (11:52 -0600)]
glsl: silence a problem warning

14 years agoglsl: code refactoring for return statements
Brian Paul [Thu, 25 Jun 2009 17:32:37 +0000 (11:32 -0600)]
glsl: code refactoring for return statements

14 years agoglsl: fix assorted regressions related to early-return-removal
Brian Paul [Thu, 25 Jun 2009 17:12:26 +0000 (11:12 -0600)]
glsl: fix assorted regressions related to early-return-removal

14 years agoglsl: comments, field reordering
Brian Paul [Thu, 25 Jun 2009 16:20:21 +0000 (10:20 -0600)]
glsl: comments, field reordering

14 years agoglsl: rework loop nesting code
Brian Paul [Thu, 25 Jun 2009 15:50:37 +0000 (09:50 -0600)]
glsl: rework loop nesting code

14 years agoglsl: remove test for loop unrolling when we hit conditional cont/break
Brian Paul [Thu, 25 Jun 2009 15:30:53 +0000 (09:30 -0600)]
glsl: remove test for loop unrolling when we hit conditional cont/break

This is no longer needed since we added the new
_slang_loop_contains_continue_or_break() function/test.

14 years agoglsl: checkpoint: predicate __retVal = expr with __returnFlag
Brian Paul [Wed, 24 Jun 2009 23:02:34 +0000 (17:02 -0600)]
glsl: checkpoint: predicate __retVal = expr with __returnFlag

The glean "function with early return (1)" test passes now.

14 years agoglsl: use new helper functions in _slang_gen_logical_and/or()
Brian Paul [Wed, 24 Jun 2009 22:37:01 +0000 (16:37 -0600)]
glsl: use new helper functions in _slang_gen_logical_and/or()

14 years agoglsl: add comments
Brian Paul [Wed, 24 Jun 2009 22:36:24 +0000 (16:36 -0600)]
glsl: add comments

14 years agoglsl: checkpoint: replace 'return' with __returnFlag=true;
Brian Paul [Wed, 24 Jun 2009 22:28:32 +0000 (16:28 -0600)]
glsl: checkpoint: replace 'return' with __returnFlag=true;

Needed for "remove early returns" transformation.

14 years agoglsl: fix up scoping for parent/children in slang_operation_copy()
Brian Paul [Wed, 24 Jun 2009 22:25:00 +0000 (16:25 -0600)]
glsl: fix up scoping for parent/children in slang_operation_copy()

This will need more testing, but no regressions seen so far.

14 years agoglsl: fix uninitialized var in _slang_gen_for_without_continue()
Brian Paul [Wed, 24 Jun 2009 22:12:20 +0000 (16:12 -0600)]
glsl: fix uninitialized var in _slang_gen_for_without_continue()

14 years agoglsl: added slang_operation_free_children()
Brian Paul [Wed, 24 Jun 2009 22:04:33 +0000 (16:04 -0600)]
glsl: added slang_operation_free_children()

14 years agoglsl: added slang_oper_num_children() helper
Brian Paul [Wed, 24 Jun 2009 19:16:49 +0000 (13:16 -0600)]
glsl: added slang_oper_num_children() helper

14 years agoglsl: check-point: declare _returnFlag
Brian Paul [Wed, 24 Jun 2009 14:40:56 +0000 (08:40 -0600)]
glsl: check-point: declare _returnFlag

14 years agoglsl: added slang_operation_insert_child()
Brian Paul [Tue, 23 Jun 2009 23:07:12 +0000 (17:07 -0600)]
glsl: added slang_operation_insert_child()

14 years agoglsl: use slang_generate_declaration() to consolidate some code
Brian Paul [Tue, 23 Jun 2009 22:55:10 +0000 (16:55 -0600)]
glsl: use slang_generate_declaration() to consolidate some code

14 years agoglsl: remove obsolete comment
Brian Paul [Tue, 23 Jun 2009 22:17:06 +0000 (16:17 -0600)]
glsl: remove obsolete comment

14 years agost/mesa: query PIPE_CAP_TGSI_CONT_SUPPORTED
Brian Paul [Tue, 23 Jun 2009 20:28:43 +0000 (14:28 -0600)]
st/mesa: query PIPE_CAP_TGSI_CONT_SUPPORTED

14 years agoglsl: implement _slang_gen_while_without_continue()
Brian Paul [Tue, 23 Jun 2009 20:05:11 +0000 (14:05 -0600)]
glsl: implement _slang_gen_while_without_continue()

14 years agoglsl: fix a bug involving 'continue' in 'for' loops
Brian Paul [Tue, 23 Jun 2009 19:33:28 +0000 (13:33 -0600)]
glsl: fix a bug involving 'continue' in 'for' loops

Need to execute the for loop's increment code before we continue.
Add a slang_assemble_ctx::CurLoopOper field to keep track of the containing
loop and avoid the "cont if true" path in this situation.

Plus, assorted clean-ups.

14 years agoglsl: added slang_oper_child_const()
Brian Paul [Tue, 23 Jun 2009 18:46:11 +0000 (12:46 -0600)]
glsl: added slang_oper_child_const()

14 years agoglsl: use _slang_loop_contains_continue_or_break() to check for unrolling
Brian Paul [Tue, 23 Jun 2009 16:57:59 +0000 (10:57 -0600)]
glsl: use _slang_loop_contains_continue_or_break() to check for unrolling

The previous test failed for nested loops.

14 years agoglsl: use new _slang_loop_contains_continue() helper function
Brian Paul [Thu, 18 Jun 2009 23:25:47 +0000 (17:25 -0600)]
glsl: use new _slang_loop_contains_continue() helper function

14 years agoglsl: implement continue->break translation for do-while loops
Brian Paul [Thu, 18 Jun 2009 23:08:10 +0000 (17:08 -0600)]
glsl: implement continue->break translation for do-while loops

14 years agoglsl: added slang_operation_literal_int/bool() helper functions
Brian Paul [Thu, 18 Jun 2009 22:57:53 +0000 (16:57 -0600)]
glsl: added slang_operation_literal_int/bool() helper functions