Timothy Arceri [Fri, 23 Feb 2018 05:42:04 +0000 (16:42 +1100)]
ac: make use of ac_get_llvm_num_components() helper
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Timothy Arceri [Fri, 23 Feb 2018 02:46:27 +0000 (13:46 +1100)]
gallium/tgsi: remove is_msaa_sampler array from tgsi_shader_info
Seems to have not been used since
16be87c90429
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Timothy Arceri [Mon, 26 Feb 2018 00:36:49 +0000 (11:36 +1100)]
radeonsi/nir: fix loading of doubles for tess varyings
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Mon, 26 Feb 2018 00:36:11 +0000 (11:36 +1100)]
radeonsi/nir: fix lds store in tcs outputs handling
We were ignoring the channel offset.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Gert Wollny [Sat, 24 Feb 2018 10:31:22 +0000 (11:31 +0100)]
r600: Take ALU_EXTENDED into account when evaluating jump offsets
ALU_EXTENDED needs 4 DWORDS instead of the usual 2, hence if the last ALU
clause within a IF-JUMP or ELSE branch is ALU_EXTENDED the target jump
offset needs to be adjusted accordingly.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104654
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Francisco Jerez [Sat, 24 Feb 2018 02:35:59 +0000 (18:35 -0800)]
mesa: Expose EXT_shader_framebuffer_fetch(_non_coherent) on desktop and embedded GL.
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Francisco Jerez [Mon, 12 Feb 2018 23:55:13 +0000 (15:55 -0800)]
glsl: Silence warnings when reading from a framebuffer fetch output.
Framebuffer fetch outputs are implicitly initialized upon entry to the
fragment shader.
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Francisco Jerez [Wed, 14 Feb 2018 19:53:49 +0000 (11:53 -0800)]
glsl: Specify framebuffer fetch coherency mode in lower_blend_equation_advanced().
This requires passing an extra argument to the lowering pass because
the KHR_blend_equation_advanced specification doesn't seem to define
any mechanism for the implementation to determine at compile-time
whether coherent blending can ever be used (not even an "#extension
KHR_blend_equation_advanced_coherent" directive seems to be required
in the shader source AFAICT).
In the long run we'll probably want to do state-dependent recompiles
based on the value of ctx->Color.BlendCoherent, but right now there
would be no benefit from that because the only driver that supports
coherent framebuffer fetch is i965 on SKL+ hardware, which are unable
to support the non-coherent path for the moment because of texture
layout issues, so framebuffer fetch coherency is always enabled for
them.
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Francisco Jerez [Mon, 12 Feb 2018 23:54:33 +0000 (15:54 -0800)]
glsl: Add support for the framebuffer fetch layout(noncoherent) qualifier.
This allows the application to request framebuffer fetch coherency
with per-fragment output granularity. Coherent framebuffer fetch
outputs (which is the default if no qualifier is present for
compatibility with older versions of the EXT_shader_framebuffer_fetch
extension) will have ir_variable_data::memory_coherent set to true.
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Francisco Jerez [Mon, 12 Feb 2018 23:26:45 +0000 (15:26 -0800)]
glsl: Allow layout token for EXT_shader_framebuffer_fetch_non_coherent.
EXT_shader_framebuffer_fetch_non_coherent requires layout qualifiers
even on GL(ES) 2.
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Francisco Jerez [Mon, 12 Feb 2018 23:24:39 +0000 (15:24 -0800)]
glsl: Initialize ir_variable_data::fb_fetch_output earlier for GL(ES) 2.
At the same point where it is initialized on GL(ES) 3.0+ so we can
implement some common layout qualifier handling in a future commit.
Until now the fb_fetch_output flag would be inherited from the
original implicit gl_LastFragData declaration at a later point in the
AST to GLSL IR translation.
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Francisco Jerez [Mon, 12 Feb 2018 22:54:27 +0000 (14:54 -0800)]
glsl: Replace MESA_shader_framebuffer_fetch extension flags with EXT ones.
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Francisco Jerez [Mon, 12 Feb 2018 22:18:15 +0000 (14:18 -0800)]
glsl: Switch ast_type_qualifier to a 128-bit bitset.
This should end the drought of bits in the ast_type_qualifier object.
The bitset_t type works pretty much as a drop-in replacement for the
current uint64_t bitset.
The only catch is that the bitset_t type as defined in the previous
commit doesn't have a trivial constructor (because it has a
user-defined constructor), so it cannot be used as union member
without providing a user-defined constructor for the union (which
causes it in turn to be non-trivially constructible). This annoyance
could be easily addressed in C++11 by declaring the default
constructor of bitset_t to be the implicitly defined one -- IMO one
more reason to drop support for GCC 4.2-4.3.
The other minor change was required because glsl_parser_extras.cpp was
hard-coding the type of bitset temporaries as uint64_t, which (unlike
would have been the case if the uint64_t had been replaced with
e.g. an __int128) would otherwise have caused a build failure, because
the boolean conversion operator of bitset_t is marked explicit (if
C++11 is available), so the bitset won't be silently truncated down to
1 bit in order to use it to initialize the uint64_t temporaries
(yikes).
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Francisco Jerez [Mon, 12 Feb 2018 22:09:24 +0000 (14:09 -0800)]
util/bitset: Add C++ wrapper for static-size bitsets.
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Francisco Jerez [Tue, 13 Feb 2018 00:32:20 +0000 (16:32 -0800)]
util: Add EXPLICIT_CONVERSION macro.
This can be used to specify that a C++ conversion operator is not
meant to be used for implicit conversions, which can lead to
unintended loss of information in some cases. Implemented as a macro
in order to keep old GCC versions happy.
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Francisco Jerez [Mon, 12 Feb 2018 22:48:20 +0000 (14:48 -0800)]
mesa: Implement glFramebufferFetchBarrierEXT entry point.
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Francisco Jerez [Mon, 12 Feb 2018 22:46:39 +0000 (14:46 -0800)]
glapi: Update XML for last revision of EXT_shader_framebuffer_fetch.
Desktop GL is now supported, and there is an additional entry-point
for EXT_shader_framebuffer_fetch_non_coherent.
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Francisco Jerez [Mon, 12 Feb 2018 22:31:32 +0000 (14:31 -0800)]
mesa: Rename MESA_shader_framebuffer_fetch gl_extensions bits to EXT.
The changes I had originally planned for the MESA_shader_framebuffer_fetch
extension have been merged into the EXT spec, there's no point in keeping
MESA_shader_framebuffer_fetch extension enables.
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Francisco Jerez [Mon, 12 Feb 2018 22:23:25 +0000 (14:23 -0800)]
mesa: Rename dd_function_table::BlendBarrier to match latest EXT spec.
This GL entry point was renamed to glFramebufferFetchBarrier() in the
EXT extension on request from Khronos members. Update the Mesa
codebase to match the latest spec.
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Francisco Jerez [Tue, 13 Feb 2018 22:16:03 +0000 (14:16 -0800)]
i965: Fix KHR_blend_equation_advanced with some render targets.
This reverts two bogus and seemingly useless changes from the commits
referenced below, which broke KHR_blend_equation_advanced (and
EXT_shader_framebuffer_fetch_non_coherent which wasn't exposed yet)
for any kind of render target surface that would cause the
get_isl_surf() call in brw_emit_surface_state() to do anything useful
(notice how the result of get_isl_surf() is completely ignored by the
caller right now), as was the case while using those extensions with
1D array or 3D framebuffers in particular.
Fixes: f5859b45b1686e8116380d87 "i965/miptree: Switch remaining surfaces to isl"
Fixes: bf24c3539e4b6989512968ca "i965/miptree: Clean-up unused"
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Marek Olšák [Sat, 3 Feb 2018 14:47:08 +0000 (15:47 +0100)]
radeonsi: remove si_descriptors parameter from emit_shader_pointer functions
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 3 Feb 2018 03:00:57 +0000 (04:00 +0100)]
radeonsi: preload the tess offchip ring in TES
so that it's not done multiple times in branches
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 3 Feb 2018 02:19:25 +0000 (03:19 +0100)]
radeonsi: move tess ring address into TCS_OUT_LAYOUT, removes 2 TCS user SGPRs
TCS_OUT_LAYOUT has 13 unused bits. That's enough for a 32-bit address
aligned to 512KB. Hey, it's a 13-bit pointer!
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 2 Feb 2018 20:35:20 +0000 (21:35 +0100)]
radeonsi: move 2nd-shader descriptor pointers into s[0:1]
If 32-bit pointers are supported, both pointers can be moved into s[0:1]
and then ESGS has exactly the same user data SGPR declarations as VS.
If 32-bit pointers are not supported, only one pointer can be moved into
s[0:1]. In that case, the 2nd pointer is moved before TCS constants,
so that the location is the same in HS and GS.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 7 Feb 2018 00:31:33 +0000 (01:31 +0100)]
radeonsi: change si_descriptors::shader_userdata_offset type to short
We will want to use SH registers outside of user data SGPRs, like the GFX9
special SGPRs.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 3 Feb 2018 01:03:08 +0000 (02:03 +0100)]
radeonsi: put both tessellation rings into 1 buffer
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 3 Feb 2018 00:51:53 +0000 (01:51 +0100)]
radeonsi: move tessellation ring info into si_screen
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 2 Feb 2018 20:04:57 +0000 (21:04 +0100)]
radeonsi: move TCS_OUT_LAYOUT.PatchVerticesIn to lower bits
For a later patch.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Karol Herbst [Fri, 23 Feb 2018 21:51:05 +0000 (22:51 +0100)]
nvir: dont optimize mad with subops to shladd
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
James Legg [Thu, 22 Feb 2018 16:57:53 +0000 (16:57 +0000)]
radv: Really use correct HTILE expanded words.
When transitioning to an htile compressed depth format, Set the full
depth range, so later rasterization can pass HiZ. Previously, for depth
only formats, the depth range was set to 0 to 0. This caused unwanted
HiZ rejections with a VK_FORMAT_D16_UNORM depth buffer
(VK_FORMAT_D32_SFLOAT was not affected somehow).
These values are derived from PAL [0], since I can't find the
specification describing the htile values.
[0] https://github.com/GPUOpen-Drivers/pal/blob/
5cba4ecbda9452773f59692f5915301e7db4a183/src/core/hw/gfxip/gfx9/gfx9MaskRam.cpp#L1500
CC: Dave Airlie <airlied@redhat.com>
CC: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
CC: mesa-stable@lists.freedesktop.org
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Fixes: 5158603182fe7435 "radv: Use correct HTILE expanded words."
Mauro Rossi [Fri, 23 Feb 2018 22:33:37 +0000 (23:33 +0100)]
radv/extensions: fix c_vk_version for patch == None
Similar to
cb0d1ba156 ("anv/extensions: Fix VkVersion::c_vk_version for patch == None")
fixes the following building errors:
out/target/product/x86_64/obj_x86/STATIC_LIBRARIES/libmesa_radv_common_intermediates/radv_entrypoints.c:1161:48:
error: use of undeclared identifier 'None'; did you mean 'long'?
return instance && VK_MAKE_VERSION(1, 0, None) <= core_version;
^~~~
long
external/mesa/include/vulkan/vulkan.h:34:43: note: expanded from macro 'VK_MAKE_VERSION'
(((major) << 22) | ((minor) << 12) | (patch))
^
...
fatal error: too many errors emitted, stopping now [-ferror-limit=]
20 errors generated.
Fixes: e72ad05c1d ("radv: Return NULL for entrypoints when not supported.")
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Eric Anholt [Thu, 2 Nov 2017 23:59:10 +0000 (16:59 -0700)]
broadcom/vc5: Fix layout of 3D textures.
Cube maps are entire miptrees repeated, while 3D textures have each level
have all of its layers next to each other. Fixes tex3d and
tex-miplevel-selection GL2:texture() 3D.
Eric Anholt [Fri, 23 Feb 2018 17:10:36 +0000 (09:10 -0800)]
broadcom/vc5: Ignore unused usage flags in is_format_supported.
Like for vc4, the new DISPLAY_TARGET flag ended up causing no formats to
match. Just drop the whole retval == usage thing and return early when we
hit a known unsupported case.
Fixes: f7604d8af521 ("st/dri: only expose config formats that are display targets")
Eric Anholt [Fri, 23 Feb 2018 22:55:51 +0000 (14:55 -0800)]
gbm: Fix the alpha masks in the GBM format table.
Once GBM started looking at the values of the alpha masks, ARGB/ABGR
wouldn't match any more because we had both A and R in the low bits.
Fixes: 2ed344645d65 ("gbm/dri: Add RGBA masks to GBM format table")
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Mathias Fröhlich [Fri, 23 Feb 2018 19:46:20 +0000 (20:46 +0100)]
mesa: Update vertex processing mode on _mesa_UseProgram.
The change is a bug fix for
92d76a169:
mesa: Provide an alternative to get_vp_mode()
that actually got exposed through
4562a7b0:
vbo: Make use of _DrawVAO from the dlist code.
Fixes: KHR-GLES31.core.shader_image_load_store.advanced-sso-simple
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105229
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Wed, 14 Feb 2018 22:21:14 +0000 (23:21 +0100)]
mesa: rename has_core_gs -> has_gs in get_programiv
This is also true for GLES.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Wed, 14 Feb 2018 20:19:33 +0000 (21:19 +0100)]
mesa: replace some API_OPENGL_CORE checks with _mesa_is_desktop_gl
This is more accurate with respect to the compatibility profile.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Wed, 14 Feb 2018 21:32:59 +0000 (22:32 +0100)]
mesa: add some of missing compatibility support for ARB_bindless_texture
The extension is exposed in the compatibility profile.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Wed, 14 Feb 2018 22:42:08 +0000 (23:42 +0100)]
mesa: expose ARB_enhanced_layouts in the compatibility profile
GLSL 1.40 is required.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Wed, 14 Feb 2018 19:13:40 +0000 (20:13 +0100)]
mesa: enable OpenGL 3.1 with ARB_compatibility
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Wed, 14 Feb 2018 19:12:51 +0000 (20:12 +0100)]
mesa: implement ARB_compatibility
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Emil Velikov [Tue, 20 Feb 2018 18:01:24 +0000 (18:01 +0000)]
swr: remove dead LLVM code paths
LLVM requirement was bumped to 4.0.0 with earlier commit.
Hence any code tailored for older versions is now unreachable.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-By: George Kyriazis <george.kyriazis@intel.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Eric Anholt [Fri, 23 Feb 2018 01:52:03 +0000 (17:52 -0800)]
broadcom/vc4: Remove the retval==usage check in is_format_supported().
This got us into trouble recently, so just remove it entirely.
Eric Anholt [Fri, 23 Feb 2018 01:43:21 +0000 (17:43 -0800)]
broadcom/vc4: Add support for YUV textures using unaccelerated blits.
Previously we would assertion fail about having no hardware format. This
is enough to get kmscube -M nv12-2img working.
Eric Anholt [Tue, 20 Feb 2018 16:28:07 +0000 (16:28 +0000)]
broadcom/vc4: Fix double-unrefcounting of prsc->next with shadows.
When we set up the shadow resource we were copying the original resource
as the template, including its prsc->next field. When we shadowed the
first YUV plane's resource for linear-to-tiled conversion, we would end up
unbalancing the refcount on the shadow resource's destruction.
Eric Anholt [Tue, 20 Feb 2018 16:05:29 +0000 (16:05 +0000)]
broadcom/vc4: Add pipe_reference debugging for vc4_bos.
Trying to track down the YUV EGLImage use-after-free, it helps to see what
the mystery objects are that are being refcounted.
Eric Anholt [Tue, 20 Feb 2018 15:59:10 +0000 (15:59 +0000)]
broadcom/vc4: Remove dead vc4_bo_set_reference().
It would be broken if NULL was passed to it anyway, since it wouldn't
participate in screen->bo_handles management.
Eric Anholt [Wed, 7 Feb 2018 11:16:12 +0000 (11:16 +0000)]
broadcom/vc4: Use pipe_resource_reference in sampler views.
Improves u_debug_refcount output.
Eric Anholt [Tue, 6 Feb 2018 17:42:44 +0000 (17:42 +0000)]
broadcom/vc4: Allow importing linear BOs with arbitrary offset/stride.
This is part of supporting YUV textures -- MMAL will be handing us a
single GEM BO with the planes at offsets within it, and MMAL-decided
stride.
Eric Anholt [Fri, 23 Feb 2018 01:38:50 +0000 (17:38 -0800)]
broadcom/vc4: Ignore PIPE_BIND_DISPLAY_TARGET in is_format_supported().
We were failing the retval == usage check at the end.
Fixes: f7604d8af521 ("st/dri: only expose config formats that are display targets")
Lucas Stach [Mon, 5 Feb 2018 17:59:48 +0000 (18:59 +0100)]
etnaviv: fix in-place resolve tile count
TS tiles map to a fixed amount of bytes in the color/depth surface,
so the blocksize of the format needs to be taken into account when
calculating the number of tiles to fill.
The simplest fix is to just use the layer stride, which is the surface
size in bytes.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Lucas Stach [Mon, 5 Feb 2018 17:56:09 +0000 (18:56 +0100)]
etnaviv: switch magic single buffer state to "3"
Some of the 16bit formats misrender with missing tiles with the current
"2" state. As all the previously working formats also work with the "3"
state, just always use that one.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Lucas Stach [Mon, 5 Feb 2018 14:36:34 +0000 (15:36 +0100)]
etnaviv: add debug switch to disable single buffer feature
This feature has caused some trouble already. Add a debug switch to
allow users to quickly check if a specific issue is caused by this
feature.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Dylan Baker [Tue, 20 Feb 2018 18:36:44 +0000 (10:36 -0800)]
meson: Fix GL and EGL pkg-config files with glvnd
Currently meson will generate a pkg-config that links to EGL_mesa (or
GLX_mesa), but this isn't correct, it should always link to EGL or GL.
Probably the "right" solution is to have glvnd itself provide the pkg
config files for GL and EGL, but that also means that glvnd needs to
provide many of the header files, which makes it a more involved job.
Fixes: a47c525f3281a27 ("meson: build glx")
Fixes: 035ec7a2bb2d5e4 ("meson: Add support for EGL glvnd")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Frank Binns [Thu, 22 Feb 2018 13:37:54 +0000 (13:37 +0000)]
egl/dri2: fix segfault when display initialisation fails
dri2_display_destroy() is called when platform specific display
initialisation fails. However, this would typically lead to a
segfault due to the dri2_egl_display vbtl not having been set up.
Fixes: 2db95482964 ("loader_dri3/glx/egl: Optionally use a blit
context for blitting operations")
Signed-off-by: Frank Binns <francisbinns@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Juan A. Suarez Romero [Mon, 15 Jan 2018 10:58:50 +0000 (10:58 +0000)]
mesa: add missing RGB9_E5 format in _mesa_base_fbo_format
RGB9_E5 should be accepted by RenderbufferStorage if the
EXT_texture_shared_exponent is exposed. It is left to the
implementations to return GL_FRAMEBUFFER_UNSUPPORTED_EXT
when checking the framebuffer completeness if they do not
support rendering in this format.
Discussed in:
https://github.com/KhronosGroup/OpenGL-API/issues/32
This fixes KHR-GL45.internalformat.renderbuffer.rgb9_e5
v2: Added more info to the commit message (Antia)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Antia Puentes <apuentes@igalia.com>
Christian Gmeiner [Tue, 20 Feb 2018 19:47:18 +0000 (20:47 +0100)]
etnaviv: npot_tex_any_wrap needs one bit only
Reduces size of struct etna_specs from 100 to 94 bytes.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Mathias Fröhlich [Sat, 3 Feb 2018 21:25:50 +0000 (22:25 +0100)]
vbo: Make use of _DrawVAO from the dlist code.
Finally use an internal VAO to execute display list draws. Avoid
duplicate state validation for display list draws. Remove client arrays
previously used exclusively for display lists.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Mathias Fröhlich [Sat, 3 Feb 2018 14:22:33 +0000 (15:22 +0100)]
mesa: Use atomics for shared VAO reference counts.
VAOs will be used in the next change as immutable object across multiple
contexts. Only reference counting may write concurrently on the VAO. So,
make the reference count thread safe for those and only those VAO objects.
v3: Use bool/true/false for gl_vertex_array_object::SharedAndImmutable.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Mathias Fröhlich [Wed, 7 Feb 2018 07:59:13 +0000 (08:59 +0100)]
vbo: Make use of _DrawVAO from immediate mode draw
Finally use an internal VAO to execute immediate mode draws. Avoid
duplicate state validation for immediate mode draws. Remove client arrays
previously used exclusively for immediate mode draws.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Mathias Fröhlich [Sat, 3 Feb 2018 20:28:40 +0000 (21:28 +0100)]
vbo: Implement tool functions for vbo specific VAO setup.
Correct VBO_MATERIAL_SHIFT value.
The functions will be used next in this series.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Mathias Fröhlich [Sat, 3 Feb 2018 20:16:19 +0000 (21:16 +0100)]
mesa: Add flush_vertices to _mesa_bind_vertex_buffer.
We will need the flush_vertices argument later in this series.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Mathias Fröhlich [Sat, 3 Feb 2018 19:50:35 +0000 (20:50 +0100)]
mesa: Make _mesa_vertex_attrib_binding public.
Change vertex_attrib_binding() to _mesa_vertex_attrib_binding(), add a
flush_vertices argument, and make it publicly available.
The function will be needed later in the series.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Mathias Fröhlich [Wed, 24 Aug 2016 06:45:05 +0000 (08:45 +0200)]
mesa: Add flush_vertices to _mesa_{enable,disable}_vertex_array_attrib.
We will need the flush_vertices argument later in this series.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Mathias Fröhlich [Sat, 3 Feb 2018 18:42:20 +0000 (19:42 +0100)]
vbo: Use _DrawVAO for array type draw commands.
Switch over to use the _DrawVAO for all the array type draws.
The _DrawVAO needs to be set before we enter _mesa_update_state, so move
setting the draw method in front of the first call to _mesa_update_state
which is in turn called from the *validate*Draw* calls. Using the
gl_vertex_array_object::_Enabled bitmask, gl_vertex_program_state::_VPMode
and gl_vertex_array_object::_AttributeMapMode we can already set
varying_vp_inputs before we call _mesa_update_state the first time.
Thus remove duplicate state validation.
v2: Update comments.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Mathias Fröhlich [Sat, 3 Feb 2018 16:19:24 +0000 (17:19 +0100)]
vbo: Implement method to track the inputs array.
Provided the _DrawVAO and the derived state that is maintained if we have
the _DrawVAO set, implement a method to incrementally update the array of
gl_vertex_array input pointers.
v2: Add some more comments.
Rename _vbo_array_init to _vbo_init_inputs.
Rename vbo_context::arrays to vbo_context::draw_arrays.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Mathias Fröhlich [Wed, 24 Aug 2016 06:45:05 +0000 (08:45 +0200)]
mesa: Introduce a yet unused _DrawVAO.
During the patch series this VAO gets populated with either the currently
bound VAO or an internal VAO that will be used for immediate mode and
dlist rendering.
v2: More comments about the _DrawVAO, filter and enabled mask.
Rename _DrawVAOEnabled to _DrawVAOEnabledAttribs.
v3: Fix and move comment.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Mathias Fröhlich [Sat, 3 Feb 2018 09:44:10 +0000 (10:44 +0100)]
vbo: Remove get_vp_mode() and enum vp_mode.
Is now unused.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Mathias Fröhlich [Sat, 3 Feb 2018 09:42:01 +0000 (10:42 +0100)]
vbo: Use _VPMode instead of get_vp_mode().
At those places where we used get_vp_mode() use
gl_vertex_program_state::_VPMode instead.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Mathias Fröhlich [Fri, 2 Feb 2018 20:31:27 +0000 (21:31 +0100)]
mesa: Provide an alternative to get_vp_mode()
To get equivalent information than get_vp_mode(), track the vertex
processing mode in a per context variable at
gl_vertex_program_state::_VPMode.
This aims to replace get_vp_mode() as seen in the vbo module.
But instead of the get_vp_mode() implementation which only gives correct
answers past calling _mesa_update_state() this context variable is
immediately tracked when the vertex processing state is modified. The
correctness of this value is asserted on state validation.
With this in place we should be able to untangle the dependency with
varying_vp_inputs and state invalidation.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Ilia Mirkin [Thu, 22 Feb 2018 04:32:49 +0000 (23:32 -0500)]
nv50,nvc0: fix integer MS resolves using 2d engine
We don't want filtering for integer textures, same as depth/stencil.
Fixes: KHR-GL45.direct_state_access.renderbuffers_storage_multisample
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Karol Herbst <kherbst@redhat.com>
Ilia Mirkin [Wed, 21 Feb 2018 05:10:24 +0000 (00:10 -0500)]
nvc0: fix writing query results into buffer
We need to mark the range as valid, and validate the resource using a
helper to ensure that the buffer status is marked properly.
Fixes some CTS pipeline stats query tests, and
KHR-GL45.direct_state_access.queries_functional
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Karol Herbst <kherbst@redhat.com>
Ilia Mirkin [Wed, 21 Feb 2018 04:17:31 +0000 (23:17 -0500)]
nv50,nvc0: fix clear buffer acceleration
Two things were off:
- valid range was not updated, which could affect waiting for future
maps
- fencing was done manually instead of using the *_resource_validate
helper, which resulted in a missed dirty buffer flag being set
Fixes: KHR-GL45.direct_state_access.buffers_clear
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Karol Herbst <kherbst@redhat.com>
Lionel Landwerlin [Wed, 7 Feb 2018 10:48:32 +0000 (10:48 +0000)]
i965: perf: ensure reading config IDs from sysfs isn't interrupted
Fixes: 458468c136e "i965: Expose OA counters via INTEL_performance_query"
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Bas Nieuwenhuizen [Fri, 23 Feb 2018 00:42:07 +0000 (01:42 +0100)]
radv: Fix autotools build.
Somewhere along the way the Makefile changes got lost ...
Fixes: 4db78f3a6b "radv: Put supported extensions in a struct."
Acked-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Sun, 11 Feb 2018 13:38:42 +0000 (14:38 +0100)]
radv: Return NULL for entrypoints when not supported.
This implements strict checking for the entrypoint ProcAddr
functions.
- InstanceProcAddr with instance = NULL, only returns the 3 allowed
entrypoints.
- DeviceProcAddr does not return any instance entrypoints.
- InstanceProcAddr does not return non-supported or disabled
instance entrypoints.
- DeviceProcAddr does not return non-supported or disabled device
entrypoints.
- InstanceProcAddr still returns non-supported device entrypoints.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Sun, 11 Feb 2018 12:12:33 +0000 (13:12 +0100)]
radv: Reword radv_entrypoints_gen.py
With a big inspiration from anv as always ...
Reviewed-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Sat, 10 Feb 2018 23:32:34 +0000 (00:32 +0100)]
radv: Track enabled extensions.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Sat, 10 Feb 2018 20:43:55 +0000 (21:43 +0100)]
radv: Put supported extensions in a struct.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Jose Fonseca [Mon, 22 Jan 2018 11:11:16 +0000 (11:11 +0000)]
appveyor: Build with MSVC 2015.
The MSVC version we (at VMware) primarily care about from now on is
2015.
See https://ci.appveyor.com/project/jrfonseca/mesa/build/46
We can drop support for building with 2013 in a future commit. I'm not
aware of significant changes in C99/C11 support from MSVC 2013 to 2015,
but there's no point in continuing supporting old MSVC versions when
nobody cares.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Samuel Pitoiset [Mon, 5 Feb 2018 14:51:37 +0000 (15:51 +0100)]
ac/nir: remove emission of nir_op_fpow
fpow is now lowered at NIR level.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 2 Feb 2018 18:04:57 +0000 (19:04 +0100)]
radv: enable lowering of fpow to fexp2 and flog2
There is no fpow in hardware, so it's always lowered somewhere,
but it appears that lowering at NIR level is better. Figured while
comparing compute shaders between RadeonSI and RADV.
Polaris10:
Totals from affected shaders:
SGPRS: 18936 -> 18904 (-0.17 %)
VGPRS: 12240 -> 12220 (-0.16 %)
Spilled SGPRs: 2809 -> 2809 (0.00 %)
Code Size: 718116 -> 719848 (0.24 %) bytes
Max Waves: 1409 -> 1410 (0.07 %)
Vega10:
Totals from affected shaders:
SGPRS: 18392 -> 18392 (0.00 %)
VGPRS: 12008 -> 11920 (-0.73 %)
Spilled SGPRs: 3001 -> 2981 (-0.67 %)
Code Size: 777444 -> 778788 (0.17 %) bytes
Max Waves: 1503 -> 1504 (0.07 %)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 5 Feb 2018 14:08:03 +0000 (15:08 +0100)]
nir: lower fexp2(fmul(flog2(a), 2)) to fmul(a, a)
Similar for the 4 case.
Suggested by Bas.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 5 Feb 2018 15:07:45 +0000 (16:07 +0100)]
nir: add is_used_once for fmul(fexp2(a), fexp2(b)) to fexp2(fadd(a, b))
Otherwise the code size increases because the original fexp2()
instructions can't be deleted.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 22 Feb 2018 09:25:38 +0000 (10:25 +0100)]
ac/nir: set GLC=1 for load/store of coherent/volatile images
This disables persistence accross wavefronts.
F1 2017 and Wolfenstein 2 appear to use some coherent images
but this patch doesn't seem to change anything.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 22 Feb 2018 09:25:37 +0000 (10:25 +0100)]
spirv: apply memory qualifiers to images
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Chuck Atkins [Thu, 22 Feb 2018 14:19:37 +0000 (09:19 -0500)]
glx: Properly handle cases where screen creation fails
This fixes a segfault exposed by
a29d63ecf7 which occurs when swr is
used on an unsupported architecture.
v2: re-work to place logic in xmesa_init_display
Signed-off-by: Chuck Atkins <chuck.atkins@kitware.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Cc: George Kyriazis <george.kyriazis@intel.com>
Cc: Bruce Cherniak <bruce.cherniak@intel.com>
Iago Toral Quiroga [Wed, 14 Feb 2018 10:48:05 +0000 (11:48 +0100)]
anv/blorp: multisample resolve all attachment layers
We were only resolving the first.
v2:
- Do not require that the number of layers on dst and src are an
exact match, it is okay if the dst has more layers so long as
it has at least the same that we are going to resolve.
- Do not always resolve array_len layers, we should resolve
only from base_array_layer to array_len.
v3:
- v2 was assuming that array_len represented the total number of
layers in the image, but it represents the number of layers
starting at the base array ayer.
v4:
- The number of layers to resolve should be taken from the
framebuffer (Nanley).
Fixes new CTS tests for multisampled layered rendering:
dEQP-VK.renderpass.multisample_resolve.layers_*
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Tue, 28 Nov 2017 19:07:48 +0000 (11:07 -0800)]
intel/isl: Improve the documentation on get_default_aux_state
Reviewed-by: Chad Versace <chadversary@chromium.org>
Jason Ekstrand [Mon, 23 Oct 2017 23:32:42 +0000 (16:32 -0700)]
i965: Use finish_external instead of make_shareable in setTexBuffer2
The setTexBuffer2 hook from GLX is used to implement glxBindTexImageEXT
which has tighter restrictions than just "it's shared". In particular,
it says that any rendering to the image while it is bound causes the
contents to become undefined.
The GLX_EXT_texture_from_pixmap extension provides us with an acquire
and release in the form of glXBindTexImageEXT and glXReleaseTexImageEXT.
The extension spec says,
"Rendering to the drawable while it is bound to a texture will leave
the contents of the texture in an undefined state. However, no
synchronization between rendering and texturing is done by GLX. It
is the application's responsibility to implement any synchronization
required."
From the EGL 1.4 spec for eglBindTexImage:
"After eglBindTexImage is called, the specified surface is no longer
available for reading or writing. Any read operation, such as
glReadPixels or eglCopyBuffers, which reads values from any of the
surface’s color buffers or ancillary buffers will produce
indeterminate results. In addition, draw operations that are done
to the surface before its color buffer is released from the texture
produce indeterminate results
In other words, between the bind and release calls, we effectively own
those pixels and can assume, so long as we don't crash, that no one else
is reading from/writing to the surface. The GLX and EGL implementations
call the setTexBuffer2 and releaseTexBuffer function pointers that the
driver can hook.
In theory, this means that, between BindTexImage and ReleaseTexImage, we
own the pixels and it should be safe to track aux usage so we
can avoid redundant resolves so long as we start off with the right
assumption at the start of the bind/release pair.
In practice, however, X11 has slightly different expectations. It's
expected that the server may be drawing to the image at the same time as
the compositor is texturing from it. In that case, the worst expected
outcome should be tearing or partial rendering and not random corruption
like we see when rendering races with scanout with CCS. Fortunately,
the GEM rules about texture/render dependencies save us here. If X11
submits work to write to a pixmap after the compositor has submitted
work to texture from it, GEM inserts a dependency between the compositor
and X11. If X11 is using a high-priority context, this will cause the
compositor to get a temporarily boosted priority while the batch from
X11 is waiting on it. This means that we will never have an actual race
between X11 and the compositor so no corruption can happen.
Unfortunately, however, this means that X11 will likely be rendering to it
between the compositor's BindTexImage and ReleaseTexImage calls. If we
want to avoid strange issues, we need to be a bit careful about
resolves because we can't really transition it away from the "default"
aux usage. The only case where this would practically be a problem is
with image_load_store where we have to do a full resolve in order to use
the image via the data port. Even there it would only be a problem if
batches were split such that X11's rendering happens between the resolve
and the use of it as a storage image. However, the chances of this
happening are very slim so we just emit a warning and hope for the best.
This commit adds a new helper intel_miptree_finish_external which resets
all aux state to whatever ISL says is the right worst-case "default" for
the given modifier. It feels a little awkward to call it "finish"
because it's actually an acquire from the perspective of the driver, but
it matches the semantics of the other prepare/finish functions. This
new helper gets called in intelSetTexBuffer2 instead of make_shareable.
We also add an intelReleaseTexBuffer (we passed NULL to releaseTexBuffer
before) and call intel_miptree_prepare_external in it. This probably
does nothing most of the time but it means that the prepare/finish calls
are properly matched.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Jason Ekstrand [Tue, 12 Sep 2017 21:26:04 +0000 (14:26 -0700)]
i965/tex_image: Reference the renderbuffer miptree in setTexBuffer2
The old code made a new miptree that referenced the same BO as the
renderbuffer and just trusted in the memory aliasing to work. There are
only two ways in which the new miptree is liable to differ from the one
in the renderbuffer and neither of them matter:
1) It may have a different target. The only targets that we can ever
see in intelSetTexBuffer2 are GL_TEXTURE_2D and GL_TEXTURE_RECTANGLE
and the difference between the two doesn't matter as far as the
miptree is concerned; genX(update_sampler_state) only looks at the
gl_texture_object and not the miptree when determining whether or
not to use normalized coordinates.
2) It may have a very slightly different format. Again, this doesn't
matter because we've supported texture views for quite some time so
we always look at the gl_texture_object format instead of the
miptree format for hardware setup anyway.
On the other hand, because we were recreating the miptree, we were using
intel_miptree_create_for_bo which doesn't understand modifiers. We
really want this function to work without doing a resolve so long as you
have modifiers so we need to fix that.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Jason Ekstrand [Tue, 28 Nov 2017 19:26:55 +0000 (11:26 -0800)]
i965/tex_image: Pull the tex format from the renderbuffer in intelSetTexBuffer2
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Jason Ekstrand [Mon, 23 Oct 2017 22:06:11 +0000 (15:06 -0700)]
i965/miptree: Loosen the format check in miptree_match_image
This function is used to determine when we need to re-allocate a
miptree. Since we do nothing different in miptree allocation for
sRGB vs. linear, loosening this should be safe and may lead to less
copying and reallocating in some odd cases.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Jason Ekstrand [Wed, 29 Nov 2017 00:06:27 +0000 (16:06 -0800)]
i965/state: Ignore intel_obj->_Format for depth/stencil and ETC2
We're about to start letting the intel_obj->_Format be the "real"
texture format. For depth/stencil textures, this may be a combined
depth stencil format. For ETC2 on gen7 and earlier, this will be the
actual ETC2 format. This makes a bit more GL sense but means we have to
be careful in state upload.
Reviewed-by: Chad Versace <chadversary@chromium.org>
Kenneth Graunke [Mon, 19 Feb 2018 17:35:46 +0000 (09:35 -0800)]
glsl: Parse 'layout' as a token with advanced blending or bindless
Both KHR_blend_equation_advanced and ARB_bindless_texture provide
layout qualifiers, and are exposed in compatibility contexts. We
need to parse the layout qualifier as a token in order for those
to work, but forgot to extend this check.
ARB_shader_image_load_store would need a similar treatment, but we
don't expose that in legacy OpenGL contexts.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105161
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Daniel Stone [Tue, 20 Feb 2018 20:56:02 +0000 (20:56 +0000)]
vulkan/wsi/x11: Consistently update and return swapchain status
Use a helper function for updating the swapchain status. This will be
used later to handle VK_SUBOPTIMAL_KHR, where we need to make a
non-error status stick to the swapchain until recreation. Instead of
direct comparisons to VK_SUCCESS to check for error, test for negative
numbers meaning an error status, and positive numbers indicating
non-error statuses.
v2 (Jason Ekstrand):
- Use a pattern of "return x11_swapchain_result(chain, VK_WHATEVER)"
- Handle wsi_queue_pull returning VK_TIMEOUT
- Call x11_swapchain_result in x11_present_to_x11
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Wed, 21 Feb 2018 20:38:12 +0000 (12:38 -0800)]
vulkan/wsi/x11: Set OUT_OF_DATE if wait_for_special_event fails
This most likely means we lost our connection to the X server so
OUT_OF_DATE is reasonable. This was also the one case where we pushed a
UINT32_MAX into the queue without setting an error condition.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Daniel Stone <daniels@collabora.com>
Daniel Stone [Fri, 9 Feb 2018 23:43:30 +0000 (15:43 -0800)]
vulkan/wsi/wayland: Add support for zwp_dmabuf
zwp_linux_dmabuf_v1 lets us use multi-planar images and buffer
modifiers.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Tue, 14 Nov 2017 00:44:07 +0000 (16:44 -0800)]
anv/image: Add support for modifiers for WSI
This adds support for the modifiers portion of the WSI "extension".
Reviewed-by: Daniel Stone <daniels@collabora.com>
Jason Ekstrand [Thu, 25 Jan 2018 03:47:14 +0000 (19:47 -0800)]
anv/image: Separate modifiers from legacy scanout
For a bit there, we had a bug in i965 where it ignored the tiling of the
modifier and used the one from the BO instead. At one point, we though
this was best fixed by setting a tiling from Vulkan. However, we've
decided that i965 was just doing the wrong thing and have fixed it as of
50485723523d2948a44570ba110f02f726f86a54.
The old assumptions also affected the solution we used for legacy
scanout in Vulkan. Instead of treating it specially, we just treated it
like a modifier like we do in GL. This commit goes back to making it
it's own thing so that it's clear in the driver when we're using
modifiers and when we're using legacy paths.
v2 (Jason Ekstrand):
- Rename legacy_scanout to needs_set_tiling
Reviewed-by: Daniel Stone <daniels@collabora.com>