Kenneth Graunke [Tue, 15 Nov 2016 19:53:33 +0000 (11:53 -0800)]
mesa: Drop PATH_MAX usage.
GNU/Hurd does not define PATH_MAX since it doesn't have such arbitrary
limitation, so this failed to compile. Apparently glibc does not
enforce PATH_MAX restrictions anyway, so it's kind of a hoax:
https://www.gnu.org/software/libc/manual/html_node/Limits-for-Files.html
MSVC uses a different name (_MAX_PATH) as well, which is annoying.
We don't really need it. We can simply asprintf() the filenames.
If the filename exceeds an OS path limit, presumably fopen() will
fail, and we already check that. (We actually use ralloc_asprintf
because Mesa provides that everywhere, and it doesn't look like we've
provided an implementation of GNU's asprintf() for all platforms.)
Fixes the build on GNU/Hurd.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98632
Signed-off-by: Samuel Thibault <samuel.thibault@ens-lyon.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Kenneth Graunke [Thu, 17 Nov 2016 04:24:25 +0000 (20:24 -0800)]
i965: Fix compute shader crash.
Fixes crashes when starting Deus Ex: Mankind Divided.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Jason Ekstrand [Fri, 28 Oct 2016 09:03:36 +0000 (02:03 -0700)]
anv/TODO: Check off render buffer compression
There's still a tiny bit of work to do for storage images but it's
otherwise pretty much done at this point.
Jason Ekstrand [Tue, 25 Oct 2016 17:59:03 +0000 (10:59 -0700)]
anv: Enable "permanent" compression for immutable format images
This commit extends our support of color compression to surfaces without
the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT set. These images will never have
an image view created with a different format then the one set at image
creation time so it's safe to always use compression. We still bail if the
image is used as a storage image because that sometimes ends up using a
different format.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Wed, 26 Oct 2016 09:27:01 +0000 (02:27 -0700)]
intel/blorp: Properly handle color compression in blorp_copy
Previously, blorp copy operations were CCS-unaware so you had to perform
resolves on the source and destination before performing the copy. This
commit makes blorp_copy capable of handling CCS-compressed images without
any resolves.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Wed, 26 Oct 2016 08:58:16 +0000 (01:58 -0700)]
intel/blorp: Always use UINT formats on SKL+
Many of these UINT formats aren't available prior to Sky Lake so we used
UNORM formats. Using UINT formats is a bit nicer because it guarantees we
don't run into rounding issues. Also, we will need it in the next commit
for handling copies with CCS enabled.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Wed, 16 Nov 2016 21:47:13 +0000 (13:47 -0800)]
i965/blorp: Rework resolve handling
This commit moves the handling of resolves into blorp_surf_for_miptree().
Instead of each helper doing resolves and checks itself, it simply tells
blorp_surf_for_miptree which aux modes are supported by the given blorp
operation and blorp_surf_for_miptree will resolve as-needed.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Tue, 25 Oct 2016 17:32:18 +0000 (10:32 -0700)]
anv/image: Add an aux_usage field for "default" aux
Initially, the field is set to ISL_AUX_USAGE_NONE so this commit shouldn't
bring any functional changes. Setting this field to something else will
cause all sampled and storage image views to be created with AUX and blorp
will start trying to respect it so set with care.
Jason Ekstrand [Tue, 25 Oct 2016 05:03:45 +0000 (22:03 -0700)]
anv: Add initial support for Sky Lake color compression
This commit adds basic support for color compression. For the moment,
color compression is only enabled within a render pass and a full resolve
is done before the render pass finishes. All texturing operations still
happen with CCS disabled.
Jason Ekstrand [Thu, 27 Oct 2016 09:11:56 +0000 (02:11 -0700)]
anv/pass: Precompute some subpass usage information
Jason Ekstrand [Thu, 27 Oct 2016 08:33:39 +0000 (01:33 -0700)]
util/vk_alloc: Add a vk_zalloc2 helper
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Tue, 25 Oct 2016 02:35:34 +0000 (19:35 -0700)]
anv/image: Memset all aux surfaces (not just HiZ) to 0
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Tue, 25 Oct 2016 02:31:36 +0000 (19:31 -0700)]
anv/image: Rename hiz_surface to aux_surface
Jason Ekstrand [Fri, 28 Oct 2016 05:42:02 +0000 (22:42 -0700)]
anv/blorp: Ignore clears for attachments first used as resolve destinations
Otherwise, we'll try to clear it the first time it's used as a draw so if
you do some multisampled rendering, resolve to an attachment, and then draw
on top of the single-sampled attachment, we might accidentally clear it.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Jason Ekstrand [Tue, 25 Oct 2016 17:48:12 +0000 (10:48 -0700)]
intel/blorp: Take a fast_clear_op in ccs_resolve
Eventually, we may want to just have a single blorp_ccs_op function that
does both clears and resolves. For now we'll stick to just making the
ccs_resolve function we have now a bit more configurable.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Pohjolainen, Topi [Tue, 11 Oct 2016 19:26:35 +0000 (22:26 +0300)]
intel/blorp: Add plumbing for color resolve slice details
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Thu, 27 Oct 2016 05:56:53 +0000 (22:56 -0700)]
intel/isl: Allow non-2D CCS surfaces
The CCS calculations in ISL are already correct for 1-D and 3-D CCS
surfaces since they have exactly the same layout as 2-D array surfaces (at
least on Sky Lake). The only problem was that we weren't passing in the
right dimensionality and we weren't passing in the depth.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Wed, 21 Sep 2016 11:03:27 +0000 (04:03 -0700)]
intel/isl: Rework the asserts and fails in isl_surf_get_ccs
There are some invariants such as number of samples on which we should
assert. However, most other things should silently return false since
they're much easier for isl_surf_get_ccs to check than the caller. We also
update the checking to be a bit more complete.
Jason Ekstrand [Tue, 25 Oct 2016 02:25:20 +0000 (19:25 -0700)]
anv/cmd_buffer: Refactor surface state relocation handling
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Tue, 25 Oct 2016 02:50:20 +0000 (19:50 -0700)]
anv/cmd_buffer: Pull add_surface_state_reloc into genX_cmd_buffer.c
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Wed, 21 Sep 2016 07:05:58 +0000 (00:05 -0700)]
anv/image: Stop force-disabling AUX
Auxiliary surfaces have to be created manually anyway so force-disabling it
does nothing whatsoever at the moment.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Tom Stellard [Wed, 16 Nov 2016 21:21:15 +0000 (21:21 +0000)]
mesa: Add missing call to _mesa_unlock_debug_state(ctx); v2
cd724208d3e1e3307f84a794f2c1fc83b69ccf8a added a call to
_mesa_lock_debug_state(ctx) but wasn't unlocking the debug state.
This fixes a hang in glsl-fs-loop piglit test with MESA_DEBUG=context.
v2:
- Remove unrelated changes.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Engestrom [Wed, 16 Nov 2016 22:29:53 +0000 (22:29 +0000)]
egl: fix helper function name
I introduced this code last month, but didn't follow the naming
convention. Fix this.
Fixes: 0a606a400fe382a9bc72 ("egl: add eglSwapBuffersWithDamageKHR")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Eric Engestrom [Tue, 15 Nov 2016 23:48:52 +0000 (23:48 +0000)]
egl/x11: misc style fixes
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Eric Engestrom [Tue, 15 Nov 2016 23:41:38 +0000 (23:41 +0000)]
egl: fix function name in debug string
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Jason Ekstrand [Fri, 11 Nov 2016 06:31:32 +0000 (22:31 -0800)]
nir/spirv: Fix handling of gl_PrimitiveId
Before, we were always treating it as an output which bogus. The only
stage in which this it can be an output is the geometry stage. In all
other stages, it's an input which, in the back-end, we actually want to be
a system value.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Jason Ekstrand [Fri, 11 Nov 2016 05:46:13 +0000 (21:46 -0800)]
anv/fence: Handle ANV_FENCE_CREATE_SIGNALED_BIT
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Jason Ekstrand [Fri, 11 Nov 2016 05:32:32 +0000 (21:32 -0800)]
anv: Handle null in all destructors
This fixes a bunch of new CTS tests which look for exactly this. Even in
the cases where we just call vk_free to free a CPU data structure, we still
handle NULL explicitly. This way we're less likely to forget to handle
NULL later should we actually do something less trivial.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Jason Ekstrand [Fri, 11 Nov 2016 05:12:16 +0000 (21:12 -0800)]
util/vk_alloc: Ensure NULL is handled correctly in vk_free
Reviewed-by: Dave Airlie <airlied@redhat.com>
Jason Ekstrand [Thu, 10 Nov 2016 02:45:21 +0000 (18:45 -0800)]
anv/device: Silence a 32-bit warning
Eric Anholt [Mon, 7 Nov 2016 18:34:01 +0000 (10:34 -0800)]
nir: Avoid an extra NIR op in integer divide lowering.
NIR bools are ~0 for true, so ((unsigned)a >> 31) != 0 -> ((int)a >> 31).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 11 Nov 2016 01:47:34 +0000 (17:47 -0800)]
vc4: Try compiling our FSes in multithreaded mode on new kernels.
Multithreaded fragment shaders let us hide texturing latency by a
hyperthreading-style switch to another fragment shader. This gets us up
to 20% framerate improvements on glmark2 tests.
Eric Anholt [Thu, 17 Nov 2016 00:57:45 +0000 (16:57 -0800)]
vc4: Add support for ETC1 textures if the kernel is new enough.
The kernel changes for exposing the param have now been merged, so we can
expose it here.
Eric Anholt [Thu, 17 Nov 2016 01:22:35 +0000 (17:22 -0800)]
vc4: Fix simulator mode missing-GETPARAM debug info.
The value is 0 since we didn't set it, we wanted to see the param.
Mun Gwan-gyeong [Wed, 16 Nov 2016 19:17:39 +0000 (04:17 +0900)]
vc4: Fix resource leak in register allocation failure path.
CID
1394322
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Timothy Arceri [Mon, 3 Oct 2016 06:04:26 +0000 (17:04 +1100)]
glsl: stub out _mesa_reference_program() in standalone compiler
The follow patch will call this directly from the linker, the
shader cache will also start calling these from the compiler.
Timothy Arceri [Wed, 16 Nov 2016 23:52:28 +0000 (10:52 +1100)]
st/mesa/r200/i915/i965: move ARB program fields into a union
It's common for games to compile 2000 programs or more so at
32bits x 2000 programs x 22 fields x 2 (at least) stages
This should give us something like 352 kilobytes in savings
once we add some more glsl only fields.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Timothy Arceri [Wed, 16 Nov 2016 23:51:19 +0000 (10:51 +1100)]
st/mesa: stop initialing Instructions and NumInstructions
Since gl_program is now created with rzalloc() they should
already be initialised.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Timothy Arceri [Sat, 5 Nov 2016 11:35:41 +0000 (22:35 +1100)]
mesa: make use of ralloc when creating ARB asm gl_program fields
This will allow us to move the ARB asm fields in gl_program into
a union as we will be able call ralloc_free() on the entire struct
when destroying the context.
In this change we switch over to using ralloc for the Instructions,
String and LocalParams fields of gl_program.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Timothy Arceri [Sat, 5 Nov 2016 11:27:22 +0000 (22:27 +1100)]
mesa: remove unused Comment field in prog_instruction
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Timothy Arceri [Thu, 27 Oct 2016 08:15:19 +0000 (19:15 +1100)]
i965: get num_abos from shader_info rather than gl_linked_shader
This is a step towards freeing gl_linked_shader after linking.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Timothy Arceri [Thu, 27 Oct 2016 05:17:19 +0000 (16:17 +1100)]
mesa/glsl: copy num_abos to gl_program
We should be able to free gl_linked_shader after linking in order to
do so we need to switch to getting values from gl_program instead.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Timothy Arceri [Thu, 27 Oct 2016 04:59:46 +0000 (15:59 +1100)]
i965: get num_images from shader_info rather than gl_linked_shader
This is a step towards freeing gl_linked_shader after linking.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Timothy Arceri [Thu, 27 Oct 2016 03:47:09 +0000 (14:47 +1100)]
mesa/glsl: copy num_images to gl_program
We should be able to free gl_linked_shader after linking in order to
do so we need to switch to getting values from gl_program instead.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Timothy Arceri [Thu, 27 Oct 2016 08:13:05 +0000 (19:13 +1100)]
nir: add support for counting AoA uniforms in nir_shader_gather_info()
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Timothy Arceri [Thu, 3 Nov 2016 10:47:04 +0000 (21:47 +1100)]
i965: only try print GLSL IR once when using INTEL_DEBUG to dump ir
Since we started releasing GLSL IR after linking the only time we can
print GLSL IR is during linking. When regenerating variants only NIR
will be available.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Jason Ekstrand [Fri, 11 Nov 2016 00:27:47 +0000 (16:27 -0800)]
anv/descriptor_set: Put the whole state in the state free list
We're not really saving much by just putting the offset in there.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Fri, 11 Nov 2016 00:43:35 +0000 (16:43 -0800)]
anv/descriptor_set: Write the state offset in the surface state free list.
When Kristian reworked descriptor set allocation, somehow he forgot to
actually store the offset in the free list. Somehow, this completely
missed CTS testing until now... This fixes all 2744 of the new
'dEQP-VK.texture.filtering.* tests in the latest CTS.
Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Timothy Arceri [Wed, 16 Nov 2016 03:02:12 +0000 (14:02 +1100)]
compiler: remove now unused copy_shader_info() declaration
Left over from
4ac66861
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Timothy Arceri [Wed, 16 Nov 2016 03:02:11 +0000 (14:02 +1100)]
compiler: include shader_enums.h in shader_info.h
We make use of some enums here.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tim Rowley [Wed, 16 Nov 2016 01:44:45 +0000 (19:44 -0600)]
swr: [rasterizer core] fix clear with multiple color attachments
Fixes fbo-mrt-alphatest
v2: styling fixes
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Ben Widawsky [Wed, 16 Nov 2016 19:39:29 +0000 (11:39 -0800)]
Partial revert "i965: "Fix" aux offsets"
This partially reverts commit
0d241085f723402120b4b47e939fe77020a16d80.
HiZ buffer cannot do this properly now, and it's not required, so remove
it.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Ben Widawsky [Wed, 16 Nov 2016 01:35:37 +0000 (17:35 -0800)]
i965: "Fix" aux offsets
When 1 BO is used for aux data, it needs to point to the correct offset,
which will not be the BOs offset but instead an offset from the BOs
offset. Since today there are always multiple BOs for aux, this doesn't
actually change anything.
Cc: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Sat, 22 Oct 2016 06:19:44 +0000 (23:19 -0700)]
anv/blorp: Handle VK_ATTACHMENT_UNUSED in CmdClearAttachments
From the Vulkan 1.0.29 spec for vkCmdClearAttachments:
"If the subpass’s depth/stencil attachment is VK_ATTACHMENT_UNUSED,
then the clear has no effect."
and
"If colorAttachment is VK_ATTACHMENT_UNUSED then the clear has no
effect."
I have no idea why it's spec'd this way; it seems very anti-Vulkan to me,
but that's what it says and it's really not much work to support.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Sat, 22 Oct 2016 01:11:42 +0000 (18:11 -0700)]
Allocate a null state whenever there is depth/stencil
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Sat, 22 Oct 2016 00:46:17 +0000 (17:46 -0700)]
anv: Set framebuffer to NULL in secondary command buffers
Nothing that is allowed to be called within a secondary now relies on the
framebuffer.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Sat, 22 Oct 2016 00:13:51 +0000 (17:13 -0700)]
anv/blorp: Use the new clear_attachments entrypoint for attachment clears
This allows us to re-use the surface states emitted from the Vulkan driver
instead of blorp creating its own.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Sat, 22 Oct 2016 00:01:17 +0000 (17:01 -0700)]
anv/blorp: Break the guts of alloc_binding_table into a shared helper
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Fri, 21 Oct 2016 23:53:46 +0000 (16:53 -0700)]
anv: Bring back anv_cmd_buffer_emit_state_base_address
This reverts most of commit
52904ba85c7e1e3092601e3497bfbc246b00b84a.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Fri, 21 Oct 2016 21:50:20 +0000 (14:50 -0700)]
intel/blorp: Add a clear_attachments entrypoint
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Sat, 22 Oct 2016 00:15:49 +0000 (17:15 -0700)]
intel/blorp: Add capability to use pre-baked binding tables
When a pre-baked binding table is requested, no binding table is created,
instead the binding table offset (relative to surface state base address)
provided by the user is used verbatim.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Fri, 21 Oct 2016 20:10:52 +0000 (13:10 -0700)]
intel/blorp: Add support for vertex shaders
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Fri, 21 Oct 2016 21:32:03 +0000 (14:32 -0700)]
intel/blorp: Use an actual chunk of vertex buffer for the VUE header
We're about to start passing other things in as a sort of "VS header" for
vertex shaders and we need a place to put them. Since we want the instance
id to be one of them, it makes sense to have one vec4 that's either VUE
header or VS header. Always uploading some handy zeros makes the code a
bit simpler.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Fri, 21 Oct 2016 21:22:10 +0000 (14:22 -0700)]
blorp/exec: Use uint32_t for copying varying data
Some things may not be floats and intel CPUs are known for mangling bits
when a float type is used for copying integers.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Fri, 21 Oct 2016 21:15:03 +0000 (14:15 -0700)]
intel/blorp: Handle NIR clear inputs the same way as blit inputs
By using offsetof() we can ensure that adding fiels to wm_inputs is always
safe as long as we maintain alignment.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Fri, 21 Oct 2016 19:01:37 +0000 (12:01 -0700)]
intel/blorp: Remove NIR support for uniforms
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Fri, 21 Oct 2016 18:30:05 +0000 (11:30 -0700)]
intel/blorp: Add a shader type to make keys more unique
Depending on how the driver using blorp implements its shader caching,
there is a small chance of shader collisions due to identical keys between
blit and clear programs. Adding a small shader type at the top of the key
alleviates this problem.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Fri, 21 Oct 2016 17:40:58 +0000 (10:40 -0700)]
intel/blorp: Make the number of samples an explicit parameter
Previously, we always inferred it from params->dst which meant that
references to params->dst were scattered all throughout the state upload
code.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Wed, 19 Oct 2016 23:37:03 +0000 (16:37 -0700)]
anv/cmd_buffer: Stop relying on the framebuffer for 3DSTATE_SF on gen7
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Wed, 19 Oct 2016 18:33:55 +0000 (11:33 -0700)]
anv: Rework the way render target surfaces are allocated
This commit moves the allocation and filling out of surface state from
CreateImageView time to BeginRenderPass time. Instead of allocating the
render target surface state as part of the image view, we allocate it in
the command buffer state at the same time that we set up clears. For
secondary command buffers, we allocate memory for the surface states in
BeginCommandBuffer but don't fill them out; instead, we use our new
SOL-based memcpy function to copy the surface states from the primary
command buffer. This allows us to handle secondary command buffers without
the user specifying the framebuffer ahead-of-time.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Wed, 19 Oct 2016 17:29:30 +0000 (10:29 -0700)]
anv/cmd_buffer: Expose add_surface_state_reloc as an inline helper
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Wed, 19 Oct 2016 17:15:27 +0000 (10:15 -0700)]
anv/cmd_buffer: Use the surface state alloc helper in null_surface_state
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Mon, 26 Sep 2016 19:10:11 +0000 (12:10 -0700)]
anv: Add a helper for doing buffer copies with nothing but VF and SOL.
This method of doing copies has the advantage of touching very little of
the GPU state. While it does disable all the shader stages, it doesn't
have to blow away binding tables, viewports, scissors, or any other bits of
dynamic state other than VBO 32 which is already reserved. All of the
state that it does touch is contained within a pipeline anyway so that's
the only thing that has to be dirtied.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Wed, 19 Oct 2016 02:02:07 +0000 (19:02 -0700)]
intel/genxml: Add SO_WRITE_OFFSET registers for gen7-9
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Tue, 20 Sep 2016 05:04:40 +0000 (22:04 -0700)]
intel/isl: Add some basic info about RENDER_SURFACE_STATE to isl_device
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Sat, 12 Nov 2016 21:33:16 +0000 (13:33 -0800)]
anv/pipeline: Use get_scratch_space/address for compute shaders
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Jason Ekstrand [Sat, 12 Nov 2016 20:13:17 +0000 (12:13 -0800)]
anv: Move INTERFACE_DESCRIPTOR_DATA setup to the pipeline
There are a few dynamic bits, namely binding table and sampler addresses,
but most of it is static and really belongs in the pipeline. It certainly
doesn't belong in flush_compute_descriptor_set. We'll use the same state
merging trick we use for gen7 DEPTH_STENCIL.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Jason Ekstrand [Sat, 12 Nov 2016 19:42:09 +0000 (11:42 -0800)]
anv/pipeline: Roll genX_pipeline_util.h into genX_pipeline.c
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Jason Ekstrand [Sat, 12 Nov 2016 19:39:07 +0000 (11:39 -0800)]
anv/pipeline: Unify graphics_pipeline_create
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Jason Ekstrand [Sat, 12 Nov 2016 19:28:17 +0000 (11:28 -0800)]
anv/pipline: Re-order state emission and make it consistent
This commit makes both gen7 and gen8 pipeline setup emit state packets
in exactly the same order.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Jason Ekstrand [Sat, 12 Nov 2016 19:26:05 +0000 (11:26 -0800)]
anv/pipeline: Rework the 3DSTATE_VF_TOPOLOGY helper
It gets a new name and moved to genX_pipeline_util.h.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Jason Ekstrand [Sat, 12 Nov 2016 19:14:53 +0000 (11:14 -0800)]
anv/pipeline: Move 3DSTATE_PS_EXTRA setup into a helper
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Jason Ekstrand [Sat, 12 Nov 2016 19:11:37 +0000 (11:11 -0800)]
anv/pipeline: Unify 3DSTATE_WM emission
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Jason Ekstrand [Sat, 12 Nov 2016 18:46:02 +0000 (10:46 -0800)]
intel/genxml: Make 3DSTATE_WM more consistent across gens
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Jason Ekstrand [Sat, 12 Nov 2016 17:42:58 +0000 (09:42 -0800)]
anv/pipeline: Unify 3DSTATE_PS emission
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Jason Ekstrand [Mon, 14 Nov 2016 17:17:20 +0000 (09:17 -0800)]
anv/pipeline/gen7: Properly set 3DSTATE_PS::DualSourceBlendEnable
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Jason Ekstrand [Sat, 12 Nov 2016 17:35:37 +0000 (09:35 -0800)]
intel/genxml: Make some 3DSTATE_PS fields more consistent
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Jason Ekstrand [Sat, 12 Nov 2016 18:58:48 +0000 (10:58 -0800)]
anv/pipeline: Make emit_3dstate_sbe safe to call without a FS
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Jason Ekstrand [Sat, 12 Nov 2016 17:18:52 +0000 (09:18 -0800)]
anv/pipeline: Unify 3DSTATE_GS emission
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Jason Ekstrand [Mon, 14 Nov 2016 16:42:22 +0000 (08:42 -0800)]
anv/pipeline/gen8: Set 3DSTATE_GS::InstanceControl
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Jason Ekstrand [Sat, 12 Nov 2016 17:05:59 +0000 (09:05 -0800)]
intel/genxml: Make some 3DSTATE_GS fields more consistent
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Jason Ekstrand [Sat, 12 Nov 2016 16:43:54 +0000 (08:43 -0800)]
anv/pipeline: Unify 3DSTATE_VS emission
With this commit, a few fields are now specified on gen7 which weren't
before. However, the values specified are zero which is the default so the
final hardware packet remains the same.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Jason Ekstrand [Sat, 12 Nov 2016 16:40:25 +0000 (08:40 -0800)]
anv/pipeline/gen8: Enable VS statistics
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Jason Ekstrand [Sat, 12 Nov 2016 16:34:33 +0000 (08:34 -0800)]
anv/pipeline: Stop claiming to support running without a vertex shader
From the Vulkan spec version 1.0.32 docs for vkCreateGraphicsPipelines:
The stage member of one element of pStages must be
VK_SHADER_STAGE_VERTEX_BIT
Since a vertex shader is always required, this hasn't been used since we
deleted meta. Let's get rid of the complexity.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Jason Ekstrand [Fri, 21 Oct 2016 20:08:48 +0000 (13:08 -0700)]
intel/genxml: Make some VS/GS fields consistent across gens
We use the names from gen8+
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Jason Ekstrand [Sat, 12 Nov 2016 16:07:54 +0000 (08:07 -0800)]
anv/pipeline: Get rid of the kernel pointer fields
Now that we have anv_shader_bin, they're completely redundant with other
information we have in the pipeline. For vertex shaders, we also go
through way too much work to put the offset in one or the other field and
then look at which one we put it in later.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Jason Ekstrand [Sat, 12 Nov 2016 15:56:41 +0000 (07:56 -0800)]
anv/pipeline: Set correct binding table and sampler counts
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Brian Paul [Tue, 15 Nov 2016 22:56:04 +0000 (15:56 -0700)]
mesa: if MESA_DEBUG=context, create a debug context
A number of drivers report useful debug/perf information accessible
through GL_ARB_debug_output and with debug contexts (i.e. setting the
GLX_CONTEXT_DEBUG_BIT_ARB flag). But few applications actually use
the GL_ARB_debug_output extension.
This change lets one set the MESA_DEBUG env var to "context" to force-set
a debug context and report debug/perf messages to stderr (or whatever
file MESA_LOG_FILE is set to). This is a useful debugging tool.
The small change in st_api_create_context() is needed so that
st_update_debug_callback() gets called to hook up the driver debug
callbacks when ST_CONTEXT_FLAG_DEBUG was not set, but MESA_DEBUG=context.
v2: use %.*s format string instead of allocating temporary buffer.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Nicolai Hähnle [Wed, 16 Nov 2016 10:26:11 +0000 (11:26 +0100)]
u_simple_shaders: try to un-break the Windows build
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Nicolai Hähnle [Tue, 8 Nov 2016 14:24:04 +0000 (15:24 +0100)]
radeonsi: fix a subtle bounds checking corner case with 3-component attributes
I'm also sending out a piglit test, gl-2.0/vertexattribpointer-size-3,
which exposes this corner case.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>