José Fonseca [Wed, 9 Nov 2011 18:58:28 +0000 (18:58 +0000)]
draw: Handle failure to allocate aligned_constant_storage.
Also, actually update const_storage_size, therefore avoiding to
unnecessarily reallocate aligned_constant_storage every single time
draw_vs_set_constants() is called.
Reviewed-by: Brian Paul <brianp@vmware.com>
José Fonseca [Mon, 7 Nov 2011 19:45:41 +0000 (19:45 +0000)]
gallivm: Remove duplicate statement.
ary_ge_arx_arz is already set earlier.
Reviewed-by: Brian Paul <brianp@vmware.com>
José Fonseca [Tue, 8 Nov 2011 17:09:37 +0000 (17:09 +0000)]
gallivm: Include stddef.h before the LLVM C++ headers.
Necessary with build against LLVM 2.6, with recent gcc, as LLVM headers
depend on ptrdiff_t but don't properly include stddef.h
Dave Airlie [Mon, 14 Nov 2011 09:34:07 +0000 (09:34 +0000)]
llvmpipe: fix unswizzle of packed float types.
I messed up adding the ubyte->float conversion.
This fixes getteximage-formats
https://bugs.freedesktop.org/show_bug.cgi?id=42837
Signed-off-by: Dave Airlie <airlied@redhat.com>
Alex Deucher [Sun, 13 Nov 2011 22:46:01 +0000 (17:46 -0500)]
r600g: properly handle cayman in is_alu_vec_unit_inst()
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Vadim Girlin [Sat, 12 Nov 2011 18:23:45 +0000 (22:23 +0400)]
r600g: fix cb offset for flushed_depth_texture
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Vadim Girlin [Sat, 12 Nov 2011 18:23:34 +0000 (22:23 +0400)]
r600g: fix stencil buffer ref counting on evergreen
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Vadim Girlin [Sun, 13 Nov 2011 18:08:33 +0000 (22:08 +0400)]
r600g: lazy load for AR register
Emit MOVA* instruction only when AR is used.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Vadim Girlin [Sun, 13 Nov 2011 09:55:52 +0000 (13:55 +0400)]
r600g: include INTERP_[XY|ZW] in is_alu_vec_unit_inst
This will disallow moving them to the trans slot in merge_inst_groups
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Morgan Armand [Fri, 11 Nov 2011 11:26:54 +0000 (12:26 +0100)]
glcpp: Add GL_ARB_draw_instanced #define.
Kenneth Graunke [Wed, 9 Nov 2011 09:09:03 +0000 (01:09 -0800)]
i965: Don't try to normalize cubemap coordinates for textureSize.
Although textureSize is represented as an ir_texture with op == ir_txs,
it doesn't have a coordinate, so normalizing it doesn't make sense.
Fixes crashes in oglconform glsl-bif-tex-size basic.samplerCube.* tests.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Chad Versace [Thu, 10 Nov 2011 18:19:20 +0000 (10:19 -0800)]
mesa: Fix glFramebufferTexture*() for depth and stencil attachments
This patch solves three bugs.
1. When a texture was attached to the GL_DEPTH_STENCIL_ATTACHMENT point,
Mesa attached the texture only to the depth attachment point
gl_framebuffer::Attachment[BUFFER_DEPTH]
and failed to attach it to the stencil attachment point
gl_framebuffer::Attachment[BUFFER_STENCIL]
2. When a texture was attached to the GL_DEPTH_ATTACHMENT point and then
later attached to the GL_STENCIL_ATTACHMENT point, Mesa created two
separate renderbuffer wrappers. This caused a GL error in
glGetFramebufferAttachmentParameteriv().
3. Same as 2, but with depth and stencil juxtaposed.
Fixes Piglit test ARB_framebuffer_object/same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL
Note: This is a candidate for the stable branches.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Eric Anholt [Wed, 9 Nov 2011 03:17:47 +0000 (19:17 -0800)]
i965: Expose GLSL 1.30 on gen6+.
With the gl_VertexID support, everything required should now be
supported.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Wed, 9 Nov 2011 02:50:09 +0000 (18:50 -0800)]
i965: Add support for gl_VertexID and gl_InstanceID.
The compiler setup for these VF-uploaded attributes looks a little
cheesy with mixing system values and real VBO-sourced attributes. It
would be nice if we could just compute the ATTR[] map to GRF index up
front and use it at visit time instead of using ir->location in the
ATTR file. However, we don't know the reg_offset at
visit(ir_variable *) time, so we can't do the mapping that early.
Fixes piglit vertexid test.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Wed, 9 Nov 2011 02:07:15 +0000 (18:07 -0800)]
i965: Replace a should-never-happen fallback with asserts where it matters.
We only allow 16 vec4s of attributes in our GLSL/ARB_vp programs, and
1 more element will get used for gl_VertexID/gl_InstanceID. So it
should never have been possible to hit this fallback, unless there was
another bug. If you do hit this, you're probably using gl_VertexID
and falling back to swrast won't work for you anyway.
This also updates the limits for gen6+.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Tue, 8 Nov 2011 22:49:07 +0000 (14:49 -0800)]
mesa: Make gl_VertexID be a system value like gl_InstanceID.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Tue, 8 Nov 2011 22:46:25 +0000 (14:46 -0800)]
glsl: Move builtin_variables.h into .cpp.
This used to be script-generated, but now it's just a bunch of static
variables in a .h file for no good reason.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Tue, 8 Nov 2011 22:44:18 +0000 (14:44 -0800)]
glsl: Move ir_variable.cpp to builtin_variables.cpp.
It's only about builtins, not variables in general.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Mathias Fröhlich [Sun, 23 Oct 2011 15:59:20 +0000 (17:59 +0200)]
state_tracker: remove written but never used variable.
Dave Airlie [Fri, 11 Nov 2011 15:55:52 +0000 (15:55 +0000)]
radeon: fix build.
I had a later patch remove this code, but cherry-picked across it.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 10 Nov 2011 15:36:07 +0000 (15:36 +0000)]
radeon: drop unused constant_cliprect field
Dave Airlie [Thu, 10 Nov 2011 13:47:55 +0000 (13:47 +0000)]
radeon: disable texobj state for 3d texture
for 3d texture fallback, disable the texobj state.
Signed-off-by : Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 9 Nov 2011 13:48:50 +0000 (13:48 +0000)]
radeon: use meta bitmap
Now that the stride bug is fixed, enable Bitmap via meta mode.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 10 Nov 2011 13:46:25 +0000 (13:46 +0000)]
radeon: fix bug with wrong stride being used for rectangluar textures.
This broke the meta bitmap code when it was enabled.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Brian Paul [Fri, 11 Nov 2011 14:23:45 +0000 (07:23 -0700)]
i965: remove #include of api_noop.h
Brian Paul [Fri, 11 Nov 2011 01:00:24 +0000 (18:00 -0700)]
xlib: set alpha to 0xff when mapping RGB pixmaps
Fixes a bunch of conform regressions.
Brian Paul [Fri, 11 Nov 2011 00:59:43 +0000 (17:59 -0700)]
swrast: avoid calling _mesa_get_srgb_format_linear() inside a loop
Brian Paul [Fri, 11 Nov 2011 00:12:15 +0000 (17:12 -0700)]
swrast: remove bogus assertion
It would fail for images that were never allocated (and wouldn't be
used during rendering).
Brian Paul [Thu, 10 Nov 2011 16:54:26 +0000 (09:54 -0700)]
svga: don't crash/assert if we fail to allocate a vertex buffer
v2: check if pipe_buffer_map() returns NULL, and return NULL from
svga_vbuf_render_map_vertices(). Per Jose's suggestion.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 10 Nov 2011 16:51:57 +0000 (09:51 -0700)]
draw: handle out of memory conditions
If the vbuf backend fails to allocate a vertex buffer, don't crash
or assert.
Brian Paul [Thu, 10 Nov 2011 16:51:11 +0000 (09:51 -0700)]
util: check for null vertex buffer object in blit code
Don't crash if we fail to allocate a vertex buffer.
Brian Paul [Thu, 10 Nov 2011 16:50:42 +0000 (09:50 -0700)]
st/mesa: fix OOM failure in bitmap code
Brian Paul [Thu, 10 Nov 2011 16:47:37 +0000 (09:47 -0700)]
vbo: better handling of VBO allocation failures
Previously, if we failed to allocate a VBO (either for display list
compilation or immediate mode rendering) we'd eventually segfault
when trying to map the non-existant buffer or in a glVertex/Color/etc
call when we hit a null pointer.
Now we don't try to map non-existant buffers and if we do fail to
allocate a VBO we plug in no-op functions for glVertex/Color/etc
so we don't segfault.
Brian Paul [Thu, 10 Nov 2011 00:22:47 +0000 (17:22 -0700)]
mesa: replace api_noop.[ch] with vbo_noop.[ch]
None of the code in api_noop.c was used anymore. The new vbo_noop.c
functions are true no-ops. They'll be used to no-op glBegin/End functions
when we run out of VBO memory.
Brian Paul [Thu, 10 Nov 2011 00:35:57 +0000 (17:35 -0700)]
vbo: pull some code from api_noop.c into vbo module
Only a handful of functions from api_noop.c are actually used by
the VBO module. Move them to the VBO module. With this change,
none of the code in api_noop.c is actually used anymore.
Brian Paul [Wed, 9 Nov 2011 21:41:03 +0000 (14:41 -0700)]
mesa: remove ancient, unused gl_free_control_points prototoype
Brian Paul [Wed, 9 Nov 2011 20:32:18 +0000 (13:32 -0700)]
docs: add another viewperf issue
Kenneth Graunke [Thu, 10 Nov 2011 05:32:17 +0000 (21:32 -0800)]
i965: Make Gen6+ renderbuffer surface updates not depend on NEW_COLOR.
NEW_COLOR is only needed on Gen4-5 as brw_update_renderbuffer_surfaces
only uses ctx->Color when intel->gen < 6.
This should reduce unnecessary state updates.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Thu, 10 Nov 2011 05:29:54 +0000 (21:29 -0800)]
i965: Reorder state atom lists so all the surface state is together.
Not strictly necessary, but seems like a good idea.
Suggested-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Wed, 9 Nov 2011 08:58:21 +0000 (00:58 -0800)]
glsl: Handle constant expressions involving ir_binop_equal/nequal.
Constant expressions which called GLSL's equal() and notEqual()
built-ins on bvecs would hit an assertion failure; we simply forgot to
implement them for booleans.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Kenneth Graunke [Thu, 10 Nov 2011 05:57:12 +0000 (21:57 -0800)]
glsl: Remove textureGradOffset built-ins taking samplerCube parameters.
These simply don't exist in the 1.30 specification---none of the Offset
variants allow samplerCube. This must have been a cut and paste error
from textureGrad, which /does/ allow cubemaps.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Kenneth Graunke [Thu, 10 Nov 2011 05:54:26 +0000 (21:54 -0800)]
glsl: Fix misnamed textureProjOffset prototypes in built-in profiles.
Due to a cut and paste error, these were accidentally misnamed
textureProj() rather than textureProjOffset().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Kenneth Graunke [Wed, 26 Oct 2011 20:12:18 +0000 (13:12 -0700)]
glsl: Remove texture built-ins with 'bias' from 1.30 VS profile.
From the GLSL 1.30 spec, section 8.7 "Texture Lookup Functions":
"In all functions below, the bias parameter is optional for fragment
shaders. The bias parameter is not accepted in a vertex shader."
This was a cut and paste mistake.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Kenneth Graunke [Fri, 28 Oct 2011 06:04:00 +0000 (23:04 -0700)]
i965: Put a proper sampler count in 3DSTATE_VS.
See similar code for 3DSTATE_WM.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Mon, 7 Nov 2011 06:51:53 +0000 (22:51 -0800)]
i965: Upload SAMPLER_STATE pointers for the VS on Ivybridge.
See similar code in gen7_wm_state.c.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Fri, 28 Oct 2011 05:49:09 +0000 (22:49 -0700)]
i965: Move and rename "wm sampler" fields to just "sampler".
brw_wm_samplers actually enables any active samplers regardless of what
pipeline stage is using them, so it doesn't make much sense for it to be
WM-specific. So, rename it to "brw_samplers."
To properly generalize it, move sampler_count and sampler_offset from
brw_context::wm to a new brw_context::sampler that can be shared without
looking strange.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Mon, 7 Nov 2011 06:41:26 +0000 (22:41 -0800)]
i965: Clean up code for VS pull constant surface creation.
Like for the WM pull constants, we can merge the former prepare/emit
stages into one tracked state atom. Furthermore, the code that used to
handle the binding table was removed in the last commit, leaving some
rather silly looking short functions that can easily be folded in.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Sun, 30 Oct 2011 23:03:13 +0000 (16:03 -0700)]
i965: Use a single binding table for all pipeline stages.
Although the hardware supports separate binding tables for each pipeline
stage, we don't see much advantage over a single shared table.
Consider the contents of the binding table:
- Textures (16)
- Draw buffers (8)
- Pull constant buffers (1 for VS, 1 for WM)
OpenGL's texture bindings are global: the same set of textures is
available to all shader targets. So our binding table entries for
textures would be exactly the same in every table.
There are only two pull constant buffers (not many), and although draw
buffers aren't interesting to the VS, it shouldn't hurt to have them in
the table. The hardware supports up to 254 binding table entries, and
we currently only use 26.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Kenneth Graunke [Wed, 2 Nov 2011 20:50:02 +0000 (13:50 -0700)]
i965: Split brw_wm_surfaces state into renderbuffer and texture atoms.
First, the texturing setup code is relevant for all pipeline stages,
while renderbuffer surfaces are only used by the WM.
Secondly, renderbuffer and texture setup depends on a different set of
dirty bits. There's no reason to walk the array of textures when
changing draw buffers, or vice-versa.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Kenneth Graunke [Tue, 1 Nov 2011 23:19:39 +0000 (16:19 -0700)]
i965: Combine the two WM pull constant tracked state atoms.
These were only split for historical reasons: brw_wm_constants used to
be the "prepare" step, while brw_wm_constant_surface was "emit". Now
that both happen at emit time, it makes sense to combine them.
Call the newly combined state atom "brw_wm_pull_constants" to indicate
help distinguish it from the Gen6+ atoms that handle push constants.
Finally, remove the BRW_NEW_WM_CONSTBUF dirty bit entirely now that it's
never flagged nor used.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Kenneth Graunke [Fri, 4 Nov 2011 05:41:37 +0000 (22:41 -0700)]
i965: Rename gen6_*_constants tracked state atoms to "push_constants".
When reading the "brw_wm_constants" and "gen6_wm_constants" atoms
side-by-side, I initially failed to notice the crucial difference:
the Gen6 atoms are for Push Constants, while brw_wm_constants handles
Pull Constants. (Gen4/5 Push Constants are handled by "brw_curbe.")
Renaming these should clarify the code and save me from constant
confusion over the fact that "gen6_wm_constants" isn't just a newer
version of "brw_wm_constants."
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Kenneth Graunke [Tue, 1 Nov 2011 23:08:03 +0000 (16:08 -0700)]
i965: Remove nr_surfaces computation from brw_update_wm_surfaces.
This code is fairly fragile, as it depends on the ordering of the
entries in the binding table, which will change soon.
Also, stop listening on the BRW_NEW_WM_CONSTBUF dirty bit as it's no
longer required.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Kenneth Graunke [Tue, 1 Nov 2011 17:54:08 +0000 (10:54 -0700)]
i965: Use 0 for the number of binding table entries in 3DSTATE_(VS|WM).
These fields control how many entries the hardware prefetches into the
state cache, so they only impact performance, not correctness. However,
it's not clear how to use this in a way that's beneficial.
According to the documentation, kernels "using a large number" of
entries may wish to program this to zero to avoid thrashing the cache;
it's unclear how many is too many. Also, Ironlake's WM was missing this
feature entirely---the count had to be zero.
The dirty bit tracking to handle this complicates the surface state
and binding table setup; removing it should simplify things and make
future refactoring easier. So just set 0 for the number of entries
rather than trying to compute and track it.
Appears to have no impact on Nexuiz and OpenArena on Sandybridge.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Kenneth Graunke [Tue, 1 Nov 2011 17:34:27 +0000 (10:34 -0700)]
i965: Remove outdated comment about CACHE_NEW_SURF_BIND dirty bit.
The comment states that brw_update_vs_constant_surface produces a
CACHE_NEW_SURF_BIND dirty bit, but it doesn't. In fact, that bit
no longer even exists.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Kenneth Graunke [Tue, 8 Nov 2011 19:32:52 +0000 (11:32 -0800)]
i965: Remove BRW_NEW_NR_VS_SURFACES dirty bit from brw_vs_surfaces.
brw_vs_surfaces _produces_ the BRW_NEW_NR_VS_SURFACES dirty bit, so it
makes no sense for it to subscribe to it.
Fixes an assertion failure in many piglit tests when INTEL_DEBUG is set:
brw_state_upload.c:484: void brw_upload_state(struct brw_context *):
Assertion `!check_state(&examined, &generated)' failed.
One such piglit test is vs-uniform-array-mat2-col-rd.shader_test.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Kenneth Graunke [Tue, 8 Nov 2011 19:21:00 +0000 (11:21 -0800)]
i965: Add missing CACHE_NEW_WM_PROG dirty bit to WM pull constants.
Comparing brw_upload_vs_pull_constants and brw_upload_wm_pull_constants,
it became evident that something was amiss: the VS code had both
CACHE_NEW_VS_PROG and BRW_NEW_VERTEX_PROGRAM, while the WM code was
missing the CACHE_NEW_WM_PROG flag.
Not observed to fix anything, but likely necessary.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Kenneth Graunke [Tue, 1 Nov 2011 22:41:48 +0000 (15:41 -0700)]
i965: Use new vtable entries for surface state updating functions.
Now that we have vtable entries in place, we should use them. This
allows us to drop the cut and pasted Gen7 brw_tracked_state atoms as
they now do exactly the same thing as their brw_wm_surface_state
counterparts.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Tue, 1 Nov 2011 21:30:26 +0000 (14:30 -0700)]
i965: Add new vtable entries for surface state updating functions.
Gen7+ SURFACE_STATE is different from Gen4-6, so we need separate
per-generation functions for creating and updating it. However, the
usage is the same, and callers just want to utilize the appropriate
functions with minimal pain. So, put them in the vtable.
Since these take a brw_context pointer and are only used on Gen4, just
add a forward declaration. This is the simplest (if not cleanest)
solution. It would be nicer to have a i965-specific vtable, but that's
a refactor for another day.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Marek Olšák [Thu, 10 Nov 2011 22:55:49 +0000 (23:55 +0100)]
r600g: don't set the query result to 0 after a call to get_query_result
get_query_result doesn't reset the result. Only begin_query does.
Marek Olšák [Thu, 10 Nov 2011 22:38:31 +0000 (23:38 +0100)]
r600g: the type of OCCLUSION_PREDICATE result should be boolean
Brian Paul [Thu, 10 Nov 2011 22:56:04 +0000 (15:56 -0700)]
mesa: silence uninitialized var warning
Brian Paul [Thu, 10 Nov 2011 22:55:46 +0000 (15:55 -0700)]
radeon: silence initializer warnings
Brian Paul [Thu, 10 Nov 2011 22:55:13 +0000 (15:55 -0700)]
draw/llvm: silence uninitialized variable warnings
Brian Paul [Thu, 10 Nov 2011 22:54:34 +0000 (15:54 -0700)]
radeon: silence unused var warnings
Brian Paul [Thu, 10 Nov 2011 22:54:15 +0000 (15:54 -0700)]
egl: silence unused var warning
Wayne E. Robertz [Thu, 10 Nov 2011 22:21:14 +0000 (15:21 -0700)]
mklib: fix static lib building by filtering out -L, -l options
Signed-off-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 10 Nov 2011 22:11:57 +0000 (23:11 +0100)]
r600g: implement PIPE_QUERY_OCCLUSION_PREDICATE
Marek Olšák [Thu, 10 Nov 2011 21:58:34 +0000 (22:58 +0100)]
r300g: fix query result of GPU_FINISHED
Marek Olšák [Thu, 10 Nov 2011 21:25:21 +0000 (22:25 +0100)]
r300g: implement PIPE_QUERY_GPU_FINISHED
Marek Olšák [Thu, 10 Nov 2011 20:18:10 +0000 (21:18 +0100)]
r300g: implement PIPE_QUERY_OCCLUSION_PREDICATE
Dave Airlie [Mon, 7 Nov 2011 19:22:01 +0000 (19:22 +0000)]
llvmpipe/u_format: add support for EXT_texture_shared_exponent + EXT_packed_float
These two are fairly unique types so add specific cases for decoding them.
Passes piglit fbo-clear-format and fbo-generatemipmap-format tests for these
two extensions.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 7 Nov 2011 17:31:49 +0000 (17:31 +0000)]
llvmpipe: add NV_conditional_render support.
This ports the softpipe NV_conditional_render support to llvmpipe.
This passes the nv_conditional_render-* piglit tests.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Marek Olšák [Thu, 10 Nov 2011 17:47:20 +0000 (18:47 +0100)]
r600g: remove useless texture barrier
Marek Olšák [Thu, 10 Nov 2011 17:42:10 +0000 (18:42 +0100)]
r600g: flush the whole context when CS is full, not just hw_context
Because we disable render condition in r600_flush, but not in r600_context_flush.
Marek Olšák [Thu, 10 Nov 2011 16:52:36 +0000 (17:52 +0100)]
r600g: turn some CS overflow checks into assertions
They're not really exhaustive and not so useful either.
Marek Olšák [Thu, 10 Nov 2011 16:41:44 +0000 (17:41 +0100)]
r600g: put the rest of CS overflow checks in r600_need_cs_space
Marek Olšák [Thu, 10 Nov 2011 14:54:17 +0000 (15:54 +0100)]
r600g: flush caches regardless of render condition
What if somebody enables render condition just before we flush...
Marek Olšák [Thu, 10 Nov 2011 14:50:06 +0000 (15:50 +0100)]
r600g: disable render condition at the end of CS, re-enable at the beginning
Marek Olšák [Thu, 10 Nov 2011 14:22:34 +0000 (15:22 +0100)]
r600g: don't suspend queries if they have already been suspended by blitter
And add some assertions.
Marek Olšák [Thu, 10 Nov 2011 14:00:11 +0000 (15:00 +0100)]
r600g: properly reserve CS space for queries_suspend
Marek Olšák [Thu, 10 Nov 2011 12:35:22 +0000 (13:35 +0100)]
r600g: reserve CS space for a draw command in begin_query and render_condition
There's no point in emitting those if you can't emit a draw command too.
Marek Olšák [Wed, 9 Nov 2011 00:42:13 +0000 (01:42 +0100)]
r600g: consolidate checking whether CS is full
This adds a new function r600_need_cs_space. Currently, it's easy to overflow
the CS - queries are not counted in. I guess that's not the only case where
the driver may crap out.
Dave Airlie [Thu, 10 Nov 2011 13:47:12 +0000 (13:47 +0000)]
radeon: fix tex1d-border2d
Fixes pigit test with T wrap usage.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 7 Nov 2011 13:46:36 +0000 (13:46 +0000)]
radeon: fix 3-coordinate swtcl emission
This fixes mipmap generation on swtcl rv100.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Eric Anholt [Fri, 4 Nov 2011 00:27:23 +0000 (17:27 -0700)]
swrast: Add support for glReadPixels() to integer types.
With this change, i965 passes
GL_EXT_texture_integer/fbo_integer_precision_clear
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 4 Nov 2011 00:08:16 +0000 (17:08 -0700)]
mesa: Add support for unpacking 32-bit integer formats to int spans.
This is the inverse operation to _mesa_pack_rgba_span_int. The 16-bit
code isn't done because of lack of testing and not being sure how sign
extension/clamping should be handled between, say, 16-bit int and
32-bit int or uint.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Wed, 2 Nov 2011 21:01:25 +0000 (14:01 -0700)]
meta: Add support for glClear() to integer color buffers.
This requires using a new fragment shader to get the integer color
output, and a new vertex shader because #version has to match between
the two.
v2: Clarify that there's no need for BindFragDataLocation.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Eric Anholt [Wed, 2 Nov 2011 20:51:38 +0000 (13:51 -0700)]
i965: Claim to support rendering to integer FBOs.
We're missing support for the software paths still, but basic
rendering is working.
v2: Override RGB_INT32/UINT32 to not be renderable, since the hardware
can't do it but we do allow texturing from it now. Drop the
DataType override, since the _mesa_problem() isn't in that path
any more.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Eric Anholt [Wed, 9 Nov 2011 03:27:46 +0000 (19:27 -0800)]
i965/fs: Add support for user-defined out variables.
Before, I was tracking the ir_variable * found for gl_FragColor or
gl_FragData[]. Instead, when visiting those variables, set up an
array of per-render-target fs_regs to copy the output data from. This
cleans up the color emit path, while making handling of multiple
user-defined out variables easier.
v2: incorporate idr's feedback about ir->location (changes by Kenneth Graunke)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Wed, 9 Nov 2011 03:26:39 +0000 (19:26 -0800)]
i965/fs: Preserve the source register type when doing color writes.
When rendering to integer color buffers, we need to be careful to use
MRFs of the correct type when emitting color writes.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Wed, 9 Nov 2011 03:26:38 +0000 (19:26 -0800)]
i965: Make brw_type_for_base_type return the element type for arrays.
Previously, brw_type_for_base_type returned UD for array variables,
similar to structures. For structures, each field may have a different
type, so every field access must explicitly override the register's type
with that field's type. We chose to return UD in this case since it was
the least common, so errors would be more obvious.
For arrays, it makes far more sense to return the type corresponding to
an element of the array. This allows normal array access to work
without the hassle of explicitly overriding the register's type.
This should obsolete a bunch of type overrides throughout the code.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Wed, 5 Oct 2011 20:42:19 +0000 (13:42 -0700)]
i965: Enable ChooseTexFormat for supported GL_EXT_texture_integer formats.
v2: s/GL_TRUE/true/, and re-enable RGB_INT32 based on discussion
yesterday about required RB formats vs texture formats.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Eric Anholt [Wed, 5 Oct 2011 20:38:03 +0000 (13:38 -0700)]
i965: Add mapping from MESA_FORMAT to BRW_SURFACEFORMAT for integer.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Wed, 5 Oct 2011 20:25:36 +0000 (13:25 -0700)]
intel: Expose GL_EXT_texture_integer when GL 3.0 override is set.
This will let the feature be incrementally developed, hidden behind
the flag we're all using as we work on GL 3.0 support.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Wed, 5 Oct 2011 20:26:42 +0000 (13:26 -0700)]
docs: Note EXT_texture_array on i965.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Tue, 8 Nov 2011 19:05:17 +0000 (11:05 -0800)]
i965: Add support for 16-bit unorm L, A, and I textures.
While not required by any particular spec version, mplayer was asking
for L16 and hoping for actual L16 without checking. The 8 bits
allocated led to 10-bit planar video data stored in the lower 10 bits
giving only 2 bits of precision in video. While it was an amusing
effect, give them what they actually wanted instead.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41461
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Tue, 8 Nov 2011 19:19:45 +0000 (11:19 -0800)]
intel: Don't _mesa_problem when asked for an RB of a texturing-only type.
We want to be able to support some formats for texturing that we can't
render to, which means that some choices for RenderbufferStorage end
up being incomplete (for example, L8 currently). For these, where we
don't render to them, we don't want to have to make up an rb->DataType
that's only used for GetRow()/PutRow().
Paul Berry [Tue, 8 Nov 2011 15:50:56 +0000 (07:50 -0800)]
r200: remove dangling radeon.h symlink.
Commit
1401b96b (radeon: cleanup radeon shared code after r300 and
r600 classic drivers removal) removed the file
src/mesa/drivers/dri/radeon/server/radeon.h, but it left behind the
symlink which was used to share that file into the
src/mesa/drivers/dri/r200/server directory.
This patch removes the dangling symlink.
Reviewed-by: Alex Deucher <alexdeucher@gmail.com>
Paul Berry [Sat, 5 Nov 2011 18:17:32 +0000 (11:17 -0700)]
glsl: Assign transform feedback varying slots in linker.
This patch modifies the GLSL linker to assign additional slots for
varying variables used by transform feedback, and record the varying
slots used by transform feedback for use by the driver back-end.
This required modifying assign_varying_locations() so that it assigns
a varying location if either (a) the varying is used by the next stage
of the GL pipeline, or (b) the varying is required by transform
feedback. In order to avoid duplicating the code to assign a single
varying location, I moved it into its own function,
assign_varying_location().
In addition, to support transform feedback in the case where there is
no fragment shader, it is now possible to call
assign_varying_locations() with a consumer of NULL.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Marek Olšák <maraeo@gmail.com>
Ian Romanick [Mon, 7 Nov 2011 18:58:00 +0000 (10:58 -0800)]
glsl: Clamp vector indices when lowering to swizzles
This prevents other code from seeing a swizzle of the 16th component
of a vector, for example.
NOTE: This is a candidate for the 7.11 branch.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42517
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Tested-by: Christian Holler <choller@mozilla.com>