Alok Hota [Thu, 13 Sep 2018 21:12:12 +0000 (16:12 -0500)]
swr/rast: simdlib cleanup, clipper stack space fixes
Reduce stack space used by clipper, which had lead to crashes in some
versions for MSVC
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Alok Hota [Wed, 12 Sep 2018 15:51:36 +0000 (10:51 -0500)]
swr/rast: convert DWORD->uint32_t, QWORD->uint64_t
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Alok Hota [Tue, 11 Sep 2018 22:20:19 +0000 (17:20 -0500)]
swr/rast: Refactor scratch space variable names
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Alok Hota [Tue, 28 Aug 2018 17:23:31 +0000 (12:23 -0500)]
swr/rast: FP consistency between POSH/RENDER pipes
- Ensure all threads have optimal floating-point control state
- Disable auto-generation of fused FP ops for VERTEX shader stage
- Disable "fast" FP ops for VERTEX shader stage
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Alok Hota [Fri, 24 Aug 2018 00:25:39 +0000 (19:25 -0500)]
swr/rast: Move knob defaults to generated cpp file
Reduces amount of compile churn when testing different default values
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Alok Hota [Tue, 14 Aug 2018 17:36:00 +0000 (12:36 -0500)]
swr/rast: Flip BitScanReverse index calculation
The intrinsic returns the number of leading zeros, not the bit number of
the first nonzero, so just flip it based on the mask size
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Alok Hota [Mon, 13 Aug 2018 23:14:45 +0000 (18:14 -0500)]
swr/rast: Correctly align 64-byte spills/fills
Fixes crashes on some compute shaders when running on AVX512
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Alok Hota [Thu, 2 Aug 2018 17:03:29 +0000 (12:03 -0500)]
swr/rast: Disable use of __forceinline by default
- Was not useful to inline in release builds
- FORCEINLINE can be used if absolutely necessary
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Alok Hota [Thu, 19 Jul 2018 15:32:55 +0000 (10:32 -0500)]
swr/rast: Convert system memory pointers to gfxptr_t
Fulfills an unused internal interface
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Bas Nieuwenhuizen [Fri, 15 Feb 2019 17:02:46 +0000 (18:02 +0100)]
radv: Use correct num formats to detect whether we should be use 1.0 or 1.
normalized and scaled formats also return floats.
Fixes: 4b3549c0846 ("radv: reduce the number of loaded channels for vertex input fetches")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Ian Romanick [Tue, 12 Feb 2019 00:47:34 +0000 (16:47 -0800)]
nir/algebraic: Simplify comparison with sequential integers starting with 0
All of the affected shaders are Unreal4 demos.
All Gen6+ platforms had similar results. (Skylake shown)
total instructions in shared programs:
15437170 ->
15437001 (<.01%)
instructions in affected programs: 21536 -> 21367 (-0.78%)
helped: 43
HURT: 0
helped stats (abs) min: 1 max: 4 x̄: 3.93 x̃: 4
helped stats (rel) min: 0.68% max: 1.01% x̄: 0.80% x̃: 0.80%
95% mean confidence interval for instructions value: -4.07 -3.79
95% mean confidence interval for instructions %-change: -0.83% -0.77%
Instructions are helped.
total cycles in shared programs:
383007896 ->
383007378 (<.01%)
cycles in affected programs: 158640 -> 158122 (-0.33%)
helped: 38
HURT: 4
helped stats (abs) min: 1 max: 48 x̄: 13.89 x̃: 6
helped stats (rel) min: 0.03% max: 1.01% x̄: 0.33% x̃: 0.19%
HURT stats (abs) min: 2 max: 3 x̄: 2.50 x̃: 2
HURT stats (rel) min: 0.06% max: 0.09% x̄: 0.08% x̃: 0.08%
95% mean confidence interval for cycles value: -16.90 -7.77
95% mean confidence interval for cycles %-change: -0.39% -0.19%
Cycles are helped.
Iron Lake and GM45 had similar results. (Iron Lake shown)
total instructions in shared programs:
8213746 ->
8213745 (<.01%)
instructions in affected programs: 127 -> 126 (-0.79%)
helped: 1
HURT: 0
total cycles in shared programs:
187734146 ->
187734144 (<.01%)
cycles in affected programs: 2132 -> 2130 (-0.09%)
helped: 1
HURT: 0
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Ian Romanick [Wed, 13 Feb 2019 03:59:39 +0000 (19:59 -0800)]
nir/algebraic: Convert some f2u to f2i
Section 5.4.1 (Conversion and Scalar Constructors) of the GLSL 4.60 spec
says:
It is undefined to convert a negative floating-point value to an
uint.
Assuming that (uint)some_float behaves like (uint)(int)some_float allows
some optimizations in the i965 backend to proceed.
This basically undoes the small amount of damage done by
"intel/compiler: Avoid propagating inequality cmods if types are
different".
v2: Replicate part of the commit message as a comment in the code.
Suggested by Jason.
shader-db results compairing *before* "intel/compiler: Avoid propagating
inequality cmods if types are different" and after this commit:
Skylake
total cycles in shared programs:
383007996 ->
383007896 (<.01%)
cycles in affected programs: 85208 -> 85108 (-0.12%)
helped: 13
HURT: 8
helped stats (abs) min: 2 max: 26 x̄: 10.77 x̃: 6
helped stats (rel) min: 0.09% max: 0.65% x̄: 0.28% x̃: 0.14%
HURT stats (abs) min: 2 max: 12 x̄: 5.00 x̃: 3
HURT stats (rel) min: 0.04% max: 0.32% x̄: 0.12% x̃: 0.07%
95% mean confidence interval for cycles value: -9.31 -0.21
95% mean confidence interval for cycles %-change: -0.24% <.01%
Cycles are helped.
Broadwell
total cycles in shared programs:
415251194 ->
415251370 (<.01%)
cycles in affected programs: 83750 -> 83926 (0.21%)
helped: 7
HURT: 13
helped stats (abs) min: 10 max: 12 x̄: 11.43 x̃: 12
helped stats (rel) min: 0.30% max: 0.30% x̄: 0.30% x̃: 0.30%
HURT stats (abs) min: 2 max: 36 x̄: 19.69 x̃: 22
HURT stats (rel) min: 0.05% max: 0.89% x̄: 0.44% x̃: 0.47%
95% mean confidence interval for cycles value: 0.76 16.84
95% mean confidence interval for cycles %-change: <.01% 0.37%
Inconclusive result (%-change mean confidence interval includes 0).
Haswell
total instructions in shared programs:
13823885 ->
13823886 (<.01%)
instructions in affected programs: 2249 -> 2250 (0.04%)
helped: 0
HURT: 1
total cycles in shared programs:
390094243 ->
390094001 (<.01%)
cycles in affected programs: 85640 -> 85398 (-0.28%)
helped: 15
HURT: 6
helped stats (abs) min: 4 max: 26 x̄: 18.53 x̃: 18
helped stats (rel) min: 0.09% max: 0.66% x̄: 0.47% x̃: 0.42%
HURT stats (abs) min: 2 max: 14 x̄: 6.00 x̃: 2
HURT stats (rel) min: 0.04% max: 0.37% x̄: 0.15% x̃: 0.04%
95% mean confidence interval for cycles value: -17.36 -5.69
95% mean confidence interval for cycles %-change: -0.44% -0.14%
Cycles are helped.
Ivy Bridge
total cycles in shared programs:
180986448 ->
180986552 (<.01%)
cycles in affected programs: 34835 -> 34939 (0.30%)
helped: 0
HURT: 10
HURT stats (abs) min: 2 max: 18 x̄: 10.40 x̃: 10
HURT stats (rel) min: 0.06% max: 0.36% x̄: 0.28% x̃: 0.30%
95% mean confidence interval for cycles value: 4.67 16.13
95% mean confidence interval for cycles %-change: 0.20% 0.35%
Cycles are HURT.
Sandy Bridge
total cycles in shared programs:
154603969 ->
154603970 (<.01%)
cycles in affected programs: 171514 -> 171515 (<.01%)
helped: 25
HURT: 14
helped stats (abs) min: 1 max: 4 x̄: 1.80 x̃: 1
helped stats (rel) min: 0.02% max: 0.10% x̄: 0.04% x̃: 0.04%
HURT stats (abs) min: 1 max: 8 x̄: 3.29 x̃: 3
HURT stats (rel) min: 0.03% max: 0.28% x̄: 0.10% x̃: 0.11%
95% mean confidence interval for cycles value: -0.91 0.96
95% mean confidence interval for cycles %-change: -0.02% 0.04%
Inconclusive result (value mean confidence interval includes 0).
No changes on Iron Lake or GM45.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Matt Turner [Mon, 11 Feb 2019 21:41:32 +0000 (13:41 -0800)]
intel/compiler/test: Add unit test for mismatched signedness comparison
v2 (idr): Move adding the test to after adding the fix. Reordering the
two commits prevents possible headaches for git-bisect with scripts that
always do 'ninja check'.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109404
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Tue, 12 Feb 2019 00:02:15 +0000 (16:02 -0800)]
intel/compiler: Avoid propagating inequality cmods if types are different
v2: Fix silly bug in logic. s/||/&&/
All but one of the affected shaders is in an Unreal4 demo. The other is
in Tomb Raider. All of the cases that Ian investigated appear to be
sequences like the following
if (int(uint(some_float)) < 0) /* other relations too */
...
At least in Tomb Raider, it's not obvious that this sequence came from
the original shader.
In some of the Unreal demos, the shader contains code like
if (int(uint(textureLod(...))) > 0)
...
which explicitly generates the offending sequence.
All Gen6+ platforms had similar results (Skylake shown):
total instructions in shared programs:
15437170 ->
15437187 (<.01%)
instructions in affected programs: 4492 -> 4509 (0.38%)
helped: 0
HURT: 17
HURT stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
HURT stats (rel) min: 0.05% max: 0.73% x̄: 0.66% x̃: 0.73%
95% mean confidence interval for instructions value: 1.00 1.00
95% mean confidence interval for instructions %-change: 0.57% 0.75%
Instructions are HURT.
total cycles in shared programs:
383007996 ->
383007992 (<.01%)
cycles in affected programs: 20542 -> 20538 (-0.02%)
helped: 6
HURT: 7
helped stats (abs) min: 2 max: 6 x̄: 5.33 x̃: 6
helped stats (rel) min: 0.11% max: 0.36% x̄: 0.32% x̃: 0.36%
HURT stats (abs) min: 4 max: 4 x̄: 4.00 x̃: 4
HURT stats (rel) min: 0.27% max: 0.27% x̄: 0.27% x̃: 0.27%
95% mean confidence interval for cycles value: -3.30 2.69
95% mean confidence interval for cycles %-change: -0.19% 0.19%
Inconclusive result (value mean confidence interval includes 0).
No changes on Iron Lake or GM45.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109404
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: nagrigoriadis@gmail.com
Tested-by: Danylo Piliaiev <danylo.piliaiev@gmail.com>
Matt Turner [Mon, 11 Feb 2019 20:23:16 +0000 (12:23 -0800)]
intel/compiler/test: Set devinfo->gen = 7
We emit an FBL instruction which only exists since Gen7. This prevents
the test from segfaulting when run with TEST_DEBUG=1.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
James Zhu [Fri, 1 Feb 2019 15:01:59 +0000 (10:01 -0500)]
gallium/auxiliary/vl: Add video compositor compute shader render
Add compute shader initilization, assign and cleanup in vl_compositor API.
Set video compositor compute shader render as default when pipe support it.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
James Zhu [Fri, 1 Feb 2019 14:24:48 +0000 (09:24 -0500)]
gallium/auxiliary/vl: Add compute shader to support video compositor render
Add compute shader to support video compositor render.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
James Zhu [Fri, 1 Feb 2019 14:56:13 +0000 (09:56 -0500)]
gallium/auxiliary/vl: Rename csc_matrix and increase its size.
Rename csc_matrix to shader_params, and increase shader_params size
to store more constants for compute shader,
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
James Zhu [Tue, 5 Feb 2019 21:49:37 +0000 (16:49 -0500)]
gallium/auxiliary/vl: Split vl_compositor graphic shaders from vl_compositor API
Split vl_compositor graphic shaders from vl_compositor API in order to share
vl_compositor API with vl_compositor compute shader later.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
James Zhu [Fri, 1 Feb 2019 14:22:53 +0000 (09:22 -0500)]
gallium/auxiliary/vl: Move dirty define to header file
Move dirty define to header file to share with compute shader.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Juan A. Suarez Romero [Tue, 12 Feb 2019 12:02:42 +0000 (12:02 +0000)]
nir: remove jump from two merging jump-ending blocks
In opt_peel_initial_if optimization, when moving the continue list to
end of the continue block, before the jump, could happen that the
continue list itself also ends with a jump.
This would mean that we would have two jump instructions in a row: the
first one from the continue list and the second one from the contine
block.
As inserting an instruction after a jump is not allowed (and it does not
make sense, as it will not be executed), remove the jump from the
continue block and keep the one from continue list, as it will be
executed first.
CC: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Juan A. Suarez Romero [Tue, 12 Feb 2019 08:54:43 +0000 (08:54 +0000)]
nir: move ALU instruction before the jump instruction
opt_split_alu_of_phi moves ALU instruction to the end of continue block.
But if the continue block ends with a jump instruction (an explicit
"continue" instruction) then the ALU must be inserted before the jump,
as it is illegal to add instructions after the jump.
CC: Ian Romanick <ian.d.romanick@intel.com>
Fixes: 0881e90c099 ("nir: Split ALU instructions in loops that read phis")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Andres Gomez [Tue, 12 Feb 2019 09:19:49 +0000 (11:19 +0200)]
mesa: INVALID_VALUE for wrong type or format in Clear*Buffer*Data
Instead of generating a GL_INVALID_ENUM error when the type or format
is incorrect while using glClear{Named}Buffer{Sub}Data, generate
GL_INVALID_VALUE.
From page 72 (page 94 of the PDF) of the OpenGL 4.6 spec:
" An INVALID_VALUE error is generated if type is not one of the
types in table 8.2.
An INVALID_VALUE error is generated if format is not one of the
formats in table 8.3."
Fixes the following test:
KHR-GL45.direct_state_access.buffers_errors
v2: correct the doxygen documentation.
Cc: Pi Tabred <servuswiegehtz@yahoo.de>
Cc: Brian Paul <brianp@vmware.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Gurchetan Singh [Thu, 7 Feb 2019 00:26:18 +0000 (16:26 -0800)]
virgl: use virgl_transfer_inline_write even less
We've noticed the Team Fortress 2 engine seems to do many small
calls to glSubData(..). Let's pick our heuristic based on the
resource base width, not the size of a particular upload.
This will cause transfers to be batched together in the transfer
queue.
Revelant glbench microbenchmark --
Before: buffer_upload_dynamic_element_array_131072 = 131.17 mbytes_sec
After: buffer_upload_dynamic_element_array_131072 = 6828.24 mbytes_sec
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Gurchetan Singh [Thu, 3 Jan 2019 18:31:06 +0000 (10:31 -0800)]
virgl: use transfer queue
This improves Unigine Valley benchmark by 3 to 10 fps (depending
on the scene).
It also improves the Team Fortress 2 benchmark from 6 fps to 13
fps (host: 20 fps).
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Gurchetan Singh [Fri, 28 Dec 2018 19:19:03 +0000 (11:19 -0800)]
virgl: introduce transfer queue
Transfers will be placed here at unmap time instead of incurring
a VM exit. There's an attempt to deduplicate intersecting 1D transfers,
which are surprisingly common.
This can also help with mipmapped texture upload and smaller
textures, where the majority of the time is spent in the guest
kernel / QEMU -- not virglrenderer. This is shown by the GLbench
texture upload benchmark:
Before:
texture_upload_rgba_teximage2d_32 = 64.23 mtexel_sec
After:
texture_upload_rgba_teximage2d_32 = 367.44 mtexel_sec
v2: Split up list iteration functions (@gerddie)
v3: Support for optimizing glBufferSubData
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Gurchetan Singh [Wed, 28 Nov 2018 23:36:07 +0000 (15:36 -0800)]
virgl: add encoder functions for new protocol
Let's encode the new protocol with new helper functions.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Gurchetan Singh [Thu, 3 Jan 2019 21:33:12 +0000 (13:33 -0800)]
virgl: make winsys modifications for encoded transfers
The idea is to have two command buffers:
1) One for transfers
2) One for commands, which can include transfers
At flush time, (2) will be filled. Otherwise, (1) will be
used to submit transfers if there are enough of them.
v2: Pass size directly to cmd_buf_create (@gerddie)
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Gurchetan Singh [Wed, 6 Feb 2019 02:53:23 +0000 (18:53 -0800)]
virgl: add extra checks in virgl_res_needs_flush_wait
This is motivated by the following scenario:
glSubBufferData(GL_ARRAY_BUFFER, ...)
glFlush(..)
glSubBufferData(GL_ARRAY_BUFFER, ...)
glSubBufferData(GL_ARRAY_BUFFER, ...)
glSubBufferData(GL_ARRAY_BUFFER, ...)
This increases @davidriley's Team Fortress 2 apitrace from
1 fps to 6 fps and helps with the Chromium glbench
microbenchmarks:
Before: texture_update_rgba_texsubimage2d_2048 = 554.96 mtexel_sec
buffer_upload_dynamic_array_12 = 0.02 mbytes_sec
buffer_upload_dynamic_array_576 = 1.07 mbytes_sec
After: texture_update_rgba_texsubimage2d_2048 = 612.29 mtexel_sec
buffer_upload_dynamic_array_12 = 2.22 mbytes_sec
buffer_upload_dynamic_array_576 = 164.89 mbytes_sec
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Gurchetan Singh [Sat, 9 Feb 2019 02:07:37 +0000 (18:07 -0800)]
virgl: pass virgl transfer to virgl_res_needs_flush_wait
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Gurchetan Singh [Wed, 6 Feb 2019 02:56:30 +0000 (18:56 -0800)]
virgl: keep track of number of computations
It's good to keep track of these things.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Gurchetan Singh [Thu, 24 Jan 2019 02:11:41 +0000 (18:11 -0800)]
virgl: limit command length to 16 bits
Much of our logic is based around the idea the upper 16 bits
of a command dword can encode the length of the command.
Now that the command buffer >= 2^16 - 1, we should check for
this.
v2: alignment, and only check VIRGL_ENCODE_MAX_DWORDS
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Gurchetan Singh [Wed, 28 Nov 2018 22:44:16 +0000 (14:44 -0800)]
virgl: use virgl_transfer in inline write
Let's define a helper function and use it.
This commit also allows resources to be emitted into different command
buffers.
Like the ioctls, send 0 for layer_stride and stride. If we actually
send the real values, there are various assumptions in virglrenderer
for non-1D buffers that may need to be modified.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Gurchetan Singh [Mon, 19 Nov 2018 18:28:26 +0000 (10:28 -0800)]
virgl: add protocol for resource transfers
Mostly similar to VIRGL_CCMD_RESOURCE_INLINE_WRITE. However, this
uses the resource's already attached iovecs rather than the command
buffer to transfer the data.
v2: Used (1 << 16) not (1 << 15) [@gerddie]
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Gurchetan Singh [Fri, 4 Jan 2019 00:20:47 +0000 (16:20 -0800)]
virgl: when creating / freeing transfers, pass slab pool directly
This will allow us to destroy transfers w/o having a pointer
to the context.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Gurchetan Singh [Tue, 8 Jan 2019 02:19:03 +0000 (18:19 -0800)]
virgl: unmap uploader at flush time
This should save some memory when allocating and freeing transfers.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Gurchetan Singh [Thu, 3 Jan 2019 00:27:56 +0000 (16:27 -0800)]
virgl: make alignment smaller when uploading index user buffers
Since we're just uploading to guest memory, let's just align to dword
size.
Fixes: e0f932 ("u_upload_mgr: pass alignment to u_upload_data manually")
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Gurchetan Singh [Sat, 12 Jan 2019 01:38:55 +0000 (17:38 -0800)]
virgl: track level cleanliness rather than resource cleanliness
This allows a minor optimization for texture upload.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Gurchetan Singh [Sat, 12 Jan 2019 01:49:59 +0000 (17:49 -0800)]
virgl: don't mark unclean after a flush
The guest memory is still clean until host GL touches it,
which we should track elsewhere.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Gurchetan Singh [Sat, 12 Jan 2019 01:29:49 +0000 (17:29 -0800)]
virgl: use virgl_resource_dirty helper
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Gurchetan Singh [Fri, 11 Jan 2019 23:37:15 +0000 (15:37 -0800)]
virgl: add ability to do finer grain dirty tracking
There are levels to cleanliness.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Alyssa Rosenzweig [Thu, 14 Feb 2019 04:00:19 +0000 (04:00 +0000)]
panfrost: Improve logging and patch memory leaks
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Fri, 15 Feb 2019 07:43:43 +0000 (07:43 +0000)]
panfrost: Don't align framebuffer dims
Fixes regressions with EGL clients
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Thu, 14 Feb 2019 02:50:30 +0000 (02:50 +0000)]
panfrost: Implement PIPE_QUERY_OCCLUSION_COUNTER
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Thu, 14 Feb 2019 02:44:03 +0000 (02:44 +0000)]
panfrost: Identify MALI_OCCLUSION_PRECISE bit
Setting this is required for desktop-style occlusion queries.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Tapani Pälli [Tue, 12 Feb 2019 06:08:23 +0000 (08:08 +0200)]
drirc/i965: add option to disable 565 configs and visuals
We have cases where we would not like to expose these.
v2: call the option allow_rgb565_configs for consistency
with existing allow_rgb10_configs (Eric, Jason)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Alyssa Rosenzweig [Sun, 10 Feb 2019 20:06:21 +0000 (20:06 +0000)]
panfrost: Backport driver to Mali T600/T700
There are a few differenes between Mali T860 (Panfrost's primary
reference target) and the older Midgard generations (T600/T700):
- Miscellaneous different magic numbers. It's not clear what these
numbers mean on either the old or new configurations yet.
- Errata fixes. T800 is the final Midgard generation and presumably the
least buggy. Older Midgard has some extra hardware errata we have to
workaround.
- SFBD vs MFBD split. Essentially, older Midgard use a Single
FrameBuffer Descriptor (SFBD), which corresponds to single
render-target rendering. Newer Midgard (T760+) use a Multiple
FrameBuffer Descriptor (MFBD), allowing multiple RTs. On ES 2.0, these
descriptors serve the same function, but we implement both, depending on
the version of the hardware.
- CPU bitness. 32-bit systems generally use 32-bit GPU descriptors, and
vice versa for 64-bit. Our target T760 systems are 32-bit whereas our
target T860 systems are 64-bit. More work is needed in this area.
This patch fixes support in these areas for supporting older Midgard
hardware. It is tested on Mali T760 and Mali T860.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Fri, 15 Feb 2019 02:18:39 +0000 (02:18 +0000)]
panfrost: Fix build; depend on libdrm
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Jason Ekstrand [Thu, 14 Feb 2019 03:42:39 +0000 (21:42 -0600)]
nir/dead_cf: Stop relying on liveness analysis
The liveness analysis pass is fairly expensive because it has to build
large bit-sets and run a fix-point algorithm on them. Instead of
requiring liveness for detecting if values escape a CF node, just take
advantage of the structured nature of NIR and use block indices instead.
This only requires the block index metadata which is the fastest we have
metadata to generate.
No shader-db changes on Kaby Lake
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Jason Ekstrand [Thu, 14 Feb 2019 03:28:07 +0000 (21:28 -0600)]
nir/dead_cf: Inline cf_node_has_side_effects
We want to handle live SSA values differently and it's going to involve
walking the instructions. We can make it a single instruction walk if
we combine it with cf_node_has_side_effects.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Jason Ekstrand [Tue, 12 Feb 2019 04:39:45 +0000 (22:39 -0600)]
intel/fs: Bail in optimize_extract_to_float if we have modifiers
This fixes a bug in runscape where we were optimizing x >> 16 to an
extract and then negating and converting to float. The NIR to fs pass
was dropping the negate on the floor breaking a geometry shader and
causing it to render nothing.
Fixes: 1f862e923cb "i965/fs: Optimize float conversions of byte/word..."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109601
Tested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Ilia Mirkin [Thu, 14 Feb 2019 03:32:25 +0000 (22:32 -0500)]
swr: set PIPE_CAP_MAX_VARYINGS correctly
Unfortunately swr was missed in the original commit. The number of
varyings should generally match up to what's reported as the shader
caps for fragment inputs.
Fixes: 6010d7b8e8be (gallium: add PIPE_CAP_MAX_VARYINGS)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Alok Hota <alok.hota@intel.com>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
Jason Ekstrand [Thu, 14 Feb 2019 20:42:20 +0000 (14:42 -0600)]
intel/fs: Silence a compiler warning
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Jason Ekstrand [Thu, 14 Feb 2019 20:37:51 +0000 (14:37 -0600)]
anv: Silence some compiler warnings in release builds
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Jason Ekstrand [Thu, 14 Feb 2019 20:36:49 +0000 (14:36 -0600)]
anv/blorp: Delete a pointless assert
Just a little higher up in the function we assert that the aspect masks
are actually equal so there's no reason for the weaker check. Also, the
temporary variables were causing compiler warnings in release builds.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Jason Ekstrand [Thu, 14 Feb 2019 20:33:34 +0000 (14:33 -0600)]
nir: Silence a couple of warnings in release builds
[28/716] Compiling C object 'src/compiler/nir/
068b2c8@@nir@sta/nir_gather_xfb_info.c.o'.
../src/compiler/nir/nir_gather_xfb_info.c: In function ‘nir_gather_xfb_info’:
../src/compiler/nir/nir_gather_xfb_info.c:171:13: warning: variable ‘max_offset’ set but not used [-Wunused-but-set-variable]
unsigned max_offset[NIR_MAX_XFB_BUFFERS] = {0};
^~~~~~~~~~
[36/716] Compiling C object 'src/compiler/nir/
068b2c8@@nir@sta/nir_instr_set.c.o'.
../src/compiler/nir/nir_instr_set.c:502:1: warning: ‘instr_each_src_and_dest_is_ssa’ defined but not used [-Wunused-function]
instr_each_src_and_dest_is_ssa(nir_instr *instr)
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Kenneth Graunke [Thu, 7 Feb 2019 00:45:25 +0000 (16:45 -0800)]
spirv: Eliminate dead input/output variables after translation.
spirv_to_nir can generate input/output variables which are illegal
for the current shader stage, which would cause nir_validate_shader
to balk. After my recent commit to start decorating arrays as compact,
dEQP-VK.spirv_assembly.instruction.graphics.module.same_module started
hitting validation errors due to outputs in a TCS (not intended for the
TCS at all) not being per-vertex arrays.
Thanks to Jason Ekstrand for suggesting this approach.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109573
Fixes: ef99f4c8d17 compiler: Mark clip/cull distance arrays as compact before lowering.
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Kenneth Graunke [Thu, 14 Feb 2019 16:55:37 +0000 (08:55 -0800)]
anv: Put MOCS in the correct location
My patch to switch from struct-based MOCS to numeric MOCS accidentally
divided all MOCS entries by 2 in the Vulkan driver.
MOCS on Gen9+ is just an array index into a table. But in the hardware
packets, the index starts at bit 1. So we need to shift it.
Fixes: 0b44644ca68 (genxml: Consistently use a numeric "MOCS" field)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Ian Romanick [Wed, 13 Feb 2019 23:01:16 +0000 (15:01 -0800)]
spirv: Add missing break
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Fixes: c6465fec0c5 ("spirv: add SpvCapabilityInt64Atomics")
CID:
1442555
Eric Engestrom [Thu, 14 Feb 2019 10:30:47 +0000 (10:30 +0000)]
util/tests: compile to something sensible in release builds
assert()-based tests make no sense without asserts, so make sure asserts
are compiled in, even if the rest of the code has asserts turned off.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Eric Engestrom [Thu, 14 Feb 2019 10:25:26 +0000 (10:25 +0000)]
anv/tests: compile to something sensible in release builds
assert()-based tests make no sense without asserts, so make sure asserts
are compiled in, even if the rest of the code has asserts turned off.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Eric Engestrom [Tue, 12 Feb 2019 16:13:51 +0000 (16:13 +0000)]
etnaviv: drop duplicate #define
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Eric Engestrom [Tue, 12 Feb 2019 16:13:30 +0000 (16:13 +0000)]
st/dri: drop duplicate #define
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Eric Engestrom [Tue, 12 Feb 2019 16:12:16 +0000 (16:12 +0000)]
gbm: drop duplicate #defines
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Eric Engestrom [Tue, 12 Feb 2019 18:18:03 +0000 (18:18 +0000)]
drm-uapi: use local files, not system libdrm
There was an issue recently caused by the system header being included
by mistake, so let's just get rid of this include path and always
explicitly #include "drm-uapi/FOO.h"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Eric Engestrom [Tue, 12 Feb 2019 13:17:37 +0000 (13:17 +0000)]
drm-uapi/README: remove explicit list of driver names
These headers are used by a lot more than just the intel drivers nowadays.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Samuel Pitoiset [Thu, 14 Feb 2019 08:43:36 +0000 (09:43 +0100)]
radv: fix radv_fixup_vertex_input_fetches()
We should check that num_channels is 4, otherwise that breaks
the world. Sorry for the short breakage.
Fixes: 4b3549c0846 ("radv: reduce the number of loaded channels for vertex input fetches")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Samuel Pitoiset [Tue, 12 Feb 2019 14:09:32 +0000 (15:09 +0100)]
radv: reduce the number of loaded channels for vertex input fetches
It's unnecessary to load more channels than the vertex attribute
format. The remaining channels are filled with 0 for y and z,
and 1 for w.
29077 shaders in 15096 tests
Totals:
SGPRS:
1321605 ->
1318869 (-0.21 %)
VGPRS: 935236 -> 932252 (-0.32 %)
Spilled SGPRs: 24860 -> 24776 (-0.34 %)
Code Size:
49832348 ->
49819464 (-0.03 %) bytes
Max Waves: 242101 -> 242611 (0.21 %)
Totals from affected shaders:
SGPRS: 93675 -> 90939 (-2.92 %)
VGPRS: 58016 -> 55032 (-5.14 %)
Spilled SGPRs: 172 -> 88 (-48.84 %)
Code Size:
2862740 ->
2849856 (-0.45 %) bytes
Max Waves: 15474 -> 15984 (3.30 %)
This mostly helps Croteam games (Talos/Sam2017).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 12 Feb 2019 14:09:31 +0000 (15:09 +0100)]
radv: store vertex attribute formats as pipeline keys
The formats will be used for reducing the number of loaded channels.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 12 Feb 2019 14:09:30 +0000 (15:09 +0100)]
radv: use MAX_{VBS,VERTEX_ATTRIBS} when defining max vertex input limits
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 12 Feb 2019 14:09:29 +0000 (15:09 +0100)]
ac: make use of ac_build_expand_to_vec4() in visit_image_store()
And make ac_build_expand() a static function.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Eric Anholt [Wed, 6 Feb 2019 21:32:21 +0000 (13:32 -0800)]
freedreno: Use the NIR lowering for isign.
I think this will save an instruction and hopefully not increase any other
costs (possibly the immediate -1 and 1?), but I haven't actually tested.
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Eric Anholt [Wed, 6 Feb 2019 21:26:17 +0000 (13:26 -0800)]
intel: Use the NIR lowering for isign.
Drops one instruction from fs-sign-int.shader_test. No change in
shader-db due to it having 0 instances of sign(genIType). This may hurt
isign64 if algebraic runs before int64 lowering, but I wasn't sure how to
mark the algebraic opt as "every bit size but 64".
v2: Update commit message about shader-db.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v1)
Eric Anholt [Wed, 6 Feb 2019 21:17:21 +0000 (13:17 -0800)]
v3d: Use the NIR lowering for isign instead of rolling our own.
min/max instead of comparisons saves 2 instructions on
fs-sign-int.shader_test.
Eric Anholt [Wed, 6 Feb 2019 21:12:25 +0000 (13:12 -0800)]
nir: Move panfrost's isign lowering to nir_opt_algebraic.
I wanted to reuse this from v3d.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Timothy Arceri [Wed, 13 Feb 2019 05:09:20 +0000 (16:09 +1100)]
nir: turn an ssa check in nir_search into an assert
Everything should be in ssa form when we call this. This is a
hotpath so replace the check with an assert.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Timothy Arceri [Wed, 13 Feb 2019 04:27:29 +0000 (15:27 +1100)]
nir: turn ssa check into an assert
Everthing should be in ssa form when this is called. Checking
for it here is expensive so turn this into an assert instead.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Timothy Arceri [Wed, 13 Feb 2019 04:17:44 +0000 (15:17 +1100)]
nir: prehash instruction in nir_instr_set_add_or_rewrite()
There is no need to hash the instruction twice, especially as we
end up adding it in the majority of cases.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Dylan Baker [Wed, 13 Feb 2019 17:26:16 +0000 (09:26 -0800)]
meson: Add dependency on genxml to anvil
Currently the Intel "anvil" driver races with the generation of genxml
files, while i965 has an explicit dependency. This patch adds the same
dependency to anvil.
Fixes: d1992255bb29054fa51763376d125183a9f602f
("meson: Add build Intel "anv" vulkan driver")
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Samuel Pitoiset [Tue, 12 Feb 2019 08:50:15 +0000 (09:50 +0100)]
radv: always export gl_SampleMask when the fragment shader uses it
For some reasons, this breaks trees rendering in Project Cars.
Fixes: 85010585cde ("radv: only enable gl_SampleMask if MSAA is enabled too")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109401
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Alok Hota [Mon, 11 Feb 2019 18:59:05 +0000 (12:59 -0600)]
gallium/aux: add PIPE_CAP_MAX_VARYINGS to u_screen
Allows drivers using `u_pipe_screen_get_param_defaults` to use a
fallback value for the new pipe cap. Default value of 8 based on GL 2.1
MAX_VARYING_FLOATS
Reviewed-by: Eric Anholt <eric@anholt.net>
Kristian H. Kristensen [Wed, 13 Feb 2019 20:02:39 +0000 (12:02 -0800)]
.mailmap: Add a few more alises for myself
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Samuel Pitoiset [Wed, 13 Feb 2019 17:51:23 +0000 (18:51 +0100)]
radv/winsys: fix BO list creation when RADV_DEBUG=allbos is set
Fixes: 50fd253bd6e ("radv/winsys: Add priority handling during submit.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Kristian H. Kristensen [Tue, 12 Feb 2019 18:17:55 +0000 (10:17 -0800)]
freedreno/a6xx: Fix point coord
Use ir3_next_varying() for iterating through varyings and unset the
global point coord invert bit.
Fixes:
dEQP-GLES3.functional.shaders.builtin_variable.pointcoord
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Kristian H. Kristensen [Tue, 12 Feb 2019 05:51:09 +0000 (21:51 -0800)]
freedreno/a6xx: Front facing needs UNK3 bit
We need to set UNK3 in GRAS_CNTL and RB_RENDER_CONTROL0 for the value
to be reliably delivered.
Fixes:
dEQP-GLES3.functional.shaders.builtin_variable.frontfacing
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Kristian H. Kristensen [Tue, 12 Feb 2019 05:50:21 +0000 (21:50 -0800)]
freedreno/a6xx: Update headers
This pulls in changes for compute shaders and a6xx ssbo/image support.
FACENESS bit moved from position 1 to 2 and there's a global invert
bit for point coord.
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Kristian H. Kristensen [Mon, 11 Feb 2019 23:09:21 +0000 (15:09 -0800)]
freedreno/a6xx: Clean up mixed use of swap and swizzle for texture state
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Rob Clark [Wed, 13 Feb 2019 18:54:05 +0000 (13:54 -0500)]
freedreno/a6xx: small compiler warning fix
Signed-off-by: Rob Clark <robdclark@gmail.com>
Dylan Baker [Tue, 12 Feb 2019 22:03:21 +0000 (14:03 -0800)]
get-pick-list: Add --pretty=medium to the arguments for Cc patches
Because none of them have been picked up for 19.0 due to this bug
being reintroduced.
v2: - Fix fixes tags
Fixes: e6b3a3b2014413366110f6deeced8095e7262b1d
("bin/get-pick-list.sh: handle "typod" usecase.")
Fixes: fac10169bbad2da918ef07a62c01e0b321508cfe
("bin/get-pick-list.sh: prefix output with "[stable] "")
Reviewed-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Wed, 13 Feb 2019 14:25:45 +0000 (14:25 +0000)]
gitlab-ci: limit ninja to 4 threads max
I tried bumping the limit on make and scons instead, but that just
thrashed the runners, so let's not do that (sorry @daniels :]).
Instead, remove the automatic thread management from ninja and limit it
to 4 instead, in line with make and scons.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Konstantin Kharlamov [Sun, 3 Feb 2019 18:36:32 +0000 (21:36 +0300)]
mapi: work around GCC LTO dropping assembly-defined functions
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109391
Signed-off-by: Konstantin Kharlamov <Hi-Angel@yandex.ru>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Caio Marcelo de Oliveira Filho [Mon, 11 Feb 2019 19:55:19 +0000 (11:55 -0800)]
nir: fix example in opt_peel_loop_initial_if description
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Karol Herbst [Tue, 12 Feb 2019 19:59:35 +0000 (20:59 +0100)]
nir/opt_if: don't mark progress if nothing changes
if we have something like this:
loop {
...
if x {
break;
} else {
continue;
}
}
opt_if_loop_last_continue returns true marking progress allthough nothing
changes.
Fixes: 5921a19d4b0c6 "nir: add if opt opt_if_loop_last_continue()"
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Oscar Blumberg [Tue, 12 Feb 2019 20:52:51 +0000 (21:52 +0100)]
radeonsi: Fix guardband computation for large render targets
Stop using 12.12 quantization for viewports that are not contained in
the lower 4k corner of the render target as the hardware needs to keep
both absolute and relative coordinates representable.
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Cc: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Chia-I Wu [Thu, 7 Feb 2019 23:11:57 +0000 (15:11 -0800)]
egl: fix KHR_partial_update without EXT_buffer_age
EGL_BUFFER_AGE_EXT can be queried without EXT_buffer_age.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Kenneth Graunke [Fri, 8 Feb 2019 05:58:57 +0000 (21:58 -0800)]
mesa: Advertise EXT_float_blend in ES 3.0+ contexts.
This extension simply drops a draw time restriction:
"Furthermore, an INVALID_OPERATION error is generated by
DrawArrays and the other drawing commands defined in section
2.8.3 (10.5 in ES 3.1) if blending is enabled (see below) and
any draw buffer has 32-bit floating-point format components."
We never correctly enforced this restriction anyway, so we were
basically already implementing it. We just need to advertise it
for our behavior to be correct.
The extension requires EXT_color_buffer_float, but we already enable
that via dummy_true. So we can dummy_true this one as well.
Found while debugging WebGL conformance tests. Does not fix any.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Alok Hota [Wed, 30 Jan 2019 16:43:40 +0000 (10:43 -0600)]
gallium/swr: Param defaults for unhandled PIPE_CAPs
Without using this function, we fail the -Wswitch flag when compiling
the default debugoptimized mode in Meson
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Juan A. Suarez Romero [Tue, 12 Feb 2019 18:19:13 +0000 (19:19 +0100)]
anv/cmd_buffer: check for NULL framebuffer
This can happen when we record a VkCmdDraw in a secondary buffer that
was created inheriting from the primary buffer, but with the framebuffer
set to NULL in the VkCommandBufferInheritanceInfo.
Vulkan 1.1.81 spec says that "the application must ensure (using scissor
if neccesary) that all rendering is contained in the render area [...]
[which] must be contained within the framebuffer dimesions".
While this should be done by the application, commit
465e5a86 added the
clamp to the framebuffer size, in case of application does not do it.
But this requires to know the framebuffer dimensions.
If we do not have a framebuffer at that moment, the best compromise we
can do is to just apply the scissor as it is, and let the application to
ensure the rendering is contained in the render area.
v2: do not clamp to framebuffer if there isn't a framebuffer
v3 (Jason):
- clamp earlier in the conditional
- clamp to render area if command buffer is primary
v4: clamp also x and y to render area (Jason)
v5: rename used variables (Jason)
Fixes: 465e5a86 ("anv: Clamp scissors to the framebuffer boundary")
CC: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Marek Olšák [Sat, 9 Feb 2019 01:20:41 +0000 (20:20 -0500)]
radeonsi: use MEM instead of MEM_GRBM in COPY_DATA.DST_SEL
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 7 Feb 2019 05:02:33 +0000 (00:02 -0500)]
radeonsi: add AMD_DEBUG env var as an alternative to R600_DEBUG
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>