Timothy Arceri [Wed, 10 Jul 2019 04:11:23 +0000 (14:11 +1000)]
radv: fix memory leak when restoring from cache
Fixes: 726a31df705b ("radv: Add the concept of radv shader binaries.")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Kristian H. Kristensen [Tue, 11 Jun 2019 18:27:36 +0000 (11:27 -0700)]
freedreno: Generate headers from xml files
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Rob Clark <robdclark@gmail.com>
Samuel Pitoiset [Wed, 10 Jul 2019 13:18:58 +0000 (15:18 +0200)]
radv: switch to the new VS exports path
It will help for GS as NGG on GFX10.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 10 Jul 2019 13:18:57 +0000 (15:18 +0200)]
radv: set the slot_index correctly for VARYING_SLOT_CLIP_DIST1
For selecting a different SQ_EXP_POS target.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 10 Jul 2019 13:18:56 +0000 (15:18 +0200)]
radv: add a new function for exporting VS outputs
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 10 Jul 2019 13:18:55 +0000 (15:18 +0200)]
radv: implement new path for exporting generic varyings
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 10 Jul 2019 13:18:54 +0000 (15:18 +0200)]
radv: use the generic export path for clip/cull distances
When they are exported to the next stage.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 10 Jul 2019 13:18:53 +0000 (15:18 +0200)]
radv: remove an extra memcpy when exporting clip/cull distances
Cleanup.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Thu, 21 Feb 2019 23:20:39 +0000 (17:20 -0600)]
intel/compiler: Add a "base class" for program keys
Right now, all keys have two things in common: a program string ID and a
sampler_prog_key_data. I'd like to add another thing or two and need a
place to put it. This commit adds a new brw_base_prog_key struct which
contains those two common bits.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 23 Feb 2019 17:53:43 +0000 (11:53 -0600)]
i965/program_cache: Cast the key to char * before adding key_size
We're about to change the type of key to be brw_base_prog_key and that
will mean blindly adding the key size without a cast will lead to the
wrong calculation. It's safer to cast to char * first anyway.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sun, 23 Jun 2019 14:26:59 +0000 (09:26 -0500)]
anv: Make the workaround BO a whole page
I'm not 100% sure how this ever worked because gem_create usually shoots
you if the BO size isn't page-aligned.
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Sat, 22 Jun 2019 15:57:39 +0000 (10:57 -0500)]
anv: Set Stateless Data Port Access MOCS
This is the MOCS setting used for the A64 stateless messages which we
sometimes use for SSBO operations.
Fixes: 48ed2a7bb009 "anv: Implement VK_EXT_buffer_device_address"
Fixes: 79fb0d27f3ab "anv: Implement SSBOs bindings with GPU addr..."
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Alyssa Rosenzweig [Wed, 10 Jul 2019 18:30:00 +0000 (11:30 -0700)]
panfrost: Clamp point size
It's not clear the hardware really has a maximum which confuses dEQP;
clamp to whatever we report as our maximum.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 10 Jul 2019 17:36:16 +0000 (10:36 -0700)]
pan/decode: Auto style
$ astyle *.c *.h --style=linux -s8
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 10 Jul 2019 17:33:24 +0000 (10:33 -0700)]
panfrost: Move non-Gallium files outside of Gallium
In preparation for a Panfrost-based non-Gallium driver (maybe
Vulkan...?), hoist everything except for the Gallium driver into a
shared src/panfrost. Practically, that means the compilers, the headers,
and pandecode.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 10 Jul 2019 17:10:31 +0000 (10:10 -0700)]
panfrost: Style main Gallium driver
$ astyle *.c *.h --style=linux -s8
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 10 Jul 2019 17:00:50 +0000 (10:00 -0700)]
panfrost/midgard: Apply code styling
$ astyle *.c *.h --style=linux -s8
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 10 Jul 2019 16:58:21 +0000 (09:58 -0700)]
panfrost/nir: Apply NIR style
$ astyle *.c *.h --style=linux -s3
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 10 Jul 2019 16:51:32 +0000 (09:51 -0700)]
panfrost: Move midgard/nir* to nir folder
The reason for doing this is two-fold:
1. These passes are likely to be shared with the Bifrost compiler
Therefore, we don't want to restrict them to Midgard
2. The coding style is different (NIR-style vs Panfrost-style)
The NIR passes are candidates for moving upstream into
compiler/nir, so don't block that off for stylistic reasons
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 10 Jul 2019 15:06:36 +0000 (08:06 -0700)]
panfrost: Typofix
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 10 Jul 2019 14:22:19 +0000 (07:22 -0700)]
panfrost: Identify shared tiler structure
This is identical across SFBD/MFBD so pull it out to allow for better
code sharing.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 10 Jul 2019 16:37:08 +0000 (09:37 -0700)]
panfrost/midgard: Drop unnecessary assert
Just use the #define instead.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Suggested-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Alyssa Rosenzweig [Wed, 10 Jul 2019 16:36:03 +0000 (09:36 -0700)]
panfrost: Don't expose OES_standard_derivatives
This has not been implemented quite yet.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Erik Faye-Lund [Fri, 5 Jul 2019 14:36:41 +0000 (16:36 +0200)]
gallium: get rid of PIPE_CAP_SM3
PIPE_CAP_SM3 has always been an odd one out of all our caps. While most
other caps are fine-grained and single-purpose, this cap encode several
features in one. And since OpenGL cares more about single features, it'd
be nice to get rid of this one.
As it turns, this is now relatively simple. We only really care about
three features using this cap, and those already got their own caps. So
we can remove it, and make sure all current drivers just give the same
response to all of them.
The only place we *really* care about SM3 is in nine, and there we can
instead just re-construct the information based on the finer-grained
caps. This avoids DX9 semantics from needlessly leaking into all of the
drivers, most of who doesn't care a whole lot about DX9 specifically.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Erik Faye-Lund [Fri, 5 Jul 2019 14:21:45 +0000 (16:21 +0200)]
gallium: give vertex-shader saturate its own cap
Shader Model 3.0 is a big promise to make to the state-tracker, and
for instance mobile hardware might support vertex-shader saturate but
not some of the other features of SM3. So let's give this its own cap
for simplicity.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Erik Faye-Lund [Fri, 5 Jul 2019 14:08:19 +0000 (16:08 +0200)]
gallium: give fragment-shader derivatives its own cap
Shader Model 3.0 is a big promise to make to the state-tracker, and
for instance mobile hardware might support fragment-shader derivatives
but not some of the other features of SM3. So let's give this its own
cap for simplicity.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Erik Faye-Lund [Fri, 5 Jul 2019 13:46:38 +0000 (15:46 +0200)]
gallium: give fragment-shader texture-lod its own cap
Shader Model 3.0 is a big promise to make to the state-tracker, and
for instance mobile hardware might support texture lod but not some
of the other features of SM3. So let's give this its own cap for
simplicity.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Erik Faye-Lund [Fri, 5 Jul 2019 14:10:49 +0000 (16:10 +0200)]
mesa/st: drop needless has_shader_model3 boolean
This boolean is only consulted once during init, so there's nothing
much saved by storing this in the context. So let's just check directly
when we need it instead.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Alyssa Rosenzweig [Wed, 10 Jul 2019 13:23:13 +0000 (06:23 -0700)]
panfrost: Fix copyright identifier in a few places
Oops.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Alyssa Rosenzweig [Mon, 8 Jul 2019 16:25:08 +0000 (09:25 -0700)]
panfrost: Bikeshed pan_screen.c comment
The asterisks were inherited from... softpipe, maybe?
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Alyssa Rosenzweig [Mon, 8 Jul 2019 16:14:59 +0000 (09:14 -0700)]
panfrost: Check GPU version before loading
Panfrost is known to only work on a select few CPU/GPU combinations at
the moment (tested system-on-chips: RK3288, RK3399, and S912). Whitelist
the combinations known to work and refuse to load on others where
nothing works yet to avoid user confusion.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Alyssa Rosenzweig [Mon, 8 Jul 2019 15:44:49 +0000 (08:44 -0700)]
panfrost: Be more honest about PIPE_CAPs
A lot of the pan_screen.c code was cargoculted from other drivers. The
upshot is that we return true for a lot of PIPE_CAPs that we don't
actually support, resulting in us exposing way too many extensions that
we don't actually support. Be more careful.
Some CAPs we do need to fake to access higher dEQP versions (i.e. in
order to debug the features we're hiding behind the CAP). For these, we
hide the CAP behind a special PAN_MESA_DEBUG=deqp option to avoid
apps randomly using these in-development features.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Alyssa Rosenzweig [Tue, 9 Jul 2019 17:59:34 +0000 (10:59 -0700)]
panfrost/midgard: Hit missed scheduling opportunity
Don't try to schedule to vmul when that can't possible work (forcing a
bundle break). glmark:
total bundles in shared programs: 2700 -> 2683 (-0.63%)
bundles in affected programs: 695 -> 678 (-2.45%)
helped: 14
HURT: 0
helped stats (abs) min: 1 max: 4 x̄: 1.21 x̃: 1
helped stats (rel) min: 1.27% max: 7.69% x̄: 4.30% x̃: 4.77%
95% mean confidence interval for bundles value: -1.68 -0.75
95% mean confidence interval for bundles %-change: -5.63% -2.97%
Bundles are helped.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 9 Jul 2019 18:16:57 +0000 (11:16 -0700)]
panfrost/midgard: Include shader size for shader-db
It's easy to forget about, but shader size does matter for things like
i-cache, so let's include it in the analysis.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 9 Jul 2019 18:10:49 +0000 (11:10 -0700)]
panfrost/midgard: Include loop count for shader-db
We have to emit it anyway for the report to be happy (with respect to
unrolling), so return an actual count rather than dummy numbers.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 8 Jul 2019 23:42:29 +0000 (16:42 -0700)]
panfrost/midgard: Dump shader-db stats
All the kool kids are doing it.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 8 Jul 2019 19:40:34 +0000 (12:40 -0700)]
panfrost/midgard: Flush undefineds to zero
Fixes a buggy dEQP test.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 8 Jul 2019 19:02:33 +0000 (12:02 -0700)]
panfrost/midgard: Specify channel count for broadcasting ops
bany/ball type ops read from all 4 channels even though they only write
to 1; specify this in the opcode table like we do for dot products.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 8 Jul 2019 18:51:14 +0000 (11:51 -0700)]
panfrost/midgard: Don't try to "alias" texture registers
It won't work. Just, stop it.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Samuel Pitoiset [Tue, 9 Jul 2019 07:18:25 +0000 (09:18 +0200)]
radv: compute correct number of input vertices for NGG
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 10 Jul 2019 11:03:50 +0000 (13:03 +0200)]
radv: remove extra code for exporting LayerID to the next stage
Now that the output usage mask is set to 0x1 the LayerID is
correctly exported in the loop above.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 10 Jul 2019 11:03:49 +0000 (13:03 +0200)]
radv: set the LayerId output usage mask if FS needs it
When the stage preceding FS doesn't export it the fragment shader
might read it, even if it's 0.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Alyssa Rosenzweig [Mon, 1 Jul 2019 18:53:38 +0000 (11:53 -0700)]
panfrost: Update supported formats
Much of the format selection code was inherited from softpipe (!) of all
places, and a lot of it is accordingly cruft. Later if-elses were added
in random places to workaround missing formats at various points in
history. Clean up some of this.
Theoretically, any format we can texture from we can also render to. In
practice, there are a few corner cases that we need to disable
explicitly.
For one, we do have to restrict SCANOUT formats to workaround
buggy apps (in particular, dEQP which with --deqp-surface-type=window
under Weston will end up with RGB10_A2 and complain about low alpha
precision). Just be clearer about how/why.
Also, RGB5_A1 support is still broken; let's not worry about that quite
yet.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Fri, 5 Jul 2019 13:26:48 +0000 (06:26 -0700)]
panfrost/mfbd: Cleanup format code selection
Rather than have random variables flying around and a long if-else
chain, use a switch. They're literally *designed* for this.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 3 Jul 2019 22:31:24 +0000 (15:31 -0700)]
panfrost/midgard: Cleanup blend switch
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Fri, 5 Jul 2019 22:59:22 +0000 (15:59 -0700)]
panfrost/mfbd: Handle PIPE_FORMAT_B10G10R10A2_UNORM
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Fri, 5 Jul 2019 22:58:54 +0000 (15:58 -0700)]
panfrost/midgard: Handle PIPE_FORMAT_B10G10R10A2_UNORM
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 3 Jul 2019 19:34:32 +0000 (12:34 -0700)]
panfrost: Implement ES3-format writeout
We add support for writing out (via a blend shader):
- RGBA4
- RGB10_A2_UNORM
- RGB10_A2_UINT
- RGB5_A1_UNORM
- R11G11B10_FLOAT
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Fri, 5 Jul 2019 22:40:08 +0000 (15:40 -0700)]
panfrost: Refactor blend infrastructure
We would like to permit keying blend shaders against the framebuffer
format, which requires some new blending abstractions.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Fri, 5 Jul 2019 23:51:30 +0000 (16:51 -0700)]
panfrost/midgard: Use unsigned blend patch offset
We would like the offset field to be unsigned, letting 0 represent "no
offset" and positive represent an offset.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 2 Jul 2019 17:54:23 +0000 (10:54 -0700)]
panfrost/midgard: Handle pure int formats
I'm not sure I'm totally comfortable with this, but conceptually neither
float nor pure-int formats require any format conversion, except size
conversion. Going from a shaderable format (fp32 or i16, for instance)
into a blendable format (fp16) is a separate question, one we can defer
momentarily while we're not interested in actually blending.
As an aside, I'd be fascinated by an integer-based blending
implementation.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 2 Jul 2019 17:50:00 +0000 (10:50 -0700)]
panfrost/mfbd: Handle pure int formats
We see that the render target itself turns out to be typeless
(surprise!)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 2 Jul 2019 16:54:23 +0000 (09:54 -0700)]
panfrost: Set rt_count_2 for bpp>4 formats
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 2 Jul 2019 16:23:31 +0000 (09:23 -0700)]
panfrost/midgard: Implement preliminary float converters
We'll need some careful handling, but for now, get some baseline code
out for handling float formats in a blend shader.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 2 Jul 2019 16:48:19 +0000 (09:48 -0700)]
panfrost/midgard: Skip blend for REPLACE (shader)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 2 Jul 2019 16:08:18 +0000 (09:08 -0700)]
panfrost: Handle "blend disabled" blend shaders
Normally, disabled blend can definitely be fixed-function'd away, but
if a blend shader is used merely for format conversion rather than
blending, this code path can be nevertheless hit.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 2 Jul 2019 13:47:13 +0000 (06:47 -0700)]
panfrost: Route format through fixed-function blending
Not all framebuffer formats are supported by the fixed-function blender.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 2 Jul 2019 13:34:52 +0000 (06:34 -0700)]
panfrost: Pipe framebuffer format around
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 2 Jul 2019 13:28:47 +0000 (06:28 -0700)]
panfrost/midgard: Use Gallium framebuffer formats
Ideally, we would keep Galliumisms far away from the compiler;
unfortunately, Mesa hasn't standardized on system of format codes to be
shared across APIs and across drivers, so using Gallium formats is our
best bet in the short run.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 2 Jul 2019 02:55:00 +0000 (19:55 -0700)]
panfrost/midgard: Use fp16 exclusively while blending
We now have some preliminary fp16 support available. We're not able to
expose this for GLSL quite yet, but for internal blend shaders, we're
able to do control bitness ourselves just fine. So let's fp16 that
stuff!
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 2 Jul 2019 13:05:18 +0000 (06:05 -0700)]
panfrost/midgard: Remove opt_copy_prop_tex
Eventually this should be replaced by proper tex RA / not emitting so
many silly moves to begin with / better general copy prop. For now
remove it since it breaks things.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 2 Jul 2019 03:23:50 +0000 (20:23 -0700)]
panfrost/midgard: Fix scalarification
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 2 Jul 2019 03:02:57 +0000 (20:02 -0700)]
panfrost/midgard: Handle fp16 in embedded_to_inline_constants
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 2 Jul 2019 02:57:49 +0000 (19:57 -0700)]
panfrost/midgard: Eliminate redundant type convert
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 2 Jul 2019 02:49:51 +0000 (19:49 -0700)]
panfrost/midgard: Fix fp16 embedded constants
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 2 Jul 2019 01:51:48 +0000 (18:51 -0700)]
panfrost/midgard: Hoist mask field
Share a single mask field in midgard_instruction with a unified format,
rather than using separate masks for each instruction tag with
hardware-specific formats. Eliminates quite a bit of duplicated code and
will enable vec8/vec16 masks as well (which don't map as cleanly to the
hardware as we might like).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 2 Jul 2019 01:35:28 +0000 (18:35 -0700)]
panfrost/midgard: Allow fp16 in scalar ALU
The packing is a little different, so implement that.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 2 Jul 2019 00:41:20 +0000 (17:41 -0700)]
panfrost/midgard: Implement f2u16 and friends
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 2 Jul 2019 00:38:26 +0000 (17:38 -0700)]
panfrost/midgard: Implement f2f16/f2f32
These conversions handle half-floats within the shader.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 2 Jul 2019 00:35:25 +0000 (17:35 -0700)]
panfrost/midgard: Verify src_bitsize == dst_bitsize
We can handle differing, but we'd prefer not to because there are
restrictions on sizing which aren't accounted for yet.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 2 Jul 2019 00:23:58 +0000 (17:23 -0700)]
panfrost/midgard: Simplify blend read
It's not clear where the extra indirection was from (older hardware or
just older blobs?)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 1 Jul 2019 23:45:07 +0000 (16:45 -0700)]
panfrost/midgard: NIRify blend load scale/convert
The scale and type-convert can now be expressed in NIR, rather than MIR,
which is significantly more maintainable and demonstrates correctness of
the type conversion patches.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 1 Jul 2019 23:44:49 +0000 (16:44 -0700)]
panfrost/midgard: Fix blend constant scheduling bug
Blend constant conflicts run in two directions.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 1 Jul 2019 23:44:00 +0000 (16:44 -0700)]
panfrost/midgard: Implement upscaling type converts
Rather than using a dest_override, we upscale integers by using a half
field with a sign-extend bit. A variant of this trick should also work
for floats, but one step at a time!
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 1 Jul 2019 22:02:40 +0000 (15:02 -0700)]
panfrost/midgard: Move blend load/store into NIR
We have dedicated intrinsics to access the raw contents of the tile
buffer so we can use a dedicated NIR pass to lower appropriately for
blend shaders, rather than introducing a bizarre hardcoded blend
epilogue that only works for RGBA8_UNORM.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 1 Jul 2019 22:28:37 +0000 (15:28 -0700)]
panfrost/midgard: Use nir_dest_num_components
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 1 Jul 2019 22:26:22 +0000 (15:26 -0700)]
panfrost/midgard: Implement integer downsize ops
Oh, dear. No turning back now.
We begin implementing non-32-bit types, using downsizing integer type
conversions as the initial instructions. We implement them naively as
type-converting moves; substantially more efficient operation is
possible by copypropping the type conversion modifier, but this
optimization is not implemented here.
Size converting modifiers on Midgard allow an instruction to write to a
destination 1/2 the size, or to read from a source 1/2 the size. If we
need an extreme conversion (32-bit to 8-bit, for instance), multiple
type converting ops are chained together, which here is handled via an
algebraic pass.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 1 Jul 2019 21:46:43 +0000 (14:46 -0700)]
panfrost/midgard: Move scale from MIR to NIR
This begins the process of removing blend shader specific MIR into a
more general NIR lowering pass for formats.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 1 Jul 2019 20:26:07 +0000 (13:26 -0700)]
panfrost/midgard: Passthrough nir_lower_framebuffer
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 1 Jul 2019 18:49:06 +0000 (11:49 -0700)]
panfrost: Extend clear colour packing
Eventually, this will allow packing clear colours for all formats,
including floating-point framebuffers, pure integer buffers, and special
formats. Currently, a few of these formats are supported, and many more
are handled through a generic Gallium colour packing path (which is not
a perfect fit for the hardware, but works for many formats and is a sane
default for the moment.)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 1 Jul 2019 16:44:40 +0000 (09:44 -0700)]
panfrost/mfbd: Include codes for float framebuffers
We see the hardware doesn't actually support float framebuffers in the
native sense -- rather, it just allows higher bpp framebuffers and lets
a blend shader / additional clear_color fields sort out the formats.
This will be.. interesting.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 1 Jul 2019 16:09:03 +0000 (09:09 -0700)]
panfrost: Prepare some code for MRT
Full MRT support is a while away, but in the mean time, we can remove
code that explicitly assumes nr_cbufs <= 0, to minimize the obstacles
we'll face later when we add the whole thing.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Fri, 5 Jul 2019 15:25:56 +0000 (08:25 -0700)]
panfrost: Use standard ALIGN_POT/INFINITY macros
We had vendored duplicates from pre-Mesa days; clean that up.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Eric Engestrom [Thu, 11 Oct 2018 17:38:52 +0000 (18:38 +0100)]
egl: add glvnd symbols check
According to the spec [1], `__egl_Main` is the only symbol that needs to
be exported. We don't want applications directly linking against
libEGL_mesa.so (apps should always go through libEGL.so, regardless of
who is providing it), so we shouldn't export any other symbols either.
[1] https://github.com/NVIDIA/libglvnd/blob/master/include/glvnd/libeglabi.h
(this header is the closest there is to a spec)
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Thu, 22 Nov 2018 18:44:29 +0000 (18:44 +0000)]
egl: rewrite entrypoints check
Part of the effort to replace shell scripts with portable python scripts.
I could've used a trivial `assert lines == sorted(lines)`, but this way
the caller is shown which entrypoint is out of order.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Thu, 22 Nov 2018 19:16:00 +0000 (19:16 +0000)]
mapi: add shared glapi symbols check
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Fri, 29 Mar 2019 17:15:45 +0000 (17:15 +0000)]
tu: add exported symbols check
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Thu, 11 Oct 2018 14:01:46 +0000 (15:01 +0100)]
vulkan: add symbols file
According to the Vulkan ICD spec [1], these two symbols must be exposed:
- vk_icdGetInstanceProcAddr
- vk_icdNegotiateLoaderICDInterfaceVersion
and this one is optional:
- vk_icdGetPhysicalDeviceProcAddr
[1] https://github.com/KhronosGroup/Vulkan-Loader/blob/master/loader/LoaderAndLayerInterface.md
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Thu, 11 Oct 2018 17:36:36 +0000 (18:36 +0100)]
meson: remove unused env_test
No longer used as of last commit :)
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Thu, 11 Oct 2018 13:46:34 +0000 (14:46 +0100)]
gles: use new symbols check script
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Tue, 11 Jun 2019 18:00:33 +0000 (19:00 +0100)]
gbm: sort symbols
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Eric Engestrom [Thu, 11 Oct 2018 13:43:35 +0000 (14:43 +0100)]
gbm: use new symbols check script
Note: the list in gbm-symbols.txt is the same as the one that was in
gbm-symbols-check, I just took the opportunity to sort it.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Thu, 11 Oct 2018 13:40:28 +0000 (14:40 +0100)]
egl: use new symbols check script
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Thu, 11 Oct 2018 12:08:42 +0000 (13:08 +0100)]
symbols-check: introduce new python script
I've re-written this in bash a couple times over the years, and then
I realised python is much more portable and already required by Mesa, so
we might as well make use of it.
I decided to still use the build system's NM instead of re-implementing
symbols extraction, to offload the complexity of keeping it compatible
with many systems (Linux, Unix, BSD, MacOS, etc.), especially when
cross-building.
This new script checks not only that nothing is exported when it
shouldn't be, but also that everything that should be exported is.
Sometimes, some symbols _can_ be exported but don't have to be, in which
case they can be prefixed with `(optional)`.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Karol Herbst [Thu, 22 Feb 2018 10:58:44 +0000 (11:58 +0100)]
nv50/ir/nir: implement load/store_global
required by OpenCL
v2: fix setting globalAccess
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Pierre Moreau <pierre.morrow@free.fr>
Karol Herbst [Thu, 31 Jan 2019 11:33:03 +0000 (12:33 +0100)]
nv50/ir/nir: handle kernel inputs
required by OpenCL
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Pierre Moreau <pierre.morrow@free.fr>
Karol Herbst [Fri, 8 Mar 2019 13:12:00 +0000 (14:12 +0100)]
nv50/ir/nir: don't assert on !main
required for OpenCL
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Pierre Moreau <pierre.morrow@free.fr>
Karol Herbst [Thu, 31 Jan 2019 11:24:44 +0000 (12:24 +0100)]
nv50/ir/nir: parse system values first and stop for compute shaders
required by OpenCL
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Pierre Moreau <pierre.morrow@free.fr>
Connor Abbott [Wed, 10 Jul 2019 09:55:24 +0000 (11:55 +0200)]
nir/lower_io: Don't use variable to get deref mode
Drivers only use lower_io for modes where pointers don't have a
meaningful value, and dereferences can always be traced back to a
variable. But there can be other modes, like global mode with
VK_EXT_buffer_device_address, where pointers cannot be traced back to a
variable, and lower_io would segfault on loads/stores of these since
nir_deref_instr_get_variable() would return NULL.
Just use the mode on the deref itself to filter out these modes before
we try to get the variable.
Fixes: 118a66df990 ("radv: Use NIR barycentric coordinates")
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Connor Abbott [Tue, 9 Jul 2019 11:43:13 +0000 (13:43 +0200)]
radv: Don't optimize after lowering FS inputs
Currently this is done rather late in radv, after lowering booleans, so
it isn't safe to run additional optimizations that may add e.g. 1-bit
booleans. We could move the lowering parts earlier, but since right now
we only lower FS inputs and by this point all indirects have been
lowered away, there's no reason we should need to optimize anything.
One shader from Devil May Cry 5 was getting optimized, but only because
the optimization loop was working on 32-bit booleans which revealed an
opportunity that was hidden with 1-bit booleans, and we generated a
1-bit boolean which is invalid.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111092
Fixes: 118a66df9907772bb9e5503b736c95d7bb62d52c
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>