Bas Nieuwenhuizen [Fri, 10 Aug 2018 00:26:19 +0000 (02:26 +0200)]
radv: Fix missing Android platform define.
CC: <mesa-stable@lists.freedesktop.org>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Rob Clark [Mon, 30 Jul 2018 12:38:28 +0000 (08:38 -0400)]
freedreno: move free() into fdN_context_destroy()
Following patches will be doing further cleanup after calling
fd_context_destroy() so it is easier if we move the free() into
the per-gen backend code.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Jonathan Marek [Tue, 24 Jul 2018 12:58:24 +0000 (08:58 -0400)]
freedreno: a2xx: ir2 update
this patch brings a number of changes to ir2:
-ir2 now generates CF clauses as necessary during assembly. this simplifies
fd2_program/fd2_compiler and is necessary to implement optimization passes
-ir2 now has separate vector/scalar instructions. this will make it easier
to implementing scheduling of scalar+vector instructions together. dst_reg
is also now seperate from src registers instead of a single list
-ir2 now implements register allocation. this makes it possible to compile
shaders which have more than 64 TGSI registers
-ir2 now implements the following optimizations: removal of IN/OUT MOV
instructions generated by TGSI and removal of unused instructions when
some exports are disabled
-ir2 now allows full 8-bit index for constants
-ir2_alloc no longer allocates 4 times too many bytes
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Andres Gomez [Tue, 14 Aug 2018 14:06:42 +0000 (17:06 +0300)]
docs: update calendar 18.2.0-rc1 and 18.2.0-rc2 are out
Signed-off-by: Andres Gomez <agomez@igalia.com>
Bas Nieuwenhuizen [Mon, 13 Aug 2018 22:07:57 +0000 (00:07 +0200)]
radv: Add on-demand compilation of built-in shaders.
In environments where we cannot cache, e.g. Android (no homedir),
ChromeOS (readonly rootfs) or sandboxes (cannot open cache), the
startup cost of creating a device in radv is rather high, due
to compiling all possible built-in pipelines up front. This meant
depending on the CPU a 1-4 sec cost of creating a Device.
For CTS this cost is unacceptable, and likely for starting random
apps too.
So if there is no cache, with this patch radv will compile shaders
on demand. Once there is a cache from the first run, even if
incomplete, the driver knows that it can likely write the cache
and precompiles everything.
Note that I did not switch the buffer and itob/btoi compute pipelines
to on-demand, since you cannot really do anything in Vulkan without
them and there are only a few.
This reduces the CTS runtime for the no caches scenario on my
threadripper from 32 minutes to 8 minutes.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Sun, 12 Aug 2018 23:29:09 +0000 (01:29 +0200)]
radv: Refactor blit pipeline creation.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Sat, 11 Aug 2018 21:26:26 +0000 (23:26 +0200)]
radv: Make fs key exemplars ordered to be a reverse fs_key lookup.
While at it, share the exemplars and account for a non-occurring
fs key.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Fri, 3 Aug 2018 05:19:41 +0000 (15:19 +1000)]
virgl: ARB_texture_barrier support
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Dylan Baker [Mon, 13 Aug 2018 17:06:45 +0000 (10:06 -0700)]
docs: update calendar, add news item and link release notes for 18.1.6
Signed-off-by: Dylan Baker <dylan@pnwbakers.com>
Dylan Baker [Mon, 13 Aug 2018 16:56:25 +0000 (09:56 -0700)]
docs: Add sha256 sums for 18.1.6
Dylan Baker [Mon, 13 Aug 2018 15:36:16 +0000 (08:36 -0700)]
docs: Add release notes for 18.1.6
Alejandro Piñeiro [Mon, 13 Aug 2018 14:47:11 +0000 (16:47 +0200)]
mesa/glspirv: fix compilation with MSVC
From AppVeyor #8582, it seems that MSVC doesn't like uint, so this
patch replaces it with unsigned.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Eric Engestrom [Mon, 13 Aug 2018 11:10:38 +0000 (12:10 +0100)]
travis: install correct version of mako for each build system
Meson now uses python3, so let's add a block for Autotools, move that
line into the buildsys-specific blocks, and set the correct version for
Meson.
Fixes: 2ee1c86d71bee5ddca2c "meson: Build with Python 3"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Erik Faye-Lund [Sun, 12 Aug 2018 13:24:38 +0000 (15:24 +0200)]
mesa/st/glsl_to_tgsi: fixup copy-paste mistake
This is clearly a copy-paste error; if we validate the reladdr2-pointer,
we don't want to traverse to the reladdr-pointer. Especially since the
check above shows that reladdr could be NULL here.
Noticed by Coverity.
CID:
1438389,
1438390
Fixes: 568bda2f2d3 ("mesa/st/glsl_to_tgsi: Split arrays whose elements are only accessed directly")
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Gert Wollny <gw.fossdev@gmail.com>
Neil Roberts [Tue, 31 Jul 2018 13:44:24 +0000 (15:44 +0200)]
i965/nir: Use the nir copy of shader_info to handle gl_PatchVerticesIn
Instead of using the copy of shader_info stored in gl_program, it now
uses the one in nir_shader. This is needed for SPIR-V because the
info.tess.tcs_vertices_out is filled in via _mesa_spirv_to_nir which
happens much later than with a GLSL shader. The copy of shader_data in
gl_program is only updated later via brw_shader_gather_info but that
is too late.
For GLSL this shouldn't create any problems because the nir copy of
the shader_info is immediately copied from the gl_program in
glsl_to_nir.
v2: updated after commit "i965: Combine both gl_PatchVerticesIn
lowering passes." (488972) (Alejandro Piñeiro)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Neil Roberts [Mon, 26 Mar 2018 15:12:41 +0000 (17:12 +0200)]
mesa/glspirv: Set separate_shader on shader_info
The value is copied from the gl_program. If we don’t do this then it
will get reset back to zero in brw_shader_gather_info. This isn’t a
problem for GLSL because in that case the nir_shader is initialised
with a copy of the shader_info from the gl_program.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Iago Toral Quiroga [Tue, 31 Jul 2018 13:37:59 +0000 (15:37 +0200)]
mesa/glspirv: pick off the only entry point we need
This is the same we do for vulkan drivers
This is needed to pass the following CTS test:
KHR-GL45.gl_spirv.spirv_modules_shader_binary_multiple_shader_objects_test
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Alejandro Piñeiro [Wed, 21 Mar 2018 08:05:51 +0000 (09:05 +0100)]
mesa/glspirv: compute double inputs and remap attributes
input locations used by input attributes are not handled in the same
way in OpenGL vs Vulkan. There is a detailed explanation of such
differences on the following commit:
c2acf97fcc9b32eaa9778771282758e5652a8ad4
So with this commit, the same adjustment that is done after
glsl_to_nir, is being done after spirv_to_nir, when it is used on
OpenGL (ARB_gl_spirv).
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Alejandro Piñeiro [Wed, 21 Mar 2018 08:39:32 +0000 (09:39 +0100)]
nir/glsl: make nir_remap_attributes public
As we plan to reuse it for ARB_gl_spirv implementation.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Alejandro Piñeiro [Fri, 13 Jul 2018 10:39:41 +0000 (12:39 +0200)]
nir/lower_samplers: don't assume a deref for both texture and sampler srcs
After commit "nir: Use derefs in nir_lower_samplers"
(
75286c2d083cdbdfb202a93349e567df0441d5f7) assumes one deref for both
the texture and the sampler. However there are cases (on OpenGL, using
ARB_gl_spirv) where SPIR-V is not providing a sampler, like for
texture query levels ops. Although we could make spirv_to_nir to
provide a sampler deref for those cases, it is not really needed, and
wrong from the Vulkan point of view.
This patch fixes the following (borrowed) tests run on SPIR-V mode:
arb_compute_shader/execution/basic-texelFetch.shader_test
arb_gpu_shader5/execution/sampler_array_indexing/fs-simple-texture-size.shader_test
arb_texture_query_levels/execution/fs-baselevel.shader_test
arb_texture_query_levels/execution/fs-maxlevel.shader_test
arb_texture_query_levels/execution/fs-miptree.shader_test
arb_texture_query_levels/execution/fs-nomips.shader_test
arb_texture_query_levels/execution/vs-baselevel.shader_test
arb_texture_query_levels/execution/vs-maxlevel.shader_test
arb_texture_query_levels/execution/vs-miptree.shader_test
arb_texture_query_levels/execution/vs-nomips.shader_test
glsl-1.30/execution/fs-textureSize-compare.shader_test
v2: merge lower_tex_src_to_offset and calc_sampler_offsets together,
update texture/sampler index and texture_array_size directly on
lower_tex_src_to_offset (Jason)
v3: clarify one comment (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Alejandro Piñeiro [Wed, 8 Aug 2018 11:41:58 +0000 (13:41 +0200)]
nir/linker: take into account hidden uniforms
So they are not exposed through the introspection API.
It is worth to note that the number of hidden uniforms of GLSL linking
vs SPIR-V linking would be somewhat different due the differen order
of the nir lowerings/optimizations.
For example: gl_FbWposYTransform. This is introduced as part of
nir_lower_wpos_ytransform. On GLSL that is executed after the IR-based
linking. So that means that on GLSL the UniformStorage will not
include this uniform. With the SPIR-V linking, that uniform is already
present, but marked as hidden. So it will be included on the
UniformStorage, but as hidden.
One alternative would create a special how_declared for that case, but
seemed an overkill. Using hidden should be ok as far as it is used
properly.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Alejandro Piñeiro [Tue, 8 May 2018 06:58:59 +0000 (08:58 +0200)]
nir: add how_declared to nir_variable.data
Equivalent to the already existing how_declared at GLSL IR. The only
difference is that we are not adding all the declaration_type
available on GLSL, only the one that we will use on the short term. We
would add more mode if needed on the future.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Neil Roberts [Thu, 19 Apr 2018 15:17:41 +0000 (17:17 +0200)]
spirv: Make VertexIndex and VertexId both non-zero-based
GLSL has gl_VertexID which is supposed to be non-zero-based.
SPIR-V has both VertexIndex and VertexId builtins whose meanings are
defined by the APIs.
Vulkan defines VertexIndex as being non-zero-based. In Vulkan VertexId
and InstanceId have no meaning and are pretty much just reserved for
OpenGL at this point.
GL_ARB_spirv removes VertexIndex and defines VertexId to be the same
as gl_VertexId (which is also non-zero-based).
Previously in Mesa it was treating VertexIndex as non-zero-based and
VertexId as zero-based, so it was breaking for GL. This behaviour was
apparently based on Khronos bug 14255. However that bug doesn’t seem
to have made a final decision for VertexId.
Assuming there really is no other definition for VertexId for Vulkan
it seems better to just make them both have the same value.
v2: update comment and commit descriptions, based on Jason Ekstrand
explanation of the meaning/rationale behind all those builtins
(Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Alejandro Piñeiro [Mon, 23 Oct 2017 15:19:34 +0000 (17:19 +0200)]
spirv: fill info.gs.input_primitive too
info.gs.output_primitive was already being filled. Not sure why this
is not needed on Vulkan, but we found to be needed for
ARB_gl_spirv. Specifically, this is needed to get the following test
passing:
KHR-GL45.gl_spirv.spirv_validation_builtin_variable_decorations_test
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Tapani Pälli [Mon, 13 Aug 2018 10:08:22 +0000 (13:08 +0300)]
docs/features: mark GL_EXT_render_snorm as done for i965
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Tapani Pälli [Thu, 14 Jun 2018 10:06:33 +0000 (13:06 +0300)]
i965: enable EXT_render_snorm
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Tapani Pälli [Thu, 24 May 2018 11:05:27 +0000 (14:05 +0300)]
mesa: enable EXT_render_snorm extension
Patch sets additional formats renderable and enables the extension
when OpenGL ES 3.1 is supported.
v2: instead of dummy_true, have a separate toggle for extension
(Eric Anholt)
v3: add missing checks, simplify some existing checks and fix
glCopyTexImage2D check (Nanley Chery)
add SHORT and BYTE support in read_pixels_es3_error_check
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Kenneth Graunke [Fri, 10 Aug 2018 06:28:24 +0000 (23:28 -0700)]
blorp: Properly handle Z24X8 blits.
One of the reasons we didn't notice that R24_UNORM_X8_TYPELESS
destinations were broken was that an earlier layer was swapping it
out for B8G8R8A8_UNORM. That made Z24X8 -> Z24X8 blits work.
However, R32_FLOAT -> R24_UNORM_X8_TYPELESS was still totally broken.
The old code only considered one format at a time, without thinking
that format conversion may need to occur.
This patch moves the translation out to a place where it can consider
both formats. If both are Z24X8, we continue using B8G8R8A8_UNORM to
avoid having to do shader math workarounds. If we have a Z24X8
destination, but a non-matching source, we use our shader hacks to
actually render to it properly.
Fixes: 804856fa5735164cc0733ad0ea62adad39b00ae2 (intel/blorp: Handle more exotic destination formats)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Fri, 10 Aug 2018 06:11:07 +0000 (23:11 -0700)]
blorp: Don't try to use R32_UNORM for R24_UNORM_X8_TYPELESS rendering.
The hardware doesn't support rendering to R24_UNORM_X8_TYPELESS, so
Jason decided to fake it with a bit of shader math and R32_UNORM RTs.
The only problem is that R32_UNORM isn't renderable either...so we've
just traded one bad format for another.
This patch makes us use R32_UINT instead.
Fixes: 804856fa5735164cc0733ad0ea62adad39b00ae2 (intel/blorp: Handle more exotic destination formats)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Mon, 23 Jul 2018 15:02:46 +0000 (08:02 -0700)]
intel: Switch the order of the 2x MSAA sample positions
The Vulkan 1.1.82 spec flipped the order to better match D3D.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Gert Wollny [Tue, 5 Jun 2018 20:26:49 +0000 (22:26 +0200)]
mesa/st/tests: Add array life range estimation and renumbering tests
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Gert Wollny [Tue, 5 Jun 2018 20:26:48 +0000 (22:26 +0200)]
mesa/st/tests: Add array life range tests infrastructure to common test class
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Gert Wollny [Tue, 5 Jun 2018 20:26:47 +0000 (22:26 +0200)]
mesa/st/glsl_to_tgsi: Expose array live range tracking and merging
This patch ties in the array split, merge, and interleave code.
shader-db changes in the TGSI code are:
original code | array-merge | change
mean max | mean max | best mean % worst
-----------------------------------------------------------
arrays 0.05 2 | 0.00 0 | -2 -100 0
total temps 5.05 21 | 4.92 20 | -15 -2.59 1
instr 55.33 988 | 55.20 988 | -15 -0.24 0
Evaluation:
Run shader-db in single thread mode (otherwise the output is
not ordered and the best and worst column don't make sense) to
get results pre-stats.txt and post-stats.txt. Then using
python pandas:
import pandas as pd
old_stats = pd.read_csv('pre-stats.txt')
new_stats = pd.read_csv('post-stats.txt')
omean = old_stats.mean()
omax = old_stats.max()
nmean = new_stats.mean()
nmax = new_stats.max()
delta = new_stats - old_stats
pd.concat([omean, omax, nmean, nmax, delta.min(),
delta.mean()/old_stats.mean()*100, delta.max()],
axis=1, keys=['mean', 'max', 'mean', 'max', 'best',
'avg change %', 'worst'])
v4: - Correct typo and add bugs that are fixed by this series.
- Update stats and describe stats evaluation
Bugzilla:
https://bugs.freedesktop.org/show_bug.cgi?id=105371
https://bugs.freedesktop.org/show_bug.cgi?id=100200
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Gert Wollny [Tue, 5 Jun 2018 20:26:46 +0000 (22:26 +0200)]
mesa/st/glsl_to_tgsi: add array life range evaluation into tracking code
v4: Also track the register given in inst->resource. (thanks: Benedikt Schemmer
for testing the patches on radeonsi, which revealed that I was missing
tracking this)
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Gert Wollny [Tue, 5 Jun 2018 20:26:45 +0000 (22:26 +0200)]
mesa/st/glsl_to_tgsi: add class for array access tracking
Because of the indirect access it is impossible to obtain an accurate per
component and array element tracking. Therefore, the tracking is simplified
to only track whether any element was accessed, whether this happend
conditionally in a loop. In addition, while tracking of temporaries requires
a per-componet tracking that is later fused, for arrays only the components
access mask is neede. The resulting tracking code and evaluation of the array
live range is sufficiently different from the evaluation of the live range of
temporaries to justify implementing this in a different class instead of
adding more complexity to the already existing code for temporary life
range evaluation.
v4: Update commit message to make it clearer why this class is seperate from
the tracking of temporaries.
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Gert Wollny [Tue, 5 Jun 2018 20:26:44 +0000 (22:26 +0200)]
mesa/st/glsl_to_tgsi: move evaluation of read mask up in the call hierarchy
In preparation of the array live range tracking the evaluation of the read
mask is moved out the register live range tracking to the enclosing call
of the generalized read access tracking.
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Gert Wollny [Tue, 5 Jun 2018 20:26:43 +0000 (22:26 +0200)]
mesa/st/glsl_to_tgsi: rename access_record to register_merge_record and some more renames
In preparartion of adding the tracking of the live range the classes that refer
to temporary registers are renamed.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Gert Wollny [Tue, 5 Jun 2018 20:26:42 +0000 (22:26 +0200)]
mesa/st/tests: Add tests for array merge helper classes.
v2: - Define tests also in the meson.build file.
v4: - Check no-op mapping of all bits.
- Convert tests to the new class layout used in the merge evaulation.
- remove dependency on llvm in meson build (Thanks Dylan Baker for pointing
out that this might not needed)
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Gert Wollny [Tue, 5 Jun 2018 20:26:41 +0000 (22:26 +0200)]
mesa/st/glsl_to_tgsi: Add array merge logic
v4: - Update the code to use the new merge logic.
- Use a cleaner, class-based approach for the evaluation of merges.
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Gert Wollny [Tue, 5 Jun 2018 20:26:40 +0000 (22:26 +0200)]
mesa/st/glsl_to_tgsi: Add helper classes to apply array merging and interleaving
v4: - Remove logic for evaluation of swizzles and merges since this
was moved to array_live_range. This class now only handles the
actual remapping.
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Gert Wollny [Tue, 5 Jun 2018 20:26:39 +0000 (22:26 +0200)]
mesa/st/glsl_to_tgsi: Add helper class for array live range merging and interleaving
This class holds the array length, live range, and accessed components, and
it implements the logic for evaluating how arrays are merged and interleaved.
v4: - Add logic to evaluate merge and interleave of a pair of arrays to
the class array_live_range.
- document class
- update commit message
Thanks Nicolai Hähnle for the pointers given.
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Gert Wollny [Tue, 5 Jun 2018 20:26:38 +0000 (22:26 +0200)]
mesa/st/glsl_to_tgsi:rename lifetime to register_live_range
On one hand "live range" is the term used in the literature, and on the
other hand a distinction is needed from the array live ranges.
v4: Fix indentions and white spaces
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v3)
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Gert Wollny [Tue, 5 Jun 2018 20:26:37 +0000 (22:26 +0200)]
mesa/st/glsl_to_tgsi: Properly resolve life times simple if/else + use constructs
in constructs like below, currently the live range estimation extends the live range
of t unecessarily to the whole loop because it was not detected that t is
unconditional written and later read only in the "if (a)" scope.
while (foo) {
...
if (a) {
...
if (b)
t = ...
else
t = ...
x = t;
...
}
...
}
This patch adds a unit test for this case and corrects the minimal live range estimation
accordingly.
v4: update comments
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Gert Wollny [Tue, 5 Jun 2018 20:26:36 +0000 (22:26 +0200)]
mesa/st/glsl_to_tgsi: Split arrays whose elements are only accessed directly
Array whose elements are only accessed directly are replaced by the
according number of temporary registers. By doing so the otherwise
reserved register range becomes subject to further optimizations like
copy propagation and register merging.
Thanks to the resulting reduced register pressure this patch makes
the piglits
spec/glsl-1.50/execution -
variable-indexing/vs-output-array-vec3-index-wr-before-gs
geometry/max-input-components
pass on r600 (barts) where they would fail before with a "GPR limit exceeded"
error (even with the spilling that was recently added).
v2: * rename method dissolve_arrays to split_arrays
* unify the tracking and remapping methods for src and dst registers
* also track access to arrays via reladdr*
v3: * enable this optimization only if the driver requests register merge
v4: * Correct comments
* Also update inst->resource if it is an array element
(thanks: Benedikt Schemmer for testing the patches on radeonsi, which
revealed that I was missing tracking this)
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Gert Wollny [Tue, 5 Jun 2018 20:26:35 +0000 (22:26 +0200)]
mesa/st/glsl_to_tgsi: Add method to collect some TGSI statistics
When mesa is compiled in debug mode then this adds the possibility
to print out some statistics about the translated and optimized TGSI
shaders to a file.
The functionality is enabled by setting the environment variable
GLSL_TO_TGSI_PRINT_STATS
to the file name where the statistics should be collected. The file is
opened in append mode so that statistics from various runs will be
accumulated.
v4: Make accress to log file thread save (thanks for pointing this out Nicolai
Hähnle)
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Gert Wollny [Fri, 10 Aug 2018 13:04:17 +0000 (15:04 +0200)]
Gallium/tgsi: Correct signdness of return value of bit operations
The GLSL operations findLSB, findMSB, and countBits always return
a signed integer type. Let TGSI reflect this.
v2: Properly set values in infer_(src|dst)_type (Thanks Roland
Schneidegger for pointing out problems with my 1st approach)
v2: Set values in the common infer_type code path, and only add
the correct source type for UMSB (Roland Schneidegger)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Mathieu Bridon [Thu, 9 Aug 2018 08:27:26 +0000 (10:27 +0200)]
meson: Build with Python 3
Now that all the build scripts are compatible with both Python 2 and 3,
we can flip the switch and tell Meson to use the latter.
Since Meson already depends on Python 3 anyway, this means we don't need
two different Python stacks to build Mesa.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Mathieu Bridon [Fri, 10 Aug 2018 21:17:08 +0000 (23:17 +0200)]
python: Rework bytes/unicode string handling
In both Python 2 and 3, opening a file without specifying the mode will
open it for reading in text mode ('r').
On Python 2, the read() method of a file object opened in mode 'r' will
return byte strings, while on Python 3 it will return unicode strings.
Explicitly specifying the binary mode ('rb') then decoding the byte
string means we always handle unicode strings on both Python 2 and 3.
Which in turns means all re.match(line) will return unicode strings as
well.
If we also make expandCString return unicode strings, we don't need the
call to the unicode() constructor any more.
We were using the ugettext() method because it always returns unicode
strings in Python 2, contrarily to the gettext() one which returns
byte strings. The ugettext() method doesn't exist on Python 3, so we
must use the right method on each version of Python.
The last hurdles are that Python 3 doesn't let us concatenate unicode
and byte strings directly, and that Python 2's stdout wants encoded byte
strings while Python 3's want unicode strings.
With these changes, the script gives the same output on both Python 2
and 3.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Mathieu Bridon [Thu, 9 Aug 2018 08:27:18 +0000 (10:27 +0200)]
python: Fix inequality comparisons
On Python 3, executing `foo != bar` will first try to call
foo.__ne__(bar), and fallback on the opposite result of foo.__eq__(bar).
Python 2 does not do that.
As a result, those __eq__ methods were never called, when we were
testing for inequality.
Expliclty adding the __ne__ methods fixes this issue, in a way that is
compatible with both Python 2 and 3.
However, this means the __eq__ methods are now called when testing for
`foo != None`, so they need to be guarded correctly.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Gert Wollny [Thu, 9 Aug 2018 10:46:52 +0000 (12:46 +0200)]
mesa/st: ETC2 now uses R8G8B8A8_SRGB as fallback
The check for ETC2 compatibility was not updated when the fallback
format was changed.
Fixes: 71867a0a61cea20bf3f6115692e70b0d60f0b70d
st/mesa: Fall back to R8G8B8A8_SRGB for ETC2
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Mathieu Bridon [Thu, 9 Aug 2018 08:27:24 +0000 (10:27 +0200)]
python: Simplify list sorting
Instead of copying the list, then sorting the copy in-place, we can just
get a new sorted copy directly.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Mathieu Bridon [Thu, 9 Aug 2018 08:27:23 +0000 (10:27 +0200)]
python: Use key-functions when sorting containers
In Python 2, the traditional way to sort containers was to use a
comparison function (which returned either -1, 0 or 1 when passed two
objects) and pass that as the "cmp" argument to the container's sort()
method.
Python 2.4 introduced key-functions, which instead only operate on a
given item, and return a sorting key for this item.
In general, this runs faster, because the cmp-function has to get run
multiple times for each item of the container.
Python 3 removed the cmp-function, enforcing usage of key-functions
instead.
This change makes the script compatible with Python 2 and Python 3.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Mathieu Bridon [Thu, 9 Aug 2018 08:27:22 +0000 (10:27 +0200)]
python: Better check for integer types
Python 3 lost the long type: now everything is an int, with the right
size.
This commit makes the script compatible with Python 2 (where we check
for both int and long) and Python 3 (where we only check for int).
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Mathieu Bridon [Thu, 9 Aug 2018 08:27:21 +0000 (10:27 +0200)]
python: Do not mix bytes and unicode strings
Mixing the two is a long-standing recipe for errors in Python 2, so much
so that Python 3 now completely separates them.
This commit stops treating both as if they were the same, and in the
process makes the script compatible with both Python 2 and 3.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Mathieu Bridon [Thu, 9 Aug 2018 08:27:20 +0000 (10:27 +0200)]
python: Explicitly use a list
On Python 2, the builtin functions filter() returns a list.
On Python 3, it returns an iterator.
Since we want to use those objects in contexts where we need lists, we
need to explicitly turn them into lists.
This makes the code compatible with both Python 2 and Python 3.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Mathieu Bridon [Thu, 9 Aug 2018 08:27:19 +0000 (10:27 +0200)]
python: Use the right function for the job
The code was just reimplementing itertools.combinations_with_replacement
in a less efficient way.
This does change the order of the results slightly, but it should be ok.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Eric Anholt [Tue, 7 Aug 2018 18:37:28 +0000 (11:37 -0700)]
egl: Fix leak of X11 pixmaps backing pbuffers in DRI3.
This is basically copied from the DRI2 destroy path. Without this,
Raspberry Pi would quickly run out of CMA during the EGL tests in the CTS
due to all the pixmaps laying around.
Fixes: f35198badeb9 ("egl/x11: Implement dri3 support with loader's dri3 helper")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Kenneth Graunke [Thu, 2 Aug 2018 22:02:18 +0000 (15:02 -0700)]
intel: Fix SIMD16 unaligned payload GRF reads on Gen4-5.
When the SIMD16 Gen4-5 fragment shader payload contains source depth
(g2-3), destination stencil (g4), and destination depth (g5-6), the
single register of stencil makes the destination depth unaligned.
We were generating this instruction in the RT write payload setup:
mov(16) m14<1>F g5<8,8,1>F { align1 compr };
which is illegal, instructions with a source region spanning more than
one register need to be aligned to even registers. This is because the
hardware implicitly does (nr | 1) instead of (nr + 1) when splitting the
compressed instruction into two mov(8)'s.
I believe this would cause the hardware to load g5 twice, replicating
subspan 0-1's destination depth to subspan 2-3. This showed up as 2x2
artifact blocks in both TIS-100 and Reicast.
Normally, we rely on the register allocator to even-align our virtual
GRFs. But we don't control the payload, so we need to lower SIMD widths
to make it work. To fix this, we teach lower_simd_width about the
restriction, and then call it again after lower_load_payload (which is
what generates the offending MOV).
Fixes: 8aee87fe4cce0a883867df3546db0e0a36908086 (i965: Use SIMD16 instead of SIMD8 on Gen4 when possible.)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107212
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=13728
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Diego Viola <diego.viola@gmail.com>
Kenneth Graunke [Thu, 2 Aug 2018 18:31:27 +0000 (11:31 -0700)]
i965: Only enable depth IZ signals if there's an actual depthbuffer.
According to the G45 PRM Volume 2 Page 265 we're supposed to only set
these signals when there is an actual depth buffer. Note that we
already do this for the stencil buffer by virtue of brw->stencil_enabled
invoking _mesa_is_stencil_enabled(ctx) which checks whether the current
drawbuffer's visual has stencil bits (which is updated based on what
buffers are bound). We just need to do it for depth as well.
Not observed to fix anything.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Adam Jackson [Tue, 5 Dec 2017 16:10:09 +0000 (11:10 -0500)]
glx: GLX_MESA_multithread_makecurrent is direct-only
This extension is not defined for indirect contexts. Marking it as
"client only", as the old code did here, would make the extension
available in indirect contexts, even though the server would certainly
not have it in its extension list.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Wed, 8 Aug 2018 14:42:49 +0000 (15:42 +0100)]
anv: set error in all failure paths
Cc: Jason Ekstrand <jason.ekstrand@intel.com>
Fixes: 5b196f39bddc689742d3 "anv/pipeline: Compile to NIR in compile_graphics"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Eric Engestrom [Wed, 8 Aug 2018 14:26:32 +0000 (15:26 +0100)]
intel/tools: add missing variable initialisation
Fixes: 6a60beba4089315685b8 "intel/tools: Add an error state to aub translator"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
vadym.shovkoplias [Mon, 6 Aug 2018 12:52:13 +0000 (15:52 +0300)]
drirc: Allow extension midshader for Metro Redux
This fixes both Metro 2033 Redux and Metro Last Light Redux
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99730
Signed-off-by: Eero Tamminen <eero.t.tamminen@intel.com>
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Tapani Pälli [Tue, 7 Aug 2018 05:20:29 +0000 (08:20 +0300)]
glsl: handle error case with ast_post_inc, ast_post_dec
Return ir_rvalue::error_value with ast_post_inc, ast_post_dec if
parser error was emitted previously. This way process_array_size
won't see bogus IR generated like with commit
9c676a64273.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98699
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Eric Anholt [Thu, 9 Aug 2018 00:34:42 +0000 (17:34 -0700)]
vc4: Implement texture_subdata() to directly upload tiled data.
This avoids a memcpy into a temporary in the upload path.
Improves x11perf -putimage100 performance by 12.1586% +/- 1.38155% (n=145)
Eric Anholt [Wed, 4 Jan 2017 22:08:10 +0000 (14:08 -0800)]
vc4: Handle partial loads/stores of tiled textures.
Previously, we would load out the tile-aligned area, update the raster
copy, and store it back. This was a huge cost for XPutImage calls to the
screen under glamor.
Instead, implement a general load/store path that walks over the source
x/y writing into the corresponding pixel of the destination (using clever
math from
https://fgiesen.wordpress.com/2011/01/17/texture-tiling-and-swizzling/).
If things are aligned, we go through the previous utile-at-a-time loop.
Improves x11perf -putimage10 performance by 139.777% +/- 2.83464% (n=5)
Improves x11perf -putimage100 performance by 383.908% +/- 22.6297% (n=11)
Improves x11perf -getimage10 performance by 2.75731% +/- 0.585054% (n=145)
Eric Anholt [Wed, 8 Aug 2018 00:53:24 +0000 (17:53 -0700)]
vc4: Compile the LT image helper per cpp we might load/store.
For the partial load/store support I'm about to add, we want the memcpy to
be compiled out to a single load/store. This should also eliminate the
calls to vc4_utile_width/height().
Improves x11perf -putimage100 performance by 3.76344% +/- 1.16978% (n=15)
Eric Anholt [Wed, 1 Mar 2017 01:39:23 +0000 (17:39 -0800)]
vc4: Refactor to reuse the LT tile walking code.
Juan A. Suarez Romero [Wed, 6 Jun 2018 10:13:05 +0000 (10:13 +0000)]
wayland/egl: update surface size on window resize
According to EGL 1.5 spec, section 3.10.1.1 ("Native Window Resizing"):
"If the native window corresponding to _surface_ has been resized
prior to the swap, _surface_ must be resized to match. _surface_ will
normally be resized by the EGL implementation at the time the native
window is resized. If the implementation cannot do this transparently
to the client, then *eglSwapBuffers* must detect the change and
resize surface prior to copying its pixels to the native window."
So far, resizing a native window in Wayland/EGL was interpreted in Mesa
as a request to resize, which is not executed until the first draw call.
And hence, surface size is not updated until executing it. Thus,
querying the surface size with eglQuerySurface() after a window resize
still returns the old values.
This commit updates the surface size values as soon as the resize is
done, even when the real resize is done in the draw call. This makes the
semantics that any native window resize request take effect inmediately,
and if user calls eglQuerySurface() it will return the new resized
values.
v2: update surface size if there isn't a back surface (Daniel)
CC: Daniel Stone <daniel@fooishbar.org>
CC: mesa-stable@lists.freedesktop.org
Reviewed-by: Daniel Stone <daniels@collabora.com>
Juan A. Suarez Romero [Mon, 4 Jun 2018 10:22:49 +0000 (10:22 +0000)]
wayland/egl: initialize window surface size to window size
When creating a windows surface with eglCreateWindowSurface(), the
width and height returned by eglQuerySurface(EGL_{WIDTH,HEIGHT}) is
invalid until buffers are updated (like calling glClear()).
But according to EGL 1.5 spec, section 3.5.6 ("Surface Attributes"):
"Querying EGL_WIDTH and EGL_HEIGHT returns respectively the width and
height, in pixels, of the surface. For a window or pixmap surface,
these values are initially equal to the width and height of the
native window or pixmap with respect to which the surface was
created"
This fixes dEQP-EGL.functional.color_clears.* CTS tests
v2:
- Do not modify attached_{width,height} (Daniel)
- Do not update size on resizing window (Brendan)
CC: Daniel Stone <daniel@fooishbar.org>
CC: Brendan King <brendan.king@imgtec.com>
CC: mesa-stable@lists.freedesktop.org
Tested-by: Eric Engestrom <eric@engestrom.ch>
Tested-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Juan A. Suarez Romero [Wed, 8 Aug 2018 11:27:32 +0000 (13:27 +0200)]
travis: make drivers explicit in Meson targets
Like in the autotools target, make the list of drivers to be built in
each of the Meson targets explicit.
This will help to identify missing dependencies and other issues more
easily.
CC: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Brian Paul [Fri, 3 Aug 2018 12:28:34 +0000 (06:28 -0600)]
svga: use pipe_sampler_view::target in svga_set_sampler_views()
instead of the underlying texture's target. This fixes an issue
where the TGSI sampler type was not agreeing with the sampler view
target/type. In particular, this fixes a Mint 19 XFCE desktop
scaling issue because the TGSI code was using a RECT sampler but
the sampler view's underlying texture was PIPE_TEXTURE_2D.
We want to use the sampler view's type rather than the underlying
resource, as we do for the view's surface format.
No piglit regressions.
VMware issue
2156696.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Tue, 31 Jul 2018 16:12:47 +0000 (10:12 -0600)]
svga: use SVGA3D_RS_FILLMODE for vgpu9
I'm not sure why we didn't support this in the past, but fillmode
is supported by all renderers nowadays.
Also fix the logic in svga_create_rasterizer_state() to avoid a few
swtnl case.
No piglit regressions
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Fri, 27 Jul 2018 17:53:32 +0000 (11:53 -0600)]
svga: add TGSI_SEMANTIC_FACE switch case in svga_swtnl_update_vdecl()
Fixes failed assertion running Piglit polygon-mode-face test.
Though, the test still does not pass.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Mon, 6 Aug 2018 15:34:33 +0000 (09:34 -0600)]
xlib: remove unused Fake_glXGetAGPOffsetMESA() function
To silence compiler warning.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Brian Paul [Mon, 6 Aug 2018 15:32:10 +0000 (09:32 -0600)]
gl.h: define GLeglImageOES depending on GL_EXT_EGL_image_storage
To avoid duplicate typedef with the definition in glext.h
V2: test for both GL_OES_EGL_image and GL_EXT_EGL_image_storage in
case both the GL and GLES headers are included. Per Emil.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107488
Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Emil Velikov [Fri, 24 Nov 2017 14:25:06 +0000 (14:25 +0000)]
Android: copy -fno*math* options from the autotools build
Add -fno-math-errno and -fno-trapping-math to the build.
Mesa does not depend on the functionality provided, thus this should
result in slightly faster code and smaller binaries.
Cc: Tapani Pälli <tapani.palli@intel.com>
Cc: Rob Herring <robh@kernel.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Emil Velikov [Fri, 23 Feb 2018 19:32:08 +0000 (19:32 +0000)]
autotools: use correct gl.pc LIBS when using glvnd
This is more of a hack, since glvnd itself should be providing the file.
Until that happens, ensure the libs is correctly set to -lGL
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Emil Velikov [Fri, 23 Feb 2018 19:32:07 +0000 (19:32 +0000)]
glx: automake: add egl.pc/headers TODO when using glvnd
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Emil Velikov [Fri, 23 Feb 2018 19:32:06 +0000 (19:32 +0000)]
egl: automake: add egl.pc/headers TODO when using glvnd
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Emil Velikov [Fri, 23 Feb 2018 19:32:05 +0000 (19:32 +0000)]
autotools: error out when building with mangling and glvnd
It's not a thing that can work, nor is a wise idea to attempt.
v2: Tweak error message (Dylan)
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com> (v1)
Emil Velikov [Fri, 23 Feb 2018 19:32:04 +0000 (19:32 +0000)]
autotools: error out when using the broken --with-{gl, osmesa}-lib-name
The toggles were broken with the introduction of --enable-mangling.
Fixing that up might be possible, but it's not worth the complexity
since one can rename the libraries at any point.
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Emil Velikov [Fri, 23 Feb 2018 19:32:01 +0000 (19:32 +0000)]
meson: recommend building the surfaceless platform
It has no special requirements, size and build-time is effectively zero.
v2: Rebase
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Emil Velikov [Fri, 23 Feb 2018 19:32:00 +0000 (19:32 +0000)]
automake: require shared glapi when using DRI based libGL
This has been a requirement for ages, yet it seems like we never
explicitly errored out during configure.
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Emil Velikov [Wed, 28 Feb 2018 14:30:06 +0000 (14:30 +0000)]
ttn: remove {varying_slot, frag_result}_to_tgsi_semantic helpers
The respective drivers have been updated and the helpers are no longer
needed.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Juan A. Suarez Romero [Wed, 8 Aug 2018 10:16:59 +0000 (12:16 +0200)]
travis: remove libedit-dev dependency in LLVM 6.0 targets
In LLVM <6.0 we added explicitly libedit-dev, as it was required to
satisfy apt dependencies.
In LLVM 6.0, this is not required anymore, so let's remove it.
CC: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Erik Faye-Lund [Mon, 6 Aug 2018 16:59:06 +0000 (18:59 +0200)]
glsl_to_tgsi: plumb image writable through to driver
The virgl driver cares about the writable-flag on image definitions,
because it re-emits GLSL from the TGSI. However, so far it was hardcoded
to true in glsl_to_tgsi, which cause problems when virglrenderer is
running on top of GLES 3.1, where not all formats are supported for
writable images.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Eric Anholt [Tue, 7 Aug 2018 19:15:03 +0000 (12:15 -0700)]
vc4: Fix vc4_fence_server_sync() on pre-syncobj kernels.
We won't have an FD if we're just having the server wait on a fence
created by eglCreateSyncKHR(). Our seqno fences will happen in order, so
server-side waits are no-ops in that case. Fixes
dEQP-EGL.functional.sharing.gles2.multithread.simple_egl_server_sync.buffers.gen_delete
Fixes: b0acc3a5628c ("broadcom/vc4: Native fence fd support")
Eric Anholt [Tue, 7 Aug 2018 20:47:08 +0000 (13:47 -0700)]
vc4: Ignore samplers for finding uniform offsets.
Fixes:
dEQP-GLES2.shaders.struct.uniform.sampler_array_fragment
dEQP-GLES2.shaders.struct.uniform.sampler_array_vertex
dEQP-GLES2.shaders.struct.uniform.sampler_nested_fragment
dEQP-GLES2.shaders.struct.uniform.sampler_nested_vertex
Cc: mesa-stable@lists.freedesktop.org
Eric Anholt [Tue, 7 Aug 2018 20:38:36 +0000 (13:38 -0700)]
vc4: Extend dumping of uniforms in QIR and in the command stream.
Similar to what I did for V3D, provide some description of the uniforms.
Eric Anholt [Tue, 7 Aug 2018 20:31:09 +0000 (13:31 -0700)]
vc4: Pull uinfo->data[i] dereference out to the top of the loop.
Reduces the size of vc4_uniforms.o by about 10%. We would basically
always end up loading the cachline of uinfo->data[i] anyway, so it should
be good for performance as well as making the code a bit cleaner.
Eric Anholt [Tue, 7 Aug 2018 20:08:15 +0000 (13:08 -0700)]
vc4: Make sure to emit a tile coordinates between two MSAA loads.
The HW only executes a load once the tile coordinates packet happens, and
only tracks one at a time, so by emitting our two MSAA loads back to back
we would end up with an undefined color or Z buffer. The simulator
doesn't seem to care, but sync up the RCL generation with the kernel
anyway.
Fixes dEQP-EGL.functional.render.multi_context.gles2.rgb888_window
Eric Anholt [Tue, 7 Aug 2018 19:59:14 +0000 (12:59 -0700)]
vc4: Respect a sampler view's first_layer field.
Fixes texturing from EGL images created from cubemap faces, as in
dEQP-EGL.functional.image.create.gles2_cubemap_negative_x_rgba_texture
Cc: mesa-stable@lists.freedesktop.org
Dave Airlie [Mon, 30 Jul 2018 22:02:59 +0000 (08:02 +1000)]
virgl: add ARB_shader_clock support
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Mathieu Bridon [Thu, 5 Jul 2018 13:17:46 +0000 (15:17 +0200)]
python: Specify the template output encoding
We're trying to write a unicode string (i.e decoded) to a file opened
in binary (i.e encoded) mode.
In Python 2 this works, because of the automatic conversion between
byte and unicode strings.
In Python 3 this fails though, as no automatic conversion is attempted.
This change makes the scripts compatible with both versions of Python.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Mathieu Bridon [Tue, 17 Jul 2018 20:57:39 +0000 (22:57 +0200)]
python: Fix rich comparisons
Python 3 doesn't call objects __cmp__() methods any more to compare
them. Instead, it requires implementing the rich comparison methods
explicitly: __eq__(), __ne(), __lt__(), __le__(), __gt__() and __ge__().
Fortunately Python 2 also supports those.
This commit only implements the comparison methods which are actually
used by the build scripts.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Mathieu Bridon [Wed, 25 Jul 2018 09:53:54 +0000 (11:53 +0200)]
python: Use explicit integer divisions
In Python 2, divisions of integers return an integer:
>>> 32 / 4
8
In Python 3 though, they return floats:
>>> 32 / 4
8.0
However, Python 3 has an explicit integer division operator:
>>> 32 // 4
8
That operator exists on Python >= 2.2, so let's use it everywhere to
make the scripts compatible with both Python 2 and 3.
In addition, using __future__.division tells Python 2 to behave the same
way as Python 3, which helps ensure the scripts produce the same output
in both versions of Python.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (v2)
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Chad Versace [Tue, 1 May 2018 05:32:25 +0000 (22:32 -0700)]
egl/main: Add bits for EGL_KHR_mutable_render_buffer
A follow-up patch enables EGL_KHR_mutable_render_buffer for Android.
This patch is separate from the Android patch because I think it's
easier to review the platform-independent bits separately.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Chad Versace [Sat, 31 Mar 2018 08:15:09 +0000 (01:15 -0700)]
dri: Add param driCreateConfigs(mutable_render_buffer)
If set, then the config will have __DRI_ATTRIB_MUTABLE_RENDER_BUFFER,
which translates to EGL_MUTABLE_RENDER_BUFFER_BIT_KHR.
Not used yet.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Chad Versace [Sat, 31 Mar 2018 08:16:14 +0000 (01:16 -0700)]
dri: Define DRI_MutableRenderBuffer extensions
Define extensions DRI_MutableRenderBufferDriver and
DRI_MutableRenderBufferLoader. These are the two halves for
EGL_KHR_mutable_render_buffer.
Outside the DRI code there is one additional change. Add
gl_config::mutableRenderBuffer to match
__DRI_ATTRIB_MUTABLE_RENDER_BUFFER. Neither are used yet.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>