Eric Anholt [Mon, 1 May 2017 16:51:01 +0000 (09:51 -0700)]
mesa: Only expose GLES's EXT_texture_type_2_10_10_10_REV if supported in HW.
Previously, we were downconverting to 8888 automatically if the hardware
didn't suport it. However, with the advent of
GL_OES_required_internalformat, we have to actually store the
internalformats we advertise support for. And, it seems rather
disingenuous to advertise the extension if we don't actually support it.
v2: Throw an error when using the format on ES2 without the extension present.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Eric Anholt [Mon, 1 May 2017 18:25:06 +0000 (11:25 -0700)]
vc4: Add support for 5551 textures.
This keeps us from promoting them up to 8888, at the cost of not being
color-renderable.
Eric Anholt [Mon, 1 May 2017 18:16:20 +0000 (11:16 -0700)]
gallium: Add support for 5551 with the 1-bit field in the low bit.
This is how VC4 stores 5551 textures, which we need to support for
GL_OES_required_internalformat.
v2: Extend commit message, fix svga driver build, add BE ordering from
Roland.
v3: Rebase on PIPE_FORMAT_R10G10B10X2_UNORM addition.
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v2)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v2)
Eric Anholt [Mon, 1 May 2017 18:21:27 +0000 (11:21 -0700)]
mesa: Add X1B5G5R5 along with A1B5G5R5.
For supporting RGB5 in hardware with A in the low bit (vc4), we need this
format as well.
v2: Add proper _mesa_format_matches_format_and_type() support (from
Nicolai).
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:48 +0000 (13:58 +0200)]
st_api: remove unused get_resource_for_egl_image
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:48 +0000 (13:58 +0200)]
st/dri: implement createImageFromRenderbuffer(2)
Tested with dEQP-EGL.functional.image.*renderbuffer* tests.
Reviewed-by: Eric Anholt <eric@anholt.net>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:47 +0000 (13:58 +0200)]
egl/dri: remove old left-overs
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:47 +0000 (13:58 +0200)]
egl/dri: use createImageFromRenderbuffer2 when available
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:47 +0000 (13:58 +0200)]
egl/dri: factor out egl_error_from_dri_image_error
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:46 +0000 (13:58 +0200)]
dri_interface: add an error-returning version of createImageFromRenderbuffer
We ought to be able to distinguish between allocation errors and bad
parameters (non-existent renderbuffer object).
Bumps the version of the DRI Image extension to 17.
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:46 +0000 (13:58 +0200)]
st/mesa: don't clobber glGetInternalformat* buffer for GL_NUM_SAMPLE_COUNTS
Applications might pass in a buffer that is sized too large and rely
on the extra space of the buffer not being overwritten.
Fixes dEQP-GLES31.functional.state_query.internal_format.partial_query.num_sample_counts
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:46 +0000 (13:58 +0200)]
u_threaded_context: fix a memory leak
The uploaders can own transfers which need to be unmapped. Destroy them
before the final sync (they're not used from the driver thread anyway)
so that the transfer_unmap call is processed by the driver.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:45 +0000 (13:58 +0200)]
disk_cache: remove unnecessary NULL-pointer guards
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:45 +0000 (13:58 +0200)]
disk_cache: fix a memory leak
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:44 +0000 (13:58 +0200)]
st/mesa: whitespace fix
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:44 +0000 (13:58 +0200)]
st/mesa: fix import of EGL images with non-zero level or layer
In GL state, textures created from EGL images look like plain 2D textures
with a single level, so we use the existing layer_override facility and
add an analogous level_override one.
Fixes dEQP-EGL.functional.image.create.gles2_cubemap_{positive,negative}_{x,y,z}_rgba_texture
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:44 +0000 (13:58 +0200)]
st/mesa: fix switching from surface-based to non-surface-based textures
This can happen with surface-based texture objects derived from EGL
images, since those aren't immutable.
Fixes tests in dEQP-EGL.functional.sharing.gles2.multithread.random.images.teximage2d.* and others
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:43 +0000 (13:58 +0200)]
glsl/linker: add check for compute shared memory size
Unlike uniforms, the limit on shared memory size is not called out
explicitly in the list of things that cause linker errors, but presumably
that's just an oversight in the spec.
Fixes dEQP-GLES31.functional.debug.negative_coverage.{callbacks,get_error,log}.compute.exceed_shared_memory_size_limit
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Lucas Stach [Fri, 29 Sep 2017 12:17:41 +0000 (14:17 +0200)]
etnaviv: update HW headers and fix provoking vertex
Now that the real meaning of the 2 bits in PA_SYSTEM_MODE is known,
we can set them according to the rasterizer state, which fixes uses
that are setting provoking vertex first.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Lucas Stach [Thu, 8 Jun 2017 15:06:02 +0000 (17:06 +0200)]
etnaviv: remove flat shading workaround
It turned out not to be a hardware bug, but the shader compiler
emitting wrong varying component use information. With that fixed
we can turn flat shading back on.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Lucas Stach [Thu, 8 Jun 2017 15:01:40 +0000 (17:01 +0200)]
etnaviv: fix varying interpolation
It seems that newer cores don't use the PA_ATTRIBUTES to decide if the
varying should bypass the flat shading, but derive this from the component
use. This fixes flat shading on GC880+.
VARYING_COMPONENT_USE_POINTCOORD is a bit of a misnomer now, as it isn't
only used for pointcoords, but missing a better name I left it as-is.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Lucas Stach [Tue, 26 Sep 2017 16:27:55 +0000 (18:27 +0200)]
etnaviv: fix bogus flush requests in transfer handling
The logic to decide if we need to flush the GPU command stream was broken
and hard to reason about. Fix and clarify this.
Fixes the data sync subtests from piglit arb_vertex_buffer_object.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Iago Toral Quiroga [Mon, 9 Oct 2017 12:17:43 +0000 (14:17 +0200)]
i965/tes: account for the fact that dvec3/4 inputs take two slots
When computing the total size of the URB for tessellation evaluation
inputs we were not accounting for this, and instead we were always
assuming that each input would take a single vec4 slot, which could
lead to computing a smaller read size than required. Specifically, this
is a problem when the last input is a dvec3/4 such that its XY components
are stored in the the second half of a payload register (which can happen
if the offset for the input in the URB is not 64-bit aligned because
there are 32-bit inputs mixed in) and the ZW components in the
first half of the next, as in this case we would fail to account for the
extra slot required for the ZW components.
Fixes (requires another fix in CTS currently in review):
KHR-GL45.enhanced_layouts.varying_locations
KHR-GL45.enhanced_layouts.varying_array_locations
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tapani Pälli [Mon, 9 Oct 2017 05:17:15 +0000 (08:17 +0300)]
anv: fix null pointer dereference
CID:
1419033
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Dave Airlie [Fri, 6 Oct 2017 01:28:29 +0000 (11:28 +1000)]
radv: export KHR_relaxed_block_layout
This seems to pass all the cts tests it enables.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Ilia Mirkin [Tue, 10 Oct 2017 00:42:59 +0000 (20:42 -0400)]
nv50/ir: fix 64-bit integer shifts
TGSI was adjusted to always pass in 64-bit integers but nouveau was left
with the old semantics. Update to the new thing.
Fixes: d10fbe5159 (st/glsl_to_tgsi: fix 64-bit integer bit shifts)
Reported-by: Karol Herbst <karolherbst@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Lionel Landwerlin [Thu, 5 Oct 2017 17:13:37 +0000 (18:13 +0100)]
i965: silence coverity warning
Also makes this statement a bit clearer.
CID:
1418920
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Antia Puentes <apuentes@igalia.com>
Józef Kucia [Mon, 9 Oct 2017 20:42:06 +0000 (22:42 +0200)]
anv: Do not assert() on VK_ATTACHMENT_UNUSED
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Józef Kucia [Mon, 9 Oct 2017 20:33:30 +0000 (22:33 +0200)]
spirv: Fix SpvOpAtomicISub
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
Timothy Arceri [Thu, 21 Sep 2017 23:23:15 +0000 (09:23 +1000)]
glsl: tidy up IR after loop unrolling
c7affbf6875622a enabled GLSLOptimizeConservatively on some
drivers. The idea was to speed up compile times by running
the GLSL IR passes only once each time do_common_optimization()
is called. However loop unrolling can create a big mess and
with large loops can actually case compile times to increase
significantly due to a bunch of redundant if statements being
propagated to other IRs.
Here we make sure to clean things up before moving on.
There was no measureable difference in shader-db compile times,
but it makes compile times of some piglit tests go from a couple
of seconds to basically instant.
The shader-db results seemed positive also:
Totals:
SGPRS:
2829456 ->
2828376 (-0.04 %)
VGPRS:
1720793 ->
1721457 (0.04 %)
Spilled SGPRs: 7707 -> 7707 (0.00 %)
Spilled VGPRs: 33 -> 33 (0.00 %)
Private memory VGPRs: 3140 -> 2060 (-34.39 %)
Scratch size: 3308 -> 2180 (-34.10 %) dwords per thread
Code Size:
79441464 ->
79214616 (-0.29 %) bytes
LDS: 436 -> 436 (0.00 %) blocks
Max Waves: 558670 -> 558571 (-0.02 %)
Wait states: 0 -> 0 (0.00 %)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Timothy Arceri [Mon, 4 Sep 2017 03:11:49 +0000 (13:11 +1000)]
glsl: make loop unrolling more like the nir unrolling path
The old code assumed that loop terminators will always be at
the start of the loop, resulting in otherwise unrollable
loops not being unrolled at all. For example the current
code would unroll:
int j = 0;
do {
if (j > 5)
break;
... do stuff ...
j++;
} while (j < 4);
But would fail to unroll the following as no iteration limit was
calculated because it failed to find the terminator:
int j = 0;
do {
... do stuff ...
j++;
} while (j < 4);
Also we would fail to unroll the following as we ended up
calculating the iteration limit as 6 rather than 4. The unroll
code then assumed we had 3 terminators rather the 2 as it
wasn't able to determine that "if (j > 5)" was redundant.
int j = 0;
do {
if (j > 5)
break;
... do stuff ...
if (bool(i))
break;
j++;
} while (j < 4);
This patch changes this pass to be more like the NIR unrolling pass.
With this change we handle loop terminators correctly and also
handle cases where the terminators have instructions in their
branches other than a break.
V2:
- fixed regression where loops with a break in else were never
unrolled in v1.
- fixed confusing/wrong naming of bools in complex unrolling.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Timothy Arceri [Thu, 21 Sep 2017 03:55:56 +0000 (13:55 +1000)]
glsl: check if induction var incremented before use in terminator
do-while loops can increment the starting value before the
condition is checked. e.g.
do {
ndx++;
} while (ndx < 3);
This commit changes the code to detect this and reduces the
iteration count by 1 if found.
V2: fix terminator spelling
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Timothy Arceri [Tue, 5 Sep 2017 05:59:07 +0000 (15:59 +1000)]
glsl: don't drop instructions from unreachable terminators continue branch
These instructions will be executed on every iteration of the loop
we cannot drop them.
V2:
- move removal of unreachable terminators from the terminator list
to the same place they are removed from the IR as suggested by
Nicolai.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Dylan Baker [Wed, 4 Oct 2017 00:36:17 +0000 (17:36 -0700)]
travis: Add a travis profile for meson dri drivers
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Dylan Baker [Wed, 4 Oct 2017 18:38:04 +0000 (11:38 -0700)]
travis: don't run ninja test for meson
This pulls in tons of extra dependencies because the tests are not
properly guarded.
v2: - Put this patch before the one that adds a loader/dri test for
meson
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Dylan Baker [Wed, 4 Oct 2017 00:06:22 +0000 (17:06 -0700)]
meson: build classic swrast
This adds support for building the classic swrast implementation. This
driver has been tested with glxinfo and glxgears.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dylan Baker [Thu, 28 Sep 2017 22:53:53 +0000 (15:53 -0700)]
meson: build gbm
This doesn't include egl support, just dri support.
v2: - when gbm is set to 'auto', only build if a dri driver is also
enabled
- Fix conditional to check for x11 modules with vulkan as well as
with dri drivers
v3: - Set pkgconfig libraries.private value
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dylan Baker [Thu, 28 Sep 2017 20:59:04 +0000 (13:59 -0700)]
meson: Add support for configuring dri drivers directory.
v2: - drop with_ from dri_drivers_path variable (Eric A)
v3: - Move HAVE_X11_PLATFORM to the proper patch (Eric A)
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dylan Baker [Fri, 22 Sep 2017 19:55:00 +0000 (12:55 -0700)]
meson: build glx
This gets GLX and the loader building. The resulting GLX and i965 have
been tested on piglit and seem to work fine. This patch leaves a lot of
todo's in it's wake, GLX is quite complicated, and the build options
involved are many, and the goal at the moment is to get dri and gallium
drivers building.
v2: - fix typo "vaule" -> "value"
- put the not on the correct element of the conditional
- Put correct description of dri3 option in this patch not the next
one (Eric A)
- fix non glvnd version (Eric A)
- build glx tests
- move loader include variables to this patch (Eric A)
v3: - set the version correctly for GL_LIB_NAME in libglx
v4: - set pkgconfig private fields
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dylan Baker [Thu, 21 Sep 2017 03:11:32 +0000 (20:11 -0700)]
meson: Build i965 and dri stack
This gets pretty much the entire classic tree building, as well as
i965, including the various glapis. There are some workarounds for bugs
that are fixed in meson 0.43.0, which is due out on October 8th.
I have tested this with piglit using glx.
v2: - fix typo "vaule" -> "value"
- use gtest dep instead of linking to libgtest (rebase error)
- use gtest dep instead of linking against libgtest (rebase error)
- copy the megadriver, then create hard links from that, then delete
the megadriver. This matches the behavior of the autotools build.
(Eric A)
- Use host_machine instead of target_machine (Eric A)
- Put a comment in the right place (Eric A)
- Don't have two variables for the same information (Eric A)
- Put pre_args at top of file in this patch (Eric A)
- Fix glx generators in this patch instead of next (Eric A)
- Remove -DMESON hack (Eric A)
- add sha1_h to mesa in this patch (Eric A)
- Put generators in loops when possible to reduce code in
mapi/glapi/gen (Eric A)
v3: - put HAVE_X11_PLATFORM in this patch
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dylan Baker [Wed, 4 Oct 2017 23:18:34 +0000 (16:18 -0700)]
meson: de-tabularize meson_options.txt
This ends up being unworkable as more options get added, and with
description wrapped onto a new line it doesn't improve readability
anyway.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dylan Baker [Wed, 4 Oct 2017 18:36:06 +0000 (11:36 -0700)]
meson: only require libelf if building radv
And add a todo about clover, r600, and radeonsi, which also need libelf.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dylan Baker [Wed, 4 Oct 2017 23:50:50 +0000 (16:50 -0700)]
meson: add nir_linking_helpers.c to libnir
This was missed in a rebase, and doesn't affect radv or anv, only i965.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dylan Baker [Wed, 4 Oct 2017 23:11:34 +0000 (16:11 -0700)]
make: Fix test to be meson compatible
This has the same problem as the previous commit, generated headers and
hardcoded paths.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dylan Baker [Wed, 4 Oct 2017 22:33:18 +0000 (15:33 -0700)]
make: Don't traverse backwards through include directories.
Traversing back through includes is bad idea and should be avoided.
In the case here - indirect_size.h is located in the build directory
$(top_builddir)/src/glx/.
v3: - Update commit message with message provided by Emil
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dylan Baker [Sat, 30 Sep 2017 15:47:24 +0000 (08:47 -0700)]
editorconfig: Add meson configuration
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Christian Gmeiner [Sun, 8 Oct 2017 20:00:07 +0000 (22:00 +0200)]
etnaviv: call util_query_clear_result(..) in the generic layer
Saves us from calling util_query_clear_result(..) in every query
type implementation.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Christian Gmeiner [Sun, 8 Oct 2017 20:00:06 +0000 (22:00 +0200)]
etnaviv: push query active handling into generic layer
We want the same active handling for every query type. So lets
handle it in the generic layer.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-By: Wladimir J. van der Laan <laanwj@gmail.com>
Dave Airlie [Mon, 9 Oct 2017 03:30:02 +0000 (13:30 +1000)]
r600: drop a bunch of post-cayman code. (v2)
Now that Marek has split the two drivers apart, drop a bunch
of unnecessary code from the r600 half. There is probably a bunch
more hiding in the video code.
No piglit regressions on caicos.
v2: fix HAVE_LLVM protected code
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Marek Olšák [Sat, 7 Oct 2017 22:41:04 +0000 (00:41 +0200)]
amd: move r600d_common.h into r600g
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 7 Oct 2017 22:03:10 +0000 (00:03 +0200)]
radeonsi: shrink r600d_common.h and stop using it
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 7 Oct 2017 21:33:44 +0000 (23:33 +0200)]
radeonsi: import cayman_msaa.c from drivers/radeon
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 7 Oct 2017 21:08:33 +0000 (23:08 +0200)]
radeonsi: remove r600_emit_reloc
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 7 Oct 2017 21:06:11 +0000 (23:06 +0200)]
radeonsi: merge si_set_streamout_targets with si_common_set_streamout_targets
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 7 Oct 2017 21:04:25 +0000 (23:04 +0200)]
radeonsi: add si_so_target_reference
The src type is different on purpose.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 7 Oct 2017 20:54:31 +0000 (22:54 +0200)]
radeonsi: import r600_streamout from drivers/radeon
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 7 Oct 2017 18:50:16 +0000 (20:50 +0200)]
radeonsi: add performance thresholds for CP DMA, decrease it for clears
The first one isn't used yet.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 5 Oct 2017 23:01:11 +0000 (01:01 +0200)]
radeonsi: disable primitive binning on Vega10 (v2)
Our driver implementation is known to decrease performance for some tests,
but we don't know if any apps and benchmarks (e.g. those tested by Phoronix)
are affected. This disables the feature just to be safe.
Set this to enable partial primitive binning:
R600_DEBUG=dpbb
Set this to enable full primitive binning:
R600_DEBUG=dpbb,dfsm
v2: add new debug options
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 7 Oct 2017 16:10:26 +0000 (18:10 +0200)]
radeonsi: enumerize DBG flags
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 9 Oct 2017 13:42:22 +0000 (15:42 +0200)]
drirc: whitelist glthread for Spec Ops: The Line
On i7 4790k and a 280X, there is a boost of about 10% more FPS.
Nominated by John Ettedgui.
Samuel Pitoiset [Fri, 6 Oct 2017 07:53:21 +0000 (09:53 +0200)]
radv: configure VGT_VERTEX_REUSE at pipeline creation
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 6 Oct 2017 07:53:20 +0000 (09:53 +0200)]
radv: do not need to zero-init ds/raster states
Already done when creating the pipeline.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 6 Oct 2017 07:53:19 +0000 (09:53 +0200)]
radv: remove unused fields in radv_raster_state
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 6 Oct 2017 13:39:01 +0000 (15:39 +0200)]
radv: set ALPHA_TO_MASK_ENABLE at blend state init
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 6 Oct 2017 13:39:00 +0000 (15:39 +0200)]
radv: emit PA_SU_POINT_{SIZE,MINMAX} in si_emit_config()
These registers don't change during the lifetime of the
command buffer, there is no need to re-emit them when
binding a new pipeline.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 6 Oct 2017 14:03:15 +0000 (16:03 +0200)]
radv: allow launching waves out-of-order for compute
Ported from RadeonSI, and -pro seems to enable it as well.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Sat, 7 Oct 2017 21:37:50 +0000 (14:37 -0700)]
anv/wsi: Allocate enough memory for the entire image
Previously, we allocated memory for image->plane[0].surface.isl.size
which is great if there is no compression. However, on BDW, we can do
CCS_D on X-tiled images so we also have to allocate space for the
auxiliary buffer. This fixes hangs in some of the WSI CTS tests and
should also reduce hangs in real applications. In particular, it fixes
the dEQP-VK.wsi.*.incremental_present.* test group.
When we hand the image off to X11 or Wayland, it will ignore the CCS
entirely which is ok because we do a resolve when it's transitioned to
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Lionel Landwerlin [Sat, 7 Oct 2017 18:29:18 +0000 (19:29 +0100)]
anv: fix nir.h include
All over mesa we include "nir/nir.h", we should probably do the same
here. This fixes the meson build that was broken by the ycbcr series.
Thanks to Dylan for finding the issue.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: f3e91e78a337 ("anv: add nir lowering pass for ycbcr textures")
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Fri, 6 Oct 2017 03:47:29 +0000 (20:47 -0700)]
spirv: Don't warn on the ImageCubeArray capability
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Kenneth Graunke [Sat, 7 Oct 2017 18:19:42 +0000 (11:19 -0700)]
mesa: make glFramebuffer* check immutable texture level bounds
When a texture is immutable, we can't tack on extra levels
after-the-fact like we could with glTexImage. So check against that
level limit and return an error if it's surpassed.
This fixes:
KHR-GL45.geometry_shader.layered_fbo.fb_texture_invalid_level_number
(Based on a patch by Ilia Mirkin.)
Reviewed-by: Antia Puentes <apuentes@igalia.com> [imirkin v2]
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 5 Oct 2017 19:29:35 +0000 (21:29 +0200)]
radeonsi: don't change viewport for blits, use window-space positions
The viewport state was an identity anyway.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 5 Oct 2017 22:19:22 +0000 (00:19 +0200)]
radeonsi: set correct PA_SC_VPORT_ZMIN/ZMAX when viewport is disabled
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 5 Oct 2017 22:14:17 +0000 (00:14 +0200)]
radeonsi: minor cleanup of si_update_vs_writes_viewport_index
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 5 Oct 2017 18:36:34 +0000 (20:36 +0200)]
radeonsi: don't save and restore vertex buffers and elements for u_blitter
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 5 Oct 2017 18:28:29 +0000 (20:28 +0200)]
radeonsi: use new VS blit shaders (VS inputs in SGPRs)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 5 Oct 2017 18:05:44 +0000 (20:05 +0200)]
radeonsi: add VS blit shader creation
no users yet
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 5 Oct 2017 01:12:21 +0000 (03:12 +0200)]
radeonsi: split declare_default_desc_pointers
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 5 Oct 2017 02:02:05 +0000 (04:02 +0200)]
gallium/u_blitter: let drivers decide which VS to use for draw_rectangle
This approach allows drivers to set their own vertex shader and skip
compilation of u_blitter vertex shaders.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 5 Oct 2017 00:38:35 +0000 (02:38 +0200)]
gallium/u_blitter: let drivers set the vertex elements state
radeonsi won't set it.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 5 Oct 2017 00:08:05 +0000 (02:08 +0200)]
gallium/u_blitter: remove blitter_context_priv::viewport
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 4 Oct 2017 23:54:30 +0000 (01:54 +0200)]
radeonsi: don't use util_draw_arrays_instanced in si_draw_rectangle
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 4 Oct 2017 23:48:51 +0000 (01:48 +0200)]
radeonsi: move si_draw_rectangle into si_state_draw.c
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 5 Oct 2017 00:05:33 +0000 (02:05 +0200)]
radeonsi: remove wrappers si_decompress_xx_textures
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 4 Oct 2017 23:34:36 +0000 (01:34 +0200)]
gallium/radeon: remove r600_atom::num_dw
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 4 Oct 2017 23:24:52 +0000 (01:24 +0200)]
gallium/radeon: remove old r600g code checking chip_class and family
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Mark Thompson [Sun, 1 Oct 2017 17:40:45 +0000 (18:40 +0100)]
st/va: Implement vaExportSurfaceHandle()
This is a new interface in libva2 to support wider use-cases of passing
surfaces to external APIs. In particular, this allows export of NV12 and
P010 surfaces.
v2: Convert surfaces to progressive before exporting them (Christian).
v3: Set destination rectangle to match source when converting (Leo).
Add guards to allow building with libva1.
Signed-off-by: Mark Thompson <sw@jkqxz.net>
Acked-by: Christian König <christian.koenig@amd.com>
Acked-and-Tested-by: Leo Liu <leo.liu@amd.com>
Roland Scheidegger [Fri, 6 Oct 2017 22:52:58 +0000 (00:52 +0200)]
gallivm: don't use pabs intrinsic with llvm version >= 6
The intrinsic is gone, causing shader compilation to crash.
While here, also change the fallback code to match what llvm's auto-updater
of these intrinsics would do (except that there will still be zext/trunc
instructions in there), which should ensure that the sequence gets recognized
and fused back into a pabs in the end (I didn't test this, and it's possible
even the old sequence would get recognized, but I don't see a reason why we
shouldn't use the same sequence in any case).
Tested-by: Vinson Lee <vlee@freedesktop.org>
Tim Rowley [Tue, 3 Oct 2017 20:23:44 +0000 (15:23 -0500)]
swr/rast: use proper alignment for debug transposedPrims
Causing a crash in ParaView waveletcontour.py test when
_DEBUG defined due to vector aligned copy with unaligned
address.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Lionel Landwerlin [Thu, 28 Sep 2017 22:57:45 +0000 (23:57 +0100)]
anv/cmd_buffer: Reset state in cmd_buffer_destroy
This ensures that everything gets cleaned up properly. In particular,
it fixes a memory leak where we were leaking the push constants
structs.
Valgrind stats on
dEQP-VK.pipeline.push_constant.graphics_pipeline.range_size_128 :
Before:
HEAP SUMMARY:
in use at exit: 2,467,513 bytes in 1,305 blocks
total heap usage: 697,853 allocs, 696,530 frees, 138,466,600 bytes allocated
LEAK SUMMARY:
definitely lost: 1,068 bytes in 11 blocks
indirectly lost: 24,669 bytes in 412 blocks
possibly lost: 0 bytes in 0 blocks
still reachable: 2,441,776 bytes in 882 blocks
suppressed: 0 bytes in 0 blocks
After:
HEAP SUMMARY:
in use at exit: 2,467,381 bytes in 1,304 blocks
total heap usage: 697,853 allocs, 696,531 frees, 138,466,600 bytes allocated
LEAK SUMMARY:
definitely lost: 936 bytes in 10 blocks
indirectly lost: 24,669 bytes in 412 blocks
possibly lost: 0 bytes in 0 blocks
still reachable: 2,441,776 bytes in 882 blocks
suppressed: 0 bytes in 0 blocks
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "17.2 17.1" <mesa-stable@lists.freedesktop.org>
Lionel Landwerlin [Wed, 27 Sep 2017 13:16:04 +0000 (14:16 +0100)]
anv/cmd_buffer: fix push descriptors with set > 0
When writing to set > 0, we were just wrongly writing to set 0. This
commit fixes this by lazily allocating each set as we write to them.
We didn't go for having them directly into the command buffer as this
would require an additional ~45Kb per command buffer.
v2: Allocate push descriptors from system memory rather than in BO
streams. (Lionel)
Cc: "17.2 17.1" <mesa-stable@lists.freedesktop.org>
Fixes: 9f60ed98e501 ("anv: add VK_KHR_push_descriptor support")
Reported-by: Daniel Ribeiro Maciel <daniel.maciel@gmail.com>
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Lionel Landwerlin [Mon, 19 Jun 2017 15:57:00 +0000 (16:57 +0100)]
anv: enable VK_KHR_sampler_ycbcr_conversion
v2: Make GetImageMemoryRequirements2KHR() iterate over all pInfo
structs (Lionel)
Handle VkSamplerYcbcrConversionImageFormatPropertiesKHR (Andrew/Jason)
Iterator over BindImageMemory2KHR's pNext structs correctly (Jason)
v3: Revert GetImageMemoryRequirements2KHR() change from v2 (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Lionel Landwerlin [Wed, 19 Jul 2017 11:14:19 +0000 (12:14 +0100)]
anv: enable multiple planes per image/imageView
This change introduce the concept of planes for image & views. It
matches the planes available in new formats.
We also refactor depth & stencil support through the usage of planes
for the sake of uniformity. In the backend (genX_cmd_buffer.c) we have
to take some care though with regard to auxilliary surfaces.
Multiplanar color buffers can have multiple auxilliary surfaces but
depth & stencil share the same HiZ one (only store in the depth
plane).
v2: by Jason
Remove unused aspect parameters from anv_blorp.c
Assert when attempting to resolve YUV images
Drop redundant logic for plane offset in make_surface()
Rework anv_foreach_plane_aspect_bit()
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Thu, 5 Oct 2017 19:36:16 +0000 (12:36 -0700)]
anv: Take an image in can_sample_with_hiz
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Thu, 5 Oct 2017 19:20:40 +0000 (12:20 -0700)]
anv: Take a single aspect in anv_layout_to_aux_usage
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Thu, 5 Oct 2017 18:42:33 +0000 (11:42 -0700)]
anv/cmd_buffer: Make get_fast_clear_state return an address
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Thu, 5 Oct 2017 18:22:47 +0000 (11:22 -0700)]
anv/blorp: Add a concept of default aux usage
A good chunk of anv_blorp just wants the aux usage from the image. This
magic aux_usage value means just that.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Lionel Landwerlin [Mon, 19 Jun 2017 15:56:47 +0000 (16:56 +0100)]
anv: add nir lowering pass for ycbcr textures
This pass implements all the implicit conversions required by the
VK_KHR_sampler_ycbcr_conversion specification.
It also inserts plane sources onto sampling instructions that we then
let the pipeline layout pass deal with, when mapping things correctly
to descriptors.
v2: Add new file to meson build (Lionel)
Use nir_frcp() rather than (1.0f / x) (Jason)
Reuse nir_tex_instr_dest_size() rather than handwritten one (Jason)
Return progress (Jason)
Account for array of samplers (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Lionel Landwerlin [Mon, 25 Sep 2017 17:47:33 +0000 (18:47 +0100)]
anv: prepare sampler emission code for multiplanar images
New settings from the KHR_sampler_ycbcr_conversion specifications
might require different sampler settings for luma and chroma planes.
This change makes the sampler table emission ready to handle multiple
planes.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Lionel Landwerlin [Mon, 25 Sep 2017 17:46:16 +0000 (18:46 +0100)]
anv/apply_pipeline_layout: Prepare for multi-planar images
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Lionel Landwerlin [Tue, 14 Mar 2017 17:22:36 +0000 (17:22 +0000)]
anv: add new formats KHR_sampler_ycbcr_conversion
Adding new downsampling factors for each planes.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>