Brian Paul [Wed, 26 Jun 2013 19:38:18 +0000 (13:38 -0600)]
glx: move declarations before code
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Wed, 26 Jun 2013 19:36:38 +0000 (13:36 -0600)]
mesa: move declarations before code
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
José Fonseca [Thu, 27 Jun 2013 06:41:36 +0000 (07:41 +0100)]
glsl: Use the C99 variadic macro syntax.
MSVC does not support the old GCC syntax.
See also
http://gcc.gnu.org/onlinedocs/gcc/Variadic-Macros.html
José Fonseca [Thu, 27 Jun 2013 06:25:10 +0000 (07:25 +0100)]
scons: Add dependencies to all .xml files.
Should prevent stuck builds when only some of the included .xml files
change.
Chia-I Wu [Thu, 27 Jun 2013 03:44:27 +0000 (11:44 +0800)]
ilo: plug a potential index buffer leak
This is harmless since st_context and u_vbuf both set index buffer to NULL
before destroying themselves. But we do not want to rely on that behavior.
Roland Scheidegger [Wed, 26 Jun 2013 21:15:15 +0000 (23:15 +0200)]
softpipe: honor predication for clear_render_target and clear_depth_stencil
trivial, copied from llvmpipe
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Wed, 26 Jun 2013 21:11:03 +0000 (23:11 +0200)]
llvmpipe: add support for nested / overlapping queries
OpenGL doesn't support this but d3d10 does.
It is a bit of a pain as it is necessary to keep track of queries
still active at the end of a scene, which is also why I cheat a bit
and limit the amount of simultaneously active queries to (arbitrary)
16 (simplifies things because don't have to deal with a real list
that way). I can't think of a reason why you'd really want large
numbers of overlapping/nested queries so it is hopefully fine.
(This only affects queries which need to be binned.)
v2: don't copy remainder of array when deleting an entry simply replace
the deleted entry with the last one (order doesn't matter).
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Tue, 25 Jun 2013 21:27:04 +0000 (23:27 +0200)]
llvmpipe: rework query logic
Previously lp_rast_begin_query commands were always inserted into each bin,
and re-issued if the scene was restarted, while lp_rast_end_query commands
were executed for each still active query at the end of tile rasterization.
Also, the ps_invocations and vis_counter were set to zero when the respective
command was encountered.
This however cannot work for multiple queries of the same type (note that
occlusion counter and occlusion predicate while different type were also
affected).
So, change the logic to always set the ps_invocations and vis_counter to zero
at the start of tile rasterization, and then use "start" and "end" per-thread
query values when encountering the begin/end query commands instead, which
should work for multiple queries of the same type. This also means queries do
not have to be reissued in a new scene, however they still need to be finished
at end of tile rasterization, so a list of queries still active at the end of
a scene needs to be maintained.
Also while here don't bin the queries which don't do anything in rasterization.
(This change does not actually handle multiple queries of the same type yet,
as the list of active queries is just a simple fixed array and setup can still
only have one query active per type.)
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Eric Anholt [Thu, 20 Jun 2013 23:07:07 +0000 (16:07 -0700)]
i965: Move the remaining intel code to the i965 directory.
Now that i915's forked off, they don't need to live in a shared directory.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Chad Versace <chad.versace@linux.intel.com>
Acked-by: Adam Jackson <ajax@redhat.com>
(and I hear second hand that idr is OK with it, too)
Eric Anholt [Thu, 20 Jun 2013 17:00:18 +0000 (10:00 -0700)]
i915: Fork the shared code from i965.
Of this 15000 lines of code in intel/, we've identified 4000 lines that
are trivially unnecessary for i915, and another 1000 that are pointless for
i965, and expect to find more as time goes on. Split the i915 driver off,
so that we can continue active development on i965 without worrying about
breaking i915.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Chad Versace <chad.versace@linux.intel.com>
Acked-by: Adam Jackson <ajax@redhat.com>
(and I hear second hand that idr is OK with it, too)
Eric Anholt [Thu, 20 Jun 2013 16:59:44 +0000 (09:59 -0700)]
i915: Remove dead symlink.
Eric Anholt [Wed, 26 Jun 2013 19:24:08 +0000 (12:24 -0700)]
glx: Fix another missed glMultiDrawElementsEXT const change.
The build was broken for me since
b7d9478f36bde0f7b27321378c1bb799fdd4eaa1.
Ian Romanick [Sat, 8 Jun 2013 00:05:22 +0000 (17:05 -0700)]
glsl: Move all var decls to the front of the IR list in reverse order
This has the (intended!) side effect that vertex shader inputs and
fragment shader outputs will appear in the IR in the same order that
they appeared in the shader code. This results in the locations being
assigned in the declared order. Many (arguably buggy) applications
depend on this behavior, and it matches what nearly all other drivers
do.
Fixes the (new) piglit test attrib-assignments.
NOTE: This is a candidate for stable release branches (and requires the
previous commit to prevent a regression in OpenGL ES 2.0 conformance
test stencil_plane_operation).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Ian Romanick [Thu, 20 Jun 2013 12:43:32 +0000 (05:43 -0700)]
i965: Be more careful with the interleaved user array upload optimization
The checks to determine when the data can be uploaded in an interleaved
fashion can be tricked by certain data layouts. For example,
float data[...];
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 16, &data[0]);
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 16, &data[4]);
glDrawArrays(GL_POINTS, 0, 1);
will hit the interleaved path with an incorrect size (16 bytes instead
of 32 bytes). As a result, the data for attribute 1 never gets
uploaded. The single element draw case is the only sensible case I can
think of for non-interleaved-that-looks-like-interleaved data, but there
may be others as well.
To fix this, make sure that the end of the element in the array being
checked is within the stride "window." Previously the code would check
that the begining of the element was within the window.
NOTE: This is a candidate for stable branches.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Brian Paul [Wed, 26 Jun 2013 17:10:48 +0000 (11:10 -0600)]
mesa: add const qualifier to glMultiDrawElementsEXT() indices param
The
20130624 version of glext.h changed this to match the
glMultiDrawElements() function which already had the extra const
qualifier.
Fixes warnings/errors that seem to vary from one compiler to the next.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Wed, 26 Jun 2013 17:09:21 +0000 (11:09 -0600)]
mesa: remove const from glDebugMessageCallbackARB() function parameter
The new
20130624 version of glext.h removed the const qualifier on
the 'userParam' parameter.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Kenneth Graunke [Thu, 13 Jun 2013 18:23:08 +0000 (11:23 -0700)]
i965/vs: Combine code generation's inst->opcode switch statements.
vec4_visitor::generate_code() switches on vec4_instruction::opcode and
calls into the brw_eu_emit.c layer to generate code for some of them.
It then has a default case which calls generate_vec4_instruction() to
handle the rest...which switches on opcode and handles the rest of the
cases.
The split apparently is that generate_code() handles the actual hardware
opcodes (BRW_OPCODE_*) while generate_vec4_instruction() handles the
virtual opcodes (SHADER_OPCODE_* and VS_OPCODE_*). But this looks
fairly arbitrary, and it makes more sense to combine the two switches.
This patch moves the cases from generate_code() into the helper function
so that generate_code() isn't as large.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Thu, 13 Jun 2013 21:55:19 +0000 (14:55 -0700)]
i965: Remove broken source type assertions from brw_alu3().
Commit
526ffdfc033ab01cf133cb7e8290c65d12ccc9be attempted to generalize
the source register type assertions to allow D and UD. However, the
src1 and src2 assertions actually checked src0.type against D and UD due
to a copy and paste bug.
It also began setting the source and destination register types based on
dest.type, ignoring src0/src1/src2.type completely. BFE and BFI2 may
actually pass mixed D/UD types and expect them to be ignored, which is
arguably a bit sloppy, but not too crazy either.
This patch simply removes the source register assertions as those values
aren't used anyway. It also clarifies the comment above the block that
sets the register types.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Kenneth Graunke [Thu, 13 Jun 2013 21:55:18 +0000 (14:55 -0700)]
i965: Add back strict type assertions for MAD and LRP.
Commit
526ffdfc033ab01cf133cb7e8290c65d12ccc9be relaxed the type
assertions in brw_alu3 to allow D/UD types (required by BFE and BFI2).
This lost us the strict type checking for MAD and LRP, which require
all four types to be float.
This patch adds a new ALU3F wrapper which checks these once again.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Kenneth Graunke [Tue, 18 Jun 2013 11:22:33 +0000 (04:22 -0700)]
glsl: Streamline the built-in type handling code.
Over the last few years, the compiler has grown to support 7 different
language versions and 6 extensions that add new built-in types. With
more and more features being added, some of our core code has devolved
into an unmaintainable spaghetti of sorts.
A few problems with the old code:
1. Built-in types are declared...where exactly?
The types in builtin_types.h were organized in arrays by the language
version or extension they were introduced in. It's factored out to
avoid duplicates---every type only exists in one array. But that
means that sampler1D is declared in 110, sampler2D is in core types,
sampler3D is a unique global not in a list...and so on.
2. Spaghetti call-chains with weird parameters:
generate_300ES_types calls generate_130_types which calls
generate_120_types and generate_EXT_texture_array_types, which calls
generate_110_types, which calls generate_100ES_types...and more
Except that ES doesn't want 1D types, so we have a skip_1d parameter.
add_deprecated also falls into this category.
3. Missing type accessors.
Common types have convenience pointers (like glsl_type::vec4_type),
but others may not be accessible at all without a symbol table (for
example, sampler types).
4. Global variable declarations in a header file?
#include "builtin_types.h" in two C++ files would break the build.
The new code addresses these problems. All built-in types are declared
together in a single table, independent of when they were introduced.
The macro that declares a new built-in type also creates a convenience
pointer, so every type is available and it won't get out of sync.
The code to populate a symbol table with the appropriate types for a
particular language version and set of extensions is now a single
table-driven function. The table lists the type name and GL/ES versions
when it was introduced (similar to how the lexer handles reserved
words). A single loop adds types based on the language version.
Explicit extension checks then add additional types. If they were
already added based on the language version, glsl_symbol_table simply
ignores the request to add them a second time, meaning we don't need
to worry about duplicates and can simply list types where they belong.
v2: Mark uvecs and shadow samplers as ES3 only, and 1DArrayShadow as
unsupported in ES entirely. Add a touch more doxygen.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Tue, 18 Jun 2013 11:22:32 +0000 (04:22 -0700)]
glsl: Don't use random pointers as an array of glsl_type objects.
Using a random glsl_type convenience pointer as an array is a really bad
idea, for all the reasons mentioned in the previous commit.
The new glsl_type::bvec() function is simpler anyway.
Prevents breakage in the next commit.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Tue, 18 Jun 2013 11:22:31 +0000 (04:22 -0700)]
glsl: Stop being clever with pointer arithmetic when fetching types.
Currently, vector types are linked together closely: the glsl_type
objects for float, vec2, vec3, and vec4 are all elements of the same
array, in that exact order. This makes it possible to obtain vector
types via pointer arithmetic on the scalar type's convenience pointer.
For example, float_type + (3 - 1) = vec3.
However, relying on this is extremely fragile. There's no particular
reason the underlying type objects need to be stored in an array. They
could be individual class members, possibly with padding between them.
Then the pointer arithmetic would break, and we'd get bad pointers to
non-heap allocated data, causing subtle breakage that can't be detected
by valgrind. Cue insanity.
Or someone could simply reorder the type variables, causing us to get
the wrong type entirely. Also cue insanity.
Writing this explicitly is much safer. With the new helper functions,
it's a bit less code even.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Tue, 18 Jun 2013 11:22:30 +0000 (04:22 -0700)]
glsl: Add simple vector type accessor helpers.
This patch introduces new functions to quickly grab a pointer to a
vector type. For example:
glsl_type::bvec(4) returns glsl_type::bvec4_type
glsl_type::ivec(3) returns glsl_type::ivec3_type
glsl_type::uvec(2) returns glsl_type::uvec2_type
glsl_type::vec(1) returns glsl_type::float_type
This is less wordy than glsl_type::get_instance(GLSL_TYPE_BOOL, 4, 1),
which can help avoid extra word wrapping.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Tue, 25 Jun 2013 16:35:37 +0000 (10:35 -0600)]
mesa: update glext.h to version
20130624
In glapi_priv.h we always need the typedef for the GLclampx type
since GL_OES_fixed_point is now defined in glext.h but the
GLclampx type is not. GLclampx is not used by anything in glext.h
but we need it for GL ES dispatch.
This is a huge patch because the structure of the file has been
changed.
The following extensions are new, however:
GL_AMD_interleaved_elements
GL_AMD_shader_trinary_minmax
GL_IBM_static_data
GL_INTEL_map_texture
GL_NV_compute_program5
GL_NV_deep_texture3D
GL_NV_draw_texture
GL_NV_shader_atomic_counters
GL_NV_shader_storage_buffer_object
GL_NVX_conditional_render
GL_OES_byte_coordinates
GL_OES_compressed_paletted_texture
GL_OES_fixed_point
GL_OES_query_matrix
GL_OES_single_precision
And these extensions were removed:
GL_FfdMaskSGIX
GL_INGR_palette_buffer
GL_INTEL_texture_scissor
GL_SGI_depth_pass_instrument
GL_SGIX_fog_scale
GL_SGIX_impact_pixel_texture
GL_SGIX_texture_select
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Wed, 26 Jun 2013 15:34:02 +0000 (09:34 -0600)]
st/mesa: add casts to silence MSVC warnings
Brian Paul [Wed, 26 Jun 2013 15:33:40 +0000 (09:33 -0600)]
st/mesa: make rtt_level, face, slice unsigned to silence MSVC warnings
Brian Paul [Wed, 26 Jun 2013 15:32:03 +0000 (09:32 -0600)]
hud: add float casts to silence MSVC warnings
Brian Paul [Wed, 26 Jun 2013 15:31:37 +0000 (09:31 -0600)]
hud: include stdio.h since we use fprintf(), fscanf(), etc
Brian Paul [Wed, 26 Jun 2013 15:28:58 +0000 (09:28 -0600)]
hud: add cast to silence MSVC warning
Brian Paul [Wed, 26 Jun 2013 15:28:20 +0000 (09:28 -0600)]
os: add cast in os_time_sleep() to silence MSVC warning
Brian Paul [Wed, 26 Jun 2013 15:27:34 +0000 (09:27 -0600)]
vega: add some casts to silence MSVC warnings
Brian Paul [Wed, 26 Jun 2013 15:26:42 +0000 (09:26 -0600)]
util: int/unsigned changes to silence some MSVC warnings
Brian Paul [Wed, 26 Jun 2013 15:26:25 +0000 (09:26 -0600)]
util: add some casts to silence some MSVC warnings
Brian Paul [Wed, 26 Jun 2013 15:25:52 +0000 (09:25 -0600)]
util: s/int/unsigned/ to silence some MSVC warnings
Maarten Lankhorst [Wed, 26 Jun 2013 14:45:09 +0000 (16:45 +0200)]
nvc0: set rsvd_kick correctly
This prevents trampling beyond the end of the command stream during flushes.
NOTE: This is a candidate for the stable branches.
Reported-by: Christoph Bumiller <christoph.bumiller@speed.at>
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Maarten Lankhorst [Wed, 26 Jun 2013 14:18:42 +0000 (16:18 +0200)]
nvc0: fix push_space checks for video decoding
Vinson Lee [Wed, 26 Jun 2013 03:55:40 +0000 (20:55 -0700)]
ilo: Remove max_threads dead code path.
max_threads cannot be greater than 28. It is either 21 or 28.
Fixes "Logically dead code" defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Jean-Sébastien Pédron [Wed, 5 Jun 2013 11:44:34 +0000 (13:44 +0200)]
winsys/intel: fix typo in "ETIMEOUT"
Should be "ETIMEDOUT".
[olv: commit message slightly re-formatted]
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Chia-I Wu [Wed, 26 Jun 2013 10:50:01 +0000 (18:50 +0800)]
ilo: use a bitmask for enabled constant buffers
Looping over 4 * 13 constant buffers while in most cases only two are enabled
is stupid.
Maarten Lankhorst [Wed, 26 Jun 2013 09:40:47 +0000 (11:40 +0200)]
vl/mpeg12: handle mpeg-1 bitstreams more correctly
Add support for D-frames.
Add support for slices ending on a different horizontal row of macroblocks.
Chia-I Wu [Wed, 26 Jun 2013 05:44:27 +0000 (13:44 +0800)]
ilo: support PIPE_CAP_USER_INDEX_BUFFERS
We want to access the user buffer, if available, when primitive restart is
enabled and the restart index/primitive type is not natively supported.
And since we are handling index buffer uploads in the driver with this change,
we can also work around misalignment of index buffer offsets.
Chia-I Wu [Wed, 26 Jun 2013 03:52:55 +0000 (11:52 +0800)]
ilo: make pipe_draw_info a context state
Rename ilo_finalize_states() to ilo_finalize_3d_states(), and bind
pipe_draw_info to the context when it is called. This saves us from having to
pass pipe_draw_info around in several places.
Chia-I Wu [Wed, 26 Jun 2013 04:26:02 +0000 (12:26 +0800)]
ilo: support PIPE_CAP_USER_CONSTANT_BUFFERS
We need it for HUD support, and will need it for push constants in the future.
Eric Anholt [Fri, 21 Jun 2013 17:47:05 +0000 (10:47 -0700)]
i915: Drop dead batch dumping code.
Batch dumping is now handled by shared code in libdrm.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 21 Jun 2013 17:43:32 +0000 (10:43 -0700)]
intel: Drop little bits of dead code.
I noticed these while building the fork-i915 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Wed, 19 Jun 2013 21:08:29 +0000 (14:08 -0700)]
i965: Stop recomputing the miptree's size from the texture image.
We've already computed what the dimensions of the miptree are, and stored
it in the miptree.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Wed, 19 Jun 2013 21:26:50 +0000 (14:26 -0700)]
i965: Drop unused argument to translate_tex_format().
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Wed, 12 Jun 2013 00:32:41 +0000 (17:32 -0700)]
i965/gen4-5: Stop using bogus polygon_offset_scale field.
The polygon offset math used for triangles by the WM is "OffsetUnits * 2 *
MRD + OffsetFactor * m" where 'MRD' is the minimum resolvable difference
for the depth buffer (~1/(1<<16) or ~1/(1<<24)), 'm' is the approximated
slope from the GL spec, and '2' is this magic number from the original
i965 code dump that we deviate from the GL spec by because "it makes glean
work" (except that it doesn't, because of some hilarity with 0.5 *
approximately 2.0 != 1.0. go glean!).
This clipper code for unfilled polygons, on the other hand, was doing
"OffsetUnits * garbage + OffsetFactor * m", where garbage was MRD in the
case of 16-bit depth visual (regardless the FBO's depth resolution), or
128 * MRD for 24-bit depth visual.
This change just makes the unfilled polygons behavior match the WM's
filled polygons behavior.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Wed, 12 Jun 2013 03:24:41 +0000 (20:24 -0700)]
i915: Use the current drawbuffer's depth for polygon offset scale.
There's no reason to care about the window system visual's depth for
handling polygon offset in an FBO, and it could only lead to pain.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 6 Jun 2013 01:33:36 +0000 (18:33 -0700)]
intel: Add perf debug for glCopyPixels() fallback checks.
The separate function for the fallback checks wasn't particularly
clarifying things, so I put the improved checks in the caller. (Note that
the dropped _mesa_update_state() had already happened once at the start of
the caller)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 30 May 2013 21:53:55 +0000 (14:53 -0700)]
i965: Add debug to INTEL_DEBUG=blorp describing hiz/blit/clear ops.
I think we've all added instrumentation at one point or another to see
what's being called in blorp. Now you can quickly get output like:
Testing glCopyPixels(depth).
intel_hiz_exec depth clear to mt 0x16d9160 level 0 layer 0
intel_hiz_exec depth resolve to mt 0x16d9160 level 0 layer 0
intel_hiz_exec hiz ambiguate to mt 0x16d9160 level 0 layer 0
intel_hiz_exec depth resolve to mt 0x16d9160 level 0 layer 0
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 6 Jun 2013 20:21:21 +0000 (13:21 -0700)]
ra: Fix register spilling.
Commit
551c991606e543c3a264a762026f11348b37947e tried to avoid spilling
registers that were trivially colorable. But since we do optimistic
coloring, the top of the stack also contains nodes that are not trivially
colorable, so we need to consider them for spilling (since they are some
of our best candidates).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=58384
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63674
NOTE: This is a candidate for the 9.1 branch.
Eric Anholt [Thu, 6 Jun 2013 18:24:07 +0000 (11:24 -0700)]
i965/fs: Dump IR when fatally not compiling due to bad register spilling.
It should never happen, but it does, and at this point, you're going to
_mesa_problem() and abort() (unless it's just in precompile). Give the
developer something to look at.
Naohiro Aota [Mon, 24 Jun 2013 08:53:10 +0000 (17:53 +0900)]
xmlpool/build: Make sure to set mo properly
Some shells does not set variables sequentially in a statement i.e. "a=X
b=${a}" won't set "b" to "X" but empty value.
This patch introduce ";" to make sure "mo" is set properly before "lang"
assignment.
Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=471302
Eric Anholt [Thu, 20 Jun 2013 16:53:27 +0000 (09:53 -0700)]
i965: Remove the rest of brw_update_draw_buffer().
The last piece of code with an effect was flagging _NEW_BUFFERS. Only,
that is already flagged from everything that calls this function: Mesa GL
state updates flag it before even calling down into the driver, and the
calls from the DRI2 window system framebuffer update path end up flagging
it as part of the ResizeBuffers() hook.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 20 Jun 2013 16:50:58 +0000 (09:50 -0700)]
i965: Stop updating FBO state on drawbuffers change.
The computed fields are updated appropriately as part of the normal draw
call path due to _NEW_BUFFERS being set.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 20 Jun 2013 16:49:32 +0000 (09:49 -0700)]
i965: Stop recomputing drawbuffer bounds on drawbuffer change.
For winsys FBOs, the bounds are appropriately updated immediately upon
_mesa_resize_framebuffer(). For user FBOs, they're updated as part of the
normal draw path state update due to _NEW_BUFFERS having been flagged.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 20 Jun 2013 16:28:53 +0000 (09:28 -0700)]
i965: Remove _NEW_DEPTH state flagging on drawbuffers change.
Of the places noting a _NEW_DEPTH dependency, all were already checking
for _NEW_BUFFERS if appropriate.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 20 Jun 2013 16:08:30 +0000 (09:08 -0700)]
intel: Stop doing special _NEW_STENCIL state flagging on drawbuffers.
2/3 packets depending on Stencil._Enabled already checked for
_NEW_BUFFERS, so just add _NEW_BUFFERS to the remaining one.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 20 Jun 2013 15:41:19 +0000 (08:41 -0700)]
i965: Stop flagging viewport/scissor change on drawbuffers change.
The viewport (ctx->Viewport._WindowMap) doesn't change with drawable size
changes, and we update scissor (ctx->DrawBuffer->_Xmin and friends) on
_NEW_BUFFERS in things like brw_sf_state.c.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 20 Jun 2013 15:39:56 +0000 (08:39 -0700)]
i965: Stop flagging _NEW_POLYGON on drawbuffers change.
Things like brw_sf.c that need to know about orientation are already
recomputing on _NEW_BUFFERS.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 20 Jun 2013 16:03:56 +0000 (09:03 -0700)]
radeon: Remove gratuitous custom framebuffer resize code.
_mesa_resize_framebuffer(), the default value of the ResizeBuffers hook,
already checks for a window system framebuffer and walks the renderbuffers
calling AllocStorage().
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 20 Jun 2013 16:01:09 +0000 (09:01 -0700)]
intel: Remove gratuitous custom framebuffer resize code.
_mesa_resize_framebuffer(), the default value of the ResizeBuffers hook,
already checks for a window system framebuffer and walks the renderbuffers
calling AllocStorage().
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 20 Jun 2013 16:41:10 +0000 (09:41 -0700)]
mesa: Remove the Initialized field from framebuffers.
This existed to tell the core not to call GetBufferSize, except that even
if you didn't set it nothing happened because nobody had a GetBufferSize.
v2: Remove two more instances of setting the field (from Brian)
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 20 Jun 2013 16:39:11 +0000 (09:39 -0700)]
mesa: Remove Driver.GetBufferSize and its callers.
Only the GDI driver set it to non-NULL any more, and that driver has a
Viewport hook that should keep it limping along as well as it ever has.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Vinson Lee [Tue, 25 Jun 2013 05:50:30 +0000 (22:50 -0700)]
glsl: Fix gl_shader_program::UniformLocationBaseScale assert.
commit
26d86d26f9f972b19c7040bdb1b1daf48537ef3e added
gl_shader_program::UniformLocationBaseScale. According to the code
comments in that commit, UniformLocationBaseScale "must be >=1".
UniformLocationBaseScale is of type unsigned. Coverity reported a "Macro
compares unsigned to 0" defect as well.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Mon, 24 Jun 2013 22:15:02 +0000 (16:15 -0600)]
svga: allow 3D transfers in svga_texture_transfer_map()
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Mon, 24 Jun 2013 20:59:53 +0000 (14:59 -0600)]
svga: use new svga_define_texture_level() helper
To get array bounds checking.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Mon, 24 Jun 2013 22:25:09 +0000 (16:25 -0600)]
svga: fix layer/level mix-up in svga_mark_surface_dirty()
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Mon, 24 Jun 2013 20:44:08 +0000 (14:44 -0600)]
svga: use new svga_age_texture_view() helper
The function does array bounds checking. Note, this exposes a
bug in the svga_mark_surface_dirty() function: we're calling
svga_age_texture_view() with a texture slice instead of mipmap
level. This can lead to a failed assertion. That'll be fixed next.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Mon, 24 Jun 2013 20:48:57 +0000 (14:48 -0600)]
svga: add array index assertion in svga_validate_sampler_view()
Brian Paul [Mon, 24 Jun 2013 20:42:38 +0000 (14:42 -0600)]
svga: use svga_texture() helper instead of casting
José Fonseca [Mon, 24 Jun 2013 12:35:53 +0000 (13:35 +0100)]
util/debug: Cleanup/improve debug_symbol_name_dbghelp.
- use mgwhelp -- the successor for bfdhelp which does not have a hard
dependency on BFD, and works on 64bits.
- use a macro instead of hand-typing to dispatch DbgHelp functions
- dump line numbers
- dump module names when symbols are not available
- support 64bits.
- add comments
Reviewed-by: Brian Paul <brianp@vmware.com>
José Fonseca [Mon, 24 Jun 2013 12:37:45 +0000 (13:37 +0100)]
util/debug: Make debug_backtrace_capture work for 64bit windows.
Rely on Windows' CaptureStackBackTrace to do the grunt work.
Reviewed-by: Brian Paul <brianp@vmware.com>
Zack Rusin [Mon, 24 Jun 2013 22:52:24 +0000 (18:52 -0400)]
draw: allow overflows in the llvm paths
Because our code couldn't handle it we were skipping rendering
if we detected overflows. According to the spec we should
still render but with all 0 vertices, which is what the llvm
code already does. So for the llvm paths lets enable processing
even if an overflow condition has been detected.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Zack Rusin [Mon, 24 Jun 2013 22:49:40 +0000 (18:49 -0400)]
draw: avoid overflows in the llvm draw loop
Before we could easily overflow if start+count>max integer. To
avoid it we can just iterate over the count. This makes sure
that we never crash, since most of the overflow conditions
is already handled.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Maarten Lankhorst [Tue, 25 Jun 2013 11:34:15 +0000 (13:34 +0200)]
nvc0: do not set tiled mode on gart bo when fence debugging is used
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Chia-I Wu [Tue, 25 Jun 2013 07:36:15 +0000 (15:36 +0800)]
ilo: honor render condition in blitter
Make pass_render_condition() available for blitter, and check for render
condition in (and only in) clear(), clear_render_target(), and
clear_depth_stencil().
Chia-I Wu [Tue, 25 Jun 2013 02:01:59 +0000 (10:01 +0800)]
ilo: remove ilo_shader_internal.h from GEN6 pipeline
Replace direct shader accesses with ilo_shader_get_kernel_param() and etc.
Chia-I Wu [Mon, 24 Jun 2013 15:54:49 +0000 (23:54 +0800)]
ilo: remove ilo_shader_internal.h from GEN7 pipeline
Replace direct shader accesses with ilo_shader_get_kernel_param() and etc.
Chia-I Wu [Mon, 24 Jun 2013 08:26:25 +0000 (16:26 +0800)]
ilo: speed up ilo_shader_select_kernel_routing() a bit
Remember the order of the source attributes and avoid recomputation when it
does not change.
Chia-I Wu [Mon, 24 Jun 2013 06:13:33 +0000 (14:13 +0800)]
ilo: move SBE setup code to ilo_shader.c
Add ilo_shader_select_kernel_routing() to construct 3DSTATE_SBE. It is called
in ilo_finalize_states(), rather than in create_fs_state(), as it depends on
VS/GS and rasterizer states.
With this change, ilo_shader_internal.h is no longer needed for
ilo_gpe_gen6.c.
Chia-I Wu [Fri, 21 Jun 2013 06:29:08 +0000 (14:29 +0800)]
ilo: use ilo_shader_state exclusively in GPE
This allows us to remove ilo_shader_internal.h from ilo_gpe_gen7.c. The
unfinished code in 3DSTATE_DS, 3DSTATE_HS, and INTERFACE_DESCRIPTOR_DATA are
partly or entirely removed.
Chia-I Wu [Fri, 21 Jun 2013 06:22:09 +0000 (14:22 +0800)]
ilo: map SO registers at shader compile time
The unmodified pipe_stream_output_info describes its outputs as if they are in
TGSI_FILE_OUTPUT. Remap the register indices to where they appear in the VUE.
TGSI_SEMANTIC_PSIZE needs a little care because it is at the W channel.
Chia-I Wu [Fri, 21 Jun 2013 03:36:11 +0000 (11:36 +0800)]
ilo: use ilo_shader_cso for FS
Add ilo_gpe_init_fs_cso() to construct 3DSTATE_PS and shader part of
3DSTATE_WM once and early for fragment shaders.
Chia-I Wu [Fri, 21 Jun 2013 04:30:23 +0000 (12:30 +0800)]
ilo: use ilo_rasterizer_state exclusively in GPE
Replace pipe_rasterizer_state by ilo_rasterizer_state for the remaining GPE
functions for consistency.
Chia-I Wu [Fri, 21 Jun 2013 03:36:14 +0000 (11:36 +0800)]
ilo: convert pipe_rasterizer_state to ilo_rasterizer_wm
Add ilo_gpe_init_rasterizer_wm() to construct fixed-function part of
3DSTATE_WM once in create_rasterizer_state().
Chia-I Wu [Thu, 20 Jun 2013 09:42:21 +0000 (17:42 +0800)]
ilo: use ilo_shader_cso for GS
Add ilo_gpe_init_gs_cso() to construct 3DSTATE_GS once and early for geometry
shaders.
Chia-I Wu [Thu, 20 Jun 2013 08:34:25 +0000 (16:34 +0800)]
ilo: introduce ilo_shader_cso for VS
When a new VS kernel is generated, a newly added function,
ilo_gpe_init_vs_cso(), is called to construct 3DSTATE_VS command in
ilo_shader_cso. When the command needs to be emitted later, we copy the
command from the CSO instead of constructing it dynamically.
Chia-I Wu [Tue, 25 Jun 2013 04:12:09 +0000 (12:12 +0800)]
ilo: add functions to query shaders
Add ilo_shader_get_type() to query the type (PIPE_SHADER_x) of the shader.
Add ilo_shader_get_kernel_offset() and ilo_shader_get_kernel_param() to query
the cache offset and various kernel parameters of the selected kernel.
Chia-I Wu [Thu, 20 Jun 2013 04:57:42 +0000 (12:57 +0800)]
ilo: clean up finalize_shader_states()
Add ilo_shader_select_kernel() to replace the dependency table,
ilo_shader_variant_init(), and ilo_shader_state_use_variant().
With the changes, we no longer need to include ilo_shader_internal.h in
ilo_state.c.
Chia-I Wu [Thu, 20 Jun 2013 04:46:36 +0000 (12:46 +0800)]
ilo: use multiple entry points for shader creation
Replace ilo_shader_state_create() by
ilo_shader_create_vs()
ilo_shader_create_gs()
ilo_shader_create_fs()
ilo_shader_create_cs()
Rename ilo_shader_state_destroy() to ilo_shader_destroy(). The old
ilo_shader_destroy() is renamed to ilo_shader_destroy_kernel().
Chia-I Wu [Thu, 20 Jun 2013 03:52:03 +0000 (11:52 +0800)]
ilo: move internal shader interface to a new header
Move it to ilo_shader_internal.h. The goal is to make files not part of the
compiler include only ilo_shader.h eventually.
Brian Paul [Mon, 24 Jun 2013 16:43:16 +0000 (10:43 -0600)]
gallium/hud: do not use free() for the free_query_data hook
That confuses Gallium's memory debugging code where CALLOC/MALLOC
must be matched with FREE, not free().
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Matthew McClure [Fri, 21 Jun 2013 19:44:44 +0000 (12:44 -0700)]
draw: check for out-of-memory conditions in the AA line module.
To prevent segfaults in the AA line module, the code will check for a
valid pointer to the aaline_stage in the draw context.
Fixes segfault from backtrace:
* aaline_stage_from_pipe
aaline_delete_fs_state
Reviewed-by: Brian Paul <brianp@vmware.com>
José Fonseca [Mon, 24 Jun 2013 14:29:25 +0000 (15:29 +0100)]
tests/graw: Fix typo in shader-leak.c
José Fonseca [Mon, 24 Jun 2013 13:45:49 +0000 (14:45 +0100)]
tools/trace: Fix syntax.
Cleaned/commented up the code, but forgot to actually test before
commiting...
Richard Sandiford [Tue, 18 Jun 2013 15:41:43 +0000 (16:41 +0100)]
st/dri/sw: Fix pitch calculation in drisw_update_tex_buffer
swrastGetImage rounds the pitch up to 4 bytes for compatibility reasons
that are explained in drisw_glx.c:bytes_per_line, so drisw_update_tex_buffer
must do the same.
Fixes window skew seen while running firefox over vnc on a 16-bit screen.
NOTE: This is a candidate for the stable branches.
[ajax: fixed typo in comment]
Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Adam Jackson [Mon, 24 Jun 2013 13:48:56 +0000 (09:48 -0400)]
gallium: Fix llvmpipe on big-endian machines
Squashed commit of the following:
commit
0857a7e105bfcbc4d1431b2cc56612094c747ca3
Author: Richard Sandiford <r.sandiford@uk.ibm.com>
Date: Tue Jun 18 12:25:07 2013 -0400
gallivm: Fix lp_build_rgba8_to_fi32_soa for big endian
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Richard Sandiford <r.sandiford@uk.ibm.com>
commit
0d65131649a8aa140e2db228ba779d685c4333e3
Author: Richard Sandiford <r.sandiford@uk.ibm.com>
Date: Tue Jun 18 12:25:07 2013 -0400
gallivm: Fix big-endian machines
This adds a bit-shift count to the format table, and adds the concept of
vector or bitwise alignment on gathers.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Richard Sandiford <r.sandiford@uk.ibm.com>
commit
9740bda9b7dc894b629ed38be9b51059ce90818f
Author: Richard Sandiford <r.sandiford@uk.ibm.com>
Date: Tue Jun 18 12:25:07 2013 -0400
llvmpipe: Fix convert_to_blend_type on big-endian
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Richard Sandiford <r.sandiford@uk.ibm.com>
commit
ae037c2de0f029e4e99371c0de25560484f0d8df
Author: Richard Sandiford <r.sandiford@uk.ibm.com>
Date: Tue Jun 18 12:25:06 2013 -0400
util: Convert color pack to packed formats
This fixes them on big-endian.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Richard Sandiford <r.sandiford@uk.ibm.com>
commit
5b05ac0c89ae092ea8ba5bba9f739708d7396b5c
Author: Richard Sandiford <r.sandiford@uk.ibm.com>
Date: Tue Jun 18 12:25:06 2013 -0400
graw-xlib: Convert to packed formats
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Richard Sandiford <r.sandiford@uk.ibm.com>
commit
51396e7d098cb6ff794391cf11afe4dbf86dbea0
Author: Richard Sandiford <r.sandiford@uk.ibm.com>
Date: Tue Jun 18 12:25:06 2013 -0400
format: Convert to packed formats
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Richard Sandiford <r.sandiford@uk.ibm.com>
commit
417b60bc66eb450e68a92ab0e47f76e292b385e6
Author: Adam Jackson <ajax@redhat.com>
Date: Tue Jun 18 12:25:06 2013 -0400
st/dri: Convert to packed formats
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Richard Sandiford <r.sandiford@uk.ibm.com>
commit
0934b2e022a5e0847d312c40734e2b44cac52fd8
Author: Richard Sandiford <r.sandiford@uk.ibm.com>
Date: Tue Jun 18 12:25:06 2013 -0400
st/xlib: Convert to packed formats
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Richard Sandiford <r.sandiford@uk.ibm.com>
commit
a307ea3c3716a706963acce7966b5e405ba11db9
Author: Richard Sandiford <r.sandiford@uk.ibm.com>
Date: Tue Jun 18 12:25:06 2013 -0400
gbm: Convert to packed formats
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Richard Sandiford <r.sandiford@uk.ibm.com>
commit
53eebdd253e1960a645ea278f31d7ef6a6cf4aeb
Author: Richard Sandiford <r.sandiford@uk.ibm.com>
Date: Tue Jun 18 12:25:06 2013 -0400
tests: Convert to packed formats
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Richard Sandiford <r.sandiford@uk.ibm.com>
commit
2f77fe3ee524945eacd546efcac34f7799fb3124
Author: Adam Jackson <ajax@redhat.com>
Date: Tue Jun 18 13:07:37 2013 -0400
gallium: Document packed formats
Signed-off-by: Adam Jackson <ajax@redhat.com>
commit
1f1017159ce951f922210a430de9229f91f62714
Author: Richard Sandiford <r.sandiford@uk.ibm.com>
Date: Tue Jun 18 12:25:06 2013 -0400
gallium: Introduce 32-bit packed format names
These are for interacting with buffers natively described in terms of
bit shifts, like X11 visuals:
uint32_t xyzw8888 = (x << 0) | (y << 8) | (z << 16) | (w << 24);
Define these in terms of (endian-dependent) aliases to the array-style
format names.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Richard Sandiford <r.sandiford@uk.ibm.com>
commit
6cc7ab1ee66ed668da78c1d951dfd7782b4e786a
Author: Adam Jackson <ajax@redhat.com>
Date: Mon Jun 3 12:10:32 2013 -0400
gallium: Document format name conventions
v2:
- Fix a channel name thinko (Michel Dänzer)
- Elaborate on SCALED versus INT
- Add links to DirectX and FOURCC docs
Signed-off-by: Adam Jackson <ajax@redhat.com>
commit
df4d269e7fb62051a3c029b84147465001e5776e
Author: Adam Jackson <ajax@redhat.com>
Date: Tue Jun 18 12:25:06 2013 -0400
gallivm: Remove all notion of byte-swapping
Signed-off-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Roland Scheidegger [Thu, 20 Jun 2013 18:31:18 +0000 (20:31 +0200)]
llvmpipe: fix wrong results for queries not in a scene
The result isn't always 0 in this case (depends on query type),
so instead of special casing this just use the ordinary path (should result
in correct values thanks to initialization in query_begin/end), just
skipping the fence wait.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>