Marek Olšák [Fri, 3 Sep 2010 19:43:36 +0000 (21:43 +0200)]
r300g: skip draw calls with no vertex elements, fixing hardlocks
Marek Olšák [Fri, 3 Sep 2010 18:43:48 +0000 (20:43 +0200)]
r300/compiler: use limits from the compiler input instead of inline constants
Marek Olšák [Fri, 3 Sep 2010 18:26:43 +0000 (20:26 +0200)]
r300/compiler: improve register allocation with indexable temporaries for VS
Register allocation can now reallocate temporaries right after the last indexed
source operand, instead of being disabled for the whole shader.
Marek Olšák [Thu, 2 Sep 2010 08:21:52 +0000 (10:21 +0200)]
r300/compiler: fix handling of indexed temporaries in peephole
Marek Olšák [Thu, 2 Sep 2010 08:21:23 +0000 (10:21 +0200)]
r300/compiler: disable deadcode elimination for indexed dst operands
Marek Olšák [Thu, 2 Sep 2010 05:01:36 +0000 (07:01 +0200)]
r300/compiler: allocate at least FS inputs if register allocation is disabled
Marek Olšák [Wed, 1 Sep 2010 06:12:51 +0000 (08:12 +0200)]
r300g: add a new debug option which disables compiler optimizations
Those are:
- dead-code elimination
- constant folding
- peephole (mainly copy propagation)
- register allocation
There are some bugs which I need to track down.
Also fix up the descriptions of all the debug options.
Marek Olšák [Wed, 1 Sep 2010 06:10:32 +0000 (08:10 +0200)]
r300/compiler: compute the final number of temporaries during translation
And not during the register allocation, which may be skipped for debugging
purposes. Also the predicate register is now added to the number of temps.
Marek Olšák [Wed, 1 Sep 2010 04:14:58 +0000 (06:14 +0200)]
r300/compiler: make optimizations not use 0.5 swizzles in vertex shaders
Marek Olšák [Wed, 1 Sep 2010 03:25:34 +0000 (05:25 +0200)]
r300/compiler: use peephole and constant folding for vertex shaders too
Marek Olšák [Thu, 2 Sep 2010 00:42:42 +0000 (02:42 +0200)]
r300/compiler: remove unused enum OPCODE_REPL_ALPHA
We use RC_OPCODE_REPL_ALPHA instead.
Marek Olšák [Wed, 1 Sep 2010 03:01:19 +0000 (05:01 +0200)]
r300/compiler: refactor fragment shader compilation
This cleans up the mess in r3xx_compile_fragment_program.
Marek Olšák [Wed, 1 Sep 2010 02:59:22 +0000 (04:59 +0200)]
r300/compiler: add new compiler parameter max_constants
Marek Olšák [Wed, 1 Sep 2010 01:19:05 +0000 (03:19 +0200)]
r300/compiler: refactor vertex shader compilation
First list compiler passes in an array, then run the new function rc_run_compiler.
Every backend may need a different set of passes.
This cleans up the mess in r3xx_compile_vertex_program.
Marek Olšák [Tue, 31 Aug 2010 23:55:26 +0000 (01:55 +0200)]
r300/compiler: remove a redundant parameter in rc_pair_regalloc
Marek Olšák [Tue, 31 Aug 2010 23:51:05 +0000 (01:51 +0200)]
r300/compiler: remove a redundant parameter in rc_dataflow_deadcode
&c->Base == c.
Marek Olšák [Tue, 31 Aug 2010 23:10:26 +0000 (01:10 +0200)]
r300/compiler: use null-terminated array of transformation functions
I need to reduce the number of parameters of each compiler pass function.
This is part of a larger cleanup.
Marek Olšák [Tue, 31 Aug 2010 22:59:52 +0000 (00:59 +0200)]
r300g: only check for an empty shader if there are no compile errors
Marek Olšák [Tue, 31 Aug 2010 22:56:57 +0000 (00:56 +0200)]
r300/compiler: add new compiler parameter max_alu_insts
Marek Olšák [Tue, 31 Aug 2010 18:51:37 +0000 (20:51 +0200)]
r300/compiler: put emulate_loop_state in radeon_compiler
Kenneth Graunke [Sat, 4 Sep 2010 08:09:43 +0000 (01:09 -0700)]
ir_reader: Run ir_validate on the generated IR.
It's just too easy to get something wrong in hand-written IR.
Kenneth Graunke [Sat, 4 Sep 2010 08:55:55 +0000 (01:55 -0700)]
ir_reader: Emit global variables at the top of the instruction list.
Since functions are emitted when scanning for prototypes, functions
always come first, even if the original IR listed the variable
declarations first.
Fixes an ir_validate error (to be turned on in the next commit).
Kenneth Graunke [Fri, 3 Sep 2010 23:14:40 +0000 (16:14 -0700)]
ir_reader: Drop support for reading the old assignment format.
Kenneth Graunke [Fri, 3 Sep 2010 23:21:08 +0000 (16:21 -0700)]
glsl: Regenerate autogenerated file builtin_function.cpp.
Kenneth Graunke [Fri, 3 Sep 2010 23:10:57 +0000 (16:10 -0700)]
glsl/builtins: Convert assignments to new format (with write mask).
Kenneth Graunke [Fri, 3 Sep 2010 06:54:40 +0000 (23:54 -0700)]
ir_reader: Read the new assignment format (with write mask).
This preserves the ability to read the old format, for momentary
compatibility with all the existing IR implementations of built-ins.
Kenneth Graunke [Sat, 4 Sep 2010 08:05:51 +0000 (01:05 -0700)]
ir_reader: Track the current function and report it in error messages.
Kenneth Graunke [Sat, 4 Sep 2010 07:49:23 +0000 (00:49 -0700)]
glsl/builtins: Actually print the info log if reading a builtin failed.
Luca Barbieri [Sat, 4 Sep 2010 03:30:27 +0000 (05:30 +0200)]
nvfx: consolidate tiny files
We probably want to reorganize the remaining files too, but that's
for later, maybe.
Luca Barbieri [Sat, 4 Sep 2010 03:13:06 +0000 (05:13 +0200)]
mesa/st: add missing _mesa_set_fetch_functions in st_get_tex_image
Fixes piglit fdo25614-genmipmap.
Luca Barbieri [Sat, 4 Sep 2010 02:43:02 +0000 (04:43 +0200)]
nvfx: fix vp DP2
Luca Barbieri [Sat, 4 Sep 2010 02:17:16 +0000 (04:17 +0200)]
nvfx: implement fp SSG properly
Luca Barbieri [Sat, 4 Sep 2010 01:40:49 +0000 (03:40 +0200)]
nvfx: don't claim we support preds since the driver doesn't
Luca Barbieri [Sat, 4 Sep 2010 01:35:22 +0000 (03:35 +0200)]
nv40: support all 10 texcoords
Luca Barbieri [Sat, 4 Sep 2010 01:05:28 +0000 (03:05 +0200)]
nvfx: add missing context init
Luca Barbieri [Sat, 4 Sep 2010 01:05:22 +0000 (03:05 +0200)]
nvfx: tidy up state_emit
Luca Barbieri [Sat, 4 Sep 2010 00:57:14 +0000 (02:57 +0200)]
nvfx: support all coord conventions in hardware
Luca Barbieri [Sat, 4 Sep 2010 00:37:41 +0000 (02:37 +0200)]
nvfx: add missing pushbuffer space check
Luca Barbieri [Sat, 4 Sep 2010 00:26:37 +0000 (02:26 +0200)]
nvfx: support all possible vs consts
We were incorrectly setting a register that limited the range of
constants accessible via indirect addressing.
Setting it correctly, we can address all the constants the GPU
supports.
Luca Barbieri [Sat, 4 Sep 2010 00:05:14 +0000 (02:05 +0200)]
nvfx: set magic bit to round NPOT mipmap sizes down and not up
Does any API even use rounding-up?
Luca Barbieri [Fri, 3 Sep 2010 21:27:49 +0000 (23:27 +0200)]
nvfx: allow nested blitter usage, fixing bug in clear
Brian Paul [Fri, 3 Sep 2010 22:35:07 +0000 (16:35 -0600)]
galahad: do map/unmap counting for resources
Brian Paul [Fri, 3 Sep 2010 22:33:17 +0000 (16:33 -0600)]
libgl-xlib: enable galahad support
If the GALLIUM_GALAHAD env var is 1 we'll wrap the regular driver with
the galahad validation driver.
Brian Paul [Fri, 3 Sep 2010 22:25:44 +0000 (16:25 -0600)]
scons: added galahad to driver list
Brian Paul [Fri, 3 Sep 2010 21:57:48 +0000 (15:57 -0600)]
mesa: also build galahad driver
Brian Paul [Fri, 3 Sep 2010 21:25:50 +0000 (15:25 -0600)]
exec_list: replace class with struct
To match the definition below.
Brian Paul [Fri, 3 Sep 2010 20:39:43 +0000 (14:39 -0600)]
mesa: fix up a comment
Brian Paul [Thu, 2 Sep 2010 20:11:53 +0000 (14:11 -0600)]
st/glx: added some comments
Luca Barbieri [Fri, 3 Sep 2010 20:06:41 +0000 (22:06 +0200)]
nvfx: implement LIT in fp
Ian Romanick [Thu, 2 Sep 2010 21:53:17 +0000 (14:53 -0700)]
glsl2: Use as_constant some places instead of constant_expression_value
The places where constant_expression_value are still used in loop
analysis are places where a new expression tree is created and
constant folding won't have happened. This is used, for example, when
we try to determine the maximal loop iteration count.
Based on review comments by Eric. "...rely on constant folding to
have done its job, instead of going all through the subtree again when
it wasn't a constant."
Ian Romanick [Fri, 27 Aug 2010 23:22:36 +0000 (16:22 -0700)]
glsl2: Allow copy / constant propagation into array indices
Ian Romanick [Fri, 27 Aug 2010 20:59:49 +0000 (13:59 -0700)]
glsl2: Add module to perform simple loop unrolling
Ian Romanick [Fri, 27 Aug 2010 22:41:20 +0000 (15:41 -0700)]
glsl2: Track the number of ir_loop_jump instructions that are in a loop
Ian Romanick [Fri, 27 Aug 2010 20:53:25 +0000 (13:53 -0700)]
ir_expression: Add static operator_string method
I've used this in quite a few debug commits that never reached an
up-stream tree.
Ian Romanick [Fri, 27 Aug 2010 20:53:56 +0000 (13:53 -0700)]
exec_node: Add insert_before that inserts an entire list
Ian Romanick [Fri, 27 Aug 2010 18:26:08 +0000 (11:26 -0700)]
glsl2: Eliminate zero-iteration loops
Ian Romanick [Thu, 26 Aug 2010 23:45:22 +0000 (16:45 -0700)]
glsl2: Perform initial bits of loop analysis during compilation
Ian Romanick [Thu, 26 Aug 2010 23:43:57 +0000 (16:43 -0700)]
glsl2: Add module to suss out loop control variables from loop analysis data
This is the next step on the road to loop unrolling
Ian Romanick [Thu, 26 Aug 2010 22:58:33 +0000 (15:58 -0700)]
glsl2: Add module to analyze variables used in loops
This is the first step eventually leading to loop unrolling.
Ian Romanick [Thu, 26 Aug 2010 22:49:33 +0000 (15:49 -0700)]
ir_to_mesa: Handle loops with loop controls set
The downside of our talloc usage is that we can't really make static
(i.e., not created with new) instances of our IR types. This leads to
a lot of unnecessary dynamic allocation in this patch.
Ian Romanick [Thu, 26 Aug 2010 22:22:06 +0000 (15:22 -0700)]
ir_validate: Validate loop control fields in ir_loop
Ian Romanick [Thu, 26 Aug 2010 22:11:26 +0000 (15:11 -0700)]
glsl2: Add cmp field to ir_loop
This reprents the type of comparison between the loop induction
variable and the loop termination value.
Ian Romanick [Thu, 5 Aug 2010 22:29:24 +0000 (15:29 -0700)]
glsl2: Set a flag when visiting the assignee of an assignment
Ian Romanick [Tue, 17 Aug 2010 01:02:11 +0000 (18:02 -0700)]
exec_list: Add pop_head
Ian Romanick [Thu, 12 Aug 2010 21:55:48 +0000 (14:55 -0700)]
ir_print_visitor: Print empty else blocks more compactly
Luca Barbieri [Fri, 3 Sep 2010 18:57:44 +0000 (20:57 +0200)]
nvfx: fix division by zero in vp-ignore-input
Luca Barbieri [Fri, 3 Sep 2010 18:54:48 +0000 (20:54 +0200)]
nvfx: report correct max lodbias
Fixes piglit lodbias
Luca Barbieri [Fri, 3 Sep 2010 18:36:29 +0000 (20:36 +0200)]
nvfx: remove message
Luca Barbieri [Fri, 3 Sep 2010 16:31:18 +0000 (18:31 +0200)]
nvfx: support indirect addressing in vps
Negative or huge offsets not yet supported.
Alex Deucher [Fri, 3 Sep 2010 16:13:47 +0000 (12:13 -0400)]
r600c: add proper returns for some evergreen functions
these weren't checked anyway.
Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=29999
Luca Barbieri [Fri, 3 Sep 2010 13:44:27 +0000 (15:44 +0200)]
nvfx: fix support for more than 8 texture units (fixes etqw crash)
Dave Airlie [Fri, 3 Sep 2010 09:37:52 +0000 (19:37 +1000)]
r600g: fix segfault in state after rework
probably can improve this a bit.
Alex Deucher [Fri, 3 Sep 2010 05:13:41 +0000 (01:13 -0400)]
r600c: emit DB_HTILE_DATA_BASE on evergreen
Make the hw happy.
Dave Airlie [Fri, 3 Sep 2010 04:12:38 +0000 (14:12 +1000)]
r600g: refactor sample states into a reusable struct.
I will not cut-n-paste.
I will not cut-n-paste.
I will not cut-n-paste.
Dave Airlie [Fri, 3 Sep 2010 03:53:39 +0000 (13:53 +1000)]
r600g: reduce size of r600 context structure to !insane
Its now about 7.8k, and might actually fit in a cache.
Dave Airlie [Fri, 3 Sep 2010 03:07:40 +0000 (13:07 +1000)]
r600g: add texture border state.
Okay I finally wrapped my head around what r600_context_state is meant to be,
maybe I should just rename all the structs so that have distinct names.
I've no idea however why 16 is a good magic number for R600_MAX_RSTATE.
Dave Airlie [Fri, 3 Sep 2010 02:01:59 +0000 (12:01 +1000)]
r600g: deref old driver states for set entry points.
Dave Airlie [Fri, 3 Sep 2010 01:55:36 +0000 (11:55 +1000)]
r600g: drop r600_bind_state.
This was another ugly function that really wasn't needed.
The 3 calls to it from the gallium api were shorter than it,
and all the calls from the set_ functions were pointless.
Dave Airlie [Fri, 3 Sep 2010 01:35:08 +0000 (11:35 +1000)]
r600g: kill r600_context_state function
having some sort of locality of code really matters, just create
and setup state at time. Not sure if this is just further polishing of a bad thing,
but at least it makes it more readable.
Dave Airlie [Fri, 3 Sep 2010 00:55:02 +0000 (10:55 +1000)]
r600g: move lots of state inline helpers to separate header.
this gets them out of sight of the main codeflow.
Vinson Lee [Fri, 3 Sep 2010 00:00:53 +0000 (17:00 -0700)]
draw: Include missing headers in draw_vs_aos.h.
Include tgsi_exec.h for TGSI_EXEC_NUM_TEMPS.
Include draw_vs.h for draw_vs_varient.
Dave Airlie [Thu, 2 Sep 2010 23:39:04 +0000 (09:39 +1000)]
r600g: drop magic numbers in depth state.
this also fixes occulsion queries.
Vinson Lee [Thu, 2 Sep 2010 23:30:34 +0000 (16:30 -0700)]
util: Include missing header in u_linear.h.
Include p_compiler.h for size_t and boolean symbols.
Vinson Lee [Thu, 2 Sep 2010 23:12:58 +0000 (16:12 -0700)]
mesa: Fix printf-like warning.
Vinson Lee [Thu, 2 Sep 2010 23:03:32 +0000 (16:03 -0700)]
mesa: Fix printf-like warnings.
Jerome Glisse [Thu, 2 Sep 2010 20:53:33 +0000 (16:53 -0400)]
r600g: force unbind of previously bind sampler/sampler_view
Previously bind sampler/sampler_view can be converted and endup
overwritting the current state we want to schedule. Example :
bind texA texB to sampler_view[0] & sampler_view[1], render,
bind texB to sampler_view[0] render. Now state associated to
texB are set to configure sampler_view slot 0, but as we don't
unbind sampler_view[1] still point to texB state so we end up
with sampler_view[1] overwritting sampler_view[0], which gives
wrong rendering if next rendering bind texA to sampler_view[0],
it will endup as texB is bound to sampler_view[0]. If you are
not confuse at that point give me a call i will be buying you
beer.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Brian Paul [Thu, 2 Sep 2010 18:58:58 +0000 (12:58 -0600)]
st/mesa: clamp gl_constants::MaxVarying against MAX_VARYING
Don't try to use more generic varying vars than core Mesa supports.
Fixes fd.o bug 29959.
Ian Romanick [Thu, 2 Sep 2010 17:11:54 +0000 (10:11 -0700)]
glsl2: Update TODO file
Jerome Glisse [Thu, 2 Sep 2010 15:32:32 +0000 (11:32 -0400)]
r600g: fix memory/bo leak
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Brian Paul [Thu, 2 Sep 2010 13:58:28 +0000 (07:58 -0600)]
mesa: fix code generation for ir_unop_sqrt
The CMP instruction needed to be flipped to properly handle
operand==0.
Fixes fd.o bug 29923.
Brian Paul [Thu, 2 Sep 2010 13:57:16 +0000 (07:57 -0600)]
mesa: fix some printf warnings with casts
Dave Airlie [Thu, 2 Sep 2010 11:25:42 +0000 (21:25 +1000)]
r600g: fix thinko in shadow code.
spotted by taiu on irc
Dave Airlie [Thu, 2 Sep 2010 06:39:32 +0000 (16:39 +1000)]
r600g: fix logicop, the 3d ROP is the 2D rop shifted twice.
Dave Airlie [Thu, 2 Sep 2010 05:51:23 +0000 (15:51 +1000)]
r600g: fix depth texture tests
Kenneth Graunke [Thu, 2 Sep 2010 03:03:17 +0000 (20:03 -0700)]
glsl: Apply implicit conversions to structure constructor parameters.
The code for handling implicit conversions should probably get
refactored, but for now, this is easy.
Fixes piglit test constructor-26.vert.
Kenneth Graunke [Thu, 2 Sep 2010 02:54:27 +0000 (19:54 -0700)]
glsl: Convert constant record constructor parameters to ir_constants.
I'm not sure if this is strictly necessary, but it seems wise.
Kenneth Graunke [Thu, 2 Sep 2010 02:44:25 +0000 (19:44 -0700)]
glsl: Reject structure constructors that have too many arguments.
Fixes piglit test constructor-27.vert.
Ian Romanick [Wed, 1 Sep 2010 21:16:53 +0000 (14:16 -0700)]
glsl2: Remove unnecessary glsl_symbol_table::get_function parameter return_constructors
Now that constructors are not generated as functions or stored in the
symbol table, there is no need to flag whether or not constructors
should be returned.
Ian Romanick [Wed, 1 Sep 2010 21:12:24 +0000 (14:12 -0700)]
glsl2: Remove unused method glsl_type::generate_constructor
Ian Romanick [Wed, 1 Sep 2010 21:10:39 +0000 (14:10 -0700)]
glsl2: Remove unused 'constructor' parameter from glsl_symbol_table::add_type