Zhenyu Wang [Fri, 20 Aug 2010 21:32:44 +0000 (14:32 -0700)]
i965: Sandybridge doesn't have Compr4 mode, since it's not needed any more.
Zhenyu Wang [Fri, 20 Aug 2010 21:28:39 +0000 (14:28 -0700)]
i965: Adjust disasm of subreg numbers to be in units of the register type.
This makes reading the code easier when matching up to the specs,
which also use this format.
Eric Anholt [Thu, 8 Jul 2010 20:16:40 +0000 (13:16 -0700)]
i965: Fix DP write channel ordering on Sandybridge.
The SIMD16 message no longer has the goofy interleaved format that
made Compr4 compression necessary before.
Luca Barbieri [Fri, 20 Aug 2010 22:39:48 +0000 (00:39 +0200)]
os_stream: fix bugs in allocation path
Luca Barbieri [Fri, 20 Aug 2010 22:39:31 +0000 (00:39 +0200)]
p_compiler: add replacement va_copy
This might technically not always be correct, because va_copy might
be a function, or a system might not have va_copy, and not work with
assignment.
Hopefully this is never the case.
Without configure tests, it doesn't seem possible to do better.
Kenneth Graunke [Fri, 20 Aug 2010 20:06:02 +0000 (13:06 -0700)]
Delete more vestiges of the old shader compiler.
Kenneth Graunke [Fri, 20 Aug 2010 19:57:21 +0000 (12:57 -0700)]
glsl: Remove bogus "ambient" field from vec4 gl_TextureEnvColor.
Luca Barbieri [Wed, 18 Aug 2010 10:52:57 +0000 (12:52 +0200)]
glsl: add missing ambient field to gl_LightModel
Again, this is a one-element struct that was incorrectly missing the
field.
Luca Barbieri [Wed, 18 Aug 2010 10:52:56 +0000 (12:52 +0200)]
glsl: don't crash if a field is specified for a non-struct uniform
This was triggered by the previous bug, but is a separate problem
in the general sense.
Luca Barbieri [Wed, 18 Aug 2010 10:52:55 +0000 (12:52 +0200)]
glsl: add missing sceneColor field to gl_{Front, Back}LightModelProduct
According to both GLSL 1.20 and 4.0, these are a struct with one field
called "sceneColor".
Fixes a crash on loading in FlightGear.
Eric Anholt [Fri, 20 Aug 2010 19:36:34 +0000 (12:36 -0700)]
intel: Don't try to do work for BufferSubData with a size of 0.
If we hit the linear blit path, we'd come up with a pitch of 0, then
divide by zero.
Fixes vbo-subdata-zero, made for bug #28931 (warsow).
Nick Bowler [Thu, 19 Aug 2010 16:19:55 +0000 (12:19 -0400)]
mesa: Fix GetUniformLocation while compiling display lists.
This function was apparently missing from the display list dispatch
table, causing the generic no-op function to be called instead. To make
matters worse, the no-op function is indistinguishable from a successful
call to GetUniformLocation. GL specifies that GetUniformLocation is
executed immediately when compiling display lists.
Fixes fdo bug 29622.
Signed-off-by: Nick Bowler <nbowler@draconx.ca>
Eric Anholt [Fri, 20 Aug 2010 17:52:14 +0000 (10:52 -0700)]
Remove remnants of the old glsl compiler.
Jerome Glisse [Fri, 20 Aug 2010 16:53:29 +0000 (18:53 +0200)]
r600g: add POW instruction
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Jerome Glisse [Fri, 20 Aug 2010 15:57:38 +0000 (17:57 +0200)]
r600g: cleanup definition, fix segfault when no valid pixel shader
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Michal Krol [Fri, 20 Aug 2010 16:51:22 +0000 (18:51 +0200)]
util: Fix build for C++ compilers.
Luca Barbieri [Tue, 17 Aug 2010 22:41:10 +0000 (00:41 +0200)]
gallium: hook up reference count debugging code
This commit adds the ability to produce a log file containing all
reference count changes, and object creation/destruction, on Gallium
objects.
The data allows to answer these crucial questions:
1. This app is exhausting all my memory due to a resource leak: where
is the bug?
2. Which resources is this app using at a given moment? Which parts of
the code created them?
3. What kinds of resources does this app use?
4. How fast does this app create and destroy resources? Which parts of
the code create resources fast?
The output is compatible with the one produced by the similar facility
in Mozilla Firefox, allowing to use Mozilla's tools to analyze the data.
To get the log file:
export GALLIUM_REFCNT_LOG=<file>
To get function names and source lines in the log file:
tools/addr2line.sh <file>
To process the log file, see:
http://www.mozilla.org/performance/refcnt-balancer.html
Luca Barbieri [Tue, 17 Aug 2010 22:40:33 +0000 (00:40 +0200)]
auxiliary: add reference count debugging code
Luca Barbieri [Fri, 20 Aug 2010 09:31:24 +0000 (11:31 +0200)]
os_stream: add printf facility
Luca Barbieri [Wed, 18 Aug 2010 14:38:17 +0000 (16:38 +0200)]
u_debug_symbol: add symbol name caching
Without this, any form of logging that dumps stack traces continuously
will spend a lot of time resolving symbol names.
Luca Barbieri [Tue, 17 Aug 2010 22:39:49 +0000 (00:39 +0200)]
u_debug_symbol: add support for getting symbol names from glibc
Luca Barbieri [Tue, 17 Aug 2010 22:38:19 +0000 (00:38 +0200)]
u_debug_symbol: support getting a string without output
Luca Barbieri [Tue, 17 Aug 2010 22:36:14 +0000 (00:36 +0200)]
auxiliary: add functions to describe gallium objects
Dave Airlie [Tue, 17 Aug 2010 06:07:23 +0000 (16:07 +1000)]
r600g: add occlusion query support
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Luca Barbieri [Fri, 20 Aug 2010 14:35:34 +0000 (16:35 +0200)]
u_staging: improve interface
Luca Barbieri [Fri, 20 Aug 2010 11:11:58 +0000 (13:11 +0200)]
gallium/docs: improve documentation for resources
Chia-I Wu [Thu, 19 Aug 2010 12:42:10 +0000 (20:42 +0800)]
mesa: Add missing ES sources to SConscript.
These sources compile to nothing when FEATURE_ES is not defined and thus
were overlooked. Note that api_exec_es[12].c are still missing on the
list. They should be added when they can be generated on the fly.
Chia-I Wu [Thu, 19 Aug 2010 13:20:01 +0000 (21:20 +0800)]
mesa: Decorate functions with GL_APIENTRY in es_generator.py.
Note that GLES headers use GL_APIENTRY, not GLAPIENTRY.
Chia-I Wu [Fri, 20 Aug 2010 02:27:26 +0000 (10:27 +0800)]
mesa: Include compiler.h for ASSERT.
mfeatures.h defines ASSERT_NO_FEATURE to ASSERT, which is defined in
compiler.h. Header files using the macro should include compiler.h.
Chia-I Wu [Fri, 20 Aug 2010 04:58:52 +0000 (12:58 +0800)]
targets/egl-gdi: Implement guess_gl_api.
It is needed to support calling eglGetProcAddress before eglInitialize.
Chia-I Wu [Fri, 20 Aug 2010 05:19:10 +0000 (13:19 +0800)]
egl: Fix context API check and be verbose.
The API of the context was not checked against EGL_RENDERABLE_TYPE when there
was no attribute list. Move the check to _eglInitContext, and be verbose about
common mistakes (EGL_RENDERABLE_TYPE not set, EGL_CONTEXT_CLIENT_VERSION not
set, or eglBindAPI not called).
Chia-I Wu [Fri, 20 Aug 2010 04:41:46 +0000 (12:41 +0800)]
egl: Add egl.def for win32 build.
Without the .def file, function names are decorated and cannot be
queried by GetProcAddress easily.
Chia-I Wu [Fri, 20 Aug 2010 04:35:02 +0000 (12:35 +0800)]
egl: Allow core functions to be queried.
When _EGL_GET_CORE_ADDRESSES is defined, eglGetProcAddress can be used to query
core functions. This is non-standard, but some apps expect it.
Keith Whitwell [Fri, 20 Aug 2010 10:52:01 +0000 (11:52 +0100)]
st/mesa: fix code/declaration mixing
Luca Barbieri [Fri, 20 Aug 2010 10:06:44 +0000 (12:06 +0200)]
galahad: remove incorrect comment just added
Luca Barbieri [Wed, 18 Aug 2010 15:29:59 +0000 (17:29 +0200)]
nv50: use NV50TIC_0_2_TARGET_RECT
Luca Barbieri [Wed, 18 Aug 2010 23:38:33 +0000 (01:38 +0200)]
galahad: check resource_create template
Luca Barbieri [Thu, 15 Apr 2010 07:04:20 +0000 (09:04 +0200)]
mesa/st: use PIPE_TEXTURE_RECT for GL_TEXTURE_RECTANGLE
Luca Barbieri [Wed, 18 Aug 2010 23:44:02 +0000 (01:44 +0200)]
winsys/sw: use PIPE_TEXTURE_RECT if appropriate
Luca Barbieri [Wed, 18 Aug 2010 22:55:13 +0000 (00:55 +0200)]
st/glx: use PIPE_TEXTURE_RECT if appropriate
Luca Barbieri [Wed, 18 Aug 2010 20:57:22 +0000 (22:57 +0200)]
st/dri: use PIPE_TEXTURE_RECT if appropriate
Luca Barbieri [Fri, 6 Aug 2010 05:39:21 +0000 (07:39 +0200)]
auxiliary: support using PIPE_TEXTURE_RECT internally
Currently Gallium internals always use PIPE_TEXTURE_2D and normalized
coordinates to access textures.
However, PIPE_TEXTURE_2D is not always supported for NPOT textures,
and PIPE_TEXTURE_RECT requires unnormalized coordinates.
Hence, this change adds support for both kinds of normalization.
Luca Barbieri [Fri, 6 Aug 2010 05:39:21 +0000 (07:39 +0200)]
mesa/st: support using PIPE_TEXTURE_RECT internally
Currently Gallium internals always use PIPE_TEXTURE_2D and normalized
coordinates to access textures.
However, PIPE_TEXTURE_2D is not always supported for NPOT textures,
and PIPE_TEXTURE_RECT requires unnormalized coordinates.
Hence, this change adds support for both kinds of normalization.
Luca Barbieri [Wed, 18 Aug 2010 20:57:02 +0000 (22:57 +0200)]
u_staging: use PIPE_TEXTURE_RECT
Luca Barbieri [Wed, 18 Aug 2010 15:30:20 +0000 (17:30 +0200)]
u_blitter: use TGSI_TEXTURE_RECT
This seems to make sense, although I suspect the semantics of
TGSI_TEXTURE_RECT need to be closely reviewed.
Luca Barbieri [Wed, 18 Aug 2010 15:28:08 +0000 (17:28 +0200)]
gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT too
Searched for them with:
git grep -E '[!=]=.*PIPE_TEXTURE_2D|PIPE_TEXTURE_2D.*[!=]=|case.*PIPE_TEXTURE_2D'
Behavior hasn't been changed.
Luca Barbieri [Thu, 15 Apr 2010 07:02:29 +0000 (09:02 +0200)]
gallium: add PIPE_TEXTURE_RECT target
This allows to properly support OpenGL rectangle textures in a well
defined way, especially on drivers that don't expose
PIPE_CAP_NPOT_TEXTURES.
Kenneth Graunke [Fri, 20 Aug 2010 09:41:42 +0000 (02:41 -0700)]
i965: Fix compile warnings on 64-bit Linux.
format ‘%d’ expects type ‘int’, but argument 2 has type ‘long int’
Kenneth Graunke [Fri, 20 Aug 2010 09:14:35 +0000 (02:14 -0700)]
ast_to_hir: Reject function names that start with "gl_".
Fixes piglit test redeclaration-03.vert.
Kenneth Graunke [Fri, 20 Aug 2010 09:04:52 +0000 (02:04 -0700)]
ast_to_hir: Fix crash when a function shadows a variable.
The code would attempt to add a new signature to the ir_function, which
didn't exist. Simply bailing out/returning early seems reasonable.
Fixes piglit test redeclaration-02.vert, and fixes a crash in
redeclaration-03.vert (the test still fails).
Corbin Simpson [Fri, 20 Aug 2010 07:18:30 +0000 (00:18 -0700)]
galahad, i915g: Copy over constant buffer index check.
Corbin Simpson [Fri, 20 Aug 2010 07:00:40 +0000 (00:00 -0700)]
galahad, i915g: Move over a few state asserts.
Corbin Simpson [Fri, 20 Aug 2010 06:34:39 +0000 (23:34 -0700)]
galahad: Make it obvious on stderr that Galahad's active.
Jakob Bornecrantz [Fri, 20 Aug 2010 01:28:36 +0000 (02:28 +0100)]
gallium/docs: Add Galahad
Vinson Lee [Fri, 20 Aug 2010 01:09:24 +0000 (18:09 -0700)]
configs: Add -lstdc++ to default.
This fixes the following error when trying to run glxinfo or glxgears
with swrast.
undefined symbol: __cxa_pure_virtual
Vinson Lee [Fri, 20 Aug 2010 00:07:28 +0000 (17:07 -0700)]
mesa: Silence uninitialized variable warnings in dummy_enum_func.
Luca Barbieri [Thu, 19 Aug 2010 22:04:30 +0000 (00:04 +0200)]
translate_sse: enable on Win64
According to Vinson, enabling it causes no regressions
Marek Olšák [Thu, 19 Aug 2010 21:32:04 +0000 (23:32 +0200)]
u_blitter: fix a memory leak
Marek Olšák [Thu, 19 Aug 2010 20:18:40 +0000 (22:18 +0200)]
r300g: do not use fastfill with 16-bit zbuffers
To my knowledge, there is no way to flush zmask and thus write the clear
value.
This fixes zbuffer reads, among other things.
Alex Deucher [Thu, 19 Aug 2010 16:06:20 +0000 (12:06 -0400)]
r600g: update comments about ALU src operands
Luca Barbieri [Thu, 19 Aug 2010 08:07:58 +0000 (10:07 +0200)]
translate_sse: try to fix Win64
Not sure whether it works now (it is still disabled).
Luca Barbieri [Thu, 19 Aug 2010 08:03:03 +0000 (10:03 +0200)]
translate_sse: fix emit_load_sse2
Vinson Lee [Thu, 19 Aug 2010 07:29:59 +0000 (00:29 -0700)]
i915: Remove unnecessary header from i830_context.c.
Chia-I Wu [Thu, 19 Aug 2010 05:45:29 +0000 (13:45 +0800)]
st/egl: Fix win32 build.
Add new source files to SConscripts.
Dave Airlie [Thu, 19 Aug 2010 04:43:44 +0000 (14:43 +1000)]
r600g: add sin/cos
This pretty much ports the code from r600c, however it doesn't
always seem to work quite perfectly, but I can't find anything in this
code that is wrong. I'm guessing either literal input or constants
aren't working always.
Dave Airlie [Thu, 19 Aug 2010 04:43:11 +0000 (14:43 +1000)]
r600g: add a chiprev type for r600/r700/evergreen instead of using family
Dave Airlie [Thu, 19 Aug 2010 01:41:18 +0000 (11:41 +1000)]
r600g: add SSG, SEQ, SGT and SNE
Eric Anholt [Thu, 19 Aug 2010 04:21:05 +0000 (21:21 -0700)]
i965: Set the if stack pop count when breaking out of a loop inside an if.
Otherwise, we might end up with the if stack pointing at the wrong
place. Fixes GPU hang with glsl-vs-if-loop.
Eric Anholt [Thu, 19 Aug 2010 04:18:23 +0000 (21:18 -0700)]
i965: Don't set the swizzle on an immediate value in the VS.
Fixes glsl-vs-if-nested (70.0 is not <= 70.000648 thanks to the
swizzle bits getting set). Some safety checks are added to make sure
this doesn't happen again as we increase the usage of immediate values
in program generation.
Eric Anholt [Thu, 19 Aug 2010 01:01:55 +0000 (18:01 -0700)]
mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump.
Kenneth Graunke [Thu, 19 Aug 2010 01:03:22 +0000 (18:03 -0700)]
glsl: Replace sscanf in s_expression reader with strspn and strcspn.
This seems to give roughly a 20% speedup.
Vinson Lee [Thu, 19 Aug 2010 01:49:32 +0000 (18:49 -0700)]
mesa: Remove unnecessary heaaders from shaderapi.c.
Eric Anholt [Thu, 19 Aug 2010 00:42:34 +0000 (17:42 -0700)]
mesa: Don't try to free components of a NULL uniform list.
This might happen if we manage to trigger the right linker errors.
Eric Anholt [Thu, 19 Aug 2010 00:39:57 +0000 (17:39 -0700)]
glsl: Also strdup the names of uniform list entries for >vec4 types.
Fixes double-free since the fix to free all of the uniform list.
Kenneth Graunke [Thu, 19 Aug 2010 00:38:24 +0000 (17:38 -0700)]
glcpp: Refresh autogenerated lexer.
Kenneth Graunke [Thu, 19 Aug 2010 00:38:05 +0000 (17:38 -0700)]
glcpp: Add basic #line support (adapted from the main compiler).
Eric Anholt [Thu, 19 Aug 2010 00:12:18 +0000 (17:12 -0700)]
ir_to_mesa: Fix leak by improper freeing of a uniform list.
Eric Anholt [Wed, 18 Aug 2010 23:56:39 +0000 (16:56 -0700)]
glsl2: Free the shader compiler at dri screen destruction.
Hooray, we can valgrind again without adding suppressions. This also
adds an interface for use by an implementation of
glReleaseShaderCompiler().
Eric Anholt [Wed, 18 Aug 2010 23:29:02 +0000 (16:29 -0700)]
ir_to_mesa: Don't leak the whole linked assembly program.
Eric Anholt [Wed, 18 Aug 2010 23:17:10 +0000 (16:17 -0700)]
dri2: Clean up the common dri2 options at screen destroy.
Eric Anholt [Wed, 18 Aug 2010 22:59:31 +0000 (15:59 -0700)]
glsl: Fix leak-causing typo in destructor that made it another constructor.
Vinson Lee [Wed, 18 Aug 2010 23:10:15 +0000 (16:10 -0700)]
glsl: Fix uninitialized member in ir_hierarchical_vistor constructor.
Class member base_ir was not initialized by the default constructor.
Vinson Lee [Wed, 18 Aug 2010 21:36:08 +0000 (14:36 -0700)]
mesa: fpclassify is available on OpenSolaris.
There is no explicit predefined macro to distinguish between OpenSolaris
and Solaris. This patch assumes that the difference is in the compilers.
OpenSolaris uses GCC and not the Sun Studio compiler. Assume that the
availability of fpclassify is due to GCC.
This patch was not tested on Solaris. It would break the build on
Solaris with GCC if GCC on Solaris does not have fpclassify.
Eric Anholt [Wed, 18 Aug 2010 21:13:30 +0000 (14:13 -0700)]
ir_to_mesa: Fix leak of set_branchtargets temp data.
Eric Anholt [Wed, 18 Aug 2010 19:04:43 +0000 (12:04 -0700)]
glsl: Garbage collect old prototype for ir_to_mesa.
Eric Anholt [Wed, 18 Aug 2010 20:48:32 +0000 (13:48 -0700)]
ir_to_mesa: Stop leaking the ir_instruction * annotation of our compile.
Eric Anholt [Wed, 18 Aug 2010 21:12:52 +0000 (14:12 -0700)]
mesa: Free linked shaders when deleting the shader program.
Eric Anholt [Wed, 18 Aug 2010 19:02:35 +0000 (12:02 -0700)]
mesa: Free old linked shaders when relinking new shaders.
Eric Anholt [Wed, 18 Aug 2010 18:42:42 +0000 (11:42 -0700)]
glsl2: Fix copy'n'paste hilarity leading to leaking in the refcount visitor.
Eric Anholt [Wed, 18 Aug 2010 18:37:18 +0000 (11:37 -0700)]
ir_to_mesa: Free the ir_to_mesa temporary storage when we're done.
Eric Anholt [Wed, 18 Aug 2010 18:36:09 +0000 (11:36 -0700)]
mesa: Hang the compiled shader off the shader->ir, not the shader.
Otherwise, with repeated program recompile, we never free the results
of the previous compile.
Eric Anholt [Wed, 18 Aug 2010 18:35:15 +0000 (11:35 -0700)]
mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log.
Kenneth Graunke [Wed, 18 Aug 2010 20:54:50 +0000 (13:54 -0700)]
glsl: Fix scoping bug in if statements.
Fixes glslparsertest/glsl2/scoping-01.frag (successfully compiled but
should've failed) and scoping-02.frag (assertion triggered).
Kenneth Graunke [Wed, 18 Aug 2010 20:20:58 +0000 (13:20 -0700)]
glsl: Refresh autogenerated file builtin_function.cpp.
Kenneth Graunke [Wed, 18 Aug 2010 20:17:27 +0000 (13:17 -0700)]
generate_builtins.py: Clean up generated output a bit.
This should make it easier to diff the output, clean up some of the
insane whitespace, and make the strings a bit smaller.
We'll probably need to split up the prototype strings eventually, but
for now, this gets it under the 65K mark.
Kenneth Graunke [Wed, 18 Aug 2010 20:16:50 +0000 (13:16 -0700)]
glsl/builtins: Add forgotten hyperbolic trig builtins in 1.30 profiles.
Kenneth Graunke [Wed, 18 Aug 2010 19:06:25 +0000 (12:06 -0700)]
ir_constant_expression: Implement equal/notEqual for booleans.
Calls to equal(bvec, bvec) or notEqual(bvec, bvec) previously caused an
assertion. Fixes piglit tests glsl-const-builtin-equal-bool and
glsl-const-builtin-notEqual-bool.
Andre Maasikas [Wed, 18 Aug 2010 11:14:38 +0000 (14:14 +0300)]
r600: implement SSG instruction
michal [Wed, 18 Aug 2010 11:16:42 +0000 (13:16 +0200)]
gallivm: Use proper index to lookup predicate register array.
Doesn't fix anything, as those indices were both always 0.
Andre Maasikas [Wed, 18 Aug 2010 08:57:28 +0000 (11:57 +0300)]
r600: implement DP2 opcode