Iago Toral Quiroga [Wed, 15 Jul 2015 07:32:17 +0000 (09:32 +0200)]
i965/nir: Do not scalarize phis in non-scalar setups
Significantly reduces register pressure in some piglit tests.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Wed, 8 Jul 2015 14:08:17 +0000 (16:08 +0200)]
i965/vec4: Handle uniform and GRF array access on vertex programs (NIR)
When the NIR-vec4 pass is enabled, handles uniform and GRF array access
on ARB_vertex_program like it is done on vertex shaders.
When the old IR-vec4 pass is used, emit_program_code() emits pull constant
loads directly instead of using relative addressing, hence to call to
move_uniform_array_access_to_pull_constants() is not needed and it is enough
to call to split_uniform_registers().
The patch also calls to move_grf_array_access_to_scratch() like it is
done for shaders, however I suspect this is a no-op for vertex programs and
we could remove it.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Mon, 29 Jun 2015 12:21:38 +0000 (14:21 +0200)]
i965/nir/vec4: Handle uniforms on vertex programs
The implementation takes into account that on ARB_vertex_program
only a single nir variable is generated to support all the uniform data.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Wed, 8 Jul 2015 10:44:15 +0000 (12:44 +0200)]
i965/vec4: Enable NIR-vec4 pass on ARB_vertex_programs
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Iago Toral Quiroga [Wed, 1 Jul 2015 08:12:10 +0000 (10:12 +0200)]
i965/nir/gs: Implement support for gl_InvocationID system value
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Samuel Iglesias Gonsalvez [Mon, 13 Jul 2015 13:51:17 +0000 (15:51 +0200)]
i965/gs/gen6: Refactor ir_emit_vertex and ir_end_primitive for gen6
So the implementation is independent of GLSL IR and the visit methods of the
gen6 GS visitor. This way we will be able to reuse that implementation directly
from the NIR vec4 backend.
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Iago Toral Quiroga [Mon, 29 Jun 2015 12:08:11 +0000 (14:08 +0200)]
i965/nir/gs: Implement EmitVertex and EndPrimitive
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Iago Toral Quiroga [Mon, 29 Jun 2015 11:52:30 +0000 (13:52 +0200)]
i965/nir/gs: Handle geometry shaders inputs
Outputs from the vertex shader become array inputs in the geomtry shader,
but the arrays are interleaved, so we need to map our inputs accordingly.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Iago Toral Quiroga [Mon, 29 Jun 2015 11:37:31 +0000 (13:37 +0200)]
i965/gs: Refactor ir_emit_vertex and ir_end_primitive
So the implementation is independent of GLSL IR and the visit methods of the
vec4 visitor. This way we will be able to reuse that implementation directly
from the NIR vec4 backend.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Iago Toral Quiroga [Wed, 1 Jul 2015 07:51:25 +0000 (09:51 +0200)]
i965/nir: Enable NIR-vec4 pass on geometry shaders
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Samuel Iglesias Gonsalvez [Thu, 11 Jun 2015 10:32:26 +0000 (12:32 +0200)]
nir: Fix output swizzle in get_mul_for_src
Avoid copying an overwritten swizzle, use the original values.
Example:
Former swizzle[] = xyzw
src->swizzle[] = zyxx
The expected output swizzle = zyxx but if we reuse swizzle in the loop,
then output swizzle would be zyzz.
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Alejandro Piñeiro [Mon, 6 Jul 2015 13:08:15 +0000 (15:08 +0200)]
i965/nir/vec4: Add implementation of nir_emit_texture()
Uses the nir structure to get all the info needed (sources,
dest reg, etc), and then it uses the common
vec4_visitor::emit_texture to emit the final code.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Alejandro Piñeiro [Mon, 6 Jul 2015 12:33:21 +0000 (14:33 +0200)]
i965/ir/vec4: Refactor visit(ir_texture *ir)
Splitted in two. The emission is moved to a new vec4_visitor
method, vec4_visitor::emit_texture, ir order to be reused
on the nir path.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Alejandro Piñeiro [Sat, 23 May 2015 21:42:58 +0000 (23:42 +0200)]
i965/vec4: Add a new dst_reg constructor accepting a brw_reg_type
This is useful for the upcoming texture support in NIR->vec4 pass,
as we found several cases where the brw_type is available, but not
the glsl_type.
Without this new constructor, the alternative would be:
dst_reg reg(MRF, <reg>)
reg.type = <brw_type>
reg.writemask = <mask>
Adding a new constructor makes code easier to read.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Alejandro Piñeiro [Mon, 6 Jul 2015 11:31:05 +0000 (13:31 +0200)]
i965/vec4: Change vec4_visitor::swizzle_result() method to allow reuse
This patch changes the signature of swizzle_result() to accept lower
level arguments. The purpose is to reuse it in the upcoming NIR->vec4
pass.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Eduardo Lima Mitev [Thu, 18 Jun 2015 10:12:21 +0000 (12:12 +0200)]
i965/vec4: Change vec4_visitor::gather_channel() method to allow reuse
This patch changes the signature of gather_channel() to accept the gather
component directly instead of fetching it internally from ir_texture.
This will allow reuse in the upcoming NIR->vec4 pass.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Eduardo Lima Mitev [Thu, 18 Jun 2015 09:31:54 +0000 (11:31 +0200)]
i965/vec4: Change vec4_visitor::emit_mcs_fetch() method to allow reuse
This patch changes the signature of emit_mcs_fetch() to accept lower level
arguments. The purpose is to reuse it in the upcoming NIR->vec4 pass.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Eduardo Lima Mitev [Thu, 18 Jun 2015 07:37:33 +0000 (09:37 +0200)]
i965/vec4: Move is_high_sample() method to vec4_visitor class
The is_high_sample() method is currently accessible only in the implementation of
vec4_visitor. Since we need to reuse it in the upcoming NIR->vec4 pass, lets make
it a method of the class instead.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Eduardo Lima Mitev [Wed, 17 Jun 2015 08:59:10 +0000 (10:59 +0200)]
i965/nir: Add new utility method brw_glsl_base_type_for_nir_type()
This method returns the glsl_base_type corresponding to a nir_alu_type.
It will factorize code currently present in fs_nir, that can be reused
in vec4_nir on its upcoming emit_texture support.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Eduardo Lima Mitev [Wed, 17 Jun 2015 08:20:19 +0000 (10:20 +0200)]
i965/nir/vec4: Implement nir_emit_jump
This implementation is taken as-is from fs_nir.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Wed, 17 Jun 2015 08:10:44 +0000 (10:10 +0200)]
i965/nir/vec4: Mark as unreachable ops that should be already lowered
NIR ALU operations:
* nir_op_fabs
* nir_op_iabs
* nir_op_fneg
* nir_op_ineg
* nir_op_fsat
should be lowered by lower_source mods
* nir_op_fdiv
should be lowered in the compiler by DIV_TO_MUL_RCP.
* nir_op_fmod
should be lowered in the compiler by MOD_TO_FLOOR.
* nir_op_fsub
* nir_op_isub
should be handled by ir_sub_to_add_neg.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Wed, 17 Jun 2015 08:08:27 +0000 (10:08 +0200)]
i965/nir/vec4: Implement vector "any" operation
Adds NIR ALU operations:
* nir_op_bany2
* nir_op_bany3
* nir_op_bany4
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Wed, 17 Jun 2015 08:06:44 +0000 (10:06 +0200)]
i965/nir/vec4: Implement the dot product operation
Adds NIR ALU operations:
* nir_op_fdot2
* nir_op_fdot3
* nir_op_fdot4
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Wed, 17 Jun 2015 08:05:29 +0000 (10:05 +0200)]
i965/nir/vec4: Implement conditional select
Adds NIR ALU operations:
* nir_op_bcsel
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Wed, 17 Jun 2015 07:52:43 +0000 (09:52 +0200)]
i965/nir/vec4: Implement linear interpolation
Adds NIR ALU operation:
* nir_op_flrp
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Wed, 17 Jun 2015 08:01:07 +0000 (10:01 +0200)]
i965/vec4: Return the emitted instruction in emit_lrp()
Needed in the NIR backend to set the "saturate" value of the
instruction.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Wed, 17 Jun 2015 07:51:10 +0000 (09:51 +0200)]
i965/nir/vec4: Implement floating-point fused multiply-add
Adds NIR ALU operation:
* nir_op_ffma
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Wed, 17 Jun 2015 07:49:31 +0000 (09:49 +0200)]
i965/nir/vec4: Implement "shift" operations
Adds NIR ALU operations:
* nir_op_ishl
* nir_op_ishr
* nir_op_ushr
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Wed, 17 Jun 2015 07:47:41 +0000 (09:47 +0200)]
i965/nir/vec4: Implement the "sign" operation
Follows the vec4_visitor IR implementation but
sets the saturate value in addition.
Adds NIR ALU operations:
* nir_op_fsign
* nir_op_isign
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Wed, 17 Jun 2015 07:44:25 +0000 (09:44 +0200)]
i965/nir/vec4: Implement bit operations
Same implementation than the IR case.
Adds NIR ALU operations:
* nir_op_bitfield_reverse
* nir_op_bit_count
* nir_op_ufind_msb
* nir_op_ifind_msb
* nir_op_find_lsb
* nir_op_ubitfield_extract
* nir_op_ibitfield_extract
* nir_op_bfm
* nir_op_bfi
* nir_op_bitfield_insert
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Wed, 17 Jun 2015 07:29:04 +0000 (09:29 +0200)]
i965/nir/vec4: Implement pack/unpack operations
* Lowered floating-point pack and unpack operations are not valid in VS.
* Pack and unpack 2x16 operations should be handled by lower_packing_builtins.
* Adds NIR ALU operations:
* nir_op_pack_half_2x16
* nir_op_unpack_half_2x16
* nir_op_unpack_unorm_4x8
* nir_op_unpack_snorm_4x8
* nir_op_pack_unorm_4x8
* nir_op_pack_snorm_4x8
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Wed, 17 Jun 2015 07:23:10 +0000 (09:23 +0200)]
i965/nir/vec4: "noise" ops should already be lowered
Marked them as unreachable.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Wed, 17 Jun 2015 07:21:30 +0000 (09:21 +0200)]
i965/nir/vec4: Implement "bool<->int,float" format conversion
Used the same implementation than the vec4_visitor NIR.
Adds NIR ALU operations:
* nir_op_b2i
* nir_op_b2f
* nir_op_f2b
* nir_op_i2b
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Wed, 17 Jun 2015 07:07:20 +0000 (09:07 +0200)]
i965/nir/vec4: Implement logical operators
Adds NIR ALU operations:
* nir_op_inot
* nir_op_ixor
* nir_op_ior
* nir_op_iand
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Wed, 17 Jun 2015 07:01:28 +0000 (09:01 +0200)]
i965/nir/vec4: Implement non-equality ops on vectors
Adds NIR ALU operations:
* nir_op_bany_fnequal2
* nir_op_bany_inequal2
* nir_op_bany_fnequal3
* nir_op_bany_inequal3
* nir_op_bany_fnequal4
* nir_op_bany_inequal4
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Tue, 16 Jun 2015 22:55:24 +0000 (00:55 +0200)]
i965/nir/vec4: Implement equality ops on vectors
Adds NIR ALU operations:
* nir_op_ball_fequal2
* nir_op_ball_iequal2
* nir_op_ball_fequal3
* nir_op_ball_iequal3
* nir_op_ball_fequal4
* nir_op_ball_iequal4
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Tue, 16 Jun 2015 22:49:42 +0000 (00:49 +0200)]
i965/nir/vec4: Implement non-vector comparison ops
Adds NIR ALU operations:
* nir_op_flt
* nir_op_ilt
* nir_op_ult
* nir_op_fge
* nir_op_ige
* nir_op_uge
* nir_op_feq
* nir_op_ieq
* nir_op_fne
* nir_op_ine
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Fri, 17 Apr 2015 15:58:35 +0000 (17:58 +0200)]
i965/nir: Add utility method for comparisons
This method returns the brw_conditional_mod value used when emitting
comparative ALU operations.
It could be moved to brw_nir in the future to reuse it in fs_nir backend.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Tue, 14 Apr 2015 10:04:24 +0000 (12:04 +0200)]
i965/nir/vec4: Derivatives are not allowed in VS
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Tue, 16 Jun 2015 22:34:57 +0000 (00:34 +0200)]
i965/nir/vec4: Implement min/max operations
Adds NIR ALU operations:
* nir_op_fmin
* nir_op_imin
* nir_op_umin
* nir_op_fmax
* nir_op_imax
* nir_op_umax
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Tue, 16 Jun 2015 22:32:58 +0000 (00:32 +0200)]
i965/vec4: Return the emitted instruction in emit_minmax()
Needed in the NIR backend to set the "saturate" value of the
instruction.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Tue, 16 Jun 2015 22:25:02 +0000 (00:25 +0200)]
i965/nir/vec4: Implement various rounding functions
Adds NIR ALU operations:
* nir_op_ftrunc
* nir_op_fceil
* nir_op_ffloor
* nir_op_ffrac
* nir_op_fround_even
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Tue, 16 Jun 2015 22:22:14 +0000 (00:22 +0200)]
i965/nir/vec4: Implement carry/borrow for addition/subtraction
Adds NIR ALU operations:
* nir_op_uadd_carry
* nir_op_usub_borrow
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Tue, 16 Jun 2015 22:10:18 +0000 (00:10 +0200)]
i965/nir/vec4: Implement more math operations
Adds NIR ALU operations:
* nir_op_frcp
* nir_op_fexp2
* nir_op_flog2
* nir_op_fexp
* nir_op_flog
* nir_op_fsin
* nir_op_fcos
* nir_op_idiv
* nir_op_udiv
* nir_op_umod
* nir_op_ldexp
* nir_op_fsqrt
* nir_op_frsq
* nir_op_fpow
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Tue, 16 Jun 2015 22:04:09 +0000 (00:04 +0200)]
i965/vec4: Return the last emitted instruction in emit_math()
Needed in the NIR backend to set the "saturate" value of the
instruction.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Tue, 16 Jun 2015 21:50:46 +0000 (23:50 +0200)]
i965/nir/vec4: Implement multiplication
Implementation based on the vec4_visitor IR implementation
for the operations ir_binop_mul and ir_binop_imul_high.
Adds NIR ALU operations:
* nir_op_fmul
* nir_op_imul
* nir_op_imul_high
* nir_op_umul_high
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Tue, 16 Jun 2015 21:48:46 +0000 (23:48 +0200)]
i965/nir/vec4: Implement the addition operation
Adds NIR ALU operations:
* nir_op_fadd
* nir_op_iadd
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Tue, 16 Jun 2015 21:04:32 +0000 (23:04 +0200)]
i965/nir/vec4: Implement int<->float format conversion ops
Adds NIR ALU operations:
* nir_op_f2i
* nir_op_f2u
* nir_op_i2f
* nir_op_u2f
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Tue, 16 Jun 2015 20:58:15 +0000 (22:58 +0200)]
i965/nir/vec4: Lower "vecN" instructions and mark them unreachable
This enables NIR pass "lower_vec_to_movs" on shaders that work on vec4.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Tue, 16 Jun 2015 20:52:29 +0000 (22:52 +0200)]
i965/nir/vec4: Implement single-element "mov" operations
Adds NIR ALU operations:
* nir_op_imov
* nir_op_fmov
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Alejandro Piñeiro [Thu, 25 Jun 2015 07:52:35 +0000 (09:52 +0200)]
i965/nir: Disable alu_to_scalar pass on non-scalar shaders
Disables nir_lower_alu_to_scalar when the shader stage being processed work
on vec4 vectors, like the upcoming NIR->vec4 backend.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Tue, 16 Jun 2015 20:30:16 +0000 (22:30 +0200)]
i965/nir/vec4: Prepare source and destination registers for ALU operations
This patch resolves and initializes the destination and the source
registers that are common to most ALU operations.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Antia Puentes [Tue, 16 Jun 2015 20:10:32 +0000 (22:10 +0200)]
i965/nir/vec4: Implement loading values from an UBO
Based on the vec4_visitor IR implementation for the ir_binop_load_ubo
operation. Notice that unlike the vec4_visitor IR, adding the !=0
comparison for UBO bools is not needed here because that comparison is
already added by the nir_visitor when processing the ir_binop_load_ubo
(in UBOs "true" is any value different from zero, but for us is ~0).
Adds NIR instrinsics:
* nir_intrinsic_load_ubo_indirect
* nir_intrinsic_load_ubo
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Alejandro Piñeiro [Tue, 16 Jun 2015 20:03:17 +0000 (22:03 +0200)]
i965/nir/vec4: Implement atomic counter intrinsics (read, inc and dec)
The implementation is based on its fs_nir counterpart.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Iago Toral Quiroga [Tue, 16 Jun 2015 19:55:14 +0000 (21:55 +0200)]
i965/nir/vec4: Implement load_uniform intrinsic
For the indirect case we need to take the index delivered by
NIR and compute the parent uniform that we are accessing (the one
that we uploaded to a surface) and the constant offset into that
surface.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Alejandro Piñeiro [Tue, 16 Jun 2015 19:36:49 +0000 (21:36 +0200)]
i965/nir/vec4: Implement intrinsics that load system values
These include:
nir_intrinsic_load_vertex_id_zero_base
nir_intrinsic_load_base_vertex
nir_intrinsic_load_instance_id
The source register is fetched from the nir_system_values map initialized
during nir_setup_system_values stage.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Eduardo Lima Mitev [Tue, 16 Jun 2015 19:31:49 +0000 (21:31 +0200)]
i965/nir/vec4: Implement store_output intrinsic
This implementation is based on the current URB setup in vec4_visitor, which
requires the output register to be stored in the output_reg array at variable's
original shader location index. But since nir_lower_io() pass uses the value
in var->data.driver_location, we need to put there var->data.location instead,
prior to calling nir_lower_io(), so that we end up with the correct index
in const_index[0].
The driver_location is not used at all, so this patch also disables the
nir_assign_var_locations pass on non-scalar shaders.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Eduardo Lima Mitev [Tue, 21 Jul 2015 18:21:21 +0000 (20:21 +0200)]
i965/vec4: Make sure that register types always match during emit_urb_slot()
Instead of relying on backends (currently vec4_visitor and soon NIR-vec4) to
store registers in output_reg with the correct type, this patch makes sure
that the common code in emit_urb_slot() always emit MOVs from output registers
using the same type on source and destination.
Since the actual type is not important, only that they match, we default to
float.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Eduardo Lima Mitev [Tue, 16 Jun 2015 19:24:21 +0000 (21:24 +0200)]
i965/nir/vec4: Implement load_input intrinsic
The source register is fetched from the nir_inputs map built during
nir_setup_inputs stage.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Eduardo Lima Mitev [Tue, 16 Jun 2015 18:25:55 +0000 (20:25 +0200)]
i965/nir/vec4: Implement loop statements (nir_cf_node_loop)
This is taken as-is from fs_nir.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Iago Toral Quiroga [Tue, 16 Jun 2015 18:16:15 +0000 (20:16 +0200)]
i965/nir/vec4: Implement conditional statements (nir_cf_node_if)
The same we do in the FS NIR backend, only that here we need to consider
the number of components in the condition and adjust the swizzle
accordingly.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Eduardo Lima Mitev [Tue, 16 Jun 2015 15:43:02 +0000 (17:43 +0200)]
i965/nir/vec4: Add get_nir_dst() and get_nir_src() methods
These methods are essential for the implementation of the NIR->vec4 pass. They
work similar to their fs_nir counter-parts.
When processing instructions, these methods are invoked to resolve the
brw registers (source or destination) corresponding to the NIR sources
or destination. It uses the map of NIR register index to brw register for
all registers locally allocated in a block.
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Eduardo Lima Mitev [Fri, 17 Apr 2015 16:10:50 +0000 (18:10 +0200)]
i965/nir: Move brw_type_for_nir_type() to brw_nir to allow reuse
Upcoming NIR->vec4 pass can benefit from this method, so lets move it up.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Eduardo Lima Mitev [Wed, 1 Jul 2015 14:10:49 +0000 (16:10 +0200)]
i965/nir/vec4: Implement load_const intrinsic
Similar to fs_nir backend, a nir_local_values map will be filled with
newly allocated registers as the load_const instrinsic instructions are
processed. Later, get_nir_src() will fetch the registers from this map
for sources that are ssa.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Eduardo Lima Mitev [Tue, 16 Jun 2015 18:53:28 +0000 (20:53 +0200)]
i965/vec4: Add auxiliary func to build a writemask from a component size
New method brw_writemask_for_size() will return a writemask with the first
'size' components activated.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Iago Toral Quiroga [Fri, 3 Jul 2015 06:23:33 +0000 (08:23 +0200)]
i965/nir: Dot not assign direct uniform locations first for vec4-based shaders
In the vec4 backend we want uniform locations to be assigned consecutively
since that way the offsets produced by nir_lower_io are exactly what we
need to implement nir_intrinsic_load_uniform. Otherwise we would need a
mapping to match the output of nir_lower_io to the actual uniform registers
we need to use.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Iago Toral Quiroga [Thu, 18 Jun 2015 11:52:21 +0000 (13:52 +0200)]
nir/nir_lower_io: Add vec4 support
The current implementation operates in scalar mode only, so add a vec4
mode where types are padded to vec4 sizes.
This will be useful in the i965 driver for its vec4 nir backend
(and possbly other drivers that have vec4-based shaders).
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Eduardo Lima Mitev [Wed, 22 Jul 2015 07:35:28 +0000 (09:35 +0200)]
i965/nir: Pass a is_scalar boolean to brw_create_nir()
The upcoming introduction of NIR->vec4 pass will require that some NIR
lowering passes are enabled/disabled depending on the type of shader
(scalar vs. vector).
With this patch we pass a 'is_scalar' variable to the process of
constructing the NIR, to let an external context decide how the shader
should be handled.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Eduardo Lima Mitev [Wed, 22 Jul 2015 07:34:35 +0000 (09:34 +0200)]
i965/nir/vec4: Add shader function implementation
It basically allocates registers local to a function in a nir_locals map,
then emits all its control-flow blocks.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Alejandro Piñeiro [Tue, 16 Jun 2015 15:08:04 +0000 (17:08 +0200)]
i965/nir/vec4: Add setup for system values
Similar to other variable setups, system values will initialize the
corresponding register inside a 'nir_system_values' map, which will then
be queried later when processing the different system value intrinsics
for the appropriate register.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Alejandro Piñeiro [Tue, 16 Jun 2015 15:01:29 +0000 (17:01 +0200)]
i965/vec4: Redefine make_reg_for_system_value() to allow reuse in NIR->vec4 pass
The new virtual method is more flexible, it has a signature:
dst_reg *make_reg_for_system_value(int location, const glsl_type *type);
v2 (Jason Ekstrand):
Use the new version in unit tests so make check passes again
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Iago Toral Quiroga [Tue, 16 Jun 2015 12:30:31 +0000 (14:30 +0200)]
i965/nir/vec4: Add setup of uniform variables
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Eduardo Lima Mitev [Tue, 16 Jun 2015 11:50:43 +0000 (13:50 +0200)]
i965/nir/vec4: Add setup of input variables in NIR->vec4 pass
This implementation sets up a map of input variable offsets to source registers
that are already initialized with the corresponding register offset.
This map will then be queried when processing load_input intrinsic operations,
to obtain the correct register source from which the input data will be loaded.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Eduardo Lima Mitev [Tue, 16 Jun 2015 11:39:48 +0000 (13:39 +0200)]
i965/vec4: Move type_size() method to brw_vec4_visitor class
The type_size() method is currently accessible only in the implementation
of vec4_visitor. Since we need to reuse it in the upcoming NIR->vec4 pass,
lets make it a method of the class instead.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Eduardo Lima Mitev [Tue, 16 Jun 2015 10:26:39 +0000 (12:26 +0200)]
i965/nir/vec4: Select between new nir_vec4 or current vec4_visitor code-paths
The NIR->vec4 pass will be activated if both the following conditions are met:
* INTEL_USE_NIR environment variable is defined and is positive (1 or true)
* The stage is vertex shader (support for geometry shaders and
ARB_vertex_program will be added later).
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Eduardo Lima Mitev [Tue, 16 Jun 2015 10:08:09 +0000 (12:08 +0200)]
i965/nir/vec4: Add implementation placeholders for a new NIR->vec4 pass
This patch will add a brw_vec4_nir.cpp file filled with entry point methods to
the main functionality, following a structure similar to brw_fs_nir.cpp.
Subsequent patches in this series will be adding the implementations for these
methods, incrementally.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Matt Turner [Thu, 25 Jun 2015 23:47:52 +0000 (16:47 -0700)]
mesa: Replace F_TO_I() with _mesa_lroundevenf().
I'm not sure what the true meaning of "The rounding mode may vary." is,
but it is the case that the IROUND() path rounds differently than the
other paths (and does it wrong, at that).
Like _mesa_roundeven{f,}(), just add an use _mesa_lroundeven{f,}() that
has known semantics.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Matt Turner [Fri, 31 Jul 2015 19:19:46 +0000 (12:19 -0700)]
mesa: Add -fno-trapping-math to CFLAGS.
Cuts about 1k of .text size.
text data bss dec hex filename
4983676 197808 26328
5207812 4f7704 i965_dri.so before
4982522 197800 26328
5206650 4f727a i965_dri.so after
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Matt Turner [Fri, 31 Jul 2015 19:18:37 +0000 (12:18 -0700)]
mesa: Add -fno-math-errno to CFLAGS.
Cuts about 9k of .text size.
text data bss dec hex filename
4992804 197808 26328
5216940 4f9aac i965_dri.so before
4983676 197808 26328
5207812 4f7704 i965_dri.so after
Also, Darwin's libm does not ever set errno, so if we care about those
systems we shouldn't rely on errno anyway.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Zoltan Gilian [Thu, 30 Jul 2015 18:11:51 +0000 (20:11 +0200)]
r600,compute: force tiling on 2D and 3D texture compute resources
To circumvent a problem occuring when LINEAR_ALIGNED array mode is
selected on a TEXTURE_2D RAT.
This configuration causes MEM_RAT STORE_TYPED to write to incorrect
locations.
Zoltan Gilian [Thu, 30 Jul 2015 21:35:09 +0000 (23:35 +0200)]
clover: handle setKernelArg errors
Zoltan Gilian [Mon, 27 Jul 2015 09:27:12 +0000 (11:27 +0200)]
clover: fix image resource depth and array_size
Timothy Arceri [Sun, 2 Aug 2015 04:57:38 +0000 (14:57 +1000)]
nir: Use a single bit for the dual-source blend index
The only values allowed are 0 and 1, and the value is checked before
assigning.
This is a copy of
8eeca7a56c that seems to have been made to the glsl
ir type after it was copied for use in nir but before nir landed.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Zoltan Gilian [Mon, 27 Jul 2015 09:34:07 +0000 (11:34 +0200)]
clover: pass image attributes to the kernel
Read-only and write-only image arguments are recognized and
distinguished.
Attributes of the image arguments are passed to the kernel as implicit
arguments.
Zoltan Gilian [Mon, 27 Jul 2015 09:21:07 +0000 (11:21 +0200)]
clover: move find_kernels to functions
Timothy Arceri [Sun, 2 Aug 2015 01:40:26 +0000 (11:40 +1000)]
mesa: fix type for array indexing validation
parse_program_resource_name returns -1 when the index is invalid this needs to
be tested before assigning the value to the unsigned array_index.
In link_varyings.cpp (the other place parse_program_resource_name is used) after
the -1 check is done the value is just assigned to an unsigned variable so it
seems long is just used so we can return the -1 rather than actually expecting
index values to be ridiculously large.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Marta Lofstedt [Mon, 11 May 2015 13:03:56 +0000 (15:03 +0200)]
mesa/es3.1: Allow multisampled textures for GLES 3.1
GLES 3.1 must be allowed to create multisampled textures.
Signed-off-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Marta Lofstedt [Mon, 11 May 2015 13:03:55 +0000 (15:03 +0200)]
mesa/es3.1: Allow query of GL_TEXTURE_MULTISAMPLE
GLES 3.1 must allow a query for GL_TEXTURE_MULTISAMPLE.
Signed-off-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Marta Lofstedt [Mon, 11 May 2015 13:03:53 +0000 (15:03 +0200)]
mesa/es3.1: Allow enable of GL_SAMPLE_MASK
GLES 3.1 must be able to enable GL_SAMPLE_MASK.
Signed-off-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Marta Lofstedt [Mon, 11 May 2015 13:03:52 +0000 (15:03 +0200)]
mesa/es3.1: Allow textures with target GL_TEXTURE_2D_MULTISAMPLE
GLES 3.1 should be able to bind a texture with the target
GL_TEXTURE_2D_MULTISAMPLE.
Signed-off-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Marta Lofstedt [Mon, 11 May 2015 13:03:51 +0000 (15:03 +0200)]
mesa/es3.1: Allow GL_DEPTH_STENCIL_TEXTURE_MODE
GLES 3.1 must support the parameter GL_DEPTH_STENCIL_TEXTURE_MODE.
Signed-off-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Marta Lofstedt [Mon, 11 May 2015 13:03:50 +0000 (15:03 +0200)]
mesa/es3.1: Allow GL_SAMPLE_MASK
GLES 3.1 should be allowed to enable GL_SAMPLE_MASK.
Signed-off-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Marta Lofstedt [Mon, 11 May 2015 13:03:49 +0000 (15:03 +0200)]
mesa/es3.1: Allow binding GL_DRAW_INDIRECT_BUFFER with gles 3.1
Signed-off-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Marek Olšák [Sun, 2 Aug 2015 13:19:19 +0000 (15:19 +0200)]
r600g: re-enable single-sample fast clear
Fixed by the CB_SHADER_MASK fix.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Marek Olšák [Sun, 2 Aug 2015 13:18:36 +0000 (15:18 +0200)]
r600g: fix the CB_SHADER_MASK setup
This fixes the single-sample fast clear hang.
Cc: 10.6 <mesa-stable@lists.freedesktop.org>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Marek Olšák [Sun, 2 Aug 2015 13:17:30 +0000 (15:17 +0200)]
r600g: fix the single-sample fast clear setup
No effect, but this is what we should be doing.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Marek Olšák [Thu, 16 Jul 2015 17:55:42 +0000 (19:55 +0200)]
radeonsi: flush if the memory usage for an IB is too high
Picked from the amdgpu branch.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Igor Gnatenko [Tue, 7 Jul 2015 10:05:04 +0000 (13:05 +0300)]
opencl: use versioned .so in mesa.icd
We must have versioned library in mesa.icd, because ICD loader would
fail if the mesa-devel package wasn't installed.
Cc: "10.6" <mesa-stable@lists.freedesktop.org>
Reported-by: Fabian Deutsch <fabian.deutsch@gmx.de>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73512
Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Michel Dänzer <michel.daenzer@amd.com>
Emil Velikov [Thu, 30 Jul 2015 14:18:54 +0000 (15:18 +0100)]
includes/GL: remove duplicated extension declarations from glx.h
All three of GLX_NV_float_buffer, GLX_EXT_texture_from_pixmap and
GLX_MESA_query_renderer have been in glxext.h for a while now.
As such we can drop this workaround/hack from the header.
v2: Remove the comment about GLX_NV_float_buffer.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com> (v1)
Emil Velikov [Wed, 29 Jul 2015 17:13:50 +0000 (18:13 +0100)]
docs: rename/bump 10.7.0 release notes to 11.0.0
Recently a few drivers have grown OpenGL 4+ support so we might as
well go all the way to... 11 ;-)
v2: Don't forget to update the version file (Ilia)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>