Brian Paul [Wed, 13 Oct 2010 18:35:38 +0000 (12:35 -0600)]
gallivm: work-around trilinear mipmap filtering regression with LLVM 2.8
The bug only happens on the AOS / fixed-pt path.
Vinson Lee [Wed, 13 Oct 2010 18:18:40 +0000 (11:18 -0700)]
gallivm: Remove unnecessary header.
Brian Paul [Wed, 13 Oct 2010 14:32:08 +0000 (08:32 -0600)]
x11: fix breakage from gl_config::visualType removal
José Fonseca [Wed, 13 Oct 2010 13:28:51 +0000 (14:28 +0100)]
llvmpipe: Unbreak Z32_FLOAT.
Z32_FLOAT uses <4 x float> as intermediate/destination type,
instead of <4 x i32>.
The necessary bitcasts got removed with commit
5b7eb868fde98388d80601d8dea39e679828f42f
Also use depth/stencil type and build contexts consistently, and
make the depth pointer argument a ordinary <i8 *>, to catch this
sort of issues in the future (and also to pave way for Z16 and
Z32_FLOAT_S8_X24 support).
Kristian Høgsberg [Tue, 12 Oct 2010 16:26:10 +0000 (12:26 -0400)]
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg [Tue, 12 Oct 2010 16:02:01 +0000 (12:02 -0400)]
Drop GLframebuffer typedef and just use struct gl_framebuffer
Kristian Høgsberg [Tue, 12 Oct 2010 15:58:47 +0000 (11:58 -0400)]
Rename GLvisual and __GLcontextModes to struct gl_config
Kristian Høgsberg [Tue, 12 Oct 2010 15:40:05 +0000 (11:40 -0400)]
gl: Remove unused GLcontextModes fields
Kristian Høgsberg [Tue, 12 Oct 2010 14:34:03 +0000 (10:34 -0400)]
Get rid of GL/internal/glcore.h
__GLcontextModes is always only used as an implementation internal struct
at this point and we shouldn't install glcore.h anymore. Anything that
needs __GLcontextModes should just include the struct in its headers files
directly.
Roland Scheidegger [Wed, 13 Oct 2010 13:26:37 +0000 (15:26 +0200)]
gallivm: only use lp_build_conv 4x4f -> 1x16 ub fastpath with sse2
This is relying on lp_build_pack2 using the sse2 pack intrinsics which
handle clamping.
(Alternatively could have make it use lp_build_packs2 but it might
not even produce more efficient code than not using the fastpath
in the first place.)
Dave Airlie [Wed, 13 Oct 2010 08:50:37 +0000 (18:50 +1000)]
r600g: fix stencil export for evergreen harder
Stephan Schmid [Mon, 11 Oct 2010 13:49:56 +0000 (15:49 +0200)]
r600g: fix relative addressing when splitting constant accesses
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 13 Oct 2010 07:45:10 +0000 (17:45 +1000)]
r600g: add missing eg reg definition
Dave Airlie [Wed, 13 Oct 2010 07:40:32 +0000 (17:40 +1000)]
r600g: evergreen add stencil export bit
Dave Airlie [Wed, 13 Oct 2010 01:17:44 +0000 (11:17 +1000)]
r600g: use blitter for hw copy region
at the moment depth copies are failing (piglit depth-level-clamp)
so use the fallback for now until get some time to investigate.
Dave Airlie [Wed, 13 Oct 2010 01:08:44 +0000 (11:08 +1000)]
r600g: drop all use of unsigned long
this changes size on 32/64 bit so is definitely no what you want to use here.
Dave Airlie [Wed, 13 Oct 2010 00:14:55 +0000 (10:14 +1000)]
r600g: fix transfer stride.
fixes segfaults
Dave Airlie [Wed, 13 Oct 2010 01:03:18 +0000 (11:03 +1000)]
r600g: remove bpt and start using pitch_in_bytes/pixels.
this mirror changes in r300g, bpt is kinda useless when it comes to some
of the non-simple texture formats.
Dave Airlie [Wed, 13 Oct 2010 01:02:52 +0000 (11:02 +1000)]
r600g: rename pitch in texture to pitch_in_bytes
Dave Airlie [Tue, 12 Oct 2010 00:51:03 +0000 (10:51 +1000)]
r600g: use common texture object create function
Dave Airlie [Mon, 11 Oct 2010 23:53:17 +0000 (09:53 +1000)]
r600g: split out miptree setup like r300g
just a cleanup step towards tiling
Dave Airlie [Tue, 12 Oct 2010 01:54:16 +0000 (11:54 +1000)]
r600g: add copy into tiled texture
Dave Airlie [Wed, 13 Oct 2010 05:56:12 +0000 (15:56 +1000)]
r600g: the vs/ps const arrays weren't actually being used.
completely removed them.
Dave Airlie [Wed, 13 Oct 2010 05:22:04 +0000 (15:22 +1000)]
r600g: reduce size of context structure.
this thing will be in the cache a lot, so having massive big struct
arrays inside it won't be helping anyone.
Vinson Lee [Wed, 13 Oct 2010 05:15:53 +0000 (22:15 -0700)]
tdfx: Silence unused variable warning on non-debug builds.
Fixes this GCC warning.
tdfx_texman.c: In function 'tdfxTMMoveOutTM_NoLock':
tdfx_texman.c:897: warning: unused variable 'shared'
Dave Airlie [Tue, 12 Oct 2010 03:24:01 +0000 (13:24 +1000)]
r600g: store samplers/views across blit when we need to modify them
also fixup framebuffer state copies to avoid bad state.
Dave Airlie [Wed, 13 Oct 2010 04:23:36 +0000 (14:23 +1000)]
r600g: fix scissor/cliprect confusion
gallium calls them scissors, but r600 hw like r300 is better off using
cliprects to implement them as we can turn them on/off a lot easier.
Dave Airlie [Tue, 12 Oct 2010 04:43:44 +0000 (14:43 +1000)]
r600g: fix depth0 setting
Vinson Lee [Wed, 13 Oct 2010 05:02:27 +0000 (22:02 -0700)]
r300: Silence uninitialized variable warning.
Fixes this GCC warning.
r300_state.c: In function 'r300InvalidateState':
r300_state.c:2247: warning: 'hw_format' may be used uninitialized in this function
r300_state.c:2247: note: 'hw_format' was declared here
Brian Paul [Wed, 13 Oct 2010 00:57:43 +0000 (18:57 -0600)]
mesa: reformatting, comments, code movement
Brian Paul [Wed, 13 Oct 2010 00:38:22 +0000 (18:38 -0600)]
draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with PIPE_MAX_TEXTURE_LEVELS
There's no apparent reason for the former to exist. And they didn't
even have the same value.
Brian Paul [Wed, 13 Oct 2010 00:37:30 +0000 (18:37 -0600)]
gallivm: remove newlines
Roland Scheidegger [Wed, 13 Oct 2010 00:34:08 +0000 (02:34 +0200)]
gallivm: fix different handling of [non]normalized coords in linear soa path
There seems to be no reason for it, so do same math for both
(except the scale mul, of course).
Brian Paul [Wed, 13 Oct 2010 00:32:06 +0000 (18:32 -0600)]
mesa: remove assertion w/ undeclared variable texelBytes
Dave Airlie [Tue, 5 Oct 2010 23:36:56 +0000 (09:36 +1000)]
st/mesa: enable stencil shader export extension if supported
Dave Airlie [Tue, 5 Oct 2010 23:36:02 +0000 (09:36 +1000)]
glsl: add support for shader stencil export
This adds proper support for the GL_ARB_shader_stencil_export extension
to the GLSL compiler. Thanks to Ian for pointing out where I need to add things.
Dave Airlie [Wed, 6 Oct 2010 00:14:33 +0000 (10:14 +1000)]
r600g: add shader stencil export support.
Dave Airlie [Thu, 7 Oct 2010 03:01:37 +0000 (13:01 +1000)]
r600g: add support for S8, X24S8 and S8X24 sampler formats.
Dave Airlie [Tue, 5 Oct 2010 23:35:07 +0000 (09:35 +1000)]
st/mesa: use shader stencil export to accelerate shader drawpixels.
If the pipe driver has shader stencil export we can accelerate DrawPixels
using it. It tries to pick an S8 texture and works its way to X24S8 and S8X24
if that isn't supported.
Dave Airlie [Thu, 7 Oct 2010 04:04:03 +0000 (14:04 +1000)]
st/mesa: add option to choose a texture format that we won't render to.
We need a texture to put the drawpixels stuff into, an S8 texture is less
memory/bandwidth than the 32-bit X24S8, but we might not be able to render
directly to an S8, so this lets us specify we won't be rendering to this
texture.
Dave Airlie [Tue, 5 Oct 2010 23:32:32 +0000 (09:32 +1000)]
softpipe: add support for shader stencil export capability
this allows softpipe to be used to test shader stencil ref exporting.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 5 Oct 2010 23:36:15 +0000 (09:36 +1000)]
mesa: improve texstore for 8/24 formats and add texstore for S8.
this improves mesa texstore for 8/24 so it can create S24X8/X24S8 variants
by keeping the depth bits static.
it also adds a texstore for S8 so we can write out an S8 texture to use
in the sampler for accel draw pixels to save memory bw.
The logic seems sound here, I've worked it out a few times on paper, though
it would be good to have some review.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 5 Oct 2010 23:33:23 +0000 (09:33 +1000)]
mesa: add support for FRAG_RESULT_STENCIL.
this is needed to add support for stencil shader export.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 7 Oct 2010 05:34:31 +0000 (15:34 +1000)]
gallium/util: add S8 tile sampling support.
Dave Airlie [Thu, 7 Oct 2010 06:14:59 +0000 (16:14 +1000)]
gallium/format: add X32_S8X24_USCALED format.
Has similiar use cases to the S8X24 and X24S8 formats.
Dave Airlie [Tue, 5 Oct 2010 23:30:17 +0000 (09:30 +1000)]
gallium/format: add support for X24S8 and S8X24 formats.
these formats are needed for hw that can sample and write stencil values.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 5 Oct 2010 23:28:46 +0000 (09:28 +1000)]
gallium/tgsi: add support for stencil writes.
this adds the capability + a stencil semantic id, + tgsi scan support.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Eric Anholt [Tue, 12 Oct 2010 21:39:12 +0000 (14:39 -0700)]
i965: Don't rebase the index buffer to min 0 if any arrays are in VBOs.
There was a check to only do the rebase if we didn't have everything
in VBOs, but nexuiz apparently hands us a mix of VBOs and arrays,
resulting in blocking on the GPU to do a rebase.
Improves nexuiz 800x600, high-settings performance on my Ironlake 41%
(+/- 1.3%), from 14.0fps to 19.7fps.
Eric Anholt [Tue, 12 Oct 2010 21:08:00 +0000 (14:08 -0700)]
intel: Allow CopyTexSubImage to InternalFormat 3/4 textures, like RGB/RGBA.
The format selection of the CopyTexSubImage is pretty bogus still, but
this at least avoids software fallbacks in nexuiz, bringing
performance from 7.5fps to 12.8fps on my machine.
Eric Anholt [Tue, 12 Oct 2010 18:36:56 +0000 (11:36 -0700)]
i965: Fix missing "break;" in i2b/f2b, and missing AND of CMP result.
Fixes glsl-fs-i2b.
Ian Romanick [Tue, 12 Oct 2010 19:50:29 +0000 (12:50 -0700)]
glsl: Fix incorrect assertion
This assertion was added in commit
f1c1ee11, but it did not notice
that the array is accessed with 'size-1' instead of 'size'. As a
result, the assertion was off by one. This caused failures in at
least glsl-orangebook-ch06-bump.
Ian Romanick [Tue, 12 Oct 2010 17:51:47 +0000 (10:51 -0700)]
mesa: Validate assembly shaders when GLSL shaders are used
If an GLSL shader is used that does not provide all stages and
assembly shaders are provided for the missing stages, validate the
assembly shaders.
Fixes bugzilla #30787 and piglit tests glsl-invalid-asm0[12].
NOTE: this is a candidate for the 7.9 branch.
Keith Whitwell [Tue, 12 Oct 2010 17:26:41 +0000 (18:26 +0100)]
llvmpipe: make sure intrinsics code is guarded with PIPE_ARCH_SSE
Thomas Hellstrom [Tue, 12 Oct 2010 16:22:36 +0000 (18:22 +0200)]
st/xorg: Fix typo
Pointed out by Jakob Bornecrantz.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Brian Paul [Tue, 12 Oct 2010 15:26:39 +0000 (09:26 -0600)]
ir_to_mesa: assorted clean-ups, const qualifiers, new comments
José Fonseca [Tue, 12 Oct 2010 15:07:38 +0000 (16:07 +0100)]
gallivm: Name anonymous union.
Brian Paul [Tue, 12 Oct 2010 14:54:54 +0000 (08:54 -0600)]
st/xlib: add some comments
Brian Paul [Tue, 12 Oct 2010 14:54:16 +0000 (08:54 -0600)]
glsl2: fix signed/unsigned comparison warning
José Fonseca [Tue, 12 Oct 2010 13:15:59 +0000 (14:15 +0100)]
llmvpipe: improve mm_mullo_epi32
Apply Jose's suggestions for a small but measurable improvement in
isosurf.
Thomas Hellstrom [Tue, 12 Oct 2010 09:10:59 +0000 (11:10 +0200)]
st/xorg: Don't try to remove invalid fbs
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Thomas Hellstrom [Tue, 12 Oct 2010 12:10:50 +0000 (14:10 +0200)]
xorg/vmwgfx: Don't hide HW cursors when updating them
Gets rid of annoying cursor flicker
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Thomas Hellstrom [Tue, 12 Oct 2010 09:59:45 +0000 (11:59 +0200)]
st/xorg: Add a customizer option to get rid of annoying cursor update flicker
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Thomas Hellstrom [Tue, 12 Oct 2010 09:07:38 +0000 (11:07 +0200)]
xorg/vmwgfx: Make vmwarectrl work also on 64-bit servers
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Thomas Hellstrom [Tue, 12 Oct 2010 08:26:07 +0000 (10:26 +0200)]
st/xorg: Don't try to use option values before processing options
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Keith Whitwell [Tue, 12 Oct 2010 12:20:39 +0000 (13:20 +0100)]
Revert "llvmpipe: try to keep plane c values small"
This reverts commit
9773722c2b09d5f0615a47cecf4347859474dc56.
Looks like there are some floor/rounding issues here that need
to be better understood.
Keith Whitwell [Sun, 10 Oct 2010 07:39:48 +0000 (08:39 +0100)]
gallivm: don't branch on KILLs near end of shader
Keith Whitwell [Tue, 5 Oct 2010 22:15:44 +0000 (23:15 +0100)]
r600g: add missing file to sconscript
Keith Whitwell [Tue, 12 Oct 2010 12:02:28 +0000 (13:02 +0100)]
gallium: move sse intrinsics debug helpers to u_sse.h
José Fonseca [Tue, 12 Oct 2010 11:27:55 +0000 (12:27 +0100)]
llvmpipe: Fix MSVC build.
MSVC doesn't accept more than 3 __m128i arguments.
Keith Whitwell [Tue, 12 Oct 2010 10:51:28 +0000 (11:51 +0100)]
llvmpipe: fix typo in last commit
Keith Whitwell [Tue, 12 Oct 2010 10:02:19 +0000 (11:02 +0100)]
llvmpipe: try to keep plane c values small
Avoid accumulating more and more fixed point bits.
Keith Whitwell [Mon, 11 Oct 2010 17:20:02 +0000 (18:20 +0100)]
llvmpipe: add debug helpers for epi32 etc
Keith Whitwell [Mon, 11 Oct 2010 15:30:14 +0000 (16:30 +0100)]
llvmpipe: try to do more of rast_tri_3_16 with intrinsics
There was actually a large quantity of scalar code in these functions
previously. This tries to move more into intrinsics.
Introduce an sse2 mm_mullo_epi32 replacement to avoid sse4 dependency
in the new rasterization code.
José Fonseca [Mon, 11 Oct 2010 18:45:52 +0000 (19:45 +0100)]
llvmpipe: Do not dispose the execution engine.
The engine is a global owned by gallivm module.
Francisco Jerez [Tue, 28 Sep 2010 20:51:28 +0000 (22:51 +0200)]
nouveau: Get larger push buffers.
Useful to amortize the command submission/reloc overhead (e.g. etracer
goes from 72 to 109 FPS on nv4b).
Francisco Jerez [Sat, 9 Oct 2010 21:26:34 +0000 (23:26 +0200)]
dri/nouveau: Initialize tile_flags when allocating a render target.
Dave Airlie [Mon, 11 Oct 2010 23:41:02 +0000 (09:41 +1000)]
r600g: fix typo in vertex sampling on r600
fixes https://bugs.freedesktop.org/show_bug.cgi?id=30771
Reported-by: Kevin DeKorte
Eric Anholt [Mon, 11 Oct 2010 22:30:58 +0000 (15:30 -0700)]
i965: Always use the new FS backend on gen6.
It's now much more correct for gen6 than the old backend, with just 2
regressions I've found (one of which is common with pre-gen6 and will
be fixed by an array splitting IR pass).
This does leave the old Mesa IR backend getting used still when we
don't have GLSL IR, but the plan is to get GLSL IR input to the driver
for the ARB programs and fixed function by the next release.
Eric Anholt [Mon, 11 Oct 2010 22:24:12 +0000 (15:24 -0700)]
i965: Fix gen6 pixel_[xy] setup to avoid mixing int and float src operands.
Pre-gen6, you could mix int and float just fine. Now, you get goofy
results.
Fixes:
glsl-arb-fragment-coord-conventions
glsl-fs-fragcoord
glsl-fs-if-greater
glsl-fs-if-greater-equal
glsl-fs-if-less
glsl-fs-if-less-equal
Eric Anholt [Mon, 11 Oct 2010 20:56:29 +0000 (13:56 -0700)]
i965: Don't compute-to-MRF in gen6 VS math.
There was code to do this for pre-gen6 already, this just enables it
for gen6 as well.
Eric Anholt [Mon, 11 Oct 2010 20:42:11 +0000 (13:42 -0700)]
i965: Expand uniform args to gen6 math to full registers to get hstride == 1.
This is a hw requirement in math args. This also is inefficient, as
we're calculating the same result 8 times, but then we've been doing
that on pre-gen6 as well. If we're doing math on uniforms, though,
we'd probably be better served by having some sort of mechanism for
precalculating those results into another uniform value to use.
Fixes 7 piglit math tests.
Eric Anholt [Mon, 11 Oct 2010 20:38:38 +0000 (13:38 -0700)]
i965: Don't compute-to-MRF in gen6 math instructions.
Eric Anholt [Mon, 11 Oct 2010 20:30:12 +0000 (13:30 -0700)]
i965: Add a couple of checks for gen6 math instruction limits.
Eric Anholt [Mon, 11 Oct 2010 20:19:47 +0000 (13:19 -0700)]
i965: Don't consider gen6 math instructions to write to MRFs.
This was leftover from the pre-gen6 cleanups. One tests regresses
where compute-to-MRF now occurs.
Chad Versace [Fri, 8 Oct 2010 19:05:02 +0000 (12:05 -0700)]
glsl: Changes in generated file glsl_lexer.cpp
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Chad Versace [Fri, 8 Oct 2010 19:03:40 +0000 (12:03 -0700)]
glsl: Add lexer rules for uint and uvecN (N=2..4)
Commit for generated file glsl_lexer.cpp follows this commit.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Chad Versace [Thu, 7 Oct 2010 23:05:39 +0000 (16:05 -0700)]
glsl: Add glsl_type::uvecN_type for N=2,3
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Chad Versace [Thu, 7 Oct 2010 23:04:30 +0000 (16:04 -0700)]
intel_extensions: Add ability to set GLSL version via environment
Add ability to set the GLSL version used by the GLcontext by setting the
environment variable INTEL_GLSL_VERSION. For example,
env INTEL_GLSL_VERSION=130 prog args
If the environment variable is missing, the GLSL versions defaults to 120.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Daniel Vetter [Sun, 10 Oct 2010 15:04:42 +0000 (17:04 +0200)]
r200: revalidate after radeon_update_renderbuffers
By calling radeon_draw_buffers (which sets the necessary flags
in radeon->NewGLState) and revalidating if NewGLState is non-zero
in r200TclPrimitive. This fixes an assert in libdrm (the color-/
depthbuffer was changed but not yet validated) and and stops the
kernel cs checker from complaining about them (when they're too
small).
Thanks to Mario Kleiner for the hint to call radeon_draw_buffer
(instead of my half-broken hack).
v2: Also fix the swtcl r200 path.
Cc: Mario Kleiner <mario.kleiner@tuebingen.mpg.de>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Eric Anholt [Fri, 8 Oct 2010 21:00:14 +0000 (14:00 -0700)]
i965: Compute to MRF in the new FS backend.
This didn't produce a statistically significant performance difference
in my demo (n=4) or nexuiz (n=3), but it still seems like a good idea
and is recommended by the HW team.
Eric Anholt [Fri, 8 Oct 2010 22:11:42 +0000 (15:11 -0700)]
i965: Give the FB write and texture opcodes the info on base MRF, like math.
Eric Anholt [Fri, 8 Oct 2010 21:35:34 +0000 (14:35 -0700)]
i965: Give the math opcodes information on base mrf/mrf len.
This is progress towards enabling a compute-to-MRF pass.
Eric Anholt [Sun, 10 Oct 2010 22:42:37 +0000 (15:42 -0700)]
i965: Move FS backend structures to a header.
It's time to start splitting some of this up.
Eric Anholt [Sun, 10 Oct 2010 19:13:35 +0000 (12:13 -0700)]
i965: Reduce register interference checks for changed FS_OPCODE_DISCARD.
While I don't know of any performance changes from this (once extra
reg available out of 128), it makes the generated asm a lot cleaner
looking.
Eric Anholt [Sun, 10 Oct 2010 18:54:05 +0000 (11:54 -0700)]
i965: Split FS_OPCODE_DISCARD into two steps.
Having the single opcode write then read the reg meant that single
instruction opcodes had to consider their source regs to interfere
with their dest regs.
José Fonseca [Thu, 2 Sep 2010 15:30:23 +0000 (16:30 +0100)]
llvmpipe: Use lp_tgsi_info.
José Fonseca [Thu, 2 Sep 2010 14:54:07 +0000 (15:54 +0100)]
gallivm: More detailed analysis of tgsi shaders.
To allow more optimizations, in particular for direct textures.
José Fonseca [Thu, 2 Sep 2010 14:52:44 +0000 (15:52 +0100)]
tgsi: Export some names for some tgsi enums.
Useful to give human legible names in other cases.
José Fonseca [Sun, 22 Aug 2010 16:27:56 +0000 (17:27 +0100)]
gallium: Define C99 restrict keyword where absent.
José Fonseca [Sun, 10 Oct 2010 22:55:24 +0000 (23:55 +0100)]
gallivm: Eliminate unsigned integer arithmetic from texture coordinates.
SSE support for 32bit and 16bit unsigned arithmetic is not complete, and
can easily result in inefficient code.
In most cases signed/unsigned doesn't make a difference, such as for
integer texture coordinates.
So remove uint_coord_type and uint_coord_bld to avoid inefficient
operations to sneak in the future.