Lionel Landwerlin [Wed, 31 Jul 2019 09:12:10 +0000 (12:12 +0300)]
mesa/compiler: rework tear down of builtin/types
The issue we're running into when running CTS is that glsl types are
deleted while builtins depending on them are not.
This happens because on one hand we have glsl types ref counted, but
builtins are not. Instead builtins are destroyed when unloading libGL
or explicitly calling glReleaseShaderCompiler().
This change removes almost entirely any dealing with glsl types
ref/unref by letting the builtins deal with it instead. In turn we
introduce a builtin ref count mechanism. Each GL context takes a
reference on the builtins when compiling a shader for the first time.
It releases the reference when the context is destroyed. It can also
explicitly release those when glReleaseShaderCompiler() is called.
Finally we also take a reference on the glsl types when loading libGL
to avoid recreating glsl types too often.
v2: Ensure we take a reference if we don't have one in link step (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110796
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Lionel Landwerlin [Wed, 31 Jul 2019 09:00:47 +0000 (12:00 +0300)]
compiler: ensure glsl types are not created without a reference
We want to detect invalid refcounting so assert we have at least one
use before creating types.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Lionel Landwerlin [Wed, 31 Jul 2019 12:40:05 +0000 (15:40 +0300)]
nir/tests: take reference on glsl types
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Lionel Landwerlin [Wed, 31 Jul 2019 10:51:50 +0000 (13:51 +0300)]
glsl/tests: take refs on glsl types
Much like each driver, tests as standalone entities must take
references on the glsl types.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Samuel Pitoiset [Tue, 20 Aug 2019 13:23:12 +0000 (15:23 +0200)]
radv/gfx10: hardcode some depth+stencil formats in the format table
The script doesn't handle them correctly and D16_UNORM_S8_UINT
isn't supported by the hardware, mark it as invalid.
This fixes warning when generating gfx10_format_table.h.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111393
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 20 Aug 2019 13:23:11 +0000 (15:23 +0200)]
radv/gfx10: tidy up gfx10_format_table.py
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Ilia Mirkin [Sat, 17 Aug 2019 16:13:34 +0000 (12:13 -0400)]
gallium/vl: use compute preference for all multimedia, not just blit
The compute paths in vl are a bit AMD-specific. For example, they (on
nouveau), try to use a BGRX8 image format, which is not supported.
Fixing all this is probably possible, but since the compute paths aren't
in any way better, it's difficult to care.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111213
Fixes: 9364d66cb7 (gallium/auxiliary/vl: Add video compositor compute shader render)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Emil Velikov [Tue, 20 Aug 2019 22:14:53 +0000 (23:14 +0100)]
docs: update calendar for 19.2.x
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Tue, 20 Aug 2019 21:38:02 +0000 (22:38 +0100)]
docs: add 19.3.0-devel release notes template
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Tue, 20 Aug 2019 21:33:49 +0000 (22:33 +0100)]
mesa: bump version to 19.3.0-devel
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Erico Nunes [Sun, 18 Aug 2019 23:04:57 +0000 (01:04 +0200)]
lima/ppir: use ra_get_best_spill_node to select spill node
ra_get_best_spill_node is what other users of the mesa register
allocator use.
Switching to it now also fixes an infinite loop issue with ppir regalloc
with the ppir control flow patchset, and also provides a small gain over
the previous herusitic on number of spilled nodes testing with
shader-db.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Eric Anholt [Wed, 7 Aug 2019 18:50:07 +0000 (11:50 -0700)]
tgsi: Remove unused tgsi_check_soa_dependencies().
Acked-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Eric Anholt [Wed, 7 Aug 2019 18:43:47 +0000 (11:43 -0700)]
tgsi: Drop the SSE2 constants setup that's been dead code since 2011.
The SSE2 executor was removed in
4eb3225b38ce ("Remove tgsi_sse2.")
Acked-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Eric Anholt [Wed, 7 Aug 2019 18:24:02 +0000 (11:24 -0700)]
tgsi: drop a stale comment
This was fixed in
912ed84f8338 ("tgsi: move to using vector for system
values.")
Acked-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Eric Anholt [Fri, 9 Aug 2019 17:32:40 +0000 (10:32 -0700)]
gitlab-ci: Enable the GLES2/3 CTS on softpipe.
The GLES2 CTS takes about 8 minutes of total runtime (at parallel 4 is
~2 minutes in the test stage if runners are free), while GLES3 takes
about 25. Since the GLES3 run is pretty expensive, just do a cheap
touch test of 1 out of every 10 tests in the test list on MRs, until
we can get the runtime down.
v2: Drop the full run for now until we can bring runtime down or bring
up a dedicated mesa runner.
Reviewed-by: Eric Engestrom <eric@engestrom.ch> (v1)
Reviewed-By: Gert Wollny <gert.wollny@collabora.com> (v1)
Jose Maria Casanova Crespo [Tue, 20 Aug 2019 16:34:09 +0000 (18:34 +0200)]
mesa: reverse no_error on compressed_tex_sub_image for TEX_MODE_CURRENT
This fixes the regression introduced on "mesa: refactor
compressed_tex_sub_image function" that started to crash
KHR-GLES2.texture_3d.compressed_texture.negative_compressed_tex_sub_image
Fixes: 7df233d68dc ("mesa: refactor compressed_tex_sub_image function")
Reviewed-by: Eric Anholt <eric@anholt.net>
Adam Jackson [Wed, 14 Aug 2019 17:06:37 +0000 (13:06 -0400)]
glx: Eliminate glx_config::{rgb,float,colorIndex}Mode
These are redundant with glx_config::renderType, let's just use that
consistently.
Adam Jackson [Wed, 14 Aug 2019 16:51:13 +0000 (12:51 -0400)]
glx: Remove unused glx_config::pixmapMode
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Adam Jackson [Wed, 14 Aug 2019 16:14:06 +0000 (12:14 -0400)]
glx: convert glx_config_create_list to one big calloc
Simpler, less failure prone, less malloc overhead, what's not to like.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Adam Jackson [Wed, 14 Aug 2019 16:04:42 +0000 (12:04 -0400)]
glx: convert a malloc+memset to calloc
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Adam Jackson [Wed, 14 Aug 2019 16:02:49 +0000 (12:02 -0400)]
glx: Fix parameter documentation of glx_config_create_list
'minimum_size' is not, in fact, an argument to this function.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Arcady Goldmints-Orlov [Sat, 27 Jul 2019 19:52:41 +0000 (14:52 -0500)]
anv: inline uniforms blocks don't count toward descriptor set limits
In a descriptor set inline uniform blocks don't use up any bindings.
However, the presence of any inline uniform blocks doed require the
use of the descriptor buffer, which takes up one binding.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Daniel Schürmann [Mon, 20 May 2019 12:58:23 +0000 (14:58 +0200)]
nir: add divergence analysis pass.
This pass expects the shader to be in LCSSA form.
The algorithm is based on 'The Simple Divergence Analysis' from
Diogo Sampaio, Rafael De Souza, Sylvain Collange, Fernando Magno Quintão Pereira.
Divergence Analysis. ACM Transactions on Programming Languages and Systems (TOPLAS)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Rhys Perry [Wed, 24 Apr 2019 09:25:25 +0000 (10:25 +0100)]
nir/subgroups: Lower clustered reductions with cluster_size >= subgroup_size into reductions
The behavior for reductions with cluster_size >= subgroup_size is implementation defined.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rhys Perry [Mon, 5 Aug 2019 14:24:18 +0000 (15:24 +0100)]
nir/lcssa: allow to create LCSSA phis for loop-invariant booleans
ACO depends on LCSSA phis for divergent booleans to work correctly.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Daniel Schürmann [Thu, 28 Mar 2019 11:17:51 +0000 (12:17 +0100)]
nir/lcssa: Skip loop invariant variables when converting to LCSSA.
Co-authored-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rhys Perry [Thu, 31 Jan 2019 16:33:23 +0000 (16:33 +0000)]
nir: make nir_to_lcssa() a general NIR pass.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Daniel Schürmann [Wed, 14 Aug 2019 16:52:50 +0000 (18:52 +0200)]
nir/lcssa: handle deref instructions properly
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Fixes: 414148cdc124 "nir: Support deref instructions in loop_analyze"
Jose Maria Casanova Crespo [Mon, 19 Aug 2019 13:05:25 +0000 (15:05 +0200)]
tgsi_to_nir: only update TGSI properties of the current shader stage
The implementation introduced in "tgsi_to_nir: be careful about not
losing any TGSI properties silently (v2)" updates all the TGSI properties,
but it didn't take into account that the shader_info structure uses a union
to store the different attributes for each shader stage.
Now we only update the attributes if they affect current shader stage,
avoiding to overwrite members of the union that should be overwritten.
This has created hundreds of regressions in v3d.
For example the TGSI_PROPERTY_VS_BLIT_SGPRS_AMD was overwritting the
same position used by TGSI_PROPERY_CS_FIXED_BLOCK_DEPTH.
Fixes: e3003651978 ("tgsi_to_nir: be careful about not losing any TGSI properties silently (v2)")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Mon, 19 Aug 2019 13:01:21 +0000 (15:01 +0200)]
radv/gfx10: do not emit PA_SC_TILE_STEERING_OVERRIDE twice
CLEAR_STATE emits it for us.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 19 Aug 2019 13:01:20 +0000 (15:01 +0200)]
radv: do not emit PKT3_CONTEXT_CONTROL with AMDGPU 3.6.0+
It's emitted by the kernel.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Gert Wollny [Mon, 19 Aug 2019 15:41:46 +0000 (17:41 +0200)]
mesa/program: Take ARB_framebuffers_no_attachments into account in wpos correction
If a drawbuffer is an fbo without an attachment then its 'Height' will be zero,
and we have to take its 'DefaultGeometry.Height' into account.
Fixes on softpipe (with the exception of tests that use multisample):
dEQP-GLES31.functional.fbo.no_attachments.*
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Sagar Ghuge [Tue, 16 Jul 2019 18:29:47 +0000 (11:29 -0700)]
iris: Enable non coherent framebuffer fetch on broadwell
v2: Use GEN_GEN in iris_state (Kenneth Graunke)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Sagar Ghuge [Wed, 7 Aug 2019 21:00:14 +0000 (14:00 -0700)]
iris: Free resource if failed to allocate surface state
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Sagar Ghuge [Wed, 7 Aug 2019 17:38:17 +0000 (10:38 -0700)]
iris: Pass isl_surf to fill_surface_state
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Sagar Ghuge [Tue, 16 Jul 2019 18:08:28 +0000 (11:08 -0700)]
iris: Add infrastructure to support non coherent framebuffer fetch
Create separate SURFACE_STATE for render target read in order to support
non coherent framebuffer fetch on broadwell.
Also we need to resolve framebuffer in order to support CCS_D.
v2: Add outputs_read check (Kenneth Graunke)
v3: 1) Import Curro's comment from get_isl_surf
2) Rename get_isl_surf method
3) Clean up allocation in case of failure
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Sagar Ghuge [Tue, 16 Jul 2019 17:48:19 +0000 (10:48 -0700)]
iris: Add helper functions to get tile offset
All helper functions are ported from i965 driver.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Sagar Ghuge [Tue, 16 Jul 2019 17:38:00 +0000 (10:38 -0700)]
iris: Add helper function to get isl dim layout
v2: Add missing space (Caio)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Sagar Ghuge [Tue, 16 Jul 2019 17:27:03 +0000 (10:27 -0700)]
iris: Add render target read entry in binding table
This will be used in next patches for supporting non coherent
framebuffer fetch on Broadwell.
v2: Fix comment (Kenneth Graunke)
v3: 1) Fix a few nits (Caio)
2) Add comment (Caio)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kai Wasserbäch [Sat, 17 Aug 2019 08:59:43 +0000 (10:59 +0200)]
build: Bump C++ standard requirement to C++14 to fix FTBFS with LLVM 10
When building Mesa against a recent LLVM 10 with C++11, the build fails
if the AMD common code is built as well due to "std::index_sequence"
being undeclared.
LLVM requires a minimum of C++14.
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Acked-by: Eric Engestrom <eric@engestrom.ch>
Rob Herring [Wed, 31 Jul 2019 23:28:37 +0000 (23:28 +0000)]
panfrost: Add madvise support to BO cache
The kernel now supports madvise ioctl to indicate which BOs can be freed
when there is memory pressure. Mark BOs purgeable when they are in the
BO cache. The BOs must also be munmapped when they are in the cache or
they cannot be purged.
We could optimize avoiding the madvise ioctl on older kernels once the
driver version bump lands, but probably not worth it given the other
driver features also being added.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Signed-off-by: Rob Herring <robh@kernel.org>
Rob Herring [Fri, 9 Aug 2019 19:34:14 +0000 (13:34 -0600)]
panfrost: Sync UAPI header from kernel
Sync the panfrost_drm.h UAPI header with the latest from the kernel.
This adds madvise ioctl and GPU feature params.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Signed-off-by: Rob Herring <robh@kernel.org>
Pierre-Eric Pelloux-Prayer [Wed, 22 May 2019 16:04:33 +0000 (18:04 +0200)]
mesa: add ext_dsa GetMultiTexLevelParameterEXT
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Thu, 23 May 2019 09:59:25 +0000 (11:59 +0200)]
mesa: add EXT_dsa glCompressedMultiTex* functions display list support
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Mon, 6 May 2019 13:23:53 +0000 (15:23 +0200)]
mesa: add EXT_dsa glCompressedMultiTex* functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Thu, 23 May 2019 09:40:11 +0000 (11:40 +0200)]
mesa: add EXT_dsa glCompressedTex* functions display list support
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Mon, 6 May 2019 09:25:04 +0000 (11:25 +0200)]
mesa: add EXT_dsa glCompressedTexture(Sub)Image1D/2D/3D functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Wed, 7 Aug 2019 12:42:59 +0000 (14:42 +0200)]
mesa: refactor compressed_tex_sub_image function
Combine compressed_tex_sub_image, compressed_tex_sub_image_error and
compressed_tex_sub_image_no_error in a single function.
The added "enum tex_mode mode" parameter allows to implement the
DSA / non-DSA variants and their error/no_error combination.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Bas Nieuwenhuizen [Mon, 12 Aug 2019 21:11:15 +0000 (23:11 +0200)]
radv: Add Renoir support.
Took the freedom to enable dfsm even though I don't have benchmark
results yet, but it seems Raven-like.
Rest is from radeonsi.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Tue, 13 Aug 2019 00:37:11 +0000 (20:37 -0400)]
radeonsi/nir: always lower ballot masks as 64-bit, codegen handles it
This fixes KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks.
This solution is better, because the IR isn't dependent on wave32.
Marek Olšák [Mon, 12 Aug 2019 23:58:45 +0000 (19:58 -0400)]
radeonsi: remove the unsafemath debug option
unlikely to be used in the future
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Wed, 7 Aug 2019 02:58:21 +0000 (22:58 -0400)]
radeonsi/nir: fix counting shader inputs & outputs
Marek Olšák [Wed, 7 Aug 2019 01:08:57 +0000 (21:08 -0400)]
radeonsi/nir: fix assertion in si_nir_load_sampler_desc
Marek Olšák [Wed, 7 Aug 2019 02:51:56 +0000 (22:51 -0400)]
radeonsi: clean up si_llvm_context_set_tgsi
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Mon, 12 Aug 2019 17:50:00 +0000 (13:50 -0400)]
radeonsi: allocate and resize global_buffers as needed
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Tue, 6 Aug 2019 23:49:16 +0000 (19:49 -0400)]
radeonsi/gfx10: don't set PA_SC_TILE_STEERING_OVERRIDE if CLEAR_STATE sets it
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Tue, 6 Aug 2019 23:52:24 +0000 (19:52 -0400)]
radeonsi: don't emit PKT3_CONTEXT_CONTROL on amdgpu
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Fri, 2 Aug 2019 23:07:58 +0000 (19:07 -0400)]
radeonsi: fix an assertion failure: assert(!res->b.is_shared)
This only appears to happen on Raven2.
Possible way to reproduce:
resource_get_handle(WINSYS_HANDLE_TYPE_KMS) --> sets is_shared = true
resource_get_handle(WINSYS_HANDLE_TYPE_DMABUF) --> fail
Cc: 19.1 19.2 <mesa-stable@lists.freedesktop.org>
Marek Olšák [Fri, 2 Aug 2019 21:27:04 +0000 (17:27 -0400)]
radeonsi: handle the use_ngg_streamout flag in si_update_ngg
Marek Olšák [Fri, 2 Aug 2019 20:26:21 +0000 (16:26 -0400)]
radeonsi: move the tess factor ring size assertion to a place where it matters
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Wed, 7 Aug 2019 01:07:21 +0000 (21:07 -0400)]
ac/nir: set image=true when loading FMASK for images
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Christian Gmeiner [Tue, 16 Jul 2019 18:14:00 +0000 (20:14 +0200)]
etnaviv: rs: add support for 64bpp clears
Starting with HALTI2 the RS supports 64bpp clears.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Philipp Zabel <philipp.zabel@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Christian GMEINER [Mon, 19 Aug 2019 15:07:29 +0000 (17:07 +0200)]
etnaviv: update headers from rnndb
Update to etna_viv commit
c51353e.
Signed-off-by: Christian GMEINER <christian.GMEINER@bachmann.info>
Reviewed-by: Philipp Zabel <philipp.zabel@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Eric Anholt [Wed, 31 Jul 2019 20:30:22 +0000 (13:30 -0700)]
swrast: Make the fetch funcs table sparse.
This shrinks the table, avoids needing to update the table with NULL
entries on every MESA_FORMAT addition, and removes a surprising,
non-unit-tested format number ordering dependency.
Acked-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Eric Anholt [Tue, 13 Aug 2019 00:11:36 +0000 (17:11 -0700)]
gallium: Remove manual defining of PIPE_FORMAT enum values.
Now that SVGA doesn't have a table that has to be in PIPE_FORMAT
order, we can let the enums have whatever values they naturally would
without worrying about holes.
Acked-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Eric Anholt [Tue, 13 Aug 2019 00:03:23 +0000 (17:03 -0700)]
svga: Drop unsupported formats from the format table.
Now that we're using the array initializers, we don't need to manually
fill out all these stub entries.
Produced with "sed -i '/.*INVALID.*INVALID.*INVALID/d'
src/gallium/drivers/svga/svga_format.c"
Acked-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Eric Anholt [Mon, 12 Aug 2019 23:57:52 +0000 (16:57 -0700)]
svga: Remove duplication in the format table.
By using the [ ] = {} array initializer syntax, we no longer need the
entries to be listed in PIPE_FORMAT_* value order. This means that
people adding new gallium formats don't need to cargo-cult changes to
this driver or regress that non-unit-tested requirement.
While I'm here, drop the lines for formats that no longer exist (the
numbered ones in the table).
Acked-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Eric Anholt [Mon, 12 Aug 2019 23:50:50 +0000 (16:50 -0700)]
svga: Factor out the format conversion table entry lookup.
Seemed like a sensible cleanup, while I was looking at whether I could
make the table sparse.
To make the svga table not require fixups on every new gallium format,
we may want to change how it's populated.
Acked-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Jason Ekstrand [Mon, 19 Aug 2019 01:53:24 +0000 (20:53 -0500)]
nir: Add more source types to nir_tex_instr_src_type
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 15 Aug 2019 21:53:56 +0000 (14:53 -0700)]
pan/midgard: Compute liveness per-block
Rather than using a regalloc based on live internals, computed hastily
with repeated invocations of a forward-analysis pass, we switch to
compute liveness information on a per-block basis.
Within a given basic block, we compute liveness backwards with a
linear-time algorithm; for common shaders, this may help RA terminate
quicker.
Across blocks, we use a work list (really a work set) and check if we're
making progress. This isn't terribly efficient, but it gets the job
done. Point is, we get the live_in/live_out for each block.
From there, it's simple to rerun the linear-time update algorithm to
compute the interference graph.
The benefit of this technique is the ability to ignore "gaps" in
liveness across intermediate blocks that are never executed. On simple
shaders like the loops in glmark, this results in a minor reduction in
register pressure. The motivation was a complex shader in Krita that
failed register allocation due to an unfortunate interaction between
texture pipeline registers and control flow. This shader now compiles
successfully.
total instructions in shared programs: 3439 -> 3438 (-0.03%)
instructions in affected programs: 22 -> 21 (-4.55%)
helped: 1
HURT: 0
total bundles in shared programs: 2077 -> 2076 (-0.05%)
bundles in affected programs: 12 -> 11 (-8.33%)
helped: 1
HURT: 0
total quadwords in shared programs: 3457 -> 3456 (-0.03%)
quadwords in affected programs: 20 -> 19 (-5.00%)
helped: 1
HURT: 0
total registers in shared programs: 341 -> 338 (-0.88%)
registers in affected programs: 9 -> 6 (-33.33%)
helped: 3
HURT: 0
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 33.33% max: 33.33% x̄: 33.33% x̃: 33.33%
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Fri, 16 Aug 2019 14:54:34 +0000 (07:54 -0700)]
pan/midgard: Analyze load/store for swizzle propagation
If there's a nontrivial swizzle fed into an extra (shortened) argument,
we bail on copyprop. No glmark changes (since it doesn't use fancy
texturing/loads).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Fri, 16 Aug 2019 14:50:12 +0000 (07:50 -0700)]
pan/midgard: Treat cubemaps "stores" as loads
It's always been ambiguous which they are, but their primary register is
their output, not their input; therefore, they are loads.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Fri, 16 Aug 2019 14:41:29 +0000 (07:41 -0700)]
pan/midgard: Clamp cubemap swizzle to XYXX
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 15 Aug 2019 23:53:03 +0000 (16:53 -0700)]
pan/midgard: Clamp st_vary swizzle by number of components
Same issue with liveness analysis. If we store out a vec3, we should not
reference the .w component.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 15 Aug 2019 23:41:53 +0000 (16:41 -0700)]
pan/midgard: Use type-appropriate swizzle for texture coordinate
The texture coordinate for a 2D texture could be a vec2 or a vec3,
depending if it's an array texture or not. If it's vec2 (non-array
texture), we should not reference the z component; otherwise, liveness
analysis will get very confused when z is never written.
v2: Fix typo (Ilia).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 15 Aug 2019 23:29:15 +0000 (16:29 -0700)]
pan/midgard: Set mask for lowered read-hazard moves
If we need to lower a move for a read from a vec2 texture coordinate, we
shouldn't write zw, even incidentally.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 15 Aug 2019 21:23:05 +0000 (14:23 -0700)]
pan/midgard: Fix texw lowering with complex control flow
Fixes shaders with control flow like:
out = 0;
if (A) {
if (B)
out = texture(A, ...)
} else {
out = texture(B, ...)
}
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 15 Aug 2019 21:22:48 +0000 (14:22 -0700)]
pan/midgard: Add mir_rewrite_index_dst_single helper
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 15 Aug 2019 17:49:33 +0000 (10:49 -0700)]
pan/midgard: Print predecessors in MIR
Just as a sanity check.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 15 Aug 2019 17:43:56 +0000 (10:43 -0700)]
pan/midgard: Index blocks for printing
Better than having pointers flying about.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 15 Aug 2019 16:53:25 +0000 (09:53 -0700)]
pan/midgard: Add mir_foreach_src
This is repeated often enough.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 15 Aug 2019 16:51:13 +0000 (09:51 -0700)]
pan/midgard: Add mir_foreach_instr_in_block_rev
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 15 Aug 2019 15:48:34 +0000 (08:48 -0700)]
pan/midgard: Add mir_foreach_successor helper
Now we should be able to walk the control-flow graph naturally.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 15 Aug 2019 15:36:41 +0000 (08:36 -0700)]
pan/midgard: Add mir_foreach_predecessor utility
It's ugly, but c'est la vie.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 15 Aug 2019 15:23:48 +0000 (08:23 -0700)]
pan/midgard: Link exit block
The exit block has been 'dangling' in the successors graph, so let's
ensure it's linked in.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 15 Aug 2019 15:16:38 +0000 (08:16 -0700)]
pan/midgard: Add mir_exit_block helper
The exit block is gauranteed to be empty, signaling the end of the
program.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 15 Aug 2019 15:11:10 +0000 (08:11 -0700)]
pan/midgard: Maintain block predecessor set
While we already compute the successors array, for backwards data flow
analysis, it is useful to walk the control flow graph backwards based on
predecessors, so let's compute that information as well.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 15 Aug 2019 15:10:46 +0000 (08:10 -0700)]
pan/midgard: Use ralloc on ctx/blocks
This will allow us to get some level of automatic memory management.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 15 Aug 2019 15:00:04 +0000 (08:00 -0700)]
pan/midgard: Shrink successors[] to 2 length
A block can't have more.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Roman Stratiienko [Wed, 14 Aug 2019 08:38:43 +0000 (11:38 +0300)]
nir: Add missing dependency in Android.nir.gen.mk
Fixes incremental build with Android
Signed-off-by: Roman Stratiienko <roman.stratiienko@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Erico Nunes [Fri, 16 Aug 2019 13:19:59 +0000 (15:19 +0200)]
meson: build lima tools as part of 'all' tools
This is primarily so that this build gets tested in CI and we don't
break it again.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Connor Abbott [Fri, 16 Aug 2019 10:46:27 +0000 (12:46 +0200)]
ac/nir: Fix store_scratch with a non-full writemask
By adding one more helper to ac_llvm_build, we can also easily keep
vector stores together.
Fixes the
tests/spec/glsl-1.30/execution/fs-large-local-array-vec4.shader_test
piglit test.
Fixes: 74470baebbd ("ac/nir: Lower large indirect variables to scratch")
Reviewed-by: Marek Olšák <marek.olsak@amd.com
Vasily Khoruzhick [Fri, 16 Aug 2019 05:17:26 +0000 (22:17 -0700)]
glsl/standalone: init shader stage in init_gl_program()
Otherwise lima standalone compiler fails when trying to compile fragment
shader with:
lima_compiler: ../src/compiler/nir/nir.c:55: nir_shader_create: Assertion `si->stage == stage' failed
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Jason Ekstrand [Fri, 16 Aug 2019 22:48:53 +0000 (17:48 -0500)]
iris: Only request an input mask if the shader needs it
Fixes: aebca3961b "iris: Fix handling of SIMD32 fragment shaders"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Xiong, James [Thu, 15 Aug 2019 17:02:52 +0000 (10:02 -0700)]
gallium: add back YVU support
PIPE_FORMAT_YV12 is not handled so switching to PIPE_FORMAT_IYUV and
adding back YVU support.
Signed-off-by: James Xiong <james.xiong@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Erico Nunes [Wed, 14 Aug 2019 20:39:33 +0000 (22:39 +0200)]
lima: actually wait for bo in lima_bo_wait
PIPE_TIMEOUT_INFINITE is unsigned and gets assigned to signed fields
where it ends up as -1. When this reaches the kernel as a timeout it
gets translated as no timeout, which cause the waiting functions to
return immediately and not actually wait for a completion.
This seems to cause unstable results with lima where even piglit tests
randomly fail.
Handle this by setting the signed max value in case of infinite timeout.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Rhys Perry [Thu, 11 Jul 2019 14:31:50 +0000 (15:31 +0100)]
nir/algebraic: add a few masking-before-unpack optimizations
Helps some Dawn of War 3 and F1 2017 shaders with ACO:
Totals from affected shaders:
SGPRS: 2136 -> 2128 (-0.37 %)
VGPRS: 1624 -> 1628 (0.25 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 168068 -> 164332 (-2.22 %) bytes
LDS: 44 -> 44 (0.00 %) blocks
Max Waves: 222 -> 221 (-0.45 %)
Wait states: 0 -> 0 (0.00 %)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Vasily Khoruzhick [Thu, 15 Aug 2019 05:08:50 +0000 (22:08 -0700)]
lima: fix compilation of standalone compiler
Fixes: e0aeee946004("lima: add summary report for shader-db")
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Bas Nieuwenhuizen [Thu, 15 Aug 2019 23:13:00 +0000 (01:13 +0200)]
Revert "radv/gfx10: Enable DCC for storage images."
Quite useless without DCC for LAYOUT_GENERAL.
Fixes: b4dad3afaa0 Revert "radv: Do not decompress on LAYOUT_GENERAL."
Acked-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Thu, 15 Aug 2019 23:06:55 +0000 (01:06 +0200)]
Revert "radv: Do not decompress on LAYOUT_GENERAL."
Causes issues with a bunch of games with DXVK.
Fixes: 50add1b33ae "radv: Do not decompress on LAYOUT_GENERAL."
Acked-by: Dave Airlie <airlied@redhat.com>