Eric Engestrom [Fri, 18 May 2018 16:12:53 +0000 (17:12 +0100)]
vulkan: don't free uninitialised memory
The modifiers array hasn't been initialised by then, much less with data
that would need freeing.
Move the label after the loop to fix this.
Fixes: c80c08e22603 ("vulkan/wsi/x11: Add support for DRI3 v1.2")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Eric Engestrom [Fri, 18 May 2018 14:58:58 +0000 (15:58 +0100)]
dri: replace two-way switch case with a table lookup
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
---
v2: rebased on top of
432df741e0b85c021da0 "dri_util: Add
R10G10B10{A,X}2 translation between DRI and mesa_format."
Eric Engestrom [Fri, 18 May 2018 14:53:58 +0000 (15:53 +0100)]
dri: fix error value returned by driGLFormatToImageFormat()
0 is not a valid value for the __DRI_IMAGE_FORMAT_* enum.
It is, however, the value of MESA_FORMAT_NONE, which two of the callers
(i915 & i965) checked for.
The other callers (that check for errors, ie. st/dri) already check for
__DRI_IMAGE_FORMAT_NONE.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Eric Engestrom [Tue, 29 May 2018 15:59:18 +0000 (16:59 +0100)]
egl/x11: fix build with DRI3 disabled
Fixes: 473af0b541b2583f4c72 "egl/x11: deduplicate depth-to-format logic"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Yogesh Marathe <yogesh.marathe@intel.com>
Emil Velikov [Fri, 23 Feb 2018 19:32:03 +0000 (19:32 +0000)]
meson: require shared glapi when using DRI based libGL
Just like we do in the autotools build.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Emil Velikov [Fri, 23 Feb 2018 19:32:02 +0000 (19:32 +0000)]
meson: remove unreachable with_glx == 'auto' check
Cannot happen since, props to the autodetection further up.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Thierry Reding [Wed, 4 Apr 2018 14:04:25 +0000 (16:04 +0200)]
tegra: Treat resources with modifiers as scanout
Resources created with modifiers are treated as scanout because there is
no way for applications to specify the usage (though that capability may
be useful to have in the future). Currently all the resources created by
applications with modifiers are for scanout, so make sure they have bind
flags set accordingly.
This is necessary in order to properly export buffers for such resources
so that they can be shared with scanout hardware.
Tested-by: Daniel Kolesa <daniel@octaforge.org>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Thierry Reding <treding@nvidia.com>
Thierry Reding [Thu, 15 Mar 2018 20:59:02 +0000 (21:59 +0100)]
tegra: Fix scanout resources without modifiers
Resources created for scanout but without modifiers need to be treated
as pitch-linear. This is because applications that don't use modifiers
to create resources must be assumed to not understand modifiers and in
turn won't be able to create a DRM framebuffer and passing along which
modifiers were picked by the implementation.
Tested-by: Daniel Kolesa <daniel@octaforge.org>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Thierry Reding <treding@nvidia.com>
Thierry Reding [Mon, 12 Mar 2018 16:53:51 +0000 (17:53 +0100)]
tegra: Remove usage of non-stable UAPI
This code path is no longer required with framebuffer modifier support.
Tested-by: Daniel Kolesa <daniel@octaforge.org>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Thierry Reding <treding@nvidia.com>
Eric Engestrom [Fri, 4 May 2018 11:46:17 +0000 (12:46 +0100)]
docs: add favicon to the website
favicon.png is just gears.png resized to 64x64, and favicon.ico is
generated using this command, adapted from the ImageMagick example [1]:
$ convert favicon.png -background black \
\( -clone 0 -resize 16x16 \) \
\( -clone 0 -resize 32x32 \) \
\( -clone 0 -resize 48x48 \) \
\( -clone 0 -resize 64x64 \) \
-delete 0 -alpha off -colors 256 favicon.ico
We could edit every html page to add `<link rel="icon" href="favicon.ico" />`,
but there's not much point as pretty much every browser will pick it up
automatically if the file is named `favicon.ico` and is in the root folder.
[1] http://www.imagemagick.org/Usage/thumbnails/#favicon
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Eric Engestrom [Tue, 29 May 2018 13:47:53 +0000 (14:47 +0100)]
docs: add missing html closing tag
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Eric Engestrom [Tue, 29 May 2018 13:47:10 +0000 (14:47 +0100)]
docs: add missing html tag
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Karol Herbst [Thu, 10 May 2018 08:20:47 +0000 (10:20 +0200)]
nir/print: fix printing of 8/16 bit constant variables
v2 (Jose Maria Casanova Crespo <jmcasanova@igalia.com>): add float16 support
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Pierre Moreau [Sat, 6 May 2017 15:55:43 +0000 (17:55 +0200)]
nv50/ir: Extend ImmediateValue::applyLog2 to 64-bit integers
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Pierre Moreau [Sat, 6 May 2017 15:52:59 +0000 (17:52 +0200)]
util/u_math: Implement a logbase2 function for unsigned long
v2 (Karol Herbst <kherbst@redhat.com>):
* removed unneeded ll
* ll -> ull
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Eric Engestrom [Tue, 29 May 2018 11:10:03 +0000 (12:10 +0100)]
docs: trivial typo fix
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Samuel Pitoiset [Fri, 25 May 2018 12:59:21 +0000 (14:59 +0200)]
radv: emit shader descriptor pointers consecutively
This reduces the number of SET_SH_REG packets which are emitted
for applications that use more than one descriptor set per stage.
We should be able to emit more SET_SH_REG packets consecutively
(like push constants and vertex buffers for the vertex stage),
but this will be improved later.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 25 May 2018 12:59:20 +0000 (14:59 +0200)]
radv: allow radv_emit_shader_pointer_head() to emit more pointers
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 25 May 2018 12:59:19 +0000 (14:59 +0200)]
radv: split radv_emit_shader_pointer()
This will allow to emit consecutive shader pointers for
reducing the number of emitted SET_SH_REG packets, which
is recommended.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Rhys Perry [Sat, 19 May 2018 21:03:39 +0000 (22:03 +0100)]
gm107/ir: prevent WaW hazards in instruction scheduling
Previously, findFirstUse() only considered reads "uses". This fixes that
by making it check both an instruction's sources and definitions. It
also shortens both findFistUse() and findFirstDef() along the way.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Bas Nieuwenhuizen [Sat, 26 May 2018 21:09:25 +0000 (23:09 +0200)]
radv: Implement VK_KHR_draw_indirect_count.
Literally the same as the AMD ext.
Passes *indirect_draw_count* CTS tests.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Bas Nieuwenhuizen [Sat, 26 May 2018 21:08:29 +0000 (23:08 +0200)]
vulkan: Update header+vk.xml to 1.1.76
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Sun, 27 May 2018 16:49:57 +0000 (18:49 +0200)]
radv: Implement alternate GFX9 scissor workaround.
This improves dota2 performance for me by 11% when I force the
GPU DPM level to low (otherwise dota2 is CPU limited for 4k on my
threadripper), which should be a large part of the radv-amdvlk gap.
(For me with that was radv 60.3 -> 66.6, while AMDVLK does about 68
fps)
It looks like dota2 rendered the GUI with a bunch of draws with
a SetScissors before almost each draw, causing a lot of pipeline
stalls.
I'm not really happy with the duplication of code, but overriding
radeon_set_context_reg would also be messy since we have the
pre-recorded pipelines and a bunch of si_cmd_buffer code, as well
as some memory->context reg loads for which things would be more
complicated.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Eric Anholt [Thu, 17 May 2018 14:53:40 +0000 (15:53 +0100)]
Revert "st/nir: use NIR for asm programs"
This reverts commit
5c33e8c7729edd5e16020ebb8703be96523e04f2. It broke
fixed function vertex programs on vc4 and v3d, and apparently caused
trouble for radeonsi's NIR paths as well.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
https://bugs.freedesktop.org/show_bug.cgi?id=106673
Scott D Phillips [Thu, 15 Mar 2018 19:53:05 +0000 (12:53 -0700)]
anv: move canonical_address calculation into a separate function
A later patch will make use of this in other places. Also, remove
dependency on undefined behavior of left-shifting a signed value.
v2: - move function into a separate header (Chris)
v3: (by Ken) Add new header to the various build systems.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Gert Wollny [Sat, 26 May 2018 16:48:32 +0000 (18:48 +0200)]
r600: Fix SSG when not all components are written
Make sure only those components are written to that are specified in the
write mask.
Fixes:
dEQP-GLES2.functional.shaders.operator.common_functions.sign.lowp_float_vertex
dEQP-GLES2.functional.shaders.operator.common_functions.sign.lowp_float_fragment
dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_float_vertex
dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_float_fragment
dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_float_vertex
dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_float_fragment
dEQP-GLES2.functional.shaders.operator.common_functions.sign.lowp_vec3_vertex
dEQP-GLES2.functional.shaders.operator.common_functions.sign.lowp_vec3_fragment
dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_vec3_vertex
dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_vec3_fragment
dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_vec3_vertex
dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_vec3_fragment
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Gert Wollny [Sat, 26 May 2018 16:48:31 +0000 (18:48 +0200)]
r600: Correct IDIV if DST and SRC use the same temporary
In cases like
IDIV TEMP[0].xy TEMP[0].xx TEMP[1].yy
the result will be written to the same register that is also a source register.
Since the components are evaluated one by one, this may result in overwriting
the source value for a later operation. Work around this by adding another
temporary to store the result if the destination temporary index is equal to
one of the source temporary indices.
Fixes:
dEQP-GLES2.functional.shaders.operator.binary_operator.div.*
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Kenneth Graunke [Sat, 26 May 2018 23:25:34 +0000 (16:25 -0700)]
i965: Revert recent tiled memcpy changes.
This reverts commit
79fe00efb474b3f3f0ba4c88826ff67c53a02aef.
This reverts commit
f5e8b13f78a085bc95a1c0895e4a38ff6b87b375.
This reverts commit
d21c086d819d78fb3f6abcbb14aa492970f442aa.
They broke the Android build and I'd rather not leave it broken
for the long holiday weekend.
Scott D Phillips [Mon, 30 Apr 2018 17:25:49 +0000 (10:25 -0700)]
i965/miptree: Use cpu tiling/detiling when mapping
Rename the (un)map_gtt functions to (un)map_map (map by
returning a map) and add new functions (un)map_tiled_memcpy that
return a shadow buffer populated with the intel_tiled_memcpy
functions.
Tiling/detiling with the cpu will be the only way to handle Yf/Ys
tiling, when support is added for those formats.
v2: Compute extents properly in the x|y-rounded-down case (Chris Wilson)
v3: Add units to parameter names of tile_extents (Nanley Chery)
Use _mesa_align_malloc for the shadow copy (Nanley)
Continue using gtt maps on gen4 (Nanley)
v4: Use streaming_load_memcpy when detiling
v5: (edited by Ken) Move map_tiled_memcpy above map_movntdqa, so it
takes precedence. Add intel_miptree_access_raw, needed after
rebasing on commit
b499b85b0f2cc0c82b7c9af91502c2814fdc8e67.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chris Wilson [Fri, 25 May 2018 23:33:56 +0000 (00:33 +0100)]
i915: Fix streaming loads for intel_tiled_memcpy
We stream from a tiled and aligned source into an unaligned user buffer,
so we need to use _mm_storeu_si128.
Fixes: d21c086d819d78fb3f6abcbb14aa492970f442aa (i965/tiled_memcpy: inline movntdqa loads in tiled_to_linear)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Fri, 25 May 2018 22:37:24 +0000 (18:37 -0400)]
radeonsi: remove unused variable addr_vec
trivial
Jason Ekstrand [Fri, 25 May 2018 19:27:17 +0000 (12:27 -0700)]
intel/blorp: Support blits and clears on surfaces with offsets
For certain EGLImage cases, we represent a single slice or LOD of an
image with a byte offset to a tile and X/Y intratile offsets to the
given slice. Most of i965 is fine with this but it breaks blorp. This
is a terrible way to represent slices of a surface in EGL and we should
stop some day but that's a very scary and thorny path. This gets blorp
to start working with those surfaces and fixes some dEQP EGL test bugs.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106629
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Wed, 23 May 2018 04:34:38 +0000 (00:34 -0400)]
radeonsi: fix passing gl_ClipVertex for GS and tess
Also add the fprintf call.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 23 May 2018 04:02:10 +0000 (00:02 -0400)]
radeonsi: fix color inputs/outputs for GS and tess
GS is tested, tessellation is untested.
Have outputs_written_before_ps for HW VS and outputs_written for other
stages. The reason is that COLOR and BCOLOR alias for HW VS, which
drives elimination of VS outputs based on PS inputs.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 23 May 2018 04:16:25 +0000 (00:16 -0400)]
radeonsi: fix incorrect parentheses around VS-PS varying elimination
I don't know if it caused issues.
Cc: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 23 May 2018 18:41:25 +0000 (14:41 -0400)]
st/mesa: simplify lastLevel determination in st_finalize_texture
This fixes shader images where we always bind stObj->pt and not individual
gl_texture_images.
Roughly based on i965 commit
845ad2667ab2466752f06ea30bdb9c837116c308
which does a similar thing but for a different reason.
This fixes GL CTS assertion failures introduced by Ilia.
Cc: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Scott D Phillips [Mon, 30 Apr 2018 17:25:48 +0000 (10:25 -0700)]
i965/tiled_memcpy: inline movntdqa loads in tiled_to_linear
The reference for MOVNTDQA says:
For WC memory type, the nontemporal hint may be implemented by
loading a temporary internal buffer with the equivalent of an
aligned cache line without filling this data to the cache.
[...] Subsequent MOVNTDQA reads to unread portions of the WC
cache line will receive data from the temporary internal
buffer if data is available.
This hidden cache line sized temporary buffer can improve the
read performance from wc maps.
v2: Add mfence at start of tiled_to_linear for streaming loads (Chris)
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Alok Hota [Fri, 25 May 2018 15:19:49 +0000 (10:19 -0500)]
swr/rast: Adjusted avx512 primitive assembly for msvc codegen
Optimize AVX-512 PA Assemble (PA_STATE_OPT). Reduced generated code by
about 4x, MSVC compiler was going crazy making temporaries and
split-loading inputs onto the stack unless explicit AVX-512 load ops
were added
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Alok Hota [Fri, 25 May 2018 15:19:48 +0000 (10:19 -0500)]
swr/rast: Moved memory init out of core swr init
Added two new files for a wrapper function for initialization
v2: added missing include for single architecture builds
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Alok Hota [Fri, 25 May 2018 15:19:47 +0000 (10:19 -0500)]
swr/rast: Removed superfluous JitManager argument from passes
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Alok Hota [Fri, 25 May 2018 15:19:46 +0000 (10:19 -0500)]
swr/rast: Renamed MetaData calls
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Alok Hota [Fri, 25 May 2018 15:19:45 +0000 (10:19 -0500)]
swr/rast: Use metadata to communicate between passes
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Alok Hota [Fri, 25 May 2018 15:19:44 +0000 (10:19 -0500)]
swr/rast: Check gCoreBuckets/CORE_BUCKETS equal length at compile time
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Alok Hota [Fri, 25 May 2018 15:19:43 +0000 (10:19 -0500)]
swr/rast: Added in-place building to SCATTERPS
SCATTERPS previously assumed it was being used with an existing basic
block
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Samuel Pitoiset [Thu, 24 May 2018 20:55:54 +0000 (22:55 +0200)]
radv: run the EarlyCSEMemSSA LLVM pass
It's recommended by the instruction combining pass, and
RadeonSI also runs it.
This pass used to segfault with one shader of F12017 in the
past, but it no longer crashes. Maybe the LLVM IR generated
by RADV has changed.
Polaris10:
Totals from affected shaders:
SGPRS: 441352 -> 441648 (0.07 %)
VGPRS: 310888 -> 300784 (-3.25 %)
Spilled SGPRs: 13576 -> 12983 (-4.37 %)
Code Size:
22560328 ->
22420544 (-0.62 %) bytes
Max Waves: 40755 -> 41366 (1.50 %)
Vega10:
Totals from affected shaders:
SGPRS: 442848 -> 442000 (-0.19 %)
VGPRS: 310396 -> 300460 (-3.20 %)
Spilled SGPRs: 13708 -> 12906 (-5.85 %)
Code Size:
22479428 ->
22336216 (-0.64 %) bytes
Max Waves: 45783 -> 46506 (1.58 %)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 24 May 2018 11:09:14 +0000 (13:09 +0200)]
radv: fix dumping compute shader on the graphics queue
The graphics pipeline can be NULL.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 24 May 2018 11:09:13 +0000 (13:09 +0200)]
radv: add radv_dump_pipeline_state() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 24 May 2018 11:09:12 +0000 (13:09 +0200)]
radv: rework how shaders are dumped when generating a hang report
Use a flag for the active stages instead.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 24 May 2018 11:09:11 +0000 (13:09 +0200)]
radv: remove unused parameter in radv_dump_annotated_shader()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jose Dapena Paz [Thu, 24 May 2018 17:56:24 +0000 (19:56 +0200)]
mesa: do not leak ctx->Shader.ReferencedProgram references
When glUseProgram is used, references to the included shaders are
added in ctx->Shader.ReferencedProgram. But those references are not
decreased when the shader data is deallocated. Thus, those shaders
are leaked.
Explicitely remove the pending references to these shaders.
Fixes: e6506b3cd23 ("mesa: retain gl_shader_programs after glDeleteProgram if they are in use")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Wed, 16 May 2018 02:04:20 +0000 (22:04 -0400)]
radeonsi: set DB_EQAA.MAX_ANCHOR_SAMPLES correctly
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 16 May 2018 02:03:40 +0000 (22:03 -0400)]
radeonsi: round ps_iter_samples in set_min_samples
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 16 May 2018 01:51:07 +0000 (21:51 -0400)]
radeonsi: remove redundant ps_iter_samples clamp
si_get_ps_iter_samples already does this.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 15 May 2018 21:19:33 +0000 (17:19 -0400)]
radeonsi: remove some old gfx 9.x registers
Leftover from bring up.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 3 May 2018 01:03:44 +0000 (21:03 -0400)]
radeonsi: disable primitive binning for all blitter ops
same as amdvlk.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 1 May 2018 18:34:19 +0000 (14:34 -0400)]
ac/surface/gfx6: don't overallocate mipmapped HTILE
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Eric Engestrom [Thu, 17 May 2018 15:16:34 +0000 (16:16 +0100)]
egl/x11: deduplicate depth-to-format logic
Suggested-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Tapani Pälli [Wed, 9 May 2018 06:12:33 +0000 (09:12 +0300)]
i965: enable OES_texture_view for gen8+
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tapani Pälli [Wed, 9 May 2018 06:12:32 +0000 (09:12 +0300)]
mesa: changes to expose OES_texture_view extension
Functionality already covered by ARB_texture_view, patch also
adds missing 'gles guard' for enums (added in
f1563e6392).
Tested via arb_texture_view.*_gles3 tests and individual app
utilizing texture view with ETC2.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Juan A. Suarez Romero [Wed, 23 May 2018 13:57:20 +0000 (15:57 +0200)]
docs: update release calendar for 18.1 series
v2: extend 18.1 series (Andres)
v3: fix copy/paste typo (Engestrom)
CC: Andres Gomez <agomez@igalia.com>
CC: Emil Velikov <emil.l.velikov@gmail.com>
CC: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Samuel Pitoiset [Wed, 23 May 2018 12:31:56 +0000 (14:31 +0200)]
radv: call nir_lower_io_to_temporaries for VS, GS, TES and FS
Do not lower FS inputs because this moves all load_var
instructions at beginning of shaders and because
interp_var_at_sample (and friends) seem broken. That might
be eventually enabled later on if we really want to preload
all FS inputs at beginning.
Polaris10:
Totals from affected shaders:
SGPRS: 54072 -> 54264 (0.36 %)
VGPRS: 38580 -> 38124 (-1.18 %)
Spilled SGPRs: 652 -> 652 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Code Size:
2128116 ->
2127380 (-0.03 %) bytes
Max Waves: 8048 -> 8086 (0.47 %)
Vega10:
Totals from affected shaders:
SGPRS: 52616 -> 52656 (0.08 %)
VGPRS: 37536 -> 37116 (-1.12 %)
Spilled SGPRs: 828 -> 828 (0.00 %)
Code Size:
2043756 ->
2042672 (-0.05 %) bytes
Max Waves: 9176 -> 9254 (0.85 %)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 23 May 2018 12:31:55 +0000 (14:31 +0200)]
radv: call nir_split_var_copies() before nir_lower_var_copies()
This doesn't nothing special currently because we don't create
any copy_var instructions, but this is needed for the next patch.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Francisco Jerez [Fri, 16 Mar 2018 21:28:59 +0000 (14:28 -0700)]
i965: Use intel_bufferobj_buffer() wrapper in image surface state setup.
Instead of directly using intel_obj->buffer. Among other things
intel_bufferobj_buffer() will update intel_buffer_object::
gpu_active_start/end, which are used by glBufferSubData() to decide
which path to take. Fixes a failure in the Piglit
ARB_shader_image_load_store-host-mem-barrier Buffer Update/WaW tests,
which could be reproduced with a non-standard glGetTexSubImage
implementation (see bug report).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105351
Reported-by: Nanley Chery <nanleychery@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Francisco Jerez [Fri, 16 Mar 2018 21:35:10 +0000 (14:35 -0700)]
i965: Handle non-zero texture buffer offsets in buffer object range calculation.
Otherwise the specified surface state will allow the GPU to access
memory up to BufferOffset bytes past the end of the buffer. Found by
inspection.
v2: Protect against out-of-range BufferOffset (Nanley).
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Francisco Jerez [Fri, 16 Mar 2018 20:06:26 +0000 (13:06 -0700)]
i965: Move buffer texture size calculation into a common helper function.
The buffer texture size calculations (should be easy enough, right?)
are repeated in three different places, each of them subtly broken in
a different way. E.g. the image load/store path was never fixed to
clamp to MaxTextureBufferSize, and none of them are taking into
account the buffer offset correctly. It's easier to fix it all in one
place.
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106481
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Francisco Jerez [Fri, 16 Mar 2018 20:43:27 +0000 (13:43 -0700)]
Revert "mesa: simplify _mesa_is_image_unit_valid for buffers"
This reverts commit
c0ed52f6146c7e24e1275451773bd47c1eda3145. It was
preventing the image format validation from being done on buffer
textures, which is required to ensure that the application doesn't
attempt to bind a buffer texture with an internal format incompatible
with the image unit format (e.g. of different texel size), which is
not allowed by the spec (it's not allowed for *any* texture target,
whether or not there is spec wording restricting this behavior
specifically for buffer textures) and will cause the driver to
calculate texel bounds incorrectly and potentially crash instead of
the expected behavior.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106465
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Bas Nieuwenhuizen [Wed, 23 May 2018 09:34:15 +0000 (11:34 +0200)]
ac: Use DPP for build_ddxy where possible.
WQM is pretty reliable now on LLVM 7, so let us just use
DPP + WQM.
This gives approximately a 1.5% performance increase on the
vrcompositor built-in benchmark.
v2: Use ac_build_quad_swizzle.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Miguel Casas [Mon, 7 May 2018 15:45:21 +0000 (11:45 -0400)]
i965: add {X,A}BGR2101010 to 'intel_image_formats'
This patch adds {X,A}BGR2101010 entries to the list of supported
'intel_image_formats'.
Bug: https://crbug.com/776093
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Miguel Casas [Mon, 7 May 2018 15:45:20 +0000 (11:45 -0400)]
dri_util: Add R10G10B10{A,X}2 translation between DRI and mesa_format.
Add R10G10B10{A,X}2 translation between mesa_format and DRI format
to driGLFormatToImageFormat() and driImageFormatToGLFormat().
Bug: https://crbug.com/776093
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Dylan Baker [Mon, 21 May 2018 17:30:42 +0000 (10:30 -0700)]
bin/get-pick-listh.sh: force git --pretty=medium
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Dylan Baker [Mon, 21 May 2018 17:28:34 +0000 (10:28 -0700)]
bin/bugzilla_mesa.sh: explicitly set the --pretty argument
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Eric Engestrom [Wed, 23 May 2018 11:47:33 +0000 (12:47 +0100)]
docs: drop unnecessary out-of-frame target
I'm guessing an earlier version of the website used to have the page
contents in <frames>, but this isn't the case anymore so just drop the
unnecessary `target="_main"` :)
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Engestrom [Wed, 23 May 2018 11:46:44 +0000 (12:46 +0100)]
docs: fix various html tags mistakes
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Engestrom [Wed, 23 May 2018 11:46:00 +0000 (12:46 +0100)]
docs: fix `<` & `>` used in html code
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Juan A. Suarez Romero [Tue, 22 May 2018 07:33:19 +0000 (09:33 +0200)]
docs: add news notes to 18.1.0
CC: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Dave Airlie [Thu, 10 May 2018 00:01:58 +0000 (01:01 +0100)]
tgsi/scan: add hw atomic to the list of memory accessing files
This fixes 4 out of 5 cases in:
arb_framebuffer_no_attachments-atomic on cayman.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "18.0 18.1" <mesa-stable@lists.freedesktop.org>
Roland Scheidegger [Tue, 22 May 2018 00:12:38 +0000 (02:12 +0200)]
llvmpipe: improve rasterization discard logic
This unifies the explicit rasterization discard as well as the implicit
rasterization disabled logic (which we need for another state tracker),
which really should do the exact same thing.
We'll now toss out the prims early on in setup with (implicit or
explicit) discard, rather than do setup and binning with them, which
was entirely pointless.
(We should eventually get rid of implicit discard, which should also
enable us to discard stuff already in draw, hence draw would be
able to skip the pointless clip and fallback stages in this case.)
We still need separate logic for only null ps - this is not the same
as rasterization discard. But simplify the logic there and don't count
primitives simply when there's an empty fs, regardless of depth/stencil
tests, which seems perfectly acceptable by d3d10.
While here, also fix statistics for primitives if face culling is
enabled.
No piglit changes.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Bas Nieuwenhuizen [Mon, 21 May 2018 13:43:19 +0000 (15:43 +0200)]
ac/surface/gfx6: Don't force a tile index for fmask.
The bpe of the fmask often differs from the bpe of the main
surface. On SI that means it has to get a different tile
index.
addrlib is capable of figuring this out itself, so just pass
-1 instead to let it know that it is not preset.
Fixes: 9bf3570fed0 "ac/surface/gfx6: compute FMASK together with the color surface"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106511
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106499
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Jason Ekstrand [Sat, 12 May 2018 01:16:48 +0000 (18:16 -0700)]
i965: Remove ring switching entirely
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 11 May 2018 19:34:44 +0000 (12:34 -0700)]
i965/miptree: Move the access_raw call to the individual map functions
The only function that doesn't need to call access_raw is map_blit. If
it takes the blitter path, it will happen as part of intel_miptree_copy.
If map_blit takes the blorp path, brw_blorp_copy_miptrees will handle
doing whatever resolves are needed. This should save us resolves in
quite a few cases and will probably help performance a bit.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 11 May 2018 17:09:59 +0000 (10:09 -0700)]
i965: Remove support for the BLT ring
We still support the blitter on gen4-5 but it's on the same ring as 3D.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 11 May 2018 19:29:07 +0000 (12:29 -0700)]
i965/miptree: Use blorp for blit maps on gen6+
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 11 May 2018 19:21:38 +0000 (12:21 -0700)]
i965/miptree: Use blorp for validation tex copies on gen6+
It's faster than the blitter and can handle things like stencil properly
so it doesn't require software fallbacks.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 11 May 2018 18:19:06 +0000 (11:19 -0700)]
i965: Delete the blitter path for CopyTexSubImage
The blorp path (called first) can do anything the blitter path can do so
it's just dead code.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 11 May 2018 17:30:16 +0000 (10:30 -0700)]
i965: Don't fall back to the blitter in BlitFramebuffer
On gen4-5, we try the blitter before we even try blorp. On newer
platforms, blorp can do everything the blitter can so there's no point
in even having the blitter fall-back path.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 11 May 2018 17:29:28 +0000 (10:29 -0700)]
i965: Remove some unused includes of intel_blit.h
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 11 May 2018 18:49:26 +0000 (11:49 -0700)]
i965/blit: Delete intel_emit_linear_blit
This function is no longer used.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 11 May 2018 23:22:47 +0000 (16:22 -0700)]
i965: Use meta for pixel ops on gen6+
Using meta for anything is fairly aweful and definitely has more CPU
overhead. However, it also uses the 3D pipe and is therefore likely
faster in terms of GPU time than the blitter. Also, the blitter code
has so many early returns that it's probably not buying us that much.
We may as well just use meta all the time instead of working over-time
to find the tiny case where we can use the blitter. We keep gen4-5
using the old blit paths to avoid perturbing old hardware too much.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Mon, 9 Apr 2018 22:39:56 +0000 (15:39 -0700)]
i965: Emit VF cache invalidates for 48-bit addressing bugs with softpin.
We'd like to start using soft-pin to assign BO addresses up front, and
never move them again. Our previous plan for dealing with 48-bit VF
cache bugs was to relocate vertex buffers to the low 4GB, so we'd never
have addresses that alias in the low 32 bits. But that requires moving
buffers dynamically.
This patch tracks the last seen BO address for each vertex/index buffer,
and emits a VF cache invalidate if the high bits change. (Ideally, we
won't hit this case very often.) This should work for the soft-pin
case, but unfortunately won't work in the relocation case, as we don't
actually know the addresses. So, we have to use both methods.
v2: Mention that the cache uses a <VertexBufferIndex, Address> tuple
more explicitly (suggested by Scott). Mention "single batch" too
(suggested by Chris).
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Kenneth Graunke [Mon, 9 Apr 2018 23:47:11 +0000 (16:47 -0700)]
i965: Introduce a "memory zone" concept on BO allocation.
We're planning to start managing the PPGTT in userspace in the near
future, rather than relying on the kernel to assign addresses. While
most buffers can go anywhere, some need to be restricted to within 4GB
of a base address.
This commit adds a "memory zone" parameter to the BO allocation
functions, which lets the caller specify which base address the BO will
be associated with, or BRW_MEMZONE_OTHER for the full 48-bit VMA.
Eventually, I hope to create a 4GB memory zone corresponding to each
state base address.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Jason Ekstrand [Sat, 19 May 2018 03:04:12 +0000 (20:04 -0700)]
intel/eu: Set EXECUTE_1 when setting the rounding mode in cr0
Fixes: d6cd14f2131a5b "i965/fs: Define new shader opcode to..."
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Michel Dänzer [Tue, 8 May 2018 09:51:09 +0000 (11:51 +0200)]
dri3: Stricter SBC wraparound handling
Prevents corrupting the upper 32 bits of draw->recv_sbc when
draw->send_sbc resets to 0 (which currently happens when the window is
unbound from a context and bound to one again), which in turn caused
loader_dri3_swap_buffers_msc to calculate target_msc with corrupted
upper 32 bits. This resulted in hangs with the Xorg modesetting driver
as of xserver 1.20 (older versions and other drivers ignored the upper
32 bits of the target MSC, which is why this wasn't noticed earlier).
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/106351
Tested-by: Mike Lothian <mike@fireburn.co.uk>
Samuel Pitoiset [Mon, 21 May 2018 14:57:54 +0000 (16:57 +0200)]
radv: fix computation of user sgprs for 32-bit pointers
With 32-bit pointers we only need one user SGPR per desc set.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 21 May 2018 14:57:53 +0000 (16:57 +0200)]
radv: drop user_sgpr_info::sgpr_count
It's only used inside allocate_user_sgprs().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 16 May 2018 15:40:47 +0000 (17:40 +0200)]
radv: add support for 32-bit pointers in user data SGPRs
We still use 64-bit GPU pointers for all ring buffers because
llvm.amdgcn.implicit.buffer.ptr doesn't seem to support 32-bit
GPU pointers for now. This can be improved later anyways.
Vega10:
Totals from affected shaders:
SGPRS:
1008722 ->
1026710 (1.78 %)
VGPRS: 706580 -> 707136 (0.08 %)
Spilled SGPRs: 22555 -> 22209 (-1.53 %)
Spilled VGPRs: 75 -> 75 (0.00 %)
Code Size:
34819208 ->
35202140 (1.10 %) bytes
Max Waves: 175423 -> 175086 (-0.19 %)
Polaris10:
Totals from affected shaders:
SGPRS:
1029849 ->
1036517 (0.65 %)
VGPRS: 709984 -> 708872 (-0.16 %)
Spilled SGPRs: 22672 -> 22309 (-1.60 %)
Spilled VGPRs: 82 -> 66 (-19.51 %)
Scratch size: 76 -> 60 (-21.05 %) dwords per thread
Code Size:
34915336 ->
35309752 (1.13 %) bytes
Max Waves: 151221 -> 151677 (0.30 %)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 18 May 2018 08:57:02 +0000 (10:57 +0200)]
radv: add set_loc_shader_ptr() helper
This helper will hep for switching to 32-bit GPU pointers.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 16 May 2018 15:32:57 +0000 (17:32 +0200)]
radv: allocate descriptor BOs in the 32-bit addr space
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 16 May 2018 15:32:38 +0000 (17:32 +0200)]
radv: allocate the upload BO in the 32-bit addr space
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 16 May 2018 14:02:04 +0000 (16:02 +0200)]
radv: set amdgpu-32bit-address-high-bits LLVM attribute
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 16 May 2018 13:34:52 +0000 (15:34 +0200)]
radv/winsys: allow to allocate BOs in the 32-bit addr space
This introduces a new flag called RADEON_FLAG_32BIT.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>