mesa.git
7 years agoglsl/linker: create a helper function to validate explicit locations
Iago Toral Quiroga [Fri, 20 Oct 2017 07:00:41 +0000 (09:00 +0200)]
glsl/linker: create a helper function to validate explicit locations

Currently, we only validate explicit locations for non-SSO programs.
This creates a helper that we can call from both SSO and non-SSO paths
directly, so we can reuse all the logic behind this.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
7 years agoglsl/linker: outputs in the same location must share auxiliary storage
Iago Toral Quiroga [Thu, 19 Oct 2017 14:33:49 +0000 (16:33 +0200)]
glsl/linker: outputs in the same location must share auxiliary storage

From ARB_enhanced_layouts:

"[...]when location aliasing, the aliases sharing the location
  must have the same underlying numerical type (floating-point or
  integer) and the same auxiliary storage and
  interpolation qualification.[...]"

Add code to the linker to validate that aliased locations do
have the same aux storage.

Fixes:
KHR-GL45.enhanced_layouts.varying_location_aliasing_with_mixed_auxiliary_storage

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
7 years agoglsl/linker: outputs in the same location must share interpolation
Iago Toral Quiroga [Thu, 19 Oct 2017 14:13:21 +0000 (16:13 +0200)]
glsl/linker: outputs in the same location must share interpolation

From ARB_enhanced_layouts:

"[...]when location aliasing, the aliases sharing the location
 must have the same underlying numerical type (floating-point or
 integer) and the same auxiliary storage and
 interpolation qualification.[...]"

Add code to the linker to validate that aliased locations do
have the same interpolation.

Fixes:
KHR-GL45.enhanced_layouts.varying_location_aliasing_with_mixed_interpolation

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
7 years agoglsl/linker: fix location aliasing checks for interface variables
Iago Toral Quiroga [Thu, 19 Oct 2017 11:44:48 +0000 (13:44 +0200)]
glsl/linker: fix location aliasing checks for interface variables

The existing code was checking the whole interface variable rather
than its members, which is not what we want: we want to check
aliasing for each member in the interface variable.

Surprisingly, there are piglit tests that verify this and were
passing due to a bug in the existing code: when we were computing
the last component used by an interface variable we would use
the 'vector' path and multiply by vector_elements, which is 0 for
interface variables. This made the loop that checks for aliasing
be a no-op and not add the interface variable to the list of outputs
so then we would fail to link when we did not see a matching output
for the same input in the next stage. Since the tests expect a
linker error to happen, they would pass, but not for the right
reason.

Unfortunately, the current implementation uses ir_variable instances
to keep track of explicit locations. Since we don't have
ir_variables instances for individual interface members, we need
to have a custom struct with the data we need. This struct has
the ir_variable (which for interface members is the whole
interface variable), plus the data that we need to validate for
each aliased location, for now only the base type, which for
interface members we will take from the appropriate field inside
the interface variable.

Later patches will expand this custom struct so we can also check
other requirements for location aliasing, specifically that
we have matching interpolation and auxiliary storage, that once
again, we will take from the appropriate field members for the
interface variables.

v2:
 - Use MAX_VARYING instead of MAX_VARYINGS_INCL_PATCH (Illia)

Fixes:
KHR-GL45.enhanced_layouts.varying_block_automatic_member_locations

Fixes (these were passing before but for incorrect reasons):
tests/spec/arb_enhanced_layouts/linker/block-member-locations/named-block-member-location-overlap.shader_test
tests/spec/arb_enhanced_layouts/linker/block-member-locations/named-block-member-mixed-order-overlap.shader_test

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
7 years agoglsl/linker: refactor link-time validation of output locations
Iago Toral Quiroga [Thu, 19 Oct 2017 08:57:30 +0000 (10:57 +0200)]
glsl/linker: refactor link-time validation of output locations

Move the checks for explicit locations to a separate function. We
will use this in a follow-up patch to validate locations for interface
variables where we need to validate each interface member rather than
the interface variable itself.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
7 years agoglsl/linker: report linker errors for invalid explicit locations on inputs
Iago Toral Quiroga [Tue, 24 Oct 2017 08:21:13 +0000 (10:21 +0200)]
glsl/linker: report linker errors for invalid explicit locations on inputs

We were assuming that if an input has an invalid explicit location it would
fail to link because it would not find the corresponding output, however,
since we look for the matching output by indexing the explicit_locations
array with the input location, we still need to ensure that we don't index
out of bounds.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
7 years agoac/llvm: drop pointless wrappers around umsb/imsb
Dave Airlie [Thu, 26 Oct 2017 05:30:33 +0000 (15:30 +1000)]
ac/llvm: drop pointless wrappers around umsb/imsb

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoac/llvm: consolidate find lsb function.
Dave Airlie [Thu, 26 Oct 2017 05:28:41 +0000 (15:28 +1000)]
ac/llvm: consolidate find lsb function.

This was the same between si and ac.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoac/llvm: drop v4f32empty. (v2)
Dave Airlie [Thu, 26 Oct 2017 05:21:44 +0000 (15:21 +1000)]
ac/llvm: drop v4f32empty. (v2)

This was unused.

v2: drop args.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoac/llvm: add i1false/i1true to common code.
Dave Airlie [Thu, 26 Oct 2017 05:20:15 +0000 (15:20 +1000)]
ac/llvm: add i1false/i1true to common code.

These get used in fair few places.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoac/llvm: use the ac i32 0/1 and f32 0/1 llvm types.
Dave Airlie [Thu, 26 Oct 2017 05:13:25 +0000 (15:13 +1000)]
ac/llvm: use the ac i32 0/1 and f32 0/1 llvm types.

This just avoids having two copies of these.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoac/nir: move lds declaration/load/store into shared code.
Dave Airlie [Thu, 26 Oct 2017 04:43:51 +0000 (14:43 +1000)]
ac/nir: move lds declaration/load/store into shared code.

This was duplicated between both drivers, share here.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agost/mesa: enable nir path for all shaders.
Dave Airlie [Mon, 23 Oct 2017 22:43:31 +0000 (23:43 +0100)]
st/mesa: enable nir path for all shaders.

There is no reason to block this here, if a driver enables
it, let it handle it.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agost/program: add support for gs/tes/tcs nir shaders.
Dave Airlie [Mon, 23 Oct 2017 05:48:30 +0000 (06:48 +0100)]
st/program: add support for gs/tes/tcs nir shaders.

This probably needs more work but this just add the initial
code to convert gs/tcs/tes nir based shaders in the state tracker.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agost/program: rework basic variant interface
Dave Airlie [Mon, 23 Oct 2017 05:18:37 +0000 (06:18 +0100)]
st/program: rework basic variant interface

This just passes st_common_program and uses it.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoanv/entrypoints: Dump useful data if mako throws an exception
Jason Ekstrand [Tue, 19 Sep 2017 23:05:35 +0000 (16:05 -0700)]
anv/entrypoints: Dump useful data if mako throws an exception

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
7 years agonir/opt_intrinsics: Rework progress
Jason Ekstrand [Tue, 22 Aug 2017 19:18:32 +0000 (12:18 -0700)]
nir/opt_intrinsics: Rework progress

This commit fixes two issues:  First, we were returning false regardless
of whether or not the function made progress.  Second, we were calling
nir_metadata_preserve far more often than needed; we only need to call
it once per impl.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
7 years agointel/compiler: Call nir_lower_system_values in brw_preprocess_nir
Jason Ekstrand [Sat, 2 Sep 2017 05:20:23 +0000 (22:20 -0700)]
intel/compiler: Call nir_lower_system_values in brw_preprocess_nir

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
7 years agoi965/program: Move nir_lower_system_values higher up
Jason Ekstrand [Sat, 2 Sep 2017 05:17:50 +0000 (22:17 -0700)]
i965/program: Move nir_lower_system_values higher up

We want this to get called before nir_lower_subgroups which is going in
brw_preprocess_nir.  Now that nir_lower_wpos_ytransform can handle
system values, this should be safe to do.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
7 years agonir/lower_wpos_ytransform: Support system value intrinsics
Jason Ekstrand [Sat, 2 Sep 2017 05:10:06 +0000 (22:10 -0700)]
nir/lower_wpos_ytransform: Support system value intrinsics

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
7 years agoanv/pipeline: Call nir_lower_system_valaues after brw_preprocess_nir
Jason Ekstrand [Mon, 2 Oct 2017 16:53:50 +0000 (09:53 -0700)]
anv/pipeline: Call nir_lower_system_valaues after brw_preprocess_nir

We currently have a bug where nir_lower_system_values gets called before
nir_lower_var_copies so it will miss any system value uses which come
from a copy_var intrinsic.  Moving it to after brw_preprocess_nir fixes
this problem.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
7 years agoanv/pipeline: Drop nir_lower_clip_cull_distance_arrays
Jason Ekstrand [Sat, 2 Sep 2017 05:14:59 +0000 (22:14 -0700)]
anv/pipeline: Drop nir_lower_clip_cull_distance_arrays

We already handle it in brw_preprocess_nir

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
7 years agoanv/pipeline: Dump shader immedately after spirv_to_nir
Jason Ekstrand [Wed, 12 Jul 2017 19:34:00 +0000 (12:34 -0700)]
anv/pipeline: Dump shader immedately after spirv_to_nir

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
7 years agointel/eu: Use EXECUTE_1 for JMPI
Jason Ekstrand [Thu, 31 Aug 2017 18:42:00 +0000 (11:42 -0700)]
intel/eu: Use EXECUTE_1 for JMPI

The PRM says "The execution size must be 1."  In 73137997e23ff6c11, the
execution size was set to 1 when it should have been BRW_EXECUTE_1
(which maps to 0).  Later, in dc2d3a7f5c217a7cee9, JMPI was used for
line AA on gen6 and earlier and we started manually stomping the
exeution size to BRW_EXECUTE_1 in the generator.  This commit fixes the
original bug and makes brw_JMPI just do the right thing.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: 73137997e23ff6c1145d036315d1a9ad96651281
7 years agoi965/fs: Add brw_reg_type_from_bit_size utility method
Alejandro Piñeiro [Thu, 24 Aug 2017 13:54:27 +0000 (15:54 +0200)]
i965/fs: Add brw_reg_type_from_bit_size utility method

Returns the brw_type for a given ssa.bit_size, and a reference type.
So if bit_size is 64, and the reference type is BRW_REGISTER_TYPE_F,
it returns BRW_REGISTER_TYPE_DF. The same applies if bit_size is 32
and reference type is BRW_REGISTER_TYPE_HF it returns BRW_REGISTER_TYPE_F

v2 (Jason Ekstrand):
 - Use better unreachable() messages
 - Add Q types

Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965/fs/nir: Use the nir_src_bit_size helper
Jason Ekstrand [Sat, 26 Aug 2017 16:50:01 +0000 (09:50 -0700)]
i965/fs/nir: Use the nir_src_bit_size helper

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
7 years agointel/fs: Handle flag read/write aliasing in needs_src_copy
Jason Ekstrand [Thu, 7 Sep 2017 01:33:38 +0000 (18:33 -0700)]
intel/fs: Handle flag read/write aliasing in needs_src_copy

In order to implement the ballot intrinsic, we do a MOV from flag
register to some GRF.  If that GRF is used in a SEL, cmod propagation
helpfully changes it into a MOV from the flag register with a cmod.
This is perfectly valid but when lower_simd_width comes along, it simply
splits into two instructions which both have conditional modifiers.
This is a problem since we're reading the flag register.  This commit
makes us check whether or not flags_written() overlaps with the flag
values that we are reading via the instruction source and, if we have
any interference, will force us to emit a copy of the source.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
7 years agoclover: Fix compilation after clang r315871
Jan Vesely [Sat, 21 Oct 2017 19:38:54 +0000 (15:38 -0400)]
clover: Fix compilation after clang r315871

v2: use a more generic compat function
v3: rename and formatting cleanup

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103388
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
CC: <mesa-stable@lists.freedesktop.org>
7 years agoglsl_to_tgsi: remove unused glsl_version variable
Marek Olšák [Wed, 25 Oct 2017 16:15:35 +0000 (18:15 +0200)]
glsl_to_tgsi: remove unused glsl_version variable

trivial

7 years agoradv: Compute ac keys from pipeline key.
Bas Nieuwenhuizen [Tue, 24 Oct 2017 21:30:20 +0000 (23:30 +0200)]
radv: Compute ac keys from pipeline key.

The beginning of the end for the shader keys. Not entirely sure
what I'm going to replace them with for the compiler though, so this
is the first step.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
7 years agoradv: Add single pipeline cache key.
Bas Nieuwenhuizen [Tue, 24 Oct 2017 18:46:35 +0000 (20:46 +0200)]
radv: Add single pipeline cache key.

To decouple the key used for info gathering and the cache from
whatever we pass to the compiler.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
7 years agoradv: Don't compute as_ls/as_es before hashing.
Bas Nieuwenhuizen [Mon, 23 Oct 2017 22:10:37 +0000 (00:10 +0200)]
radv: Don't compute as_ls/as_es before hashing.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
7 years agoglsl_to_nir: Zero nir_constant in constant_copy for valgrind & nir_serialize
Jordan Justen [Mon, 2 Oct 2017 07:19:31 +0000 (00:19 -0700)]
glsl_to_nir: Zero nir_constant in constant_copy for valgrind & nir_serialize

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoglsl_to_nir: Zero nir_variable struct for valgrind & nir_serialize
Jordan Justen [Mon, 2 Oct 2017 07:17:22 +0000 (00:17 -0700)]
glsl_to_nir: Zero nir_variable struct for valgrind & nir_serialize

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agonir: Zero nir_load_const_instr::value for valgrind & nir_serialize
Jordan Justen [Mon, 2 Oct 2017 07:14:51 +0000 (00:14 -0700)]
nir: Zero nir_load_const_instr::value for valgrind & nir_serialize

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agointel/nir: Zero local index const struct for valgrind & nir_serialize
Jordan Justen [Mon, 2 Oct 2017 07:08:55 +0000 (00:08 -0700)]
intel/nir: Zero local index const struct for valgrind & nir_serialize

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agonir: Zero local_size const struct for valgrind & nir_serialize
Jordan Justen [Mon, 2 Oct 2017 07:05:28 +0000 (00:05 -0700)]
nir: Zero local_size const struct for valgrind & nir_serialize

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoglsl: Add field initializers for glsl_struct_field default constructor
Jordan Justen [Sat, 21 Oct 2017 01:54:17 +0000 (18:54 -0700)]
glsl: Add field initializers for glsl_struct_field default constructor

This helps valgrind when encode_type_to_blob is used.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agocompiler/types: Support [de]serializing void types
Jason Ekstrand [Thu, 14 Sep 2017 23:49:14 +0000 (16:49 -0700)]
compiler/types: Support [de]serializing void types

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
7 years agonir/intrinsics: Set the correct num_indices for load_output
Jason Ekstrand [Fri, 15 Sep 2017 23:22:00 +0000 (16:22 -0700)]
nir/intrinsics: Set the correct num_indices for load_output

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
7 years agoglsl: move shader_cache type handling to glsl_types
Connor Abbott [Wed, 13 Sep 2017 00:16:22 +0000 (20:16 -0400)]
glsl: move shader_cache type handling to glsl_types

Not sure if this is the best place to put it, but we're going to need
this for NIR too.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agovulkan: Update headers and registry to 1.0.64
Alex Smith [Wed, 25 Oct 2017 11:18:54 +0000 (12:18 +0100)]
vulkan: Update headers and registry to 1.0.64

Acked-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
7 years agoac/nir: generate correct instruction for atomic min/max on unsigned images
Matthew Nicholls [Wed, 25 Oct 2017 13:20:43 +0000 (14:20 +0100)]
ac/nir: generate correct instruction for atomic min/max on unsigned images

v2: fix silly typo

Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agogallium/util: remove some block alignment assertions
Roland Scheidegger [Wed, 25 Oct 2017 00:39:20 +0000 (02:39 +0200)]
gallium/util: remove some block alignment assertions

These assertions were revisited a couple of times in the past, and they
still weren't quite right.
The problem I was seeing (with some other state tracker) was a copy between
two 512x512 s3tc textures, but from mip level 0 to mip level 8. Therefore,
the destination has only size 2x2 (not a full block), so the box width/height
was only 2, causing the assertion to trigger for src alignment.
As far as I can tell, such a copy is completely legal, and because a correct
assertion would get ridiculously complicated just get rid of it for good.

Reviewed-by: Brian Paul <brianp@vmware.com>
7 years agomeson: be explicit about the version required
Eric Engestrom [Tue, 24 Oct 2017 13:57:11 +0000 (14:57 +0100)]
meson: be explicit about the version required

This way, we know what we're allowed to use (no nested include lists
for instance) and users get immediate feedback when trying to use
unsupported versions, rather than a cryptic crash or things being
silently not built correctly.

Cc: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
7 years agomeson: add opt-out of libunwind
Erik Faye-Lund [Mon, 23 Oct 2017 18:54:03 +0000 (20:54 +0200)]
meson: add opt-out of libunwind

Libunwind has some issues on some platforms, so let's allow people
who have issues to opt-out. This is similar to what we do in automake,
and the implementation is modelled after our opt-out for valgrind.

Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
7 years agogles2: support for GL_EXT_occlusion_query_boolean
Harish Krupo [Wed, 4 Oct 2017 11:56:28 +0000 (14:56 +0300)]
gles2: support for GL_EXT_occlusion_query_boolean

Following test checking entrypoints passes:
   dEQP-EGL.functional.get_proc_address.extension.gl_ext_occlusion_query_boolean

Piglit test 'ext_occlusion_query_boolean-any-samples' passes with these changes.

No changes/regression observed in WebGL occlusion tests or Intel CI.

v2: add es2="2.0" for glapi entrypoints, clean up xml
    dispatch_sanity changes (fix 'make check')

Signed-off-by: Harish Krupo <harish.krupo.kps@intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
7 years agomesa: enum checks for GL_EXT_occlusion_query_boolean
Tapani Pälli [Wed, 4 Oct 2017 11:56:27 +0000 (14:56 +0300)]
mesa: enum checks for GL_EXT_occlusion_query_boolean

Some of the checks are valid for generic ES 3.2 as well.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
7 years agoradv: print NIR before LLVM IR and disassembly
Samuel Pitoiset [Tue, 24 Oct 2017 15:23:43 +0000 (17:23 +0200)]
radv: print NIR before LLVM IR and disassembly

It's still printed after linking, but it makes more sense to
have SPIRV->NIR->LLVM IR->ASM.

Fixes: f0a2bbd1a4 (radv: move nir print after linking is done)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agoradv: Fix truncation issue hexifying the cache uuid for the disk cache.
Bas Nieuwenhuizen [Wed, 25 Oct 2017 01:43:00 +0000 (03:43 +0200)]
radv: Fix truncation issue hexifying the cache uuid for the disk cache.

Going from binary to hex has a 2x blowup.

Fixes: 14216252923 'radv: create on-disk shader cache'
Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: enable lower to scalar nir pass
Timothy Arceri [Wed, 18 Oct 2017 02:46:44 +0000 (13:46 +1100)]
radv: enable lower to scalar nir pass

This will allow dead components of varyings to be removed.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agoac: add support for explicit component packing
Timothy Arceri [Thu, 5 Oct 2017 00:44:39 +0000 (11:44 +1100)]
ac: add support for explicit component packing

This is needed for RADV to support explicit component packing.

This is also required to use the new NIR component splitting /
packing passes.

V2:
 - add commponent packing support for interpolate_at* intrinsics
 - improve store packing support when not all varyings are scalar
   as spotted by Bas the store source was incorrectly offset.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agoi965: fix unused var warnings in release build
Timothy Arceri [Mon, 23 Oct 2017 01:26:12 +0000 (12:26 +1100)]
i965: fix unused var warnings in release build

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
7 years agoradv: use device name in cache creation like radeonsi.
Dave Airlie [Wed, 25 Oct 2017 01:23:08 +0000 (02:23 +0100)]
radv: use device name in cache creation like radeonsi.

Not sure how useful this is, but it makes it more consistent.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: use a define for the transition point between cp and compute shader
Dave Airlie [Tue, 24 Oct 2017 22:05:11 +0000 (08:05 +1000)]
radv: use a define for the transition point between cp and compute shader

For certain buffer meta ops we can use the CP or a compute shader,
we should use a define to rather than hardcoding 4096, allows
for easier testing and more consistency.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agodocs: Mark GL_KHR_no_error as done.
Kenneth Graunke [Tue, 24 Oct 2017 17:34:10 +0000 (10:34 -0700)]
docs: Mark GL_KHR_no_error as done.

Drivers have supported KHR_no_error for a while.  We'd been leaving it
marked as "in progress" because there's a zillion places that could get
slightly more optimized.  But, Timothy and Samuel have already done
piles of work, and I think we have a solid implementation at this point.

Let's check it off the list.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
7 years agoi965: Call gen6_upload_push_constants() even when the stage is disabled.
Kenneth Graunke [Fri, 20 Oct 2017 22:53:50 +0000 (15:53 -0700)]
i965: Call gen6_upload_push_constants() even when the stage is disabled.

This properly sets stage_state->push_constant_dirty = true, so that we
emit 3DSTATE_CONSTANT_XS to disable the constant buffer for the shader
stage.  It also sets stage_state->push_const_size = 0.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
7 years agoi965: Drop a bunch of downcasting and upcasting of gl_program pointers.
Kenneth Graunke [Mon, 23 Oct 2017 02:28:35 +0000 (19:28 -0700)]
i965: Drop a bunch of downcasting and upcasting of gl_program pointers.

We have a gl_program and we want a gl_program.  There's no point in
converting to brw_program and back again.  This probably made more
sense in the old days before Tim dropped a layer of subclassing.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
7 years agoi965: Move _mesa_shader_write_subroutine_indices down a level.
Kenneth Graunke [Fri, 20 Oct 2017 22:50:28 +0000 (15:50 -0700)]
i965: Move _mesa_shader_write_subroutine_indices down a level.

Now we call it in one place instead of making every caller do it.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
7 years agoradv: only emit dfsm packets if dfsm is allowed.
Dave Airlie [Tue, 24 Oct 2017 03:03:29 +0000 (04:03 +0100)]
radv: only emit dfsm packets if dfsm is allowed.

radeonsi only emits these when dfsm is enabled, so for now
just hinge them on a flag we never set.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agomeson: build freedreno
Rob Clark [Sat, 14 Oct 2017 14:08:50 +0000 (10:08 -0400)]
meson: build freedreno

Mostly copy/pasta from Dylan Baker's conversion of nouveau and i965.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
7 years agomeson: extract out variable for nir_algebraic.py
Rob Clark [Tue, 24 Oct 2017 15:07:52 +0000 (11:07 -0400)]
meson: extract out variable for nir_algebraic.py

Also needed in freedreno/ir3.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
7 years agofreedreno/ir3: use a flag instead of setting PYTHONPATH
Rob Clark [Sat, 14 Oct 2017 17:00:28 +0000 (13:00 -0400)]
freedreno/ir3: use a flag instead of setting PYTHONPATH

Similar to 848da662224326ccfbe6647bc82f4f89ca22c762, pass an arg to
ir3_nir_trig.py to add to python path, rather than using $PYTHONPATH,
to prep for meson build support.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
7 years agoi965: Don't disable CCS for RT dependencies when dispatching compute.
Kenneth Graunke [Mon, 23 Oct 2017 22:46:47 +0000 (15:46 -0700)]
i965: Don't disable CCS for RT dependencies when dispatching compute.

Compute shaders don't have access to the framebuffer, so there's no
point in worrying whether a texture is bound as a render target.

This saves a bunch of resolves in GFXBench4 Manhattan 3.1, but doesn't
seem to impact performance at all, at least on Apollolake.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agoi965: Fix memmem compiler warnings.
Eric Anholt [Tue, 17 Oct 2017 22:41:25 +0000 (15:41 -0700)]
i965: Fix memmem compiler warnings.

gcc is throwing this warning in my meson build:

../src/intel/compiler/brw_eu_validate.c:50:11: warning
argument 1 null where non-null expected [-Wnonnull]
    return memmem(haystack.str, haystack.len,
           ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  needle.str, needle.len) != NULL;
                                  ~~~~~~~~~~~~~~~~~~~~~~~

The first check for CONTAINS has a NULL error_msg.str and 0 len.  The
glibc implementation will exit without looking at any haystack bytes if
haystack.len < needle.len, so this was safe, but silence the warning
anyway by guarding against implementation variablility.

Fixes: 122ef3799d56 ("i965: Only insert error message if not already present")
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agofreedreno: per-context fd_pipe
Rob Clark [Thu, 24 Aug 2017 13:34:48 +0000 (09:34 -0400)]
freedreno: per-context fd_pipe

To enable per-context priorities, we need to have per-context pipe's.
Unfortunately we still need to keep the global screen pipe, mostly just
for screen->get_timestamp().

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno: rename pipe -> vsc_pipe
Rob Clark [Thu, 24 Aug 2017 13:30:25 +0000 (09:30 -0400)]
freedreno: rename pipe -> vsc_pipe

To add context priority support we need to have an fd_pipe per context,
rather than per-screen.  Which conflicts with existing ctx->pipe (which
is actually a visibility stream pipe (hw resource).  So just rename it.

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno: pass context flags through to fd_context_init()
Rob Clark [Thu, 24 Aug 2017 13:16:53 +0000 (09:16 -0400)]
freedreno: pass context flags through to fd_context_init()

Prep work for later patch.

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agogallium/util: use util_snprintf() in u_socket_connect()
Brian Paul [Mon, 23 Oct 2017 21:25:24 +0000 (15:25 -0600)]
gallium/util: use util_snprintf() in u_socket_connect()

Instead of plain snprintf().  To fix the MSVC build.

snprintf() is used in various places in Mesa/gallium, but apparently,
not in code built with MSVC.

Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
7 years agoconfigure: Allow android as an EGL platform
Benjamin Gordon [Fri, 20 Oct 2017 21:34:57 +0000 (15:34 -0600)]
configure: Allow android as an EGL platform

I'm working on radeonsi support in the Chrome OS Android container
(ARC++).  Mesa in ARC++ uses autotools instead of Android.mk, but all
the necessary EGL bits are there, so the existing check is too strict.

Signed-off-by: Benjamin Gordon <bmgordon@chromium.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
7 years agoradeonsi: postponed KILL isn't postponed anymore, but maintains WQM
Marek Olšák [Wed, 4 Oct 2017 03:07:50 +0000 (05:07 +0200)]
radeonsi: postponed KILL isn't postponed anymore, but maintains WQM

This restores performance for the drirc workaround, i.e.
KILL_IF does:
   visible = src0 >= 0;
   kill_flag &= visible; // accumulate kills
   amdgcn_kill(wqm_vote(visible)); // kill fully dead quads only

And all helper pixels are killed at the end of the shader:
   amdgcn_kill(kill_flag);

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: use postponed KILL only when derivatives are used
Marek Olšák [Wed, 4 Oct 2017 13:37:30 +0000 (15:37 +0200)]
radeonsi: use postponed KILL only when derivatives are used

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoac: use llvm.amdgcn.kill with LLVM 6.0
Marek Olšák [Wed, 4 Oct 2017 03:06:57 +0000 (05:06 +0200)]
ac: use llvm.amdgcn.kill with LLVM 6.0

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoac: replace ac_build_kill with ac_build_kill_if_false
Marek Olšák [Wed, 4 Oct 2017 02:51:39 +0000 (04:51 +0200)]
ac: replace ac_build_kill with ac_build_kill_if_false

This will be a new LLVM intrinsic and will also work nicely with
llvm.amdgcn.wqm.vote.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradv: move nir print after linking is done
Timothy Arceri [Mon, 23 Oct 2017 22:08:55 +0000 (09:08 +1100)]
radv: move nir print after linking is done

We now have linking optimisations so we want to delay dumping the
nir until after these are complete.

Fixes: 06f05040eb73 (radv: Link shaders)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agomesa/bufferobj: don't double negate the range
Dave Airlie [Mon, 23 Oct 2017 00:34:54 +0000 (10:34 +1000)]
mesa/bufferobj: don't double negate the range

This fixes a regression I introduced refactoring this code,
I managed to invert range twice, I moved the inversion into
the common code, but forgot to stop doing it in the callee.

Fixes: GL45-CTS.multi_bind.dispatch_bind_buffers_base
Fixes: 35ac13ed3 (mesa/bufferobj: consolidate some codepaths between ubo/ssbo/atomics.)
Reported-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: clone meta shaders before linking
Timothy Arceri [Mon, 23 Oct 2017 00:10:47 +0000 (11:10 +1100)]
radv: clone meta shaders before linking

The IR is reused in different pipeline combinations so we need
to clone it to avoid link time optimistaions messing up the
original copy.

Fixes: 06f05040eb73 (radv: Link shaders)
Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agogallium/util: don't call close() on Windows in u_tests.c
Brian Paul [Tue, 17 Oct 2017 19:59:28 +0000 (13:59 -0600)]
gallium/util: don't call close() on Windows in u_tests.c

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomesa: use util_strdup() macro in u_debug_symbol.c
Brian Paul [Tue, 17 Oct 2017 19:59:03 +0000 (13:59 -0600)]
mesa: use util_strdup() macro in u_debug_symbol.c

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomesa: use util_strdup() macro in symbol_table.c
Brian Paul [Tue, 17 Oct 2017 19:58:47 +0000 (13:58 -0600)]
mesa: use util_strdup() macro in symbol_table.c

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoutil: add util_strdup() wrapper macro
Brian Paul [Tue, 17 Oct 2017 19:57:45 +0000 (13:57 -0600)]
util: add util_strdup() wrapper macro

To work around MSVC warning that strdup() is a deprecated POSIX function.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agogallium/util: replace gethostbyname() with getaddrinfo()
Brian Paul [Tue, 17 Oct 2017 19:11:03 +0000 (13:11 -0600)]
gallium/util: replace gethostbyname() with getaddrinfo()

Compiling with MSVC options /we4995 /we4996 (a subset of /sdl) generates
a warning that the gethostbyname() function is deprecated in favor of
getaddrinfo() or GetAddrInfoW().  Replace the call with getaddrinfo().

Untested.  There are no callers to u_socket_connect() in Gallium.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradv: Update code pointer correctly if a variant is already created
Alex Smith [Mon, 23 Oct 2017 09:37:42 +0000 (10:37 +0100)]
radv: Update code pointer correctly if a variant is already created

This was the actual cause of GPU hangs fixed by 0fdd531457ec ("radv:
Fix pipeline cache locking issues"), since multiple threads would end
up trying to create the variants for a single entry.

Now that we're locking around the whole of this function, this isn't
really necessary (we either create all or none of the variants), but
fix this anyway in case things change later.

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
CC: 17.3 <mesa-stable@lists.freedesktop.org>
7 years agoi965: Revert absolute mode for constant buffer pointers.
Kenneth Graunke [Thu, 19 Oct 2017 21:38:30 +0000 (14:38 -0700)]
i965: Revert absolute mode for constant buffer pointers.

The kernel doesn't initialize the value of the INSTPM or CS_DEBUG_MODE2
registers at context initialization time.  Instead, they're inherited
from whatever happened to be running on the GPU prior to first run of a
new context.  So, when we started setting these, other contexts in the
system started inheriting our values.  Since this controls whether
3DSTATE_CONSTANT_* takes a pointer or an offset, getting the wrong
setting is fatal for almost any process which isn't expecting this.

Unfortunately, VA-API and Beignet don't initialize this (nor does older
Mesa), so they will die horribly if we start doing this.  UXA and SNA
don't use any push constants, so they are unaffected.

Until we have some kind of solution to this problem, I'm going to revert
this patch and abandon using the feature for now.  It will lead to fewer
pushed UBO ranges on Broadwell+, which may lead to lower performance,
though I don't have any data on the impact.

Cc: "17.3 17.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102774

7 years agomeson: build imx driver
Dylan Baker [Fri, 20 Oct 2017 22:57:15 +0000 (15:57 -0700)]
meson: build imx driver

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
7 years agomeson: build etnaviv driver + winsys
Dylan Baker [Fri, 20 Oct 2017 22:45:22 +0000 (15:45 -0700)]
meson: build etnaviv driver + winsys

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
7 years agoac: Silence a compiler warning about results[0].
Eric Anholt [Tue, 17 Oct 2017 20:46:50 +0000 (13:46 -0700)]
ac: Silence a compiler warning about results[0].

We know that num_components will be > 0, but it doesn't.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoac: Fix a compiler warning for possibly undefined "name"
Eric Anholt [Tue, 17 Oct 2017 20:45:09 +0000 (13:45 -0700)]
ac: Fix a compiler warning for possibly undefined "name"

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomeson: fix egl build for meson version < 0.43
Dylan Baker [Sat, 21 Oct 2017 00:34:51 +0000 (17:34 -0700)]
meson: fix egl build for meson version < 0.43

Meson 0.43 added the ability to pass nested lists to
include_directories, so the code that we have works for 0.43, but not
for 0.42. This patch changes the include_directories list to be flat so
it works with 0.42

fixes: 108d257a16859898f5c ("meson: build libEGL")
Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
7 years agoamd/common/gfx9: workaround DCC corruption more conservatively
Nicolai Hähnle [Thu, 12 Oct 2017 09:21:26 +0000 (11:21 +0200)]
amd/common/gfx9: workaround DCC corruption more conservatively

Fixes KHR-GL45.texture_swizzle.smoke and others on Vega.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102809
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agodocs/release-calendar: update - 17.3.0-rc1 is out
Emil Velikov [Mon, 23 Oct 2017 13:30:37 +0000 (14:30 +0100)]
docs/release-calendar: update - 17.3.0-rc1 is out

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoglsl: fix derived cs variables
Ilia Mirkin [Sat, 21 Oct 2017 19:15:41 +0000 (15:15 -0400)]
glsl: fix derived cs variables

There are two issues with the current implementation. First, it relies
on the layout(local_size_*) happening in the same shader as the main
function, and secondly it doesn't work for variable group sizes.

In both cases, the simplest fix is to move the setup of these derived
values to a later time, similar to how the gl_VertexID workarounds are
done. There already exist system values defined for both of the derived
values, so we use them unconditionally, and lower them after linking is
performed.

While we're at it, we move to using gl_LocalGroupSizeARB instead of
gl_WorkGroupSize for variable group sizes.

Also the dead code elimination avoidance can be removed, since there
can be situations where gl_LocalGroupSizeARB is needed but has not been
inserted for the shader with main function. As a result, the lowering
code has to insert its own copies of the system values if needed.

Reported-by: Stephane Chevigny <stephane.chevigny@polymtl.ca>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103393
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
7 years agodocs: add 17.4.0-devel release notes template
Emil Velikov [Mon, 23 Oct 2017 12:07:06 +0000 (13:07 +0100)]
docs: add 17.4.0-devel release notes template

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agomesa: bump version to 17.4.0-devel
Emil Velikov [Mon, 23 Oct 2017 12:00:43 +0000 (13:00 +0100)]
mesa: bump version to 17.4.0-devel

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoradv: automake: include radv_extensions.py in the tarball
Juan A. Suarez Romero [Thu, 19 Oct 2017 10:46:02 +0000 (12:46 +0200)]
radv: automake: include radv_extensions.py in the tarball

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoac/nir: Only clamp shadow reference on radeonsi.
Bas Nieuwenhuizen [Mon, 23 Oct 2017 01:27:28 +0000 (03:27 +0200)]
ac/nir: Only clamp shadow reference on radeonsi.

Vulkan CTS does not expect the value to be clamped (at least for D32),
and it makes a differences even though depth is in [0,1], due
to strict inequalities.

I couldn't find anything in the Vulkan spec about this, but the test
seemed to be copied from GL tests and the GL spec only specifies
clamping for fixed point formats. Hence I expect radeonsi to run into
this at some point as well, but given that they still have a usecase
with the Z16->Z32 promotion, I'll leave that for someone else to clean
up.

This at least fixes radv dEQP-VK.texture.shadow.* on VI.

Fixes: 0f9e32519bb 'ac/nir: clamp shadow texture comparison value on VI'
Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: Disallow indirect outputs for GS on GFX9 as well.
Bas Nieuwenhuizen [Sun, 22 Oct 2017 16:43:14 +0000 (18:43 +0200)]
radv: Disallow indirect outputs for GS on GFX9 as well.

Since it also uses the output vector before writing to memory.

Fixes: e38685cc62e 'Revert "radv: disable support for VEGA for now."'
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
7 years agoac/nir: Fix nir_texop_lod on GFX for 1D arrays.
Bas Nieuwenhuizen [Sun, 22 Oct 2017 16:32:14 +0000 (18:32 +0200)]
ac/nir: Fix nir_texop_lod on GFX for 1D arrays.

Fixes: 1bcb953e166 'radv: handle GFX9 1D textures'
Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoradv/ac/nir: only emit tess factors to storage if tes reads them
Dave Airlie [Sun, 22 Oct 2017 20:23:29 +0000 (06:23 +1000)]
radv/ac/nir: only emit tess factors to storage if tes reads them

Otherwise we just need to write them to the tf ring.

this seems to improve the tessellation demo on Bonarie
~2190->~2230 fps

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: Don't use vgpr indexing for outputs on GFX9.
Bas Nieuwenhuizen [Sat, 21 Oct 2017 22:56:09 +0000 (00:56 +0200)]
radv: Don't use vgpr indexing for outputs on GFX9.

Due to LLVM bugs. Fixes a bunch of dEQP-VK.glsl.indexing.*
tests.

Fixes: e38685cc62e 'Revert "radv: disable support for VEGA for now."'
Reviewed-by: Dave Airlie <airlied@redhat.com>