mesa.git
9 years agofreedreno/a4xx: fd4_util -> fd4_format
Rob Clark [Wed, 3 Dec 2014 23:02:38 +0000 (18:02 -0500)]
freedreno/a4xx: fd4_util -> fd4_format

Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agofreedreno: update generated headers / a4xx fmt rename
Rob Clark [Wed, 3 Dec 2014 22:54:36 +0000 (17:54 -0500)]
freedreno: update generated headers / a4xx fmt rename

Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agoi965: Add var->location != -1 assertions.
Kenneth Graunke [Mon, 1 Dec 2014 21:44:04 +0000 (13:44 -0800)]
i965: Add var->location != -1 assertions.

We shouldn't receive variables with invalid locations set - adding these
assertions should help catch problems before they cause crashes later.

Inspired by similar code in st_glsl_to_tgsi.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
9 years agoi965/fs: Don't offset uniform registers in half().
Matt Turner [Fri, 29 Aug 2014 21:41:21 +0000 (14:41 -0700)]
i965/fs: Don't offset uniform registers in half().

Half gives you the second half of a SIMD16 register, but if the register
is a uniform it would incorrectly give you the next register.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agofreedreno/a4xx: frag-depth fixes
Rob Clark [Wed, 3 Dec 2014 20:13:41 +0000 (15:13 -0500)]
freedreno/a4xx: frag-depth fixes

Also seems to fix kill/discard.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agolinker: Assign varying locations geometry shader inputs for SSO
Ian Romanick [Mon, 1 Dec 2014 22:07:30 +0000 (14:07 -0800)]
linker: Assign varying locations geometry shader inputs for SSO

Previously only geometry shader outputs would be assigned locations if
the geometry shader was the only stage in the linked program.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: pavol@klacansky.com
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82585
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agolinker: Wrap access of producer_var with a NULL check
Ian Romanick [Mon, 1 Dec 2014 22:16:24 +0000 (14:16 -0800)]
linker: Wrap access of producer_var with a NULL check

producer_var could be NULL if consumer_var is not NULL and
consumer_is_fs is false.  This will occur when the producer is NULL and
the consumer is the geometry shader for a program that contains only a
geometry shader.  This will occur starting with the next patch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: pavol@klacansky.com
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82585
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agost/xvmc: Fix compiler warnings
Jan Vesely [Tue, 2 Dec 2014 20:14:16 +0000 (15:14 -0500)]
st/xvmc: Fix compiler warnings

Mostly signed/unsigned comparison

Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Christian König <christian.koenig@amd.com>
9 years agost/nine: Fix vertex declarations for non-standard (usage/index)
Axel Davy [Wed, 26 Nov 2014 21:32:57 +0000 (22:32 +0100)]
st/nine: Fix vertex declarations for non-standard (usage/index)

Nine code to match vertex declaration to vs inputs was limiting
the number of possible combinations.

Some sm3 games have issues with that, because arbitrary (usage/index)
can be used.

This patch does the following changes to fix the problem:
. Change the numbers given to (usage/index) combinations to uint16
. Do not put limits on the indices when it doesn't make sense
. change the conversion rule (usage/index) -> number to fit all combinations
. Instead of having a table usage_map mapping a (usage/index) number to
an input index, usage_map maps input indices to their (usage/index)

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: Yaroslav Andrusyak <pontostroy@gmail.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: sm1_declusage_to_tgsi, do not restrict indices with TGSI_SEMANTIC_GENERIC
Axel Davy [Wed, 26 Nov 2014 19:52:53 +0000 (20:52 +0100)]
st/nine: sm1_declusage_to_tgsi, do not restrict indices with TGSI_SEMANTIC_GENERIC

With sm3, you can declare an input/output with an usage and an usage index.

Nine code hardcodes the translation usage/index to a corresponding TGSI code.
The translation was limited to a few usage/index combinations that were corresponding
to most of the needs of games, but some games did not work.

This patch rewrites that Nine code to map all possible usage/index combination
to TGSI code. The index associated to TGSI_SEMANTIC_GENERIC doesn't need to be low
for good performance, as the old code was supposing, and is not particularly bounded
(it's UINT16). Given the index is BYTE, we can map all combinations.

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: Yaroslav Andrusyak <pontostroy@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Queries: Always return D3D_OK when issuing with D3DISSUE_BEGIN
Axel Davy [Mon, 24 Nov 2014 22:32:18 +0000 (23:32 +0100)]
st/nine: Queries: Always return D3D_OK when issuing with D3DISSUE_BEGIN

This is the behaviour that Wine tests.

Reviewed-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Queries: always succeed for D3DQUERYTYPE_TIMESTAMP when flushing
Axel Davy [Tue, 2 Dec 2014 21:01:44 +0000 (22:01 +0100)]
st/nine: Queries: always succeed for D3DQUERYTYPE_TIMESTAMP when flushing

This is the behaviour that Wine tests

Tested-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Queries: allow app to call GetData without Issuing first
Axel Davy [Tue, 2 Dec 2014 20:56:51 +0000 (21:56 +0100)]
st/nine: Queries: allow app to call GetData without Issuing first

Nine was allowing that behaviour, but was not filling the result.

Tested-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Queries: Fix D3DISSUE_END behaviour.
Axel Davy [Mon, 24 Nov 2014 22:26:46 +0000 (23:26 +0100)]
st/nine: Queries: Fix D3DISSUE_END behaviour.

Issuing D3DISSUE_END should:
. reset previous queries if possible
. end the query

Previous behaviour wasn't calling end_query for
queries not needing D3DISSUE_BEGIN, nor resetting
previous queries.

This fixes several applications not launching properly.

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Queries: return S_FALSE instead of INVALIDCALL when in building query state
Axel Davy [Sun, 23 Nov 2014 10:44:59 +0000 (11:44 +0100)]
st/nine: Queries: return S_FALSE instead of INVALIDCALL when in building query state

It is the same behaviour as wine has.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Queries: Use gallium caps to get if queries are supported. (v2)
Axel Davy [Mon, 24 Nov 2014 21:59:21 +0000 (22:59 +0100)]
st/nine: Queries: Use gallium caps to get if queries are supported. (v2)

Some queries need the driver to advertise a cap to be supported.
For example r300 doesn't support them.

v2 (David): check also for PIPE_CAP_QUERY_PIPELINE_STATISTICS, fix wine
            tests on r300g

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Queries: Remove flush logic
Axel Davy [Mon, 24 Nov 2014 22:14:54 +0000 (23:14 +0100)]
st/nine: Queries: Remove flush logic

get_query_result flushes automatically, we don't need to flush.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Queries: remove dummy queries
Axel Davy [Mon, 24 Nov 2014 21:40:04 +0000 (22:40 +0100)]
st/nine: Queries: remove dummy queries

Applications are supposed to call CreateQuery with a NULL
ppQuery to know if the query is supported. We supported that.

However when ppQuery was not NULL, we were accepting to create the
query and were creating a dummy query even when the query is not
supported.

Wine has different behaviour. This patch drops the dummy queries
support and matches wine behaviour.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agofreedreno/a3xx: implement anisotropic filtering
Ilia Mirkin [Tue, 2 Dec 2014 05:27:09 +0000 (00:27 -0500)]
freedreno/a3xx: implement anisotropic filtering

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agofreedreno/a4xx: rect textures
Rob Clark [Tue, 2 Dec 2014 22:17:02 +0000 (17:17 -0500)]
freedreno/a4xx: rect textures

Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agofreedreno: update generated headers
Rob Clark [Tue, 2 Dec 2014 22:14:46 +0000 (17:14 -0500)]
freedreno: update generated headers

Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agofreedreno: fix signed vs unsigned lols
Rob Clark [Tue, 2 Dec 2014 22:38:12 +0000 (17:38 -0500)]
freedreno: fix signed vs unsigned lols

Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agogallivm: Update for RTDyldMemoryManager becoming an unique_ptr.
José Fonseca [Wed, 3 Dec 2014 07:48:26 +0000 (07:48 +0000)]
gallivm: Update for RTDyldMemoryManager becoming an unique_ptr.

Trivial.

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=86958

9 years agoglsl: throw error when using invariant(all) in a fragment shader
Tapani Pälli [Tue, 4 Nov 2014 12:20:15 +0000 (14:20 +0200)]
glsl: throw error when using invariant(all) in a fragment shader

Note that some of the GLSL specifications explicitly state this as
compile error, some simply state that 'it is an error'.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
9 years agoi965/skl: Fix SBE state upload code.
Ben Widawsky [Sat, 22 Nov 2014 23:22:15 +0000 (15:22 -0800)]
i965/skl: Fix SBE state upload code.

The state upload code was incorrectly shifting the attribute swizzles. The
effect of this is we're likely to get the default swizzle values, which disables
the component.

This doesn't technically fix any bugs since Skylake support is still disabled by
default (no PCI IDs).

While here, since VARYING_SLOT_MAX can be greater than the number of attributes
we have available, add a warning to the code to make sure we never do the wrong
thing (and hopefully prevent further static analysis from finding this).
Admittedly I am a bit confused. It seems to me like the moment a user has
greater than 8 varyings we will hit this condition. CC Ken to clarify.

v2: Forgot to git add the warning message in v1

v3: Change the > 31 varyings to an assertion (Ken)

Reported-by: Ilia Mirkin <imirkin@alum.mit.edu> (via Coverity)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agor600, llvm: Don't leak global symbol offsets
Jan Vesely [Tue, 2 Dec 2014 19:47:53 +0000 (14:47 -0500)]
r600, llvm: Don't leak global symbol offsets

Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
9 years agoi965: Avoid union literal, for old gcc compatibility.
Matt Turner [Tue, 2 Dec 2014 19:18:47 +0000 (11:18 -0800)]
i965: Avoid union literal, for old gcc compatibility.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86939
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
9 years agoi965: Remove tabs from instruction scheduler.
Matt Turner [Wed, 12 Nov 2014 18:17:36 +0000 (10:17 -0800)]
i965: Remove tabs from instruction scheduler.

Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
9 years agoi965/vs: Set brw_vs_prog_key::clamp_vertex_color to 0 when irrelevant.
Kenneth Graunke [Mon, 1 Dec 2014 09:09:35 +0000 (01:09 -0800)]
i965/vs: Set brw_vs_prog_key::clamp_vertex_color to 0 when irrelevant.

Vertex color clamping is only relevant if the shader writes to
the built-in gl_[Secondary]{Front,Back}Color varyings.  Otherwise,
brw_vs_prog_key::clamp_vertex_color is never used, so we can simply
leave it set to 0.

This enables us to correctly predict the clamp_vertex_color key value
in the precompile for shaders which don't use those varyings.

Eliminates virtually all VS recompiles in Serious Sam 3's intro.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
9 years agoi965: Make vertex color clamp handling code VS specific.
Kenneth Graunke [Mon, 1 Dec 2014 09:01:02 +0000 (01:01 -0800)]
i965: Make vertex color clamp handling code VS specific.

Vertex color clamping only applies to gl_[Secondary]{Front,Back}Color,
which are compatibility-only built-in varyings.  We only support GS in
core profile, so they can't exist in geometry shaders.

We can drop several dirty bits from the GS program key - they're
unnecessary for a core profile implementation.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
9 years agoi965/vs: Handle vertex color clamping in emit_urb_slot().
Kenneth Graunke [Mon, 1 Dec 2014 08:53:02 +0000 (00:53 -0800)]
i965/vs: Handle vertex color clamping in emit_urb_slot().

Vertex color clamping only applies to a few specific built-ins: COL0/1
and BFC0/1 (aka gl_[Secondary]{Front,Back}Color).  It seems weird to
handle special cases in a function called emit_generic_urb_slot().

emit_urb_slot() is all about handling special cases, so it makes more
sense to handle this there.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
9 years agoi965: Use the enum type for gen6_gather_wa sampler key field.
Kenneth Graunke [Tue, 2 Dec 2014 06:23:22 +0000 (22:23 -0800)]
i965: Use the enum type for gen6_gather_wa sampler key field.

Requested by Matt Turner.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965: Drop use of GL types in program keys.
Kenneth Graunke [Wed, 29 Oct 2014 01:48:49 +0000 (18:48 -0700)]
i965: Drop use of GL types in program keys.

This is really far removed from the API; we should just use C types.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
9 years agoi965: Move program key structures to brw_program.h.
Kenneth Graunke [Wed, 29 Oct 2014 01:13:49 +0000 (18:13 -0700)]
i965: Move program key structures to brw_program.h.

With fs_visitor/fs_generator being reused for SIMD8 VS/GS programs,
we're running into weird #include patterns, where scalar code #includes
brw_vec4.h and such.

Program keys aren't really related to SIMD4X2/SIMD8 execution - they
mostly capture NOS for a particular shader stage.  Consolidating them
all in one place that's vec4/scalar neutral should help avoid problems.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
9 years agoi965: Delete brw_state_flags::cache and related code.
Kenneth Graunke [Tue, 25 Nov 2014 08:35:31 +0000 (00:35 -0800)]
i965: Delete brw_state_flags::cache and related code.

It's been merged into brw_state_flags::brw for simplicity and
efficiency.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965: Move BRW_NEW_*_PROG_DATA flags to .brw (not .cache).
Kenneth Graunke [Tue, 25 Nov 2014 07:57:48 +0000 (23:57 -0800)]
i965: Move BRW_NEW_*_PROG_DATA flags to .brw (not .cache).

I put the BRW_NEW_*_PROG_DATA flags at the beginning so that
brw_state_cache.c can still continue using 1 << brw_cache_id.

I also added a comment explaining the difference between
BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM, as it took me a long time
to remember it.

Non-mechanical changes:
- brw_state_cache.c and brw_ff_gs.c now signal .brw, not .cache.
- brw_state_upload.c - INTEL_DEBUG=state changes.
- brw_context.h - bit definition merging.

v2: Correct the explanation of BRW_NEW_*_PROG_DATA to mention
    state-based recompiles, and nix the "proper subset" claim,
    as it's false. (Caught by Kristian Høgsberg).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965: Rename CACHE_NEW_*_PROG to BRW_NEW_*_PROG_DATA.
Kenneth Graunke [Tue, 25 Nov 2014 07:30:51 +0000 (23:30 -0800)]
i965: Rename CACHE_NEW_*_PROG to BRW_NEW_*_PROG_DATA.

Now that we've moved a bunch of CACHE_NEW_* bits to BRW_NEW_*, the only
ones that are left are legitimately related to the program cache.  Yet,
it seems a bit wasteful to have an entire bitfield for only 7 bits.

State upload is one of the hottest paths in the driver.  For each atom
in the list, we call check_state() to see if it needs to be emitted.
Currently, this involves comparing three separate bitfields (mesa, brw,
and cache).  Consolidating the brw and cache bitfields would save a
small amount of CPU overhead per atom.  Broadwell, for example, has
57 state atoms, so this small savings can add up.

CACHE_NEW_*_PROG covers the brw_*_prog_data structures, as well as the
offset into the program cache BO (prog_offset).  Since most uses refer
to brw_*_prog_data, I decided to use BRW_NEW_*_PROG_DATA as the name.

Removing "cache" completely is a bit painful, so I decided to do it in
several patches for easier review, and to separate mechanical changes
from manual ones.  This one simply renames things, and was made via:

$ for file in *.[ch]; do
      sed -i -e 's/CACHE_NEW_\([A-Z_\*]*\)_PROG/BRW_NEW_\1_PROG_DATA/g' \
             -e 's/BRW_NEW_WM_PROG_DATA/BRW_NEW_FS_PROG_DATA/g' $file
  done

Note that BRW_NEW_*_PROG_DATA is still in .cache, not .brw!
The next patch will remedy this flaw.  It will also fix the
alphabetization issues.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Acked-by: Matt Turner <mattst88@gmail.com>
9 years agoi965: Remove "disable_derivative_optimization" driconf option.
Kenneth Graunke [Mon, 1 Dec 2014 05:58:03 +0000 (21:58 -0800)]
i965: Remove "disable_derivative_optimization" driconf option.

This was added in September 2013 when we first implemented the fast
(but lower quality) derivatives.  A quick Google search didn't turn
up anyone using or recommending the option, so I suspect no one does.

Applications that want to control the quality of their derivatives can
use the new GL_ARB_derivative_control extension, or use the glHint
mechanism.  The driconf option seems superfluous.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965: Just return void from brw_try_draw_prims
Ian Romanick [Tue, 11 Nov 2014 14:10:06 +0000 (14:10 +0000)]
i965: Just return void from brw_try_draw_prims

Note from Ken:

    "We used to use the return value to indicate whether software
    fallbacks were necessary, but we haven't in years."

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: Use current Mesa coding style in check_valid_to_render
Ian Romanick [Tue, 11 Nov 2014 10:21:50 +0000 (10:21 +0000)]
mesa: Use current Mesa coding style in check_valid_to_render

This makes some others patches (still in my local tree) a bit cleaner.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: Use unreachable instead of assert in check_valid_to_render
Ian Romanick [Tue, 11 Nov 2014 10:20:49 +0000 (10:20 +0000)]
mesa: Use unreachable instead of assert in check_valid_to_render

This is generally the prefered style these days.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: Silence unused parameter warnings in _mesa_validate_Draw functions
Ian Romanick [Tue, 11 Nov 2014 09:50:55 +0000 (09:50 +0000)]
mesa: Silence unused parameter warnings in _mesa_validate_Draw functions

../../src/mesa/main/api_validate.c: In function '_mesa_validate_DrawElements':
../../src/mesa/main/api_validate.c:376:37: warning: unused parameter 'basevertex' [-Wunused-parameter]
../../src/mesa/main/api_validate.c: In function '_mesa_validate_MultiDrawElements':
../../src/mesa/main/api_validate.c:394:65: warning: unused parameter 'basevertex' [-Wunused-parameter]
../../src/mesa/main/api_validate.c: In function '_mesa_validate_DrawRangeElements':
../../src/mesa/main/api_validate.c:452:35: warning: unused parameter 'basevertex' [-Wunused-parameter]
../../src/mesa/main/api_validate.c: In function '_mesa_validate_DrawArrays':
../../src/mesa/main/api_validate.c:473:25: warning: unused parameter 'start' [-Wunused-parameter]
../../src/mesa/main/api_validate.c: In function '_mesa_validate_DrawElementsInstanced':
../../src/mesa/main/api_validate.c:590:44: warning: unused parameter 'basevertex' [-Wunused-parameter]

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: Refactor common validation code to validate_DrawElements_common
Ian Romanick [Tue, 11 Nov 2014 09:44:46 +0000 (09:44 +0000)]
mesa: Refactor common validation code to validate_DrawElements_common

Most of the code in _mesa_validate_DrawElements,
_mesa_validate_DrawRangeElements, and
_mesa_validate_DrawElementsInstanced was the same.  Refactor this out to
common code.

As a side-effect, a bug in _mesa_validate_DrawElementsInstanced was
fixed.  Previously this function would not generate an error when
check_valid_to_render failed if numInstances was 0.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: Generate GL_INVALID_OPERATION when drawing w/o a VAO in core profile
Ian Romanick [Tue, 11 Nov 2014 10:53:37 +0000 (10:53 +0000)]
mesa: Generate GL_INVALID_OPERATION when drawing w/o a VAO in core profile

GL 3-ish versions of the spec are less clear that an error should be
generated here, so Ken (and I during review) just missed it in 1afe335.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: fix height error check for 1D array textures
Brian Paul [Tue, 2 Dec 2014 16:41:20 +0000 (09:41 -0700)]
mesa: fix height error check for 1D array textures

height=0 is legal for 1D array textures (as depth=0 is legal for
2D arrays).  Fixes new piglit ext_texture_array-errors test.

Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
9 years agor600, llvm: Fix mem leak
Jan Vesely [Tue, 4 Nov 2014 01:29:36 +0000 (20:29 -0500)]
r600, llvm: Fix mem leak

Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
9 years agoclover: clCompileProgram CL_INVALID_COMPILER_OPTIONS
EdB [Fri, 7 Nov 2014 09:30:40 +0000 (10:30 +0100)]
clover: clCompileProgram CL_INVALID_COMPILER_OPTIONS

clCompileProgram should return CL_INVALID_COMPILER_OPTIONS
instead of CL_INVALID_BUILD_OPTIONS

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
9 years agovc4: Pair up QPU instructions when scheduling.
Eric Anholt [Mon, 1 Dec 2014 19:48:20 +0000 (11:48 -0800)]
vc4: Pair up QPU instructions when scheduling.

We've got two mostly-independent operations in each QPU instruction, so
try to pack two operations together.  This is fairly naive (doesn't track
read and write separately in instructions, doesn't convert ADD-based MOVs
into MUL-based movs, doesn't reorder across uniform loads), but does show
a decent improvement on shader-db-2.

total instructions in shared programs: 59583 -> 57651 (-3.24%)
instructions in affected programs:     47361 -> 45429 (-4.08%)

9 years agor600g/sb: fix issues cause by GLSL switching to loops for switch
Dave Airlie [Fri, 28 Nov 2014 00:49:48 +0000 (00:49 +0000)]
r600g/sb: fix issues cause by GLSL switching to loops for switch

Since 73dd50acf6d244979c2a657906aa56d3ac60d550
glsl: implement switch flow control using a loop

The SB backend was falling over in an assert or crashing.

Tracked this down to the loops having no repeats, but requiring
a working break, initial code just called the loop handler for
all non-if statements, but this caused a regression in
tests/shaders/dead-code-break-interaction.shader_test.
So I had to add further code to detect if all the departure
nodes are empty and avoid generating an empty loop for that case.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86089
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-By: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
9 years agofreedreno/a4xx: alpha blend fixes
Rob Clark [Mon, 1 Dec 2014 23:20:48 +0000 (18:20 -0500)]
freedreno/a4xx: alpha blend fixes

Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agofreedreno/a4xx: fix DRAW initiator encoding of index size
Rob Clark [Mon, 1 Dec 2014 22:44:36 +0000 (17:44 -0500)]
freedreno/a4xx: fix DRAW initiator encoding of index size

Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agofreedreno: update generated headers
Rob Clark [Mon, 1 Dec 2014 22:41:21 +0000 (17:41 -0500)]
freedreno: update generated headers

Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agoi965/vec4: Rewrite dead code elimination to use live in/out.
Matt Turner [Mon, 3 Nov 2014 04:36:53 +0000 (20:36 -0800)]
i965/vec4: Rewrite dead code elimination to use live in/out.

Improves 359 shaders by >=10%
         114 shaders by >=20%
          91 shaders by >=30%
          82 shaders by >=40%
          22 shaders by >=50%
           4 shaders by >=60%
           2 shaders by >=80%

total instructions in shared programs: 5845346 -> 5822422 (-0.39%)
instructions in affected programs:     364979 -> 342055 (-6.28%)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965/vec4: Track liveness of the flag register.
Matt Turner [Mon, 3 Nov 2014 05:16:44 +0000 (21:16 -0800)]
i965/vec4: Track liveness of the flag register.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965/fs: Remove opt_drop_redundant_mov_to_flags().
Matt Turner [Mon, 3 Nov 2014 19:24:03 +0000 (11:24 -0800)]
i965/fs: Remove opt_drop_redundant_mov_to_flags().

Dead code elimination now handles this.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965/fs: Use const fs_reg & rather than a copy or pointer.
Matt Turner [Wed, 29 Oct 2014 20:58:45 +0000 (13:58 -0700)]
i965/fs: Use const fs_reg & rather than a copy or pointer.

Also while we're touching var_from_reg, just make it an inline function.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965/fs: Dead code eliminate instructions writing the flag.
Matt Turner [Wed, 29 Oct 2014 03:12:21 +0000 (20:12 -0700)]
i965/fs: Dead code eliminate instructions writing the flag.

Most prominently helps Natural Selection 2, which has a surprising
number shaders that do very complicated things before drawing black.

instructions in affected programs:     21052 -> 16978 (-19.35%)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965/fs: Track liveness of the flag register.
Matt Turner [Wed, 29 Oct 2014 02:53:53 +0000 (19:53 -0700)]
i965/fs: Track liveness of the flag register.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965: Use local pointer to block_data in live intervals.
Matt Turner [Wed, 29 Oct 2014 20:35:16 +0000 (13:35 -0700)]
i965: Use local pointer to block_data in live intervals.

The next patch will be simplified because of this, and makes reading the
code a lot easier.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965/vec4: Make live_intervals part of the vec4_visitor class.
Matt Turner [Wed, 29 Oct 2014 20:27:37 +0000 (13:27 -0700)]
i965/vec4: Make live_intervals part of the vec4_visitor class.

Like in fs_visitor.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965/fs: Treat the FB_WRITE as predicated if we're discarding.
Matt Turner [Wed, 12 Nov 2014 02:02:23 +0000 (18:02 -0800)]
i965/fs: Treat the FB_WRITE as predicated if we're discarding.

Pre-Haswell hardware couldn't actually predicate it, but it's easier to
pretend as if it's predicated in the visitor since it will generate a
MOV from f0.1.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965: Don't treat IF or WHILE with cmod as writing the flag.
Matt Turner [Tue, 11 Nov 2014 23:56:58 +0000 (15:56 -0800)]
i965: Don't treat IF or WHILE with cmod as writing the flag.

Sandybridge's IF and WHILE instructions can do an embedded comparison
with conditional mod.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965/disasm: Disassemble tdr and tm registers properly.
Matt Turner [Mon, 3 Nov 2014 17:23:33 +0000 (09:23 -0800)]
i965/disasm: Disassemble tdr and tm registers properly.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomain, glsl: Bump max known desktop glsl version to 4.50
Jordan Justen [Mon, 24 Nov 2014 21:56:29 +0000 (13:56 -0800)]
main, glsl: Bump max known desktop glsl version to 4.50

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoglsl/cs: Change gl_WorkGroupSize from ivec3 to uvec3
Jordan Justen [Mon, 20 Oct 2014 23:23:51 +0000 (16:23 -0700)]
glsl/cs: Change gl_WorkGroupSize from ivec3 to uvec3

As documented in:

https://www.opengl.org/registry/specs/ARB/compute_shader.txt

  const uvec3 gl_WorkGroupSize;

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965: avoid anonymous struct in float <-> VF conversions
Jonathan Gray [Sat, 29 Nov 2014 08:00:51 +0000 (19:00 +1100)]
i965: avoid anonymous struct in float <-> VF conversions

Anonymous structures are only supported with newer versions of
GCC.  They will not work with GCC 4.2.1 used by OpenBSD or
GCC 4.4.7 shipped with RHEL6 going by a commit to fix a similiar
problem in radeonsi earlier in the year
(74388dd24bc7fdb9e62ec18096163f5426e03fbf).

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
9 years agomesa: fix arithmetic error in _mesa_compute_compressed_pixelstore()
Brian Paul [Fri, 5 Sep 2014 21:20:00 +0000 (15:20 -0600)]
mesa: fix arithmetic error in _mesa_compute_compressed_pixelstore()

We need parenthesis around the expression which computes the number of
blocks per row.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
9 years agovbo: also print buffer object pointer in vbo_print_vertex_list()
Brian Paul [Mon, 1 Dec 2014 20:41:47 +0000 (13:41 -0700)]
vbo: also print buffer object pointer in vbo_print_vertex_list()

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: some improvements for print_list()
Brian Paul [Mon, 1 Dec 2014 20:41:47 +0000 (13:41 -0700)]
mesa: some improvements for print_list()

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: inline/remove _mesa_polygon_stipple()
Brian Paul [Mon, 1 Dec 2014 20:41:47 +0000 (13:41 -0700)]
mesa: inline/remove _mesa_polygon_stipple()

Was not called from any other place.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agosvga: fix comment typo
Brian Paul [Mon, 1 Dec 2014 20:41:47 +0000 (13:41 -0700)]
svga: fix comment typo

9 years agomesa: remove unused functions in prog_execute.c
Brian Paul [Mon, 1 Dec 2014 20:38:14 +0000 (13:38 -0700)]
mesa: remove unused functions in prog_execute.c

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: update glext.h to version 20141118
Brian Paul [Mon, 1 Dec 2014 20:36:14 +0000 (13:36 -0700)]
mesa: update glext.h to version 20141118

9 years agogallium: add include path to fix building of pipe-loader code
Brian Paul [Mon, 1 Dec 2014 20:34:15 +0000 (13:34 -0700)]
gallium: add include path to fix building of pipe-loader code

The pipe-loader code wasn't finding util/u_atomic.h

Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agograw: Avoid 'near'/'far' variables.
José Fonseca [Mon, 1 Dec 2014 20:24:06 +0000 (20:24 +0000)]
graw: Avoid 'near'/'far' variables.

They are defined by windows.h, which got included slightly more
frequently than before with u_atomic.h

9 years agoi965/fs: Clean up some whitespace in reg_allocate.
Matt Turner [Fri, 21 Nov 2014 07:45:38 +0000 (23:45 -0800)]
i965/fs: Clean up some whitespace in reg_allocate.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agora: Don't use regs as the ralloc context.
Matt Turner [Fri, 21 Nov 2014 07:46:03 +0000 (23:46 -0800)]
ra: Don't use regs as the ralloc context.

The i965 backends pass something out of 'screen', which is allocated
per-process, making using this as a ralloc context not thread-safe.

All callers ra_alloc_interference_graph() already ralloc_free() its
return value.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agoi965: Initialize INTEL_DEBUG once per process.
Matt Turner [Sat, 22 Nov 2014 02:05:40 +0000 (18:05 -0800)]
i965: Initialize INTEL_DEBUG once per process.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agoi965: Initialize compaction tables once per process.
Matt Turner [Sat, 22 Nov 2014 02:04:51 +0000 (18:04 -0800)]
i965: Initialize compaction tables once per process.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agoglsl: Initialize static temporaries_allocate_names once per process.
Matt Turner [Sat, 22 Nov 2014 02:04:21 +0000 (18:04 -0800)]
glsl: Initialize static temporaries_allocate_names once per process.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agoutil/u_atomic: Fix the unlocked implementation.
José Fonseca [Tue, 25 Nov 2014 14:25:28 +0000 (14:25 +0000)]
util/u_atomic: Fix the unlocked implementation.

It was totally broken:

- p_atomic_dec_zero() was returning the negation of the expected value

- p_atomic_inc_return()/p_atomic_dec_return() was
  post-incrementing/decrementing, hence returning the old value instead
  of the new

- p_atomic_cmpxchg() was returning the new value on success, instead of
  the old

It is clear this never used in the past. I wonder if it wouldn't be better to
yank it altogether.

Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoutil/u_atomic: Add a simple test.
José Fonseca [Tue, 25 Nov 2014 14:17:29 +0000 (14:17 +0000)]
util/u_atomic: Add a simple test.

It was much easier for me to verify things build and run as expected
with this simple test, than building and testing whole Mesa.

With scons the test can be build and run merely by doing:

  scons u_atomic_test

Building the test with autotools is left as a future exercise.

Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoutil: Make u_atomic.h typeless.
Matt Turner [Sat, 22 Nov 2014 00:33:40 +0000 (16:33 -0800)]
util: Make u_atomic.h typeless.

like how C11's stdatomic.h provides generic functions. GCC's __sync_*
builtins already take a variety of types, so that's simple.

MSVC and Sun Studio don't, but we can implement it with something that
looks a little crazy but is actually quite readable.

Thanks to Jose for some MSVC fixes!

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
9 years agoutil: Use stdbool.h's bool rather than "boolean".
Matt Turner [Sat, 22 Nov 2014 00:44:43 +0000 (16:44 -0800)]
util: Use stdbool.h's bool rather than "boolean".

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
9 years agoutil: Remove u_atomic.h's GCC inline assembly.
Matt Turner [Sat, 22 Nov 2014 00:28:21 +0000 (16:28 -0800)]
util: Remove u_atomic.h's GCC inline assembly.

GCC >= 4.1 support the __sync_* intrinsics. That seems like a
sufficiently old baseline.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
9 years agoutil: Remove u_atomic.h's MSVC inline assembly.
Matt Turner [Fri, 21 Nov 2014 23:51:42 +0000 (15:51 -0800)]
util: Remove u_atomic.h's MSVC inline assembly.

There was already an intrinsics path that implemented all of the same
functions, plus more.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
9 years agoutil: Remove u_atomic.h's Gallium dependence.
Matt Turner [Fri, 21 Nov 2014 23:50:58 +0000 (15:50 -0800)]
util: Remove u_atomic.h's Gallium dependence.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
9 years agoutil: s/INLINE/inline/ in u_atomic.h.
Matt Turner [Fri, 21 Nov 2014 23:47:44 +0000 (15:47 -0800)]
util: s/INLINE/inline/ in u_atomic.h.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
9 years agoutil: Move u_atomic.h to src/util.
Matt Turner [Fri, 21 Nov 2014 23:37:54 +0000 (15:37 -0800)]
util: Move u_atomic.h to src/util.

To be shared outside of Gallium.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
9 years agovc4: Introduce scheduling of QPU instructions.
Eric Anholt [Wed, 26 Nov 2014 20:44:19 +0000 (12:44 -0800)]
vc4: Introduce scheduling of QPU instructions.

This doesn't reschedule much currently, just tries to fit things into the
regfile A/B write-versus-read slots (the cause of the improvements in
shader-db), and hide texture fetch latency by scheduling setup early and
results collection late (haven't performance tested it).  This
infrastructure will be important for doing instruction pairing, though.

shader-db2 results:
total instructions in shared programs: 61874 -> 59583 (-3.70%)
instructions in affected programs:     50677 -> 48386 (-4.52%)

9 years agovc4: Drop the explicit scoreboard wait.
Eric Anholt [Wed, 26 Nov 2014 20:51:27 +0000 (12:51 -0800)]
vc4: Drop the explicit scoreboard wait.

This is actually implicitly handled by the TLB operations.

9 years agovc4: Also deal with VPM reads at thread end.
Eric Anholt [Sun, 30 Nov 2014 23:13:40 +0000 (15:13 -0800)]
vc4: Also deal with VPM reads at thread end.

Prevents a regression with QPU scheduling, which happens to put the no-op
reads for unused VPM contents end up at the end of the program.

9 years agovc4: Fix assertion about SFU versus texturing.
Eric Anholt [Sun, 30 Nov 2014 21:25:16 +0000 (13:25 -0800)]
vc4: Fix assertion about SFU versus texturing.

We're supposed to be checking that nothing else writes r4, which is done
by the TMU result collection signal, not the coordinate setup.

Avoids a regression when QPU instruction scheduling is introduced.

9 years agovc4: Add another check for invalid TLB scoreboard handling.
Eric Anholt [Thu, 27 Nov 2014 01:01:59 +0000 (17:01 -0800)]
vc4: Add another check for invalid TLB scoreboard handling.

This was caught by an assertion in the simulator.

9 years agofreedreno/a4xx: invalidate cache when vbo's change
Rob Clark [Mon, 1 Dec 2014 16:55:36 +0000 (11:55 -0500)]
freedreno/a4xx: invalidate cache when vbo's change

Otherwise vertex shader can see stale cache data.  This in particular
happens when the same vbo is updated and reused.  Not sure yet if vbo's
at differing addresses but bound to same vertex buffer slot could have
issues, but seems safest to flush whenever new vertex buffers are bound.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agost/mesa: avoid exposing EXT_texture_integer for pre-GLSL 1.30
Ilia Mirkin [Sun, 30 Nov 2014 03:12:12 +0000 (22:12 -0500)]
st/mesa: avoid exposing EXT_texture_integer for pre-GLSL 1.30

For drivers building up to GL(ES)3, only expose the actual extension if
the API will let it be used (e.g. via overrides/debug flags that enable
higher versions).

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
9 years agofreedreno/a3xx: add missing integer formats and enable rendering
Ilia Mirkin [Sat, 29 Nov 2014 07:14:35 +0000 (02:14 -0500)]
freedreno/a3xx: add missing integer formats and enable rendering

The mesa state tracker doesn't fall back on similar integer formats, so
they must all be provided. Remove the restriction against integer color
rendering.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agofreedreno/a3xx: enable sampling from integer textures
Ilia Mirkin [Sun, 30 Nov 2014 00:24:35 +0000 (19:24 -0500)]
freedreno/a3xx: enable sampling from integer textures

We need to produce a u32 destination type on integer sampling
instructions, so keep that in a shader key set based on the
currently-bound textures.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agofreedreno: allow each generation to hook into sampler view setting
Ilia Mirkin [Sun, 30 Nov 2014 00:21:33 +0000 (19:21 -0500)]
freedreno: allow each generation to hook into sampler view setting

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agofreedreno/a3xx: don't use half precision shaders for int/float32
Ilia Mirkin [Sat, 29 Nov 2014 07:13:07 +0000 (02:13 -0500)]
freedreno/a3xx: don't use half precision shaders for int/float32

Integer outputs end up getting mangled due to cov.f32f16, and float32
loses precision. Use full precision shaders in both of those cases.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>