George Kyriazis [Mon, 23 Apr 2018 21:34:44 +0000 (16:34 -0500)]
swr/rast: jit PRINT improvements.
Sign-extend integer types to 32bit when specifying "%d" and add new %u
which zero-extends to 32bit. Improves printing of sub 32bit integer types
(i1 specifically).
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
George Kyriazis [Mon, 23 Apr 2018 21:31:38 +0000 (16:31 -0500)]
swr/rast: Fix regressions.
Bump jit cache revision number to force recompile.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
George Kyriazis [Mon, 23 Apr 2018 16:22:50 +0000 (11:22 -0500)]
swr/rast: Cleanup old cruft.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
George Kyriazis [Fri, 20 Apr 2018 18:29:39 +0000 (13:29 -0500)]
swr/rast: Package events.proto with core output
However only if the file exists in DEBUG_OUTPUT_DIR. The expectation is
that AR rasterizerLauncher will start placing it there when launching
a workload (which is in a subsequent checkin)
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
George Kyriazis [Thu, 19 Apr 2018 22:59:08 +0000 (17:59 -0500)]
swr/rast: Fix init in EventHandlerWorkerStats
Make sure we initialize variables.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
George Kyriazis [Thu, 19 Apr 2018 18:15:31 +0000 (13:15 -0500)]
swr/rast: Fix return type of VCVTPS2PH.
expecting <8xi16> return.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
George Kyriazis [Wed, 18 Apr 2018 20:17:04 +0000 (15:17 -0500)]
swr/rast: WIP Translation handling
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
George Kyriazis [Tue, 17 Apr 2018 04:18:28 +0000 (23:18 -0500)]
swr/rast: Use different handing for stream masks
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
George Kyriazis [Mon, 16 Apr 2018 23:54:45 +0000 (18:54 -0500)]
swr/rast: Silence warnings
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
George Kyriazis [Sun, 15 Apr 2018 16:57:47 +0000 (11:57 -0500)]
swr/rast: Add support for TexelMask evaluation
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
George Kyriazis [Sat, 14 Apr 2018 08:34:44 +0000 (03:34 -0500)]
swr/rast: Internal core change
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
George Kyriazis [Fri, 13 Apr 2018 21:21:24 +0000 (16:21 -0500)]
swr/rast: Fix x86 lowering 64-bit float handling
- 64-bit cvt-to-float needs to be explicitly handled
- gathers need the right parameter types to work with doubles
Fixes draw-vertices piglit tests
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
George Kyriazis [Fri, 13 Apr 2018 21:14:42 +0000 (16:14 -0500)]
swr/rast: Add some SIMD_T utility functors
VecEqual and VecHash
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
George Kyriazis [Thu, 12 Apr 2018 18:10:05 +0000 (13:10 -0500)]
swr/rast: Fix wrong type allocation
ALLOCA pointer elements, not pointers.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
George Kyriazis [Tue, 24 Apr 2018 18:29:41 +0000 (13:29 -0500)]
swr: touch generated files to update timestamp
previous change in generators necessitates this change
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
George Kyriazis [Tue, 10 Apr 2018 23:43:31 +0000 (18:43 -0500)]
swr/rast: Fix byte offset for non-indexed draws
for the case when USE_SIMD16_SHADERS == FALSE
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Marek Olšák [Tue, 24 Apr 2018 21:01:35 +0000 (17:01 -0400)]
util/u_queue: fix a deadlock in util_queue_finish
Cc: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Dylan Baker [Thu, 26 Apr 2018 17:20:57 +0000 (10:20 -0700)]
meson: fix race condition revealed by using 0.44
Previously there was a special target that blocked for the generation of
anv_entrypoints.h, with meson 0.44 we don't need this, we can use a new
language feature instead. The problem is that previously that blocking
target would hide a race condition for the generation of another header,
anv_extensions.h. Now the build sometimes fails when anv_extensions.h is
not generated in time.
v2: - clarify the race condition in the commit message (Emil)
CC: Mark Janes <mark.a.janes@intel.com>
Fixes: 92550d9b16d2b295bdac087f31b1fd6d0f808e02
("meson: remove workaround for custom target creating .h and .c files")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Dylan Baker [Thu, 26 Apr 2018 17:44:00 +0000 (10:44 -0700)]
bin: force git show to use default pretty setting
I have pretty default to short, which breaks this script.
v2: - Fix both places that don't define a --pretty (Emil)
cc: Juan A. Suarez <jasuarez@igalia.com>
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Andres Gomez <agomez@igalia.com> (v1)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tapani Pälli [Fri, 27 Apr 2018 06:52:33 +0000 (09:52 +0300)]
mesa: add TBO support for GL_EXT_texture_norm16
Earlier plumbing missed interaction with texture buffer objects.
Fixes: 7f467d4f73 "mesa: GL_EXT_texture_norm16 extension plumbing"
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Samuel Pitoiset [Wed, 25 Apr 2018 16:15:52 +0000 (18:15 +0200)]
ac: fix texture query LOD for 1D textures on GFX9
1D textures are allocated as 2D which means we only need
one coordinate for texture query LOD.
Fixes: 625dcbbc456 ("amd/common: pass address components individually to
ac_build_image_intrinsic")
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Christian Gmeiner [Fri, 20 Apr 2018 12:55:53 +0000 (14:55 +0200)]
etnaviv: remove not needed includes
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Christian Gmeiner [Fri, 20 Apr 2018 12:55:52 +0000 (14:55 +0200)]
etnaviv: remove redundant include
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Timothy Arceri [Tue, 10 Apr 2018 04:34:26 +0000 (14:34 +1000)]
glsl: replace some asserts with unreachable when processing the ast
Reviewed-by: Matt Turner <mattst88@gmail.com>
Timothy Arceri [Fri, 27 Apr 2018 00:03:56 +0000 (10:03 +1000)]
mesa: drop the buffer mode param from the DrawBuffer driver function
No drivers used it.
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Mon, 16 Apr 2018 22:48:41 +0000 (15:48 -0700)]
anv/icl: Enable Vulkan on Ice Lake
This patch enables the Vulkan driver on Ice Lake h/w
with added warning about preliminary support.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Caio Marcelo de Oliveira Filho [Thu, 26 Apr 2018 19:11:20 +0000 (12:11 -0700)]
anv: enable VK_EXT_shader_viewport_index_layer
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Sat, 21 Apr 2018 04:52:41 +0000 (21:52 -0700)]
anv/allocator: Don't shrink either end of the block pool
Previously, we only tried to ensure that we didn't shrink either end
below what was already handed out. However, due to the way we handle
relocations with block pools, we can't shrink the back end at all. It's
probably best to not shrink in either direction.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105374
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106147
Tested-by: Eero Tamminen <eero.t.tamminen@intel.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Eric Anholt [Thu, 26 Apr 2018 16:24:32 +0000 (09:24 -0700)]
broadcom/vc5: Add support for centroid varyings.
It would be nice to share the flags packet emit logic with flat shade
flags, but I couldn't come up with a good way while still using our pack
macros. We need to refactor this to shader record setup at compile time,
anyway.
Fixes ext_framebuffer_multisample-interpolation * centroid-*
Eric Anholt [Wed, 25 Apr 2018 23:30:20 +0000 (16:30 -0700)]
broadcom/vc5: Add an assert about GFXH-1559.
Our TF outputs always start at 6 or 7 currently, so we don't hit the
broken 8 case. Let's make sure that doesn't change somehow.
Eric Anholt [Wed, 25 Apr 2018 23:24:15 +0000 (16:24 -0700)]
broadcom/vc5: Add validation that we don't violate GFXH-1633 requirements.
We don't use ldunifa yet, but we will eventually for UBOs.
Eric Anholt [Wed, 25 Apr 2018 23:16:27 +0000 (16:16 -0700)]
broadcom/vc5: Add validation that we don't violate GFXH-1625 requirements.
We don't use TMUWT yet, but we will once we do SSBOs.
Eric Anholt [Wed, 25 Apr 2018 21:18:52 +0000 (14:18 -0700)]
broadcom/vc5: Implement GFXH-1742 workaround (emit 2 dummy stores on 4.x).
This should fix help with intermittent GPU hangs in tests switching
formats while rendering small frames. Unfortunately, it didn't help with
the tests I'm having troubles with.
Eric Anholt [Wed, 25 Apr 2018 20:51:47 +0000 (13:51 -0700)]
broadcom/vc5: Add QPU validation for register writes after thrend.
The next shader gets to start writing the register file during these
slots, so make sure we don't stomp over them.
The only case of hitting this that I could imagine would be dead writes.
Eric Anholt [Wed, 25 Apr 2018 18:40:40 +0000 (11:40 -0700)]
st: Choose a
2101010 format for GL_RGB/GL_RGBA with a 2_10_10_10 type.
GLES's GL_EXT_texture_type_2_10_10_10_REV allows uploading this type to an
unsized internalformat, and it should be non-color-renderable.
fbobject.c's implementation of the check for color-renderable is checks
that the texture has a
2101010 mesa format, so make sure that we have
chosen a
2101010 format so that check can do what it meant to.
Fixes KHR-GLES3.packed_pixels.pbo_rectangle.rgb on vc5.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Charmaine Lee [Thu, 26 Apr 2018 16:21:52 +0000 (09:21 -0700)]
st/mesa: fix missing setting of _ElementSize in new_draw_rasterpos_stage
With this patch, _ElementSize is initialized along with the rest
of the vertex array attributes in new_draw_rasterpos_stage().
This fixes a crash in st_pipe_vertex_format() when running
topogun-1.06-orc-84k-resize trace file with VMware svga driver.
Reviewed-by: Brian Paul <brianp@vmware.com>
Drew Davenport [Wed, 25 Apr 2018 15:32:31 +0000 (09:32 -0600)]
st/va: Fix typos
s/attibute/attribute/
s/suface/surface/
v2: rebased(Leo)
Reviewed-by: Leo Liu <leo.liu@amd.com>
Drew Davenport [Tue, 24 Apr 2018 23:01:32 +0000 (17:01 -0600)]
st/va: Fix potential buffer overread
VASurfaceAttribExternalBuffers.pitches is indexed by
plane. Current implementation only supports single plane layout.
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Boyuan Zhang [Wed, 25 Apr 2018 15:49:52 +0000 (11:49 -0400)]
radeon/vcn: fix mpeg4 msg buffer settings
Previous bit-fields assignments are incorrect and will result certain mpeg4
decode failed due to wrong flag values. This patch fixes these assignments.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Ian Romanick [Fri, 18 Sep 2015 16:00:28 +0000 (12:00 -0400)]
radeon: Drop broken front_buffer_reading/drawing optimization
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Ian Romanick [Thu, 17 Sep 2015 14:56:15 +0000 (10:56 -0400)]
radeon: Use _mesa_is_front_buffer_drawing
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 25 Apr 2018 09:22:17 +0000 (11:22 +0200)]
radv: set ac_surf_info::num_channels correctly
num_channels has been introduced since "ac/surface: don't set
the display flag for obviously unsupported cases".
Based on RadeonSI.
Fixes: e29facff315 ("ac/surface: don't set the display flag for obviously unsupported cases (v2)")
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 25 Apr 2018 08:56:15 +0000 (10:56 +0200)]
radv: fix DCC enablement since partial MSAA implementation
dcc_msaa_allowed is always false on GFX9+ and only true on VI
if RADV_PERFTEST=dccmsaa is set. This means DCC was disabled
in some situations where it should not.
This is likely going to fix a performance regression.
Fixes: 2f63b3dd09 ("radv: enable DCC for MSAA 2x textures on VI under an option")
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Karol Herbst [Sun, 22 Apr 2018 01:29:07 +0000 (03:29 +0200)]
nir/opt_constant_folding: fix folding of 8 and 16 bit ints
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Karol Herbst [Sat, 21 Apr 2018 23:31:22 +0000 (01:31 +0200)]
nir: print 8 and 16 bit constants correctly
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Karol Herbst [Sat, 21 Apr 2018 15:27:17 +0000 (17:27 +0200)]
nir: support converting to 8-bit integers in nir_type_conversion_op
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Neil Roberts [Tue, 24 Apr 2018 10:17:56 +0000 (12:17 +0200)]
spirv: Don’t check for NaN for most OpFOrd* comparisons
For all of the OpFOrd* comparisons except OpFOrdNotEqual the hardware
should probably already return false if one of the operands is NaN so
we don’t need to have an explicit check for it. This seems to at least
work on Intel hardware. This should reduce the number of instructions
generated for the most common comparisons.
For what it’s worth, the original code to handle this was added in
e062eb6415de3a. The commit message for that says that it was to fix
some CTS tests for OpFUnord* opcodes. Even if the hardware doesn’t
handle NaNs this patch shouldn’t affect those tests. At any rate they
have since been moved out of the mustpass list. Incidentally those
tests fail on the nvidia proprietary driver so it doesn’t seem like
handling NaNs correctly is a priority.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Matt Atwood [Wed, 25 Apr 2018 16:23:04 +0000 (09:23 -0700)]
Intel: Add a Kaby Lake PCI ID
v2: Branding changed
Signed-off-by: Matt Atwood <matthew.s.atwood@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Eric Anholt [Wed, 25 Apr 2018 16:47:40 +0000 (09:47 -0700)]
gallium/util: Fix incorrect refcounting of separate stencil.
The driver may have a reference on the separate stencil buffer for some
reason (like an unflushed job using it), so we can't directly free the
resource and should instead just decrement the refcount that we own.
Fixes double-free in KHR-GLES3.packed_depth_stencil.blit.depth32f_stencil8
on vc5.
Fixes: e94eb5e6000e ("gallium/util: add u_transfer_helper")
Reviewed-by: Rob Clark <robdclark@gmail.com>
Eric Anholt [Wed, 25 Apr 2018 00:50:50 +0000 (17:50 -0700)]
broadcom/vc5: Fix reloads of separate stencil buffers.
Like for stores, we need to emit a separate load_general packet.
Eric Anholt [Tue, 24 Apr 2018 21:56:23 +0000 (14:56 -0700)]
broadcom/vc5: Fix cpp of MSAA surfaces on 4.x.
The internal-type-bpp path is for surfaces that get stored in the raw TLB
format. For 4.x, we're storing MSAA as just 2x width/height at the
original format.
Eric Anholt [Tue, 24 Apr 2018 18:11:40 +0000 (11:11 -0700)]
broadcom/vc5: Implement stencil blits using RGBA.
Fixes piglit fbo-depthstencil blit default_fb
Eric Anholt [Tue, 24 Apr 2018 22:23:27 +0000 (15:23 -0700)]
broadcom/vc5: Remove leftover vc4 MSAA lowering setup in the FS key.
Eric Anholt [Tue, 24 Apr 2018 20:22:41 +0000 (13:22 -0700)]
broadcom/vc5: Fix tile load/store of MSAA surfaces on 4.x.
For single-sample we have to always program SAMPLE_0, but for multisample
we want to store all the samples.
Juan A. Suarez Romero [Fri, 20 Apr 2018 14:34:14 +0000 (14:34 +0000)]
travis: update libva required version
Commit
fa328456e8f29 added VP9 config support, but this needs a newer
libva version, 1.7.0 or above.
Fixes: fa328456e8f ("st/va: add VP9 config to enable profile2")
CC: 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tapani Pälli [Fri, 6 Apr 2018 07:57:57 +0000 (10:57 +0300)]
mesa: GL_EXT_texture_norm16 extension plumbing
Patch enables use of short and unsigned short data for texture uploads,
rendering and reading of framebuffers within the restrictions specified
in GL_EXT_texture_norm16 spec.
Patch also enables those 16bit format layout qualifiers listed in
GL_NV_image_formats that depend on EXT_texture_norm16.
v2: expose extension with dummy_true
fix layout qualifier map changes (Ilia Mirkin)
v3: use _mesa_has_EXT_texture_norm16, other fixes
and cleanup (Ilia Mirkin)
v4: fix rest of the issues found
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jordan Justen [Wed, 25 Apr 2018 01:12:51 +0000 (18:12 -0700)]
meson: Fix with_intel_vk and with_amd_vk variables
Fixes: 5608d0a2cee "meson: use array type options"
Cc: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Roland Scheidegger [Tue, 24 Apr 2018 16:25:55 +0000 (18:25 +0200)]
draw: fix different sign logic when clipping
The logic was flawed, since mul(x,y) will be <= 0 (exactly 0) when
the sign is the same but both numbers are sufficiently small
(if the product is smaller than 2^-128).
This could apparently lead to emitting a sufficient amount of
additional bogus vertices to overflow the allocated array for them,
hitting an assertion (still safe with release builds since we just
aborted clipping after the assertion in this case - I'm however unsure
if this is now really no longer possible, so that code stays).
Not sure if the additional vertices could cause other grief, I didn't
see anything wrong even when hitting the assertion.
Essentially, both +-0 are treated as positive (the vertex is considered
to be inside the clip volume for this plane), so integrate the logic
determining different sign into the branch there.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Tue, 24 Apr 2018 16:12:34 +0000 (18:12 +0200)]
draw: simplify clip null tri logic
Simplifies the logic when to emit null tris (albeit the reasons why we
have to do this remain unclear).
This is strictly just logic simplification, the behavior doesn't change
at all.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Ilia Mirkin [Sat, 21 Apr 2018 17:08:51 +0000 (13:08 -0400)]
nvc0/ir: all short immediates are sign-extended, adjust LIMM test
Some analysis suggests that all short immediates are sign-extended. The
insnCanLoad logic already accounted for this, but we could still pick
the wrong form when emitting actual instructions that support both short
and long immediates (with the long form usually having additional
restrictions that insnCanLoad should be aware of).
This also reverses a bunch of commits that had previously "worked
around" this issue in various emitters:
9c63224540ef: gm107/ir: make use of ADD32I for all immediates
83a4f28dc27b: gm107/ir: make use of LOP32I for all immediates
b84c97587b4a: gm107/ir: make use of IMUL32I for all immediates
d30768025a22: gk110/ir: make use of IMUL32I for all immediates
as well as the original import for UMUL in the nvc0 emitter.
Reported-by: Karol Herbst <kherbst@redhat.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Karol Herbst <kherbst@redhat.com>
Boyan Ding [Sat, 14 Apr 2018 04:45:23 +0000 (14:45 +1000)]
mesa: call DrawBufferAllocate driver hook in update_framebuffer for windows-system FB
When draw buffers are changed on a bound framebuffer, DrawBufferAllocate()
hook should be called. However, it is missing in update_framebuffer with
window-system framebuffer, in which FB's draw buffer state should match
context state, potentially resulting in a change.
Note: This is needed because gallium delays creating the front buffer,
i965 works fine without this change.
V2 (Timothy Arceri):
- Rebased on merged/simplified DrawBuffer driver function
- Move DrawBuffer call outside fb->ColorDrawBuffer[0] !=
ctx->Color.DrawBuffer[0] check to make piglit pass.
v3 (Timothy Arceri):
- Call new DrawBuffaerAllocate() driver function.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de> (v2)
Reviewed-by: Brian Paul <brianp@vmware.com> (v2)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99116
Timothy Arceri [Tue, 24 Apr 2018 04:19:48 +0000 (14:19 +1000)]
st/mesa: add new driver function DrawBufferAllocate
Unlike some of the classic drivers the st was only using DrawBuffer()
to allocated some buffers on-demand. Creating a separate function
will allow us to call it from update_framebuffer() in the following
patch without regressing some of the older classic drivers.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Tue, 24 Apr 2018 04:06:00 +0000 (14:06 +1000)]
mesa: some C99 tidy ups for framebuffer.c
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Dylan Baker [Tue, 24 Apr 2018 21:15:47 +0000 (14:15 -0700)]
meson: Fix no-rtti in llvm detection
Because I clearly wasn't thinking and clearly didn't do a good job
testing. Sigh
Fixes: c5a97d658ec19cc02719d7f86c1b0715e3d9ffc4
("meson: fix builds against LLVM built without rtti")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Dylan Baker [Mon, 16 Apr 2018 22:19:54 +0000 (15:19 -0700)]
meson: use new warning function
Instead of emulating it with message.
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dylan Baker [Mon, 16 Apr 2018 22:18:08 +0000 (15:18 -0700)]
meson: use array type options
This option type is nice since it involves less converting strings into
lists, and because it validates the values that are provided.
v2: - Set with_any_vk to true if any vulkan driver is built (Eric)
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dylan Baker [Mon, 16 Apr 2018 21:47:58 +0000 (14:47 -0700)]
meson: fix builds against LLVM built without rtti
Building without rtti is a frought with peril, but it's something that
autotools supports so we need to support it too.
Since we've moved to version 0.44 as a whole we can use the meson
functionality for accessing random llvm-config options we can check for
rtti and add -fno-rtti to all C++ code accordingly.
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Dylan Baker [Mon, 16 Apr 2018 21:40:51 +0000 (14:40 -0700)]
meson: remove dummy_cpp
meson has gotten pretty smart about tracking C and C++ dependencies
(internal and external), and using the right linker. This wasn't always
the case and we created empty c++ files to force the use of the c++
linker. We don't need that any more.
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dylan Baker [Mon, 16 Apr 2018 21:39:59 +0000 (14:39 -0700)]
meson: allow empty sources when using link_whole
meson used to get grumpy if the sources list was empty, even when using
--whole-archive (link_whole). In more recent versions that's not true,
so remove the workaround.
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dylan Baker [Mon, 16 Apr 2018 21:34:35 +0000 (14:34 -0700)]
meson: remove workaround for custom target creating .h and .c files
In more modern versions of meson a custom_target returns an index-able
object. This allows us to create accurate dependency models for targets
that rely only on the header and not on the code from anv_entrypoints.
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dylan Baker [Fri, 13 Apr 2018 22:05:55 +0000 (15:05 -0700)]
meson: raise required version to 0.44.1
We have already required 0.44 for building clover and swr, so it was
already partially required. This just makes it required across the board
instead of just for clover and swr.
There is a bug in 0.44 which makes it impossible to build mesa in some
configurations, so require 0.44.1 which fixes this.
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dylan Baker [Wed, 18 Apr 2018 18:31:31 +0000 (11:31 -0700)]
meson: fix graw-xlib after auxiliary consolidation
This one's completely my fault, I didn't do good enough testing after
rebasing and this got missed.
Fixes: d28c24650110c130008be3d3fe584520ff00ceb1
("meson: build graw tests")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dylan Baker [Wed, 18 Apr 2018 16:29:35 +0000 (09:29 -0700)]
meson: only build mesa_st tests when build-tests is true
Since we have an option to turn test building on and off, we should
honor that.
Fixes: 34cb4d0ebc14663113705beae63dd52b9d1b2d87
("meson: build tests for gallium mesa state tracker")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dylan Baker [Wed, 18 Apr 2018 17:53:27 +0000 (10:53 -0700)]
meson: don't build classic mesa tests without dri_drivers
Since mesa_classic is build-on-demand the tests will create a demand and
add a bunch of extra compilation.
Fixes: 43a6e84927e3b1290f6f211f5dfb184dfe5a719e
("meson: build mesa test.")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Nanley Chery [Fri, 23 Mar 2018 00:05:34 +0000 (17:05 -0700)]
i965/meta_util: Re-enable sRGB-encoded fast-clears on CNL
The paths which sample with the clear color are now using a getter which
performs the sRGB decode needed to enable this fast clear.
This path can be exercised by fast-clearing a texture, then performing
an operation which requires sRGB decoding. Test coverage for this
feature is provided with the following tests:
* Shader texture calls:
- spec@ext_texture_srgb@tex-srgb
* Shader texelfetch calls:
- spec@arb_framebuffer_srgb@fbo-fast-clear
- spec@arb_framebuffer_srgb@msaa-fast-clear
* Blending:
- spec@arb_framebuffer_srgb@arb_framebuffer_srgb-fast-clear-blend
* Blitting:
- spec@arb_framebuffer_srgb@blit texture srgb msaa enabled clear
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nanley Chery [Fri, 30 Mar 2018 05:14:09 +0000 (22:14 -0700)]
i965/miptree: Extend the sRGB-blending WA to future platforms
The blending issue seems to be present on CNL as well.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nanley Chery [Mon, 26 Mar 2018 21:32:18 +0000 (14:32 -0700)]
i965: Add and use a getter for the clear color
It returns both the inline clear color and a clear address which points
to the indirect clear color buffer (or NULL if unused/non-existent).
This getter allows CNL to sample from fast-cleared sRGB textures
correctly by doing the needed sRGB-decode on the clear color (inline)
and making the indirect clear color buffer unused.
v2 (Rafael):
* Have a more detailed commit message.
* Add a comment on the sRGB conversion process.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Fri, 23 Jun 2017 03:00:47 +0000 (20:00 -0700)]
util/srgb: Add a float sRGB -> linear helper
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nanley Chery [Tue, 10 Apr 2018 20:56:18 +0000 (13:56 -0700)]
i965/wm_surface_state: Use the clear address if clear_bo is non-NULL
We want to add and use a getter that turns off the indirect path by
returning zero for the clear color bo and offset.
v2: Fix usage of "clear address" in commit message (Jason).
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nanley Chery [Fri, 6 Apr 2018 16:54:31 +0000 (09:54 -0700)]
i965: Add and use a single miptree aux_buf field
We want to add and use a function that accesses the auxiliary buffer's
clear_color_bo and doesn't care if it has an MCS or HiZ buffer
specifically.
v2 (Jason Ekstrand):
* Drop intel_miptree_get_aux_buffer().
* Mention CCS in the aux_buf field.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com> (v1)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nanley Chery [Mon, 9 Apr 2018 18:11:46 +0000 (11:11 -0700)]
i965: Add and use a getter for the miptree aux buffer
Make the next patch easier to read by eliminating most of the would-be
duplicate field accesses now.
v2: Update the HiZ comment instead of deleting it (Rafael).
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Karol Herbst [Sun, 22 Apr 2018 20:23:13 +0000 (22:23 +0200)]
gm107/ir/lib: fix sched in div u32 builtin
Imad needs to set a read barrier.
With significant big work groups I was getting wrong results for div u32. Turns
out the issue was with the sched opcodes.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Ian Romanick [Mon, 16 Apr 2018 23:32:41 +0000 (16:32 -0700)]
intel/compiler: Add scheduler deps for instructions that implicitly read g0
Otherwise the scheduler can move the writes after the reads.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95009
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95012
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Cc: Clayton A Craft <clayton.a.craft@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Ian Romanick [Wed, 28 Mar 2018 23:45:01 +0000 (16:45 -0700)]
intel/compiler: Silence unused parameter warnings in empty vec4_instruction_scheduler methods
src/intel/compiler/brw_schedule_instructions.cpp: In member function ‘virtual void vec4_instruction_scheduler::count_reads_remaining(backend_instruction*)’:
src/intel/compiler/brw_schedule_instructions.cpp:764:72: warning: unused parameter ‘be’ [-Wunused-parameter]
vec4_instruction_scheduler::count_reads_remaining(backend_instruction *be)
^~
src/intel/compiler/brw_schedule_instructions.cpp: In member function ‘virtual void vec4_instruction_scheduler::setup_liveness(cfg_t*)’:
src/intel/compiler/brw_schedule_instructions.cpp:769:51: warning: unused parameter ‘cfg’ [-Wunused-parameter]
vec4_instruction_scheduler::setup_liveness(cfg_t *cfg)
^~~
src/intel/compiler/brw_schedule_instructions.cpp: In member function ‘virtual void vec4_instruction_scheduler::update_register_pressure(backend_instruction*)’:
src/intel/compiler/brw_schedule_instructions.cpp:774:75: warning: unused parameter ‘be’ [-Wunused-parameter]
vec4_instruction_scheduler::update_register_pressure(backend_instruction *be)
^~
src/intel/compiler/brw_schedule_instructions.cpp: In member function ‘virtual int vec4_instruction_scheduler::get_register_pressure_benefit(backend_instruction*)’:
src/intel/compiler/brw_schedule_instructions.cpp:779:80: warning: unused parameter ‘be’ [-Wunused-parameter]
vec4_instruction_scheduler::get_register_pressure_benefit(backend_instruction *be)
^~
src/intel/compiler/brw_schedule_instructions.cpp: In member function ‘virtual int vec4_instruction_scheduler::issue_time(backend_instruction*)’:
src/intel/compiler/brw_schedule_instructions.cpp:1550:61: warning: unused parameter ‘inst’ [-Wunused-parameter]
vec4_instruction_scheduler::issue_time(backend_instruction *inst)
^~~~
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Ian Romanick [Wed, 28 Mar 2018 23:35:10 +0000 (16:35 -0700)]
intel/compiler: Silence unused parameter warning in compile_cs_to_nir
src/intel/compiler/brw_fs.cpp: In function ‘nir_shader* compile_cs_to_nir(const brw_compiler*, void*, const brw_cs_prog_key*, brw_cs_prog_data*, const nir_shader*, unsigned int)’:
src/intel/compiler/brw_fs.cpp:7205:44: warning: unused parameter ‘prog_data’ [-Wunused-parameter]
struct brw_cs_prog_data *prog_data,
^~~~~~~~~
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Ian Romanick [Wed, 28 Mar 2018 23:29:45 +0000 (16:29 -0700)]
intel/compiler: Silence unused parameter warnings in generate_foo methods
Since all of the fs_generator::generate_foo methods take a fs_inst * as
the first parameter, just remove the name to quiet the compiler.
src/intel/compiler/brw_fs_generator.cpp: In member function ‘void fs_generator::generate_barrier(fs_inst*, brw_reg)’:
src/intel/compiler/brw_fs_generator.cpp:743:41: warning: unused parameter ‘inst’ [-Wunused-parameter]
fs_generator::generate_barrier(fs_inst *inst, struct brw_reg src)
^~~~
src/intel/compiler/brw_fs_generator.cpp: In member function ‘void fs_generator::generate_discard_jump(fs_inst*)’:
src/intel/compiler/brw_fs_generator.cpp:1326:46: warning: unused parameter ‘inst’ [-Wunused-parameter]
fs_generator::generate_discard_jump(fs_inst *inst)
^~~~
src/intel/compiler/brw_fs_generator.cpp: In member function ‘void fs_generator::generate_pack_half_2x16_split(fs_inst*, brw_reg, brw_reg, brw_reg)’:
src/intel/compiler/brw_fs_generator.cpp:1675:54: warning: unused parameter ‘inst’ [-Wunused-parameter]
fs_generator::generate_pack_half_2x16_split(fs_inst *inst,
^~~~
src/intel/compiler/brw_fs_generator.cpp: In member function ‘void fs_generator::generate_shader_time_add(fs_inst*, brw_reg, brw_reg, brw_reg)’:
src/intel/compiler/brw_fs_generator.cpp:1743:49: warning: unused parameter ‘inst’ [-Wunused-parameter]
fs_generator::generate_shader_time_add(fs_inst *inst,
^~~~
src/intel/compiler/brw_vec4_generator.cpp: In function ‘void generate_set_simd4x2_header_gen9(brw_codegen*, brw::vec4_instruction*, brw_reg)’:
src/intel/compiler/brw_vec4_generator.cpp:1412:52: warning: unused parameter ‘inst’ [-Wunused-parameter]
vec4_instruction *inst,
^~~~
src/intel/compiler/brw_vec4_generator.cpp: In function ‘void generate_mov_indirect(brw_codegen*, brw::vec4_instruction*, brw_reg, brw_reg, brw_reg, brw_reg)’:
src/intel/compiler/brw_vec4_generator.cpp:1430:41: warning: unused parameter ‘inst’ [-Wunused-parameter]
vec4_instruction *inst,
^~~~
src/intel/compiler/brw_vec4_generator.cpp:1432:63: warning: unused parameter ‘length’ [-Wunused-parameter]
struct brw_reg indirect, struct brw_reg length)
^~~~~~
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Anholt [Thu, 12 Apr 2018 23:29:19 +0000 (16:29 -0700)]
broadcom/vc5: Set up internal_format for imported resources.
Without this, we'd assertion fail in u_transfer_helper when mapping an
imported resource.
Eric Anholt [Thu, 12 Apr 2018 22:20:17 +0000 (15:20 -0700)]
broadcom/vc5: Assert that created BOs have offset != 0.
The kernel shouldn't return a bo at NULL, and the HW special-cases NULL
address values for things like OQs.
Eric Anholt [Thu, 12 Apr 2018 22:19:42 +0000 (15:19 -0700)]
broadcom/vc5: Don't allocate simulator BOs at offset 0.
The kernel won't return us BOs at offset 0 (because things like OQs
wouldn't work there), so we shouldn't in the simulator either.
Eric Anholt [Thu, 12 Apr 2018 20:47:52 +0000 (13:47 -0700)]
broadcom/vc5: Add sim support for the GET_BO_OFFSET ioctl.
Otherwise we'd crash immediately upon importing a BO through EGL
interfaces.
Eric Anholt [Thu, 12 Apr 2018 20:46:24 +0000 (13:46 -0700)]
broadcom/vc5: Treat imports of DRM_FORMAT_MOD_INVALID BOs as linear.
We don't have any kernel metadata about BO tiling, so this probably is all
we should do for the moment.
Tapani Pälli [Mon, 19 Mar 2018 11:41:45 +0000 (13:41 +0200)]
i965: expose MESA_FORMAT_R8G8B8A8_SRGB visual
Exposing the visual makes following dEQP tests pass on Android:
dEQP-EGL.functional.wide_color.window_8888_colorspace_srgb
dEQP-EGL.functional.wide_color.pbuffer_8888_colorspace_srgb
Visual is exposed only when DRI_LOADER_CAP_RGBA_ORDERING is set.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tapani Pälli [Mon, 19 Mar 2018 11:41:44 +0000 (13:41 +0200)]
dri: Add __DRI_IMAGE_FORMAT_SABGR8
Add format definition and required plumbing to create images.
Note that there is no match to drm_fourcc definition, just like
with existing _DRI_IMAGE_FOURCC_SARGB8888.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Tue, 24 Apr 2018 04:00:20 +0000 (00:00 -0400)]
Revert "st/dri: Fix dangling pointer to a destroyed dri_drawable"
This reverts commit
dab02dea3411d325a5aee6cda5b581e61396ecc6.
It causes crashes of qtcreator and firefox.
Fixes: dab02de "st/dri: Fix dangling pointer to a destroyed dri_drawable"
Cc: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
Roland Scheidegger [Mon, 23 Apr 2018 04:22:45 +0000 (06:22 +0200)]
gallivm: dump bitcode before optimization
If we dump the bitcode for off-line debug purposes, we really want the
pre-optimized bitcode, otherwise it's useless in identifying problems
with IR optimization (if you have a shader which takes an hour to do
IR optimization, it's also nice you don't have to wait that hour...).
Also, print out the function passes for opt which correspond to what
was used for jit compilation (and also the opt level for codegen).
Using opt/llc this way should then pretty much mimic what was done
for jit. (When specifying something like -time-passes
-debug-pass=[Structure|Arguments] (for either opt or llc) that also
gives very useful information in which passes all the time was spent,
and which passes are really run along with the order - llvm will add
passes due to dependencies on its own, and of course -O2 for llc
comes with a ~100 pass list.)
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Mon, 23 Apr 2018 02:52:48 +0000 (04:52 +0200)]
gallivm: (trivial) do division by 1000 with int64
Conversion to int can otherwise overflow if compile times are over
~71min. (Yes this can happen...)
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Mon, 23 Apr 2018 02:39:00 +0000 (04:39 +0200)]
gallivm: remove LICM pass
LICM is simply too expensive, even though it presumably can help quite
a bit in some cases.
It was definitely cheaper in llvm 3.3, though as far as I can tell with
llvm 3.3 it failed to do anything in most cases. early-cse also actually
seems to cause licm to be able to move things when it previously couldn't,
which causes noticeable compile time increases.
There's more loop passes in llvm, but I'm not sure which ones are helpful,
and I couldn't find anything which would roughly do what the old licm in
llvm 3.3 did, so ditch it.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Mon, 23 Apr 2018 02:32:56 +0000 (04:32 +0200)]
gallivm: add early cse pass
This pass is quite cheap, and can simplify the IR quite a bit for our
generated IR.
In particular on a variety of shaders I've found the time saved by
other passes due to the simplified IR more than makes up for the cost
of this pass, and on top of that the end result is actually better.
The only downside I've found is this enables the LICM pass to move some
things out of the main shader loop (in the case I've seen, instanced
vertex fetch (which is constant within the jit shader) plus the derived
instructions in the shader) which it couldn't do before for some reason.
This would actually be desirable but can increase compile time
considerably (licm seems to have considerable cost when it actually can
move things out of loops, due to alias analysis). But blaming early cse
for this seems inappropriate. (Note that the first two sroa / earlycse
passes are similar to what a standard llvm opt -O1/-O2 pipeline would
do, albeit this has some more passes even before but I don't think
they'd do much for us.)
It also in particular helps some crazy shader used for driver
verification (don't ask...) a lot (about factor of 6 faster in compile
time) (due to simplfiying the ir before LICM is run).
While here, also move licm behind simplifycfg. For some shaders there
seems to be very significant compile time gains (we've seen a factor
of 10000 albeit that was a really crazy shader you'd certainly never
see in a real app), beause LICM is quite expensive and there's cases
where running simplifycfg (along with sroa and early-cse) before licm
reduces IR complexity significantly. (I'm not entirely sure if it would
make sense to also run it afterwards.)
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Vlad Golovkin [Thu, 19 Apr 2018 20:08:01 +0000 (23:08 +0300)]
glsl/glcpp: Handle hex constants with 0X prefix
GLSL 4.6 spec describes hex constant as:
hexadecimal-constant:
0x hexadecimal-digit
0X hexadecimal-digit
hexadecimal-constant hexadecimal-digit
Right now if you have a shader with the following structure:
#if 0X1 // or any hex number with the 0X prefix
// some code
#endif
the code between #if and #endif gets removed because the checking is performed
only for "0x" prefix which results in strtoll being called with the base 8 and
after encountering the 'X' char the strtoll returns 0. Letting strtoll detect
the base makes this limitation go away and also makes code easier to read.
From the strtoll Linux man page:
"If base is zero or 16, the string may then include a "0x" prefix, and the
number will be read in base 16; otherwise, a zero base is taken as 10 (decimal)
unless the next character is '0', in which case it is taken as 8 (octal)."
This matches the behaviour in the GLSL spec.
This patch also adds a test for uppercase hex prefix.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Timothy Arceri [Mon, 23 Apr 2018 03:46:15 +0000 (13:46 +1000)]
mesa: rename api_validate.{c,h} -> draw_validate.{c,h}
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65422