Vincent Lejeune [Fri, 19 Apr 2013 18:10:44 +0000 (20:10 +0200)]
r600/llvm: Read stacksize from config header
Vincent Lejeune [Sat, 13 Apr 2013 14:35:39 +0000 (16:35 +0200)]
/bin/bash: q : commande introuvable
Tom Stellard [Tue, 23 Apr 2013 14:58:38 +0000 (10:58 -0400)]
radeon/llvm: Fix build with LLVM >= r180063
Tom Stellard [Tue, 23 Apr 2013 14:57:54 +0000 (10:57 -0400)]
gallivm: Fix build with LLVM >= r180063
Zack Rusin [Mon, 22 Apr 2013 23:07:14 +0000 (19:07 -0400)]
draw: use the prim count for ia primitives
Number of vertices to fetch doesn't always equal the number of input
vertices. To correctly compute the number if IA primitives we need
to use the total number of input vertices, not only those that
need to be fetched.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Zack Rusin [Sat, 20 Apr 2013 07:02:00 +0000 (00:02 -0700)]
tgsi/scan: set correct input limits for geometry shader
TGSI geometry shader input declerations are of the IN[][2] format
and the dimensions of the array have to be deduced from the input
primitive property.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Zack Rusin [Fri, 19 Apr 2013 23:51:27 +0000 (16:51 -0700)]
draw: add code to reset instance dependent data
We want to be able to reset certain parts of the pipeline,
in particular the input primitive index, but only either with
seperate invocations of the draw_vbo or new instances. In all
other cases (e.g. new invocations due to primitive restart)
that data needs to be preserved. Add a function through which
we can reset instance dependent data.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Zack Rusin [Fri, 19 Apr 2013 19:51:07 +0000 (12:51 -0700)]
softpipe: fix streamout with an emptry geometry shader
Same approach as in the llvmpipe, if the geometry shader is
null and we have stream output then attach it to the vertex
shader right before executing the draw pipeline.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Andreas Boll [Fri, 1 Feb 2013 12:39:42 +0000 (13:39 +0100)]
configure.ac: Allow OpenGL ES1 and ES2 only with enabled OpenGL
Building OpenGL ES1 and/or ES2 without OpenGL is not supported on mesa
9.0.x
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Matt Turner [Wed, 10 Apr 2013 02:12:39 +0000 (19:12 -0700)]
i965/fs: Don't save value returned by emit() if it's not used.
Probably a copy-n-paste mistake.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Brian Paul [Mon, 22 Apr 2013 16:42:43 +0000 (10:42 -0600)]
mesa: Remove extra MapBufferRange in create_beginend_table()
Looks like a copy&paste typo.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
José Fonseca [Sat, 20 Apr 2013 11:24:44 +0000 (12:24 +0100)]
gallium: Add a new clip_halfz rasterizer state.
gl_rasterization_rules lumps too many different flags.
Reviewed-by: Brian Paul <brianp@vmware.com>
Kenneth Graunke [Thu, 28 Feb 2013 03:06:32 +0000 (19:06 -0800)]
i965: Fix a mistake in the comments for software counters.
The code doesn't set brw->query.obj to NULL, it sets query->bo to NULL.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
José Fonseca [Mon, 22 Apr 2013 14:28:32 +0000 (15:28 +0100)]
gallivm: Fix assignment of unsigned values to OUT register.
TEMP is not the only register file that accept unsigned. OUT too.
Actually, what determines the appropriate type of the destination value is
not the opcode, but rather the register.
Also cleanup/simplify code. Add a few more asserts, but also make
code more robust by handling graceful if assert fails.
This fixes segfault / assertion in the included vert-uadd.sh graw shader.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Matt Turner [Sun, 21 Apr 2013 07:18:11 +0000 (00:18 -0700)]
i965: Apply CMP NULL {Switch} work-around to other Gen7s.
Listed in the restrictions section of CMP, but not on the work-arounds
page.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Brian Paul [Mon, 22 Apr 2013 16:08:06 +0000 (10:08 -0600)]
st/mesa: minor indentation fixes
Eric Anholt [Sat, 13 Apr 2013 08:46:09 +0000 (01:46 -0700)]
mesa: Introduce a globally-available minify() macro.
This matches u_minify()'s behavior, for consistency.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Sat, 13 Apr 2013 08:37:35 +0000 (01:37 -0700)]
mesa: Generalize TexStorage allocator between swrast and intel.
This should be reusable for other non-gallium drivers, so we can make the
extension always be available.
v2: Add a more detailed comment than the old function had (recommended
by Brian).
Reviewed-by: Brian Paul <brianp@vmware.com> (v1)
Eric Anholt [Sat, 13 Apr 2013 03:16:41 +0000 (20:16 -0700)]
mesa: Add performance debug for meta code.
I noticed a fallback in regnum through sysprof, and wanted a nicer way to
get information about it.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 12 Apr 2013 00:58:09 +0000 (17:58 -0700)]
intel: Mention how much data we're trying to subdata in perf debug.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
José Fonseca [Sun, 21 Apr 2013 08:02:21 +0000 (09:02 +0100)]
Revert "gallivm: Emit vector selects."
It caused inumerous regressions (LLVM 3.1) in blending. In particular:
- lp_test_blend
type=u8nx16 rgb_func=sub rgb_src_factor=zero rgb_dst_factor=inv_src_color alpha_func=rev_sub alpha_src_factor=one alpha_dst_factor=const_color ... MISMATCH
Src: 0 0 0 b5 49 29 0 a2 0 21 de 0 c3 1b ec 0
Src1: 2d 85 14 0 f8 0 79 a1 99 0 d8 0 59 16 0 0
Dst: 0 a9 97 0 c0 0 78 0 0 8b aa f0 bd 0 78 f6
Con: 7d 0 c0 0 0 bb 77 0 0 0 50 0 40 51 0 0
Res: 0 0 0 0 0 29 0 0 0 0 c8 0 97 1b e3 0
Ref: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
type=u8nx16 rgb_func=max rgb_src_factor=one rgb_dst_factor=inv_const_color alpha_func=min alpha_src_factor=zero alpha_dst_factor=inv_src1_alpha ... MISMATCH
Src: d 0 0 e9 0 37 35 f0 62 0 0 b2 e9 f7 0 5c
Src1: 8f 0 bf 0 a8 5 0 0 c4 0 d7 7 92 a 0 17
Dst: cb 0 1e 0 0 0 19 8e 0 4d 0 0 0 0 3 46
Con: aa 5a 5f 8f 0 0 bc 92 0 88 0 0 b7 8a c0 88
Res: 44 0 13 0 0 0 7 8e 0 24 0 0 0 0 1 40
Ref: 44 0 13 0 0 37 35 0 62 24 0 0 e9 f7 1 0
This reverts commit
1e266c7ef01251ecf72347a2ba1d174b035cbe3b.
José Fonseca [Sun, 21 Apr 2013 07:53:31 +0000 (08:53 +0100)]
llvmpipe: verify function on blend test.
José Fonseca [Sat, 20 Apr 2013 09:42:09 +0000 (10:42 +0100)]
llvmpipe: Don't support Z32_FLOAT_S8X24_UINT texture sampling support either.
Because we don't support, and the u_format fallback doesn't work for
zs formats.
Reviewed-by: Brian Paul <brianp@vmware.com>
José Fonseca [Sat, 20 Apr 2013 08:43:54 +0000 (09:43 +0100)]
llvmpipe: Ignore depth-stencil state if format has no depth/stencil.
Prevents assertion failures inside the driver for such state combinations.
Reviewed-by: Brian Paul <brianp@vmware.com>
José Fonseca [Fri, 19 Apr 2013 21:34:47 +0000 (22:34 +0100)]
gallivm: Disable LLVM 2.7 workaround on other versions.
2.7 was a particularly trouble ridden release.
Furthermore, the bug no longer can be reproduced ever since the
first_level state was taken in account.
Reviewed-by: Brian Paul <brianp@vmware.com>
José Fonseca [Fri, 19 Apr 2013 13:04:15 +0000 (14:04 +0100)]
gallivm: Emit vector selects.
They are supported on LLVM 3.1, at least on x86. (I haven't tested on PPC
though.)
Actually lp_build_linear_mip_levels() already has been emitting them for
some time.
This avoids intrinsics, which tend to be an obstacle for certain
optimization passes.
Reviewed-by: Brian Paul <brianp@vmware.com>
Rob Clark [Sat, 20 Apr 2013 21:59:41 +0000 (17:59 -0400)]
freedreno: move ir -> ir2
There will be a new IR for a3xx, which has a very different shader ISA
(more scalar oriented). So rename to avoid conflicts later when I start
adding a3xx support to the gallium driver.
Signed-off-by: Rob Clark <Rob Clark robdclark@freedesktop.org>
Rob Clark [Sat, 20 Apr 2013 21:31:47 +0000 (17:31 -0400)]
freedreno: cleanup some cruft left over from fdre
The standalone shader assembler needed some meta-data to know about
attributes/varyings/etc, to do the shader linkage. We don't need these
parts with gallium/tgsi, so just get rid of it.
Signed-off-by: Rob Clark <Rob Clark robdclark@freedesktop.org>
Roland Scheidegger [Fri, 19 Apr 2013 23:46:04 +0000 (01:46 +0200)]
gallivm: implement switch opcode
Should be able to handle all things which make this tricky to implement.
Fallthroughs, including most notably into/out of default, should be handled
correctly but are quite a mess.
If we see largely unoptimized switches in the wild should probably think
about some "real" switch optimization pass, e.g. things like this:
switch
case1
someinst
brk
case2
default
case3
someinst
brk
case4
someinst
endswitch
are legal, but the pointless case2/case3 statements not only cause condition
evaluation but will turn this into a "fake" fallthrough case (because
mask and defaultmask are already updated for case2 when default is
encountered) requiring executing code twice.
If default is at the end though, there's never any code re-execution, and
if that's not the case if there's no fallthrough in (not even a fake one)
and out of default there's no code re-execution neither.
v2: add comments, and use enum for break type instead of magic boolean.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Fri, 19 Apr 2013 01:38:50 +0000 (03:38 +0200)]
gallivm: use uint build context for mask instead of float
Unsurprisingly noone was using it except for grabbing builder.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Fri, 19 Apr 2013 01:26:20 +0000 (03:26 +0200)]
gallivm/tgsi: fix up breakc
It seems there was a typo in gallivm breakc handling (I am actually still
not sure it is really needed but otherwise that statement really should go
away). Also fix the wrong src argument type, even though they weren't really
used.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Fri, 19 Apr 2013 22:38:31 +0000 (00:38 +0200)]
svga: remove TGSI_OPCODE_BREAKC instruction translation
While initially that opcode probably was meant for something along the
lines of sm3 break_comp it has never worked that way (not even the
argument count was right) and now the opcode has quite different
semantics so just remove it. (Discovered by Jose Fonseca)
Roland Scheidegger [Fri, 19 Apr 2013 22:34:20 +0000 (00:34 +0200)]
gallium: document breakc and switch/case/default/endswitch
docs were missing, especially the opcode-from-hell switch however is anything
but obvious.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Thu, 18 Apr 2013 15:18:15 +0000 (17:18 +0200)]
gallivm: increase nesting limit to 66
This is still not really correct, since at least for sm 4.0
the nesting limit is 64 per subroutine, and subroutine nesting itself
has a limit of 32, so since we have a flat stack we'd need 32*64.
But this should probably be better fixed with per-subroutine stacks,
since otherwise these structures get really big (like 100kB for the
lp_exec_mask).
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Zack Rusin [Thu, 18 Apr 2013 10:08:41 +0000 (03:08 -0700)]
draw: implement primitive assembler
Input assembler needs to be able to decompose adjacency primitives
into something that can be understood by the rest of the pipeline.
The specs say that the adjacency primitives are *only* visible
in the geometry shader, for everything else they need to be
decomposed. Which in most of the cases is not an issue, because
the geometry shader always decomposes them for us, but without
geometry shader we were passing unchanged adjacency primitives
to the rest of the pipeline and causing crashes everywhere. This
commit introduces a primitive assembler which, if geometry
shader is missing and the input primitive is one of the
adjacency primitives, decomposes them into something
that the rest of the pipeline can understand.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Zack Rusin [Thu, 18 Apr 2013 10:03:14 +0000 (03:03 -0700)]
util/prim: fix decomposed counts for adjacency primitives
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Zack Rusin [Thu, 18 Apr 2013 02:25:20 +0000 (19:25 -0700)]
draw/so: uses the correct index with the pre clipped coordinates
pre_clip_pos is a float[4] we just used (*float)[4] to be able to
jump within the array of vertex_headers with it. So if the idx
happened to be anything but 0, we'd actually read from some garbage
in memory. Change it to just be a simple pointer instead of casting
it to something that it's not. As suggested by Jose.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Eric Anholt [Wed, 27 Feb 2013 21:56:51 +0000 (13:56 -0800)]
glapi: Add counter information for glBufferData(), like glBufferSubData().
This causes this function to become asynchronous with glthread.
Eric Anholt [Wed, 27 Feb 2013 20:47:09 +0000 (12:47 -0800)]
glapi: Add parameter count information for uniforms.
This is the kind of information that would have been present for GLX, if
GLX supported modern GL. This allows these entrypoints to get automatic
asynchronous marshalling code generated for glthread.
Paul Berry [Wed, 7 Nov 2012 21:49:41 +0000 (13:49 -0800)]
glapi: skip padding in get_called_parameter_string
This bug is currently benign, since get_called_parameter_string() is
currently only used for functions that return true for
glx_function.has_different_protocol(), and none of those functions
include padding. However, in order to implement marshalling of GL API
functions, we'll need to use get_called_parameter_string() far more
often.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Paul Berry [Fri, 9 Nov 2012 17:17:22 +0000 (09:17 -0800)]
mesa: Fix up program_parse.y to avoid uninitialized $$
Without this patch, $$.negate, $$.rgba_valid, and $$.xyzw_valid take
on garbage values. At the moment this problem is benign (the garbage
values happen to be zero), but in my experiments executing GL
operations on a background thread, the garbage values change, leading
to piglit failures.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 3 Jan 2013 01:02:58 +0000 (17:02 -0800)]
mesa: Use quotes on bool driconf options to prevent stdbool.h breakage.
Since stdbool.h's "true" and "false" are #defines, they got expanded when
used as macro arguments, and that expanded value was stored in the
XML string, producing XML that driconf would then fail to parse.
Currently no drivers included stdbool along with driconf, but I keep
accidentally doing so on intel as we move towards using normal C.
v2: rebase on master.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Brian Paul [Thu, 18 Apr 2013 22:09:27 +0000 (16:09 -0600)]
svga: whitespace, comment fixes in svga_pipe_query.c
Brian Paul [Thu, 18 Apr 2013 21:56:53 +0000 (15:56 -0600)]
svga: whitespace, comment fixes in svga_pipe_fs/vs.c
José Fonseca [Fri, 19 Apr 2013 09:13:02 +0000 (10:13 +0100)]
gallivm: Fix half floats with MCJIT.
Prevents:
LLVM ERROR: Cannot select: intrinsic %llvm.x86.vcvtph2ps.128
Matt Turner [Fri, 19 Apr 2013 04:51:49 +0000 (21:51 -0700)]
Revert "i965: Check reg.nr for BRW_ARF_NULL instead of reg.file."
This reverts commit
ecdda414d361ab4430fd5747c9217687c1f3d63f.
Commit was supposed to be a simple typo fix. Clearly needs more
investigating.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63688
Matt Turner [Thu, 18 Apr 2013 01:21:47 +0000 (18:21 -0700)]
configure.ac: Remove gallium-g3dvl flag.
It's next to useless, since it just allows you to turn off VDPAU and
XvMC with a single switch. Just check whether Gallium drivers are
enabled instead.
Reviewed-by: Christian König <christian.koenig@amd.com>
Jerome Glisse [Mon, 8 Apr 2013 14:57:05 +0000 (10:57 -0400)]
radeonsi: add support for compressed texture v2
Most test pass, issue are with border color and swizzle.
Based on ircnick<maelcum> patch.
v2: Restaged commit hunk
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Jerome Glisse [Fri, 22 Mar 2013 21:55:49 +0000 (17:55 -0400)]
radeonsi: add 2d tiling support for texture v3
v2: Remove left over code
v3: Restage properly the commit so hunk of first one are not in
second one.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Vadim Girlin [Thu, 18 Apr 2013 21:04:51 +0000 (01:04 +0400)]
gallium: handle drirc disable_glsl_line_continuations option
NOTE: This is a candidate for the 9.1 branch
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
José Fonseca [Thu, 18 Apr 2013 18:05:53 +0000 (19:05 +0100)]
llvmpipe: Take in consideration all current constant buffers when mapping.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Zack Rusin <zackr@vmware.com>
Christoph Bumiller [Thu, 18 Apr 2013 18:55:32 +0000 (20:55 +0200)]
nv50: add remaining RGBX formats
Not all are supported as render targets.
The state tracker fallback of using RGBA instead of RGBX currently
fails for blending, we could work around this by clearing their alpha
to 1 and modifying the color mask to disable writing alpha.
Christoph Bumiller [Fri, 12 Apr 2013 11:42:01 +0000 (13:42 +0200)]
st/mesa: optionally apply texture swizzle to border color v2
This is the only sane solution for nv50 and nvc0 (really, trust me),
but since on other hardware the border colour is tightly coupled with
texture state they'd have to undo the swizzle, so I've added a cap.
The dependency of update_sampler on the texture updates was
introduced to avoid doing the apply_depthmode to the swizzle twice.
v2: Moved swizzling helper to u_format.c, extended the CAP to
provide more accurate information.
Christoph Bumiller [Sat, 13 Apr 2013 13:04:55 +0000 (15:04 +0200)]
nv50: set BORDER_COLOR_SRGB in sampler objects
Christoph Bumiller [Fri, 12 Apr 2013 17:11:30 +0000 (19:11 +0200)]
nv50: fix 4th component of Lx_SINT/UINT formats
Tom Stellard [Thu, 18 Apr 2013 18:24:48 +0000 (11:24 -0700)]
r600g: Fix build with --enable-opencl
Brian Paul [Thu, 18 Apr 2013 14:20:56 +0000 (08:20 -0600)]
mesa: enable GL_ARB_texture_float if TEXTURE_FLOAT_ENABLED is defined
Per message on mesa-users list, this wasn't working before.
Note: This is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Roland Scheidegger [Thu, 18 Apr 2013 15:06:43 +0000 (17:06 +0200)]
gallivm: change cubemaps / derivatives handling, take 55
Turns out the previous "fix" for handling per-pixel face selection and
derivatives didn't work out that well - the derivatives were wrong by
quite a bit, in theory transformation of the derivatives into cube space
should work, but would be _a lot_ more work than the "simplified" transform
used.
So, for explicit derivatives, I'm just giving up and go back to not honoring
them.
For implicit derivatives (and the fake explicit ones) however we try
something a little different, we just calculate rho as we would for a 3d
texture, that is after scaling the coords by the inverse major axis.
This gives the same results as calculating the derivs after projection of
the coords to the same face as long as all pixels hit the same face (and
only without rho_no_opt, otherwise it should be a bit worse). And when
not all pixels are hitting the same face, the results aren't so hot but
not catastrophically bad (I believe not off by more than a factor of 2 without
no_rho_approx and not more than sqrt(2) with no_rho_approx). I think this is
better than just picking the wrong face but who knows...
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Thu, 18 Apr 2013 15:04:01 +0000 (17:04 +0200)]
gallivm: Add no_rho_approx debug option
This will calculate rho correctly as
sqrt(max((ds/dx)^2 + (dt/dx)^2 + (dr/dx)^2), (ds/dx)^2 + (dt/dx)^2 + (dr/dx)^2))
instead of max(|ds/dx|,|dt/dx|,|dr/dx|,|ds/dy|,|dt/dy,|dr/dy|)
(for 3 coords - 2 coords work analogous, for 1 coord there's no point doing
the exact version), for both implicit and explicit derivatives.
While such approximation seems to be allowed in OpenGL some APIs may be less
forgiving, and the error can be quite large (sqrt(2) for 2 coords, sqrt(3) for
3 coords so wrong by nearly one mip level in the latter case).
This also helps to single out "real" bugs from "expected" ones, so it is debug
only (though at least combined with no_brilinear I didn't really see much of a
performance difference but only tested with a debug build - at least with
implicit mipmaps the instruction count is almost exactly the same though the
instructions are more complex (1 sqrt and mul/adds instead of and/max mostly).
The code when the option isn't set stays exactly the same.
v2: rename no_rho_opt to no_rho_approx.
Reviewed-by: Brian Paul <brianp@vmware.com>
José Fonseca [Thu, 18 Apr 2013 10:39:19 +0000 (11:39 +0100)]
llvmpipe: Support half integer pixel center fs coord.
Tested with graw/fs-fragcoord 2/3, and piglit
glsl-arb-fragment-coord-conventions.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
José Fonseca [Thu, 18 Apr 2013 09:33:09 +0000 (10:33 +0100)]
llvmpipe: Remove the static interpolation.
No longer used.
If we ever want the old behavior we can run a loop unroller pass.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
José Fonseca [Thu, 18 Apr 2013 08:55:35 +0000 (09:55 +0100)]
gallivm: Drop pos arg from lp_build_tgsi_soa.
Never used.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Andreas Boll [Wed, 17 Apr 2013 15:26:08 +0000 (17:26 +0200)]
docs: update release notes for 9.2
Reviewed-by: Matt Turner <mattst88@gmail.com>
José Fonseca [Thu, 18 Apr 2013 05:21:04 +0000 (06:21 +0100)]
ralloc: Move declarations before statements.
Trivial. Should fix MSVC build.
Emil Velikov [Thu, 18 Apr 2013 00:40:40 +0000 (01:40 +0100)]
configure: enable vdpau and xvmc detection, with gallium
Currently the vdpau and xvmc detection code, is enabled for all builds. The
state trackers exist only within gallium. Enable whenever at least one gallium
driver is selected
v2: removed stray '-a'
[mattst88 v3]: Removed stray $.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63645
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Matt Turner [Mon, 15 Apr 2013 22:00:08 +0000 (15:00 -0700)]
i965: Check reg.nr for BRW_ARF_NULL instead of reg.file.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Mon, 15 Apr 2013 21:59:09 +0000 (14:59 -0700)]
i965: Implement work-around for CMP with null dest on Haswell.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Stuart Abercrombie [Thu, 11 Apr 2013 17:57:43 +0000 (10:57 -0700)]
i915g: Release old fragment shader sampler views with current pipe
We were trying to use a destroy method from a deleted context.
This fix is based on what's in the svga driver.
Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
Paul Berry [Tue, 16 Apr 2013 19:49:51 +0000 (12:49 -0700)]
i965/vec4: Fix hypothetical use of uninitialized data in attribute_map[].
Fixes issue identified by Klocwork analysis:
'attribute_map' array elements might be used uninitialized in this
function (vec4_visitor::lower_attributes_to_hw_regs).
The attribute_map array contains the mapping from shader input
attributes to the hardware registers they are stored in.
vec4_vs_visitor::setup_attributes() only populates elements of this
array which, according to core Mesa, are actually used by the shader.
Therefore, when vec4_visitor::lower_attributes_to_hw_regs() accesses
the array to lower a register access in the shader, it should in
principle only access elements of attribute_map that contain valid
data. However, if a bug ever caused the driver back-end to access an
input that was not flagged as used by core Mesa, then
lower_attributes_to_hw_regs() would access uninitialized memory, which
could cause illegal instructions to get generated, resulting in a
possible GPU hang.
This patch makes the situation more robust by using memset() to
pre-initialize the attribute_map array to zero, so that if such a bug
ever occurred, lower_attributes_to_hw_regs() would generate a (mostly)
harmless access to r0. In addition, it adds assertions to
lower_attributes_to_hw_regs() so that if we do have such a bug, we're
likely to discover it quickly.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Dave Airlie [Wed, 17 Apr 2013 01:07:49 +0000 (11:07 +1000)]
ralloc: don't write to memory in case of alloc fail.
For some reason I made this happen under indirect rendering,
I think we might have a leak, valgrind gave out, so I said I'd
fix the basic problem.
NOTE: This is a candidate for stable branches.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Brian Paul [Wed, 17 Apr 2013 15:49:39 +0000 (09:49 -0600)]
mesa: generate glGetInteger/Boolean/Float/Doublev() code for all APIs
No longer pass -a flag to the get_hash_generate.py script to specify
OpenGL, ES1, ES2, etc. This updates the autoconf, scons and android
build files too (so we can bisect).
This is the last of the API-dependent conditional compilation in
core Mesa.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Brian Paul [Wed, 17 Apr 2013 15:49:39 +0000 (09:49 -0600)]
mesa: remove mfeatures.h
No longer needed.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Brian Paul [Wed, 17 Apr 2013 15:49:39 +0000 (09:49 -0600)]
mesa: remove #include "mfeatures.h" from numerous source files
None of the remaining FEATURE_x symbols in mfeatures.h are used anymore.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Brian Paul [Wed, 17 Apr 2013 15:49:39 +0000 (09:49 -0600)]
glapi: no longer emit #include "mfeatures.h" in generated files
None of the symbols in mfeatures.h are used anymore.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Brian Paul [Wed, 17 Apr 2013 15:49:39 +0000 (09:49 -0600)]
mesa: remove FEATURE_remap_table from remap.[ch]
It was always defined.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Brian Paul [Wed, 17 Apr 2013 15:49:39 +0000 (09:49 -0600)]
glapi: remove FEATURE_remap_table test (it's always defined)
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Zack Rusin [Wed, 17 Apr 2013 22:21:35 +0000 (15:21 -0700)]
draw/so: respect leading/provoking vertex info
we were ignoring leading/provoking vertex settings which was
breaking decomposition of some strips.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Zack Rusin [Wed, 17 Apr 2013 22:19:34 +0000 (15:19 -0700)]
softpipe/so: use the correct variable for reporting stream out
we were using the wrong vars, reporting incorrect stream output
statistics.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Zack Rusin [Wed, 17 Apr 2013 19:15:12 +0000 (12:15 -0700)]
gallivm/gs: fix indirect addressing in geometry shaders
We were always treating the vertex index as a scalar but when the
shader is using indirect addressing it will be a vector of indices
for each channel. This was causing some nasty crashes insides
LLVM.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Wed, 17 Apr 2013 22:16:24 +0000 (16:16 -0600)]
st/wgl: fix issue with SwapBuffers of minimized windows
If a window's minimized we get a zero-size window. Skip the SwapBuffers
in that case to avoid some warning messages with the VMware svga driver.
Internal bug #996695
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Ian Romanick [Tue, 16 Apr 2013 16:31:08 +0000 (09:31 -0700)]
intel: Don't dereference a NULL pointer of calloc fails
The caller of NewTextureObject does the right thing if NULL is returned,
so this function should do the right thing too.
NOTE: This is a candidate for stable branches.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 21 Mar 2013 17:07:31 +0000 (10:07 -0700)]
i965: Trim trailing whitespace in brw_defines.h.
It was all over the formats section I wanted to edit.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Laurent Carlier [Wed, 17 Apr 2013 19:40:16 +0000 (21:40 +0200)]
r200: fix build failure introduced with
cbbcb0247e6aa8d7adc274a94206ee02f9c70bea
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Wed, 17 Apr 2013 16:02:29 +0000 (10:02 -0600)]
st/mesa: clean up formatting in st_cb_msaa.c
Insert blank lines, wrap lines, remove trailing whitespace, etc.
Brian Paul [Wed, 17 Apr 2013 01:06:22 +0000 (19:06 -0600)]
mesa: remove gl_context::_TriangleCaps
No longer used anywhere.
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Wed, 17 Apr 2013 17:58:33 +0000 (11:58 -0600)]
mesa: remove DD_TRI_LIGHT_TWOSIDE flag
v2: use conditional operator instead of bit shifting
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Wed, 17 Apr 2013 01:06:22 +0000 (19:06 -0600)]
mesa: remove DD_TRI_UNFILLED flag
Use alternate code in intel, r200, radeon drivers.
v2: use conditional operator instead of bit shifting
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Wed, 17 Apr 2013 01:06:22 +0000 (19:06 -0600)]
mesa: remove DD_TRI_SMOOTH flag
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Wed, 17 Apr 2013 01:06:22 +0000 (19:06 -0600)]
mesa: remove DD_TRI_STIPPLE flag
Make it a local macro for the i915 driver.
v2: use conditional operator instead of bit shifting
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Wed, 17 Apr 2013 01:06:22 +0000 (19:06 -0600)]
mesa: remove DD_TRI_OFFSET flag
Make it a local macro for the i915 driver.
v2: use conditional operator instead of bit shifting
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Wed, 17 Apr 2013 01:06:22 +0000 (19:06 -0600)]
mesa: remove DD_POINT_ATTEN flag
For the i915 driver, make it a local macro.
v2: use conditional operator instead of bit shifting
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Wed, 17 Apr 2013 01:06:22 +0000 (19:06 -0600)]
mesa: remove DD_POINT_SMOOTH flag
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Wed, 17 Apr 2013 01:06:22 +0000 (19:06 -0600)]
mesa: remove DD_LINE_STIPPLE flag
For the i915 driver, make it a local macro.
v2: use conditional operator instead of bit shifting
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Wed, 17 Apr 2013 01:06:22 +0000 (19:06 -0600)]
mesa: remove DD_SEPARATE_SPECULAR flag
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Wed, 17 Apr 2013 01:06:22 +0000 (19:06 -0600)]
mesa: remove unused DD_LINE_SMOOTH flag
Reviewed-by: Eric Anholt <eric@anholt.net>
Zack Rusin [Wed, 17 Apr 2013 03:31:22 +0000 (20:31 -0700)]
draw/gs: make sure geometry shaders don't overflow
The specification says that the geometry shader should exit if the
number of emitted vertices is bigger or equal to max_output_vertices and
we can't do that because we're running in the SoA mode, which means that
our storing routines will keep getting called on channels that have
overflown (even though they will be masked out, but we just can't skip
them).
So we need some scratch area where we can keep writing the overflown
vertices without overwriting anything important or crashing.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Zack Rusin [Wed, 17 Apr 2013 03:17:08 +0000 (20:17 -0700)]
draw/gs: Return early if the passed geometry shader is null
Can happen if we were using stream output without geometry
shader, by returning early we avoid a crash.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Zack Rusin [Thu, 11 Apr 2013 13:11:29 +0000 (06:11 -0700)]
draw: implement pipeline statistics in the draw module
This is a basic implementation of the pipeline statistics in the
draw module. The interface is similar to the stream output statistics
and also requires that the callers explicitly enable it.
Included is the implementation of the interface in llvmpipe and
softpipe. Only softpipe enables the pipeline statistics capability
though because llvmpipe is lacking gathering of the fragment shading
and rasterization statistics.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Zack Rusin [Thu, 11 Apr 2013 09:22:06 +0000 (02:22 -0700)]
gallivm/gs: fix the end primitive calls
The issue with SOA execution and end_primitive opcode is that it
can be executed both when we haven't emitted any vertices, in
which case we don't want to emit an empty primitive, and when
the execution mask is zero and the execution should be skipped. We
handled only the latter of those conditions. Now we're combining the
execution mask with a mask created from emitted vertices to handle
both cases. As a result we don't need the pending_end_primitive
flag which was broken because it was static and could be affected
by both above mentioned conditions at run-time.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Zack Rusin [Wed, 10 Apr 2013 22:28:01 +0000 (15:28 -0700)]
tgsi/exec: geometry shaders are executed on a single primitive
which means that our execution mask in GS is equal to 1 not 0xf.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>