Kristian Høgsberg [Wed, 13 May 2015 22:31:26 +0000 (15:31 -0700)]
vk: Consolidate image, buffer and color attachment views
These are all just surface state, offset and a bo.
Jason Ekstrand [Fri, 15 May 2015 02:07:50 +0000 (19:07 -0700)]
vk: Add a GLSL scraper utility
This new utility, glsl_scraper.py scrapes C files for instances of the
GLSL_VK_SHADER macro, pulls out the shader source, and compiles it to
SPIR-V. The compilation is done using glslValidator. The result is then
placed into another C file as arrays of dwords that can be easiliy handed
to a Vulkan driver.
Jason Ekstrand [Thu, 14 May 2015 18:58:58 +0000 (11:58 -0700)]
vk/meta: Add a magic GLSL shader source macro
Jason Ekstrand [Thu, 14 May 2015 18:39:32 +0000 (11:39 -0700)]
vk/meta: Add a better comment about the VS for blits
Jason Ekstrand [Thu, 14 May 2015 05:27:38 +0000 (22:27 -0700)]
vk/test: Use VK_IMAGE_TILING_OPTIMAL for the render target
Jason Ekstrand [Thu, 14 May 2015 05:18:37 +0000 (22:18 -0700)]
vk/test: Do a copy of the RT into a linear buffer and write that to a PNG
Jason Ekstrand [Thu, 14 May 2015 00:37:47 +0000 (17:37 -0700)]
vk/meta: Add the start of a blit implementation
Currently, we only implement CopyImageToBuffer
Jason Ekstrand [Thu, 14 May 2015 05:17:38 +0000 (22:17 -0700)]
vk/pipeline: Default to a SamplerCount of 1 for PS
Jason Ekstrand [Thu, 14 May 2015 05:16:04 +0000 (22:16 -0700)]
vk/pipeline: Add an extra flag for force-disabling the vertex shader
This way we can pass in a vertex shader and yet have the pipeline emit an
empty 3DSTATE_VS packet. We need this for meta because we need to trick
the compiler into not deleting our inputs but at the same time disable the
VS so that we can use a rectlist. This should go away once we actually get
SPIR-V.
Jason Ekstrand [Thu, 14 May 2015 05:13:05 +0000 (22:13 -0700)]
vk/pass: Emit a flushing pipe control at the end of the pass
This is rather crude but it at least makes sure that all the render targets
get flushed at the end of the pass. We probably actually want to do
somthing based on image layout traansitions, but this will work for now.
Jason Ekstrand [Thu, 14 May 2015 05:12:01 +0000 (22:12 -0700)]
vk/compiler: Set the binding table texture_start
This is by no means a complete solution to the binding table problems.
However, it does make texturing actually work. Before, we were texturing
from the render target since they were both starting at 0.
Jason Ekstrand [Thu, 14 May 2015 05:11:20 +0000 (22:11 -0700)]
vk/compiler: Zero the prog data
We use prog_data[stage] != NULL to determine whether or not we need to
clean up that stage. Make sure it default to NULL.
Jason Ekstrand [Thu, 14 May 2015 00:37:12 +0000 (17:37 -0700)]
vk/image: Stash more information in images and views
Jason Ekstrand [Thu, 14 May 2015 00:34:37 +0000 (17:34 -0700)]
vk/meta: Save/restore more stuff in cmd_buffer_restore
Chad Versace [Thu, 14 May 2015 00:49:26 +0000 (17:49 -0700)]
vk: Install headers
I need this for building a testsuite.
Kristian Høgsberg [Wed, 13 May 2015 21:43:08 +0000 (14:43 -0700)]
vk: Add support for sampler descriptors
Kristian Høgsberg [Wed, 13 May 2015 21:02:35 +0000 (14:02 -0700)]
vk: Use a typesafe anv_descriptor struct
Kristian Høgsberg [Wed, 13 May 2015 20:55:43 +0000 (13:55 -0700)]
vk: Create and bind a sampler in vk.c
Kristian Høgsberg [Wed, 13 May 2015 20:53:01 +0000 (13:53 -0700)]
vk: Fix copy-n-paste sType in vkCreateSampler
Kristian Høgsberg [Wed, 13 May 2015 20:51:08 +0000 (13:51 -0700)]
vk: Add a dynamic state stream to anv_cmd_buffer
We'll need this for sampler state.
Kristian Høgsberg [Wed, 13 May 2015 20:38:55 +0000 (13:38 -0700)]
vk: Move struct anv_sampler to private.h
Kristian Høgsberg [Wed, 13 May 2015 18:49:30 +0000 (11:49 -0700)]
vk: Allocate layout->count number of descriptors
layout->count is the number of descriptors the application
requested. layout->total is the number of entries we need across all
stages.
Kristian Høgsberg [Wed, 13 May 2015 04:44:59 +0000 (21:44 -0700)]
vk: Fill out sampler state from API values
Chad Versace [Wed, 13 May 2015 19:05:38 +0000 (12:05 -0700)]
vk: Ignore vk executable
Kristian Høgsberg [Tue, 12 May 2015 21:38:58 +0000 (14:38 -0700)]
vk: Fix stale error handling in vkQueueSubmit
Kristian Høgsberg [Tue, 12 May 2015 21:38:12 +0000 (14:38 -0700)]
vk: Submit all cmd buffers passed to vkQueueSubmit
Kristian Høgsberg [Tue, 12 May 2015 21:25:47 +0000 (14:25 -0700)]
vk: Add generated header for HSW and IVB (GEN75 and GEN7)
Jason Ekstrand [Tue, 12 May 2015 20:44:43 +0000 (13:44 -0700)]
vk: Add stub() and stub_return() macros and mark piles of functions as stubs
Jason Ekstrand [Tue, 12 May 2015 20:43:36 +0000 (13:43 -0700)]
vk/util: Add a anv_finishme function/macro
Jason Ekstrand [Tue, 12 May 2015 20:03:50 +0000 (13:03 -0700)]
vk/meta: Break setting up meta clear state into it's own functin
Jason Ekstrand [Tue, 12 May 2015 19:52:53 +0000 (12:52 -0700)]
vk/pipeline: Add support for disabling the scissor in "extra"
Kristian Høgsberg [Tue, 12 May 2015 06:25:06 +0000 (23:25 -0700)]
vk: Add clear load-op for render passes
Kristian Høgsberg [Tue, 12 May 2015 06:20:01 +0000 (23:20 -0700)]
vk: Add support for driver-internal custom pipelines
This lets us disable the viewport, use rect lists and repclear.
Kristian Høgsberg [Tue, 12 May 2015 05:25:52 +0000 (22:25 -0700)]
vk: Fix 3DSTATE_VERTEX_BUFFER emission
Set VertexBufferIndex to the attribute binding, not the location.
Kristian Høgsberg [Tue, 12 May 2015 05:24:57 +0000 (22:24 -0700)]
vk: Add 32 bpc signed and unsigned integer formats
Kristian Høgsberg [Tue, 12 May 2015 05:23:38 +0000 (22:23 -0700)]
vk: Add anv_batch_emit_merge() helper macro
This lets us emit a state packet by merging to half-backed versions,
typically one from the pipeline object and one from a dynamic state
objects.
Kristian Høgsberg [Tue, 12 May 2015 05:19:58 +0000 (22:19 -0700)]
vk: Store bo pointer in anv_image and anv_buffer
We don't need to point back to the memory object the bo came from.
Pointing directly to a bo lets us bind images and buffers to other
bos - like our allocator bos.
Kristian Høgsberg [Tue, 12 May 2015 05:17:04 +0000 (22:17 -0700)]
vk: Support not having a vertex shader
This lets us bypass the vertex shader and pass data straight into
the rasterizer part of the pipeline.
Kristian Høgsberg [Tue, 12 May 2015 05:12:56 +0000 (22:12 -0700)]
vk: Allow NULL as a valid pipeline layout
Vertex buffers and render targets aren't part of the layout so having
an empty layout is pretty common.
Kristian Høgsberg [Sat, 9 May 2015 05:32:37 +0000 (22:32 -0700)]
Add vulkan driver for BDW
Kenneth Graunke [Sat, 9 May 2015 02:36:19 +0000 (19:36 -0700)]
nir: Fix aggressive typos in nir_from_ssa.c.
s/agressive/aggressive/g
Trivial.
Jason Ekstrand [Fri, 8 May 2015 16:48:33 +0000 (09:48 -0700)]
nir/search: Save/restore the variables_seen bitmask when matching
Shader-db results on Broadwell:
total instructions in shared programs:
7152330 ->
7137006 (-0.21%)
instructions in affected programs:
1330548 ->
1315224 (-1.15%)
helped: 5797
HURT: 76
GAINED: 0
LOST: 8
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Jason Ekstrand [Fri, 8 May 2015 16:42:05 +0000 (09:42 -0700)]
nir/search: Assert that variable id's are in range
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Jason Ekstrand [Fri, 8 May 2015 15:33:01 +0000 (08:33 -0700)]
nir/search: handle explicitly sized sources in match_value
Previously, this case was being handled in match_expression prior to
calling match_value. However, there is really no good reason for this
given that match_value has all of the information it needs. Also, they
weren't being handled properly in the commutative case and putting it in
match_value gives us that for free.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Jason Ekstrand [Fri, 24 Apr 2015 17:16:27 +0000 (10:16 -0700)]
nir/nir: Use a linked list instead of a hash set for use/def sets
This commit switches us from the current setup of using hash sets for
use/def sets to using linked lists. Doing so should save us quite a bit of
memory because we aren't carrying around 3 hash sets per register and 2 per
SSA value. It should also save us CPU time because adding/removing things
from use/def sets is 4 pointer manipulations instead of a hash lookup.
Running shader-db 50 times with USE_NIR=0, NIR, and NIR + use/def lists:
GLSL IR Only: 586.4 +/- 1.653833
NIR with hash sets: 675.4 +/- 2.502108
NIR + use/def lists: 641.2 +/- 1.557043
I also ran a memory usage experiment with Ken's patch to delete GLSL IR and
keep NIR. This patch cuts an aditional 42.9 MiB of ralloc'd memory over
and above what we gained by deleting the GLSL IR on the same dota trace.
On the code complexity side of things, some things are now much easier and
others are a bit harder. One of the operations we perform constantly in
optimization passes is to replace one source with another. Due to the fact
that an instruction can use the same SSA value multiple times, we had to
iterate through the sources of the instruction and determine if the use we
were replacing was the only one before removing it from the set of uses.
With this patch, uses are per-source not per-instruction so we can just
remove it safely. On the other hand, trying to iterate over all of the
instructions that use a given value is more difficult. Fortunately, the
two places we do that are the ffma peephole where it doesn't matter and GCM
where we already gracefully handle duplicates visits to an instruction.
Another aspect here is that using linked lists in this way can be tricky to
get right. With sets, things were quite forgiving and the worst that
happened if you didn't properly remove a use was that it would get caught
in the validator. With linked lists, it can lead to linked list corruption
which can be harder to track. However, we do just as much validation of
the linked lists as we did of the sets so the validator should still catch
these problems. While working on this series, the vast majority of the
bugs I had to fix were caught by assertions. I don't think the lists are
going to be that much worse than the sets.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Jason Ekstrand [Tue, 28 Apr 2015 03:40:11 +0000 (20:40 -0700)]
util/list: Add a list validation function
Acked-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Jason Ekstrand [Tue, 28 Apr 2015 03:39:37 +0000 (20:39 -0700)]
util/list: Add list_empty and list_length functions
v2: Don't use C99 when iterating over the list
Acked-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Jason Ekstrand [Tue, 28 Apr 2015 01:56:02 +0000 (18:56 -0700)]
util/list: Add C99-based iterator macros
v2: Use LIST_ENTRY instead of container_of in iterators
Acked-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Jason Ekstrand [Tue, 28 Apr 2015 00:41:27 +0000 (17:41 -0700)]
util: Move gallium's linked list to util
The linked list in gallium is pretty much the kernel list and we would like
to have a C-based linked list for all of mesa. Let's not duplicate and
just steal the gallium one.
Acked-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Jason Ekstrand [Mon, 27 Apr 2015 23:58:29 +0000 (16:58 -0700)]
gallium/double_list: s/INLINE/inline and remove the p_compiler include
Acked-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Jason Ekstrand [Tue, 21 Apr 2015 19:12:26 +0000 (12:12 -0700)]
nir: Use nir_instr_rewrite_src in copy propagation
We were rolling our own rewrite_src variant in copy-propagation. Let's
stop doing that and use the ones in core NIR.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Jason Ekstrand [Fri, 24 Apr 2015 17:34:30 +0000 (10:34 -0700)]
nir: Add a function for rewriting the condition of an if statement
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Jason Ekstrand [Wed, 22 Apr 2015 01:00:21 +0000 (18:00 -0700)]
nir: Add and use initializer #defines for nir_src and nir_dest
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Jason Ekstrand [Tue, 21 Apr 2015 18:16:04 +0000 (11:16 -0700)]
nir: Modernize the out-of-SSA pass
The out-of-SSA pass was one of the first passes written when getting SSA
up-and-going (for obvious reasons). As such, it came before a lot of the
nifty SSA-based helpers were introduced. This commit modernizes it so that
we're no longer doing nearly as much manual banging on use/def sets.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Jason Ekstrand [Fri, 24 Apr 2015 00:10:42 +0000 (17:10 -0700)]
nir/validate: Validate SSA def parent instructions
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Ilia Mirkin [Fri, 8 May 2015 22:54:08 +0000 (18:54 -0400)]
nv50/ir: only propagate saturate up if some actual folding took place
The former logic would copy the saturate up to any mul with an immediate
if there was a subsequent mul with a saturate. However we only want to
do that if we collapsed 2 muls by multiplying their immediates (or were
able to put the immediate in as a post-multiplier).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Ian Romanick [Thu, 7 May 2015 00:04:15 +0000 (17:04 -0700)]
nir: Delete all traces of nir_op_flog
Nothing produces it, and nothing can consume it.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian Romanick [Thu, 7 May 2015 00:01:37 +0000 (17:01 -0700)]
nir: Don't produce nir_op_flog from GLSL IR
All paths that produce GLSL IR for NIR lower ir_unop_log. All paths
that consume NIR will explode if they geta nir_op_flog.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian Romanick [Thu, 7 May 2015 00:00:18 +0000 (17:00 -0700)]
nir: Delete all traces of nir_op_fexp
Nothing produces it, and nothing can consume it.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian Romanick [Wed, 6 May 2015 23:57:22 +0000 (16:57 -0700)]
nir: Don't produce nir_op_fexp from GLSL IR
All paths that produce GLSL IR for NIR lower ir_unop_exp. All paths
that consume NIR will explode if they geta nir_op_fexp.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian Romanick [Wed, 6 May 2015 23:54:06 +0000 (16:54 -0700)]
prog_to_nir: OPCODE_EXP is not nir_op_fexp
It's a weird thing that provides some values related to 2**x. It's also
already handled by a case in the switch.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Neil Roberts [Fri, 8 May 2015 15:13:52 +0000 (16:13 +0100)]
i965/fs: Improve a comment about stripping trailing zeroes
Originally I wrote that removing the first parameter doesn't work but
I didn't know why. I now found a mention of this in the PRM so it's
probably worthing adding it to the comment.
Fredrik Höglund [Wed, 18 Mar 2015 19:50:06 +0000 (20:50 +0100)]
docs: Update the ARB_direct_state_access status
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 18:07:52 +0000 (19:07 +0100)]
mesa: Implement GetVertexArrayIndexed[64]iv
v2: Fix the name of the entry point in the error messages.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 18:04:16 +0000 (19:04 +0100)]
mesa: Add support for querying GL_VERTEX_ATTRIB_ARRAY_LONG
This parameter was added in OpenGL 4.3 and GL_ARB_direct_state_access.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:58:36 +0000 (18:58 +0100)]
mesa: Add a vao parameter to get_vertex_array_attrib
This is needed to implement glGetVertexArrayIndexediv and
glGetVertexArrayIndexed64iv.
v2: Make the vao parameter const.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:56:31 +0000 (18:56 +0100)]
mesa: Implement GetVertexArrayiv
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:52:36 +0000 (18:52 +0100)]
mesa: Implement VertexArrayBindingDivisor
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:50:49 +0000 (18:50 +0100)]
mesa: Add a vao parameter to vertex_binding_divisor
This is needed to implement VertexArrayBindingDivisor.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:49:06 +0000 (18:49 +0100)]
mesa: Implement VertexArrayAttribBinding
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:46:42 +0000 (18:46 +0100)]
mesa: Add a vao parameter to vertex_attrib_binding
This is needed to implement VertexArrayAttribBinding.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:44:00 +0000 (18:44 +0100)]
mesa: Implement VertexArrayAttrib[I|L]Format
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:41:09 +0000 (18:41 +0100)]
mesa: Add a vao parameter to update_array_format
This is needed to implement VertexArrayAttrib*Format.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:39:50 +0000 (18:39 +0100)]
mesa: Refactor VertexAttrib[I|L]Format
The only difference between these functions is the legal types and
sizes, so consolidate the code into a single vertex_attrib_format()
function and call it from all three entry points.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:37:27 +0000 (18:37 +0100)]
mesa: Implement VertexArrayVertexBuffers
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:35:10 +0000 (18:35 +0100)]
mesa: Implement VertexArrayVertexBuffer
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:33:14 +0000 (18:33 +0100)]
mesa: Add a vao parameter to bind_vertex_buffer
This is needed to implement VertexArrayVertexBuffer and
VertexArrayVertexBuffers.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:30:12 +0000 (18:30 +0100)]
mesa: Implement VertexArrayElementBuffer
v2: Add a doxygen comment.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:27:58 +0000 (18:27 +0100)]
mesa: Implement EnableVertexArrayAttrib
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:27:18 +0000 (18:27 +0100)]
mesa: Implement DisableVertexArrayAttrib
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:25:45 +0000 (18:25 +0100)]
mesa: Keep track of the last looked-up VAO
This saves the cost of repeated hash table lookups when the same
vertex array object is referenced in a sequence of calls such as:
glVertexArrayAttribFormat(vao, ...);
glVertexArrayAttribBinding(vao, ...);
glEnableVertexArrayAttrib(vao, ...);
...
Note that VAO's are container objects that are not shared between
contexts.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:24:36 +0000 (18:24 +0100)]
mesa: Add _mesa_lookup_vao_err
This is a convenience function that generates GL_INVALID_OPERATION
when the array object doesn't exist.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:22:50 +0000 (18:22 +0100)]
mesa: Implement CreateVertexArrays
v2: Update the documentation for gen_vertex_arrays().
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Neil Roberts [Thu, 7 May 2015 13:20:17 +0000 (14:20 +0100)]
i965/skl: In opt_sampler_eot always set destination register to null
opt_sampler_eot enables a direct write to framebuffer from a sample.
In order to do this the sample message needs to have a message header
so if there wasn't one already then the function adds one. In addition
the function sets the destination register to null because it's no
longer used. However it was only doing this in cases where it was
adding a message header. This patch just moves setting the destination
so that it happens even if there's a messge header. In practice this
doesn't seem to make any difference but it's a bit cleaner.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Neil Roberts [Thu, 7 May 2015 17:55:55 +0000 (18:55 +0100)]
i965/fs: Set the header_size on LOAD_PAYLOAD in opt_sampler_eot
Commit
94ee908448 added a header size parameter to the function to
create the LOAD_PAYLOAD instruction. However this broke
opt_sampler_eot which manually constructs the instruction and so
wasn't setting the header_size. This ends up making the parameters for
the send message all have the wrong location and it all falls apart.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Martin Peres [Thu, 7 May 2015 13:57:48 +0000 (16:57 +0300)]
docs: document the LIBGL_DRI3_DISABLE environment variable
Suggested-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Dave Airlie [Fri, 24 Apr 2015 02:50:21 +0000 (12:50 +1000)]
docs: update ARB_vertex_attrib_64bit status
Add to GL3.txt and release notes.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Fri, 20 Feb 2015 01:42:19 +0000 (11:42 +1000)]
st/mesa: add double input support including lowering (v3.1)
This takes a different approach to previously, we cannot index into the
inputMapping with anything but the mesa attribute index, so we can't use
the just add one to index trick, we need more info to add one to it
after we've mapped the input.
(Fixed copy propgation and cleaned up a little)
v2: drop float64 format check, just attr->Doubles.
merge enable patch.
v3: cleanup code a bit.
v3.1: minor review fixups (comment, newline) (Ilia)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Fri, 20 Feb 2015 01:41:01 +0000 (11:41 +1000)]
mesa/vbo: add support for 64-bit vertex attributes. (v1)
This adds support in the vbo and array code to handle
double vertex attributes.
v0.2: merge code to handle doubles in vbo layer.
v1: don't use v0, merge api_array elt code.
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 30 Apr 2015 00:42:06 +0000 (10:42 +1000)]
glsl: check total count of multi-slot double vertex attribs
The spec is vague all over the place about this, but this seems
to be the intent, we can probably make this optional later if
someone makes hw that cares and writes a driver.
Basically we need to double count some of the d types but
only for totalling not for slot number assignment.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 8 Apr 2015 04:38:19 +0000 (14:38 +1000)]
glsl: track which program inputs are doubles
instead of doing the attempts at dual slot handling here,
let the backend do it.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Fri, 20 Feb 2015 01:38:12 +0000 (11:38 +1000)]
glsl: add ARB_vertex_attrib_64bit support. (v2)
Just more boilerplate stuff.
v2:
bad fallthrough on versioning,
this is my ugly but self contained solution (Ian)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Fri, 20 Feb 2015 01:32:55 +0000 (11:32 +1000)]
mesa: add ARB_vertex_attrib_64bit to extensions. (v2)
Just add the boilerplate bits.
v2: add to version.c
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Fri, 20 Feb 2015 01:26:33 +0000 (11:26 +1000)]
mapi: add GL_ARB_vertex_attrib_64bit support
This just adds the glapi bits.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Fri, 20 Feb 2015 03:58:18 +0000 (13:58 +1000)]
st/glsl_to_tgsi: fix ir_assignment hack doing bad things for doubles
This hack for fixing gl_FragDepth apparantly caused a GLSL shader
outputting a single double to try and output a dvec4, but we hadn't
assigned outputs for the secondary bit.
This avoids going into the hack code for scalar doubles.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Topi Pohjolainen [Thu, 7 May 2015 13:07:15 +0000 (16:07 +0300)]
i965/wm/gen6: Add option for disabling statistics collection
Normally this is always needed but for internal blits and clears
we need to be able to disable it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Wed, 6 May 2015 17:31:49 +0000 (20:31 +0300)]
i965/wm/gen6: Refactor state setup
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Anuj Phogat [Wed, 6 May 2015 22:11:42 +0000 (15:11 -0700)]
i965: Remove unused variables
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Anuj Phogat [Wed, 15 Apr 2015 18:46:53 +0000 (11:46 -0700)]
i965: Change the order of conditions tested in if
Reduces the number of conditions tested in if to one in case of
non-integer formats. Makes no functional changes.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Matt Turner [Wed, 6 May 2015 05:54:59 +0000 (22:54 -0700)]
nir: Allow feq/fne/ieq/ine to be optimized with inot.
instructions in affected programs: 380 -> 376 (-1.05%)
helped: 2
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>