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dri_util: explicitly set __DRIcopySubBufferExtension members
2014-02-22
Chia-I Wu
ilo: fix and enable fast depth clear
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2014-02-22
Chia-I Wu
ilo: add slice clear value
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2014-02-22
Chia-I Wu
ilo: better readability and doc for texture flags
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2014-02-22
Chia-I Wu
ilo: fix for stencil only rectlist ops
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2014-02-22
Chia-I Wu
ilo: fix a false assertion failure on GEN6
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2014-02-22
Chia-I Wu
ilo: pipe_texture::usage is not a bitfield
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2014-02-22
Chia-I Wu
ilo: set ILO_TEXTURE_CPU_WRITE for imported textures
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2014-02-19
Chia-I Wu
egl: clarify what _eglInitResource does
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2014-02-19
Chia-I Wu
Revert "egl: Unhide functionality in _eglInitContext()"
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2014-02-19
Chia-I Wu
Revert "egl: Unhide functionality in _eglInitSurface()"
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2014-01-14
Chia-I Wu
ilo: handle NULL renderbuffers correctly
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2014-01-14
Chia-I Wu
ilo: disable HiZ for misaligned levels
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2014-01-14
Chia-I Wu
ilo: use a helper to determine if HiZ is enabled
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2014-01-14
Chia-I Wu
ilo: decide on hiz first in texture allocation
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2014-01-14
Chia-I Wu
ilo: emit gen7_wa_pipe_control_wm_max_threads_stall...
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2014-01-14
Chia-I Wu
ilo: use HALIGN_4 on GEN7 for depth buffers
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2014-01-14
Chia-I Wu
ilo: OOM for HiZ is fatal on GEN6
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2014-01-14
Chia-I Wu
ilo: fix a HiZ bo leakage
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2014-01-14
Chia-I Wu
ilo: simplify ilo_texture_set_slice_flags()
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2014-01-08
Chia-I Wu
ilo: enable HiZ
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2014-01-08
Chia-I Wu
ilo: resolve Z/HiZ correctly
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2014-01-08
Chia-I Wu
ilo: add flags to texture slices
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2014-01-08
Chia-I Wu
ilo: rename and add an accessor for texture slices
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2014-01-08
Chia-I Wu
ilo: add HiZ op support to the pipelines
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2014-01-08
Chia-I Wu
ilo: add support for HiZ allocation
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2014-01-08
Chia-I Wu
ilo: refactor separate stencil allocation
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2014-01-08
Chia-I Wu
ilo: assorted GPE fixes for HiZ
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2014-01-08
Chia-I Wu
ilo: no layer offsetting on GEN7+
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2014-01-08
Chia-I Wu
ilo: offset to layers only when necessary
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2014-01-08
Chia-I Wu
ilo: allow ilo_zs_surface to skip layer offsetting
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2014-01-08
Chia-I Wu
ilo: allow ilo_view_surface to skip layer offsetting
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2013-10-28
Chia-I Wu
ilo: minor cleanups for recent interface changes
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2013-10-09
Chia-I Wu
i965: keep SecHalf flag after register coalescing
Signed-off-by:
Chia-I Wu
<olv@lunarg.com>
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2013-10-09
Chia-I Wu
i965: allow SIMD8 sampler messages in SIMD16 mode
Signed-off-by:
Chia-I Wu
<olv@lunarg.com>
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2013-10-09
Chia-I Wu
i965: make BRW_COMPRESSION_2NDHALF valid for brw_SAMPLE
Signed-off-by:
Chia-I Wu
<olv@lunarg.com>
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2013-10-02
Chia-I Wu
i965: compute DDX in a subspan based only on top row
Signed-off-by:
Chia-I Wu
<olv@lunarg.com>
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2013-09-16
Chia-I Wu
ilo: make ilo_bind_sampler_states return void
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2013-09-07
Chia-I Wu
ilo: preliminary GEN 7.5 support
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2013-09-02
Chia-I Wu
glx: make the interval of LIBGL_SHOW_FPS adjustable
Signed-off-by:
Chia-I Wu
<olvaffe@gmail.com>
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2013-08-22
Chia-I Wu
ilo: do not need last shader stage for 3DSTATE_SBE
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2013-08-22
Chia-I Wu
ilo: fix a potential issue with STATE_SIP
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2013-08-22
Chia-I Wu
ilo: add GEN check to 3DSTATE_CLIP
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2013-08-20
Chia-I Wu
ilo: add ILO_DEBUG=flush
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2013-08-20
Chia-I Wu
ilo: add ILO_DEBUG=draw
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2013-08-15
Chia-I Wu
ilo: fix fragment shaders that use PCB on GEN7+
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2013-08-13
Chia-I Wu
ilo: enable dumping of WM PCB
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2013-08-13
Chia-I Wu
ilo: no binding table change when constants are pushed
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2013-08-13
Chia-I Wu
ilo: support push constant model in shaders
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2013-08-13
Chia-I Wu
ilo: support copying constant buffer 0 to PCB
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2013-08-13
Chia-I Wu
ilo: make constant buffer 0 upload optional
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2013-08-13
Chia-I Wu
Revert "ilo: initialize constant buffer SURFACE_STATE...
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2013-08-12
Chia-I Wu
ilo: initialize constant buffer SURFACE_STATE early
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2013-08-10
Chia-I Wu
ilo: 3DSTATE_INDEX_BUFFER may be wrongly skipped
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2013-08-08
Chia-I Wu
ilo: get rid of GPE tables completely
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2013-08-08
Chia-I Wu
ilo: clean up GPE header inclusions
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2013-08-08
Chia-I Wu
ilo: initialize alpha test state in ilo_gpe_init_dsa
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2013-08-08
Chia-I Wu
ilo: fold gen6_translate_index_size into the caller
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2013-08-08
Chia-I Wu
ilo: fold gen6_translate_depth_format into the caller
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2013-08-07
Chia-I Wu
ilo: speed up 3DSTATE_VERTEX_BUFFERS emission a bit
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2013-08-07
Chia-I Wu
ilo: skip state emission when reducing sampler count
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2013-08-07
Chia-I Wu
ilo: simplify setting of shader samplers and views
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2013-08-07
Chia-I Wu
ilo: correctly check for stencil ref change
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2013-07-13
Chia-I Wu
ilo: skip 3DSTATE_INDEX_BUFFER when possible
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2013-07-12
Chia-I Wu
ilo: move a santiy check into its assert()
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2013-07-12
Chia-I Wu
ilo: mark some states dirty when they are really changed
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2013-07-12
Chia-I Wu
ilo: clean up ilo_blitter_pipe_begin()
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2013-07-12
Chia-I Wu
glsl/build: build builtin_compiler with VISIBILITY_CFLAGS
Signed-off-by:
Chia-I Wu
<olvaffe@gmail.com>
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2013-07-11
Chia-I Wu
winsys/intel: build with VISIBILITY_CFLAGS
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2013-07-11
Chia-I Wu
ilo: reduce PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS to 12
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2013-07-10
Chia-I Wu
ilo: correctly initialize undefined registers in fs
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2013-07-10
Chia-I Wu
ilo: honor surface padding requirements
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2013-06-28
Chia-I Wu
ilo: clean up states that use ilo_view_surface
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2013-06-28
Chia-I Wu
ilo: remove ilo_cbuf_state::count
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2013-06-28
Chia-I Wu
ilo: clean up ilo_set_constant_buffer()
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2013-06-28
Chia-I Wu
ilo: clean up states that take a start_slot
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2013-06-28
Chia-I Wu
ilo: use shorter names for dirty flags
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2013-06-28
Chia-I Wu
ilo: track if primitive restart has changed
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2013-06-28
Chia-I Wu
ilo: avoid potential dangling pointer dereference
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2013-06-27
Chia-I Wu
ilo: plug a potential index buffer leak
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2013-06-26
Chia-I Wu
ilo: use a bitmask for enabled constant buffers
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2013-06-26
Chia-I Wu
ilo: support PIPE_CAP_USER_INDEX_BUFFERS
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2013-06-26
Chia-I Wu
ilo: make pipe_draw_info a context state
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2013-06-26
Chia-I Wu
ilo: support PIPE_CAP_USER_CONSTANT_BUFFERS
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2013-06-25
Chia-I Wu
ilo: honor render condition in blitter
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2013-06-25
Chia-I Wu
ilo: remove ilo_shader_internal.h from GEN6 pipeline
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2013-06-25
Chia-I Wu
ilo: remove ilo_shader_internal.h from GEN7 pipeline
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2013-06-25
Chia-I Wu
ilo: speed up ilo_shader_select_kernel_routing() a bit
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2013-06-25
Chia-I Wu
ilo: move SBE setup code to ilo_shader.c
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2013-06-25
Chia-I Wu
ilo: use ilo_shader_state exclusively in GPE
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2013-06-25
Chia-I Wu
ilo: map SO registers at shader compile time
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2013-06-25
Chia-I Wu
ilo: use ilo_shader_cso for FS
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2013-06-25
Chia-I Wu
ilo: use ilo_rasterizer_state exclusively in GPE
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2013-06-25
Chia-I Wu
ilo: convert pipe_rasterizer_state to ilo_rasterizer_wm
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2013-06-25
Chia-I Wu
ilo: use ilo_shader_cso for GS
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2013-06-25
Chia-I Wu
ilo: introduce ilo_shader_cso for VS
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2013-06-25
Chia-I Wu
ilo: add functions to query shaders
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2013-06-25
Chia-I Wu
ilo: clean up finalize_shader_states()
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2013-06-25
Chia-I Wu
ilo: use multiple entry points for shader creation
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2013-06-25
Chia-I Wu
ilo: move internal shader interface to a new header
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2013-06-20
Chia-I Wu
ilo: replace a boolean by bool
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