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r300/compiler: Implement constant folding
2010-05-19
Nicolai Hähnle
r300/compiler: Implement constant folding
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2010-05-19
Tom Stellard
r300/compiler: Emit 0.5 swizzle when necessary.
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2010-05-16
Tom Stellard
r300/compiler: fix peephole optimizer
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2010-05-16
Nicolai Hähnle
r300/compiler: Implement simple peephole optimizer
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2010-05-16
Marek Olšák
r300g: implement flush+sync (AKA glFinish)
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2010-05-16
Marek Olšák
r300g: expose radeon_bo_wait to the driver
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2010-05-16
Marek Olšák
r300g: remove unused winsys entrypoints
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2010-05-16
Marek Olšák
r300g/swtcl: put emitting max index to the right place
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2010-05-16
Marek Olšák
r300g/swtcl: flush draw to avoid the rejection of CS
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2010-05-16
Marek Olšák
r300g/swtcl: update PSC only once when a shader is...
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2010-05-16
Marek Olšák
r300g/swtcl: call update_derived_state only once per...
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2010-05-15
Marek Olšák
r300g/swtcl: fix provoking vertex
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2010-05-15
Marek Olšák
r300g/swtcl: fix point sprite texgen (do it in HW)
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2010-05-15
Marek Olšák
r300g/swtcl: disable converting points/lines to triangles
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2010-05-15
Marek Olšák
r300/compiler: silence a warning
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2010-05-15
Marek Olšák
r300g: fix psychedelic colors with SWTCL
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2010-05-15
Marek Olšák
r300g: the vertex_stream_state atom for SWTCL should...
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2010-05-15
Marek Olšák
r300g: remove unused struct r300_vertex_info
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2010-05-15
Marek Olšák
r300g: fix emission of some non-CSO atoms at the beginning...
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2010-05-15
Marek Olšák
r300g: remove unused r300_query::active
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2010-05-15
Marek Olšák
r300g: fix BO space accounting for occlusion queries
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2010-05-15
Marek Olšák
r300g: forbid overlapping queries and print error messages
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2010-05-15
Marek Olšák
r300g: rename a few emit_query functions
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2010-05-15
Marek Olšák
r300g: silence warnings
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2010-05-14
Marek Olšák
gallium: remove forward declarations of non-existent...
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2010-05-14
Marek Olšák
r300g: do not abort if a constant buffer is too large
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2010-05-14
Marek Olšák
r300g: add framebuffer state debug logging
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2010-05-14
Marek Olšák
r300g: sort out debug flags
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2010-05-13
Marek Olšák
r300g: fix for piglit/fp-indirections2
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2010-05-13
Marek Olšák
r300g: fix texture transfers
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2010-05-13
Marek Olšák
r300g: re-order caps
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2010-05-13
Marek Olšák
r300g: fill out the shader limits
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2010-05-08
Marek Olšák
r300g: follow pipe_rasterizer_state::light_twoside
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2010-05-08
Marek Olšák
r300g: follow pipe_rasterizer_state::point_size_per_vertex
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2010-05-08
Marek Olšák
r300g: move GA_POINT_MINMAX back to rs_state
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2010-05-08
Marek Olšák
r300g: fix glean/pointSprite using lodbias correction
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2010-05-08
Marek Olšák
r300g: pass depth texture swizzle to the compiler if...
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2010-05-08
Marek Olšák
r300g: respect compare mode regardless of sampler type
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2010-05-08
Marek Olšák
r300/compiler: fake equal/notequal for shadow samplers
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2010-05-08
Marek Olšák
r300/compiler: use perspective division only for TXP...
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2010-05-08
Marek Olšák
r300/compiler: make shadow sampler codegen more readable...
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2010-05-08
Marek Olšák
r300/compiler: shorten RC_*SWIZZLE* expressions
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2010-05-08
Marek Olšák
r300/compiler: generalize depth texture mode to support...
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2010-05-08
Marek Olšák
r300/compiler: fix LIT instruction case 0^0 = 1
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2010-05-08
Marek Olšák
r300g: consolidate common render code into one function
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2010-05-05
Marek Olšák
tgsi: make dumping work on non-debug builds
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2010-05-05
Marek Olšák
st/mesa: fix per-vertex point size
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2010-05-04
Marek Olšák
r300g: advertise S3TC only when it's available in Gallium
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2010-05-04
Wiktor Janas
u_blitter: fix creating fragment shaders
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2010-05-03
Marek Olšák
r300g: use util_format_short_name and util_format_is_plain
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2010-05-03
Marek Olšák
util: add util_format_short_name
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2010-05-03
Marek Olšák
util: add util_format_is_plain
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2010-05-03
Marek Olšák
r300g: refuse to create a texture with size 0
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2010-05-03
Marek Olšák
r300g: improve texture debug output, split into TEX...
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2010-05-02
Marek Olšák
r300g: do not validate buffers in check_cs
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2010-05-02
Marek Olšák
r300g: fix surface_copy for compressed formats
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2010-05-02
Marek Olšák
r300g: always set the pitch of the first miplevel in...
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2010-05-02
Marek Olšák
Revert "r300g: disable point sprites (again)"
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2010-05-02
Marek Olšák
r300g: merge VS output mapping state (VAP) to rasterizer...
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2010-05-02
Marek Olšák
r300g: inline update_derived_shader_state
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2010-05-02
Marek Olšák
r300g: fix segfault when resizing a DRI2 framebuffer
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2010-05-02
Marek Olšák
r300g: cache tiling flags to reduce the number of DRM...
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2010-04-21
Marek Olšák
radeon: fix warning
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2010-04-21
Marek Olšák
r300g: raise the max index for generic varyings to 32
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2010-04-29
Marek Olšák
r300g: fix compiler error
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2010-04-29
Marek Olšák
r300g: use the enum for color swizzles in the rasterizer
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2010-04-29
Marek Olšák
r300g: rasterizer debug logging
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2010-04-29
Marek Olšák
r300g: fix tests/yuvrect and possibly even rendering...
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2010-04-29
Marek Olšák
r300g: enable the RGBA16F renderbuffer too
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2010-04-29
Marek Olšák
r300g: enable float textures
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2010-04-29
Marek Olšák
r300g: compose swizzles from texture formats and sampler...
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2010-04-29
Marek Olšák
r300g: init s3tc fetching functions
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2010-04-19
Marek Olšák
r300g: add is_rv350 flag
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2010-04-27
Marek Olšák
r300g: move ZTOP to separate file
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2010-04-27
Marek Olšák
radeon: fix warnings
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2010-04-27
Marek Olšák
r300g: fix mipmapped texture3D size calculation
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2010-04-27
Marek Olšák
r300g: compensate for non-atomized emit_query_end in...
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2010-04-27
Marek Olšák
r300g: reserve CS space for index offset
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2010-04-26
Marek Olšák
r300g: add support for more unaligned vertex formats
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2010-04-26
Marek Olšák
r300g: setup PSC first, then align vertex formats
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2010-04-26
Marek Olšák
r300g: set undefined vertex swizzles to (0,0,0,1) respectively
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2010-04-26
Marek Olšák
r300g: disable point sprites (again)
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2010-04-26
Marek Olšák
r300g: fix warnings when printing uint64_t
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2010-04-26
Marek Olšák
r300g: fix warnings by using the const qualifier
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2010-04-26
Matt Turner
r300g: use CS_OUT_TABLE better
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2010-04-26
Marek Olšák
r300g: support index bias on r500 and DRM 2.3.0
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2010-04-26
Marek Olšák
r300g: support rendering more than 65535 vertices in...
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2010-04-26
Marek Olšák
r300g: emit MSPOS regs
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2010-04-26
Marek Olšák
r300g: force prefetch for non-indexed vertices
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2010-04-26
Marek Olšák
r300g: use the dummy FS shader for shaders with zero...
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2010-04-26
Marek Olšák
r300g: allow unaligned vertex formats if the stride...
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2010-04-26
Marek Olšák
r300g: abort on unsupported vertex formats
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2010-04-26
Marek Olšák
r300g: abort if a vertex buffer offset is not dword...
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2010-04-18
Marek Olšák
r300g: implement TRUNC as floor
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2010-04-18
Marek Olšák
r300/compiler: lower CEIL
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2010-04-18
Marek Olšák
r300/compiler: enable branch emulation for vertex shaders
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2010-04-18
Marek Olšák
r300/compiler: optimize CMP for vertex shaders a bit
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2010-04-18
Nicolai Hähnle
r300/compiler: Use memory_pool_array_reserve in deadcode...
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2010-04-18
Nicolai Hähnle
r300/compiler: Use memory_pool_array_reserve in r500...
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2010-04-18
Marek Olšák
r300/compiler: enable branch emulation for R500 fragment...
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