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Revert "drirc: whitelist glthread for Mount and Blade Warband"
2017-06-21
Marek Olšák
st/mesa: don't set 16 scissors and 16 viewports if...
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2017-06-21
Marek Olšák
st/mesa: fix pipe_rasterizer_state::scissor with multiple...
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2017-06-21
Marek Olšák
st/mesa: simplify st_update_viewport
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2017-06-21
Marek Olšák
st/mesa: remove redundant sample_mask checking
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2017-06-21
Marek Olšák
st/mesa: use precomputed st_fb_orientation
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2017-06-21
Marek Olšák
mesa: don't call _mesa_update_clip_plane in the GL...
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2017-06-21
Marek Olšák
st/mesa: set st_context::...num_samplers to 0 when...
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2017-06-21
Marek Olšák
st/mesa: unify fail paths for update_single_texture
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2017-06-21
Marek Olšák
st/mesa: don't call u_sampler_view_default_template...
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2017-06-21
Marek Olšák
st/mesa: always set sampler swizzle according to the...
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2017-06-21
Marek Olšák
st/mesa: samplers only need to track whether GLSL ...
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2017-06-21
Marek Olšák
st/mesa: simplify get_texture_format_swizzle
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2017-06-21
Marek Olšák
st/mesa: add an entirely separate codepath for setting...
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2017-06-21
Marek Olšák
st/mesa: don't return an error from update_single_texture
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2017-06-21
Marek Olšák
st/mesa: clean up trivial dereferences in update_textures
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2017-06-21
Marek Olšák
st/mesa: don't check MaxTextureImageUnits in update_textures
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2017-06-21
Marek Olšák
st/mesa: don't call st_shader_stage_to_ptarget in update_tex...
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2017-06-21
Marek Olšák
cso: inline a few frequently-used functions
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2017-06-21
Marek Olšák
cso: don't return errors from sampler functions
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2017-06-21
Marek Olšák
cso: don't track the number of sampler states bound
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2017-06-21
Marek Olšák
st/mesa: sink and simplify texBaseFormat getting for...
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2017-06-21
Marek Olšák
st/mesa: don't set sampler states for TBOs
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2017-06-21
Marek Olšák
st/mesa: optimize sampler state translation code
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2017-06-21
Marek Olšák
st/mesa: sink code needed for apply_texture_swizzle_to_borde...
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2017-06-21
Marek Olšák
st/mesa: simplify update_shader_samplers
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2017-06-21
Marek Olšák
st/mesa: when binding sampler states, don't check the...
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2017-06-21
Marek Olšák
st/mesa: don't unbind sampler states if none are used
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2017-06-21
Marek Olšák
st/mesa: unify update_gp/tcp/tep code
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2017-06-21
Marek Olšák
st/mesa: don't search through shader variants if there...
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2017-06-21
Marek Olšák
st/mesa: don't track shader variants in st_context
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2017-06-21
Marek Olšák
st/mesa: move blend color into its own state atom
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2017-06-21
Marek Olšák
st/mesa: check correctly if multisampling is enabled
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2017-06-21
Marek Olšák
st/mesa: don't invoke st_finalize_texture & st_convert_sampl...
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2017-06-21
Marek Olšák
mesa: simplify _mesa_is_image_unit_valid for buffers
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_PROGRAM_CONSTANTS for GLSL programs...
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_PROGRAM_CONSTANTS for non-GLSL...
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2017-06-21
Marek Olšák
mesa: flush vertices before updating ctx->_Shader
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2017-06-21
Marek Olšák
mesa: set driver flags for glPopAttrib(GL_ENABLE_BIT...
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_POLYGON_STIPPLE for st/mesa
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_LINE for st/mesa
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_POLYGON for st/mesa
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_TRANSFORM for st/mesa if possible
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_TRANSFORM for Transform.RasterPosition...
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_TRANSFORM for primitive restart
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_VIEWPORT for st/mesa if possible
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2017-06-21
Marek Olšák
mesa: flush vertices before changing viewports
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_MULTISAMPLE for st/mesa
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_COLOR for st/mesa if possible
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2017-06-21
Marek Olšák
mesa: use DriverFlags.NewAlphaTest to communicate alphatest...
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_DEPTH for st/mesa
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2017-06-21
Marek Olšák
mesa: make _mesa_set_varying_vp_inputs a no-op in GL...
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2017-06-21
Marek Olšák
mesa: remove _NEW_BUFFER_OBJECT
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_SCISSOR for st/mesa
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2017-06-21
Marek Olšák
mesa: don't execute most of _mesa_update_state_locked...
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2017-06-21
Marek Olšák
mesa: simplify handling the return value of update_program
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2017-06-21
Marek Olšák
mesa: simplify a loop in _mesa_update_texture_state
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2017-06-21
Marek Olšák
mesa: replace VP/FP/ATIfs _Enabled flags with helper...
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2017-06-21
Marek Olšák
mesa: don't update draw buffer bounds in _mesa_update_state
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2017-06-21
Marek Olšák
mesa: remove update_framebuffer_size
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2017-06-21
Marek Olšák
mesa: replace ctx->Polygon._FrontBit with a helper...
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2017-06-21
Marek Olšák
mesa: replace ctx->VertexProgram._TwoSideEnabled with...
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2017-06-21
Marek Olšák
mesa: stop using _NEW_STENCIL with st/mesa, use DriverFlags...
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2017-06-21
Marek Olšák
mesa: replace _mesa_update_stencil() with helper functions
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2017-06-21
Marek Olšák
meta: do the full FBO completeness check in decompress_textu...
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2017-06-20
Marek Olšák
winsys/amdgpu: fix a deadlock when waiting for submission_in...
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2017-06-19
Marek Olšák
radeonsi: fix dumping shader descriptors into ddebug...
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2017-06-19
Marek Olšák
radeonsi: add a workaround for inexact SNORM8 blitting...
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2017-06-19
Marek Olšák
radeonsi/gfx9: fix TC-compatible stencil compression
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2017-06-19
Marek Olšák
radeonsi/gfx9: fix TXF_LZ with 1D textures
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2017-06-19
Marek Olšák
radeonsi/gfx9: disable sparse buffers
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2017-06-19
Marek Olšák
ac/sid.h: don't use parentheses in PKT3_RELEASE_MEM...
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2017-06-19
Marek Olšák
ac: parse EVENT_WRITE_EOP, RELEASE_MEM, WAIT_REG_MEM...
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2017-06-19
Marek Olšák
st/mesa: simplify returning GL_VENDOR
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2017-06-19
Marek Olšák
st/mesa: remove the "Gallium 0.4 on" prefix from GL_RENDERER
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2017-06-19
Marek Olšák
st/mesa: don't update MSAA states for GL_FRAMEBUFFER_SRGB
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2017-06-12
Marek Olšák
radeonsi: pack si_context better
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2017-06-12
Marek Olšák
radeonsi: pack si_framebuffer better
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2017-06-12
Marek Olšák
radeonsi: pack si_sampler_view better
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2017-06-12
Marek Olšák
radeonsi: pack si_buffer_resources better
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2017-06-12
Marek Olšák
radeonsi: pack struct si_descriptors better
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2017-06-12
Marek Olšák
radeonsi: pack struct si_vertex_elements better
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2017-06-12
Marek Olšák
radeonsi: replace si_vertex_elements::elements with...
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2017-06-12
Marek Olšák
radeonsi: rename si_vertex_element -> si_vertex_elements
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2017-06-12
Marek Olšák
radeonsi: allocate si_state_rasterizer::pm4_poly_offset...
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2017-06-12
Marek Olšák
radeonsi: pack si_state_rasterizer fields
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2017-06-12
Marek Olšák
radeonsi: remove 8 bytes from si_shader_key with uint32_t...
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2017-06-12
Marek Olšák
radeonsi: use uint32_t to declare si_shader_key.opt...
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2017-06-12
Marek Olšák
radeonsi: remove 8 bytes from si_shader_key by flattening...
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2017-06-12
Marek Olšák
radeonsi: don't emit DB_STENCIL_CONTROL if it has no...
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2017-06-12
Marek Olšák
radeonsi: fix missing num_L2_invalidates increment
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2017-06-12
Marek Olšák
radeonsi: get rid of more compressed_colortex_mask...
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2017-06-12
Marek Olšák
gallium/noop: fix sampler views
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2017-06-12
Marek Olšák
gallium/docs: clarify gen_name/get_vendor/get_device_vendor...
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2017-06-12
Marek Olšák
st/mesa: call check_program_state only when needed
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2017-06-12
Marek Olšák
r600g: set pipe_context::priv = NULL
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2017-06-12
Marek Olšák
vl,omx,va,vdpau,xvmc: don't set the priv pointer in...
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2017-06-08
Marek Olšák
gallium/radeon: don't allocate HTILE in a separate...
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2017-06-08
Marek Olšák
radeonsi: rename depth decompress functions
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2017-06-08
Marek Olšák
radeonsi: rename shader resource decompress masks to...
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2017-06-08
Marek Olšák
radeonsi: rename is_compressed_colortex -> color_needs_decom...
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