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ci: Fix the nick used in IRC reporting.
2020-05-06
Dave Airlie
llvmpipe: enable ARB_sample_shading
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2020-05-06
Dave Airlie
llvmpipe: add min samples support to the fragment shader.
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2020-05-06
Dave Airlie
llvmpipe: enable GL_ARB_shader_texture_image_samples
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2020-05-06
Dave Airlie
gallivm/nir: hooks up texture samples queries
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2020-05-06
Dave Airlie
gallivm/sample: add num samples query for txqs (v2)
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2020-05-06
Dave Airlie
llvmpipe: enable 4x sample MSAA + texture multisample
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2020-05-06
Dave Airlie
drisw: add multisample support to sw dri layer.
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2020-05-06
Dave Airlie
llvmpipe: don't choose pixel centers for multisample
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2020-05-06
Dave Airlie
llvmpipe: choose correct position for multisample
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2020-05-06
Dave Airlie
llvmpipe: choose multisample rasterizer functions per...
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2020-05-06
Dave Airlie
llvmpipe: generate multisample triangle rasterizer...
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2020-05-06
Dave Airlie
llvmpipe: fixup multisample coverage masks for covered...
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2020-05-06
Dave Airlie
llvmpipe: build 64-bit coverage mask in rasterizer
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2020-05-06
Dave Airlie
llvmpipe: add fixed point sample positions to scene.
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2020-05-06
Dave Airlie
llvmpipe: add new rast api to pass full 64-bit mask.
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2020-05-06
Dave Airlie
llvmpipe: disable opaque variant for multisample
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2020-05-06
Dave Airlie
llvmpipe: fix multisample occlusion queries.
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2020-05-06
Dave Airlie
llvmpipe: move color storing earlier in frag shader
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2020-05-06
Dave Airlie
llvmpipe: pass mask store into interp for centroid...
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2020-05-06
Dave Airlie
llvmpipe: don't allow branch to end for early Z with...
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2020-05-06
Dave Airlie
llvmpipe: handle gl_SampleMask writing.
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2020-05-06
Dave Airlie
llvmpipe: add multisample alpha to one support
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2020-05-06
Dave Airlie
llvmpipe: add multisample alpha to coverage support.
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2020-05-06
Dave Airlie
llvmpipe: hook up sample position system value
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2020-05-06
Dave Airlie
llvmpipe: handle multisample color stores.
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2020-05-06
Dave Airlie
llvmpipe: interpolate Z at sample points for early...
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2020-05-06
Dave Airlie
llvmpipe: handle multisample early depth test/late...
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2020-05-06
Dave Airlie
llvmpipe: multisample sample mask + early/late depth...
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2020-05-06
Dave Airlie
llvmpipe: move some fs code around
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2020-05-06
Dave Airlie
llvmpipe: add per-sample depth/stencil test
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2020-05-06
Dave Airlie
llvmpipe: move getting mask value out of depth code...
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2020-05-06
Dave Airlie
llvmpipe: add per-sample interpolation.
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2020-05-06
Dave Airlie
llvmpipe: add centroid interpolation support.
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2020-05-06
Dave Airlie
llvmpipe: pass interp location into interpolation code.
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2020-05-06
Dave Airlie
nir/tgsi: translate the interp location
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2020-05-06
Dave Airlie
gallivm: add mask api to force mask
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2020-05-06
Dave Airlie
gallivm: add sample id/pos intrinsic support
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2020-05-06
Dave Airlie
llvmpipe: add cbuf/zsbuf + coverage samples to the...
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2020-05-06
Dave Airlie
llvmpipe: change mask input to fragment shader to 64...
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2020-05-06
Dave Airlie
llvmpipe: add multisample bit to fragment shader key.
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2020-05-06
Dave Airlie
llvmpipe: plumb multisample state bit into setup code.
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2020-05-06
Dave Airlie
llvmpipe/rast: fix tile clearing for multisample color...
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2020-05-06
Dave Airlie
llvmpipe: record sample info for color/depth buffers...
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2020-05-06
Dave Airlie
llvmpipe: pass color and depth sample strides into...
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2020-05-06
Dave Airlie
draw: disable point/line smoothing for multisample...
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2020-05-06
Dave Airlie
llvmpipe: handle multisample render target clears
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2020-05-06
Dave Airlie
llvmpipe: add clear texture support for multisample...
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2020-05-06
Dave Airlie
llvmpipe: add multisample resource copy region support.
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2020-05-06
Dave Airlie
llvmpipe: add internal multisample texture mapping...
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2020-05-06
Dave Airlie
llvmpipe: pass incoming sample_mask into fragment shader...
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2020-05-06
Dave Airlie
llvmpipe/jit: pass fragment sample mask via jit context.
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2020-05-06
Dave Airlie
llvmpipe: add get_sample_position support (v2)
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2020-05-06
Dave Airlie
llvmpipe: fix race between draw and setting fragment...
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2020-05-06
Dave Airlie
gallium/util: split out zstencil clearing code.
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2020-05-06
Dave Airlie
llvmpipe: add a max samples define set to 4.
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2020-05-06
Dave Airlie
llvmpipe: add multisample support to texture allocator.
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2020-05-06
Dave Airlie
util: add a resource wrapper to get resource samples
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2020-05-06
Dave Airlie
llvmpipe: add samples support to image jit
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2020-05-06
Dave Airlie
llvmpipe: add num_samples/sample_stride support to...
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2020-05-06
Dave Airlie
draw: add support for num_samples + sample_stride to...
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2020-05-06
Dave Airlie
draw: introduce sampler num samples + stride members
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2020-05-06
Dave Airlie
gallivm/nir: add multisample image operations
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2020-05-06
Dave Airlie
gallivm/nir: add multisample support to image size
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2020-05-06
Dave Airlie
gallivm/nir/tgsi: add multisample texture sampling.
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2020-05-06
Dave Airlie
gallivm/sample: add multisample image operation support
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2020-05-06
Dave Airlie
gallivm/sample: add multisample support for texel fetch
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2020-05-06
Dave Airlie
llvmpipe: simple texture barrier implementation.
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2020-05-05
Dave Airlie
llvmpipo/nir: free compute shader NIR
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2020-05-05
Dave Airlie
draw/tess: free tessellation control shader i/o memory.
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2020-05-02
Dave Airlie
i965: disable shadow batches when batch debugging.
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2020-05-02
Dave Airlie
i965: add support for gen 5 pipelined pointers to dump
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2020-04-27
Dave Airlie
ci: add llvmpipe paths to virgl rules
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2020-04-27
Dave Airlie
vulkan: add initial device selection layer. (v6.1)
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2020-04-27
Dave Airlie
gallivm: fix stencil border
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2020-04-27
Dave Airlie
llvmpipe: clamp color storage for integer types.
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2020-04-27
Dave Airlie
llvmpipe: enable stencil only formats. (v2)
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2020-04-27
Dave Airlie
llvmpipe/setup: add point size clamping
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2020-04-27
Dave Airlie
llvmpipe: fix d32 unorm depth conversions.
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2020-04-27
Dave Airlie
draw/tess: fix TES patch vertices in.
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2020-04-27
Dave Airlie
llvmpipe: fix ssbo alignment
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2020-04-27
Dave Airlie
llvmpipe: bump max images to 16
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2020-04-27
Dave Airlie
util/indirect: handle stride less than number of parameters.
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2020-04-27
Dave Airlie
gallivm/nir: add helper invocation support
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2020-04-27
Dave Airlie
gallivm/nir: fix image store conversions
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2020-04-20
Dave Airlie
nir/linking: fix issue with two compact variables in...
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2020-04-15
Dave Airlie
llvmpipe/nir: free the nir shader
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2020-04-15
Dave Airlie
draw/tess: free the NIR
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2020-04-15
Dave Airlie
draw: free the NIR IR.
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2020-04-15
Dave Airlie
u_blitter: fix stencil blitting
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2020-04-15
Dave Airlie
draw: fix user culling pipeline order. (v2)
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2020-04-15
Dave Airlie
draw/cull: run pipeline for culled points.
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2020-04-15
Dave Airlie
llvmpipe/setup: move line stats collection earlier.
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2020-04-15
Dave Airlie
draw: fix tessellation stats query
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2020-04-15
Dave Airlie
llvmpipe: fix no tokens detections.
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2020-04-15
Dave Airlie
gallivm/draw: calloc prim id toavoid undef
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2020-04-15
Dave Airlie
gallivm/nir: lower implicit lod to tex.
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2020-04-15
Dave Airlie
gallivm: fix left over shader vote debug
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2020-04-15
Dave Airlie
llvmpipe/query: fix transform feedback overflow any...
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2020-04-15
Dave Airlie
llvmpipe: report tessellation shader statistics.
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2020-04-15
Dave Airlie
draw: collect tessellation invocations statistics
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