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radeonsi: move CP DMA functions to their own file
2015-07-31
Marek Olšák
radeonsi: move CP DMA functions to their own file
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2015-07-31
Marek Olšák
radeonsi: add a debug flag that disables printing ISA...
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2015-07-31
Marek Olšák
radeonsi: add a debug flag that disables printing TGSI...
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2015-07-31
Marek Olšák
radeonsi: add a debug flag that disables printing the...
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2015-07-31
Marek Olšák
radeonsi: store shader disassemblies in memory for...
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2015-07-31
Marek Olšák
radeonsi: don't use llvm.AMDIL.fraction for FRC and...
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2015-07-31
Marek Olšák
gallium/radeon: re-enable unsafe math for graphics...
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2015-07-31
Marek Olšák
gallium/radeon: don't use rsq_action
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2015-07-31
Marek Olšák
gallium/radeon: move r600-specific code to r600g
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2015-07-31
Marek Olšák
gallium/radeon: remove unused variables and old comments
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2015-07-31
Marek Olšák
gallium/radeon: remove build_intrinsic and build_tgsi_intrinsic
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2015-07-31
Marek Olšák
gallivm: add LLVMAttribute parameter to lp_build_intrinsic
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2015-07-31
Marek Olšák
gallium/util: clear up that debug_get_flags_option...
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2015-07-31
Marek Olšák
radeonsi: completely rework updating descriptors without...
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2015-07-28
Marek Olšák
st/mesa: remove st_context::missing textures and get_passthr...
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2015-07-28
Marek Olšák
st/mesa: remove st_finalize_textures atom
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2015-07-28
Marek Olšák
st/mesa: add shader dumping for shader-db
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2015-07-28
Marek Olšák
st/mesa: fix GLSL 1.30 texture shadow functions with...
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2015-07-28
Edward O'Callaghan
r600,radeonsi: GL_ARB_conditional_render_inverted
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2015-07-25
Marek Olšák
radeonsi: fix GLSL textureGrad(samplerCube*) functions
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2015-07-25
Marek Olšák
st/mesa: don't ignore texture buffer state changes
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2015-07-23
Marek Olšák
Revert "Match swrast modes more loosely."
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2015-07-22
Marek Olšák
radeonsi: enable tessellation, update GL3.txt & release...
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2015-07-22
Marek Olšák
radeonsi: add scratch buffer support for tessellation...
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2015-07-22
Marek Olšák
radeonsi: update invariant registers for tessellation
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2015-07-22
Marek Olšák
radeonsi: add assertions into draw_vbo and check tessellation
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2015-07-22
Marek Olšák
radeonsi: set the rasterization primitive type for...
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2015-07-22
Marek Olšák
radeonsi: set VGT_LS_HS_CONFIG for tessellation
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2015-07-22
Marek Olšák
radeonsi: update IA_MULTI_VGT_PARAM for tessellation
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2015-07-22
Marek Olšák
radeonsi: add derived tessellation state
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2015-07-22
Marek Olšák
radeonsi: implement a fixed-function tessellation control...
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2015-07-22
Marek Olšák
radeonsi: set up a ring buffer for tessellation factors
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2015-07-22
Marek Olšák
radeonsi: add tessellation shader states
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2015-07-22
Marek Olšák
radeonsi: update si_get_vs_info and si_get_vs_state...
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2015-07-22
Marek Olšák
radeonsi: add shader code generation for tessellation
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2015-07-22
Marek Olšák
radeonsi: implement TGSI_OPCODE_BARRIER
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2015-07-22
Marek Olšák
radeonsi: program VGT_SHADER_STAGES_EN for tessellation
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2015-07-22
Marek Olšák
radeonsi: add translation of PATCH primitives
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2015-07-22
Marek Olšák
radeonsi: add support for tessellation shader resources...
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2015-07-22
Marek Olšák
radeonsi: add code for creating, binding and destroying...
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2015-07-22
Marek Olšák
radeonsi: add debug flags for dumping tessellation...
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2015-07-22
Marek Olšák
radeonsi: rework how shader pointers to descriptors...
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2015-07-22
Marek Olšák
radeonsi: rename build_streamout_store -> build_tbuffer_stor...
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2015-07-22
Marek Olšák
radeonsi: separate primitive ID computation
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2015-07-22
Marek Olšák
radeonsi: move declaring streamout parameters to its...
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2015-07-22
Marek Olšák
radeonsi: make ES2GS offset sgpr location dynamic
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2015-07-22
Marek Olšák
gallium/radeon: expose emit_fetch
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2015-07-22
Marek Olšák
gallium/radeon: expose LLVM functions implementing...
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2015-07-22
Marek Olšák
st/mesa: enable tessellation if the driver supports it
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2015-07-22
Marek Olšák
st/mesa: set default tessellation levels
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2015-07-22
Ilia Mirkin
st/mesa: add barrier support
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2015-07-22
Ilia Mirkin
st/mesa: disable copy propagation for tessellation...
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2015-07-22
Ilia Mirkin
st/mesa: set vertices_per_patch when drawing
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2015-07-22
Ilia Mirkin
st/mesa: add 2d indexing support to outputs
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2015-07-22
Marek Olšák
st/mesa: handle tessellation 2D varyings correctly
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2015-07-22
Ilia Mirkin
st/mesa: lower gl_TessLevel from float[] to vecn
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2015-07-22
Ilia Mirkin
st/mesa: query shader CAPs for tessellation
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2015-07-22
Ilia Mirkin
st/mesa: add texture updates for tessellation programs
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2015-07-22
Ilia Mirkin
st/mesa: handle constbufs/ubos for tessellation shaders
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2015-07-22
Marek Olšák
st/mesa: add conversion for tessellation shaders
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2015-07-22
Ilia Mirkin
st/mesa: add tessellation shader states
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2015-07-22
Marek Olšák
mesa: implement GL_IS_PER_PATCH
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2015-07-22
Marek Olšák
glsl: use separate varying slots for patch varyings
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2015-07-22
Marek Olšák
glsl: fix locations of 2-dimensional varyings without...
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2015-07-22
Marek Olšák
glsl: don't demote tess control shader outputs
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2015-07-22
Marek Olšák
glsl: disable varying packing between tessellation...
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2015-07-22
Marek Olšák
glsl: allow indexing of gl_out with a non-const if...
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2015-07-22
Chris Forbes
glsl: allow redeclaration of TCS gl_out[]
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2015-07-22
Chris Forbes
glsl: validate restrictions on use of barrier()
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2015-07-22
Marek Olšák
glsl: allow barrier() in tessellation control shaders
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2015-07-22
Chris Forbes
glsl: analyze TES usage of gl_ClipDistance
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2015-07-22
Chris Forbes
glsl: push vertex count determination down one level
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2015-07-22
Ilia Mirkin
glsl: pass shader stage to lower_output_reads and handle...
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2015-07-22
Chris Forbes
glsl: properly size unsized arrays in tess stages
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2015-07-22
Chris Forbes
glsl: restrict indexing for writes to TCS outputs to...
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2015-07-22
Chris Forbes
glsl: add builtin constants for ARB_tessellation_shader
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2015-07-22
Chris Forbes
glsl: allow nonconst indexing of arrays where we can...
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2015-07-22
Chris Forbes
glsl: relax unsized input/output block arrays for TCS/TES
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2015-07-22
Marek Olšák
glsl: add the tessellation extension to the list for...
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2015-07-22
Marek Olšák
glsl: don't lower variable indexing on non-patch tessellatio...
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2015-07-22
Fabian Bieler
glsl: make stand-alone compiler work with tessellation...
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2015-07-22
Fabian Bieler
glsl: add "in" or "out" prefix to name when flattening...
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2015-07-22
Fabian Bieler
glsl: lower gl_TessLevel* from float[n] to vecn.
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2015-07-22
Fabian Bieler
glsl: make lower_clip_distance work with tessellation...
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2015-07-22
Chris Forbes
glsl: allow linking of tessellation shaders.
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2015-07-22
Fabian Bieler
glsl: add the patch in/out qualifier (v2)
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2015-07-22
Fabian Bieler
glsl: add tessellation shader defines and built-in...
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2015-07-22
Fabian Bieler
glsl: add tessellation shader parsing support (v2)
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2015-07-22
Marek Olšák
mesa: don't allow drawing with tess ctrl shader and...
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2015-07-22
Marek Olšák
mesa: handle tessellation shaders in use_shader_program
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2015-07-22
Marek Olšák
mesa: add program interface queries for tessellation...
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2015-07-22
Fabian Bieler
mesa: add misc tessellation shader stuff
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2015-07-22
Fabian Bieler
mesa: add tessellation shader getters (v3)
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2015-07-22
Marek Olšák
mesa: allow setting of patch parameters.
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2015-07-22
Chris Forbes
mesa: require VS if TCS or TES is present in pipeline
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2015-07-22
Chris Forbes
mesa: allow tess stages in glUseProgramStages
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2015-07-22
Fabian Bieler
mesa: support tess stages in glGetProgramPipelineiv
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2015-07-22
Marek Olšák
mesa: take tessellation into account when validating...
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2015-07-22
Chris Forbes
mesa: allow drawing of patch primitives
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2015-07-22
Marek Olšák
mesa: add _mesa_has_tessellation
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