Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
}
+/**
+ * Checks if the context supports tessellation.
+ */
+static inline GLboolean
+_mesa_has_tessellation(const struct gl_context *ctx)
+{
+ return ctx->API == API_OPENGL_CORE &&
+ ctx->Extensions.ARB_tessellation_shader;
+}
+
+
#ifdef __cplusplus
}
#endif
case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
- if (ctx->Extensions.ARB_tessellation_shader)
+ if (_mesa_has_tessellation(ctx))
return get_pipe_stats_binding_point(ctx, target);
else
return NULL;