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mesa: Move var declaration to top of scope.
2009-01-06
Brian Paul
mesa: Move var declaration to top of scope.
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2009-01-06
Brian Paul
mesa: fix GL_DEPTH_CLEAR_VALUE casting
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2009-01-06
Brian Paul
mesa: remove dri_sarea.h, add glcore.h in Makefile
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2009-01-06
Brian Paul
mesa: add GLushort cases for render to texture (Z-buffers)
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2009-01-05
Brian Paul
mesa: fix a GLSL swizzled writemask bug
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2009-01-05
Brian Paul
i965: implement OPCODE_TRUNC (round toward zero) on...
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2009-01-03
Brian Paul
mesa: fix warning about possibly undefined var in GLSL...
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2009-01-02
Brian Paul
mesa: fix another "out of samplers" problem
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2009-01-01
Brian Paul
i965: increase number of texture samplers to 16
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2009-01-01
Brian Paul
i965: comments, clean-ups, re-order some functions
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2009-01-01
Brian Paul
i965: added OPCODE_NRM3/4
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2009-01-01
Brian Paul
i965: fix comment
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2009-01-01
Brian Paul
i965: indentation and formatting fixes
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2009-01-01
Brian Paul
i965: implement OPCODE_NRM3/NRM4
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2009-01-01
Brian Paul
i965: whitespace, comment changes
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2009-01-01
Brian Paul
mesa: comments, whitespace changes
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2009-01-01
Brian Paul
demos: added progs/glsl/samplers.c to test all available...
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2009-01-01
Brian Paul
mesa: updated comments about GLSL constants
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2008-12-31
Brian Paul
mesa: increase max texture image units and GLSL samplers...
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2008-12-31
Brian Paul
mesa: fix bug in evaluation of structure fields
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2008-12-31
Brian Paul
mesa: allow variable indexing into the predefined uniform...
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2008-12-31
Brian Paul
mesa: better error message when running out of GLSL...
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2008-12-31
Brian Paul
mesa: comments for some state vars
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2008-12-31
Brian Paul
mesa: increase max constants/uniforms to 256 (vec4...
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2008-12-30
Brian Paul
mesa: updated compilation documentation
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