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u_blitter: implement copy_buffer using stream output
2011-12-13
Stéphane Marchesin
i915g: Roll back to the previous shader limits.
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2011-12-13
Stéphane Marchesin
i915g: Update TODO.
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2011-12-02
Stéphane Marchesin
i915g: Implement GL_STREAM_* for textures by using...
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2011-12-02
Stéphane Marchesin
i915g: Add unsupported PIPE_SHADER_CAP_OUTPUT_READ...
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2011-10-25
Stéphane Marchesin
st/glx: Implement texture_from_pixmap without DRI.
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2011-10-25
Stéphane Marchesin
i915g: Cleanup the vertex sampler interface a bit.
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2011-10-25
Stéphane Marchesin
i915g: Flesh out TODO idea.
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2011-10-18
Stéphane Marchesin
i915g: Use the right shader limits.
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2011-10-18
Stéphane Marchesin
i915g: Add TODO.
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2011-10-11
Stéphane Marchesin
i915g: Remove duplicated comment.
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2011-10-10
Stéphane Marchesin
i915g: Update TODO once more.
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2011-10-10
Stéphane Marchesin
i915g: Update the TODO with another idea.
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2011-10-10
Stéphane Marchesin
i915g: Enable instanced drawing.
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2011-10-10
Stéphane Marchesin
mesa/st: Check for a NULL _LinkedShader[i] before using it.
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2011-10-09
Stéphane Marchesin
i915g: Remove another TODO item which was done a while...
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2011-10-09
Stéphane Marchesin
i915g: Remove a TODO item.
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2011-10-09
Stéphane Marchesin
i915g: Fix comment.
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2011-10-09
Stéphane Marchesin
i915g: Implement vertex textures.
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2011-10-09
Stéphane Marchesin
i915g: Silence warning.
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2011-10-09
Stéphane Marchesin
i915g: Remove old heuristic flusing remains.
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2011-10-09
Stéphane Marchesin
i915g: Cleanup caps code a bit.
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2011-10-07
Stéphane Marchesin
i915g: Add two new unsupported PIPE_CAPs.
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2011-10-07
Stéphane Marchesin
i915g: Announce GL 2.0.
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2011-10-06
Stéphane Marchesin
i915g: Silence warning.
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2011-10-06
Stéphane Marchesin
i915g: Fix comment.
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2011-10-06
Stéphane Marchesin
st/glx: remove the duplicated Drawable member.
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2011-10-05
Stéphane Marchesin
glsl: Remove unneeded headers.
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2011-10-04
Stéphane Marchesin
configure: replace pkg-config calls with $(PKG_CONFIG...
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2011-09-23
Stéphane Marchesin
i915g: Don't generate useless swizzles before texture...
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2011-09-23
Stéphane Marchesin
i915g: Fix whitespace.
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2011-09-22
Stéphane Marchesin
i915g: Fix peephole optimization for MOVs.
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2011-09-22
Stéphane Marchesin
i915g: Add unsupported PIPE_CAP_MIN_TEXEL_OFFSET/PIPE_CAP_MA...
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2011-09-22
Stéphane Marchesin
i915g: Add an optimization to get rid of useless movs...
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2011-09-22
Stéphane Marchesin
i915g: Fix some whitespace problems.
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2011-09-22
Stéphane Marchesin
i915g: Blend equation separate seems to work.
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2011-09-22
Stéphane Marchesin
i915g: Add ifdef'd out code to dump compiled shaders.
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2011-09-22
Stéphane Marchesin
i915g: Fix bug in shader optimizer.
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2011-09-22
Stéphane Marchesin
i915g: Remove stale function prototype.
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2011-09-07
Stéphane Marchesin
st/mesa: Remove unused renderbuffer fields and functions.
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2011-09-06
Stéphane Marchesin
state_trackers/dri/sw: Implement texture_from_pixmap.
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2011-09-06
Stéphane Marchesin
Duplicate state_tracker/dri/sw/dri_drawable.c
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2011-08-27
Stéphane Marchesin
Merge branch 'master' of git://anongit.freedesktop...
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2011-08-26
Stéphane Marchesin
i915g: Fix case where texcoords can overlap with fragpos...
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2011-08-26
Stéphane Marchesin
i915g: Improve the flush heuristic by using the previous...
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2011-07-13
Stéphane Marchesin
i915g: don't try to check if a NULL buffer is busy.
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2011-07-13
Stéphane Marchesin
Merge branch 'master' of ssh://git.freedesktop.org...
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2011-07-08
Stéphane Marchesin
i915g: Make the optimizer more generic.
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2011-07-07
Stéphane Marchesin
i915g: Make optimization more generic.
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2011-07-07
Stéphane Marchesin
Revert "i915: Eliminate redundant CONSTANTS updates"
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2011-07-07
Stéphane Marchesin
i915g: Apply optimization to ADDS/MUL and only if we...
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2011-07-06
Stéphane Marchesin
i915g: Fix optimize so that it actually gets used.
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2011-07-06
Stéphane Marchesin
i915g: Fix optimization, also make it more generic.
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2011-07-06
Stéphane Marchesin
i915g: Improve flushing using heuristics.
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2011-07-06
Stéphane Marchesin
i915g: introduce the tiny shader optimizer.
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2011-07-06
Stéphane Marchesin
i915g: Add comment about DDX/DDY.
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2011-07-06
Stéphane Marchesin
i915g: Move back to the old method for target format...
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2011-06-30
Stéphane Marchesin
i915g: Implement surface format fixup without adding...
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2011-06-30
Stéphane Marchesin
i915g: update TODO.
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2011-06-29
Stéphane Marchesin
i915g: Try to do better in the shader compiler.
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2011-06-29
Stéphane Marchesin
Gallium:draw:aaline and aapoint: Restore the old hooks...
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2011-06-29
Stéphane Marchesin
i915g: Fix unimplemented Abs comment.
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2011-06-29
Stéphane Marchesin
i915g: If we have a program, that means the other fields...
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2011-06-29
Stéphane Marchesin
i915g: Don't overflow the program buffer.
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2011-06-29
Stéphane Marchesin
i915g: Update the TODO with another idea.
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2011-06-28
Stéphane Marchesin
i915g: Fix comment about sin/cos constants.
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2011-06-28
Stéphane Marchesin
i915g: Fix staging texture uploads a bit.
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2011-06-28
Stéphane Marchesin
i915g: Add a debug_printf when we get the Abs flag.
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2011-06-28
Stéphane Marchesin
i915g: Support PIPE_FORMAT_B10G10R10A2_UNORM.
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2011-06-28
Stéphane Marchesin
i915g: Improve SIN/COS a bit.
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2011-06-28
Stéphane Marchesin
i915g: When emulating LUMINANCE8 and INTENSITY8 texutres...
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2011-06-28
Stéphane Marchesin
i915g: fix shadow compare.
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2011-06-28
Stéphane Marchesin
i915g: Enable GL_ARB_instanced_arrays.
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2011-06-28
Stéphane Marchesin
i915g: Fix a bug in facing.
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2011-06-27
Stéphane Marchesin
i915g: Remove unused cbuf_dirty.
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2011-06-27
Stéphane Marchesin
i915g: Add a comment about a bug.
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2011-06-27
Stéphane Marchesin
i915g: initial support for SEMANTIC_FACE.
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2011-06-27
Stéphane Marchesin
i915g: update TODO.
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2011-06-27
Stéphane Marchesin
i915g: Return the max result for the fake occlusion...
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2011-06-27
Stéphane Marchesin
i915g: Fix depth texture formats.
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2011-06-27
Stéphane Marchesin
i915g: Fix u_blitter comment.
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2011-06-27
Stéphane Marchesin
i915g: Implement fake DDX/DDY.
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2011-06-27
Stéphane Marchesin
i915g: Fix gl_FragCoord.
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2011-06-25
Stéphane Marchesin
i915g: always upload the vs constants.
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2011-06-25
Stéphane Marchesin
i915g: add fake occlusion queries.
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2011-06-24
Stéphane Marchesin
i915g: Don't do shader fixup if no surface is bound.
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2011-06-24
Stéphane Marchesin
i915g: Fix point sprites.
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2011-06-24
Stéphane Marchesin
st/mesa: add PIPE_FORMAT_R8G8B8A8_UNORM as the first...
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2011-06-24
Stéphane Marchesin
dri/r200: properly spell current_atom.
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2011-06-24
Stéphane Marchesin
dri/r200: rename __atom to current_atom.
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2011-06-23
Stéphane Marchesin
st/mesa: prefer native texture formats when possible.
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2011-06-22
Stéphane Marchesin
i915g: Add draw point sprites.
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2011-06-22
Stéphane Marchesin
i915g: Fix comment.
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2011-06-22
Stéphane Marchesin
i915g: Support more texture and render target formats.
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2011-06-21
Stéphane Marchesin
glx: Fix compile.
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2011-06-21
Stéphane Marchesin
st/mesa: Remove unneeded texture format terminators.
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2011-06-17
Stéphane Marchesin
glx: implement drawable refcounting.
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2011-06-07
Stéphane Marchesin
Merge branch 'master' of ssh://git.freedesktop.org...
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2011-06-07
Stéphane Marchesin
i915g: Do generic remapping.
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2011-06-06
Stéphane Marchesin
i915g: implement more opcodes.
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2011-06-06
Stéphane Marchesin
i915g: implement TGSI_OPCODE_SEQ.
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