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i965: Move multiply by 4 for VS ATTR setup into the scalar backend.
2017-05-09
Jason Ekstrand
i965: Move multiply by 4 for VS ATTR setup into the...
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2017-05-09
Jason Ekstrand
i965/nir: Inline remap_vs_attrs
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2017-05-09
Jason Ekstrand
nir: Embed the shader_info in the nir_shader again
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2017-05-05
Jason Ekstrand
anv/allocator: Only write to _vg_ptr if we have valgrind
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2017-05-05
Jason Ekstrand
anv/allocator: Improve block pool growing asserts
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2017-05-05
Jason Ekstrand
anv: Drop the instruction pool block size
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2017-05-05
Jason Ekstrand
anv/allocator: Add support for large stream allocations
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2017-05-05
Jason Ekstrand
anv/allocator: Allow state pools to allocate large...
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2017-05-05
Jason Ekstrand
anv/allocator: Support pushing multiple blocks onto...
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2017-05-05
Jason Ekstrand
anv/allocator: Add helpers for dealing with bucket...
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2017-05-05
Jason Ekstrand
anv/allocator: Add the capability to allocate blocks...
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2017-05-05
Jason Ekstrand
anv/allocator: Rework a comment
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2017-05-05
Jason Ekstrand
anv/allocator: Tweak the block pool growing algorithm
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2017-05-05
Jason Ekstrand
anv/allocator: Embed the block_pool in the state_pool
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2017-05-05
Jason Ekstrand
anv/allocator: Get rid of the ability to free blocks
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2017-05-05
Jason Ekstrand
anv: Allocate binding table blocks through the state...
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2017-05-05
Jason Ekstrand
anv/allocator: Add support for "back" allocations to...
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2017-05-05
Jason Ekstrand
anv/allocator: Drop the block_size field from block_pool
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2017-05-05
Jason Ekstrand
anv/allocator: Pull the userptr part of block_pool_grow...
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2017-05-05
Jason Ekstrand
anv/allocator: Roll fixed_size_state_pool into state_pool
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2017-05-05
Jason Ekstrand
anv/allocator: Remove the state_size field from fixed_size_s...
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2017-05-05
Jason Ekstrand
anv: Get rid of a bunch of uses of size_t
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2017-05-05
Jason Ekstrand
anv/allocator: Convert the state stream to pull from...
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2017-05-05
Jason Ekstrand
anv/allocator: Return a null state for zero-size allocations
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2017-05-05
Jason Ekstrand
anv/allocator: Add no-valgrind versions of state_pool_alloc...
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2017-05-03
Jason Ekstrand
anv: Implement VK_KHX_external_semaphore_fd
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2017-05-03
Jason Ekstrand
anv: Pull the guts of cmd_buffer_execbuf into a helper
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2017-05-03
Jason Ekstrand
anv: Implement VK_KHX_external_semaphore
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2017-05-03
Jason Ekstrand
anv: Implement VK_KHX_external_semaphore_capabilities
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2017-05-03
Jason Ekstrand
anv: Add a real semaphore struct
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2017-05-03
Jason Ekstrand
anv: Trivially implement multiDrawIndirect
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2017-05-03
Jason Ekstrand
anv: Enable VK_KHX_multiview and SPV_KHR_multiview
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2017-05-03
Jason Ekstrand
anv/cmd_buffer: Emit instanced draws for multiple views
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2017-05-03
Jason Ekstrand
anv/cmd_buffer: Pull indirect draw parameter loading...
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2017-05-03
Jason Ekstrand
anv/pipeline: Add shader lowering for multiview
v2 (
Jason Ekstrand
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2017-05-03
Jason Ekstrand
anv/pipeline: Add a subpass field to anv_pipeline
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2017-05-03
Jason Ekstrand
anv/pipeline: Call nir_gather_info later
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2017-05-03
Jason Ekstrand
anv: Move shader hashing to anv_pipeline
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2017-05-03
Jason Ekstrand
anv/pass: Store the per-subpass view mask
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2017-05-03
Jason Ekstrand
anv: Add the KHX_multiview boilerplate
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2017-05-03
Jason Ekstrand
anv/nir: Delete the apply_dynamic_offsets prototype
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2017-05-03
Jason Ekstrand
spirv: Add support for SPV_KHR_multiview
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2017-05-03
Jason Ekstrand
spirv: Bump the SPIR-V header to the latest public...
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2017-05-03
Jason Ekstrand
compiler: Add a system value and varying for ViewIndex
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2017-05-02
Jason Ekstrand
anv/tests: Create a dummy instance as well as device
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2017-04-28
Jason Ekstrand
anv: Alphabetize KHR extensions
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2017-04-28
Jason Ekstrand
anv: Move queues, events, and semaphores to their own...
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2017-04-28
Jason Ekstrand
anv: Implement VK_KHX_external_memory_fd
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2017-04-28
Jason Ekstrand
anv: Use the BO cache for DeviceMemory allocations
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2017-04-28
Jason Ekstrand
anv/allocator: Add a BO cache
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Jason Ekstrand
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2017-04-28
Jason Ekstrand
anv: Implement VK_KHX_external_memory
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2017-04-28
Jason Ekstrand
anv/physical_device: Rename uuid to pipeline_cache_uuid
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2017-04-28
Jason Ekstrand
anv: Refactor device_get_cache_uuid into physical_device_ini...
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2017-04-28
Jason Ekstrand
anv: Set EXEC_OBJECT_ASYNC when available
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2017-04-28
Jason Ekstrand
anv/cmd_buffer: Use the device allocator for QueueSubmit
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2017-04-27
Jason Ekstrand
anv: Don't place scratch buffers above the 32-bit boundary
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2017-04-20
Jason Ekstrand
anv/query: Use genxml for MI_MATH
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2017-04-20
Jason Ekstrand
genxml: Add better support for MI_MATH
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2017-04-20
Jason Ekstrand
genxml/pack: Allow hex values in the XML
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2017-04-17
Jason Ekstrand
nir: Add GLSL_TYPE_[U]INT64 to some switch statements
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2017-04-15
Jason Ekstrand
anv: Add the pci_id into the shader cache UUID
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2017-04-14
Jason Ekstrand
anv/blorp: Properly handle VK_ATTACHMENT_UNUSED
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2017-04-14
Jason Ekstrand
anv/cmd_buffer: Use the null surface state for ATTACHMENT_UNUSED
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2017-04-14
Jason Ekstrand
anv/cmd_buffer: Always set up a null surface state
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2017-04-14
Jason Ekstrand
anv/cmd_buffer: Flush the VF cache at the top of all...
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2017-04-14
Jason Ekstrand
anv/blorp: Flush the texture cache in UpdateBuffer
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2017-04-14
Jason Ekstrand
anv: Limit VkDeviceMemory objects to 2GB
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2017-04-14
Jason Ekstrand
intel/blorp: Add a blorp_emit_dynamic macro
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2017-04-10
Jason Ekstrand
intel/blorp: Use ISL for emitting depth/stencil/hiz
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2017-04-10
Jason Ekstrand
intel/blorp: Emit 3DSTATE_STENCIL_BUFFER before HIER_DEPTH
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2017-04-10
Jason Ekstrand
anv: Use ISL for emitting depth/stencil/hiz
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2017-04-10
Jason Ekstrand
intel/isl: Add support for emitting depth/stencil/hiz
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2017-04-08
Jason Ekstrand
intel/isl: Use genx_bits.h instead of a hand-rolled...
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2017-04-08
Jason Ekstrand
intel/genxml/bits: Emit per-container _length helpers
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2017-04-08
Jason Ekstrand
intel/genxml/bits: Emit per-field _start helpers
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2017-04-08
Jason Ekstrand
intel/genxml/bits: Pull the function emit code into...
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2017-04-08
Jason Ekstrand
intel/genxml/bits: Refactor to add a container class
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2017-04-08
Jason Ekstrand
anv: Use subpass dependencies for flushes
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2017-04-08
Jason Ekstrand
anv/pass: Record required pipe flushes
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2017-04-08
Jason Ekstrand
anv/pass: Use anv_multialloc for allocating the anv_pass
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2017-04-08
Jason Ekstrand
anv/descriptor_set: Use anv_multialloc for descriptor...
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2017-04-08
Jason Ekstrand
anv: Add a helper for doing mass allocations
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2017-04-08
Jason Ekstrand
anv: Add helpers for converting access flags to pipe...
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2017-04-07
Jason Ekstrand
anv/query: Use snooping on !LLC platforms
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2017-04-06
Jason Ekstrand
i965/blorp: Bump the batch space estimate
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2017-04-06
Jason Ekstrand
anv/query: Busy-wait for available query entries
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2017-04-06
Jason Ekstrand
anv/device: Add a helper for querying whether a BO...
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2017-04-05
Jason Ekstrand
anv: Advertise larger heap sizes
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2017-04-05
Jason Ekstrand
anv: Add support for 48-bit addresses
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2017-04-05
Jason Ekstrand
anv: Replace anv_bo::is_winsys_bo with a uint32_t flags
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2017-04-05
Jason Ekstrand
i965/blorp: Align vertex buffers to 64B
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2017-04-05
Jason Ekstrand
anv/blorp: Align vertex buffers to 64B
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2017-04-05
Jason Ekstrand
anv: Query the kernel for reset status
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2017-04-05
Jason Ekstrand
anv: Check for device loss at the end of WaitForFences
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2017-04-05
Jason Ekstrand
anv/pipeline: Properly handle unset gl_Layer and gl_Viewport...
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2017-04-05
Jason Ekstrand
i965/fs: Always provide a default LOD of 0 for TXS...
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2017-04-04
Jason Ekstrand
intel/isl: Refactor and clerify gen8 alignment calculations
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2017-04-03
Jason Ekstrand
intel/vec4: Add some fall through comments
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2017-04-03
Jason Ekstrand
anv: Implement VK_KHR_incremental_present
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2017-04-03
Jason Ekstrand
vulkan/wsi/wayland: Pass damage through to the compositor
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