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radeonsi: store shader disassemblies in memory for future users
2015-07-31
Marek Olšák
radeonsi: store shader disassemblies in memory for...
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2015-07-31
Marek Olšák
radeonsi: don't use llvm.AMDIL.fraction for FRC and...
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2015-07-31
Marek Olšák
gallium/radeon: re-enable unsafe math for graphics...
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2015-07-31
Marek Olšák
gallium/radeon: don't use rsq_action
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2015-07-31
Marek Olšák
gallium/radeon: move r600-specific code to r600g
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2015-07-31
Marek Olšák
gallium/radeon: remove unused variables and old comments
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2015-07-31
Marek Olšák
gallium/radeon: remove build_intrinsic and build_tgsi_intrinsic
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2015-07-31
Marek Olšák
gallivm: add LLVMAttribute parameter to lp_build_intrinsic
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2015-07-31
Marek Olšák
gallium/util: clear up that debug_get_flags_option...
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2015-07-31
Marek Olšák
radeonsi: completely rework updating descriptors without...
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2015-07-28
Marek Olšák
st/mesa: remove st_context::missing textures and get_passthr...
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2015-07-28
Marek Olšák
st/mesa: remove st_finalize_textures atom
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2015-07-28
Marek Olšák
st/mesa: add shader dumping for shader-db
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2015-07-28
Marek Olšák
st/mesa: fix GLSL 1.30 texture shadow functions with...
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2015-07-25
Marek Olšák
radeonsi: fix GLSL textureGrad(samplerCube*) functions
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2015-07-25
Marek Olšák
st/mesa: don't ignore texture buffer state changes
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2015-07-23
Marek Olšák
Revert "Match swrast modes more loosely."
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2015-07-22
Marek Olšák
radeonsi: enable tessellation, update GL3.txt & release...
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2015-07-22
Marek Olšák
radeonsi: add scratch buffer support for tessellation...
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2015-07-22
Marek Olšák
radeonsi: update invariant registers for tessellation
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2015-07-22
Marek Olšák
radeonsi: add assertions into draw_vbo and check tessellation
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2015-07-22
Marek Olšák
radeonsi: set the rasterization primitive type for...
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2015-07-22
Marek Olšák
radeonsi: set VGT_LS_HS_CONFIG for tessellation
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2015-07-22
Marek Olšák
radeonsi: update IA_MULTI_VGT_PARAM for tessellation
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2015-07-22
Marek Olšák
radeonsi: add derived tessellation state
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2015-07-22
Marek Olšák
radeonsi: implement a fixed-function tessellation control...
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2015-07-22
Marek Olšák
radeonsi: set up a ring buffer for tessellation factors
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2015-07-22
Marek Olšák
radeonsi: add tessellation shader states
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2015-07-22
Marek Olšák
radeonsi: update si_get_vs_info and si_get_vs_state...
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2015-07-22
Marek Olšák
radeonsi: add shader code generation for tessellation
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2015-07-22
Marek Olšák
radeonsi: implement TGSI_OPCODE_BARRIER
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2015-07-22
Marek Olšák
radeonsi: program VGT_SHADER_STAGES_EN for tessellation
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2015-07-22
Marek Olšák
radeonsi: add translation of PATCH primitives
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2015-07-22
Marek Olšák
radeonsi: add support for tessellation shader resources...
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2015-07-22
Marek Olšák
radeonsi: add code for creating, binding and destroying...
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2015-07-22
Marek Olšák
radeonsi: add debug flags for dumping tessellation...
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2015-07-22
Marek Olšák
radeonsi: rework how shader pointers to descriptors...
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2015-07-22
Marek Olšák
radeonsi: rename build_streamout_store -> build_tbuffer_stor...
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2015-07-22
Marek Olšák
radeonsi: separate primitive ID computation
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2015-07-22
Marek Olšák
radeonsi: move declaring streamout parameters to its...
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2015-07-22
Marek Olšák
radeonsi: make ES2GS offset sgpr location dynamic
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2015-07-22
Marek Olšák
gallium/radeon: expose emit_fetch
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2015-07-22
Marek Olšák
gallium/radeon: expose LLVM functions implementing...
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2015-07-22
Marek Olšák
st/mesa: enable tessellation if the driver supports it
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2015-07-22
Marek Olšák
st/mesa: set default tessellation levels
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2015-07-22
Marek Olšák
st/mesa: handle tessellation 2D varyings correctly
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2015-07-22
Marek Olšák
st/mesa: add conversion for tessellation shaders
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2015-07-22
Marek Olšák
mesa: implement GL_IS_PER_PATCH
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2015-07-22
Marek Olšák
glsl: use separate varying slots for patch varyings
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2015-07-22
Marek Olšák
glsl: fix locations of 2-dimensional varyings without...
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2015-07-22
Marek Olšák
glsl: don't demote tess control shader outputs
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2015-07-22
Marek Olšák
glsl: disable varying packing between tessellation...
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2015-07-22
Marek Olšák
glsl: allow indexing of gl_out with a non-const if...
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2015-07-22
Marek Olšák
glsl: allow barrier() in tessellation control shaders
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2015-07-22
Marek Olšák
glsl: add the tessellation extension to the list for...
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2015-07-22
Marek Olšák
glsl: don't lower variable indexing on non-patch tessellatio...
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2015-07-22
Marek Olšák
mesa: don't allow drawing with tess ctrl shader and...
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2015-07-22
Marek Olšák
mesa: handle tessellation shaders in use_shader_program
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2015-07-22
Marek Olšák
mesa: add program interface queries for tessellation...
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2015-07-22
Marek Olšák
mesa: allow setting of patch parameters.
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2015-07-22
Marek Olšák
mesa: take tessellation into account when validating...
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2015-07-22
Marek Olšák
mesa: add _mesa_has_tessellation
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2015-07-22
Marek Olšák
drirc: drop support for Heaven 3.0, fixes tessellation...
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2015-07-22
Marek Olšák
winsys/radeon: implement buffer_unmap
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2015-07-22
Marek Olšák
gallium/radeon: remove buffer_unmap calls that can...
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2015-07-22
Marek Olšák
radeonsi: remove switch statement in si_create_context
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2015-07-22
Marek Olšák
radeonsi: don't change pipe_resource in resource_copy_region
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2015-07-22
Marek Olšák
radeonsi: upload shader rodata after updating scratch...
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2015-07-22
Marek Olšák
radeonsi: remove redundant parameter in si_shader_binary_read
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2015-07-22
Marek Olšák
cso: eliminate some sampler function wrappers
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2015-07-22
Marek Olšák
gallium/tests: use cso_set_samplers
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2015-07-22
Marek Olšák
gallium/util: use cso_set_samplers
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2015-07-22
Marek Olšák
st/mesa: use cso_set_samplers
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2015-07-22
Marek Olšák
cso: remove clip state handling
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2015-07-22
Marek Olšák
cso: only allow saving and restoring fragment sampler...
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2015-07-22
Marek Olšák
cso: drop inefficient checking for redundant sampler...
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2015-07-22
Marek Olšák
cso: only allow saving and restoring fragment sampler...
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2015-07-22
Marek Olšák
gallium/util: improve dump functions
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2015-07-22
Marek Olšák
tgsi: allow dumping to a file directly
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2015-07-22
Marek Olšák
st/mesa: don't call st_validate_state in BlitFramebuffer
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2015-07-22
Marek Olšák
docs/relnotes: document new EGL extensions and EGL 1.5
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2015-07-22
Marek Olšák
egl,dri_interface: use DRI2rendererQueryExtension to...
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2015-07-22
Marek Olšák
egl: implement EGL_KHR_gl_colorspace (v2)
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2015-07-22
Marek Olšák
st/dri: expose sRGB visuals (v2)
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2015-07-16
Marek Olšák
gallium: add interface for writable shader buffers
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2015-07-16
Marek Olšák
gallium: add interface for writable shader images
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2015-07-16
Marek Olšák
gallium: add new limits for shader buffers and images
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2015-07-16
Marek Olšák
gallium: add BIND flags for R/W buffers and images
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2015-07-16
Marek Olšák
gallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
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2015-07-07
Marek Olšák
st/dri: don't set PIPE_BIND_SCANOUT for MSAA surfaces
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2015-07-05
Marek Olšák
winsys/radeon: use os_wait_until_zero in radeon_bo_set_tiling
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2015-07-05
Marek Olšák
radeonsi: don't flush an empty IB if the only thing...
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2015-07-05
Marek Olšák
gallium/os: add conversion and wait functions for absolute...
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2015-07-05
Marek Olšák
gallium/os: add os_wait_until_zero (v2)
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2015-07-05
Marek Olšák
gallium/radeon: mark the gpu load thread stop trigger...
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2015-07-05
Marek Olšák
st/mesa: if a fence isn't returned, assume it's signalled
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2015-07-05
Marek Olšák
gallium: remove redundant pipe_context::fence_signalled
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2015-07-05
Marek Olšák
gallium: use fence_finish instead of fence_signalled...
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2015-07-05
Marek Olšák
gallium: handle fence_finish timeout in various drivers
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2015-07-05
Marek Olšák
gallium/docs: remove out-of-date document about D3D11...
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