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glsl: Handle 16-bit types in loop analysis
2020-07-08
Alyssa Rosenzweig
glsl: Handle 16-bit types in loop analysis
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2020-07-08
Marek Olšák
glsl: add capability to lower mediump array types
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2020-07-08
Marek Olšák
glsl: lower builtins to mediump that always return...
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2020-07-08
Marek Olšák
glsl: lower builtins to mediump that ignore precision...
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2020-07-08
Marek Olšák
glsl: don't lower builtins to mediump that don't allow it
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2020-07-08
Marek Olšák
glsl: don't lower precision of textureSize
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2020-07-08
Marek Olšák
glsl: flatten a tautological conditional in lower_precision
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2020-07-08
Marek Olšák
glsl: cleanups in lower_precision
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2020-07-08
Marek Olšák
glsl: remove the return type from lower_precision
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2020-07-08
Marek Olšák
glsl: convert reusable lower_precision util code into...
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2020-07-08
Marek Olšák
glsl: validate more stuff
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2020-07-08
Marek Olšák
glsl: run validate_ir_tree if GLSL_VALIDATE=1 regardless...
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2020-07-08
Marek Olšák
glsl: fix evaluating float16 constant expression matrices
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2020-07-08
Marek Olšák
glsl: fix the type of ir_constant_data::u16
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2020-07-08
Marek Olšák
glsl: print constant initializers
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2020-07-08
Marek Olšák
glsl: print precision qualifiers in IR dumps
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2020-07-08
Marek Olšák
glsl: make print_type non-static for debugging
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2020-06-30
Marek Olšák
radeonsi: don't flush in fence_server_sync
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2020-06-23
Marek Olšák
radeonsi: compact MRTs to save PS export memory space
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2020-06-11
Marek Olšák
amd/addrlib: fix the C++ one definition rule violation
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2020-06-09
Marek Olšák
gallium/u_vbuf: add a faster path for uploading non...
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2020-06-09
Marek Olšák
gallium/u_vbuf: get rid of some pointer dereferences
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2020-06-02
Marek Olšák
ac/nir: support v2f16 derivatives
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2020-06-02
Marek Olšák
ac/nir: set the second v_cvt_pkrtz argument to undef...
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2020-06-02
Marek Olšák
ac/nir: select v_cvt_pkrtz for all conversions from...
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2020-06-02
Marek Olšák
ac/nir: handle nir_op_[fiu]2[fiu]mp opcodes
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2020-06-02
Marek Olšák
ac/nir: support 16-bit data in image opcodes
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2020-06-02
Marek Olšák
ac/nir: support 16-bit data in buffer_load_format opcodes
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2020-06-02
Marek Olšák
ac/nir: remove type and num_channels args from ac_build_buff...
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2020-06-02
Marek Olšák
ac/nir: support vector types in the type suffix of...
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2020-06-02
Marek Olšák
ac/nir: use more types from ac_llvm_context
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2020-06-02
Marek Olšák
ac: rename has_double_rate_fp16 -> has_packed_math_16bit
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2020-05-26
Marek Olšák
radeonsi/gfx10: implement most performance counters
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2020-05-26
Marek Olšák
amd: replace SH -> SA (shader array) in comments
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2020-05-26
Marek Olšák
ac/gpu_info: replace num_good_cu_per_sh with min/max_good_cu...
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2020-05-26
Marek Olšák
radeonsi: don't hardcode most perf counter block counts
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2020-05-23
Marek Olšák
radeonsi/gfx8: enable TC-compatible HTILE from the...
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2020-05-23
Marek Olšák
radeonsi: don't enable TC-compatible HTILE for stencil...
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2020-05-23
Marek Olšák
radeonsi: split si_all_descriptors_begin_new_cs and...
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2020-05-23
Marek Olšák
radeonsi: move resetting tracked registers into a new...
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2020-05-23
Marek Olšák
ac: update register and packet definitions for preemption
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2020-05-23
Marek Olšák
Revert "radeonsi: don't wait for idle at the end of...
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2020-05-23
Marek Olšák
radeonsi: decrease the max GS invocation count to 32
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2020-05-23
Marek Olšák
radeonsi: don't use INDIRECT_BUFFER within IBs
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2020-05-23
Marek Olšák
ac/surface: don't compute single-sample CMASK if it...
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2020-05-23
Marek Olšák
ac/gpu_info: compute the best safe IB alignment
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2020-05-13
Marek Olšák
gallium: remove more "state tracker" occurences
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2020-05-13
Marek Olšák
gallium: rename PIPE_RESOURCE_FLAG_ST_PRIV to FRONTEND_PRIV
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2020-05-13
Marek Olšák
gallium: change comments to remove 'state tracker'
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2020-05-13
Marek Olšák
gallium: rename 'state tracker' to 'frontend'
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2020-05-08
Marek Olšák
ac/surface: fix broken pitch override on gfx8
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2020-05-07
Blaž Tomažič
radeonsi: Fix omitted flush when moving suballocated...
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2020-05-05
Marek Olšák
radeonsi: don't wait for idle at the end of gfx IBs
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2020-05-04
Marek Olšák
Revert "ac: reassociate FP expressions for inexact...
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2020-04-06
Marek Olšák
util: move and adjust the vertex upload heuristic equation...
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2020-04-06
Marek Olšák
vbo: expose helper function vbo_get_minmax_index_mapped...
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2020-04-06
Marek Olšák
mesa: split _mesa_primitive_restart_index into a function...
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2020-04-06
Marek Olšák
mesa: precompute _mesa_primitive_restart_index during...
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2020-04-06
Marek Olšák
mesa: remove no longer needed _mesa_is_bufferobj function
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2020-04-06
Marek Olšák
mesa: remove NullBufferObj
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2020-04-06
Marek Olšák
mesa: don't ever bind NullBufferObj to glBindBuffer...
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2020-04-06
Marek Olšák
mesa: don't ever bind NullBufferObj for glBindBuffer...
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2020-04-06
Marek Olšák
mesa: don't ever set NullBufferObj in gl_vertex_array_binding
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2020-04-06
Marek Olšák
mesa: optimize initialization of new VAOs
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2020-04-02
Marek Olšák
driconf: whilelist more games for glthread
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2020-03-31
Marek Olšák
st/mesa: add environment variable pin_app_thread for...
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2020-03-31
Marek Olšák
gallium/u_threaded: call the driver to pin threads...
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2020-03-26
Marek Olšák
mesa: try to fix the android build
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2020-03-26
Marek Olšák
radeonsi: enable full out-of-order drawing when allow_draw_o...
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2020-03-26
Marek Olšák
mesa: allow out-of-order drawing to optimize immediate...
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2020-03-26
Marek Olšák
glsl_to_tgsi: set shader_info::writes_memory
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2020-03-26
Marek Olšák
nir: add and gather shader_info::writes_memory
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2020-03-24
Marek Olšák
glthread: compile marshal_generated.c faster by breaking...
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2020-03-24
Marek Olšák
glthread: declare marshal and unmarshal functions as...
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2020-03-24
Marek Olšák
glthread: inline SET_func and add -O1 to build _mesa_create_...
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2020-03-21
Marek Olšák
glthread: remove the marshal_fail XML attribute
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2020-03-21
Marek Olšák
glthread: ignore vertex arrays with user pointers if...
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2020-03-21
Marek Olšák
glthread: track which vertex array attribs are enabled
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2020-03-21
Marek Olšák
glthread: rename non_vbo helper functions
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2020-03-21
Marek Olšák
glthread: handle buffer unbinding via glDeleteBuffers
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2020-03-21
Marek Olšák
mesa: put gl_thread_state inside gl_context to remove...
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2020-03-21
Marek Olšák
glthread: rename marshal.h/c to glthread_marshal.h...
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2020-03-21
Marek Olšák
glthread: move buffer functions into glthread_bufferobj.c
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2020-03-21
Marek Olšák
glthread: autogenerate prototypes for custom-marshalled...
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2020-03-21
Marek Olšák
glthread: simplify printing safe_mul in gl_marshal.py
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2020-03-21
Marek Olšák
glthread: remove _mesa_post_marshal_hook, because it...
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2020-03-20
Marek Olšák
driconf: enable glthread for "From The Depths"
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2020-03-20
Marek Olšák
winsys/radeon: change to 3-space indentation
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2020-03-19
Marek Olšák
nir: fix clip/cull_distance_array_size in nir_lower_clip_cul...
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2020-03-11
Marek Olšák
gallium/cso_context: remove cso_delete_xxx_shader helpers...
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2020-03-10
Marek Olšák
st/mesa: fix a possible crash with selection and feedback...
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2020-03-10
Marek Olšák
st/mesa: flush the bitmap cache before st/dri and vbo...
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2020-03-09
Marek Olšák
radeonsi: determine uses_bindless_samplers correctly
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2020-03-09
Marek Olšák
ac: add a bug workaround for the 100% NGG culling case
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2020-03-09
Marek Olšák
radeonsi: add a bug workaround for NGG - LATE_ALLOC_GS
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2020-03-09
Sonny Jiang
radeonsi: enable EXT_texture_shadow_lod
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2020-03-05
Marek Olšák
vbo: merge draws even when begin==0 or end==0
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2020-03-05
Marek Olšák
vbo: merge more primitive types for glBegin/End (v2)
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2020-03-05
Marek Olšák
mesa: deduplicate draw indirect functions
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2020-03-05
Marek Olšák
mesa: optimize get_index_size
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