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mesa: Implement GetVertexArrayIndexed[64]iv
2015-05-08
Fredrik Höglund
mesa: Implement GetVertexArrayIndexed[64]iv
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2015-05-08
Fredrik Höglund
mesa: Add support for querying GL_VERTEX_ATTRIB_ARRAY_LONG
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2015-05-08
Fredrik Höglund
mesa: Add a vao parameter to get_vertex_array_attrib
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2015-05-08
Fredrik Höglund
mesa: Implement GetVertexArrayiv
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2015-05-08
Fredrik Höglund
mesa: Implement VertexArrayBindingDivisor
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2015-05-08
Fredrik Höglund
mesa: Add a vao parameter to vertex_binding_divisor
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2015-05-08
Fredrik Höglund
mesa: Implement VertexArrayAttribBinding
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2015-05-08
Fredrik Höglund
mesa: Add a vao parameter to vertex_attrib_binding
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2015-05-08
Fredrik Höglund
mesa: Implement VertexArrayAttrib[I|L]Format
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2015-05-08
Fredrik Höglund
mesa: Add a vao parameter to update_array_format
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2015-05-08
Fredrik Höglund
mesa: Refactor VertexAttrib[I|L]Format
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2015-05-08
Fredrik Höglund
mesa: Implement VertexArrayVertexBuffers
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2015-05-08
Fredrik Höglund
mesa: Implement VertexArrayVertexBuffer
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2015-05-08
Fredrik Höglund
mesa: Add a vao parameter to bind_vertex_buffer
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2015-05-08
Fredrik Höglund
mesa: Implement VertexArrayElementBuffer
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2015-05-08
Fredrik Höglund
mesa: Implement EnableVertexArrayAttrib
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2015-05-08
Fredrik Höglund
mesa: Implement DisableVertexArrayAttrib
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2015-05-08
Fredrik Höglund
mesa: Keep track of the last looked-up VAO
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2015-05-08
Fredrik Höglund
mesa: Add _mesa_lookup_vao_err
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2015-05-08
Fredrik Höglund
mesa: Implement CreateVertexArrays
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2015-03-20
Fredrik Höglund
mesa: Make sure the buffer exists in _mesa_lookup_bufferobj_err
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2015-02-01
Fredrik Höglund
docs: Update ARB_direct_state_access
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2014-06-24
Fredrik Höglund
mesa: Don't use derived vertex state in api_arrayelt.c
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2014-05-02
Fredrik Höglund
docs: Mark ARB_multi_bind as done
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2014-05-02
Fredrik Höglund
mesa: Enable ARB_multi_bind
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2014-05-02
Fredrik Höglund
mesa: Implement glBindImageTextures
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2014-05-02
Fredrik Höglund
mesa: Implement glBindVertexBuffers
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2014-05-02
Fredrik Höglund
mesa: Implement glBindBuffersRange
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2014-05-02
Fredrik Höglund
mesa: Implement glBindBuffersBase
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2014-05-02
Fredrik Höglund
mesa: Add _mesa_set_transform_feedback_binding()
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2014-05-02
Fredrik Höglund
mesa: Refactor set_ubo_binding()
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2014-05-02
Fredrik Höglund
mesa: Add helper functions for looking up multiple...
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2014-05-02
Fredrik Höglund
mesa: Refactor set_atomic_buffer_binding()
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2014-05-02
Fredrik Höglund
mesa: Implement glBindTextures
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2014-05-02
Fredrik Höglund
mesa: Add a texUnit parameter to dd_function_table...
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2014-05-02
Fredrik Höglund
mesa: Add helper functions for looking up multiple...
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2014-05-02
Fredrik Höglund
mesa: Implement glBindSamplers
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2014-05-02
Fredrik Höglund
glapi: Add infrastructure for ARB_multi_bind
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2014-05-02
Fredrik Höglund
mesa: Add functions for doing unlocked hash table lookups
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2014-05-02
Fredrik Höglund
mesa: Optimize unbind_texobj_from_texunits()
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2014-05-02
Fredrik Höglund
mesa: Add a _BoundTextures field in gl_texture_unit
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2014-05-02
Fredrik Höglund
mesa: Store the target index in gl_texture_object
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2014-02-26
Fredrik Höglund
glx: Fix the GLXFBConfig attrib sort priorities
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2014-02-26
Fredrik Höglund
glx: Fix the default values for GLXFBConfig attributes
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2014-02-12
Fredrik Höglund
mesa: Preserve the NewArrays state when copying a VAO
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2013-11-15
Fredrik Höglund
mesa: Fix derived vertex state not being updated in...
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2013-11-07
Fredrik Höglund
docs: Mark off ARB_vertex_type_10f_11f_11f_rev for...
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2013-11-07
Fredrik Höglund
r600g: Add support for PIPE_FORMAT_R11G11B10_FLOAT...
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2013-11-07
Fredrik Höglund
st/mesa: Add support for ARB_vertex_type_10f_11f_11f_rev
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2013-11-07
Fredrik Höglund
docs: Mark ARB_vertex_attrib_binding as done, update...
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2013-11-07
Fredrik Höglund
mesa: Enable ARB_vertex_attrib_binding
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2013-11-07
Fredrik Höglund
mesa: Optimize rebinding the same VBO
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2013-11-07
Fredrik Höglund
mesa: Handle zero-stride arrays in _mesa_update_array_max_el...
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2013-11-07
Fredrik Höglund
mesa: Add Get* support for ARB_vertex_attrib_binding
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2013-11-07
Fredrik Höglund
mesa: Add ARB_vertex_attrib_binding
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2013-11-07
Fredrik Höglund
glapi: Add infrastructure for ARB_vertex_attrib_binding
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2013-11-07
Fredrik Höglund
mesa: Make handle_bind_buffer_gen() non-static
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2013-11-07
Fredrik Höglund
mesa: Rename gl_array_object::VertexAttrib to _VertexAttrib
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2013-11-07
Fredrik Höglund
mesa: Split out the format code from update_array()
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2013-11-07
Fredrik Höglund
mesa: Restore gl_array_object::NewArray
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2013-08-16
Fredrik Höglund
mesa: Update the BGRA vertex array error handling
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2013-04-10
Fredrik Höglund
r600g: Add support for GL_ARB_texture_buffer_range
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2013-01-12
Fredrik Höglund
st/mesa: set ctx->Const.UniformBufferOffsetAlignment
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2012-11-06
Fredrik Höglund
egl_dri2/x11: Fix eglPostSubBufferNV()
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2012-10-16
Fredrik Höglund
mesa/es: Enable GL_EXT_map_buffer_range
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2012-10-16
Fredrik Höglund
glx: Fix a regression in the new XCB code
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2012-06-19
Fredrik Höglund
docs: update GL3.txt for ARB_base_instance
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2012-06-19
Fredrik Höglund
st/mesa: Add support for GL_ARB_base_instance
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2012-06-19
Fredrik Höglund
gallium: Add PIPE_CAP_START_INSTANCE
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2012-06-19
Fredrik Höglund
mesa: Add support for GL_ARB_base_instance
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2011-12-21
Fredrik Höglund
egl_dri2/x11: Add support for the DRI2 SwapBuffers...
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2011-12-21
Fredrik Höglund
egl_dri2/x11: Add support for eglSwapInterval
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2011-12-20
Fredrik Höglund
st/egl: Add support for EGL_NV_post_sub_buffer
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2011-12-20
Fredrik Höglund
egl_dri2/x11: Add support for EGL_NV_post_sub_buffer
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2011-12-20
Fredrik Höglund
egl: add EGL_NV_post_sub_buffer
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2011-12-15
Fredrik Höglund
gallium: fix a crash in drivers that don't support...
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2011-12-15
Fredrik Höglund
st/egl: Implement EGL_NOK_swap_region for x11
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2011-12-15
Fredrik Höglund
st/egl: Add support for EGL_NOK_swap_region
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2011-07-19
Fredrik Höglund
st/mesa: fix the texture format in st_context_teximage
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2011-04-19
Fredrik Höglund
r600g: don't flush the dest caches on every draw
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2011-03-29
Fredrik Höglund
r600g: implement texture barrier
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2011-03-29
Fredrik Höglund
r600g: implement the pipe_screen fence functions
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2011-01-13
Fredrik Höglund
st/mesa: fix a regression from cae2bb76
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2010-12-15
Fredrik Höglund
r600g: fix pow(0, 0) evaluating to NaN
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2010-10-13
Fredrik Höglund
r600g: Fix texture sampling with swizzled coords
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