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st/mesa: add tessellation shader states
2015-07-22
Ilia Mirkin
st/mesa: add tessellation shader states
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2015-07-22
Marek Olšák
mesa: implement GL_IS_PER_PATCH
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2015-07-22
Marek Olšák
glsl: use separate varying slots for patch varyings
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2015-07-22
Marek Olšák
glsl: fix locations of 2-dimensional varyings without...
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2015-07-22
Marek Olšák
glsl: don't demote tess control shader outputs
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2015-07-22
Marek Olšák
glsl: disable varying packing between tessellation...
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2015-07-22
Marek Olšák
glsl: allow indexing of gl_out with a non-const if...
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2015-07-22
Chris Forbes
glsl: allow redeclaration of TCS gl_out[]
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2015-07-22
Chris Forbes
glsl: validate restrictions on use of barrier()
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2015-07-22
Marek Olšák
glsl: allow barrier() in tessellation control shaders
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2015-07-22
Chris Forbes
glsl: analyze TES usage of gl_ClipDistance
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2015-07-22
Chris Forbes
glsl: push vertex count determination down one level
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2015-07-22
Ilia Mirkin
glsl: pass shader stage to lower_output_reads and handle...
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2015-07-22
Chris Forbes
glsl: properly size unsized arrays in tess stages
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2015-07-22
Chris Forbes
glsl: restrict indexing for writes to TCS outputs to...
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2015-07-22
Chris Forbes
glsl: add builtin constants for ARB_tessellation_shader
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2015-07-22
Chris Forbes
glsl: allow nonconst indexing of arrays where we can...
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2015-07-22
Chris Forbes
glsl: relax unsized input/output block arrays for TCS/TES
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2015-07-22
Marek Olšák
glsl: add the tessellation extension to the list for...
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2015-07-22
Marek Olšák
glsl: don't lower variable indexing on non-patch tessellatio...
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2015-07-22
Fabian Bieler
glsl: make stand-alone compiler work with tessellation...
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2015-07-22
Fabian Bieler
glsl: add "in" or "out" prefix to name when flattening...
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2015-07-22
Fabian Bieler
glsl: lower gl_TessLevel* from float[n] to vecn.
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2015-07-22
Fabian Bieler
glsl: make lower_clip_distance work with tessellation...
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2015-07-22
Chris Forbes
glsl: allow linking of tessellation shaders.
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2015-07-22
Fabian Bieler
glsl: add the patch in/out qualifier (v2)
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2015-07-22
Fabian Bieler
glsl: add tessellation shader defines and built-in...
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2015-07-22
Fabian Bieler
glsl: add tessellation shader parsing support (v2)
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2015-07-22
Marek Olšák
mesa: don't allow drawing with tess ctrl shader and...
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2015-07-22
Marek Olšák
mesa: handle tessellation shaders in use_shader_program
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2015-07-22
Marek Olšák
mesa: add program interface queries for tessellation...
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2015-07-22
Fabian Bieler
mesa: add misc tessellation shader stuff
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2015-07-22
Fabian Bieler
mesa: add tessellation shader getters (v3)
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2015-07-22
Marek Olšák
mesa: allow setting of patch parameters.
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2015-07-22
Chris Forbes
mesa: require VS if TCS or TES is present in pipeline
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2015-07-22
Chris Forbes
mesa: allow tess stages in glUseProgramStages
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2015-07-22
Fabian Bieler
mesa: support tess stages in glGetProgramPipelineiv
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2015-07-22
Marek Olšák
mesa: take tessellation into account when validating...
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2015-07-22
Chris Forbes
mesa: allow drawing of patch primitives
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2015-07-22
Marek Olšák
mesa: add _mesa_has_tessellation
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2015-07-22
Fabian Bieler
mesa: add misc tessellation shader support
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2015-07-22
Fabian Bieler
mesa: add tessellation shader init functions.
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2015-07-22
Chris Forbes
mesa: add tessellation shader state and limits
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2015-07-22
Fabian Bieler
mesa: add tessellation shader enums
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2015-07-22
Fabian Bieler
mesa: add tessellation shader structs
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2015-07-22
Fabian Bieler
mapi: add ARB_tessellation_shader
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2015-07-22
Marek Olšák
drirc: drop support for Heaven 3.0, fixes tessellation...
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2015-07-22
Marek Olšák
winsys/radeon: implement buffer_unmap
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2015-07-22
Marek Olšák
gallium/radeon: remove buffer_unmap calls that can...
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2015-07-22
Marek Olšák
radeonsi: remove switch statement in si_create_context
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2015-07-22
Marek Olšák
radeonsi: don't change pipe_resource in resource_copy_region
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2015-07-22
Marek Olšák
radeonsi: upload shader rodata after updating scratch...
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2015-07-22
Marek Olšák
radeonsi: remove redundant parameter in si_shader_binary_read
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2015-07-22
Marek Olšák
cso: eliminate some sampler function wrappers
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2015-07-22
Marek Olšák
gallium/tests: use cso_set_samplers
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2015-07-22
Marek Olšák
gallium/util: use cso_set_samplers
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2015-07-22
Marek Olšák
st/mesa: use cso_set_samplers
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2015-07-22
Marek Olšák
cso: remove clip state handling
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2015-07-22
Marek Olšák
cso: only allow saving and restoring fragment sampler...
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2015-07-22
Marek Olšák
cso: drop inefficient checking for redundant sampler...
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2015-07-22
Marek Olšák
cso: only allow saving and restoring fragment sampler...
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2015-07-22
Marek Olšák
gallium/util: improve dump functions
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2015-07-22
Marek Olšák
tgsi: allow dumping to a file directly
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2015-07-22
Marek Olšák
st/mesa: don't call st_validate_state in BlitFramebuffer
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2015-07-22
Marek Olšák
docs/relnotes: document new EGL extensions and EGL 1.5
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2015-07-22
Anatoli Antonovitch
st/dri: enable 3D textures and sRGB colorspace for EGL
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2015-07-22
Marek Olšák
egl,dri_interface: use DRI2rendererQueryExtension to...
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2015-07-22
Marek Olšák
egl: implement EGL_KHR_gl_colorspace (v2)
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2015-07-22
Marek Olšák
st/dri: expose sRGB visuals (v2)
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2015-07-16
Marek Olšák
gallium: add interface for writable shader buffers
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2015-07-16
Marek Olšák
gallium: add interface for writable shader images
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2015-07-16
Marek Olšák
gallium: add new limits for shader buffers and images
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2015-07-16
Marek Olšák
gallium: add BIND flags for R/W buffers and images
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2015-07-16
Marek Olšák
gallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
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2015-07-07
Marek Olšák
st/dri: don't set PIPE_BIND_SCANOUT for MSAA surfaces
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2015-07-05
Marek Olšák
winsys/radeon: use os_wait_until_zero in radeon_bo_set_tiling
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2015-07-05
Marek Olšák
radeonsi: don't flush an empty IB if the only thing...
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2015-07-05
Marek Olšák
gallium/os: add conversion and wait functions for absolute...
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2015-07-05
Marek Olšák
gallium/os: add os_wait_until_zero (v2)
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2015-07-05
Marek Olšák
gallium/radeon: mark the gpu load thread stop trigger...
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2015-07-05
Marek Olšák
st/mesa: if a fence isn't returned, assume it's signalled
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2015-07-05
Marek Olšák
gallium: remove redundant pipe_context::fence_signalled
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2015-07-05
Marek Olšák
gallium: use fence_finish instead of fence_signalled...
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2015-07-05
Marek Olšák
gallium: handle fence_finish timeout in various drivers
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2015-07-05
Marek Olšák
gallium/docs: remove out-of-date document about D3D11...
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2015-07-05
Marek Olšák
radeonsi: fix a hang with DrawTransformFeedback on...
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2015-07-03
Mario Kleiner
winsys/radeon: Use dup fd as key in drm-winsys hash...
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2015-07-03
Marek Olšák
r600g: disable single-sample fast color clear due to...
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2015-07-03
Marek Olšák
docs/relnotes: document create_context_robustness extensions
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2015-07-03
Marek Olšák
r600g,radeonsi: implement get_device_reset_status
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2015-07-03
Marek Olšák
dri/common: allow BGRX sRGB visuals
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2015-07-03
Marek Olšák
mesa: fix sRGB rendering for GLES1
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2015-07-03
Marek Olšák
egl: sort extension lists alphabetically
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2015-07-03
Anatoli Antonovitch
egl: implement EGL_KHR_gl_texture_3D_image
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2015-06-25
Marek Olšák
radeonsi: don't fail in si_shader_io_get_unique_index
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2015-06-25
Marek Olšák
softpipe,llvmpipe: fix PIPE_SHADER_CAP_MAX_INPUTS value
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2015-06-16
Marek Olšák
st/mesa: improve assertions in vp/fp translation
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2015-06-16
Marek Olšák
mesa: don't rebind constant buffers after every state...
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2015-06-16
Chris Forbes
mesa: generalize sso stage interleaving check
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2015-06-16
Marek Olšák
mesa: remove unused variables from gl_program
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