2012-01-11 |
Christoph Bumiller | nv50/ir: handle TGSI_OPCODE_ISSG
|
commit | commitdiff | tree |
2012-01-11 |
Christoph Bumiller | nv50/ir: handle TGSI_TEXTURE_SHADOWCUBE
|
commit | commitdiff | tree |
2012-01-11 |
Christoph Bumiller | nv50,nvc0: zero out program struct on program_destroy
|
commit | commitdiff | tree |
2012-01-10 |
Christoph Bumiller | nv50: fix clip state validation
|
commit | commitdiff | tree |
2012-01-09 |
Christoph Bumiller | nvc0: fix FP header clip distance mask
|
commit | commitdiff | tree |
2012-01-09 |
Christoph Bumiller | nvc0/ir: TXF array index already is an integer
|
commit | commitdiff | tree |
2012-01-09 |
Christoph Bumiller | nv50/ir: handle TGSI_SEMANTIC_VERTEXID
|
commit | commitdiff | tree |
2012-01-09 |
Christoph Bumiller | nv50/ir/tgsi: translate SNE as unordered comparison
|
commit | commitdiff | tree |
2012-01-09 |
Christoph Bumiller | nv50/ir/ra: don't coalesce contraint-moves
|
commit | commitdiff | tree |
2012-01-09 |
Christoph Bumiller | nvc0: enable shader watchdog timer
|
commit | commitdiff | tree |
2012-01-09 |
Christoph Bumiller | nv50/ir/tgsi: handle TGSI_OPCODE_IABS
|
commit | commitdiff | tree |
2012-01-09 |
Christoph Bumiller | nv50/ir/opt: optimize u32 MOD by power of 2 into AND
|
commit | commitdiff | tree |
2012-01-09 |
Christoph Bumiller | nv50/ir/opt: s/SHL/SHR in optimization of u32 DIV
|
commit | commitdiff | tree |
2012-01-09 |
Christoph Bumiller | nv50/ir,nvc0: make ClipDistance and ClipVertex work
|
commit | commitdiff | tree |
2012-01-09 |
Christoph Bumiller | nv50,nvc0: handle new PIPE_CAPs
|
commit | commitdiff | tree |
2012-01-09 |
Christoph Bumiller | nvc0/ir/emit: fix modifiers of f32 add with long immediate
|
commit | commitdiff | tree |
2012-01-09 |
Christoph Bumiller | nvc0/ir: fix default insertion position in pre-SSA...
|
commit | commitdiff | tree |
2012-01-03 |
Christoph Bumiller | st/mesa: use SINT/UINT formats for VertexAttribIPointer
|
commit | commitdiff | tree |
2012-01-02 |
Christoph Bumiller | glsl-to-tgsi: handle ir_unop_round_even
|
commit | commitdiff | tree |
2011-12-18 |
Christoph Bumiller | nvc0: add NVC0_RESOURCE_FLAG_VIDEO
|
commit | commitdiff | tree |
2011-12-15 |
Christoph Bumiller | llvmpipe: adapt to struct stream_output_info modifications
|
commit | commitdiff | tree |
2011-12-15 |
Christoph Bumiller | nvc0: implement new stream output interface
|
commit | commitdiff | tree |
2011-12-15 |
Christoph Bumiller | d3d1x: implement new stream output interface
|
commit | commitdiff | tree |
2011-12-15 |
Christoph Bumiller | trace: implement stream output interface
|
commit | commitdiff | tree |
2011-11-14 |
Christoph Bumiller | st/mesa: fix system value to semantic mapping
|
commit | commitdiff | tree |
2011-11-14 |
Christoph Bumiller | gallium: add TGSI_SEMANTIC_VERTEXID
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | d3d1x: set primitive restart in the correct draw calls
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nv50/ir: import SM4 converter
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nouveau,nvc0: fix/improve handling of multiple constant...
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nvc0: add support for linear and buffer textures and RTs
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nvc0: add support for clip distance shader outputs
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nvc0: handle more query types
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nvc0: fix location of the PrimitiveID output
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nvc0: prevent VERTEXID/INSTANCEID from consuming input...
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nvc0: fixes for program tessellation parameters
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nv50,nvc0: reset per-instance state for inactive vertex...
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nv50,nvc0: reset base element in draw_arrays
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nvc0: apply first_layer offset to all resources with...
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nvc0: emit state to allow GP to select the RT layer
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nvc0: validate GP samplers, textures
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nvc0: fix clear_render_target/depth_stencil region
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nvc0: fix assertion that immediate array buffer fits
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nv50/ir: use RDSV to fetch FrontFacing before lowering
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nv50/ir: fix textureGrad with offsets and in non-FPs
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nv50/ir: add wrap mode for shift operations
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nv50/ir: initialize RelocInfo to 0
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nvc0/ir: fix emission of cvt when register and type...
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nv50/ir: fix argument count for CUBE_ARRAY texture...
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nvc0/ir: GP emit address must end up in $r0
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nvc0/ir: TXQ requires different lowering from normal TEX
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nv50/ir: initialize default prog_info values for GP,TP
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nv50/ir: fix memory value equality check
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nv50/ir: fix leak in removal of graph root
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | d3d1x: fix/improve OMSetRenderTargets
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | d3d1x: avoid translating invalid blend, depth or stencil...
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | d3d1x: add support for buffer views
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | d3d1x: improve CreateInputLayout
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | d3d1x/context: fix IASetVertexBuffers stride comparison
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | d3d1x: use ZS formats for TYPELESS resources with DS...
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | d3d1x: use resource format if view format is UNKNOWN
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | d3d1x: fix shadow comparison to gallium enum off by one
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | d3d1x: improve CheckFormatSupport
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | d3d1x: update format mapping table
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | d3d1x: fix translation of subresource to layer
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | d3d1x: fix initial data upload for 3D textures
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | d3d1x: MipLevels -1 in resource view desc means all
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | d3d1x/dxgi: fix initialization of pipe_box for Present...
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | d3d1x: implement array textures
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nvc0/ir: handle levelZero modifier in TEX emission
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nvc0/ir: fix lowering of DIV F32
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | d3d1x: fix refcounting of GalliumD3D11DeviceChild objects
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | nvc0/ir: fix xy confusion typo in readTessCoord
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | d3d1x/sm4: save CUSTOMDATA
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | d3d1x: add FORK/JOIN phase opcodes to declarations
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | d3d1x: add shader signature to sm4_program
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | d3d1x: attempt to detect D3D10 feature level
|
commit | commitdiff | tree |
2011-10-21 |
Christoph Bumiller | d3d1x: switch to TGSI SAMPLE opcodes
|
commit | commitdiff | tree |
2011-10-20 |
Christoph Bumiller | d3d1x: make use of new query types
|
commit | commitdiff | tree |
2011-10-20 |
Christoph Bumiller | softpipe: implement/fix TIMESTAMP queries
|
commit | commitdiff | tree |
2011-10-20 |
Christoph Bumiller | gallium: add new query types and missing documentation
|
commit | commitdiff | tree |
2011-10-15 |
Christoph Bumiller | nv50,nvc0: extend formats table for integer formats
|
commit | commitdiff | tree |
2011-10-15 |
Christoph Bumiller | gallium: add PIPE_BIND_BLENDABLE flag
|
commit | commitdiff | tree |
2011-10-13 |
Christoph Bumiller | d3d1x: fix check for PIPE_CAP_CONDITIONAL_RENDER
|
commit | commitdiff | tree |
2011-09-28 |
Christoph Bumiller | d3d1x: propagate DepthBiasClamp to rasterizer cso
|
commit | commitdiff | tree |
2011-09-28 |
Christoph Bumiller | d3d1x: fix uninitialized const color union black
|
commit | commitdiff | tree |
2011-09-28 |
Christoph Bumiller | nv50,nvc0: support polygon offset clamp state
|
commit | commitdiff | tree |
2011-09-28 |
Christoph Bumiller | r600: support polygon offset clamp state
|
commit | commitdiff | tree |
2011-09-28 |
Christoph Bumiller | gallium: add polygon offset clamp state
|
commit | commitdiff | tree |
2011-09-22 |
Christoph Bumiller | d3d1x: setup draw info primitive restart parameters
|
commit | commitdiff | tree |
2011-09-17 |
Christoph Bumiller | d3d1x: fix parsing of SM4 relative addressing register op
|
commit | commitdiff | tree |
2011-09-17 |
Christoph Bumiller | d3d1x: set flatshade_first in rasterizer state
|
commit | commitdiff | tree |
2011-09-17 |
Christoph Bumiller | d3d1x: initialize point size and line width to 1
|
commit | commitdiff | tree |
2011-09-14 |
Christoph Bumiller | nvc0: implement resource_resolve
|
commit | commitdiff | tree |
2011-09-14 |
Christoph Bumiller | nv50/ir: add missing license headers
|
commit | commitdiff | tree |
2011-09-14 |
Christoph Bumiller | nvc0: emit tessellation mode and patch size in TCP...
|
commit | commitdiff | tree |
2011-09-14 |
Christoph Bumiller | nv50,nvc0: handle PIPE_CAP_MIN/MAX_TEXEL_OFFSET
|
commit | commitdiff | tree |
2011-09-14 |
Christoph Bumiller | nvc0: remove old shader backend files
|
commit | commitdiff | tree |
2011-09-14 |
Christoph Bumiller | nvc0: hook up to new shader code generator
|
commit | commitdiff | tree |
2011-09-14 |
Christoph Bumiller | nv50/ir: import new shader backend code
|
commit | commitdiff | tree |
2011-09-14 |
Christoph Bumiller | nvc0: prevent interruption of m2mf push
|
commit | commitdiff | tree |
next |