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r300g: fix a compile error on non-debug builds
2010-06-27
Marek Olšák
r300g: fix a compile error on non-debug builds
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2010-06-27
Marek Olšák
util: fix a memory leak in blitter
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2010-06-27
Marek Olšák
r300g: separate the hyperz state and pipelined FB regs...
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2010-06-27
Marek Olšák
r300g: release referenced objects in destroy_context
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2010-06-27
Marek Olšák
r300g: reference surfaces in set_framebuffer_state
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2010-06-27
Marek Olšák
r300g: group debug messages
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2010-06-27
Marek Olšák
r300g: turn rasterizer state into a command buffer
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2010-06-27
Marek Olšák
r300g: move emission of the MSPOS regs into the framebuffer...
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2010-06-27
Marek Olšák
r300g: turn invariant state into a command buffer
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2010-06-27
Marek Olšák
r300g: initialize some crucial state in the first CS
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2010-06-26
Marek Olšák
r300g: introduce VAP invariant state
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2010-06-26
Marek Olšák
r300g: immediate mode cleanup
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2010-06-26
Marek Olšák
r300g: update my notes about fastfill and zbuffer compression
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2010-06-26
Marek Olšák
r300g: enum r300_blitter_op is a bitmask
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2010-06-26
Marek Olšák
draw: fix build with llvm and make
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2010-06-24
Marek Olšák
r300g: a couple more chipsets do not have HiZ RAM
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2010-06-24
Marek Olšák
r300g: remove an XXX comment
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2010-06-24
Marek Olšák
r300g: move AA registers into the new AA state
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2010-06-24
Marek Olšák
r300g: separate the cache flush from the framebuffer...
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2010-06-24
Marek Olšák
r300g: reorder and cleanup register writes everywhere
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2010-06-24
Marek Olšák
r300g: add "has HiZ" flag, add ZMask regs
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2010-06-23
Marek Olšák
r300/compiler: allow 1024 instructions in r5xx vertex...
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2010-06-23
Marek Olšák
r300/compiler: allow 32 temporaries in vertex shaders
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2010-06-23
Marek Olšák
r300/compiler: emulate loops in vertex shaders
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2010-06-22
Marek Olšák
mesa: fix assertion failure for GL_ALPHA FBOs
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2010-06-22
Marek Olšák
r300g: attempt to fix texture corruption on RV505
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2010-06-22
Marek Olšák
r300g: index buffer range checking
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2010-06-22
Marek Olšák
r300g: optimize the immediate mode emission path a bit
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2010-06-22
Marek Olšák
r300g: do not emit ZTOP every draw call
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2010-06-21
Marek Olšák
r300g: fix crash when destroying the context on r3xx...
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2010-06-21
Marek Olšák
r300g: fix the KIL opcode for r3xx-r4xx (v4)
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2010-06-20
Marek Olšák
r300g: fix assigning the texture cache region for 1...
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2010-06-20
Marek Olšák
r300g: manually assign texture cache regions
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2010-06-20
Marek Olšák
r600g: handle DRM_API_HANDLE_TYPE_KMS in buffer_get_handle
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2010-06-20
Marek Olšák
r300g: cleanup buffer_{from, get}_handle
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2010-06-20
Marek Olšák
r300g: cleanup includes
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2010-06-20
Marek Olšák
r300g: texture alignment code cleanup + use special...
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2010-06-19
Marek Olšák
r300g: fix random pixels appearing / incomplete rendering
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2010-06-19
Marek Olšák
r300g: output floats instead of halfs when passed through...
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2010-06-19
Marek Olšák
r300g: fix clamp and mirror_clamp wrap modes when used...
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2010-06-19
Marek Olšák
r300g: more informative warning in END_CS
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2010-06-19
Marek Olšák
r300g: improve the ZTOP condition
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2010-06-19
Marek Olšák
r300g: fix up the CS size of the rasterizer state
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2010-06-18
Marek Olšák
r300g: fix hardlocks in occlusion queries
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2010-06-18
Marek Olšák
r300g: debug option for fake occlusion queries
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2010-06-17
Marek Olšák
r300g: more reasonable MSPOS defaults in error path
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2010-06-17
Marek Olšák
r300g: fix surface leaks
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2010-06-14
Marek Olšák
r300g: initialize US_CODE_BANK on r4xx
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2010-06-14
Marek Olšák
r300g: fix uploading RC state shader constants on r3xx
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2010-06-14
Marek Olšák
r300g: drop begin_cs/end_cs
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2010-06-14
Marek Olšák
r300g: rewrite occlusion queries
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2010-06-14
Marek Olšák
r300g: emit viewport state as a dword table
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2010-06-14
Marek Olšák
r300g: subclass pipe_surface
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2010-06-14
Marek Olšák
r300g: simplify reloc macros
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2010-06-13
Marek Olšák
r300g: count CS dwords on debug builds only
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2010-06-13
Marek Olšák
r300g: optimize emission of fragment shader constants
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2010-06-13
Marek Olšák
r300g: turn fragment shader into a CB
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2010-06-13
Marek Olšák
r300g: turn depth stencil state into a CB
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2010-06-13
Marek Olšák
r300g: turn clip state into a CB
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2010-06-13
Marek Olšák
r300g: turn blend color into a CB
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2010-06-13
Marek Olšák
r300g: turn blend state into a CB
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2010-06-13
Marek Olšák
r300g: add API for building command buffers
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2010-06-13
Marek Olšák
r300g: inline FLUSH_CS
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2010-06-13
Marek Olšák
r300g: reorder CS macros and document them a little
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2010-06-13
Marek Olšák
r300g: drop DBG_CS
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2010-06-13
Marek Olšák
r300g: inline CHECK_CS
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2010-06-13
Marek Olšák
r300g: replace r300_cs_info with simplier get_cs_free_dwords
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2010-06-13
Marek Olšák
r300g: fix multiple render targets
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2010-06-13
Marek Olšák
r300g: remove r300_state.h
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2010-06-13
Marek Olšák
r300g: move two-sided stencilref fallback to its own...
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2010-06-13
Marek Olšák
r300g: move index buffer translate functions to their...
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2010-06-13
Marek Olšák
r300g: add fallback for unaligned/unsupported vertex...
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2010-06-13
Marek Olšák
r300g: upload only vertex buffers referenced by vertex...
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2010-06-11
Tom Stellard
r300/compiler: Handle more complex conditionals in...
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2010-06-11
Tom Stellard
r300/compiler: Fix warning.
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2010-06-11
Tom Stellard
r300/compiler: Handle SGT and SLE at the beginning...
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2010-06-11
Tom Stellard
r300/compiler: Verify assumptions about opcode types.
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2010-06-11
Tom Stellard
r300/compiler: Unroll loops that decrement the counter.
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2010-06-11
Tom Stellard
r300/compiler: Unroll loops that have a constant number...
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2010-06-11
Tom Stellard
r300/compiler: Implement simple loop emulation
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2010-06-09
Marek Olšák
r300g: try harder to create a transfer object
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2010-06-09
Marek Olšák
r300g: debug output texture size
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2010-06-09
Marek Olšák
r300g: return NULL texture early if buffer_create fails
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2010-06-09
Marek Olšák
r600g: save vertex buffers in blitter
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2010-06-09
Marek Olšák
r300g: save vertex buffers in blitter
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2010-06-09
Marek Olšák
util: reference vertex buffers in blitter
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2010-06-08
Marek Olšák
r300g: report that transfers are always supported
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2010-06-08
Marek Olšák
r300g: fix loading compressed textures
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2010-06-08
Marek Olšák
r300g: skip rendering for unsupported vertex formats...
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2010-06-07
Marek Olšák
r300g: fix hardlock caused by an incompatible vertex...
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2010-06-07
Marek Olšák
r300g: fix 24-bit depth texturing
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2010-06-06
Marek Olšák
st/mesa: advertise GL_ARB_fragment_program_shadow
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2010-06-06
Marek Olšák
r300g: workaround index bias on chipsets that do not...
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2010-06-05
Marek Olšák
st/mesa: trivially enable GL_ATI_texture_env_combine3
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2010-06-05
Marek Olšák
mesa: add ARB_texture_swizzle as alias of EXT_texture_swizzl...
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2010-06-05
Marek Olšák
r300/compiler: implement SIN+COS+SCS for vertex shaders
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2010-06-05
Marek Olšák
r300/compiler: implement SNE unwound for r3xx VS, natively...
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2010-06-05
Marek Olšák
r300/compiler: implement SEQ unwound for r3xx VS, natively...
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2010-06-05
Marek Olšák
r300/compiler: implement SFL for vertex shaders
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2010-06-04
Marek Olšák
r600g: implement clear_{render_target, depth_stencil...
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