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anv: Move INTERFACE_DESCRIPTOR_DATA setup to the pipeline
2016-10-14
Jason Ekstrand
anv/image: Rework our handling of 3-D image array ranges
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2016-10-14
Jason Ekstrand
anv/blorp: Don't hand-roll flush_pipeline_select_3d
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2016-10-14
Jason Ekstrand
intel/blorp: Add a flag to make blorp not re-emit dept...
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2016-10-14
Jason Ekstrand
intel/blorp: Add an entrypoint for clearing depth and...
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2016-10-14
Jason Ekstrand
intel/blorp: Emit a NULL render target for depth/stencil...
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2016-10-14
Jason Ekstrand
intel/blorp: Allow for running without a PS on gen8+
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2016-10-14
Jason Ekstrand
intel/blorp: Add an "enabled" bit to surface_info
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2016-10-14
Jason Ekstrand
intel/blorp: Emit more complete DEPTH_STENCIL state
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2016-10-14
Jason Ekstrand
intel/blorp: Unify the DEPTH_STENCIL emit code across...
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2016-10-14
Jason Ekstrand
intel/blorp: Simplify depth/stencil config
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2016-10-14
Jason Ekstrand
intel/blorp: Set QPitch for depth and HiZ on gen8+
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2016-10-14
Jason Ekstrand
intel/blorp: Add support for binding an actual stencil...
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2016-10-14
Jason Ekstrand
intel/blorp: Move CLEAR_PARAMS setup into emit_depth_stencil...
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2016-10-14
Jason Ekstrand
intel/genxml: Add a uint MOCS field to 3DSTATE_STENCIL_BUFFER
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2016-10-14
Jason Ekstrand
intel/blorp: Make the Z component of the primitive...
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2016-10-07
Jason Ekstrand
anv/image: Memset hiz surfaces to 0 when binding memory
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2016-10-07
Jason Ekstrand
anv: Move BindImageMemory to anv_image.c
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2016-10-07
Jason Ekstrand
anv/entrypoints: Save off the entire devinfo rather...
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2016-10-06
Jason Ekstrand
anv/cmd_buffer: Move the clear_subpasses calls to set_subpass
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2016-10-06
Jason Ekstrand
anv/cmd_buffer: Don't call set_subpass in a secondary
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2016-10-06
Jason Ekstrand
anv/cmd_buffer: Rework descriptor dirtying in set_subpass
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2016-10-06
Jason Ekstrand
anv/wsi: Advertise UNORM formats as well as sRGB
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2016-10-06
Jason Ekstrand
nir: Fix the control flow tests for nir_loop_first_block...
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2016-10-06
Jason Ekstrand
nir: Remove some no longer needed asserts
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2016-10-06
Jason Ekstrand
nir: Make nir_foo_first/last_cf_node return a block...
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2016-10-06
Jason Ekstrand
nir: Add asserts to the casting functions
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2016-10-05
Jason Ekstrand
nir: Use the correct infos structure for copying atomic...
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2016-10-05
Jason Ekstrand
anv/meta: Roll clear_image into CmdClearDepthStencilImage
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2016-10-05
Jason Ekstrand
anv: Use blorp for VkCmdFillBuffer
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2016-10-03
Jason Ekstrand
nir/spirv/cfg: Use a nop intrinsic for tagging the...
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2016-10-03
Jason Ekstrand
nir: Add a nop intrinsic
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2016-10-03
Jason Ekstrand
intel/isl: Allow non-2D HiZ surfaces
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2016-10-03
Jason Ekstrand
intel/isl: Add a detailed comment about multisampling...
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2016-10-03
Jason Ekstrand
intel/isl: Remove tiling checks from choose_msaa_layout
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2016-10-03
Jason Ekstrand
intel/isl: Handle HiZ and CCS tiling more directly
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2016-10-03
Jason Ekstrand
intel/isl: Allow multisampling with ISL_FORMAT_HiZ
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2016-10-03
Jason Ekstrand
intel/isl: Allow creation of 1-D compressed textures
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2016-10-03
Jason Ekstrand
intel/isl: Fix up asserts in calc_phys_level0_extent_sa
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2016-10-03
Jason Ekstrand
intel/isl: Add a format_supports_multisampling helper
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2016-10-01
Jason Ekstrand
nir/spirv/cfg: Detect switch_break after loop_break...
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2016-10-01
Jason Ekstrand
nir/spirv/cfg: Handle switches whose break block is...
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2016-09-21
Jason Ekstrand
nir/spirv/glsl450: Add support for the InterpolateAt...
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2016-09-21
Jason Ekstrand
nir/spirv: Claim support for SampleRateShading
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2016-09-21
Jason Ekstrand
nir/spirv: Bring back the spirv2nir helper binary
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2016-09-15
Jason Ekstrand
i965/nir: Roll set_default_interpolation into lower_fs_inputs
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2016-09-15
Jason Ekstrand
i965/fs: Use NIR for handling forced per-sample interpolation
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2016-09-15
Jason Ekstrand
nir: Add a flag to lower_io to force "sample" interpolation
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2016-09-15
Jason Ekstrand
i965/fs: Use sample interpolation for interpolateAtCentroid...
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2016-09-15
Jason Ekstrand
anv/cmd_buffer: Set the L3 atomic disable mask bit...
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2016-09-13
Jason Ekstrand
anv/image: Set correct base_array_layer and array_len...
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2016-09-13
Jason Ekstrand
Revert "intel/isl: Ignore base_array_layer and array_len...
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2016-09-13
Jason Ekstrand
anv: Use blorp for doing MSAA resolves
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2016-09-13
Jason Ekstrand
anv: Use blorp for ClearColorImage
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2016-09-13
Jason Ekstrand
anv: Delete meta_blit2d
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2016-09-13
Jason Ekstrand
anv/blorp: Add a gcd_pow2_u64 helper and use it for...
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2016-09-13
Jason Ekstrand
anv: Use blorp for CopyBuffer and UpdateBuffer
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2016-09-13
Jason Ekstrand
anv: Use blorp for CopyImage
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2016-09-13
Jason Ekstrand
anv: Use blorp for CopyBufferToImage
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2016-09-13
Jason Ekstrand
anv: Use blorp for CopyImageToBuffer
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2016-09-13
Jason Ekstrand
anv: Use blorp to implement VkBlitImage
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2016-09-13
Jason Ekstrand
anv: Make image_get_surface_for_aspect_mask const
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2016-09-13
Jason Ekstrand
anv: Add initial blorp support
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2016-09-13
Jason Ekstrand
intel/anv: Use #defines for all __gen_ helpers
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2016-09-13
Jason Ekstrand
anv: Generalize emit_urb_setup
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2016-09-13
Jason Ekstrand
anv/pipeline: Roll compute_urb_partition into emit_urb_setup
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2016-09-13
Jason Ekstrand
intel/blorp: Use #defines for all __gen_ helpers
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2016-09-13
Jason Ekstrand
intel/isl: Divide QPitch by 2 for 3-D stencil textures...
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2016-09-13
Jason Ekstrand
isl/state: Don't set QPitch for GEN4_3D surfaces
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2016-09-13
Jason Ekstrand
intel/blorp: Rework alloc_binding_table
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2016-09-13
Jason Ekstrand
anv/allocator: Use VG_NOACCESS_WRITE in anv_bo_pool_free
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2016-09-13
Jason Ekstrand
intel/isl: Ignore base_array_layer and array_len for...
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2016-09-13
Jason Ekstrand
i965: Use blorp_copy for all copy_image operations...
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2016-09-13
Jason Ekstrand
i965/blorp: Add a copy_miptrees helper
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2016-09-13
Jason Ekstrand
intel/isl: Add support for RGB formats in X and Y-tiled...
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2016-09-13
Jason Ekstrand
intel/isl: Allow valign2 for texture-only Y-tiled surfaces...
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2016-09-13
Jason Ekstrand
intel/blorp: Work in terms of logical array layers
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2016-09-13
Jason Ekstrand
intel/blorp: Increase the presision of coordinate transform...
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2016-09-13
Jason Ekstrand
intel/blorp: Add a swizzle parameter to blorp_clear
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2016-09-13
Jason Ekstrand
intel/blorp: Make color_write_disable const and optional
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2016-09-13
Jason Ekstrand
intel/blorp: Add support for clearing R9G9B9E5 surfaces
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2016-09-13
Jason Ekstrand
intel/blorp: Add support for RGB destinations in copies
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2016-09-13
Jason Ekstrand
intel/blorp: Add an entrypoint for doing bit-for-bit...
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2016-09-13
Jason Ekstrand
intel/blorp: Pull the guts of blorp_blit into a helper
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2016-09-13
Jason Ekstrand
intel/blorp: Stop using the X/YOffset field of RENDER_SURFAC...
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2016-09-13
Jason Ekstrand
intel/blorp: Use fake_interleaved_msaa in retile_w_to_y
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2016-09-13
Jason Ekstrand
intel/blorp: Use isl_get_interleaved_msaa_px_size_sa
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2016-09-13
Jason Ekstrand
intel/isl: Add a helper for getting the size of an...
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2016-09-13
Jason Ekstrand
intel/blorp: Handle 3D surfaces in convert_to_single_slice
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2016-09-13
Jason Ekstrand
intel/isl: Fix an assert in get_intratile_offset_sa
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2016-09-13
Jason Ekstrand
intel/blorp: Fix the early return condition in convert_to_si...
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2016-09-13
Jason Ekstrand
intel/blorp: Use the surface format for computing offsets
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2016-09-13
Jason Ekstrand
intel/blorp: Don't assume R8_UINT in convert_to_single_slice
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2016-09-13
Jason Ekstrand
intel/blorp: Take a destination swizzle in blorp_blit
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2016-09-13
Jason Ekstrand
intel/blorp: Take an isl_swizzle instead of a SWIZZLE
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2016-09-13
Jason Ekstrand
intel/isl: Add an isl_swizzle structure and use it...
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2016-09-12
Jason Ekstrand
Revert "i965: Drop the maximum 3D texture size to 512...
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2016-09-12
Jason Ekstrand
intel/blorp: Handle the 512 layers restriction on Sandy...
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2016-09-12
Jason Ekstrand
intel/isl: Treat 3-D textures as 2-D arrays for rendering
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2016-09-12
Jason Ekstrand
intel/blorp: Add a TODO file
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2016-09-09
Jason Ekstrand
i965/fs: Fail the shader compile instead of asserting...
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