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ac/surface: remove RADEON_SURF_TC_COMPATIBLE_HTILE and assume it's always set
2020-04-29
Marek Olšák
ac/surface: remove RADEON_SURF_TC_COMPATIBLE_HTILE...
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2020-04-29
Marek Olšák
ac/surface: rename micro tile mode enums like gfx10...
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2020-04-27
Marek Olšák
mesa: replace GLenum target with gl_shader_stage in...
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2020-04-27
Marek Olšák
mesa: extend _mesa_bind_vertex_buffer to take ownership...
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2020-04-27
Marek Olšák
mesa: add offset_is_int32 param into _mesa_bind_vertex_buffe...
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2020-04-27
Marek Olšák
mesa: add Const.BufferCreateMapUnsynchronizedThreadSafe...
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2020-04-27
Marek Olšák
gallium: add PIPE_CAP_MAP_UNSYNCHRONIZED_THREAD_SAFE...
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2020-04-27
Marek Olšák
glthread: sort variables in marshal structures to pack...
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2020-04-27
Marek Olšák
glthread: use GLenum16 in batch buffers to save space
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2020-04-27
Marek Olšák
glthread: reduce dereferences of the next batch
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2020-04-27
Marek Olšák
glthread: use 32-bit align instead of 64-bit ALIGN
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2020-04-27
Marek Olšák
mesa: remove exec="dynamic" from Draw functions that...
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2020-04-27
Marek Olšák
mesa: reset primitive restart state in glClientAttribDefaultEXT
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2020-04-27
Marek Olšák
mesa: replace _NEW_EVAL with vbo_exec_update_eval_maps
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2020-04-27
Marek Olšák
ac: reassociate FP expressions for inexact instructions...
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2020-04-27
Marek Olšák
ac: generate FMA for inexact instructions for radeonsi
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2020-04-27
Marek Olšák
ac: update and document fast math flags used by radeonsi
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2020-04-27
Marek Olšák
ac: force enable -structurizecfg-skip-uniform-regions...
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2020-04-24
Marek Olšák
radeonsi: use pipe_blend_state::max_rt to update fewer...
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2020-04-24
Marek Olšák
ac,radeonsi: simplify checking for Navi1x chips
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2020-04-24
Marek Olšák
ac: out-of-order rasterization is not supported on...
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2020-04-16
Marek Olšák
st/mesa: fix a crash due to passing a draw vertex shader...
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2020-04-06
Marek Olšák
util: move and adjust the vertex upload heuristic equation...
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2020-04-06
Marek Olšák
vbo: expose helper function vbo_get_minmax_index_mapped...
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2020-04-06
Marek Olšák
mesa: split _mesa_primitive_restart_index into a function...
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2020-04-06
Marek Olšák
mesa: precompute _mesa_primitive_restart_index during...
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2020-04-06
Marek Olšák
mesa: remove no longer needed _mesa_is_bufferobj function
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2020-04-06
Marek Olšák
mesa: remove NullBufferObj
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2020-04-06
Marek Olšák
mesa: don't ever bind NullBufferObj to glBindBuffer...
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2020-04-06
Marek Olšák
mesa: don't ever bind NullBufferObj for glBindBuffer...
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2020-04-06
Marek Olšák
mesa: don't ever set NullBufferObj in gl_vertex_array_binding
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2020-04-06
Marek Olšák
mesa: optimize initialization of new VAOs
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2020-04-02
Marek Olšák
driconf: whilelist more games for glthread
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2020-03-31
Marek Olšák
st/mesa: add environment variable pin_app_thread for...
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2020-03-31
Marek Olšák
gallium/u_threaded: call the driver to pin threads...
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2020-03-28
Marek Olšák
radeonsi/gfx10: fix descriptors and compute registers...
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2020-03-28
Marek Olšák
radeonsi/gfx10: fix the wave size for compute-based...
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2020-03-28
Marek Olšák
radeonsi/gfx10: user correct ACQUIRE_MEM packet for...
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2020-03-28
Marek Olšák
radeonsi/gfx10: fix ds.ordered.add intrinsic for compute...
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2020-03-28
Marek Olšák
radeonsi/gfx10: don't use NGG culling if compute-based...
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2020-03-28
Marek Olšák
radeonsi: add num_vbos_in_user_sgprs into the shader...
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2020-03-28
Marek Olšák
radeonsi: always create wait_mem_scratch for compute...
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2020-03-28
Marek Olšák
radeonsi: set amdgpu-gds-size for mode == 2 of compute...
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2020-03-28
Marek Olšák
radeonsi: fix incorrect ordered_wave_id initilization...
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2020-03-28
Marek Olšák
radeonsi: remove obsolete TODO comment related to compute...
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2020-03-27
Marek Olšák
util: remove duplicated MALLOC_STRUCT and CALLOC_STRUCT
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2020-03-27
Marek Olšák
util: don't include p_defines.h and u_pointer.h from...
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2020-03-27
Marek Olšák
radv: stop including files from mesa/main
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2020-03-27
Marek Olšák
util: stop including files from mesa/main
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2020-03-27
Marek Olšák
mesa: don't use <> for including internal headers
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2020-03-27
Marek Olšák
Move compiler.h and imports.h/c from src/mesa/main...
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2020-03-26
Marek Olšák
mesa: try to fix the android build
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2020-03-26
Marek Olšák
radeonsi: enable full out-of-order drawing when allow_draw_o...
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2020-03-26
Marek Olšák
mesa: allow out-of-order drawing to optimize immediate...
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2020-03-26
Marek Olšák
glsl_to_tgsi: set shader_info::writes_memory
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2020-03-26
Marek Olšák
nir: add and gather shader_info::writes_memory
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2020-03-24
Marek Olšák
glthread: compile marshal_generated.c faster by breaking...
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2020-03-24
Marek Olšák
glthread: declare marshal and unmarshal functions as...
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2020-03-24
Marek Olšák
glthread: inline SET_func and add -O1 to build _mesa_create_...
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2020-03-23
Marek Olšák
st/mesa: fix use of uninitialized memory due to st_nir_lower...
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2020-03-21
Marek Olšák
ac: fix fast division
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2020-03-21
Marek Olšák
vbo,gallium: make glBegin/End buffer size configurable...
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2020-03-21
Marek Olšák
glthread: remove the marshal_fail XML attribute
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2020-03-21
Marek Olšák
glthread: ignore vertex arrays with user pointers if...
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2020-03-21
Marek Olšák
glthread: track which vertex array attribs are enabled
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2020-03-21
Marek Olšák
glthread: rename non_vbo helper functions
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2020-03-21
Marek Olšák
glthread: handle buffer unbinding via glDeleteBuffers
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2020-03-21
Marek Olšák
mesa: put gl_thread_state inside gl_context to remove...
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2020-03-21
Marek Olšák
glthread: rename marshal.h/c to glthread_marshal.h...
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2020-03-21
Marek Olšák
glthread: move buffer functions into glthread_bufferobj.c
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2020-03-21
Marek Olšák
glthread: autogenerate prototypes for custom-marshalled...
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2020-03-21
Marek Olšák
glthread: simplify printing safe_mul in gl_marshal.py
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2020-03-21
Marek Olšák
glthread: remove _mesa_post_marshal_hook, because it...
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2020-03-20
Marek Olšák
driconf: enable glthread for "From The Depths"
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2020-03-20
Marek Olšák
winsys/radeon: change to 3-space indentation
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2020-03-20
Marek Olšák
glthread: don't declare unmarshal functions as inline
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2020-03-20
Marek Olšák
glthread: clean up debug_print_sync code
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2020-03-20
Marek Olšák
glthread: remove debug_print_marshal function
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2020-03-20
Marek Olšák
glthread: don't execute any custom VAO and BindBuffer...
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2020-03-20
Marek Olšák
glthread: track VAOs created by CreateVertexArrays
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2020-03-20
Marek Olšák
glthread: enable display lists
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2020-03-20
Marek Olšák
glthread: align the batch buffer to 8 bytes for pointers...
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2020-03-19
Marek Olšák
mesa: remove redundant api_loopback functions
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2020-03-19
Marek Olšák
mesa: use vbo_attrib_tmp.h to generate display list...
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2020-03-19
Marek Olšák
nir: fix clip/cull_distance_array_size in nir_lower_clip_cul...
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2020-03-17
Marek Olšák
ac: don't set old denormals flags with LLVM >= 11
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2020-03-17
Marek Olšák
ac: set new LLVM denormal flags
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2020-03-17
Marek Olšák
ac: unify denorm setting enforcement
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2020-03-17
Marek Olšák
gallium/u_vbuf: simplify the first if statement in...
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2020-03-17
Marek Olšák
gallium/u_threaded: don't sync the thread for all unsychroni...
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2020-03-12
Marek Olšák
ac: disable late alloc on small gfx10 chips
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2020-03-12
Marek Olšák
ac: add radeon_info::use_late_alloc to control LATE_ALLOC...
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2020-03-12
Marek Olšák
radeonsi: tune primitive binning for small chips
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2020-03-12
Marek Olšák
radeonsi: set better tessellation tunables on gfx9...
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2020-03-12
Marek Olšák
radeonsi/gfx10: cache metadata in L2 on small chips
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2020-03-11
Marek Olšák
mesa: don't unroll glMultiDrawElements with user indices...
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2020-03-11
Marek Olšák
gallium: add PIPE_CAP_DRAW_INFO_START_WITH_USER_INDICES
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2020-03-11
Marek Olšák
vbo: fix vbo_copy_vertices for GL_PATCHES and adjacency...
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2020-03-11
Marek Olšák
vbo: fix transitions from glVertexN to glVertexM where...
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2020-03-11
Marek Olšák
vbo: use vbo_exec_wrap_upgrade_vertex for glVertex...
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