mesa.git
2017-01-31 Rob Herringvc4: Enable Neon on arm android builds
2017-01-31 Rob Herringvc4: fix arm64 build with Neon
2017-01-31 Rob Herringvc4: Make Neon inline assembly clang compatible
2017-01-31 Tom Stellardradeonsi: Set datalayout on the llvm module
2017-01-31 Francisco Jereznir/spirv/glsl450: Implement IEEE-compliant handling...
2017-01-31 Francisco Jerezglsl: Implement IEEE-compliant handling of atan2(±...
2017-01-31 Francisco Jereznir/spirv/glsl450: Rewrite atan2 implementation to...
2017-01-31 Francisco Jerezglsl: Rewrite atan2 implementation to fix accuracy...
2017-01-31 Francisco Jerezi965/fs: Fix nir_op_fsign of absolute value.
2017-01-31 Francisco Jerezglsl/ir_builder: Add rcp builder.
2017-01-31 Francisco Jerezglsl: Fix constant evaluation of the rcp op.
2017-01-31 Francisco Jerezmesa/program: Translate csel operation from GLSL IR.
2017-01-31 Wladimir J... etnaviv: Set SE.CLIP registers, add margins for scissor...
2017-01-31 Wladimir J... etnaviv: Generate new sin/cos instructions on GC3000
2017-01-31 Nanley Cheryanv/cmd_buffer: Use the proper depth input attachment...
2017-01-31 Bartosz Tomczykglsl: fix heap-buffer-overflow
2017-01-31 Wladimir J... etnaviv: Cannot render to rb-swapped formats
2017-01-31 Christian Gmeineretnaviv: Avoid infinite loop in find_frame()
2017-01-31 Dave Airlieradv/ac: apply slice rounding to 1d arrays as well.
2017-01-31 Dave Airlieradv/geom: check if esgs and gsvs ring exists before...
2017-01-30 Dave Airlieradv: enable geometryShader and multiViewport capabilities.
2017-01-30 Dave Airlieradv: handle layer export from vs->fs properly
2017-01-30 Dave Airlieradv: emit esgs itemsize register.
2017-01-30 Dave Airlieradv: handle prim id inputs to fragment shader.
2017-01-30 Dave Airlieradv: emit geometry shaders to hardware
2017-01-30 Dave Airlieradv: emit geometry ring size and pointers via preamble...
2017-01-30 Dave Airlieradv: add gs ring size calculations to pipeline.
2017-01-30 Dave Airlieradv: add pipeline creation support for geometry shader...
2017-01-30 Dave Airlieradv/ac: handle primitive id
2017-01-30 Dave Airlieradv/ac: handle emitting vertex outputs to esgs ring.
2017-01-30 Dave Airlieradv/ac: handle gs inputs
2017-01-30 Dave Airlieradv/ac: add geom input support to get deref offset.
2017-01-30 Dave Airlieradv/ac: handle invocation and primitive id intrinsics
2017-01-30 Dave Airlieradv/ac: handle geometry emit vertex and end prim intri...
2017-01-30 Dave Airlieradv/ac: handle emitting gs epilogue
2017-01-30 Dave Airlieradv/ac: add copy shader creation
2017-01-30 Dave Airlieradv/ac: setup function parameters for vs as es and...
2017-01-30 Dave Airlieradv: pass some necessary gs info back to state handling.
2017-01-30 Dave Airlieradv: emit vertex shader to correct hw block.
2017-01-30 Dave Airlieradv/ac: propogate as_es flag into shader info from...
2017-01-30 Dave Airlieradv: extend shader stage code to cover geometry shaders.
2017-01-30 Dave Airlieradv/ac: start setting up the geom shader rings (v2)
2017-01-30 Dave Airlieradv/ac: handle geom shader sgpr/vgpr inputs
2017-01-30 Dave Airlieradv/ac: add geom shader sendmsg defines.
2017-01-30 Dave Airlieradv/ac: add some geom shader info from nir->ac shader.
2017-01-30 Dave Airlieradv: move hw vertex shader emit to separate function
2017-01-30 Dave Airlieradv: fixup ia multi vgt param code to handle geom...
2017-01-30 Dave Airlieradv: add code to set gs_table_depth.
2017-01-30 Dave Airlieradv: add small helper to denote when a geom shader...
2017-01-30 Robert Fossradv: Prevent Coverity warning
2017-01-30 Timothy Arcerimesa: add new MESA_GLSL flag for printing shader cache...
2017-01-30 Carl Worthglsl: add cache to ctx and add sha1 string fields
2017-01-30 Carl Worthglsl: add new uniform fields to be used to restore...
2017-01-30 Carl Worthglsl: Switch to disable-by-default for the GLSL shader...
2017-01-30 Dave Airlieradv/ac: implement txs for buffer textures.
2017-01-30 Dave Airlieradv/ac: handle nir irem opcode.
2017-01-30 Dave Airlieradv/ac: fix multisample subpass image.
2017-01-30 Dave Airlieradv: handle transfer_write as a dst flag.
2017-01-30 Samuel Pitoisetr600: fix a compilation warning in r600_screen_create()
2017-01-30 Marek Olšákgallium/radeon: merge dirty_fb_counter and dirty_tex_de...
2017-01-30 Marek Olšákwinsys/radeon: clamp vram_vis_size to 256MB
2017-01-30 Marek Olšákradeonsi: handle count_from_stream_output in a few...
2017-01-30 Marek Olšákradeonsi: don't invoke DCC decompression in update_all_...
2017-01-30 Marek Olšákradeonsi: fold info->indirect conditionals into the...
2017-01-30 Marek Olšákradeonsi: atomize the scratch buffer state
2017-01-30 Bartosz Tomczykr600: Fix stack overflow
2017-01-30 Samuel Pitoisetgallium/radeon: add new HUD queries for monitoring...
2017-01-30 Samuel Pitoisetgallium/radeon: add new GPU-sdma-busy HUD query
2017-01-30 Samuel Pitoisetgallium/radeon: rename grbm to mmio in the gpu load...
2017-01-30 Marek Olšákwinsys/amdgpu: add a fast exit path into amdgpu_cs_add_...
2017-01-30 Samuel Pitoisetwinsys/amdgpu: do not iterate twice when adding fence...
2017-01-30 Samuel Pitoisetwinsys/amdgpu: add one likely() call in amdgpu_cs_flush()
2017-01-30 Samuel Pitoisethud: fix compilation warnings in hud_nic_graph_install()
2017-01-30 Samuel Pitoisetst/mesa: make st_texture_get_sampler_view() static
2017-01-30 Marek Olšákgallium/radeon: remove r600_common_context::max_db
2017-01-30 Marek Olšákwinsys/amdgpu: fix ADDR_REGISTER_VALUE::backendDisables
2017-01-30 Marek Olšákgallium/radeon: clean up r600_query_init_backend_mask
2017-01-30 Marek Olšákradeonsi: precompute IA_MULTI_VGT_PARAM values into...
2017-01-30 Marek Olšákradeonsi: move VGT_VERTEX_REUSE_BLOCK_CNTL into shader...
2017-01-30 Marek Olšákradeonsi: state atom IDs don't have to be off by one
2017-01-30 Marek Olšákradeonsi: use a bitmask for looping over dirty PM4...
2017-01-30 Marek Olšákradeonsi: atomize L2 prefetches
2017-01-30 Marek Olšákradeonsi: unbind disabled shader stages to prevent...
2017-01-30 Marek Olšákradeonsi: also prefetch compute shaders
2017-01-30 Marek Olšákradeonsi: update dirty_level_mask only after the first...
2017-01-30 Marek Olšákgallium/radeon: allow VRAM-only placements again on...
2017-01-30 Marek Olšákradeonsi: don't set +fp64-denormals
2017-01-30 Marek Olšákradeonsi: remove si_shader_context::param_tess_offchip
2017-01-30 Lucas Stachetnaviv: force vertex buffers through the MMU
2017-01-30 Andres Rodriguezradv: Expose VK_KHR_maintenance1
2017-01-30 Andres Rodriguezradv: Fix vkCmdCopyImage for 2d slices into 3d Images
2017-01-30 Bas Nieuwenhuizenradv: Expose transfer format features.
2017-01-30 Bas Nieuwenhuizenradv: Don't allow any operations on non-supported depth...
2017-01-30 Andres Rodriguezradv: use new error codes for AllocateDescriptorSets
2017-01-30 Andres Rodriguezradv: vkAllocateCommandBuffers should NULL all output...
2017-01-30 Andres Rodriguezradv: add trim command pool stub
2017-01-30 Kenneth Graunkei965: Support the force_glsl_version driconf option.
2017-01-30 Kenneth Graunkei965: Fix check for negative pitch in can_do_fast_copy_...
2017-01-30 Bas Nieuwenhuizenradv: Handle command buffers that need scratch memory.
2017-01-30 Bas Nieuwenhuizenradv: Track scratch usage across pipelines & command...
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